Dragon Quest Monsters - Terry's Wonderland 
FAQ v0.4
FAQ compiled by Sugoi
Last modified: 04/17/99

For the latest version of this FAQ, please visit the following sites:

Game Boy Monolith  -  http://www.dragontooth.mcmail.com/gbmono/
Game FAQs  -  http://www.gamefaqs.com 
Video Game Strategies  -  http://vgstrategies.miningco.com


Table of Contents:

Editor's Comments
Revision History
Introduction:
	* Menu Translations
	* Basics of Monster Caretaking
	* Quest System Overview
Dragon Quest Monsters - Terry's Wonderland Walkthrough
Town Overview
Future Additions
Credits


Editor's Comments ( 04/17/99 ):

	I just wanted to let all of you out there know that I am sorry for 
not having the time to update this FAQ and want to thank those who have 
E-mailed me with many compliments and offer your skills to help me.  For 
those who have offered to help me, please E-mail me again as I have lost 
your addresses in a hard drive crash.  I have been busy this past few 
months, switching jobs and school laying down harsh mid-terms as well as 
finals.  But I have gotten many things back in control and will dedicate 
as much free time as I can to finishing up what I have started.  Keep 
those compliments and any other tidbits of information coming as I do 
enjoy reading them. Another reminder is that my Japanese is very limited 
so any information that I missed, contributions, comments or criticisms 
(be gentle) can be sent to the E-mail address located at the bottom.  Be 
sure to SAVE OFTEN and enjoy the game!  Now, onto the good stuff.....


Revision History:

	*v0.4   04/17/99:
	- Cleaned up more of the FAQ: minor structural changes, more 
spelling 	corrected.
	- Added more translations in the FAQ.
	- Continued further with the Walkthrough portion of the FAQ.

	*v0.3   10/10/98:

	- Cleaned up more of the FAQ: minor structural changes, spelling 
corrected.
	- Added homepage URLs to receive the latest version of this FAQ.
	- Added Quest System Overview.
	- Added Future Additions.
	- Seperated Town Overview from Main Walkthrough.
	- Continued further in the Walkthrough portion of the FAQ.

	v0.2   10/05/98:

	- Cleaned up, made minor structural changes, and corrected 
spelling in the FAQ.
	- Continued further in the Walkthrough portion of the FAQ.
	- Added Menu Translations, Basics of Monster Caretaking, Revision 
History and updated 	Credits.

	v0.1   10/04/98: 

	- Initial FAQ release.

	(*) - current version available


Introduction:

	It has been a while since the last Dragon Quest has been released 
in Japan.  But, after a long silence, Enix has once again outdone 
themselves in this old-school type RPG for the Nintendo Gameboy.  It 
incorporates the aspect of having monsters in your group and fighting 
the battles as found in Dragon Quest 5.  Many new elements are 
implemented such as finding items as you wander the land, hunting for 
monsters and building their levels so that you can compete with a friend 
via the gameboy link-cable.  I have not played far in the game but from 
what I have seen, the game includes some monsters previously seen in the 
Dragon Quest series such as the Golem that protects Cantlin (Dragon 
Quest) and the tiger guarding Papa-san's sword (Dragon Quest 5).  The 
music in the game should also bring back memories of those 8-bit and 16-
bit days.


	Menu Translations:


		Turning on the Game (for the first time):

		Start a New Quest


		Turning on the Game (all other times):

		Continue
		Start a New Quest
		Link Cable Battle ( Requires 2 Gameboys linked together )
		Make Marriage ( Requires 2 Gameboys linked together )

		In Battle:

		Fight		Item
		Tactics		Run

			Explanation of ( In Battle ) Commands:

			Fight - 	Use this to command your monsters in 
attacking other monsters.

			Item - 	Use this to use items in battle.  Another 
use for this is to increase 				the chances of getting 
other monsters into your party ( See 				Basics of 
Monster Caretaking ).

			Tactics - Use this to change the battle tactics for 
your monsters ( See 				Explanation of Status Screen 
Commands for more information ).
		
			Run - 	Used to Run away from battles.


