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 ~ version 3.5 ~ ///    FINAL FANTASY TACTICS GAMESHARK HANDBOOK  
                  v     by Sam Volo <fallen_one@iname.com>



For best viewing of the charts in this document, use a monospaced font 
(like Courier), a maximized viewing space, and the following font sizes, 
depending on your screen resolution:
 640 x 480 ... 8 point or less
 800 x 600 ... 10 point or less
1024 x 768 ... 12 point or less


 ----------
| CONTENTS |
 ----------

PREFACE
0.  New in this version....
1.  Introduction, Credits & Disclaimer
2.  Debug codes

PART ONE: MENU SCREEN CODES
3.  Class Modifiers
    3.1  Explanation
    3.2  Job & Sprite Modifiers: SPECIAL HUMANS
    3.3  Job & Sprite Modifiers: NORMAL JOBS
    3.4  Job & Sprite Modifiers: NORMAL SPRITES
    3.5  Job & Sprite Modifiers: MONSTERS
    3.6  Job & Sprite Modifiers: INTELLIGENT MONSTERS
    3.7  Examples
4.  Ability Modifiers
    4.1  Second command and Zodiac sign
    4.2  Table of battle commands
    4.3  Reaction, support, and move abilities
5.  Statistic & Equipment Modifiers
    5.1  Stat modifiers
    5.2  Equipment modifiers
    5.3  List of weapon, armor, and accessory digits
6.  Name Modification
7.  JP & Job Level Modifiers
8.  Additional Non-Battle Codes

PART TWO: IN-BATTLE CODES
9.  Color palette modifiers
10. Everything else modifiers
11. Job name modifiers
12. First command name modifiers
13. Control everyone!
14. Individual command modifiers
    14.1  Explanation
    14.2  The codes
          14.2.1  Standard command sets
          14.2.2  Special characters' command sets
          14.2.3  Enemy command sets
          14.2.4  Monster command sets
          14.2.5  Any command set
    14.3  List of digits for command modifier codes


~~~~~~~~~~~~~
p r e f a c e
~~~~~~~~~~~~~

 ----------------------------
| 0.  NEW IN THIS VERSION... |
 ----------------------------

3.5
- Totally revised lists of job & sprite modifiers (part 3)
- Added several command sets in part 14
- Added sub-sections in parts 3, 4, 5, and 14 for clarity

3.2
- Added part 2
- Added part 14
- Renumbered parts
- Removed appendix and replaced it with a reference to the mechanics FAQ
- Made ASCII art for the heading (woohoo! big deal!)
- Made sundry revisions throughout the handbook

3.0
- Added parts 7, 11, 12, and 13
- Added appendix
- Revised charts again


 ----------------------------------------
| 1.  INTRODUCTION, CREDITS & DISCLAIMER |
 ----------------------------------------

Though nearly all of these codes can be found scattered around the Internet, 
never have they all been compiled in one source with such thorough explanation.  
The codes contained within will allow you to do anything you want with the FFT
characters ... turn them into monsters, make their stats anything you please, 
change their names, etc.  It helps if you know a little basic algebra, but 
anyone can do it!  I'd like to thank the Game Shark Code Creators' Club 
(http://www.cmgsccc.com/) for creating many of these codes and putting them on 
their site (particularly to thunder@bellsouth.net, who found most of them).  
Also, credit goes to Ignacio de Lucas (de_lucas@yahoo.com) who wrote a file 
containing most of the base codes which he created for the Japanese version.  
Neither I nor the creators of the codes assume any liability for malignant
effects which occur as a result of usage or misusage of the codes, including 
but not limited to loss of data, incapacitation of the Game Shark, and 
breakage of the game.  Use the codes at your own risk (which should be very low 
if you use the codes right and have a Game Shark version 1.99 or above).

I, Sam Volo, DID NOT CREATE ALL OF THESE CODES; what I did do is
create some of them, and compile them into this file.  Other creators include
the aforementioned GSCCC, Jay McGavren <thespook@novia.net>, and the 
Dark Forsaken <darkforsaken@iname.com>.

Also, for more great Game Shark and Game Genie codes, be sure to visit the
Game Genie Code Creators' Club on the Web (the URL is 
http://www.videogamesource.com/genie).  GGCCC has been your source for game
enhancement codes for nearly four years!

