      SSSSS   SSSSS  XX   XX 
     SS      SS        X X    
       SSS     SSS      X
         SS      SS    X X
     SSSSS   SSSSS   XX   XX

Playstaton 2 Walkthrough Version 0.0 Nov. 1, 2000 
Written and copyrighted by Endeviguel Unknown

Table of Contents:
1.1	 Introduction/ Boring Stuff
1.2	 Version Updates
1.3	 About SSX
1.4	 Controls
1.5	 Characters
1.6	 Tracks
1.7	 Tricks List
1.8	 Hints
1.9	 Before Playing
1.10	 Walkthrough
2.0  Snow Dream 
2.1  Elysium Alps
2.2  Merqury City Meltdown
2.3  Tokyo Megaplex
2.4  Aloha Ice Jam
2.5  Pipe Dream
2.6  Untracked
2.7  Records
2.8  FAQ
2.9 Codes
2.10 In Closing
2.11 Credits 

////////////////////////////////////////////////////////////
1.1	INTRODUCTION/ BORING STUFF
////////////////////////////////////////////////////////////

   As you may already know, this walkthrough is for the Playstation 2 release, 
SSX. This game has been pronounced the best title release at launch, so if you 
have this game, congratulations, you're in for a wild ride. 
   Here's the part you've all been waiting for yeah right. Of course, this 
walkthrough is copyrighted by me, Endeviguel Unknown, and may only be used for 
personal uses. You can print this walkthrough, but you may not distribute, 
copy, or steal my work. Please respect this because you have no idea how much 
time and effort is put into things like this.  I will gladly take e-mails with 
questions, extra info I've missed, type-o corrections and opinions, and credit 
will be given when due.  If and when you do e-mail me, subject your e-mail 
SSX. You can find my e-mail address down in the "In Closing" section. Thanks 
and have fun.

///////////////////////////////////////
1.2 VERSION UPDATES
//////////////////////////////////////

Version 0.0: ( November 1, 2000)

Put up introduction.
Section "About SSX" was added.
Section " Controls" and "Characters" was added.
Started "Boards & Tracks".
Tricks list for Mac was added in "Tricks List".
"Hints" and "Before Playing" was added.
"Walkthrough" section added.
Snow Dream and Elysium Alps walkthroughs completed.
Added "Records", "FAQ", "Codes", "In Closing", and "Credits" sections.


//////////////////////////
1.3	ABOUT SSX
/////////////////////////

SSX was created by the well-known company, EA Sports, but they've made a 
slight change. They are now EA Sports BIG. Why? SSX truly shows the sheer 
amount of adrenaline-pumping action that an arcade-style snowboarding game 
should have.  With it's immense levels, colorful characters, and an awesome 
bag full of tricks, this game surpasses all. Mind-numbing speed, white-
knuckled intensity, heart-stopping jumps, and bone-breaking crashes are all 
the types of things you'll feel and experience ( to your character, not you). 
Are you ready? If you think you are, read on.

/////////////////////////
1.4	CONTROLS
////////////////////////

L1, L2, R1, and R2 are trick buttons. Holding different buttons makes 
different moves. 
D-pad Up/ L3 Up: increase your speed. ( in the air) front flip
D-pad  Down/ L3 Down: decrease speed. ( in the air) back flip
D-pad left and right/ L3 left and right: turning left and right. ( in the air) 
spin
Select: restart character ( in case you crash and want to get up quicker).
Start: Pause.
Triangle: change camera angle
Circle: change camera angle
Square: (on the ground) boost, ( in the air) tweak a move/ push a move farther 
out for more point.
X: Crouch/ Jump
R3 left and right: Push an opponent to your left or right.

Don't hold jump unless you're aimed at a ramp or jump because you can't move 
left and right after it's held down. 

Jumping at the tip of a ramp gives you more airtime. This is good for when 
you're trying to pull off tricks in the trick book.

In order to grind, simply line up with the rail, then jump on it. If the rail 
starts on the ground, then all you have to do is ride into it.

Pulling the same move more than once will not give the same amount of points 
or amount of adrenaline for boosting, try different things.

//////////////////////////////
1.5	CHARACTERS
/////////////////////////////

There is a total of 8 characters that you can play as in SSX. Each one has a 
distinct style, including strengths and weaknesses, which you can enhance 
after winning races with experience points. These experience points put you 
under these rankings as you go along: Newbie, Rookie, Sensei, Contender, 
Natural, Star, Veteran, Champ, Superstar, and Master. Here are the characters, 
their stats, and info.

