Roommania #203 Manual Translation w/added comments 1.0

Table of Contents

I.	Copyright Info.
II.	About this FAQ
III.	Contact etc.
IV.	The Translation
V.	Ending quotes


I. Copyright Info-

     As of the verision 1.0 of this Faq, I only entitle any one to freel use 
and distribute this faq in so much that it is used for private uncommercial 
use. As of verision 1.0 The only entity which I do not mind and let use this 
fact for its indirect commercial use is site domain gamefaqs.com. 

II. About this FAQ 
     Version 1.0- 
            This FAQ is planned to be a translation of the Roommania #203 
manual. However since the manual often doesn't elucidate certain game topics 
very well when talking about the various games aspects, I will be adding in 
extra comments framed in paranthesis where I think appropriate. What needs to 
noted though is that since I haven't played the game in entirety, this won't 
be a walkthrough, but more translation of how to play this very weird but neat 
game (as the manual says) along with my own tips.
           Also, as of this verision of the FAQ I'm going for a functionality 
approach to learning and translating the manual, rather than translating it 
verbatim. In example, the way the text in the manual is set up, as if it is 
sometimes third person speaking and sometimes from a first person voice. I'm 
not going out of my way to make these distinctions, since I'm just getting 
stuff down for now.
          Also also great portions of my translation can be wrong plus as to 
make some explanations flow better I'm also taking some liberties with the 
text, just so you know. The information will be the same, or at least it 
should be.

III. Contact etc

      If you'd like conact me at mecasim@hotmail.com for any questions, or 
telling me how royally I messed something up or if this was useful or not. 
It'd be appreciated.


IV. The Translation

    Page 4-
         (At the bottom of the page under the table of contents) This game 
uses memory (VMU). You'll be able to save your game as well as play mini-
games. A varying number of memory blocks will needed to use (especially) the 
mini-game and save function respectively.
     
     Page 5-
         (Top of page on) The year is 2002, its January. You have come down 
from the heavns to the human world for 50 years. From a year before, you have 
watched a student name Neji Taihei living in this apartment. This is your 
third journal now (on him?) and more or less hasn't done anything. But you've 
come to be interested in this apartment and this boy and recently you thought 
perhaps you will introduce some ups and downs into this boys life and make 
some drama happen for him.
         From now on, you have decided to intervene in his life and started 
changing things. At the outset though, what will you do? Below is the 
observations you have made to date of Neji.
         Pictures and info tabs at bottom of page (Neji is the guy on the 
games front cover btw): Neji, he's an average student who has come out from 
the country to goto a city college.He seems to enjoy his time alone but he 
doesn't seem to do very much of anything when spending it. He likes music, 
especially Serana Poji (she's the girl on the poster in his room). He seems to 
have many friends, but none harldy ever come over to his apartment.
          (Also there is a guy's next to Neji's portrait here whose name and 
bio I forgot to write down, but I'll wing it) He is totally opposite of Neji,  
he is very outgoing and sometimes he comes over to visit Neji.

     Page 6-
          (From top the title) The Means of Intervenention. In intervening 
with Neji's life you'll be using a Dreamcast Controller. Since it is a 1 
person job only, the controller must be put in controller slot A. Also, use 
your oberservation journal (your save game file/VMU I believe is what it 
means).
         Controls: (These are self-explantatory and faster learned with the 
least bit of experimenting than actually reading them, however there are some 
unituiative contols these are..) Pressing A+B+x+y=Start takes you out the main 
load-up screen. A button is for confirming and throwing the mode altering 
ping-pong balls at things (this is the most important command in the game, as 
you throw the balls at things in Neji's room to get him to be interested or 
throw them at objects when he is not in the room to move them).
 
