Battle Tycoon -Flash Hiders SFX-
FAQ/Movelist
Version 1.0 - June 28, 2001
For Super Famicom (S-NES)
By Aryuze RV <katsuizutani@juno.com>


Note: If you like to use this guide on your site, you may do so, as long
as the file is left as an unaltered text file.  You don't have to mail me
asking permission.

---------------------------------------------------------------------------

Basics

Battle Tycoon is a 2-D fighting game created by Right Stuff.  If you're
familiar with any 2-D fighting game, then this part should easy to grasp.
Here are the basic controls.


               up

    up-back     O     up-forward
            O   |   O
             \     /
back      O--   N   --O      forward
             /     \
            O   |   O
  down-back     O     down-forward

              down


Y button = Weak Punch, Cancel in Advance Mode
X button = Heavy Punch, Enter in Advance Mode
B button = Weak Kick, Cancel in Advance Mode
A button = Heavy Kick, Enter in Advance Mode
L button = Dash Left
R button = Dash Right
Select button = Cancel
Start button  = Pause


---------------+---------------------------+-------------------------------
Common Moves   |  Command  (Facing Right)  |  Notes
---------------+---------------------------+-------------------------------
Dash Forward   |  --O  --O                 |
---------------+---------------------------+-------------------------------
Back Hop       |  O--  O--                 |
---------------+---------------------------+-------------------------------
Sliding        |   /  or  \  +  A          |  Bang, Harman, Pachet,
               |  O        O               |  and Jail Lance only
---------------+---------------------------+-------------------------------
Triangle Jump  |  Edge of screen  --O  or  |  Tiria, Spinoza,
               |   O  or  \                |  and Seena only
               |  /        O               |
---------------+---------------------------+-------------------------------
Throw          |  --O  +  X                |  Unblockable
---------------+---------------------------+-------------------------------
               |                           |  Y and X increase the attack
Defiance       |  Hold Y/X/B/A             |  gauge, while B and A increase
               |                           |  the speed gauge
---------------+---------------------------+-------------------------------
Note 1: Y/X/B/A means Y or X or B or A
Note 2: There exists a Guard Cancel move for every character.  This is
where you block an attack while entering a command.  This allows you to
bust out of the guard position and into an attack.  The problem is that
I don't know the exact details or the command to do this consistently.

Gauges

In addition to the green life bar, there are three extra gauges to look
out for while playing.  Next to the life bar there are the Attack (A),
Guard (G), and Speed (S) gauges.  All three gauges are full at the
beginning of the round.  Here is the list of the actions that can affect
each gauge.

Attack (A) = As you take damage, this starts to decrease.  The higher the
amount, the more damage you can deal out.  When the life gauge is low,
then this gauge begins to flash.  Holding Y or X makes this gauge
increase.

Guard (G) = This affects the amount of damage you take.  As you block an
opponent's attack, this gauge slowly decreases, quicker if you block
certain kill skills.  If this meter hits zero, a guard crush will occur,
which means you will be defenseless (dizzy) for a short period of time.
This gauge begins to flash for a limited when you have been guard crushed
at least once.

Speed (S) = This one affects your movement.  As you take damage, this
meter slowly decreases.  If you taunt your opponent by holding the B or
A button, this meter will increase, until full.  Once it is full, the
gauge will begin to flash.  During this time, jump height and certain
kill skills move faster.  This gauge flashes only for 5 seconds.

All three gauges slowly increase during idle time.  The flashing of the
gauge is important if you want to use your Super Moves.  Super Moves can
only be used if at least one of the three gauges are flashing.  The
command for the Super Moves are listed in the character movelist section
below.

Modes of Play

Advance Mode = 1 player game
Versus Mode = 1 or 2 player game
 Vs Battle = 1 player vs 2 player
 Com Battle = 1 player vs computer
 Sim Battle = computer vs computer
Option = Configuration and set-up mode

In the Versus Mode, you can load a character that you have built up in
the Advance Mode.  Just go to the Load 1-4 spot and pick a file number
that has your saved character.  Another way is to input a password from
the Advance Mode to load a character.

Character Movelist

Below is the command list each character.  All moves are for characters
facing right.  Switch left and right if you are facing left.

---------------------------------------------------------------------------

Bang Vipot

-----------------------+-----------------------------------
Certain Kill Skill     |  Command (Facing Right)
-----------------------+-----------------------------------
                       |
Volcanic Knuckle       |   /  --O  +  Y/X
                       |  O
                       |
-----------------------+-----------------------------------
                       |
Bang Dynamic           |  --O  |  \  +  B/A
                       |       O   O
                       |
-----------------------+-----------------------------------
                       |
Rumble Fish            |  O--  /  |  \  --O  +  B/A
                       |      O   O   O
                       |
-----------------------+-----------------------------------
                       |
Were Tiger Slash       |  O--  --O  \  |  /  +  Y/X
                       |             O O O
                       |
-----------------------+-----------------------------------
                       |
(Super) Volcanic Rave  |  |  \  --O  \  |  /  O--  +  X+A
                       |  O   O       O O O
                       |
-----------------------+-----------------------------------


Certain Kill Skill (Hissatsu Waza) Descriptions

Volcanic Knuckle = Bang dashes forward and performs a flaming backfist.
 The second hit burns and knocks down the opponent.  The Heavy version
 travels a little farther.