MAC:

Height: 5'4"
Weight: 120 lbs.
Age: 15
Homeland: America
Riding Style: Free Style
Blood Type: O+

Edging 10/21
Speed 9/22
Stability 14/28
Tricks 16/32

A freestyle rider with a stylish flare and the quiet confidence of riders 
twice his age.

! Boards ! 
Wiener ( Freestyle)
 Devilstick (Freestyle)
 Razorwire ( Freestyle)
 Boo Boo ( Freestyle)
 Spirit ( Alpine)
 Ben Jamin ( Freestyle)
 Buzzsaw (BX)
 Anime Mac ( Freestyle)
 VeloCity (Freestyle)
 Wild West ( Freestyle)
 Interrupting Pirate ( Freestyle)



MOBY:

Height: 5'10"
Weight: 180 lbs.
Age: 18
Homeland: Britain
Riding Style: Boarder cross
Blood Type: A- 

Edging 13/22
Speed 12/24
Stability 12/24
Tricks 9/29

A BX rider used to taking risks and breaking bones.

! Boards !

Plasmatic (BX)
Patriot (BX)
Cutting (BX)
Entomology (BX)
Essence ( Freestyle)
Greenblade (BX) 
Kinoptic (Alpine)
AnimMoby (BX)
Datum (BX)
Sloppy Bite (BX)
BlooGoo (BX)


ELISE:

Height: 5'11"
Weight: 120 lbs.
Age: 23
Homeland: Canada
Riding Style: Boarder cross
Blood Type: O-

Edging 15/24
Speed 14/29
Stability 12/20
Tricks 10/24

A BX rider known to be shrewd, dangerous, and beautiful.

! Boards !

Kamoniwana (BX)
Angel (BX)
Smooth Maker (BX)
Butterfly High (BX)
True Colours (Alpine)
Buttercup (BX)
Baby Doll (Freestyle)
Elise enime (BX)
First Date (BX) 
Last Date (BX)
Snobubbles (BX)

KAORI:

Height: 5'0"
Weight: 100 lbs.
Age: 16
Homeland: Japan
Riding Style: Free Style
Blood Type: B+

Edging 9/23
Speed 9/24
Stability 13/21
Tricks 15/32

A freestyle rider with a positive groove.

! Boards !

Neo-Vixen (Freestyle)
Lady Love Bug (Freestyle)
Skyhopper (Freestyle)
Moo Moo 22 ( Freestyle)
Alpha (BX)
Princes Pie (Freestyle)
Corporate (BX)
Kaori-anime (Freestyle)
Banana Peeler (Freestyle)
Sumo Trick Stick (Freestyle)
Perpa Traitor ( Freestyle)

JURGEN:

Height: 6'5"
Weight: 230 lbs.
Age: 35
Homeland: Germany
Riding Style: Boarder cross
Blood Type: AB+

Edging 12/24
Speed 9/26
Stability 13/36
Tricks 8/16

A witty and weathered veteran of Snowmobile and backcountry ski competitions, 
Jurgen is an established juggernaut on the SSX scene.

! Boards !

Red Base (BX)
German Scissors (BX)
Otis (BX)
Metaplate (BX)
Alpenshusser (Alpine)
Chaotic Crippler (BX)
Corporate (Alpine)
Jurganium (BX)
Aionic (BX)
The Boot (Freestyle)
Hair Suit (BX)

JP:

Height: 5'10"
Weight: 180 lbs.
Age: 25
Homeland: France
Riding Style: Free Style
Blood Type: AB-

Edging 7/24 
Speed 12/23
Stability 14/25
Tricks 15/30

Slick and outfitted to the nines, JP is the epitome of style over substance 
but still has enough innate skill to throw down with the best of them.

! Boards !

Show Stopper (Freestyle)
Jet Setter (Freestyle)
Magnate Split (Freestyle)
Eurotech (Freestyle)
Suave (BX)
Resonance (Freestyle)
Chaos Crippler (BX)
JP Ego-anim ( Freestyle)
Hucker Special (Freestyle)
Big Poppa (Freestyle)
Crazy Ates (Freestyle)

ZOE:

Height: 5'5"
Weight: 130 lbs.
Age: 19
Homeland: America
Riding Style: Boarder cross
Blood Type: B-

Edging 12/27
Speed 11/26
Stability 13/25
Tricks 13/25

Wild, sporty, and street savvy, Zoe takes her winning ways from the pinnacle 
of the mountain biking scene into frosty new territory.