     Page-7
           When you push the start button at the title screen you'll be taken 
into the area where you have the tools to change Neji's life.
           Mode Select (this is the intro start screen, from top to bottom the 
choices are)
                Start Game (for starting the game the first time, created new 
save file)
                          Omake menu (extra stuff) 
                               Start game
                               Omake (go listen to sound clips and stuff)              
                Continue Game (for continuing a game:p)
                               Start game
                               Omake (go listen to sound clips and stuff)               
                Option (breakdown of the option menu, and their options as 
they appear on screen after selection)
                          Sound Setting
                               Stereo
                               Mono
                          Jump Pack attach
                               Use jump pack
                               Don't use jump pack
                         Screen adjust (the red circle should be covering the 
black hole in the middle)
                         Display (area)
                               Normal
                               Big
                               Small
                          Internet (I haven't used it so I don't know what the 
sub-menus are)
             Description (under mode select)- This is where you can listen to 
(from left to right, the icons) TV clips that Neji has watched in the game so 
far, radio music clips or progreams, CD songs of Serana Poji, or things he has 
said to himself (like "its so cold"
              Live video feed (last section on page)  If you leave the 
Dreamcast running at the Title menu (before start menu) the game will go into 
a live camera mode where you can watch Neji jus going about his room or 
sometimes other video clips.
  
     Page 8-
           Fundamental Knowledge, the things I can do. 1. Move inbetween times 
(meaning the calendar select option during game play. 2. Get Neji to be 
interested in things (this is the basis of the game, you do this by throwing 
what looks like ping pong balls at items in his room). 3. When Neji's not in 
the room, you can move objects (TV, books etc.)
            Things I should do- In the course of his life up till now, Neji 
hasn't had a whole lot going on. But you will have chance to change this for 
the better. Neji will have various drama points where he will confront some 
sort of action. At these points its possible to help Neji, or not. Depending 
on which you choose you'll influence his life accordingly. Sometimes these 
drama points will occur out of order (maybe if you've played the game before 
you'd know this) and you will simply skip over some conflict point or perhaps 
return to them later. Regardless, the drama points (the manual calls them 
nabi) are important to what happens with Neji's life.
      
       Page 9-
             Nabi presentation: At the start of each calendar time frame, the 
game will present a short clip which will describe you mission you want him to 
complete. Complete it and good things will happen. However, depending on the 
time of day you choose in the calendar select, Neji will not always be home 
(usually in the mornings he is out). Also, sometimes you will have to complete 
2 or more objectives in a given time frame.
              Intervention results: after completing a time period allotted to 
you for a given mission (not the mission itself though, you have to use your 
alottment of days, even if it is to just waste), you a results check telling 
you how well you've done with Neji. (The various elements that all the lines 
at the bottom of the page are pointing to are as follows from the left side 
first)
              -Total clicks for the given time period (or ping pong balls 
thrown in the past time period)
              -Total clicks which resulted in a good mood for Neji (this is 
misleading tho, its as if the game gives you easy money here. As long as Neji 
is in a good mood to begin with and you just keep throwing ping pong balls, 
but don't get him in a bad mood, you'll get points for this)
              -Total clicks which resulted in a bad mood for Neji (same as 
above in house this click count works)
              -Total clicks to date 
               (no the bottom, this line points to)
              -This bar represents the ratio of how well you've done with 
Neji. Blue is the clicks throughout, green are effective clicks and red is the 
amount of detrimental clicks.
               (from the right, top to bottom)
               -The day you were watching over him.
	-Status of Neji's life
               -Score to date
	-Statues of the nabi to date (whether you'v completed passed it 
successfully or not, you can tell by the chimes if you've donw good or bad, 
more on this on the next page)

      Page 10-
              Inverntion day decisions: Intially at the calendar select 
screen, if you have taken choosen the tutorial, you will start out during 
January of 2002. If not, Febryar of 2002. Per nabi event, you will be given a 
period of days in which to complete your mission, and at the calendar select 
screen you must pick which days you will carry out your mission.  (Sometimes 
you will be given as few as two days, sometims as many as 6, again this is a 
misleading section since you while you may be given say 6 days you can never  
use up all the 6 days as each day is split into a morning section and a night 
section. What you are given per nabi event is the ability to choose a certain 
number of these morning or evening time periods. So say you have 6 time 
periods over a 7 day period in which to carry out your mission, you could have 
6 morning sessions with Neji and 1 night session. To find out how many of 
these morning/night sessions you have per nabi period, push B on the calendar 
selection screen. Here you can review past nabi events or review your current 
nabi. Current nabi will list how many sessions you have to complete your 
mission. It is the number next to the concentric squares symbol. Also if you 
want to see the nabi event mission movie again, push the A button in this 
screen, or the B button to get back to the calendar select.
              Other elements of the calendar select are a timer where you must 
pick a day before the time runs out or a day will be picked for you. Finally 
below are the three symbols you will see on review nabi selection from pushing 
B in the calendar select screen, these symbols on the bottom of page 10 in 
block-type paranthesis).
               First symbol- failure
               Second symbol- success (this is the symbol on all the nabi's in 
picture at the bottom of the page)
               Third symbol- The current nabi will succeed when it finishes. 
               
