Baldur's Gate: Tales Of The Sword Coast Item Description FAQ
By:  "DTJAAAAMJS"
E-Mail:  DTJAAAAMJS@Yahoo.com
Version:  6.0
Last Updated:  06/26/00

This is a listing of the descriptions of all of the items in Baldur's 
Gate: Tales Of The Sword Coast.  This incredible game was made by 
Bioware.  This FAQ will be split into the following sections, with each 
item described in alphabetical order:

-Amulets
-Arrows
-Bastard Swords
-Battle Axes
-Boots
-Bracers
-Bucklers
-Bullets
-Chain Mail
-Cloaks
-Clubs
-Composite Bows
-Daggers
-Darts
-Flails
-Full Plate Armor
-Gauntlets
-Gems
-Girdles
-Halberds
-Heavy Crossbows
-Helmets
-Large Shields
-Light Crossbows
-Long Bows
-Long Swords
-Maces
-Medium Shields
-Miscellaneous
-Morning Stars
-Necklaces
-Plate Mail
-Potions
-Quarrels
-Quarterstaves
-Rings
-Scimitars
-Short Bows
-Short Swords
-Slings
-Small Shields
-Spears
-Splint Mail
-Studded Leather
-Throwing Axes
-Two-Handed Swords
-Wands
-Warhammers

I hope that you enjoy looking at these descriptions! :`>



Amulets
----------
Wolfsbane Charm
A silver amulet containing powdered wolfsbane.
STATISTICS:
THACO:  +2 bonus vs. Lycanthropes
Damage:  +2 bonus vs. Lycanthropes
Weight:  3
Not Usable By:

Greenstone Amulet (from DSimpson)
The deep green stone at the center of the amulet seems to shimmer with 
an iridescent light almost as if it has a life of its own.  Even without 
the powerful magics that are bestowed upon the amulet it would be an 
extremely valuable addition to any collection.
STATISTICS:
This amulet confers the wearer protection against all charm, confusion,
fear, domination, ESP, detect alignment, hold, stun, psionics, sleep 
and feeblemind, much like the 8th level wizard spell Mind Blank.  
However 
the protection effect uses one charge each time it is used and will only 
last for 1 turn.
Weight:  1 pound



Arrows
----------
Arrow of Biting
The arrow of biting was designed as a deadly compliment to the archer.  
With the barbed arrow tip coated in a nasty poison that will infiltrate 
the bloodstream of its victims causing agony and oft-times, death.
STATISTICS:
Damage:  1D6
Damage type:  missle (piercing)
Poison:  30% of total maximum Hit Points within 20 seconds after contact 
unless save vs. death made.
Weight:  0
Launcher:  Bow
Not Usable By:
Cleric
Druid
Mage

Arrow of Fire
The arrow of fire is a magical arrow that will burst into flames as it 
is fired at an enemy.  The effect is similar to an arrow doused in oil 
and set to flame.
STATISTICS:
Damage:  1D6
Damage type:  missle (piercing)
Special:  1D6 fire damage (save vs. spell for none)
Weight:  0
Launcher:  Bow
Not Usable By:
Cleric
Druid
Mage

Arrows
The flight arrow, as its name implies, is built for distance.  These are 
lightweight arrows and are often used for hunting.  Most of these arrows 
are made of ash or birch and are 30 to 40 inches long.
STATISTICS:
Damage:  1D6
Damage type:  missle (piercing)
Weight:  0
Launcher:  Bow
Not Usable By:
Cleric
Druid
Mage



Bastard Swords
----------
Sword of Balduran
This ornate, but poorly balanced, weapon was found within the wreck of 
Balduran's ship.  Gold weapons are not known to be useful in combat, but 
legends say that only weapons forged of gold can harm such dread 
creatures as the Loup Garou.
STATISTICS:
Damage:  2D4 ( +4 vs. Lycanthropes)
THACO:  +4 vs. Lycanthropes
Damage type:  slashing
Weight:  12
Speed Factor:  7
Proficiency type:  Large Sword
Type:  1-handed
Not Usable By:
Druid
Cleric
Mage
Thief