! Boards !
Seretonin Screwball (BX)
Anarchy (BX)
Bad Girl (BX)
Lethium Surprise (BX)
Plastic You (Freestyle)
Alien Blues (BX)
Chaos (Freestyle)
Zoanim (BX)
Atomic Crush (BX)
Bomb Dropper (BX)
Righteous Path (BX)

HIRO:

Height: 5'5"
Weight: 200 lbs.
Age: 21
Homeland: Japan
Riding Style: Alpine
Blood Type: A+

Edging 14/29
Speed 16/32
Stability 8/20
Tricks 9/19

An alpine rider that pushes himself and his gear beyond the limits to win at 
any cost.

! Boards !

Absolute Zero (Alpine)
Titanium TX (Alpine)
Graphiter (Alpine)
Shogun Slinger (Alpine)
Magnate Split (Freestyle)
SSX Chromium (Alpine)
Corporate (Freestyle)
Hiranimo C-Type (Alpine)
Metal Opus (Alpine)
Technician AK (Alpine)
Sunflakez (Alpine)

////////////////////
1.6	TRACKS
////////////////////

Warm-Up

This stage will help you get adjusted to the feel of the game. It is full of 
jumps, turning practice, grinding, and whatever else you need.

Show Off

Go here to test your skill in tricks. There are set goals that you have to try 
and accomplish in order to get medals. For instance, the first level, Snow 
Dream, you have to get 10,000 point to get a bronze medal, 50,000 for a 
silver, and 100,000 for a gold. Getting a gold will unlock a new player and/or 
board. Getting a medal with open up the next show off level.

Free Ride

Go try out the levels by yourself with no time limit. Search for shortcuts and 
become adjusted to your surroundings before the real race.

Race

Go here just to race for fun. You can set the difficulty to your liking. The 
only thing you can get out of these are entries in the trick book and the 
satisfaction of knowing that you can beat the CP.

World Races

Go here to get into some serious racing. You have to be one of the top three 
to cross the finish line in three consecutive races at the same level. You can 
gain medals, experience points, new characters, and tricks from winning these, 
depending on the place you made.

The Venues:

1.	Snow Dream- this helps you adjust to the overall feel for the game with 
high jumps and crazy designs.
2.	Elysium Alps- it gets a little wilder here. Super high jumps and insane 
twists and turns, plus some really neat shortcuts.
3.	Merqury City Meltdown- simply amazing. Fly through city streets, through a 
city park, over a bridge, onto a highway, and more.
4.	Mesablanca  it's like a canyon iced over with sharp turns, a lot of 
dodging, and some well hidden shortcuts.
5.	Tokyo Megaplex- think big pinball machine. It's crazy!
6.	Aloha Ice Jam- an iceberg in Hawaii? This is a very slippery level, very 
fun, but also very dangerous.
7.	Pipe Dream ( only opened in Show off)- think of a half pipe, literally. 
This is like a half pipe with plumbing!
8.	Untracked ( only opened in Show off)- it's off the track and into the 
wilderness. You make your own path. Go where you want, when you want and 
more. It's just plain fun.

///////////////////////////
1.7 TRICKS LIST
///////////////////////////

Want to master all the moves in the game? See if you can by pulling off every 
trick in these trick books. Be careful though, they get really hard as you 
progress down the list. Use this as a checklist and a guide. Good luck!
Key:  ^ means up, < means left, > means right, \/ means down

MAC'S TRICK BOOK:

?	Stiffy Air-      L1+ R1
?	Stalemaskey Air-       R1+L2
?	Slob Air-       R1+R2+L2
?	Experimental Air-    L1+L2+R1+R2
?	NOSEBLEED Air-    L1+L2+square
?	MEATBALLED Spaghetti Air-    L1+R1+R2+square
?	Tail Grab Air-    R1+R2
?	Swiss Cheese Air-   L1+R2
?	Spaghetti Air-    L1+R1+R2
?	HOLY Crail Air-   L2+R2+L1+square
?	360 Flying Squirrel-    (< or > 360) L2+R2
?	Tail Grab To Late Stiffy-    R1+R2 to L1+R1
?	Swiss Cheese To Late Stalemaskey-    L1+R2 to L2+R1
?	Lein To Late Tail Grab-    L1+L2+R1 to R1+R2
?	Spaghetti To Late Crail Air-    R1+R2+L1 to L1+L2+R2
?	Slob To Late Experimental-   R1+R2+L2 to L1+L2+R1+R2
?	360 Mute-  ( < or > 360) L1
?	360 Swiss Cheese-   ( < or > 360) L1+R2
?	180 Nose Grab-   ( < or > 180) L1+L2
?	Slob To Late Flying Squirrel-   R1+R2+L2 to L2+R2
?	Front Flip Swiss Cheese to Late FRESH Stalemaskey-   ^ 360 L1+R2 to 
R1+L2+square
?	Misty-   < or > 540 + ^ 360
?	720 Tail WAG-   (< or > 720) R1+R2+square
?	Back Flip 360 FRESH Stalemaskey-   (< or > 360 +\/ 360) R1+L2+square
?	Front Flip Tail Grab-   (^ 360) R1+R2
?	Front Flip 180 Slob-   (< or > 180+ ^ 360) L2+R1+R2
?	Front Flip IFFY Stiffy-   (< or >180+^ 360) R1+L1+square
?	720 RIPE Swiss Cheese-   (<or >720) L1+R2+square
?	900 IFFY Stiffy-  (< or > 900) L1+R1+square
?	Back Flip MEAN Lein-  (\/ 360) L1+L2+R1+square
?	Front Flip 360 MEAN Lein To Late Spaghetti-   (< or >360+ ^360) 
L1+R1+L2+square to L1+R2+R1
?	Back Flip 360 UNETHICAL Experimental To Slob-   (< or > 360+ \/ 360) 
L1+L2+R1+R2+square to L2+R2+R1
?	Misty 720 Experimental-   (< or >720+^ 360) L1+L2+R1+R2
?	900 Tail WAG To Late NOSEBLEED-   (< or > 900) R1+R2+square to L1+L2+square
?	Front Flip 360 Method MADNESS To Late HOLY Crail-   (< or > 
360+^360)L2+square to L2+R2+L1+square
?	1260 SINFUL Indy-   (<or > 1260) R1+square
?	Misty 720 Crail-   (<or >720+^360) L1+L2+R2
?	Rodeo-   <or >540+\/ 360
?	Misty Tail Grab-    (<or> 540+^360) R1+R2
?	1080 Swiss Cheese-   (<or >1080) L1+R2
?	Rodeo 720 Nose Grab To Late IFFY Stiffy-  (<or >720+\/ 360) L1+L2 to 
L1+R1+square
?	Misty 720 Experimental To Late RIPE Swiss Cheese-   (<or >720+^360) 
L1+L2+R1+R2to L1+R2+square
?	Double Back Flip 720 SKINNED Flying Squirrel To Late Indy-   (<or >720+\/ 
720) L2+R2+square to R1
?	Double Rodeo HOLY Crail-   (<or >1080+\/ 720) L2+R2+L1+square
?	Rodeo Stiffy To Late Flying Squirrel-    (<or >540+\/ 360) R1+L1 to R2+L2
?	Rodeo 900 SINFUL Indy To Late Method-    (<or >900+\/ 360) R1+square to L2
?	Rodeo 1440-  (<or > 1440+\/ 360)
?	Horrifying 1080-  (<or > 1080+^360)
?	Misty 1260 Tail Grab To Late Nose Grab-  (<or > 1260+^360) R1+R2 to L1+L2
?	Double Misty Swiss Cheese-  (<or >1080+^720) L1+R2

/////////////////
1.8 HINTS
////////////////

If you're not planning on completely cheating by using the walkthrough below 
and just want a little help, then (hopefully) these hints will help you out.

1.	If you're having trouble trying to keep up with the other racers, than you 
should try and find shortcuts to help you. They are usually given away by 
glass signs that say SSX on them. Try and find as many as you can to help 
you out. 

2.	Increase your speed by holding the square button. This drains your 
adrenaline meter on the right, but if you pull a lot of good tricks, it'll 
fill all the way up. Boosts help you speed up drastically and also help on 
pulling big air tricks.

3.	If you have somebody on your tail or trying to pass you up, help yourself 
to a little shoving. Knocking them off of their feet will be a sure winner 
on losing them, let alone an increasing lead.

4.	Having trouble in Show-Off mode? Whenever you see colored snowflakes 
floating in the air, pull a trick before hitting them to times your score 
by 2, 3 or 5! Pull tricks on everything and anything you see that could be 
used as a jump, and keep everything varied. Don't use the same trick twice.

5.	To land a trick correctly, you have to pull the move as long as possible. 
If you're upside down and turning slowly while heading toward the ground, 
then you should let go and hope you don't crash. If you're spinning fast, 
let go before you get close to the ground so that you can straighten 
yourself up. Always make sure you have time to let go and straighten out 
before landing, otherwise you'll be left behind in a 6 foot hole in the 
ground.

6.	When you see turns with yellow and red lines on them, you need to try and 
go up on it, then turn sharp to go down really fast in order to keep your 
speed. If you just cut it sharp at the beginning, you'll lose maybe 10-20 
MPH. 