If you enjoyed this handbook and are interested in the in-depth workings
of FFT (how DO they decide on those weird percentages and amounts of damage
anyway?), read my FFT BATTLE MECHANICS HANDBOOK, which explains all the
game's formulae for calculating damage, success rates of attacks, and
many other things.  The handbook is downloadable at
http://members.xoom.com/FallenOne256/fftmech.txt

If you read the previous version of the FAQ, you may notice that I've changed
my e-mail address.  I'm now using <fallen_one@iname.com> as my e-mail, because
in a couple months, when I leave for college, <aerostar13@aol.com> will be
no more.  Please address all comments to <fallen_one@iname.com>.

Where to find this FAQ:
~~~~~~~~~~~~~~~~~~~~~~~
> My personal web space -- http://members.xoom.com/FallenOne256/fftgs35.txt
> GameFAQs FFT page -- http://www.gamefaqs.com/console/psx/game/20051.html
> If you wish to post this FAQ to your web site, feel free to do so; just
  do not alter it in any way, and drop me an e-mail at <fallen_one@iname.com>
  to tell me you're using my FAQ.  I love hearing that people actually _use_
  this information! <grin>


 -----------------
| 2.  DEBUG CODES |
 -----------------

Created by CzarDragon

I will only briefly mention these codes -- they are too useful for me to
ignore them completely in my FAQ, but Fred Oliver has already written an 
excellent FAQ on them, and therefore it would be redundant to explain them 
here.  You can retrieve Fred Oliver's FAQ from the GameFAQs FFT FAQ database, 
which can be found at

http://www.gamefaqs.com/console/psx/game/20051.html


World debug menu code: D0198090 0000
                       80198090 0006

On the main menu on the world map screen, when you put your cursor on the
first option, it will move automatically to a secret option that looks like
it's below the menu.  This is a 'battle tester' which will allow you to have
a four-on-four combat using members of your party on a battleground of your
choosing.  See Fred Oliver's FAQ for more information, including a near
complete list of the battlegrounds.

Bring the cursor two more options down from the battle tester, and you will
will be at the 'party selector', which will allow you to pick any one of 511
different parties -- allies, enemies, monsters, you name it!  Again, take a
look at Fred Oliver's file for more detailed information.


Battle debug menu code: D016BC1C 0000
                        8016BC1C 0003

These debug options are found on the menu that appears when you press 
'triangle' on an unoccupied square.  The only useful thing here is the option
just below the end of the normal menu, which will enable to you to change
various statistics of all the characters in battle.  Once again, see Fred's
FAQ.

Now, for the detailed section of my own FAQ....


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
p a r t   o n e  .  m e n u   s c r e e n   c o d e s
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

These codes should be activated outside of battle.  Their effects will
carry over into battles, however.  For the most part, you will only have
to enter these codes once; their effects will be saved when you save
the game.

 ---------------------
| 3.  CLASS MODIFIERS |
 ---------------------

(3.1) Explanation
      ===========

Wherever you see "XX" in a code, it represents the value for the character you 
want to affect.  

Simply replace "XX" with the appropriate number from the list below. 
XX =    7F for Ramza (1)  80 for the character with index number of 2
        81 for char. 3    82 for char. 4    83 for char. 5    84 for char. 6
        85 for char. 7    86 for char. 8    87 for char. 9    88 for char. 10
        89 for char. 11   8A for char. 12   8B for char. 13   8C for char. 14
        8D for char. 15   8E for char. 16.

Here are the codes:

3005XX74 00##    Sprite (note that the first digit is 3; it will glitch if 
                              you use an 8) 
                - For normal humans, defines gender.
                - For "special humans", defines base class and sprite (picture).
                - For special humans that _look_ like normal characters, this
                  can define the type & gender of "generic" sprite used.
                - For monsters, defines that the character is, indeed, a monster.

8005XX76 00??    Current job & first ability
                - For humans, determines the current job and first ability.  
                  If the human is a "normal" human, (s)he will adapt the sprite 
                  of this job. If it is a "special" human, (s)he will keep 
                  his/her sprite set by the above code.
