**********************************
*CHU CHU ROCKET (GBA VERSION) FAQ*
**********************************

C2001 Rusty Jones (jolt0135@aol.com)

Version 1.0f
Started 12/24/01
Last Update 01/01/02

Version History:
1.0-12/25/01: Whoa, I thought this would take 3-4 days to write.  
Instead, it took just one.  Got all 25 Stage Challenge walkthroughs 
done, and carved the guidelines for possible improvements in the future.  
Merry Christmas.

1.0f-01/01/02: For some strange reason, the underlines used to show 
certain walls got deleted from the original version.  Hopefully it 
should be fixed now.  If not, simply e-mail me, and I'll send you a copy 
of what it SHOULD look like.

DISCLAIMER:
This FAQ is written by me.  I am allowing you, the reader, to use this 
document free of charge by reading it off GameFAQs.com.  However, if I 
catch this document at any other website, expect harsh legal action.  E-
mail me if you see it anywhere else, so that I can make life miserable 
for the perpetrator.

WELCOME TO THE CHUCHU ROCKET RESORT!  THOUSANDS OF CATS, MICE, AND 
GAMING FANATICS TRAVEL HERE EACH YEAR TO RELAX AND PLAY THEIR FAVORITE 
GAME, CHUCHU ROCKET!  ALL WE ASK IS THAT YOU STAY AWAY FROM THE 
KAPUKAPUS, BECAUSE WE CAN'T BE HELD RESPONSIBLE IF THEY EAT YOU ALIVE!

Let me introduce you to this FAQ.  Right now it is strictly a Stage 
Challenge guide, helping you navigate the Stage Challenge stages as fast 
as possible.  In the future, I might add other features, but for now it 
is an in-depth FAQ on one mode only.

CONTROLS
D-Pad = Move cursor
The controls for placing arrows can be selected at the Options menu:
Rotate A/B = If you're new to the game, and you're more worried about 
precision than speed, try Rotate A/B.  Pressing A repeatedly will change 
the arrow from U-R-D-L, and B will do D-L-U-R.  Try to rid yourself from 
this control scheme as soon as possible if you want to succeed in 4-
Player mode.
A and + = Ugh.  This method is just horrible.  In order to place an 
arrow, you must hold A, then move the D-Pad the direction you want an 
arrow.  That means there's no on-the-move arrow placement when you use 
this mode.  Stay away.
Pro = Definitely the most efficient method, Pro can also be confusing in 
the hands of a beginner.  A places up arrows and B places down arrows, 
just like Rotate A/B, but left arrows must be placed with L and right 
arrows with R.  This one wins the votes of advanced players because you 
can place any arrow with just one button press, and you can even place 
arrows while moving.  All of my Stage Challenge times were achieved with 
Pro mode.



MAP KEY
M = ChuChu (Mouse)
C = KapuKapu (Cat)
B = Blue Rocket
R = Red Rocket (for the "Cat Soccer" challenges)
P = Pit
H = Hatch
| or _ = Wall
Each map is a 12 x 9 grid.  Experienced players like to label it as 
follows:
   A B C D E F G H I J K L 
   _ _ _ _ _ _ _ _ _ _ _ _
1 |_|_|_|_|_|_|_|_|_|_|_|_|
2 |_|_|_|_|_|_|_|_|_|_|_|_|
3 |_|_|_|_|_|_|_|_|_|_|_|_|
4 |_|_|_|_|_|_|_|_|_|_|_|_|
5 |_|_|_|_|_|_|_|_|_|_|_|_|
6 |_|_|_|_|_|_|_|_|_|_|_|_|
7 |_|_|_|_|_|_|_|_|_|_|_|_|
8 |_|_|_|_|_|_|_|_|_|_|_|_|
9 |_|_|_|_|_|_|_|_|_|_|_|_|

with an invisible space off-screen between, say, L1 and A1, or E1 and E9 
(a quirk about these spaces is that a cat and a mouse that enter an off-
screen space at the same time will pass through each other unharmed, 
which is used in some Puzzle Mode puzzles).

STAGE CHALLENGE
The Stage Challenge mode is just one feature of this very expansive 
game.  While it has only 25 puzzles to Puzzle Mode's 2600, those 25 
puzzles are timed so you'll be playing again and again trying to get the 
best times possible.