7.	When you earn experience points, the best place to start adding onto is 
your speed. Speed is the most important attribute of your character.

8.	If you can't beat a level, just keep reminding yourself that practice makes 
perfect. Keep yourself calm and concentrate, never let the game get to you. 
That is your worst weakness. Find a few shortcuts, keep yourself clear of 
walls, know where the jumps and turns are, then do it. You'll make it if 
you try, trust me.

////////////////////////////////////
1.9	BEFORE PLAYING
///////////////////////////////////

Before you start any major World Cup races, just make sure you're ready by 
practicing some tricks and testing out the levels in Free Ride mode.  Set 
goals for yourself and take things slow. If you try to push for first place on 
the first race, then you might disappoint yourself, especially if you just 
started playing the game an hour ago. Plan to go for bronze first, then 
silver, then finally, gold. You slowly get better as you play, giving you a 
smooth ride through a tough game. Now grab a board and tread some snow!

////////////////////////////////////////
1.10	WALKTHROUGH
///////////////////////////////////////
This walkthrough will tell you the best route through the races for World 
Race, all shortcuts for an attempt at quickest time, and best jumps for Show-
Off mode. Luckily, they all blended in to one strategy per level, so relate to 
these strategies for any type of challenge answers. If you see any I've missed 
or am mistaken on, then please let me know and credit will be given to you. 
Here you go!

///////////////////////////////
2.0 SNOW DREAM
///////////////////////////////

Difficulty: Easy
Location: Japan
Vertical Drop: 826 m.
Length: 2860 m.

Snow Dream is a course set up like you would see a dirt bike race, only a lot 
more wilder. With stands all around watching your every move, you have to race 
to the end, finding shortcuts, shoving your way through to first. Grab some 
air on the decently sized hills      ( compared to the ones in the future) and 
make your way to the finish line. 

This level can be played in these modes:
Free Ride
World Race
Race
Show-Off 

STRATEGY:

When the race starts off, you'll notice a small hill. After it will be two 
handrails, one on each side. Try and jump from the small hill onto the rail on 
the left. This will give you an immense about of speed right off the bat, ( 
that is if you land, this move could take some practice). Next, there will be 
a sharp turn to the right, then back to the left. Instead of following the 
trail, jump through the SSX sign straight ahead. You'll pass up the curve and 
will be on your way once again. 
Next up is a jump and a handrail. If you can, get on the handrail and jump 
from the end. This will keep you guided in the right direction and helps your 
adrenaline meter. If you can't make it, aim yourself a little to the right and 
jump, performing a good trick to help rack up a few bars on the adrenaline 
meter. Right after this jump is another sharp curve to the left. Instead of 
taking the long way, quickly try and find the SSX sign to the left of the arc. 
Aim yourself at it, then jump through it, passing up yet another curve. 
You are now in a wide area that is leading to a large jump. On the left is a 
handrail that doesn't really do much good to you, so pass it up. Now aim 
yourself more toward the left when you jump the ramp so that you don't go 
flying into the crowd and stay on course. When you land, you'll notice the 
rows of hills, three to be exact. There's two rows on either side and one in 
the middle. On both sides of the middle hills are pairs of handrails. Try and 
get on these handrails and jump when they stop to land on the next one.  This 
really helps to jump ahead of the crowd. If you can't make it though, use the 
middle hills. After the hills and handrails the track breaks off into two 
separate directions. One to the left and right. In the middle is a handrail. 
Take the handrail. Don't jump on it, just slide right on. Don't jump off of it 
because you'll land on the slanted hill after it and it'll slow you down a 
lot. 
When you land there'll be two hills. One under the checkpoint, and another 
after that. Straight ahead is another curve to the right and an SSX sign. Jump 
through this one and land next to or on the track, but don't go on the other 
side of the fence. Next up is another hill. To the left of this hill is 
another SSX sign. This sign leads back into the forest for a major shortcut 
which you'll definitely want to take. Aim yourself carefully, then let 
yourself fly. Zigzag through the trees as best as you can and keep following 
the slope. At the end of the shortcut is a rail sticking out of the side. 
Dodge this cause it'll shoot you into the hill on the other side. Fall down 
onto the track and follow it over the jump immediately after you land. 
There'll be 3 or 4 hills on the right and 3 on the left. What you want to do 
is to go the left and just go to the end.
There's one small hill right at the end on the far left that you will need to 
use to jump over the track and onto an alternate one. Follow this alternate 
path to the left and jump again onto another path. Both tracks lead to the 
same place, but this one is shorter. Next up is a huge jump. Aim yourself 
carefully and hold the boost and jump. Pull off your fanciest trick and 
hopefully land near the swirling- looking logo in the snow. Follow the path 
around the left curve and you've made it to the end. 
An alternate jump at the end is this: From the alternate path before the big 
jump, jump to the left up onto a higher platform and follow it past the big 
jump to one under it. This one will help you go a little faster depending on 
where you land.