         Page 11-
                (explaining just the things marked by the larger swirls on 
this page. The symbols(words) next to these large swirls can be matched up to 
the picture on this page, starting from the top swirl on the page)
                Cursor- This is your cursor, what its pointed on you 
click(throw ping pong balls at)
                Time left- How much time you have left during your 
morning/night session. (Some sessions give you as little as 20 seconds, watch 
out)
                 Neji's list- This will show the mental list of what Neji is 
thinking of doing. This list constantly changes, and the item is at the top of 
his list will be doing (usually smoking of watching TV). The more you click on 
something, the more likely it will come to the top (try getting him to do 
something easy for a while, like listening to a CD). Items marked in red are 
items which are directly related to the current nabi mission at hand (you want 
to do these).
                 ChibiNeji- This is the little figure at the top corner of the 
screen which matches Neji's motion on screen. Besides showing what he is doing 
(sometimes you can't view Neji say when he's going to the bathroom), it also 
show's Neji's mood as shown by the ChibiNeji color and the words which hit it 
on the head every so often.. You'll notice the more you click the more green 
dots surround the image of the ChibiNeji. There is a limit to how many times 
you'll want to click on anything to get Neji to do anything. If you click way 
too much a fill up the ChibiNeji frame with all red, Neji will leave his 
apartment.  As for the ChibiNeji model's color, if it's is red, he's happy and 
active, if white he's neutral, if blue he's tired or depressed. Also in 
relation to the ChibiNeji frame, the weather also affects Neji's moods. When 
it good weaher, he'll be more happy and active, when normal weather he'll be 
more neutral, when its bad weather he'll be more depressed. (Sometimes its 
difficult to determine the type of day. You can usually see the type of day 
through the window, or hear it in case of rain) As can be expected with these 
moods and mood elements they either will make him either easier or harder to 
get to do things. 
                 Camera number- this shows you what camera number you are 
currently on. You can usually switch between a number of cameras per session 
of watching Neji, or in case of when he is not home, you will be able to fly 
freely about.

          Page 12- 
                  More explanation on clicking on things: Click on things with 
your cursor to get Neji to do something. (basically, its harder when its 
rainning, and you have to keep clicking on something to get Neji's attention. 
Usually one or two clicks every second or so is good. You'll be able to tell 
how close you're getting Neji mad by listening to pitch of the sound when you 
click (throw ping pong balls). 
                  More on changing cameras: Sometime you'll get  more cameras 
than normal. Switch between the cameras with the B button.
                  Listening to the Radio: Its possible to listen to the radio 
to varying effects. If the Radio DC or Powerstream  program comes on when 
listening, you'll get sound clips you can listen to in the omake menu. Also 
there is a relaxing music program which can relax Neji if he is in a bad mood. 
          
          Page 13-
                 Serani Poji: He REALLY like listening to Serani Poji CD's and 
it is possible to get him in a good mood by listening to her so. 
                  Incomplete List of Nabi missions (covering the tutorial 
month mostly, with the titles of each of these Nabi missions and tips on what 
to get him to do. 
01-	Because I clicked on something, watching. Click on anything and 
make him do anything.
02-	Thoughts, during this time. Read Neji's diary
03-	 Gotta long and important day (tommorrow). Set Neji's alarm clock.
04-	Whose words? The computer is curious
05-	 For the mean time, water. Get Neji to drink some water
06-	 That was different, I saw it! Move the kotatsu (his table, or 
anything else I think in his room) around when Neji's not home.
07-	The call of nature. Get Neji to goto the bathroom by having him 
drink lots of milk and water.
08-	Ah, Serani. Get Neji to listen to some Serani Poji

Page 14-
                  
                  When Neji's not home. (more or less everything has been 
explained previously. However you fly about freely when Neji is not home, 
instead of switching between camera's. Also you can access Neji's chat log on 
his computer, or his personal diary. Sorry, no translation of them though. 