There are 6 different kinds of Stage Challenges:

A - Get mice!  The object is to lead all the mice into the rockets in 
under 30 seconds.  Easy enough.
B - Run away!  The same as A, but now there are cats in the arena.  If 
any cat eats a mouse or enters a rocket, you must start over.
C - Lunch time!  By far the most unorthodox challenge, in this puzzle 
you WANT the cat to eat all the mice.  As usual, you have 30 seconds.
D - 100 mice!  In this mode, there are no cats or mice on the board to 
start.  Instead, you have hatches that unleash huge quantities of mice, 
as well as the occasional (you guessed it) RAMPAGING KITTY!  (Only one 
cat may be in the arena at a time.)  You must get 100 mice into your 
rocket to clear the objective, and any cat that enters will reduce your 
total by 1/3!  Oh yeah, there's also the 30-second time limit.
E - Cat soccer!  Again, there are hatches, but these hatches ONLY 
release cats--4 at a time.  The object here is to dump the cats into 
your OPPONENT'S rockets (the red ones).  You win if you're in the lead 
after 30 seconds, or if you can navigate 20 cats into the red rockets 
before time runs out.
Fin - Final battle!  There is only one Final Battle stage.  It plays 
much like a 4-Player Battle, but with only 2 players.  Cats and mice 
come out of the hatches, and both players try to get the mice into their 
rockets and cats into the opponent's rockets.  You win this mode if you 
lead after 30 seconds or if you can amass a 100-point lead before then.

STAGE CHALLENGE STRATEGIES
In this section I will give hints on how to achieve fast times in the 
Stage Challenges.  Some general tips for all stages:

1.	Be fast on the buttons.  In order to get some of these times, you 
need to make FAST adjustments with the D-Pad and buttons.
2.	Keep trying.  Probably the most useful tip in ANY puzzle game.  You 
aren't going to get too many records without spending a lot of time 
adjusting your plans.
3.	Luck can play a factor.  In the D, E, and Final puzzles, you'll need 
to get lucky with the timing/position of cats and mice coming out of 
the hatches.
4.	Try and find your own solutions.  Obviously I wouldn't write this FAQ 
if I didn't think my times were good, but I'm not guaranteeing that 
it's impossible to go lower.  In fact, if you find a better solution 
to any puzzle, e-mail me at the address listed up top and I'll add 
your name to this FAQ!
5.	Remember, arrows disappear once a cat has trampled on them twice.  
Also, only three arrows can be in play at a time (per player).  If 
some of my solutions look redundant at first look, it's because of 
this fact.
6.	No, I do not take solicitations.  And I do not have Yuji Naka's phone 
number, so don't try that either.

On to the actual levels!

A1
My time: 06.08
Map:
   A B C D E F G H I J K L
   _ _ _ _ _ _ _ _ _ _ _ _
1 |                  _  | |
2 |    _     _        |   |
3 |   |       |           |
4 |  _|  B B  |_ _ _     _|
5 | |         |_ _ _ _ _ _|
6 | |_ _ _ _ _ _ _ _ _ _ _|
7 |   |M M M|   |M M M|   |
8 |    M   M     M   M    |
9 |_ _|M M M|_ _|M M M|_ _|
Strategy:
At the start, move the cursor down-right, landing a Left arrow on H8 as 
soon as possible.  (You'll have to get good at this on-the-spot arrow 
placing if you want great times.)  As soon as that arrow is placed, go 
left and drop another Left on E8, then start moving up and left.  Once 
all mice from the H7:J9 cell have been directed by the H8 arrow, put a 
Right on A2 and a Down on D2.  Your time should be under 7 easily, but 
if it's not quite 6.08, keep practicing to get the H8 arrow placed in as 
few iterations as possible.

B1
My time: 04.13
Map:
   A B C D E F G H I J K L
   _ _ _ _ _ _ _ _ _ _ _ _
1 |                      B|
2 |_ _ _   _     _       _|
3 |C _  | |M M M|M M M| |C|
4 |_ _| | |M| |M|M| |M| | |
5 |  _ _| |M| |M|M| |M| | |
6 | |_ _  |M|_|M|M|_|M| | |
7 |_ _ _  |M M M|M M M| |_|
8 |                       |
9 |_ _ _ _ _ _ _ _ _ _ _ B|
Strategy:
Go one square up-right and drop an Up arrow on G3.  Go right and put 
another Up on I3 for the quickest of all Stage Challenges.  Don't worry 
about the cats; one of them is trapped, and the other won't be able to 
get to the rocket anywhere near fast enough to beat your mice.