////////////////////////////////
2.1 ELYSIUM ALPS
///////////////////////////////

Elysium Alps will have you jumping from cliffs, over big hills, traveling on 
frozen rivers and soaring over glass walls. This is a tricky, yet fun level 
that will have you playing over and over. 

Difficulty: Intermediate
Location: Europe
Vertical Drop: 2505 m.
Length: 6899 m.

This level can be played in these modes:
World Race
Race
Show-Off
Free Ride

STRATEGY:

There are many paths to take, so when I get to a section that has two ways or 
more, I'll number them and put a star by the one I thought was the fastest, 
best route. Ok, here we go!

At the start there is a good sized jump. Unfortunately, you shouldn't use it. 
You get more speed just riding over it. After this is another jump with 
alternating platforms moving up and down. Take the middle one up and over, 
pulling whatever tricks you want, just to build up your adrenaline. The path 
will turn right up into another jump, then it will turn right again. After 
making your way through, the track will go sharply up and left. Make a sharp 
turn close to the left side. Next will be another jump. Do your stuff and head 
on.
~1~ Follow the track down and right after another short, small jump that you 
don't even really notice. It will then turn left, then right again. As you 
make your way through here, you'll see the SSX sign up ahead. Boost through 
the sucker to pass up a good sized turn to your right and land back on the 
track below. Now continue to yet another jump. After this you will turn right 
and the area will open up. There will be a few small dips in the track. Make 
your way down to the bottom.
*2* After the jump, there is an incline on the mountain to the right. Go up it 
and crash through the fence ( this doesn't hurt or stop you). Follow the cliff 
to a gap. Jump it onto a new cliff, then another, then another. The fourth 
cliff will turn upward and left, with a ramp at the end. Be careful here and 
aim yourself more toward the mountain instead of straight. Boost and jump a 
second before and you should land on a curved cliff that travels around to 
another gap. This one's a little harder. Boost and jump at the last second 
again and you'll hopefully just make it. This cliff is somewhat tricky. Boost 
up the incline in the hill and before you make it to the top, hold jump. Right 
as you make it to the top, jump. This is a huge gap, so hopefully you let go 
at the right time and soar over to safety on the last cliff. Follow this cliff 
down back onto the main trail which turns right out into a more open area with 
a few dips. Make your way to the bottom.
Next up is a small jump with a dummy bag sliding back and forth on it in 
between two rails. Dodge the bag and go down the hill. Next up is a jump that 
has a hill after it and two rails on either side. On the far left and right 
sides are rails and deep snow. Try to stay away from here. Use the jump with a 
boost and you should make it over the big hill. Follow the path above to 
another jump and fly off of that back to the main ground. Next, travel through 
a narrow section. When you come out of the other side.
~1~ You can take the jump and follow the path to the right. Markers will lead 
to a frozen over river which you should follow all the way down. Keep going 
until you see trees sticking horizontally from the hill. Grind one of these to 
get some boosting speed. After this, follow the river to a drop. The mountain 
on the side is very annoying and is usually hit if you're not careful. After 
this there'll be another drop. Jump out as far as you can off of it and make 
it over another drop from the right. Now, instead of following the river, turn 
off before another drop to the left and jump through the small cluster of 
trees to save a little more time. After this, head for the caution sign that 
is now in sight.
*2* Aim yourself at the SSX sign and jump into the cluster of trees. Make your 
way through them and then jump out over the hill to the left and fall a great 
distance back onto the track leading left. ( You can also use the jump and 
just turn sharply left instead of right, but it takes a little longer, plus 
you have to jump over a tree and all). Continue on to a caution jump. Angle 
yourself to the right and jump. If you don't, you'll land on rocks and lose 
all speed which isn't a good thing for this path! Throughout the next few 
jumps, if you happen to fall, then just relate to path one above to get you 
through it. Anyway, hold boost as you round the corner. Aim toward the right 
side of the hill across the gap, because it's closer then the left. If you 
make it, boost quickly up to the right through a SSX sign and fall another 
great distance back onto the trail, passing up another long turn. Next up is 
another jump, but it comes quickly after you land, so boost and shoot as fast 
as you can to make the gap. When you land, quickly set yourself straight and 
aim at the bent over tree. If you hit it right, you'll grind over the next gap 
( if you don't want to try this, another fast shortcut will be do to jump out 
straight to the right of the tree. You'll land close to the end of path one). 
After the tree, just follow the path downward, dodging the rocks. At the end 
is the caution sign and a big drop.
Jump from the very top of the caution gap to fly as far as you can ( if you 
don't jump, you'll go under the arc and get slowed down). The path will turn 
to the right and a narrow arc. After this is another jump. Continuing the jump 
is around four zigzags back and fourth and a jump near the end. After this, 
you'll notice a half pipe with glass walls lining it. Make your way over as 
many as you can. If you can't make it the whole way, then just jump into the 
glass. It'll take longer, but you'll get out. Next up is a sharp turn with a 
surprise tree. Jump the tree and zip down the long stretch, but don't use any 
boost. After sharply turning over upper curve like before, you'll notice two 
loops and deep snow on both sides of them. Take the loop on the right by 
riding the outer edge and turning toward the inner as you go, while holding 
BOOST! Otherwise you won't make it. After the loop is a pointed jump. Speed up 
and over. You'll land on another big hill that leads down to the finish line 
behind some weird doors that open up when you get close to them. On your way 
down, just hold boost, don't jump. You should make it across in first.