		Status Screen:

		Monster Stats		Item
		Abilities/Magic		Options:

					Message Speed
					Party Order
				       	Tactics
					Save

			Explanation of ( Status Screen ) Commands:

			Monster Stats:

			Main Viewing Screen:

			Strength - 	Determines attack damage.  Increase in 
strength results 					in larger damage.

			Defense - 	Determines damage taken.  Increase in 
defense results 					in less damage taken.

			Agility - 	Determines which monster will fight first.  
Increase in 					agility results in fighting 
earlier.

			Intelligence - 	Determines your monster's 
intelligence during battles.  					Increase in 
intelligence results in your monster learning 				
	skills faster as well as battle tactics.

			Hunger - 	Determines your monster's hunger level.  
Decrease in 					hunger results in your monster 
obeying more of your 					commands as well as 
doing better in battle.

			HP - 		Shows Maximum and Current HP

			MP - 		Shows Maximum and Current MP

				Second Viewing Screen:

				Monster's Personality - 	What this 
monster's personality is like.

				Monster's Race - 	The Category of Race this 
monster falls 							into.

				Monster's Lineage - 	Monster's Family Line.

				Monster's Trainer - 	Name of the trainer who 
caught this 							monster.

				Current EXP - 		You currently have this 
number of EXP.

				Next Level EXP -	You need to reach this number 
for the 							next level.

					Third Viewing Screen:

					Displays the Monster's magic or battle 
skills acquired up 					to now.

						Fourth Viewing Screen:

						Displays which monsters were mated 
(if any) to 						create the monster you 
are looking at.

			Item:

			Displays the Items that your party is currently 
carrying.  When in this 			screen, pressing Select will 
arrange the items.

			Abilites / Magic:

			Displays the Magic and Battle skills acquired thus far 
for each monster.
			You can also use any healing spells in this screen by 
selecting that 			particular magic and using it on another.

			Options:

			Allows you to change settings in your party and/or the 
game.

				Explanation of ( Option ) Commands:

				Message Speed:

				Allows you to change the speed that the messages 
are 					presented.

				Party Order:

				Allows you to change the position of each 
monster.  Monsters on 				the end usually receive less 
attacks.

				Tactics:

				All Out Attack - 	Your Monsters will attack 
aggressively

				Magic Attacks - 	Your Monsters will use Magic 
more 							often in battles.

				Defend & Attack - 	Your Monsters will 
defend more often 							to preserve 
HP.

				Command Attack - 	You will be able to choose 
which 							attacks your monsters 
will use.

				Save:

				Allows you to save the progess of your game.  
Only 1 slot is 				provided, unlike the 3 slots as seen 
in the rest of the Dragon 				Quest games, so be 
careful in saving your games.


	The Basics of Monster Caretaking:

		Here are some tips that may help you with developing a nice 
group of powerful monsters:

	* Ensure that your monsters fight alot so that they raise levels 
quickly.  The best strategy is to gain a few quick levels and tackle the 
bosses (which comprise of stronger monsters) and have them join your 
party.  This ensures that your party can take on other monsters which 
yield more XP.

	* When you wander the land, do you see a nice pork rib?  Be sure 
to collect as many of these as you can, because your monsters do get 
hungry.  To tell how hungry they are, enter the Monster Stat option and 
look at the numbers.  The number located third from the bottom is the 
hunger meter;  the higher it is, the more hungry the monster is and it 
will pay less attention to your commands in battle, so keep this number 
at 0 whenever you can.

	* There is a feature which deals with mating monsters together.  
As you will notice, there are two sexes of monsters and when you bring 
both types, either the same or different, to the monster master.  You 
will hatch a new type that will inherit both or either skills of its 
parents..More on this to be discussed soon..

	* Here is a tip to increase the chances of obtaining monsters into 
your party:

		- During battle, go into your inventory and select a piece 
of meat.
		
		- When you select it, rather than using it on your own 
party, select the second 		option to toss it out.
		
		- If you have done this right, Terry will throw the meat out 
and a little musical 		note will float around the other monsters 
signalling that it was successful.

		- Do this as many times as you want, in battle, to increase 
the chances of gaining 		monsters into your party.  But, remember 
that this does not work all the time =).