C1
My time: 06.03
Map:
   A B C D E F G H I J K L
   _ _ _ _ _ _ _ _ _ _ _ _
1 |M M M M M M           _|
2 |M M M M M M           _|
3 |M M M M M M           _|
4 |    _ _   _            |
5 | |          _   _ _  | |
6 |_             C     C _|
7 |_         M M M M M M M|
8 |_         M M M M M M M|
9 |_ _ _ _ _ M M M M M M M|
Strategy:
Start by moving the cursor up-right, and put Down arrows on G3, I2, and 
J1 so you can direct all those mice without having to wait for a 
rebound.  Move to the bottom and land 3 up arrows:  G7, G8, and G9.  To 
speed up the feeding process, follow with an Up at L5 so the runaway 
mice run the other way--straight into the cat's mouth.

D1
My time: 08.33
Map:
   A B C D E F G H I J K L
   _ _ _ _ _ _ _ _ _ _ _ _
1 |                      H|
2 |_                     H|
3 |                       |
4 |  B   _|_   B   _   B B|
5 |  B    |    B   _   B B|
6 |            B         B|
7 |_                     _|
8 |H                      |
9 |H _ _ _ _ _ _ _ _ _ _ _|
Strategy:
In this and all other "100 mice" puzzles, your first objective should be 
to find the first cat.  That said, find it, then place arrows in three 
of G1 (Down), G2 (Down), G8 (Up), and G9 (Up), skipping whichever row 
the cat is in.  When the cat rebounds and heads for an arrow that would 
lead it into a rocket, place an arrow in its original row, then (if 
necessary) refresh the arrows on the other side of the board.  Once the 
cat whiffs again, just leave the arrows intact, as you should hit 100 
before the cat comes around again.

E1
My time: 15.23
Map:
   A B C D E F G H I J K L
   _ _ _ _ _ _ _ _ _ _ _ _
1 |P P|   |R     R|   |P P|
2 |P P|   |       |   |P P|
3 |P P|               |P P|
4 |P P|               |P P|
5 |P P|    H H H H    |P P|
6 |P P|               |P P|
7 |P P|               |P P|
8 |P P|   |       |   |P P|
9 |P P|_ _|B _ _ B|_ _|P P|
Strategy:
Zip down and cover G8 and H8 with Up arrows so you can dodge those first 
two cats.  Move forward by placing Ups at H7, G7, G6, and then H6.  At 
this point, you can put an Up on H4.  Your blockade is now set.  Keep 
refreshing the H4, G6, and H6 arrows when they disappear, and you should 
accumulate 20 goals in no more than 20 seconds.

A2
My time: 15.83
Map:
   A B C D E F G H I J K L
   _ _ _ _ _ _ _ _ _ _ _ _
1 |M M M|M M M|M M M|M M M|
2 |M B M|M   M M   M M   M|
3 |M M M|M M M|M M M|M M M|
4 |M M M|M M M|M M M|M M M|
5 |M   M|M   M M   M|M   M|
6 |M M M|M M M|M M M|M M M|
7 |M M M|M M M|M M M|M M M|
8 |M   M M   M|M   M|M   M|
9 |M M M|M M M|M M M|M M M|
Strategy:
96 mice sounds daunting, but this stage flows rather smoothly.  Go to K7 
and place an Up arrow, then move up to K4 for another one.  Once all the 
mice in those cells have been directed, put a Left at J2, a Right at F2, 
and Down at H2.  Place a Down at H3 as soon as the J2 arrow has done its 
job, then immediately land an Up at H7 and Lefts at G5 and H5.  Put a 
Down at E6 to free that cell, then put Left at D8, followed by Up arrows 
at B8, B7, B4, then B3 to finish.  The hardest part is making sure you 
don't place arrows so fast that some mice are left stranded in their 
cells.  Just learn how long it takes to empty a cell, and you'll be 
fine.

B2
My time: 12.58
Map:
   A B C D E F G H I J K L
   _ _ _ _ _ _ _ _ _ _ _ _
1 |M M M   _       _     M|
2 |  M   M|C   C|  M   M|M|
3 | |M   M               M|
4 |      C       C|M   M  |
5 |          B     _      |
6 |  _  |C       C M   M| |
7 |M M   M|               |
8 |M|M   M|C   C  |M   M  |
9 |M _ _ _ _ _ _ _ _ M M M|
Strategy:
Start by freeing the four cells of mice by placing an Up at J4, then 
move to J6 with a Down, get another Down at C7, then an Up at C3.  Move 
down-right and place Right arrows at G6 and H6 until all 8 cats are 
trapped in the I6:J8 cell.  Move around quickly as you put Down at F1, 
Right at A5, and Up at F9.  This will hasten the mice' journey to the 
rocket.

