_______________________________________________________________________________

             ___                          __      _
            /   |  ___    _____  ____    / /_    (_) ____
           / /| | / _ \  / ___/ / __ \  / __ \  / / /_  /
          / ___ |/  __/ / /    / /_/ / / /_/ / / /   / /_
         /_/  |_|\___/ /_/     \____/ /_.___/ /_/   /___/     _____
____________  __________ _____ ______________________ _______ ___(_)_______
__  ___/_  / / /___  __ \_  _ \__  ___/__  ___/_  __ \__  __ \__  / _  ___/
_(__  ) / /_/ / __  /_/ //  __/_  /    _(__  ) / /_/ /_  / / /_  /  / /__
/____/  \__,_/  _  .___/ \___/ /_/     /____/  \____/ /_/ /_/ /_/   \___/
                /_/
_______________________________________________________________________________



                              Aerobiz Supersonic

                                April 18, 2001
                                  Version 2.0

                        Written by:  Dan Simpson
                             Email:  manymoose@hotmail.com


                                Email Policy:
                                
         If you are going to email me about this game, please put
         Aerobiz Supersonic as the subject.  Or just Supersonic.  Also 
         please realize that I am not hiding cheats or any other 
         information, i.e. everything I know about The Sims is in this
         guide.

         If you see any mistakes, or have anything that you want to add
         please email me!  I will, of course, give you full credit for
         your addition, and be eternally grateful to you.




______________________________________Notes____________________________________
The most recent version of this FAQ can be found at:
   http://www.gamefaqs.com/

Aerobiz Supersonic is a sort of sequel to Aerobiz, except it is more of a
remake of the first game than a sequel.  They merely added new planes and a
couple other features and called it a brand new game.

If you are wondering "WHERE CAN I GET THIS GAME?" (and judging from most of
my emails about this game, that's what everyone wants to know), I would
suggest either Emulation (use a search engine), or buying the game off of an
auction site such as eBay.  You may also try looking around the Used bin at
any local store that sells console games.  This game was made for the SNES
and also for the Genesis.

Anyway, the point of the game is to have the best and most profitable
airline by a certain time.  You can compete against either 3 computers or 3
players or any combination of those.

If you are a webmaster and wish to post this on your web page, please email
me first.  And if you do post this FAQ on your site, please make an attempt
to keep it up to date.  There is nothing worse than getting emails from
people who saw an old version asking about things that are already in the
newer versions.  Well, maybe there are worse things, but it IS annoying!

This FAQ looks best in Courier New at about 9 points.

This Document is Copyright 1999-2000 by Dan Simpson
Aerobiz Supersonic is Copyright by Koei

I am not affiliated with Koei, or anyone who had anything to do with the
creation of this game.  This FAQ may be posted on any site so long as
NOTHING IS CHANGED and you EMAIL ME telling me that you are posting it.  You
may not charge for, or in any way profit from this FAQ.
_______________________________________________________________________________

__________________
What's New in 2.0:

    Reformatted and updated a little.  Then added lots of good information from
    Korath.

  For a complete Version History, check out the Final Words Section at the end
  of the FAQ.


-------------------------------------------------------------------------------
Table of Contents:
-------------------------------------------------------------------------------
  
  1. The Scenarios
  2. The Planes
  3. Game Basics
  4. Routes
  5. Other Ways to get Money
  6. Other Strategies
  
  Final Words...



-------------------------------------------------------------------------------
1. The Scenarios
-------------------------------------------------------------------------------

  There are 4 scenarios, each has different jets because each is set in a
  different time period.  Each scenario gives you 20 years to be the best, and
  each year has 4 quarters.

      1. The Dawn of the Jet Age  -- 1955 to 1975
      2. Air Travel Takes Off     -- 1970 to 1990
      3. Airlines Cover the Globe -- 1985 to 2005
      4. Supersonic Travel        -- 2000 to 2020

  For a list of which era has which planes, look in the next section "2. The
  Planes" for the list.

  After you select your era, you then select a difficulty level, from 1 to 5.  
  One being easy, five being hard.

  Then you select how many human players will play.  If this is your first time
  with the game, you may want to play on DEMO.  You will get to see how the
  computer strategizes by watching 4 computer players playing against each 
  other!  For an easier game, select and play more than 1 human player.  This 
  would cut back on actual opponents to compete against.

    Note:  Due to the amount of wars in the middle east in the "Dawn of the Jet 
           Age" scenario, it isn't recommended that you have any dealings in 
           the mid-east in that scenario.