Bang Dynamic = A move where Bang hops up at a 45 degree angle, then turns
 downward and shoots at a 45 degree angle.  Does multiple hits up close.
 Heavy version travels up higher, and can be used as an anti-air.

Rumble Fish = Bang moves forward with legs extended, and if he connects,
 he goes into a boisterous dance, with a upside down rising tackle finish.
 If this move is blocked, then Bang just bounces off, with no dance.
 At the beginning, he says, "Kurae yagare!" meaning "Eat this!"

Were Tiger Slash = Bang does a short hop forward and he turns into a
 tiger for a moment.  If the opponent is close, then Bang kicks them,
 carries them in his arm, jumps up and throws them to the ground.
 Although it looks like a throw, it can be blocked.

(Super) Volcanic Rave = Bang begins by holding his arms up, then he dashes
 forward, like the Rumble Fish.  If he connects, then he does a boisterous
 dance with a variety of punches and kicks, a Bang Dynamic in the middle,
 and finally finishes off with a Volcanic Knuckle.


Serial Skill (Renzoku Waza) also known as 'combinations'

Notes:

Flip = When doing a jump attack, you nearly jump over the opponent,
hit them with the attack, and then you land on the other side of the
opponent (flip sides).  By doing this, you end up closer to the opponent
than if you landed in front of the opponent.  Useful for continuing
an assault.

Cancel = When doing an attack, like a standing Heavy Punch, before the
Punch retracts, enter the command for a Certain Kill Skill.  If the
punch is cancelable, the retracting motion of the punch will be canceled,
and will immediately go into the Certain Kill Skill, which will do
consecutive hits.  In this game, a majority of regular attacks are
cancelable.

Corner = Opponent is at the edge of the screen.  This prevents the
opponent from being pushed too far away.


1. Jump Heavy Kick (Flip), Crouch Weak Punch (x2), Crouch Heavy Punch
(2 hits), cancel into Heavy Volcanic Knuckle.

2. Jump Heavy Kick, Stand Weak Kick, Stand Heavy Kick, cancel into Weak
Bang Dynamic, Crouch Weak Kick, cancel into Heavy Volcanic Knuckle.

2.1. Jump Heavy Kick, Stand Weak Kick, Stand Heavy Kick, cancel into
Weak Volcanic Knuckle.

2.2. Jump Heavy Kick, Stand Weak Kick, Stand Heavy Kick, cancel into
Weak Rumble Fish.

2.3. Jump Heavy Kick, Stand Weak Kick, Stand Heavy Kick, cancel into
Weak Were Tiger Slash.

3. Jump Heavy Punch, (Super) Volcanic Rave.

4. (Against downed opponent, about to get up) Jump Weak Kick (Flip),
Crouch Weak Punch, Crouch Weak Kick, cancel into Weak Volcanic Knuckle.
(You can repeat this, especially against the CPU).

5. Forward Dash, Weak Kick, Crouch Heavy Punch, cancel into Heavy
Volcanic Knuckle.




---------------------------------------------------------------------------

Tiria Rosette

-----------------------------+-----------------------------------
Certain Kill Skill           |  Command (Facing Right)
-----------------------------+-----------------------------------
                             |
Bomb Blit                    |  |  \  --O  +  Y/X
                             |  O   O
                             |
-----------------------------+-----------------------------------
                             |
Burning Egg                  |  |  /  O--  +  Y/X
                             |  O O
                             |
-----------------------------+-----------------------------------
                             |
Randy Rod                    |  |  /  O--  O  +  B/A
                             |  O O         \
                             |
-----------------------------+-----------------------------------
                             |
Ifreis Call                  |  O--  /  |  \  --O  +  B/A
                             |      O   O   O
                             |
-----------------------------+-----------------------------------
                             |
Burning Rod                  |  --O  |  \  +  Y/X
                             |       O   O
                             |
-----------------------------+-----------------------------------
                             |
(Super) Randy Rod Explosion  |  --O  \  |  /  O--  /  |  +  X+A
                             |        O O O       O   O
                             |
-----------------------------+-----------------------------------


Certain Kill Skill Descriptions

Bomb Blit = A ball of fire from the tip of her staff will shoot out
 horizontally.  It will travel the length of the screen.  Heavy version
 knocks down.

Burning Egg = Tiria turns around in a circle, and holds her
 staff out.  The staff is surrounded by flames in the shape of
 an egg.

Randy Rod = A straight jump up, followed by a body slam moving at a 45
 degree angle down-forward.  Heavy version knocks down.

Ifreis Call = A ball of flame shoots downward at the opponent.  When it
 hits the ground, the flame scatters.  Heavy version travels farther.

Burning Rod = Tiria holds her staff up, with flames surrounding it.  Must
 be close for it to hit.  Since the command is like Bomb Blit, make sure
 to stop at down-forward.

(Super) Randy Rod Explosion = Just like her Randy Rod, she jumps straight
 up, then rams the opponent, but this time, her whole body is covered in
 flames.  It hits multiple times.