C2
My time: 04.50
Map:
   A B C D E F G H I J K L
   _ _ _ _ _ _ _ _ _ _ _ _
1 |M M _               _  |
2 |M|M|M M           _  | |
3 |M M|M|M M       _  |   |
4 |    M|M|M M   _  |     |
5 |      M|_ C   _|       |
6 |     |_         _|     |
7 |   |_             _|   |
8 | |_                 _| |
9 |_ _ _ _ _ _ _ _ _ _ _ _|
Strategy:
Quickly go down-right so you can place a Down at G5 without waiting for 
the cat to rebound.  Continue with Downs at G6, G7, and G8 so all mice 
and the cat are on the outer path.  Now you can put a Right at C9 to 
speed up the process.  When done properly, this stage can be completed 
in under 5 seconds!

D2
My time: 09.40
Map:
   A B C D E F G H I J K L
   _ _ _ _ _ _ _ _ _ _ _ _
1 |B B  |  H H H H  |  B B|
2 |B B  |  _     _  |  B B|
3 |     |    _ _    |     |
4 |  P  |   |_ _|   |P    |
5 |     |  _     _  |     |
6 |_   _|_         _|_   _|
7 |     |           |     |
8 |                       |
9 |_ _ _|_ _ _ _ _ _|_ _ _|
Strategy:
In this stage, you'll take advantage of the fact that only one cat 
appears at a time.  Start with Downs at F6 and G6.  Once the cat nears 
one of those arrows, place a Left at F8 if the cat comes from the left, 
or G8 if the cat comes from the right.  The cat is now stuck in the 
A7:C9 cell, so all the mice are safe!  To erase the arrow and limit the 
number of mice that end up in the cat's cell, place a Down at E6, a Down 
at H6, then an Up at K8.  Once no more mice come out of the hatches, 
that means you have 100 of them on the board.  Put a Right at I8 so that 
all 100 mice can head for the rocket.

E2
My time: 25.03
Map:
   A B C D E F G H I J K L
   _ _ _ _ _ _ _ _ _ _ _ _
1 |P _                 _ P|
2 | |  H                | |
3 |    P             P H  |
4 |          B            |
5 |          R R          |
6 |            B          |
7 |  H P             P    |
8 | |_               H _| |
9 |P _ _ _ _ _ _ _ _ _ _ P|
Strategy:
And in this stage you'll take advantage of the AI.  Place two Down 
arrows at G2 and G4, and a Left at K5, and be sure to keep refreshing 
them when they disappear.  For some reason, with these three panels in 
place, the computer will make no attempt to stop the flow of cats coming 
into the G5 rocket!  You should be able to get all 20 cats before time 
is up.  Oh, and don't worry about defense.  The computer won't be able 
to land hits anywhere near as fast as you are.

A3
My time: 05.00
Map:
   A B C D E F G H I J K L
   _ _ _ _ _ _ _ _ _ _ _ _
1 |  _ _   _  |           |
2 |    _      | |P P P|P| |
3 |      M M M M M|B P    |
4 |_  |P|M|M M M M       _|
5 |      M M   M M|P|  _  |
6 |    _ M M M M M    |P  |
7 |    B|M M M M M   _ _  |
8 | |_   _      |  P P P  |
9 |_ _ _ _ _|_ _ _ _ _ _ _|
Strategy:
If you're just worried about setting SOME time, set a Right at F4, Up at 
F5, and Up at I4 for an almost-guaranteed 5.65.  Getting faster, 
however, is VERY difficult.  You must place the arrows in the order F5 
(Up), F4 (Right), I4 (Up).  Then, QUICKLY run over to D5, put a Right, 
reverse the cursor's movement while you're pressing the button, and THEN 
replace your first three arrows in the same order.  This might take you 
100 tries to complete, and all you gain is 0.65 seconds.  Translation?  
You're probably better off taking the more sane 5.65.