-------------------------------------------------------------------------------
2. The Planes
-------------------------------------------------------------------------------

  Old planes do go obsolete, so if you don't see all the old planes, that's 
  why.

    Note:  During the era of the Cold War (which is up to 1989) non-russian
           airlines cannot buy Russian planes (Ilyushin and Tupolev) and 
           Russian airlines cannot buy non-russian planes.

    Note:  When new planes are first introduced, all you get is to see it, they
           won't start production on that plane until the next year.

    Note:  Prices of planes listed is the Initial price, the prices do decrease
           over time.

    Note:  If a given plane has a second year listed, then that means that
           while you are playing a scenario that plane will be taken off the
           market.  Also realize that some planes are only available in certain
           scenarios, so don't panic if you don't see something even though it
           should have been available.

  Plane list is sorted by Builder, then by Years:

           Name:        Builder:   Years:    Range:   Seats:   Price:
                                
           Concorde     Aerospat.  1976-79     4000      120  110000k
           A300         Airbus     1975        3620      350   60000k
           A320         Airbus     1982        4180      180   28000k
           A300-600     Airbus     1985        5500      370   62000k
           A310         Airbus     1985        6000      280   47500k
           A340         Airbus     1993        8870      330   99000k
           B707-120     Boeing     1958        4180      140   42300k
           B707-320     Boeing     1960-82     5560      160   45000k
           B727-100     Boeing     1964-71     2310      110   21600k
           B727-200     Boeing     1967-84     2620      150   33000k
           B737-200     Boeing     1968-88     1500      110   24750k
           B747-200     Boeing     1970        6750      450  134000k
           B747-300     Boeing     1983        6750      500  112500k
           B737-300     Boeing     1985        1620      120   34100k
           B757         Boeing     1985        2930      200   35750k
           B767         Boeing     1985        4060      230   38500k
           B747-400     Boeing     1989        7180      550  135000k
           B777         Boeing     1995        5500      360   54000k
           IL14         Ilyushin   1954-60     1870       30    8000k
           IL62         Ilyushin   1965        4930      150   24000k
           IL62M        Ilyushin   1970        5620      160   28800k
           IL62MK       Ilyushin   1978        5500      170   34000k
           IL86         Ilyushin   1981        2560      350   37800k
           IL96-300     Ilyushin   1988        6870      300   45000k
           L1049        Lockheed   1951        4750       90   19800k
           L1011        Lockheed   1972-84     4500      350   72000k
           DC6          MDC        1947        4000       80   11200k
           DC8-30       MDC        1959        5120      140   43200k
           DC8-50       MDC        1961        6060      150   44550k
           DC9-30       MDC        1966        1500      120   23400k
           DC8-60       MDC        1967        5930      240   40800k
           DC10         MDC        1971        5560      350   67500k
           MD80         MDC        1981        3560      150   33000k
           MD11         MDC        1991        7750      360  102000k
           MD12         MDC        1995        8000      400  120000k
           MD100        MDC        1998        4680      200   36000k
           TU104        Tupolev    1955        2500       50   13500k
           TU124        Tupolev    1962        3500       40   18000k
           TU134        Tupolev    1967        2310       70   17600k
           TU154        Tupolev    1972        2430      150   21600k
           TU144        Tupolev    1977-79     2620      140   81000k
           TU154B       Tupolev    1977        2500      160   25200k
           TU204        Tupolev    1989        2870      210   26000k
           Caravelle    Sud        1959-72     1500       80   30000k
           Viscount     Vickers    1953        1680       70   20000k

  Korath sent me the following:
  
    First, in the list of planes, depending on your starting home region
    (though your city choice may not matter), your choice at the start of
    the game, will affect how much planes will cost you.  The prices you
    have listed are for a company based in Europe (Africa, Australia,
    S.America, and the Mid-east may also have the same prices, as I did not
    check prices for companies located in those regions).

    My test cities were London, Paris, New York, and Tokyo.  I choose London
    and Paris to see if there were differences within region, but they were
    exactly the same.  A Russian city (Moscow for example) may still be
    different than London, or Paris, but I don't want to check.

    One note, Boeing prices were the same regardless of region.