Battle Axes
----------



Boots
----------
Boots of Grounding
Boots of grounding:  'Talos' Gift'
Untold years ago, the Fortress of the Starspire Peninsula was placed 
under the direct torment of Talos when a favored Stormherald was 
murdered there.  Talos promised the destruction of the city by 
earthquakes, its isolation by tidal waves, and the death of its citizens 
by storms.  One pair of these boots was bestowed to ensure that none but 
a single man would survive to tell the story of his wrath.  Later, 
travelers seeking fortune in the ruined city came upon an aged man, 
maddened by the continuous destruction around him; the boots he wore 
would carry to many a distant land the legend of a city consumed by a 
god's rage.
STATISTICS:
Electricity resistance:  +50%
Weight:  4

Boots of Speed
Boots of speed:  'The Paws of the Cheetah'
These enchanted boots were once the property of a deadly assassin fond 
of chasing down his prey.  He moved with such speed that his often 
didn't have the oppurtunity to respond, even on horseback.  Over time, 
the assassin's fame spread, and though his name was never known, all 
knew to fear the words last heard by his victims:  "you can hide, but 
you cannot run!"



Bracers
----------



Bucklers
----------



Bullets
----------


Chain Mail
----------
Chain Mail +3
Chain Mail +3:
This perfectly crafted chain mail is the standard armor of deep dwarf 
elite fighters.  It is comprised of a mithral alloy and offers 
protection from all but the most determined attackers.
STATISTICS:
Armor Class:  2
Weight:  9
Not Usable By:
Druid
Mage
Thief



Cloaks
----------
Cloak of Balduran
Cloak of Balduran:  'Cloak of Balduran'
This cloak was reputedly worn by Balduran, the founder of Baldur's Gate.  
Though it was never used in combat, it provides protection worthy of any 
great leader.
STATISTICS:
Armor Class:  +1 bonus
Saving Throws:  +1 bonus
Magic Resistance:  25%
Weight:  3
Not usable by:

Cloak of Protection +1
This simple cloak has been imbued with some small magical properties to 
help protect its wearer.  It does so by affecting both saving throws and 
armor class.  It is ideal for mages and others who cannot wear bulkier 
or more restrictive types of armor.
STATISTICS:
Armor Class:  +1 bonus
Saving Throw:  +1 bonus
Weight:  3
Not usable by:

Cloak of Protection +2 (from DSimpson)
Cloak of protection +2:  'The Spirit's Shield'
This cloak is said to focus the energies of one's spirit into a force 
that protects him or her.  Rumors of a vampire enslaved in the magical 
item are ever-present, but they are impossible to prove without 
destroying the cloak.
STATISTICS:
Armor Class:  +2 bonus
Saving Throw:  +2 bonus
Weight:  3
Not usable by:



Clubs
----------



Composite Bows
----------



Daggers
----------



Darts
----------



Flails
----------



Full Plate Armor
----------



Gauntlets
----------
Gauntlets of Dexterity
Gauntlets of dexterity:  'The Brawling Hands'
This pair of gauntlets was likely developed in Kara-Tur to aid masters 
of the martial arts.  Legends speak of such masters bringing these items 
with them on their journeys, though details remain sketchy.
STATISTICS:
Dexterity:  set to 18
Weight:  2
Not usable by:



Gems
----------
Bloodstone Gem
Bloodstone is a dark greenish gray variety of quartz flecked with red 
crystal bimpurities.  Ninety percent of the Bloodstones in the Realms 
come from the Galena Mountains in Damara, and most of those froma single 
mine in Bloodstone Pass.  The border pass is heavily fortified and 
guarded as bloodstones are the chief export for this region.

Star Saphire
Star Sapphire is a precious variation of the sapphire, however is more 
translucent, with a white star highlighted in its center.  A star 
sapphire has been known to ornament devices which protect against magic.



Girdles
----------
Girdle of Bluntness
Girdle of bluntness:  'Destroyer of the Hills'
Having lost friends and loved ones in a series of raids by hill giants, 
Garrar The Powerful made it his mission to cleanse his homeland of their 
presence.  It is not known where he acquired this item, but with it he 
single handedly dispatched dozens of the creatures, all the while 
protected from the blows of their clubs.  The remaining giants fled to 
neighboring lands, lands that lacked a similar champion and did not fair 
as well.
STATISTICS:
Armor Class Bonus:  +4 vs. blunt weapons
Weight:  2
Not usable by:

Girdle of Masculinity/Feminity (from DSimpson)
The cursed girlde of femininity and masculinity, a rare yet oft-
discussed magical item, is wrought with a most powerful magic.  Anyone 
unfortunate enough to secure it around their waist instantly finds their 
gender to be transformed.  It is said taht, not fifty years past, a 
nameless court jester was beheaded for presenting the girdle as a gift 
to Duke Lobelahn's lover.