Serial Skill

1. Jump Weak Kick, Weak Punch, Weak Kick, Weak Punch, Heavy Punch,
cancel into Weak Burning Egg.

2. Weak Randy Rod, Crouch Weak Punch (x2), cancel into Heavy Bomb Blit.




---------------------------------------------------------------------------

Ottoh Halford

----------------------------------+----------------------------------
Certain Kill Skill                |  Command (Facing Right)
----------------------------------+----------------------------------
                                  |
Rotation Spin                     |  (Mid-air)  |  \  --O  +  B/A
                                  |             O   O
                                  |
----------------------------------+----------------------------------
                                  |
Gatling Crush                     |  --O  \  |  /  O--  +  Y/X
                                  |        O O O
                                  |
----------------------------------+----------------------------------
                                  |
Head Over Heel                    |  |  /  O--  +  B/A
                                  |  O O
                                  |
----------------------------------+----------------------------------
                                  |
Heat Shot                         |  |  \  --O  +  Y/X
                                  |  O   O
                                  |
----------------------------------+----------------------------------
                                  |
(Super) Piston Punch Combination  |  --O  O--  /  |  \  --O  +  X+A
                                  |           O   O   O
                                  |
----------------------------------+----------------------------------


Certain Kill Skill Descriptions

Rotation Spin = A drill kick from the air.  Does multiple hits.  Heavy
 version knocks down, while the light version leaves the opponent
 standing.

Gatling Crush = Ottoh extends one arm out and performs a machine-gun
 like barrage.  Anyone caught inside will receive major damage.

Head Over Heel = A short hop and 2 hit kick attack.  Heavy version travels
 father.

Heat Shot = A flame shot from his arm.  Weak version hits low, while Heavy
 hits high.  You can crouch under the Heavy version.

(Super) Piston Punch Combination = "Todome da!" meaning "You're finished!"
 That's what he says before launching forward with a huge kick.  If it
 hits, he will begin a long series of attacks, with a standing Heavy
 Punch finish.


Serial Skill

1. (Against Jumping Opponent) Stand Heavy Punch, cancel 1st hit into
Heavy Head Over Heel, Heavy Gatling Attack.

2. (Against Jumping Opponent) Stand Heavy Punch, cancel 2nd hit into
(Super) Piston Punch Combination.

3. Jump Weak Kick, Crouch Weak Punch (x3), Heavy Punch, cancel into
Heavy Gatling Crush.

4. (Corner) Jump Heavy Kick, Heavy Punch, cancel 3rd hit into Heavy
Heat Shot.

5. Jump Heavy Kick (Flip), Weak Kick (x4), Heavy Punch, cancel 3rd hit
into Heavy Head Over Heel.




---------------------------------------------------------------------------

Harman Do Elan

-----------------------+--------------------------------
Certain Kill Skill     |  Command (Facing Right)
-----------------------+--------------------------------
                       |
Mirage Splash          |  Charge  /  --O  +  Y/X
                       |         O
                       |
-----------------------+--------------------------------
                       |
Brake Step             |  Charge  O--  --O  +  B/A
                       |
-----------------------+--------------------------------
                       |
Dead Or Alive          |  Charge  |  O  +  B/A
                       |          O  |
                       |
-----------------------+--------------------------------
                       |
Were Panther Illusion  |  Charge  |  O  +  Y/X
                       |          O  |
                       |
-----------------------+--------------------------------
                       |
(Super) Splash Rave    |  Charge  \  O--  /  |  +  X+A
                       |           O     O   O
                       |
-----------------------+--------------------------------


Certain Kill Skill Descriptions

Mirage Splash = Harman slides forward and if she hits the opponent, she
 begins an auto-combo with a somersault kick finish.  If the opponent
 is crouching, the move will miss.

Brake Step = A slide forward with a middle kick at the end.  It's pretty
 fast, and Heavy version can go about 7/8 width of the screen.

Dead Or Alive = A twirling anti-air body attack.  Either version knocks
 down, and can do multiple hits.

Were Panther Illusion = Harman turns into a panther for a moment, then
 jumps straight up, finally diving down towards the opponent.  A little
 tricky to hit with.

(Super) Splash Rave = Harman does a short hop backwards before charging
 forward at tremendous speed.  If the move connects, she does a boisterous
 dance with a body slam at the end.  The command requires a down-forward
 charge, so it can be a little tricky in pulling off.


Serial Skill

1. Jump Heavy Punch, Crouch Weak Punch, cancel into Sliding, cancel into
Heavy Dead Or Alive.

2. Jump Heavy Kick, Weak Punch, Weak Kick, Heavy Punch, cancel into
Weak Mirage Splash.

3. (Against downed opponent, about to get up) Weak Were Panther Illusion,
Weak Kick (x3), Crouch Heavy Punch, cancel into Weak Break Step.




---------------------------------------------------------------------------

Spenoza Thunderhead

--------------------------------+--------------------------------
Certain Kill Skill              |  Command (Facing Right)
--------------------------------+--------------------------------
                                |
Thunder Arrow                   |  Charge  O--  --O  +  Y/X
                                |
--------------------------------+--------------------------------
                                |
Thunder Bolt                    |  Charge  O--  --O  +  B/A
                                |
--------------------------------+--------------------------------
                                |
Spark Ball                      |  Tap Y/X Rapidly
                                |
--------------------------------+--------------------------------
                                |
Bolvick Call                    |  Charge  |  O  +  B/A
                                |          O  |
                                |
--------------------------------+--------------------------------
                                |
Plasma Elbow                    |  Charge  |  O  +  Y/X
                                |          O  |
                                |
--------------------------------+--------------------------------
                                |
(Super) Lightning Killer Sword  |  |  /  O--  --O  \  |  +  X+A
                                |  O O              O O
                                |
--------------------------------+--------------------------------


Certain Kill Skill Descriptions

Thunder Arrow = Weak version shoots one ball of lightning, while the
 Heavy version shoots two balls.