	Quest System Overview:

	Dragon Quest Monsters revolves around the Quest system.  The Quest 
system consists of surviving thru several levels of various terrain, 
many of which have been seen in previous installments of the Dragon 
Quest series.  The terrain is randomly generated each time, so entering 
the same quest several times will yield different ones.  Each terrain 
consists of monsters, scattered items and a warpgate which allows you 
entry to the next floor of the quest.  When you progress further and 
further in these quests, the levels you must endure are increased before 
you confront the final boss of that particular quest.  

When going on quests, you might drop to a level where you meet either a 
special character inhabiting only one floor which makes things easier:

	The Bishop: who will heal you completely and enable you to save in 
the middle of a quest.

	The Merchant: who will sell you items if you are in need of any 
and enable you to save in the middle of a quest.

	Treasure Chests: full of good basic items such as healing herbs, 
anti-poison herbs, wing of the wyvern, etc.

On occasion, you may encounter some people walking the land, be careful 
because before they will give you any help, you have to pass their tests 
which is a battle with some extremely strong enemies:

	The Bishop: he will completely heal you after you successfully 
defeat the monsters.

	The Warrior: he will give you an item (although I am not sure..but 
it could be seeds which raise a particular stat..more info on this in 
the future) after you successfully defeat the monsters.

	The Old Man: he will teleport you to the level before the quest 
boss.

	The Bard: she will increase the maximum MP for each monster in 
your party.

	Treasure Chests: some which yield valuable items or may be man-
eating chests.

Here is a list of the items you may encounter as you walk around the 
terrain:

	* Pork Rib - Used to satisfy the hunger of your monsters or 
increase the chances of 	obtaining monsters.

	* Wing of the Wyvern - Used to return to the castle.

	* Leaf - A healing herb used to regain partial HP or status 
recovery herbs.

	* (G) - The only method of gaining gold.  Be sure to pick it up 
when you have the chance.

	* Potions - There are many types of potions available.  I have 
seen ones that regain HP 	and some that recover MP.

	* (?) - Usually Random Items earlier on, but in later levels..they 
become seeds used to 	increase monster stats.

	* Treasure Chests - Either contains items, gold or become a Man-
Eating Chest.
	
	* Wands - Can be many of the different types available.  I have 
encountered: Thunder 	Wands, Blizzard Wands, Healing Wands and 
Teleport Wands.

	more items to be uncovered in future versions.....


Dragon Quest Monsters - Terry's Wonderland Walkthrough

	The game begins with the main character, Terry and his sister, 
Mileyu who are in the middle of getting ready for bed.  When night 
falls, both characters begin to sleep and late in the evening, you awake 
to hear a strange noise.  A demon appears from your dresser and kidnaps 
your sister.  You begin to chase after her and disappear into a new 
world, where an old man awaits and takes you to see the king.  When the 
king has addressed his concerns, you have to form your party.  Head 
upstairs and talk to the kid standing beside the slime, he will have a 
monster menu which deals with adding, removing and keeping monsters 
(More to be discussed later).  After adding a slime to your party, let 
the king know so that he allows you to enter into the basement, thus 
giving you access to your first quest - defeat the healer.

	During some battles, you might defeat an enemy that wishes to join 
your party.  Here is the "translation" of the screens in order:

1)  A <monster> wishes to join your party.  Do you accept?
			Yes / No
- If "NO", the battle ends and the overworld appears, no monster joins 
your party.
- If "YES", goto 2)

2) Edit Name Screen appears.

3) Are you sure you want <monster's new name> to join your party?
			Yes / No

- If "NO", the battle ends and the overworld appears, no monster joins 
your party.
- If "YES", the monster joins your party.

YOU CAN ONLY ALLOW UP TO 3 MONSTERS TO JOIN YOUR PARTY AT ANY GIVEN 
TIME!

