Marvel vs. Capcom 2:New Age of Super Heroes
7/21/00
Spiral Faq by Gotenks2000(aka JinSaotome)
Version 1.0

email address: gotenks2000@hotmail.com

Copyright 2000 Gotenks2000

Disclaimer: This character faq may ONLY be found (as of now) at gamefaqs.com and 
at my site which is located at http://gotenks2000.hypermart.net(which also
contains original mvc2 movies). If you found this faq at any site, please notify
me at gotenks2000@hotmail.com and tell me where you found it. Actions will 
be taken to remove the faq from that site. If you wish to use this faq 
for public purposes, you must email me at gotenks2000@hotmail.com. I will give 
permission only if I say so. If I don't, don't email me again, because chances are
I won't change my mind.

If you wish to use small parts of this faq for your faq, please give credit 
where it's due. It's that simple. My name is Gotenks2000(aka JinSaotome),
so please mention my name somewhere in your faq. 

The Capcom characters are copyright 2000 Capcom Co., Ltd.
The Marvel characters are copyright 2000 Marvel Characters, Inc.
Strider Hiryuu is copyright Moto Kikaku. All rights reserved.

Latest version of this faq may be found at:

GameFaqs.com
My homepage http://gotenks2000.hypermart.net

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Introduction: 

Marvel vs. Capcom 2 is a crazy wild fighting game. But it's probably the best
fighting game ever made. X-Men:COTA was the start of the versus series.
I think most of you never even played that game before. After that, X-Men
vs. Street Fighter and Marvel vs. Street Figher was created(a bad versus game),
and characters such as the Hulk, Ryu, Ken, Blackheart made their appearance
to a versus game. Marvel vs. Capcom was next and Megaman, Strider, Jin, and 
Captain Commando were new additions. And now-it's Marvel vs. Capcom 2 with 56 
characters. A rumor I've heard is that there's 60 characters in the game
and Capcom is not going to release them until after a period of time. There's a 75%
chance this rumor could be true. They could be the 4 former bosses, but I hope
they're not. I'm still hoping Zero(from Megaman X series)is in the game. Only time
will tell.

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Contents

I. Legend
II. Special Moves and Hyper Combos
III. Spiral's Combos
IV. Assists, Team Supers, and SnapBacks
V. Assists are the Key!
VI. Updates
VII. Conclusion
VIII. Thanks To

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I. Legend

I. Legend

F = Joystick pushing toward your opponent
B = Joystick pushing away from your opponent
U = Joystick pushing up
D = Joystick pushing down

qcf = Quarter circle forward 
qcb = Quarter circle back  
hcf = Half circle forward    
hcb = Half circle back     

Button layout:

(Jab)   (Fierce)  (Assist 1)

  O         O         O   


  O         O         O

(Short) (Roundhouse) (Assist 2)


P = Tap any punch button
PP = Tap both punch buttons
K = Tap any kick button
KK = Tap both kick buttons
A1 = Tap the Assist 1 button
A2 = Tap the Assist 2 button]

XX=Cancel to
/\ =super jump
\/= land

c.* = Specifies Ducking state during a button press (For example: c.fierce)
s.* = Specifies Standing state during a button press
j.* = Specifies Jumping state during a button press
sj.* = Specifies Super Jumping state during a button press

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II. Special Moves and Hyper Combos

Specials"
a. Dancing Sword                  hcb + P, throw swords with LP / MP  (air)
b. Tsurugi Tobashi:    
Forward:   QCF + LP after Dancing Sword  (air)
Upward:     QCF + HP after Dancing Sword  (air)
Circular:    QCF+ LK after Dancing Sword  (air)
Six-Way:    QCF + HK / LK + HP after Dancing Sword  (air)
c. Teleport Dance                 QCB + LK, then hold (d +) P / K  (air)
Spiral will teleport depending on what motion you do next.
qcb + LK             Spiral appears over her opponent's head.
qcb + hold LK        Spiral appears in the lower-left corner.
qcb + hold LP        Spiral appears in the center of the playfield.
qcb + hold HK        Spiral appears in the lower-right corner.
qcb + hold HP        Spiral appears in the upper-right corner.
qcb + hold d + LK    Like (hold LK), but she's closer to her enemy.
qcb + hold d + HK    Like (hold HK), but she's closer to her enemy.
qcb + hold d + LP    Like (hold LP), but she's closer to her enemy.
qcb + hold d + HP    Like (hold HP), but she's closer to her enemy
d. Kyuukouka Dance                In air only, QCB + HK

Hyper Combos:
Stampede Sword                 QCF + PP
Power Dance                    QCF + KK  (air)
Speed Dance                    QCB + KK  (air)
Metamorphose                 QCB + PP, press punches to grab  (Level 3 super)
Note: Heh..the only reason I played with nasty looking Spiral in the 1st place was because of this
cool super...she warps into each of the Marvel characters and does a hit with each of them because
she turns into another Marvel character! As you can tell, this super is very damaging, and stylish!
Hyper Metamorphose             (Done during triple/double team super)

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III. Spiral Combos

I will list Spiral's basic combos. Spiral's magic series is weak to strong. That means, she can link
the 3 different punches in a row, or her three kicks in a row, or a S.Short, a S.Strong, and a S.Roundhouse.
She can't go back, only forward. These are not her only combos, I encourage you to find
and make up your own combos.