B3
My time: 08.68
Map:
   A B C D E F G H I J K L
   _ _ _ _ _     _ _ _ _ _
1 |   |M|   |    _ _ _|B P|
2 |    M       C _ _ _ _ _|
3 |M   M M       _ _ _|B P|
4 |M M   M M     _ _ _ _ _|
5 |M M   M M     _ _ _|B P|
6 |  M     M   C _ _ _ _ _|
7 |    M     C C _ _ _|B P|
8 |    M     C   _ _ _ _ _|
9 |_ _|M|_ _|    _ _ _ _ P|
Strategy:
Start with Right arrows at F4 and G4 to lead four cats into the pit.  Go 
down-left to place two Right arrows at D6 and E6.  Immediately head 
right to place an Up at K6 before the mice get ahead of your cursor and 
end up in the pit (you'll dodge the cat without needing special 
accommodations).  With one cell free, go back to the left side.  Place 
Right arrows at A8, B8, and C8, in that order, then rush to the right 
and put an up on K8 ahead of the mice.  To finish the objective, drop a 
Right on G9 so the cat doesn't sneak up on your trail of mice.

C3
My time: 10.55
Map:
   A B C D E F G H I J K L
   _ _ _ _ _ _ _ _ _ _ _ _
1 |M M M M|M|   |M|M|   |M|
2 |M|     |M|_ _|M|M|   |M|
3 |M|_ _ _|M M M M|M|___|M|
4 |M M M M|M|   |M|M M M M|
5 |C   _ _ _     _ _     _|
6 |M M M M|M|   |M|M|   |M|
7 |M|     |M|  _|M|M|   |M|
8 |M|_ _ _|M M M M|M|  _|M|
9 |M M M M|M|_ _|M|M M M M|
Strategy:
This puzzle requires a lot of precision if you want a good time.  Begin 
by setting up a Right on E3, Down at G3, and Left at H3.  The top "H" is 
now free.  Go right for a Down at K4 and Up at J9 to free both "U's".  
The bottom "H" is tricky, as if you move too fast, some mice will be 
stuck there, wasting time.  I've found the most conducive order to be H8 
(Left), F8 (Up), E8 (Right).  Then, place Lefts at F5 and G5 so the mice 
formerly in the "H's" will run into the cat quickly.  To finish off the 
"C's", put a Down at B4 and Ups at B5 and B6, and replace the Up at B5 
once the cat makes it disappear.  IF you've pulled everything else off, 
that is.

D3
My time: 19.71
Map:
   A B C D E F G H I J K L
   _ _ _ _ _ _ _ _ _ _ _ _
1  P H
2    P H
3  _ _ P H _ _ _ _ _ _   _
4  _ _   _ _   _   _   _ _
5  _   _   _ _ _ _   _ _ _
6  _ _ _ _ _ _   _ _ _   _
7  _ _   _   _ _ _   _ _ _
8  _ _ _ _ _ _ _   _ _ _ _
9  B _ _ _ _ _ _ _ _ _ _ _
Strategy:
This one can get very frustrating.  Find the first cat as usual, and 
place Downs at two of K1, K2, and K3 (excluding, of course, the one in 
the path of the cat).  After the cat passes column K, fill in the third 
arrow.  Once the next cat comes, put a Down at J4 to erase one of your 
arrows.  If the cat is headed for one of the arrows that didn't get 
erased, place arrows where they DID get erased, until there is no arrow 
in the cat's path.  Just like in D2, your cue is when the hatches stop 
spurting mice.  Place Downs at J4, I5, and G6.  Once all the mice have 
hit the J4 arrow, place two more Downs (at I7 and H8) and all 100 mice 
will make it.  Getting a low time depends on luck.

E3
My time: 30.00
Map:
   A B C D E F G H I J K L
   _ _ _ _ _ _ _ _ _ _ _ _
1 |H    |    R|     |    H|
2 |                       |
3 |_   _|_   _|_   _|_   _|
4 |     |     |    B|     |
5 |                       |
6 |R   _|_   _|_   _|_   _|
7 |     |     |     |    B|
8 |                       |
9 |H _ _|_ _ _|_ _ _|_ _ H|
Strategy:
You'll need to play defense here.  Put Up arrows at B7 and Lefts at B6 
so you can score, but be sure to divert the L9 hatch (perhaps with a 
Left at J8) so you don't get your L7 rocket torn to shreds.  Usually the 
match comes down to four cats stuck in the J1:L3 cell, and if you try to 
set them free, the computer will send all four cats to YOUR rocket.  I 
haven't yet found a way to score 20 goals within the time limit, but if 
anyone does, e-mail me about it (my address is at the top of the 
document).