Thunder Bolt = A spark travels on the ground toward the opponent.  Unlike
 Thunder Arrow, this move knocks down if connected.

Spark Ball = Three balls appear in front of Spinoza.  All three hit about
 the same time.

Bolvick Call = A lightning spirit floats overhead and drops lighting
 toward the ground.  Weak version has short range.

Plasma Elbow = Spinoza dashes forward in her Heavy punch animation, but
 with shadows trailing.  This move knocks down and is best used in
 combinations.

(Super) Lightning Killer Sword = She poses then says, "Owari da" meaning
 "It's over."  Then a blue sword shoots in from behind the opponent and
 flies straight toward Spinoza.  It's a reverse projectile, but if the
 opponent crouches, the moves misses completely.


Serial Skill

1. Jump Heavy Kick, Stand Heavy Punch, cancel into Heavy Plasma Elbow.

2. (Corner) Jump Heavy Punch, Crouch Weak Punch, Crouch Weak Kick, Crouch
Heavy Punch, cancel into Heavy Spark Ball.

3. (Against CPU) Weak Spark Ball, Dash Forward, Throw.  Repeat.




---------------------------------------------------------------------------

Calnarsa Lue Bonn

----------------------+---------------------------------
Certain Kill Skill    |  Command (Facing Right)
----------------------+---------------------------------
                      |
Spiral Beat           |  |  --O  \  +  Y/X
                      |  O        O
                      |
----------------------+---------------------------------
                      |
Spiral Dive           |  --O  \  |  /  O--  +  B/A
                      |        O O O
                      |
----------------------+---------------------------------
                      |
Missile Kick          |  (Mid-air)  |  /  O--  +  B/A
                      |             O O
                      |
----------------------+---------------------------------
                      |
Stun Head             |  |  \  --O  +  Y/X
                      |  O   O
                      |
----------------------+---------------------------------
                      |
Swing Rush            |  |  /  O--  +  Y/X
                      |  O O
                      |
----------------------+---------------------------------
                      |
(Super) Final Spiral  |   /  --O  \  |  \  --O  +  X+A
                      |  O         O O   O
                      |
----------------------+---------------------------------


Certain Kill Skill Descriptions

Spiral Beat = Calnarsa swings her staff in a whirlwind.  Must be close
 to hit.  This move does multiple hits,  but because the command is
 similar to her Stun Head, try to stop at down-forward.

Spiral Dive = A short hop and a swing downward of her staff.  Heavy
 version jumps higher and knocks down.

Missile Kick = A diving kick from mid-air.  As expected, Heavy version
 knocks down, while the Weak version can start a serial skill.

Stun Head = Calnarsa emits some sparks from her forehead.  The range is
 short, but it can fry the opponent.

Swing Rush = Rapid jabs of her staff, with an upward swing finish.  Must
 be close to hit.

(Super) Final Spiral = "Kore de douda!" or "How about this?" is what she
 says as she dashes forward.  If it connects, she swings her staff
 rapidly, with a Spiral Dive, then a Spiral Beat, finally a upward swing
 finish.


Serial Skill

1. (Corner) Jump Heavy Kick, Crouch Weak Kick (x2), Heavy Punch, cancel
into Heavy Spiral Dive.

2. Jump Weak Kick, Crouch Weak Kick (x5), Crouch Heavy Punch.

3. Jump Heavy Punch, Heavy Punch, cancel 2nd hit into Heavy Swing Rush.

4. Jump Heavy Kick, cancel mid-air into Weak Missile Kick, Weak Kick,
Weak Punch (x2), Heavy Punch, cancel into Heavy Spiral Dive.




---------------------------------------------------------------------------

Seena Vanpied

-------------------------+-----------------------------
Certain Kill Skill       |  Command (Facing Right)
-------------------------+-----------------------------
                         |
Tear Stream              |  |  \  --O  +  Y/X
                         |  O   O
                         |
-------------------------+-----------------------------
                         |
Tear Tornado             |  --O  |  \  +  Y/X
                         |       O   O
                         |
-------------------------+-----------------------------
                         |
Stream Knee              |  --O  \  |  /  O--  +  B/A
                         |        O O O
                         |
-------------------------+-----------------------------
                         |
Windy Call               |  O--  /  |  \  --O  +  B/A
                         |      O   O   O
                         |
-------------------------+-----------------------------
                         |
(Super) Tear Blue Screw  |  O--  |  /  +  X+A
                         |       O O
                         |
-------------------------+-----------------------------


Certain Kill Skill Descriptions

Tear Stream = A standard projectile that travels low on the ground.

Tear Tornado = A tornado that travels diagonally upward.  The command is
 similar to Tear Stream, so stop squarely on down-forward.

Stream Knee = Seena does a back-flip kick, followed by a jumping knee.
 The 2nd hit knocks down regardless of version used.

Windy Call = A projectile that travel downward at an angle.  This move
 doesn't do any damage alone, but if it hits, it will stun the opponent
 for about two seconds.  While they are stunned, they are open to attack.