Girdle of Piercing
Girdle of piercing:  'Elves' Bane'
An infamous highwayman in his day, Pandar of Scardale made quite a name 
for himself vexing the elves of Cormanthor forest.  To their annoyance 
he continually used the wood to escape the law; and with the aid of his 
girdle, the elves' arrows as well.  Unfortunately for Pandar, pit-traps 
and starvation proved a slower, but effective, substitution.
STATISTICS:
Armor Class Bonus:  +3 vs. piercing weapons
Weight:  2
Not usable by:



Halberds
----------
Halberd
By far the oldest and most often used pole-arm, the halberd consists of 
a cleaver-like axe blade mounted on a staff averaging six feet in 
length.  The axe blade is balanced at the rear with a fluke, and 
surmounted by a sharp spike, usually of quadrangular design.  The fluke 
is sometimes replaced by a hook used to dismount cavalry.  A halberd can 
be best described as a cross between a spean and an axe.
STATISTICS:
Damage:  1D10
Damage type:  piercing
Weight:  15
Speed Factor:  9
Proficiency Type:  Spear
Type:  2-handed
Not Usable By:
Druid
Cleric
Mage
Thief



Heavy Crossbows
----------
Heavy Crossbow of Accuracy
Heavy crossbow of accuracy:  'The Guide'
A favored siege weapon of King Shastir Longeve, crossbows of this type 
were designed for the systematic removal of defensive forces thought 
safe behind the battlements of castles.  Scant few of these weapons 
survive to this day, mainly due to the eventual annihilation of the 
king's forces by a coalition of subjugated lands.
STATISTICS:
Damage:  +2 (missle)
THACO:  +5 bonus
Weight:  10
Speed Factor:  7
Proficiency type:  Missle Weapon
Type:  2-handed
Not Usable By:
Druid
Cleric
Mage
Thief



Helmets
----------
Helm of Balduran
The fabled helm of Balduran, legendary founder of Baldur's Gate, has 
long been rumored to wield powerful protective magic.  The exact nature 
of this magic, however, has not yet been determined.
STATISTICS:
Armor Class Bonus:  1
Hit Point Max:  +5
Saving Throws:  +1 bonus
THACO:  +1 bonus
Weight:  1
Not Usable By:
Mage
Bard
Thief

Helm of Defense (from DSimpson)
Helm of defense:  'Gift of Peace'
Prized for its noble origin as much as for its benefits to the wearer, 
this helm was originally intended to be a simple gift.  There was no 
great crisis at hand, nor dangerous evil to be overthrown; just a wish 
for friend to give a gift to another.  It could just have easily been a 
good book or bottle of wine, but adventurers are eminently more 
practical in their gift giving.  The helm has seen many great battles 
since its creation, but the simple virtue at its core is what has always 
been remembered.
STATISTICS:
Armor Class Bonus:  none
Saving Throws:  +1 bonus
Electrical resistance:  +20%
Cold resistance:  +20%
Fire resistance:  +20%
Special:  Protects Against Critical Hits
Weight: 3
Not Usable By:
Mage
Bard
Thief

Kiel's Helmet (from DSimpson)
Kiel's Helmet:
This is the helmet worn by Kiel the Legion-Killer, first-born son of 
Durlag Trollkiller and Clan-prince of his father's ill-fated tower.  It 
is said that anyone who wears it is granted immunity to all forms of 
fear and panic, be their origins natural or magical.
STATISTICS:
Armor Class Bonus:  None
Special:  Protects Against Critical Hits
Special:  Protects Against all forms of panic and boosts morale
Weight: 2
Not Usable By:
Mage
Bard
Thief



Large Shields
----------
Large Shield +1, +4 vs. Missiles
Large shield +1, +4 vs. missiles:  'Shield of the Falling Stars'
Ilmater himself enchanted this shield upon seeing a young squire's 
willingness to endure untold agony for the wellbeing of his mount.  
During a fierce battle between a human cavalry division and a hobgoblin 
horde, the young man was sent for reinforcements.  He was beset by a 
cascade of arrows that nearly blocked out the sun, and he knew that even 
if he avoided the arrows himself, should his horse fall he would surely 
be doomed.  With his shield and body he positioned himself to take the 
brunt of the onslaught, and was mortally wounded for it.  His horse 
remained unscathed allowing for their escape, and his body was carried 
back to the nearest town, where he was resurrected from death.
STATISTICS:
Armor Class:  +2 bonus, +5 vs. Missile Weapons
Weight:  12
Not Usable By:
Bard
Druid
Mage
Thief