    As an example, starting in the Supersonic age, these are the prices for
    companies in these cities:

    London/Paris New York Tokyo
    A340 99,000 110,000 110,000
    B747-400 135,000 135,000 135,000
    B777 54,000 54,000 54,000
    IL96-300 45,000 45,000 45,000
    MD11 102,000 81,600 81,600
    MD12 120,000 96,000 96,000
    MD100 36,000 28,800 28,800
    TU204 26,000 28,600 28,600

    So while you shouldn't remove the Price column, it would be recommended
    to put a big note that these are Europe (and possibly other region)
    based companies (except when it comes to Boeing).



-------------------------------------------------------------------------------
3. Game Basics
-------------------------------------------------------------------------------

  The first thing that you have to do in the game is to select a Region to
  start from.  Logically you want a region away from the computer players.
  Here is a small breakdown of the Best Regions to start from:

                               Best Starting Cities:
                               
            1.  SE Asia    --  Tokyo, Singapore
            2.  N. America --  New York, Los Angeles
            3.  Europe     --  London, Paris
            4.  Africa     --  Cairo*
            5.  S. America --  Mexico City

            Avoid: Mideast and Australia

            * Cairo has some war troubles, but is still the best city in Africa

  These are the best because of their size, but more importantly they all have
  good locations.  Never get a starting city in the middle of the Region as you
  won't be able to do any Long/Medium distance routes, and the ones you will do
  will be less effective.

  After choosing all the starting cities, you will be given an option to change
  the names of the companies (i.e. Metlink, Sunrise, UK AIR, etc.) and their
  colors.  You will then be given your goals by a staff member, and tossed into
  the scary world of Airline Management!

  ____________
  The Buttons: (from left to right)
  
    Top - Create New Route, Adjust Routes, Negotiate for Slots, Order/Sell 
          Planes, Budget, Business Ventures

    Bottom - Create Hub, Advertising, Staff Meeting, Info, Options, End Turn

  ______
  Slots:
  
    First off, note the numbers under the various cities in your region.  Those
    are slot numbers.  The higher the number, the more flights into that city 
    you can do.  There are a few things to remember with slots:

      - They aren't unlimited.  Eventually every city will run out of slots at
        their airport (given enough demand) and it takes time to build new 
        slots.

      - They aren't free.  Slots do cost money, so don't just go around getting
        slots everywhere you MIGHT need them.  In fact, if you don't use all 
        your slots after awhile, you may want to return them!

      - In determining the Max amount of flights possible, you have to consider
        how many slots you have in both cities on the flight route, not just 
        the city you are flying to.  If you are doing a New York to L.A. and 
        NYC has 2 slots and LA has 8, you can only do 2 flights.

      - Remember at the most you can be negotiating for new slots in 4 cities.

    To get new slots, push the STAFF icon (it looks like 2 hands), and send a
    staff member to a city to negotiate for slots.  Depending on relations 
    between your company and this city, your negotiations could take as little 
    as 3 months (one quarter) or 12 months (4 quarters).  Remember that you 
    only have 4 staff members!  You can, if you want, send 2 staff members on 
    the same job to speed things up. (Although that doesn't always work)

  _____
  Hubs:
  
    To expand to other areas of the world, you will need new Hubs.  They're 
    like miniature versions of your home base, allowing you to create new 
    routes from them as you would your home base.  Hubs can be created at any 
    Green city that you already have slots at.  Use the same logic in selecting 
    your hub as you did your home city.  (choose large cities, at an edge of 
    the map, like Paris)

  ________
  Tourism:
  
    Every once in awhile you will see various messages like "Olympics will be 
    held in XXXX" or "XXXX is experiencing a boom in tourism.  Take advantage 
    of these!  They will give you a large bump in traffic.  Also pay attention 
    to warnings about wars about to break out and cut off the route before it 
    gets cut off for you.

      Note:  Wars increase the price of oil, which increases your expenses, 
             which lowers your profits.  So don't panic if you see a bunch of 
             Red Routes after a war breaks out!
  
  _________________
  Special "Offers":
  
    Eventually a country will come up to you and ask you to back their new
    proposal with some of your hard earned cash.  What do you get?  Their love.
    Goodie.  It will improve relations with that country's cities, but nothing
    more dramatic than that.  However, this improved relations could mean
    something quite useful like a decrease in the time needed to negotiate for
    slots/hubs/etc., and even get you into places you can't normally get.

  Note:  To switch between regions at any time, use the L and R buttons, and 
         use the Y button to select a region on the world map.

  Note:  To speed up text as it is scrolling, hold down one of the ARROW 
         buttons.