///////////////////////////////////////////////////////
2.2 MERQURY CITY MELTDOWN
///////////////////////////////////////////////////////

Merqury City Meltdown will leave you wanting to play it again. The streets 
have been covered in snow with fences forming pathways and shortcuts galore. 
You'll be crashing through cubicles in buildings, rushing through a sewage 
tunnel, flooring it through a city park, jumping high ways and more. 

Difficulty: Expert
Location: East Coast USA
Vertical Drop: 1384 m.
Length: 3874 m.

This level can be played in these modes:
World Race
Race
Show-Off
Free Ride

STRATEGY:



//////////////////////////////
2.3 MESABLANCA
//////////////////////////////

The day is coming to a close and the snow has slightly melted. The miners have 
left and the boarders have taken over. Make your way through caverns and dug 
out mine ways, jump over colossal rock formations and race your way to the 
finish.

Difficulty: Expert
Location: South West USA
Vertical Drop: 2345 m.
Length: 3875 m.

This level can be played in these modes:
World Race
Race
Show-Off
Free Ride

STRATEGY:



///////////////////////////////////////
2.4 TOKYO MEGAPLEX
///////////////////////////////////////

It's a pinball machine the size of a  three football fields and you're the 
ball. Shoot up the tube and find yourself looking through the eyes of a 
pinball. Dodge flippers, slip through sliding walls, zigzag through dummy 
bags, hit switches, jump ramps, do whatever! 

Difficulty: Super Expert
Location: Tokyo Japan
Vertical Drop: 488 m.
Length: 1300 m.

This level is played in these modes:
World Race
Race
Show-Off
Free Ride

STRATEGY:


//////////////////////////////////
2.5 ALOHA ICE JAM
/////////////////////////////////

Hawaii has run out of cold water! What are they gonna do? Bring an iceberg 
there of course! While waiting for this huge block of ice to melt, they decide 
to chisel out a track for amusement. This is where you come in. Make your way 
down huge rivers of melted water, jump glacial gaps, keep away from the sides! 
You're in for a wet one!

Difficulty: Super Expert
Location: Hawaii USA
Vertical Drop: 1132 m.
Length: 2766 m.

This level is played in these modes:
World Race
Race
Show-Off
Free Ride

STRATEGY:



///////////////////////////
2.6 PIPE DREAM
///////////////////////////

We're going underground to visit the city's plumbing. Pipes and drains cover 
the ceiling and walls, some jut from the ground, ready to grind on. The 
weirdest part of all.there's snow down there! You've never seen a half pipe 
like this before. See how many combos you can make and try and find the secret 
room by hitting the switch..

Difficulty: Super Expert
Location: England
Vertical Drop: 870 m.
Length: 1480 m.

This level is played in these modes:
Show-Off
Free Ride

STRATEGY FOR SHOW-OFF:

///////////////////////////
2.7 UNTRACKED
////////////////////////////

Probably the coolest level in the game. With smooth, upbeat, yet soft music, 
you get to make your own path down a mountain side into a forest and through 
ice caves. This peaceful scenery really sets the stage for a normal good time 
in the snow. This level is just plain fun. Enjoy, you've earned it.

Difficulty: Unclassified
Location: Unknown
Vertical Drop: 2700 m.
Length: Unknown

This level is played only in:
Free Ride

STRATEGY FOR:

Wait a minute! There is no strategy. You don't need one. This is a level for 
yourself. Go and explore, do whatever you feel like here. There's no rush and 
a whole lot to discover. If I ever find any really cool spots to seek out, 
I'll let you know.