	After dropping down 4 - 5 warpgates, you should be on the same 
level as the healer (Dragon Quest 4), talk to him and a battle will 
ensue.  If you defeat the healer, you will be given the choice to allow 
the healer to join your party and then you'll appear back in the castle.  
Talk with the king again and then you'll be able to walk around freely 
again.  Be sure to open the treasure chests in the room left of the 
king's throne and after doing so, leave the castle and go down the steps 
and into the battle casino (the room with the slime emblem on the 
doorway).  Be sure that your party is strong and at full HP then talk to 
the lady left of the big monster faced door and select the 'G' option 
that costs 0 G, you have entered a contest where you have to last 
through 3 battles with 3 monsters each time.  After you win, the bishop 
will summon you back into the castle and after a long speech, you should 
head back down into the basement and another door will open up to the 
right of the door you entered for your first quest.

	After entering into the new door, you will enter a room with 2 
warpgates this time.  Each warpgate leads to a seperate quest:

	The upper warpgate - Defeat the Green Dragon that kept Princess 
Gwaelin captive 			         (Dragon Quest)

	The lower warpgate - Defeat the Golem protecting Cantlin. (Dragon 
Quest)

	When you have defeated both quests, you will be warped back into 
the castle and access to more of the town will be given (actually the 
next floor).  Here, you will have access to the library, the vault, an 
item shop and another quest - defeating the axe knight (Dragon Quest) 
which should not be tackled until you have reached defeated level 'C' of 
the battle casino.  Since we are on the topic of battle casino, after 
you have defeated both quests, head back into the casino and try your 
luck on level 'F'.  If you manage to win, head back into the castle and 
down the basement again; you should notice that the door on the right 
side should open up allowing access to another 2 quests:

	The left warpgate - Defeat the tiger guarding Papa-san's sword 
(Dragon Quest 5)

	The right warpgate - Defeat the Monster Tree (Dragon Quest ???)

	Eventually you'll be able to keep going till you fight the tiger 
(Borongo), defeat him and he'll join your party if you choose to.  When 
you are about this far, the entire town should be available for you to 
roam around.  If you think your monsters are ready to continue further 
into the game, head into the battle casino and earn the next level.  
Should you defeat the monsters, 2 new quests will open up in the castle 
basement.  Head to the castle, down the stairs and left to the next 
screen.  A door on the right side will open up and if you enter it, two 
warpgates will appear:

	The left warpgate - A punk-like slime (Dragon Quest 6?)

	The right warpgate - A cyclop bear-like monster (Dragon Quest ???)

	After defeating the quests, you should be strong enough to clear 
level 'D' of the monster battle casino.  After defeating the casino, the 
bishop will summon you back to the castle and you will be talking with 
the king.  After the conversation, the 2nd big door will open up and 
inside are two quests.

	The right warpgate - Dragon carrying the axe (Dragon Quest ??? )

	On the right warpgate, you have a chance to gain about 300 exp for 
fighting one dragon.  Be careful though, you will need strong characters 
with high HP.  To gain this exp, you will need to reach the boss of this 
gate but do not approach the dragon just yet.  Search the eggs that you 
can reach and you that egg will hatch, revealing a dragon which you must 
fight.  Good Luck!

	The left warpgate - Granite (?) Titan (Dragon Quest 4)

	After defeating the two quests, you should begin to manage your 
party and gather 3 of your best fighters.  Wander through the most 
previous levels to gain experience until you are strong enough.  The 
reason for this is because the next step to take would be to tackle the 
new and higher levels of the battle casino ( C , B , A , S ).  You 
should begin by tackling level 'C' and if you are successful, you will 
be given two new quests.

	The right warpgate - the fire dragon (Dragon Quest 3)

	The left warpgate - a huge parrot-like bear? (Dragon Quest 4)

	Before you tackle the new quests, walk around town and talk to 
people...this is a good chance for you to take advantage of some of the 
merchants and the vault.  As you progress further, the town will change 
and you may have access to places you weren't able to go before.
This should probably be a good time to level up your characters as the 
game begins to get progressively harder from this point on.  When you 
believe your characters are strong enough, it is now time to challenge 
the next level in the battle casino, level 'B'.  Should you be 
successful, you will be given 2 more quests in the lower level of the 
castle.

	The left warpgate - a goat-like eagle? (Dragon Quest ??)