-------------------------------------------------------------------------------
4. Routes
-------------------------------------------------------------------------------

  Choosing a new route is always a tricky business.  Will there be sufficient
  demand on the route to make it profitable?  Will you be able to charge enough
  to make a GOOD profit?  Is there going to be competition on the route?  And
  once you finish the route, how do you tinker with it to make it even better?

  The maximum amount of routes you can have is 40, so you have to choose wisely
  where to start a new route.

________________
The Best Routes:

  International Routes -- that is, anything going from one geographic area to
    another.  Like New York to London, or Los Angeles to Tokyo.  There is 
    always a great demand for these routes, PLUS the distance means it is 
    economical to use large planes like the 747, which carries a lot of people, 
    which means lots of money.  Also you may be able to charge whatever you 
    want here if you get 100% capacities.

      Note:  You can only have one international route into each region, that 
             is, if you do a Tokyo-Paris, you can't do a Tokyo-London, but you
             could do a Tokyo-New York.

  Long/Medium Distance Routes -- not quite international, these go from one
    extreme end of a geographic area to another.  Like New York to Miami, or
    London to Athens.  Use a medium sized jet here, but have more flights.  You
    can't charge as much, but the short distance means less expenses.  If you
    have 3 or 4 of these in every region you are in, you will do fine.

  Korath has more to add on this:

    International routes are a must.  In one game where the company was
    based in New York, with my above mentioned New York to London/Cairo to
    Tokyo route, I had an extra route into Sydney, and two (unprofitable)
    ones going into Mexico, and Tehran.  Along with maybe 6-9 medium
    distance routes in N.America (and 2 in Australia), and maybe around the
    year 2003/4 of the supersonic scenario, I was pulling in $178,000 in
    profits from around $300,000 in sales.

    In contrast I had another company based in London which had
    International routes into Cairo, another into New York, and then to
    Mexico.  My main routes were Europe in which I had maybe 6-9 medium
    distance routes.  With tinkering, I was pulling in 200,000+ passengers
    quarterly through Europe, though overall my profits were only one-third
    of the New York based "International" airline.  With about the same
    number of routes in North America, the routes pulled in maybe 100,000
    passengers.

    My advice: "Look almost immediately into building an international
    circling route (to the point of focusing soley on slot negotiations, and
    possibly business ventures).  From the start, gradually build supporting
    routes (one at a time) within your home region, but unless you have a
    competitor based in the same region, you won't need to worry about
    establishing a dominating presence (that comes later).

    "Based on the planes available in the different scenarios, in the very
    first scenario, you will not have as good a range.  In the first
    scenario, you will need to establish a 4 city route which goes from
    London to Vancover to Tokyo to New Delhi to London.  In the last
    scenario, you have longer ranged planes available, and thus only require
    a 3 city route, which connects (recomended) London to New York to Tokyo
    to London.

    "Later on, if you want to compete with someone in Oceania (as I have not
    found any reason not to, except for possible lower potential for profit
    and passengers), extend down into Sydney (in the earliest scenario you
    may need to wait for a 5000+ mile ranged plane which would be a DC8-30
    (5120 miles) in '59 or a B707-320 (5560 miles) in '61).  If you want to
    compete in S.America, Mexico city is probably the best (and likeliest
    choice)."

    Additional Strategy: "With disposible cash, anyone can walk into another
    companies backyard (aka home region) and take their business.  By using
    similar planes/flights/etc, but with around a 20%-30% lower ticket price
    than your competitior, you can easily grab the majority of flights after
    establishing 4-6 routes in about 4-6 quarters (results will vary
    depending on how established your competitor is).  I took down MetLink
    in N.America in about 6 quarters after establishing my first competing
    route, when they had a consistant 30,000+ quarterly passengers (and many
    of their routes had a ticket increase by 50%).  I had nothing to really
    lose, as I wasn't established there except for a hub, and everything to
    gain, which I did.  Unfortunately, in my focusing of North America,
    MetLink took back South America (which they had held until I established
    myself there), and UK Air took back Oceania (which like South America,
    they had held until I established myself there).  As I was based in
    London, I had another competitor in Europe that was based in Moscow
    (which had only Europe regional flights).  About this time they went on
    an advertising frenzy which significantly reduced my lead in Europe (to
    the extent that they were close to taking over Europe (which they
    might've done)).  It was all I could do to recover Oceania and South
    America, while Moscow played Spoiler in Europe.  My cash flow dried up,
    and I wasn't able to maintain it.  Looking back, I could've (and
    should've) gone into Africa which was not established by *anyone* to win
    the game (I did have Oceania South America and Europe after all, and it
    wouldn't have taken much especially when I believe I had a Cairo hub ;-)
    already.  As it was, I not only wanted to win, but I wanted one of my #1
    regions to be the home region of one of my competitors ;-)"