A4
My time: 07.81
Map:
   A B C D E F G H I J K L
   _ _ _ _ _ _ _ _ _ _ _ _
1 |    _ M   M   M   M   M|
2 |   |   |           |   |
3 |   |_ _ _ _ _ _ _  |  M|
4 |   |               |   |
5 |   |_  |    P _ _ _|  M|
6 |   |   |           |   |
7 |   |_ _ _ _ P _ _  |_ M|
8 |   |B B     P      |   |
9 |P P|B B _ _ _ _ _ _|_ _|
Strategy:
Your mice are headed for a pit.  What to do?  Rush up and save them!  If 
you're fast, you can put an Up arrow at A2 without losing mice.  Next, 
tap R like mad while moving right across row 1 to speed things up.  You 
must now (quickly, of course) place a Down at I1 and Right at I2.  Head 
down to J4 and place a Left, then a Down at F4 and Right at F6 and the 
mice (or "mouse", since all the mice will be on the same space if you've 
done it right) will get there easily.

B4
My time: 14.53
Map:
   A B C D E F G H I J K L
   _ _ _ _ _ _ _ _ _ _ _ _
1 |M  |M  |M  |M  |M  |M  |
2 |  M|  M|  M|  M|  M|  M|
3 |        _       _     B|
4 | |  _   M  |_   M  |_  |
5 | |  M  |  M M  |  M M  |
6 | | |  M    |  M    |  M|
7 |_|  _   _   _   _   _ C|
8 |M  |M  |M  |M  |M  |M  |
9 |_ M|_ M|_ M|_ M|_ M|_ M|
Strategy:
At first glance, this looks very tricky, but once you know what to do, 
it's very easy.  Head down-left from the start, placing an Up arrow at 
F4 along the way.  Set another Up at B8, then once both mice are out of 
the way, put a Down at B7.  Place 2 more arrows (preferably Ups at D8 
and F8) and the cat is now stuck in an isolated cell!  Continue on to 
H8, J8, and L8, placing Up arrows at each one.  Time to move on to the 
middle row of cells.  Place more Ups at L5, J5, H5, and D5 (there are no 
more mice in the E4:F5 cell, so that arrow is unneeded.)  The top row is 
tricky, and if you don't pace yourself, you'll end up with trapped mice 
that will waste time.  Set up a Right arrow on A3, then put a Down at A2 
to free that cell.  Perform the same maneuver in columns C, E, G, I, and 
K for the win.

C4
My time: 06.81
Map:
   A B C D E F G H I J K L
   _ _ _ _ _ _ _ _ _ _ _ _
1 |                 |P P P|
2 |C               _|P P P|
3 |  P       P   P P P P P|
4 |P       P        |M M M|
5 |            P P   M   M|
6 |P   P _   P _   P|M M M|
7 |M M M|M M M|M M M|M M M|
8 |M   M M   M M   M M   M|
9 |M M M|M M M|M M M|M M M|
Strategy:
If you're fast, you can intercept the cat's path with a Down arrow as 
early as C2.  You must then put a Left at C4 and Down at B4 so the cat 
can reach its treasure unharmed.  Put Right arrows at B8, C8, and F8.  
When the C8 arrow has completed its job, move an arrow to I8, then 
finish things off with a Down at K6, an Up at K8, and another Up at K9.

D4
My time: 14.03
Map:
   A B C D E F G H I J K L
   _ _ _ _ _ _ _ _ _ _ _ _
1 |       |       |       |
2 |  P       P       H H  |
3      P  |    P  |  H H
4 |_ _   _|_ _ _ _|_ _ _ _|
5  _ _   _|_ _ _ _ _ _   _
6 |       |       |       |
7 |  P       P    |  B B  |
8 |    P  |    P     B B  |
9 |_ _ _ _|_ _ _ _|_ _ _ _|
Strategy:
Treat this stage much like you did D2.  Start with an Up arrow at H2, 
then set a Left at I2.  As soon as the cat walks across these arrows 
(getting itself stuck in the E1:H4 cell), head left, placing Left arrows 
at G4, F4, and E4 for the sole purpose of making the other arrows 
disappear.  Next, set a Down at B3, and move the cursor all the way 
across the screen.  There should be almost 100 mice in the I1:L4 cell at 
this point, and any that aren't there will get there by the time you're 
done, so place a Right at L3 (guiding them into the Down at B3).  Put a 
Left at C5, and after all 100 mice have run over the B3 arrow, put a 
Down at C4.  Zip over to the other side yet again, and put a Down at K5 
to score all the mice.  You might have to wait for some mice to hit the 
D5/E5 wall and come back, but you've done it!