1. Speed Dance(Spiral gains speed), J.Roundhouse, S.Jab, S.Short, S.Strong, S.Forward, S.Fierce
2. C.Roundhouse /\ Sj. Jab, Sj.Short, Sj.Strong, Sj.Forward, Sj.Fierce
3. C.Roundhouse /\ Sj.Jab, Sj.Short, Sj.Strong, Sj.Forward, Sj.Roundhouse
4. C.Roundhouse /\ Sj.Jab, Sj.Short, Sj.Strong, Sj.Forward, D+ Fierce

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IV. Assists, Team Supers, and SnapBacks

Assists:
           A-Projectile Type: Jab Sword Toss / Stampede Swords
           B-Variety Type: Fierce Sword Toss / Stampede Swords
           C-Ground Type: S.Fierce / Metamorphosis

SnapBack: C.Fierce

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V. Assists are the Key!

Assists are the key to success in Marvel vs. Capcom 2! They are to be used very often during a course
of a game. Several of the uses are for combos, keepaway, anti-air and anti-dash defense, and countering.
Use an assist at every opportunity you get. But be careful, if your opponent finds a chance to pull
off a super, your assist character takes extra damage from his/her super. But at the same tone, assists
can win the game for you as well. I have listed some examples of good assists below and their usefulness.

a. Ryu's Beta assist  Hadoken
It's good for chipping damage, and for long range support. Pretty slow fireball...not one of the best.
b. Spiderman's alpha assist Web Ball
It sets up some supers and combos fairly easily. While, it's not damaging, it sets up huge damage.
c. Jin's beta assist Saotome Dynamite
It would take me a whole page to tell you how good this assist is! It's good for keepaway, anti-air, anti-
dash, chipping, damage...it's arguably the best and most abuseable assist in the game. just try it and
you'll see what I mean(and use it when you see your opponent using an attack, or you're under
extreme pressure)
d. Juggernaut's Beta assist Juggernaut Punch
Another dominant assist. It just eats fireballs alive! See a Hadoken? Call out Jug. See a Yoga Flame? Send 
out Juggernaut. In addition, Juggernaut takes 80% damage even as an assis character. Mix that with
the possibility of 30% damage(Glitched Juggy), and you got one heck of an assist.
e. Cable's Alpha Assist Viper Beam
Cable's Viper Beam is very fast, and it does good damage, sets your main character up for any combo,
and super. Good chipper, rather safe as long as you protect Cable. Much more better than Ryu's assist.
f. Dr. Doom's Beta Assist Molecular Shield
This is a rather good assist. It does a lot of chipping damage, and it pushes your opponent all the way 
to the corner(even if you block). You can keep doing these all day long(but that's too cheap). That's how
abuseable this assist is.
g. Hulk's Beta Assist Horizontal Gamma Charge
It's fast, negates fireballs, and does a lot of damage. This can also set up some nasty, damaging combos.
It's almost as good as the Juggernaut Punch, and maybe even better, because you have a better chance of
comboing after this.

I'm sure there are other good assists in this game. If I've missed some, please email them to me at gotenks2000
@hotmail.com and I will give you credit for it. Tell me why the assist is so good.

==============================================================================

VI. Updates

July 21, 2000-The creation of this Spiral faq, version 1.0

==============================================================================
VII. Conclusion

Well, this is the faq. I will be adding much more info in the next week and during the summer of 2000!
I will be adding normal move analysis, more special and hyper combo analysis, more combos,
strategy, and perhaps a versus strategy section also. My email address is gotenks2000@hotmail.com, 
so email me anything you would like to tell me. I have a dbz/game homepage too. The url is 
http://gotenks2000.hypermart.net. It contains dbz fanfics, original marvel vs. capcom 2 faqs, and
original marvel vs. capcom 2 combo movies. Please take a look at it.

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VIII. Thanks To

-GameFaqs.com
for hosting this faq, and for the best game site ever.

-Fighters.net
they have tons of combo movies

-Shoryuken.com
This fighting game site has lots of combo movies, and fighting game info.

-Everyone that read this faq







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