___________
Bad Routes:

  Short Hops -- these are really bad.  Avoid making any routes like this!  An
    example is the London to Paris route.  Sure it may SOUND good, but even if
    you get a profit from it, it won't be as much as you would get otherwise on
    a better route.  Although it will get you people, which can get you market
    share.  However, I wouldn't waste my planes on a short route, when there 
    are so many nice Medium Routes to do.

______________________
Tinkering with Routes:

  If your route is at 100% capacity and is raking in the bucks, then you will
  want to tinker with it to make it even better at making money!
    - Swap to a larger plane
    - Add more planes
    - Buy new slots at both airports and increase the flights
    - Increase the ticket price by 10%

  If your route is not 100% and/or is losing money then you need to get it to
  be profitable.
    - Swap to a smaller plane
    - Decrease the amount of planes/flights
    - Advertise!
    - Cut prices by 10%

  Note:  A route that is Red is losing money!  Often times these Red Routes are
         temporary, as in times of war, or Oil Embargoes (which raise your 
         costs).

  Korath has some input on tinkering:

    In the Tinkering with Routes Section, another suggestion if the route is
    unprofitable and you have done all you have to try to improve things,
    suspend the route.  It does you no good to continously lose money.
    Depending on the cost of the route startup, closing it down completly
    may not be worthwhile (you can always try to resume it later).

    As an example, I had a company which had a London to Cairo route that
    had at best a 6% load (even with a single 200 seater plane, 1 flight,
    and rates down to -50%).  My main competitor on the route (which
    happened to be another company I was managing) has 100% load and had a
    couple flights and even more than one plane.  Prices I believe were
    increased in the area of 20% or so.  This is even when Cairo got a boom
    in traffic.

    Another situation which may have affected this reduced load is that
    (with New York and Tokyo connected on one side, I had a New York to
    London to Tokyo route open as well as New York to Cairo to Tokyo route.
    Essentially the only difference was one passed through London, and the
    other passed through Cairo.  I'm thinking that the London-Cairo direct
    route failed because of that.


-------------------------------------------------------------------------------
5. Other Ways to Get Money
-------------------------------------------------------------------------------
__________________
Business Ventures:

  The far right button on the top row is the Business Venture button.  You can
  buy a business anywhere you want.  (you don't need to have flown there)  The
  idea is mostly to complement your airline, so you want to buy Hotels, or
  Bus services.  It requires a staff member to buy the Business so make sure 
  you have one before you attempt to buy, and it also takes time.  Not all
  businesses are instantly profitable.  To check their profitability, call a
  staff meeting.

    Note:  The best businesses for you to buy are those which are deep in your
           territory, and which have several routes connecting to them, or one
           major route.  You can buy a business anywhere on the map, however.

____________
Advertising:

  Advertising is directly related to Business Ventures and so is listed down
  here.  You can only advertise when you actually have a Business, because you
  are advertising the Business, not your airline.  However, your airline reaps
  the rewards of the Advertising.  Confused?  Anyway, there are 3 categories of
  Ads, and you can only do the ones that correspond to the Businesses you have.
  Also if you increase the amount spent on advertising, it increases the
  likelihood that something will happen!


-------------------------------------------------------------------------------
6. Other Strategies
-------------------------------------------------------------------------------

Bob Hall sent me this neato strategy:
  
  "If you base your carrier in North America, theres no point whatsoever into
  paying money to the various foreign representatives who show up hat-in-hand.
  However, if you ever feel like a challenge and use Moscow or Berlin as your
  headquarters theres indeed a benefit Ive spotted.  IF (and this is a big 
  if) the folks asking for money are from the United States and youre Moscow 
  or Berlin (and as the flag shows, thats East Germanys Berlin) based, after 
  you see the "relations with the United States have improved" dialog you can 
  buy US-built planes.  Even BEFORE Perestroika.  I stumbled upon this trying 
  to keep my Moscow-based carrier Jetflot alive in a scenario II game. Since I 
  was actually trying to bankrupt it (so I could start again with some fresh 
  cash) I had no qualms about sending some money to help clean-up the pollution
  around Dallas airport.  But when I went to check out airplane sales instead 
  of the cursor starting on Tupolev, it was on Douglas. Indeed, I could buy
  anything offered, so I stocked up on Boeing 727-200s in place of
  economical(ish) but tiny Tupolev TU132s and fuel guzzling TU154s. And that
  was only the start.