Light Crossbows
----------



Long Bows
----------



Long Swords
----------
Long Sword +1, Flame Tongue
Flame Tongue Sword:  'The Burning Earth'
There was a time before Neverwinter was warm and before the great 
Aunauroch was dry...or so it is said.  Few relics remain to prove such 
an age existed, and fewer still have an identifiable purpose.  "The 
Burning Earth" seems straightforward enough -it burns a victim with 
magical fire, and a cryptic rune seems to suggest that the power comes 
from the ground itself- but whomever constructed it remains a mystery.  
It looks a perfectly serviceable weapon, but something in the balance or 
the grip is...wrong.  It strains the the forearm a touch, and does not 
fit the hand just right.  It doesn't seem to hurt a warriors 
performance, aside from the nagging doubt that the blade was not made 
for him...or any other humanoid.
STATISTICS:
Damage:  1D8 +1
THACO:  +1 bonus
Special:
+2 vs. Regenerating Creatures
+3 vs. Cold-Using Creatures
+4 vs. Undead
Damage type:  slashing
Weight:  4
Speed Factor:  3
Proficiency Type:  Large Sword
Type:  1-handed
Not Usable By:
Druid
Cleric
Mage



Maces
----------



Medium Shields
----------



Miscellaneous Items
----------
*Note: ????? stands for the Main Character's name.*

Autograph
To ????? and friends, with love.
Larry, Darryl, and Darryl.

Key to River Plug
This key is a magical instrument used to bypass he arcane glyphs that 
seal the river plug on the first level of the mines.

Lock of hair from Kirinhale
This lock of hair comes from the head of a succubus, a demonic creature 
that seduces men into accompanying her to the hells.

Mallet Handle
Mallet Handle:
This gilded rod was once a handle.



Morning Stars
----------



Necklaces
----------
Necklace of Missiles (from DSimpson)
Necklace of missiles:  'The One Gift Lost '
The naming of this necklace originates from its only owner, Ikaida 
Morneve who quested to regain his kidnapped daughter.  Not many would 
help the determined father, but a kind and generous mage bestowed this 
item on him to aid his cause.  Alas, the necklace was lost when Ikaida 
dropped it into the Immerflow River while fending off bandits upon a 
suspension bridge.  Fortunately, it is rumored that the item was not 
needed to reunite the family once again.
STATISTICS:
Range:  50 ft
Area of effect:  30 ft radius
Damage:  6D6 (save vs. spell for half)



Plate Mail
----------
Plate Mail Armor
Plate mail is a combination of chain armor with metal plates covering 
the vital areas such as the chest, abdomen and groin.  Similar in 
construction to bronze plate mail, true plate mail comprises of chain 
and leather.
STATISTICS:
Armor Class:  3
Weight:  50
Not Usable By:
Bard
Druid
Mage
Thief



Potions
----------
Potion of Cold Resistance
This potion will confer to the imbiber a 50% resistance to all cold 
based attacks for the duration of the enchantment, in this case 10 
turns.

Potion of Cloud Giant Strength
This potion can be used only by warriors.  When a giant strength potion 
is consumed, the individual gains great strength and bonuses to hit and 
damage while using any hand-held or thrown weapon.  This effect lasts 
for 10 turns.
STATISTICS:
Strength:  23 (Cloud Giant Strength)

Potion of Magic Protection
This potion will leave the drinker with 50% resistance to all magic, 
which can be a blessing or a curse.  The effect will last for 10 turns 
or until dispelled.