                - For monsters, determines the race of monster.

The first code (3005XX74 00##) defines "who the character is", 
including the graphic.

    - For a normal human (male), replace ## with 80. \ 
                                                      > Base job is "Squire"
    - For a normal female, replace ## with 81.       / 
                                                     
    - For a special human (e.g., Agrias, Gafgarion, Delita, Zalbag, Elmdor), 
      replace ## with the appropriate two-digit combination from the list for 
      the next code.

    - If ?? > 82 (most monsters), then ## = 82.  That is, if the number on
      the left hand side of the chart below is greater than 82 for the
      sprite & base class that you desire, you will input "82" rather
      than the number on the chart in this code.

The second code (8005XX76 00??) defines which job the character is currently, 
and with it, their primary battle command, equippable items, base stats, 
and inherent abilities/limitations.  For a special human, the value for 
this code and for the code above should be the same.  For a monster, the value 
for the first code (3005XX74 00##) should be 82 and the value of the second code 
(8005XX76 00??) should correspond to the monster you want. 

Some notes (read before e-mailing me):
* MAKE SURE you begin the sprite code with a _3_, not an 8!
* If you change Ramza's sprite, you will not be able to pass the following
  battles:
    - vs. Wiegraf in Riovanes Castle
    - opening the floodgate at Bethla Garrison
  So, if you're going to change Ramza's sprite, make sure you've either
  already finished these battles or you know how to change it back to
  the original.
* Make sure you _have_ a character to modify in the slot you're trying to
  modify.
* It's best if the character you're trying to create is the same sex as
  the one you're creating it from:  i.e., change females to females, males
  to males, and monsters to monsters.
* If you input more than 16 codes at once, the game may appear to hang at the
  "Checking memory card..." screen.  If this happens, just turn the GS off
  and turn it back on once your game is loaded.
* If you use a combination for the sprite code (3005XX74 00##) that is 
  different from the one you use for the current job code (8005XX76 00??),
  you may find that you don't know any abilities for your current job and
  can't learn any.  To fix this, make both the sprite and current job codes
  equal to the current job you want.  You should now be able to learn all
  the abilities of that job.  When you have learned them all, simply switch
  back to the original sprite, and you will now be able to use all the
  abilities of the job!

      
REMEMBER:
## is the substitution in the code 3005XX74 00##
?? is the substitution in the code 8005XX76 00??
----------------------------------------------------------------------


(3.2) Sprite & Job Modifiers: SPECIAL HUMANS 
      ======================================

Instructions for combinations 00 - 3B:
> These are all 'special humans', so ## is the same as ?? -- that is,
  you can use these combinations both for sprites and current jobs.

Key for human classes:
                                           {3}                      {4}
05  | Holy Knight{2}             SPRITE: Delita, second incarnation  M
{1} |-----------------------------------------------------------------
    | COMMAND: Holy Sword, 1D{5} FORMATION SCREEN: Ramza{6}
    | EQUIP: Swd, Shl, Hlm, Arm, Rbe{7}
    | NOTES: Looks screwy on the party placement screen before battle{8}
    | Delita as a Holy Black Sheep Knight.{9}

{1} Combination in question.  Enter as ## in [3005xx74 00##] to change 
    sprite and base class. Enter as ?? in [8005xx76 00??] to change 
    current job.
{2} Name of job the combination will yield
{3} Sprite that the combination will yield
{4} Whether a male (M) or female (F) should be transformed into this
{5} Primary command that this job will yield; GS digit for that command
    in the code 3005xx7B 00?? (see part 4).
{6} Sprite that will appear on the formation screen if you use this
    combination in the 'sprite' code.  'same' indicates that the sprite
    used on the formation screen will be the same as that used in battle;
    'Ramza' indicates that the formation screen sprite will appear as a
    Chapter 1 Ramza (though the battle sprite will look normal).  There
    is NO WAY TO FIX THIS; characters that appear as Ramza on the 
    formation screen were not intended to be playable, and thus their
    formation screen sprites are understandably glitched.  It's not