E4
My time: 23.45
Map:
   A B C D E F G H I J K L

1    _|_             _|_
2     |      _|H      |
3        _|_ B|    _|_
4         |         |  _|H
5  _|_           _|_   R|
6   |      _|H    |
7          R|        _|_
8  _|H         _|_    |
9  B|           |

Strategy:
There are no outer walls here, so at first you might think this is just 
a random, hectic stage.  But you can get to 20 goals before time 
expires, and it's actually quite orderly.  Begin with an Up at E8 to 
guide the first cat into the rocket.  Follow that with Rights at D7 and 
C7, and (as usual) refresh the panels whenever they disappear, and 
you'll win.  What I've noticed is that every time, once the enemy gets 
down to 4 lives, two cats will head for the D7 panel one after the 
other, and however quickly you hit the R button, there's no way to 
prevent one of them from somehow walking right past the panel.  What you 
do in that case is prepare with an Up at D8!  (Refresh the D7 panel if 
needed).  Once you get that taken care of, replace all three panels for 
the win.

A5
My time: 16.70
Map:
   A B C D E F G H I J K L
   _ _ _ _ _ _ _ _ _ _ _ _
1 |  B|       |_      |M M|
2 |   |   |P  |   |   |M M|
3 |P  |   |   |  _|P  |M M|
4 |   |   |  P|   |   |M M|
5 |   |P  |  P|  P|  P|  P|
6 |  P|   |  P|   |   |   |
7 |_  |   |_  |   |_  |   |
8 |   |  P|   |P  |M M|P  |
9 |_ _ _ _|_ _ _ _|M M _ _|
Strategy:
In this stage, being quick is more than just the key to a fast 
time...it's necessary to complete the stage regardless of time.  Quickly 
set up a Down at K4 and Right at K6, then while you're waiting, put a 
Left at J7.  Once all 8 mice have entered the I8:J9 cell, put an Up at 
J8, then a Right at I4.  AS SOON AS the last mouse hits the J7 arrow, 
set an Up arrow on J4, then move to H1 and lay a Down arrow.  Next, put 
a Down at G3 and Right at G6, and prepare for an even LONGER stretch of 
quick motion.  Before the mice enter the E8:F9 cell, put a Left at F7 to 
set up.  Go with an Up at F9, then quickly send arrows to E3 (Right), F3 
(Up), D1 (Down), D6 (Left), and C6 (Down).  Now you COULD relax for a 
few seconds, but there's a record at stake!  No breaks until the 
puzzle's over!  Put Up at B9, Left at B7, Right at A5, and Up at B5.  
Now, and only now, you've completed this very tedious puzzle.  Are you 
happy yet?

B5
My time: 06.30
Map:
   A B C D E F G H I J K L
   _ _ _ _ _ _ _ _ _ _ _ _
1 |_                   _  |
2 |          _ _       _| |
3 |    C C     C      |   |
4 |          B        |   |
5 |                       |
6 |   |        B     _    |
7 |  _|      C _   C C    |
8 | |M M M M M           _|
9 |_ _ _ _ _ _ _ M M M M M|
Strategy:
Noooooooo!  It's the dreaded B5 stage, easily the hardest Stage 
Challenge to figure out!  You'd think that if a stage was this hard, I 
wouldn't be able to get anywhere NEAR 6.3 seconds on it...and yet that 
is indeed the case.  Start by placing Down arrows at C5 FIRST, then C4.  
Move down-right and put more Downs at H6 and I6 (the C4 panel would have 
otherwise disappeared at this point, which is why it's important to get 
C5 down first).  To finish off, put a Left at H4, then Downs at H2 and 
H1.  You now have my permission to slap Sonic Team for making this 
stage.