(Super) Tear Blue Screw = Two orbs surround Seena and those orbs spiral
 upwards.  The range is short, so try to be up close to your opponent
 when attempting this move.


Serial Skill

1. Jump Heavy Punch, (hold forward) Weak Kick, Crouch Weak Kick, Crouch
Heavy Kick.

2. Jump Heavy Kick (Flip), Crouch Weak Kick, Crouch Weak Punch, Crouch
Heavy Punch, cancel into Heavy Tear Stream.

2.1. Forward Dash, Crouch Weak Kick, Crouch Weak Punch, Crouch Heavy
Punch, cancel into Heavy Tear Stream.




---------------------------------------------------------------------------

Guston Slayed

---------------------------------+----------------------------
Certain Kill Skill               |  Command (Facing Right)
---------------------------------+----------------------------
                                 |
Great Rotation Lariat            |  Charge  |  O  +  Y/X
                                 |          O  |
                                 |
---------------------------------+----------------------------
                                 |
Great Rising Tackle              |  Charge  |  O  +  B/A
                                 |          O  |
                                 |
---------------------------------+----------------------------
                                 |
Great Descending Propeller       |  (Mid-air) |  +  Y/X
                                 |            O
                                 |
---------------------------------+----------------------------
                                 |
Great Gunfire Revolver           |  Charge  O--  --O  +  Y/X
                                 |
---------------------------------+----------------------------
                                 |
Great Forward Tumble Stamp       |  Charge  /  --O  +  B/A
                                 |         O
                                 |
---------------------------------+----------------------------
                                 |
(Super) Super-Compression Press  |   /  --O  \  O--  +  X+A
                                 |  O         O
                                 |
---------------------------------+----------------------------


Certain Kill Skill Descriptions

Great Rotation Lariat = Guston spins forward with both arms extended.
 This move does multiple hits, and either version knocks down.

Great Rising Tackle = A jumping shoulder charge, suitable for anti-air
 use.

Great Descending Propeller = An air version of his Great Rotation Lariat.
 Heavy version can do 4 hits.

Great Gunfire Revolver = A flame bullet shoots out of his arm.  Weak
 version targets low, while the Heavy version can be avoided by crouching.

Great Forward Tumble Stamp = A forward flip kick that knocks down.

(Super) Super-Compression Press = Guston begins with a shoulder charge
 forward.  If it is not blocked, the opponent is knocked dizzy, while
 Guston jumps high into the air.  While the opponent is still dizzy, he
 drops down on them with a body press.


Serial Skill

1. Jump Heavy Kick (Flip), cancel mid-air into Heavy Great Descending
Propeller, Crouch Weak Punch (x2), Crouch Heavy Punch, cancel into
Weak Great Rotation Lariat.




---------------------------------------------------------------------------

Pachet Vain

----------------------------+--------------------------------
Certain Kill Skill          |  Command (Facing Right)
----------------------------+--------------------------------
                            |
Moon Clap                   |  --O  \  |  /  O--  +  B/A
                            |        O O O
                            |
----------------------------+--------------------------------
                            |
Moon Rising                 |  --O  |  \  +  Y/X
                            |       O   O
                            |
----------------------------+--------------------------------
                            |
Moon Dancing                |  |  /  O--  +  Y/X
                            |  O O
                            |
----------------------------+--------------------------------
                            |
Were Bear Dynamite          |  O--  /  |  \  --O  +  Y/X
                            |      O   O   O
                            |
----------------------------+--------------------------------
                            |
(Super) Moonsault Scramble  |  |  \  --O  O--  /  |  +  X+A
                            |  O   O          O   O
                            |
----------------------------+--------------------------------


Certain Kill Skill Descriptions

Moon Clap = A forward tumble and drop kick.  Does 2 hits up close.

Moon Rising = Pachet swings her sword upwards as she jumps in the air.
 Heavy version does two hits.

Moon Dancing = A sword swinging frenzy.  Must be close to connect.

Were Bear Dynamite = Pachet turns into a bear for a moment and swings
 her claw wildly while advancing forward.

(Super) Moonsault Scramble = She begins by saying, "Kimeru yo!" or "I'll
 decide it here!" as she dashes forward.  Then comes three Weak Moon
 Rising followed by a fourth Heavy Moon Rising finish.  Even if the move
 is blocked, she will continue to swing her sword.


Serial Skill

1. Jump Heavy Punch, (hold forward) Heavy Punch, cancel into Heavy
Moon Rising.

2. Jump Weak Kick, (hold forward) Weak Kick, Weak Punch, Weak Kick,
Weak Punch, Crouch Weak Punch, cancel into Heavy Were Bear Dynamite.




---------------------------------------------------------------------------

Jail Lance


-----------------------+-----------------------------------
Certain Kill Skill     |  Command (Facing Right)
-----------------------+-----------------------------------
                       |
Father's Volcanic      |   /  --O  +  Y/X
                       |  O
                       |
-----------------------+-----------------------------------
                       |
Father's Dynamic       |  |  --O  \  +  B/A
                       |  O        O
                       |
-----------------------+-----------------------------------
                       |
Father's Spin          |  O--  /  |  \  --O  +  B/A
                       |      O   O   O
                       |
-----------------------+-----------------------------------
                       |
(Super) Father's Rave  |  |  \  --O  \  |  /  O--  +  X+A
                       |  O   O       O O O
                       |
-----------------------+-----------------------------------


Certain Kill Skill Descriptions

Father's Volcanic = Jail dashes forward with his sword held out, and if
 it hits it knocks down.  The Heavy version makes Jail do a U-turn at the
 end, which makes the guard direction difficult for the opponent.