Quarrels
----------



Quarterstaves
----------
Quarterstaff
The simplest and humblest of staff weapons, the quarterstaff is a length 
of wood ranging six to nine feet in length.  High quality quarterstaves 
are made of stout oak and are shod with metal at both ends.  The 
quarterstaff must be wielded with both hands.
STATISTICS:
Damage:  1D6
Damage type:  crushing
Weight:  4
Speed Factor:  4
Proficiency Type:  Blunt Weapons
Type:  2-handed
Not Usable By:

Staff of Striking
Staffs of Striking are made by the Gold Elves of Drelagara on Evermeet.  
The staffs have a life of their own and jump to attack in their bearer's 
hands.  The elven craftsmen rarely sell them to other races but these 
powerful melee weapons do surface occasionally in Faerun.  However, each 
attack made with the staff uses a charge, hence causing it to consume 
itself when no charges remain.
STATISTICS:
Damage:  1D6 + 9
THACO:  +3 bonus
Damage type:  crushing
Weight:  4
Speed Factor:  1
Proficiency Type:  Blunt Weapons
Not Usable By:

Staff Spear +2
When this seemingly ordinary quarterstaff is examined magically, it has 
an aura of alteration.  Upon command, a long sharp spear-like blade will 
shoot forth from its upper end, making the staff into a spear.  This 
weapon was designed mainly for priests and wizards although it is usable 
by anybody.
STATISTICS:
THACO:  +2 bonus
Damage:  1D8 + 3
Weight:  4
Speed Factor:  4
Type:  two handed
Proficiency Type:  Staff
Damage type:  piercing
Not Usable By:



Rings
----------
Gold Ring
A ring is small band of precious metal that is used as jewelry.  Some 
rare rings have had enchantments upon them that confer various magical 
abilities.  These rings are highly sought after, especially by those of 
the adventuring profession.

Ring of Fire Resistance
Ring of fire resistance: 'Batalista's Passport'
The grand mage Batalista intended this item to aid in his travels in the 
plane of fire, and it is said he repeatedly summoned a Salamander from 
that realm to aid in the construction.  Not being known for their 
patience, it is likely he should not have pestered his "instructor" 
quite so much.  The finger bearing the finished ring was indeed 
untouched by the inferno that claimed his tower.  Had that finger still 
been attached, Batalista himself might have fared better.
STATISTICS:
Fire Resistance:  +40%
Not usable by:

Ring of Folly
Ring of folly:  'Discipliner'
Oft the bane of the careless mage, this ring was actually used to 
promote humility.  Hergat Norin, a grand wizard of Narfell, would give 
the Discipliner to his most skilled, and most egotistical, students.  
Through their blind arrogance they would mistake the ring as a reward 
for their "obvious brilliance," and not the punishment of a disapproving 
teacher. 
STATISTICS:
Intelligence:  set to 3
Wisdom:  set to 3
Special:  infects the wearer with feeblemind
can only be removed with a 'remove curse' spell

Ring of Free Action
Ring of free action:  'Edventar's Gift'
This ring was given to the reef scavenger and hunter known only as 
Edventar, by a group of aquatic elves long his friends.  His help in 
routing the "Pirate Queen" of Dambrath was instrumental in their 
survival, though Yenandra continues to be feared anywhere the water 
meets land.
STATISTICS:
Special:  The wearer is immune to everything, magical and otherwise, 
that effects mobility in any way, although can still be hasted.  Be 
aware, however, this will also protect the wearer from beneficial 
effects such as those received from the boots of speed.

Ring of Infravision
Ring of infravision:  'Topsider's Crutch'
Merchants that dare the risk of trading with the Drow of the Great Rift 
are often given these items to aid in their movements underground.
STATISTICS:
Special:  The wearer gains the ability of infravision up to 120 ft



Scimitars
----------
Scimitar +2
Scimitar +2:  'Rashad's Talon'
This blade has travelled far since its forging on the shores of the 
Shining Sea, though documentation of its passage is sketchy because of 
the mundane nature of the item.  Such weapons are considered commonplace 
among the rich elite of the far south, and are of little consequence to 
historians of the area.  This attitude is not incomprehensible,  to a 
citizen of the Sword Coast, where routinely die for items of equal or 
lesser enchantment.  This particual blade may have belonged to a wealthy 
Vizar, or perhaps his attendant.
STATISTICS:
Damage:  1D8+2
THACO:  +2 bonus
Damage type:  slashing
Weight:  3
Speed Factor:  3
Proficiency type:  Large Sword
Type:  1-handed
Not Usable By:
Cleric
Mage
Thief