	I have encountered a battle arena while heading towards the quest 
boss.  I am not sure if this is a random encounter or is part of the 
level, but it automatically places you in a battle with other people's 
monsters just like Dragon Quest 4.  You have to beat 3 groups and are 
given a choice to either continue to beat more groups or continue down 
the levels.  The choice is up to you, but be sure to save up your heal 
potions for the last boss as he is extremely hard.  When fighting the 
quest boss, be sure your characters are at least level 30.  This boss 
fights hard as he dishes out 3 hard hits per round, 1 hard hit for huge 
damage or strong magic spells.  Be careful!

	The right warpgate - Swordman (Dragon Quest 3)

	When fighting the quest boss, be sure your characters are healed 
and level 34 or higher.  When fighting, you will notice that this boss 
is not alone and has hard hitting monsters on either side.  The trick is 
to take care of them quickly and use any wands that you may have for 
additional damage so that the swordman will have to face you alone.  
Good Luck!


To open the other door, you will need to advance further in the battle 
casino (level 'A').  This is about the part where I am stuck so all I 
can advise for now is to level your characters and obtain more and 
stronger monsters by walking around the land and using the meat tactic 
to increase your chances of getting monsters.  Until the next 
update...Good Luck! =)


Town Overview:

	Battle Casino -A place to test your monster's battle skills by 
enrolling into a tournament 	and earning rank depending on your 
success.  Located near the main stairs, 3rd level.

	Library - A place to cuddle with a good book..Located near the 
main stairs, 2nd level.

	Monster Mating - Talk with the old man about mating different 
monsters.  Located 	south of the room where the old man found you in 
the beginning of the game.

	The Vault - A place to store and retrieve your belongings for a 
price.  Located east of 	the library.

	The Item Merchant - A place to buy items such as healing herbs, 
wing of the wyvern, 	etc.  Located east of the Vault.

	more to come.....


Future Additions:

	Below are some of the things I would like to add to this FAQ.  If 
time permits as well as motivation, I will hopefully add these soon:

* Complete walkthrough
* Complete translation
* Monster Guide 
* Item Lists


Credits:

Sugoi (pocky@sprint.ca)- The maintainer of this FAQ (that's me).  If you 
have questions, comments or can offer me ANY translations at all, please 
E-mail me.  As always, any help is greatly appreciated and credit will 
be given where it is due =).

Akira Toriyama - The manga artist responsible for character designs in 
this great series.  His other works include the Dragon Ball series and 
Chrono Trigger to name a few.

Enix of Japan (http://www.enix.co.jp/) - The company responsible for 
releasing this great series and others, which unfortunately might not 
make the light of day here in the US.  Some games I highly recommend 
from this company are: Star Ocean and the sleeper hit: Bust a Move.

Ian Kelley (http://www.sas.upenn.edu/~ikelley/Main.html) - The only 
person who assisted me with Dragon Quest 6, provided translations and 
other tidbits of information relating to the series.

Phosphors Magazine (http://www.phosphors.com) - They provide many good 
translations as well as editorials for many of the Japanese games 
released.  A good page for some good information, check their page out.

"Sugie Bear" - My significant other who has stood behind me for the 2 
years we have been seeing each other thus far, told me to always try my 
best when tasks seem difficult and taught me a life lesson in love.  


Copyright Information:

Dragon Quest Monsters - Terry's Wonderland FAQ (c) copyright 1998 by 
Sugoi.  No part of this FAQ can be modified, packaged with the game for 
monetary gain, sold individually for monetary gain or anything else that 
does not adhere to copyright laws.  Please respect the work of others 
and if you need this FAQ on your site, please ask for permission.

(c) Dragon Quest (R) , Terry's Wonderland (TM) , Star Ocean (R) , Bust a 
Move (R) are names and trademarks of Enix Co., Ltd.  (c) 1989 , 1998 
Enix (R) is a registered trademark of Enix Co., Ltd.

(c) Gameboy (R) is a trademark of Nintendo Co., Ltd. (c) copyright 1988 
, 1989 Nintendo (R) is a registered trademark of Nintendo Co., Ltd.