Father's Dynamic = A leaping body charge.  Looks similar to Bang Dynamic.

Father's Spin = Similar to Bang's Rumble Fish, except this is more of an
 arc, and is difficult to hit with.

(Super) Father's Rave = Jail begins by sliding forward like the Father's
 Volcanic.  If the move connects, then he begins a flurry of Weak slashes,
 with a Father's Dynamic thrown in the middle.  He continues with some
 Heavy slashes, finally finishing off with a hugh downward slash.


Serial Skill

1. Jump Weak Punch, Weak Punch, Weak Kick, Heavy Punch, cancel into
Heavy Father's Volcanic.

2. Jump Heavy Kick (Flip), Crouch Weak Kick (x3), Crouch Heavy Punch.




---------------------------------------------------------------------------

Tricks

1. Use Jail Lance
He is the final boss of the game, but he cannot be used at first.  To use
him, you must enter a secret code.  At the title screen, enter the
following command.

  |  \  --O  O--  O  O  +  X+A
  O   O            \ |

If you hear a chime, then you have done the code successfully.  Now go to
[ VS Mode ] and you will find him in the middle of the player select
screen.  Note that the code must be entered quickly, since the title
screen lasts only about ten seconds.

2. Fight Against Grown Character In Advance Mode.
First plug in 2 controllers, then go to [ VS Mode ].  Using controller 1,
put the cursor on [ Load ] and load a saved character.  Entering a password
works fine too.  Then use controller 2 and put the cursor on that character
that you just loaded.  Now on controller 1, press select, which will make
the screen return to the Mode Select screen.  Now go to [ Advance Mode ]
and when you get to a street battle, the cursor will be sitting on the
character that you loaded in the [ VS Mode ].  Select that character
(press A) and begin the fight.  If you can beat this grown character,
your character will gain levels quick.

3. Colorful Characters
At the Character Select screen, press up or down when the cursor is on a
player.  You can select up to 6 different colors for that character.




---------------------------------------------------------------------------

Advance Mode

General Overview

This mode is the 1 player mode where you compete for the Battle Tycoon
crown.  It is a nine day event, with battles being held at the main stage
every afternoon.  The rest of the time is where you build your character
up by fighting street fights, bet on fights at the Dark Colosseum for
money, and check on your status as well as buying items.

When you first begin, you will be asked if you have registered before.
If it is you first time, say no and you will be asked to choose your
character, the difficulty level, and the file you want to save in.  There
are 8 files you can save in.  Once that is done you are ready to begin.

You will be at the main map, which you can go to the following places.

Middle = File Management Center
Middle Left = Item Shop
Bottom Left = Contestant's Gathering Spot
Middle Right = Dark Colosseum
Top Left = Middle Gate
Bottom Right = Battle Tycoon Main Stage

Here are the things you can do at each place and the amount of periods
it takes by going to these places.

File Management Center - 0 period
1. Save Game
2. View Password
3. Exit Center

Item Shop - 0 period if you buy nothing, 1 period for buying an item
1. Buy Item (different for every character)
2. Exit Shop

Contestant's Gathering Spot - 0 period
1. View Status - shows the equipment list, and character info
2. Enter Options - allows you to change the settings
3. Move Time Forward - this option is not available during the afternoon.
4. Exit

Dark Colosseum - 0 period if you don't bet, 1 period for a bet
Here you can bet a minimum of 100 Gold to a maximum of 10000 Gold.
Here you have a choice of betting on one of two fighters.  The x by the
numbers are the payoff, so if it reads x05 and you bet 10000 and you
win, you will get 50000.  The fights are computer controlled, so you're
only here to watch.  Generally, it is not worth it to bet the minimum of
100.  Not only do you waste a period, the return is small.  It is best to
wait until you have 10000 Gold, save your game and bet it all.  If you
lose, then reset and try again.  If you manage to hit a x10, that can
help in buying the powerful, yet expensive equipment in the item shop.

Middle Gate - 1 period
This is where street fights are held.

Battle Tycoon Main Stage - 1 period
Eventually you will have to go here.  This is where battles are held for
the tournament.  This place is only available in the afternoon.

Time passes in periods.  The day starts at Early Morning and for each
period spent, time moves forward like this.

Early Morning, Morning, Afternoon, Sunset, and Nighttime.

On day nine, there is no Sunset and Nighttime, since the final battle
against Jail Lance occurs in the Afternoon.  After clearing the game,
you get a chance to save your game and you will be given a password for
that character that you can use in the Versus Mode.  Once you have a clear
game data, you can't use that data to load in Advance Mode, only in
Versus Mode.

When you fight battles, in the Middle Gate or the Main Stage, winning
results in gaining experience points and gold.  If the opponent is at a
higher level than you are and you win, you will get more experience than
if they were at a lower level.  The amount of gold awarded is displayed
before the battle.  Getting a Perfect Victory will get you a bonus of
16400 experience points.  Other factors for experience are the amount of
time remaining and skill points.  After winning the best two out of three
rounds, the experience points are added up, and when passed a certain
point, you will gain a level.  The max level is 32, but you probably won't
get that high on the very first game.