  "I set up another game with Berlin (also restricted as a Warsaw-pact state in
  the earlier scenarios) and eventually had the same thing happen, so there are
  benefits to paying these beggars.  A sideline is that those 12 month
  negotiation periods for slots in New York shortened to six, and when I set up
  a hub there it was only a three-month wait.  A real improvement."


===============================================================================
Final Words...
===============================================================================

There is a small "Bonus Game" in Aerobiz Supersonic, and it is a "Flag" game.
Find the icon that looks like the SNES controller, and press A then SELECT to
get into the game.  It will show you a flag, then give you 4 options as to
which country it belongs to.  Simple.
  -- from GameSages -- http://sages.ign.com/codes/12/8227.html


This FAQ was writen entirely using the GWD Text Editor:  (shareware)
  http://www.gwdsoft.com/

ASCII Art created using SigZag by James Dill:   (freeware!)
  http://www.geocities.com/southbeach/marina/4942/sigzag.htm

_________________________
Shameless Self Promotion:

  I have also written FAQs for:
    NES:      Disney Adventures in the Magic Kingdom
              Final Fantasy -- Magic FAQ
              The Legend of Zelda
    SNES:     Aerobiz
              Utopia: Creation of a Nation
    Genesis:  StarFlight
    PSX:      Thousand Arms -- Walkthrough
                            -- Forging/Dating FAQ
    PS2:      Madden NFL 2001
    PC:       AD&D Rules FAQ
              Baldur's Gate & Tales of the Sword Coast -- FAQ/Walkthrough
                                                          NPC List
                                                          Creature List
              Baldur's Gate II -- FAQ/Walkthrough
                               -- Items List
                               -- Class FAQ
              Colonization -- the Single Colony Strategy Guide
                           -- the Cheat Guide
              Drakan: Order of the Flame
              Dungeon Hack
              Icewind Dale & Heart of Winter -- FAQ/Walkthrough
                                                Items List
                                                Kresselack's Tomb Map (JPG)
                                                Burial Isle Map (JPG)
              Master of Magic (revision)
              Messiah
              Pharaoh (currently being edited by Red Phoenix)
              Planescape: Torment  -- FAQ/Walkthrough
                                      Items Listing
              Rollercoaster Tycoon
              Sid Meier's Alpha Centauri
              The Sims
              Ultima 4: Quest of the Avatar
              Ultima 7: The Black Gate
              Ultima 7 Part 2: Serpent Isle
              Ultima Underworld -- Keyboard Commands
              Ultima Underworld II -- Keyboard Commands
                                   -- Spell List
  All of my FAQs can be found at:
    http://www.gamefaqs.com/features/recognition/2203.html
    

Questions?  Comments?  Mistakes?  Pleasantries?  Email me about it!
   Email:   manymoose@hotmail.com

   Email Policy:  If you are going to email me about this game, please put
                  Aerobiz Supersonic as the subject.  Or Aerobiz.  Also please
                  realize that I am not hiding cheats or any other information,
                  i.e. everything I know about Aerobiz Supersonic is in this
                  guide.


________________
Version History:

Original Version (6-5-99, 15k)
STILL TO DO: Finish listing all the planes!
Changes in 1.1  (7-30-99, 17k)
  Added the Other Strategies section complete with 1 strategy!
  Some Small Changes and Addendums
Changes in 1.2 (10-1-99, 21k)
  Small format Changes
  Small Changes
Changes in Version 1.3 (2-29-00, 24k)
  Pretty much the same as 1.2, Small Changes and Small Format Changes
Changes in Version 1.31 (4-26-00, 25k)
  Updated the format some
  Small Changes

  Version 2.0  April 18, 2001  32k

    Reformatted and updated a little.  Then added lots of good information from
    Korath.



________________________________________________________________________________

This Document is Copyright 1999-2000 by Dan Simpson
Aerobiz Supersonic is Copyright by Koei

I am not affiliated with Koei, or anyone who had anything to do with the
creation of this game.  This FAQ may be posted on any site so long as NOTHING IS
CHANGED and you EMAIL ME telling me that you are posting it.  You may not charge
for, or in any way profit from this FAQ.