Scimitar +3, Frostbrand
This is the magical scimitar +3, Frostbrand.  It is one of the Drizzt's 
personal weapons.
STATISTICS:
Damage:  1D8+3
THACO:  +3 bonus
Damage type:  Slashing
Weight:  4
Proficiency type:  Large Swords
Speed Factor:  2
Type:  1-handed
Not usable by:
Mage
Cleric



Short Bows
----------



Short Swords
----------



Slings
----------



Small Shields
----------
Small Shield (from DSimpson)
A small shield is usually round and is carried on the forearm, gripped 
with the shield hand.  Its light weight as compared to a medium shield 
permits the user to carry other items in that hand, although he cannot 
wield or carry another weapon.
STATISTICS:
Armor Class Bonus: 1
Special:  No Missile Weapon Protection
Weight: 3
Not Usable By:
Bard
Druid
Mage
Thief


Spears
----------



Splint Mail
----------



Studded Leather
----------
Studded Leather Armor
Studded leather armor has little in common with normal leather armor.  
While leather armor is a hardened shell, studded leather armor is soft 
and supple with hundreds of metal rivets affixed.  The rivets are so 
close together that they form a flexible coating of hard metal that 
turns aside slashing and cutting attacks.  The soft leather backing is 
little more than a means of securing he rivets in place.
STATISTICS:
Armor Class:  7
Weight:  25
Not Usable By:
Mage



Throwing Axes
----------



Two-Handed Swords
----------
Spider's Bane
Spider's Bane was originally forged by the dwarves of the Orothiar tribe 
in Cloakwood.  They created the blade to help foster good will between 
them and the Grand Dukes of Baldur's Gate.  Wielded by the Grand Dukes 
for about a century, the sword was eventually lost, ironically in a 
fight against ettercaps and spiders.  Who wields the blade is now 
unknown, but its recovery would aid greatly in fighting the current 
spider infestation that plagues the Cloakwood.
STATISTICS:
Damage:  1D10+2
THACO:  +2 bonus
Special:  Free Action (while equipped) -protects the wielder from any 
magics that effect movement such as hold and web.
Damage Type:  slashing
Weight:  10
Speed Factor:  8
Proficiency Type:  Large Sword
Type:  2-handed
Not usable by:
Druid
Cleric
Mage
Thief



Wands
----------
Wand of Magic Missiles
When activated, the wand will eject a missile of magical energy that 
darts forth and unerringly strike its target.  This includes enemy 
creatures in a melee.  The target creature must be seen or otherwise 
detected to be hit, however, so-near total concealment, such as that 
offered by arrow slits, can render the spell ineffective.  Against a 
creature, the missile will inflict 1d4+1 points of damage.
STATISTICS:
Special:  1 magic missile will strike target
Damage:  1D4+1
Range:  100 ft
Area:  1 creature
Not usable by:



Warhammers
----------



Thanks
----------
Shout outs to the following people:
Tiffany a/k/a J.C. Chasez (Shuh-zay NOT Cha-zez!), Julia a/k/a The 
Biggest Eskimo In Town, Andrew a/k/a Moo, Anthony a/k/a Ony, Alisha 
a/k/a Ali, Austin a/k/a The Baby Austin, Meghan a/k/a Basil, Jessica, 
Sonja (I love both of you), Ma, Da, Grandma, Grandpa, Oreo, Ong Noi, Ba 
Noi, Uncle Tam, Uncle Bao, Auntie Bay, Auntie Diu, Uncle Tony, Auntie 
Sau, Auntie Nam, Uncle Tri, Pico, Justin Randall, "Loud" Lou, Fred, 
Henry-D, Denniz, DSimpson, and last but certainly not least...I'd like 
to thank GameFAQs for posting this guide. If I forgot you...just because 
you're 
not on this doesn't mean you're not in my heart! 



Version History
----------
1.0- 05/29/00 I started this FAQ on Memorial Day
2.0- 05/30/00 I put in more information and split up the Crossbows 
section into Heavy Crossbows and Light Crossbows
3.0- 06/04/00 A few more items were added
4.0- 06/05/00 I put in more items, added the Gems section, and corrected 
some errors
5.0- 06/16/00 Good luck, Sonja
6.0- 06/26/00 An update before I go on my vacation

Feel free to contact me if there are any mistakes or questions.

This document Copyright 2000 "DTJAAAAMJS"
I do not give my permission for this guide to be used for anything 
unless you have asked me. If you would like to use it, please contact me 
at DTJAAAAMJS@Yahoo.com. Thank you.