Before the fight begins, there is a screen where points can be
distributed among Attack, Guard, and Speed, with the bottom row showing
the remaining points.  If you press A, the points will be distributed
evenly between the three.  Pressing Right on the control pad will
increase the amount, while Left will decrease.  When you are done, go to
end, and then let the fights begin.  When you gain levels, the amounts
you can give out increase.  I mainly concentrate on pumping up the attack,
with guard being second, since I try to beat the opponent as quick as
possible.

Item List

Here is the equipment list for the items that can be bought for each
character.  The items with no price tags can only be won randomly after
a street fight, and generally are the most powerful equipment.  For Point,
that is the amount increase for a particular stat.  A = Attack, G = Guard
L = Level Point, S = Speed.  So A+05 means equipping that item will
increase the character's attack by 5 points.  Note that you can't choose
to equip or unequip, unless you get a new item.  If you do, you will be
asked if you want to equip the new item, and lose the older item.  If
you buy a new item, then you will trade in the old item in exchange for
the new one.  The items with a price tag of 100 are the character's
starting equipment.

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Bang Vipot

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Item Name        Type    Point  Price
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Light Knuckle    Weapon   A+05  100
Power Sack       Weapon   A+08  5000
Kaiser Knuckle   Weapon   A+16  30000
Moon Fang        Weapon   A+25  225000
Plasma Knuckle   Weapon   A+32  ------
Head Band        Armor    G+06  100
Chain Vest       Armor    G+09  6000
Metal Suit       Armor    G+18  40000
Battle Jacket    Armor    G+26  250000
Warrior Vest     Armor    G+33  ------
Tiger Stone      Special  L+01  100
Tiger Stock      Special  L+02  5000
Tiger Gem        Special  L+03  7000
Tiger Orb        Special  L+04  9000
Wing Shoes       Tool     S+05  100
Power Sneaker    Tool     S+09  4000
Slide Shoes      Tool     S+14  25000
Flight Boots     Tool     S+22  200000
Mach Sneaker     Tool     S+28  ------
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Tiria Rosette

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Item Name        Type    Point  Price
----------------------------------------
Fire Rod         Weapon   A+05  100
Burn Stick       Weapon   A+08  5000
Flame Rod        Weapon   A+14  30000
Meteor Stick     Weapon   A+20  225000
Rare Stall       Armor    G+05  100
Battle Tunic     Armor    G+08  6000
Holy Vesti       Armor    G+15  40000
Saint Dress      Armor    G+22  250000
Magical Pants    Armor    G+30  ------
Ifrest Ring      Special  L+01  100
Ifrest Pierce    Special  L+02  5000
Ifrest Breath    Special  L+03  7000
Ifrest Orb       Special  L+04  9000
Wing Shoes       Tool     S+05  100
Power Sneaker    Tool     S+09  4000
Slide Shoes      Tool     S+14  25000
Flight Boots     Tool     S+22  200000
Magical Bash     Tool     S+28  ------
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Ottoh Halford

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Item Name        Type    Point  Price
----------------------------------------
Iron Claw        Weapon   A+05  100
Combat Arm       Weapon   A+09  5000
Bloody Claw      Weapon   A+16  30000
Gatling Arm      Weapon   A+26  225000
Destroy Arm      Weapon   A+33  ------
Metal Coat       Armor    G+06  100
Power Ceramic    Armor    G+10  6000
Stain Paint      Armor    G+16  40000
Polymer Chain    Armor    G+24  250000
Full Armor       Armor    G+31  ------
Beam Magazine    Special  L+01  100
Laser Cannon     Special  L+02  5000
Beam Diode       Special  L+03  7000
Stun Magnum      Special  L+04  9000
Wing Flow        Tool     S+05  100
Bottom Damper    Tool     S+11  4000
Ram Jet          Tool     S+18  25000
Gravity Turbo    Tool     S+25  200000
Magnet Coat      Tool     S+30  ------
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Harman Do Elan

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Item Name        Type    Point  Price
----------------------------------------
Light Knuckle    Weapon   A+05  100
Power Sack       Weapon   A+08  5000
Kaiser Knuckle   Weapon   A+16  30000
Moon Fang        Weapon   A+25  225000
Queen Knuckle    Weapon   A+32  ------
Leotard          Armor    G+04  100
Leather Bondage  Armor    G+08  6000
Metal One-Piece  Armor    G+16  40000
Battle Uni-Tard  Armor    G+24  250000
Omega Bondage    Armor    G+31  ------
Panther Stone    Special  L+01  100
Panther Stock    Special  L+02  5000
Panther Gem      Special  L+03  7000
Panther Orb      Special  L+04  9000
Wing Shoes       Tool     S+05  100
Power Sneaker    Tool     S+09  4000
Slide Shoes      Tool     S+14  25000
Flight Boots     Tool     S+22  200000
Mirage Boots     Tool     S+30  ------
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Spinoza Thunderhead