//////////////////////
2.8 RECORDS
//////////////////////

Send in your best times and highest amount of tricks and be put into the 
spotlight! Be fair, cause lying is only gonna cheat yourself out of a true 
feeling of triumph. 

BEST TIMES:
Snow Dream:
Elysium Alps:
Merqury City Meltdown:
Mesablanca:
Tokyo Megaplex:
Aloha Ice Jam:
Pipe Dream:
Untracked:

BEST TRICK AMOUNT:
Snow Dream:
Elysium Alps:
Merqury City Meltdown:
Mesablanca:
Tokyo Megaplex:
Aloha Ice Jam:
Pipe Dream:
Untracked:

/////////////
2.8 FAQ
/////////////

Send in any questions that I didn't answer in the walkthrough. Check here 
often because your answer may already be here. If it is, don't e-mail me 
asking it again.  Let me know if you want your e-mail address posted with the 
question or not. I want to make sure everyone who contributes gets credit, but 
if you wouldn't like to be shown, I understand. Now send in those questions!

/////////////////
2.9 CODES
/////////////////

Here's the codes available for the game. Enjoy! 
( Thanks to Cheat Code Central for these codes)

ALL COURSE HINTS 
At the options screen, hold L1 + L2 + R1 + R2 and press Circle, X, Circle, X, 
Circle, X, Circle, X to view all course hints before racing a course. Repeat 
this code to disable it.

RUNNING MAN MODE 
At the options screen, hold L1 + L2 + R1 + R2 and press Square, Triangle, 
Circle, X, Square, Triangle, Circle, X. Repeat this code to disable it.

MERQURY CITY MELTDOWN COURSE
Earn a medal on the Elysium Alps course to unlock the Merqury City Meltdown 
course.

MESABLANCA COURSE 
Earn a medal on the Mercury City Meltdown course to unlock the Mesablanca 
course.

TOKYO MEGAPLEX COURSE 
Earn a medal on the Mesablanca course to unlock the Tokyo Megaplex course.

ALOHA ICE JAM COURSE 
Earn a medal on the Tokyo Megaplex course to unlock the Aloha Ice Jam course.

PIPE DREAM COURSE 
Earn a medal on the Tokyo Megaplex course to unlock the Pipe dream course.

UNTRACKED COURSE 
Earn a medal on the Aloha Ice Jam course to unlock the Untracked course.

PLAY AS JURGEN 
Earn one gold medal in any mode to unlock Jurgen.

PLAY AS JP 
Earn two gold medals in any mode to unlock JP.

PLAY AS ZOE 
Earn three gold medals in any mode to unlock Zoe.

PLAY AS HIRO 
Earn four gold medals in any mode to unlock Hiro.

THIRD COSTUME 
Successfully complete all green circle tricks to unlock the third costume.

FOURTH COSTUME 
Successfully complete all blue square tricks to unlock the fourth costume.

THIRD BOARD 
Reach the rookie rank to unlock the third board.

FOURTH BOARD 
Reach the sensei rank to unlock the fourth board.

FIFTH BOARD 
Reach the contender rank to unlock the fifth board.

SIXTH BOARD 
Reach the natural rank to unlock the sixth board.

SEVENTH BOARD 
Reach the star rank to unlock the seventh board.

EIGHTH BOARD 
Reach the veteran rank to unlock the eighth board.

NINTH BOARD 
Reach the champ rank to unlock the ninth board.

TENTH BOARD 
Reach the superstar rank to unlock the tenth board.

ELEVENTH BOARD 
Reach the master rank to unlock the eleventh board.

////////////////////////////
2.10 IN CLOSING
///////////////////////////

So far so good. First version is completed! I hope to have another trick book 
up and ready, Merqury City Meltdown and Mesablanca walkthroughs, some records, 
FAQ, and more hints for you. I'll try to have this done by this weekend so 
check back.  You can get a hold of me at endeviguel_unknown@yahoo.com. I have 
a messenger so if you want to try and catch me online, send me an IM and I'll 
help you out. Later!

//////////////////////
2.11 CREDITS
//////////////////////

This is the section of thanks to all who has contributed and worked hard on 
this strategy guide for you:

1.	This game wouldn't have been possible if EA Sports BIG hadn't made it. 
They're the true winners.
2.	Cheat Code Central for the codes posted in the Codes section.
3.	Myself, for finding the time and patience to write this for everyone who 
needs it. I hope it's done you well. 