C5
My time: 14.26
Map:
   A B C D E F G H I J K L
   _ _ _ _ _ _ _ _ _ _ _ _
1 |M M M|P    |M M M _   _|
2 |M M M   P P|M M M|  _ _|
3 |     |  P  |     |_    |
4 |  P P|  P  |P    |  _  |
5 |     |     |  P  |_    |
6 |P P  |  P  |P    |     |
7 |_   _|P   _|    _|_   _|
8 |M M M|M M M|    P|     |
9 |M M M|M M M _ _ _|_ _ C|
Strategy:
If you're thinking about bringing the cat to the mice, don't.  Remember 
that mice move 50% faster than cats, so bring the mice to the cat 
instead!  Begin with Up arrows at B8 and B3, then while the freed mice 
are headed for the A1:C2 cell, set up a Down at D2.  Place a Right on C2 
once the A8:C9 mice are all secure in the A1:C2 cell, then get ahead of 
the mice and put a Right at D5.  Move to E7, but don't put a Down arrow 
there until all the mice have hit the arrow at D2.  Next, set an Up at 
H9, and when all 12 mice you've freed are in the D8:F9 cell, put a Right 
at F9.  You now have to hurry in placing a Right at H7 and an Up at H3 
so you don't lose any mice.  Once that's done, you can move to the final 
cell.  Put two Down arrows at K1 and K7.  NOW you can finally bring the 
cat into the action, so place your final arrow (Up at K9) and watch the 
cat finish its lunch.

D5
My time: 21.26
Map:
   A B C D E F G H I J K L
   _ _ _ _ _ _ _ _ _ _ _ _
1 |  B B  |P H|P H|P H|P H|
2 |_ B B  |  _|  _|  _|  _|
3 |  P P  |   |   |   |   |
4 |       |   |   |   |   |
5 |       |   |   |   |   |
6 |      _|_| |_| |_| |_| |
7  _  _ _   _   _   _ _
8  _   P P _ _   P _   P _
9  _ _ _ _ _ P _ _ _ _ _ _
Strategy:
This one is pretty tough.  You'll need to get lucky to even COMPLETE the 
stage, much less in a good time.  Begin with a Right arrow on E4, Down 
at E2, and Down at G2 (in that order).  If any cat emerges from the F1 
hatch before 4 seconds, or the H1 hatch before 8 seconds, restart the 
level.  Once 8 seconds have passed, or at least 4 seconds have passed 
and a cat is emerging from F1, place a Right on G4 (causing the E4 arrow 
to vanish).  Then, place an Up at C7 and a Right at C6, so all the 
stored mice get to the rocket.  Repeat this process once more to get to 
100...as long as you're still lucky enough to dodge the cat.

Fin
My time: 05.91
Map:
   A B C D E F G H I J K L
   _ _ _ _ _ _ _ _ _ _ _ _
1 |           |           |
2 |                       |
3 |      R         B      |
4 |_         H H          |
5 |                      _|
6 |          H H          |
7 |      R         B      |
8 |                       |
9 |_ _ _ _ _ _|_ _ _ _ _ _|
Strategy:
Your time here is almost completely a matter of luck.  Place a Down on 
I6, Right at F7, and Down at I1, then if you don't get a Mystery Mouse 
in the first 3 seconds or if the Mystery Mouse spins anything other than 
Mouse Mania, restart.  Unless, of course, you're playing just for fun 
and not for a record time...but who would want to do that?

YOU'RE DONE WITH ALL THE STAGES!  VISIT OUR SOUVENIR SHOP SOMETIME!

If you have any questions that I have not addressed, or Stage Challenge 
times that are faster than mine, e-mail me.  My address is 
<jolt0135@aol.com>.  Got that?

OTHER FEATURES (POSSIBLY) COMING SOON

4P Battle Guide

Team Battle Guide

How to Create Good Stages

(Note: I will not be adding a Puzzle Mode Guide to this.  There is 
already a Puzzle Mode FAQ by someone else, and it's far enough along 
that I won't try to compete with it.)

CREDITS:

Me: For playing ChuChu Rocket, completing each stage several hundred 
times to try and find the best solution, writing down how I did so, and 
making the results public.  All in time for Christmas.

You: For giving me a reason to write this.

Yuji Naka: For agreeing not to quit Sega way back in 1990, resulting in 
the creation of Sonic Team, the developers of ChuChu Rocket

All the ChuChus and KapuKapus out there: For keeping me busy ever since 
June 8

CJayC: For...oh, wait, don't you already know what goes here?  So he 
hosts a website that has about half a million guides for this and other 
games...what's the big deal?

Sega: For failing miserably in the console wars, enabling them to port 
their hit games to other systems that I own (hopefully they won't flop 
at that)

Any of the 7,000,000 or so people that have helped create anything I've 
used in the making of this guide:  For doing whatever you did

THIS IS THE END OF YOUR STAY AT THE CHUCHU ROCKET RESORT.  FORM A 
SINGLE-FILE LINE, AND EXIT ON YOUR RIGHT.  COME AGAIN SOME DAY!