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Item Name        Type    Point  Price
----------------------------------------
Light Knuckle    Weapon   A+05  100
Magic Glove      Weapon   A+07  5000
Thunder Knuckle  Weapon   A+19  30000
Spark Glove      Weapon   A+22  225000
Sacred           Armor    G+03  100
Battle Suit      Armor    G+07  6000
Holy Cross       Armor    G+12  40000
Barrier Tuxedo   Armor    G+22  250000
Aura Tuxedo      Armor    G+30  ------
Bolvick Ring     Special  L+01  100
Bolvick Pierce   Special  L+02  5000
Bolvick Breath   Special  L+03  7000
Bolvick Orb      Special  L+04  9000
Wing Shoes       Tool     S+05  100
Power Sneaker    Tool     S+09  4000
Slide Shoes      Tool     S+14  25000
Flight Boots     Tool     S+22  200000
Thunder Shoes    Tool     S+28  ------
----------------------------------------

Calnarsa Lue Bonn

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Item Name        Type    Point  Price
----------------------------------------
Battle Stick     Weapon   A+04  100
Shock Baton      Weapon   A+08  5000
Stun Rod         Weapon   A+14  30000
Break Baton      Weapon   A+22  225000
Spiral Baton     Weapon   A+30  ------
Metal Jacket     Armor    G+06  100
Power Ceramic    Armor    G+10  6000
Stain Paint      Armor    G+16  40000
Polymer Chain    Armor    G+24  250000
Silicon Armor    Armor    G+31  ------
Stun Gun         Special  L+01  100
Power Battery    Special  L+02  5000
Plasma Coil      Special  L+03  7000
Tandem Mirror    Special  L+04  9000
Wing Flow        Tool     S+05  100
Bottom Damper    Tool     S+11  4000
Ram Jet          Tool     S+18  25000
Gravity Turbo    Tool     S+25  200000
Hard Spring      Tool     S+30  ------
----------------------------------------

Seena Vanpied

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Item Name        Type    Point  Price
----------------------------------------
Light Knuckle    Weapon   A+05  100
Power Sack       Weapon   A+08  5000
Kaiser Knuckle   Weapon   A+16  30000
Moon Fang        Weapon   A+25  225000
Rare Stall       Armor    G+05  100
Battle Tunic     Armor    G+08  6000
Holy Vesti       Armor    G+15  40000
Saint Dress      Armor    G+22  250000
Vampire Dress    Armor    G+30  ------
Windy Ring       Special  L+01  100
Windy Pierce     Special  L+02  5000
Windy Breath     Special  L+03  7000
Windy Orb        Special  L+04  9000
Wing Shoes       Tool     S+05  100
Power Sneaker    Tool     S+09  4000
Slide Shoes      Tool     S+14  25000
Flight Boots     Tool     S+22  200000
Stream Boots     Tool     S+28  ------
----------------------------------------

Guston Slayed

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Item Name        Type    Point  Price
----------------------------------------
Battle Arm       Weapon   A+05  100
Combat Arm       Weapon   A+09  5000
Spin Motor       Weapon   A+16  30000
Screw Bolt       Weapon   A+26  225000
Hurricane Arm    Weapon   A+33  ------
Metal Coat       Armor    G+06  100
Power Ceramic    Armor    G+10  6000
Stain Paint      Armor    G+16  40000
Polymer Chain    Armor    G+24  250000
Titanium Armor   Armor    G+31  ------
Flame Magazine   Special  L+01  100
Flame Cannon     Special  L+02  5000
Flare Diode      Special  L+03  7000
Flare Revolver   Special  L+04  9000
Wing Flow        Tool     S+05  100
Bottom Damper    Tool     S+11  4000
Ram Jet          Tool     S+18  25000
Gravity Turbo    Tool     S+25  200000
Hyper Roller     Tool     S+30  ------
----------------------------------------

Pachet Vain

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Item Name        Type    Point  Price
----------------------------------------
Kotetsu          Weapon   A+05  100
Masamune         Weapon   A+10  5000
Muramasa         Weapon   A+16  30000
Kusanagi         Weapon   A+24  225000
Excaliber        Weapon   A+30  ------
Leotard          Armor    G+04  100
Leather Bondage  Armor    G+08  6000
Metal One-Piece  Armor    G+16  40000
Battle Uni-Tard  Armor    G+24  250000
Killer Leotard   Armor    G+31  ------
Bear Stone       Special  L+01  100
Bear Stock       Special  L+02  5000
Bear Gem         Special  L+03  7000
Bear Orb         Special  L+04  9000
Wing Shoes       Tool     S+05  100
Power Sneaker    Tool     S+09  4000
Slide Shoes      Tool     S+14  25000
Flight Boots     Tool     S+22  200000
Full Moon Boots  Tool     S+28  ------
----------------------------------------
Kotetsu  = Tiger Penetrate
Masamune = Justice Origin
Muramasa = Village Righteous
Kusanagi = Grass Mow Down




Passwords

Here is a list of passwords that you can try out in Versus Mode.  All
characters are of clear level status.  Note that the password doesn't
have the letters 'I', 'O', 'S', and 'U', so there is little chance to
mistake them for 1, 0, 5, and V.

Bang      BKLZM1TV
Tiria     BYJ1T0P0
Ottoh     CLQV4T7J
Harman    CCPVW7J9
Spinoza   DGD5W94R
Calnarsa  DJB7AMCK
Seena     CGG3L6KE
Guston    DGB36RAR
Pachet    DP4FY5LH

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