    that big of a deal, as most of the game is battle anyway. :)
(7} Equippable items if you use this combination in the 'current job'
    code:
    Knf - Knife           Nja - Ninja Sword      Swd - Sword
    KnS - Knight Sword    Lan - Lance            Fla - Flail
    Axe - Axe             Bow - Bow              XBw - Crossbow
    Sta - Staff           Rod - Rod              Stk - Stick
    Dic - Dictionary      Kta - Katana           Cth - Cloth
    Hrp - Harp            Shl - Shield           Hat - Hat
    Hlm - Helmet          Clt - Clothes          Rbe - Robe
    Arm - Armor
(8) Inherent abilities of the job or other important comments regarding 
    this combination
(9} Less important comments; a description of the job or of the person
    from whom the job originates

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Combinations are for either 3005xx74 00## or 3005xx76 00?? (or both).

00  | [none]                     SPRITE: [none]
    |-----------------------------------------------------------------
    | COMMAND: [none]            FORMATION SCREEN: [none]
    | EQUIP: [none]
    | PROPERTIES: [none]
    | Null.

01  | Squire                     SPRITE: Ramza, chapter 1            M
    |-----------------------------------------------------------------
    | COMMAND: Guts, 19          FORMATION SCREEN: same  
    | EQUIP: Swd, Knf, Fla, Shl, Hlm, Hat, Arm, Clt, Rbe
    | NOTES:  
    | If you accidentally change Ramza's sprite in chapter 1,
    | use this combination [30057F74 0001] to change it back.

02  | Squire                     SPRITE: Ramza, chapter 2/3          M
    |-----------------------------------------------------------------
    | COMMAND: Guts, 1A          FORMATION SCREEN: same  
    | EQUIP: Swd, Knf, Fla, Shl, Hlm, Hat, Arm, Clt, Rbe
    | NOTES: 
    | If you accidentally change Ramza's sprite in chapter 2 or 3,
    | use this combination [30057F74 0002] to change it back.

03  | Squire                     SPRITE: Ramza, chapter 4            M
    |-----------------------------------------------------------------
    | COMMAND: Guts, 1B          FORMATION SCREEN: same  
    | EQUIP: Swd, Knf, Fla, Shl, Hlm, Hat, Arm, Clt, Rbe
    | NOTES:        
    | If you accidentally change Ramza's sprite in chapter 4,
    | use this combination [30057F74 0003] to change it back.

04  | Squire                     SPRITE: Delita, chapter 1           M
    |-----------------------------------------------------------------
    | COMMAND: Guts, 1C          FORMATION SCREEN: same  
    | EQUIP: Swd, Knf, Fla, Shl, Hat, Clt, Rbe
    | NOTES:
    | Delita as a squire in chapter 1.

05  | Holy Knight                SPRITE: Delita, second incarnation  M
    |-----------------------------------------------------------------
    | COMMAND: Holy Sword, 1D    FORMATION SCREEN: Ramza 
    | EQUIP: Swd, Shl, Hlm, Arm, Rbe
    | NOTES: Looks screwy on the party placement screen before battle
    | Delita as a Holy Black Sheep Knight.

06  | Arc Knight                 SPRITE: Delita, final incarnation   M
    |-----------------------------------------------------------------
    | COMMAND: Mighty Sword, 1E  FORMATION SCREEN: Ramza 
    | EQUIP: Swd, KSw, Shl, Hlm, Arm, Rbe
    | NOTES:
    | Delita in his kingly garb.

07  | Squire                     SPRITE: Algus                       M
    |-----------------------------------------------------------------
    | COMMAND: Basic Skill, 1F   FORMATION SCREEN: same  
    | EQUIP: Swd, Knf, Fla, Shl, Hat, Clt, Rbe
    | NOTES:
    | Algus Sadolfas, the treacherous cadet.

08  | Arc Knight                 SPRITE: Zalbag                      M
    |-----------------------------------------------------------------
    | COMMAND: Destroy Sword, 4B FORMATION SCREEN: Ramza  
    | EQUIP: Swd, KnS, Shl, Hlm, Arm, Rbe
    | NOTES:
    | Zalbag Beoulve, general of the Hokuten.

09  | Lune Knight                SPRITE: Dycedarg                    M
    |-----------------------------------------------------------------
    | COMMAND: Sword Skill, 46   FORMATION SCREEN: Ramza
    | EQUIP: Swd, KnS, Shl, Hlm, Arm, Rbe
    | NOTES: Inherent Defense Up, Magic Def UP
    | Dycedarg Beoulve.  Should be 'Rune Knight'.

0A  | Duke                       SPRITE: Larg                        M
    |-----------------------------------------------------------------
    | COMMAND: [none]            FORMATION SCREEN: Ramza 
    | EQUIP: [none]
    | NOTES:
    | You probably only want to use this for the sprite.

0B  | Duke                       SPRITE: Goltana                     M
    |-----------------------------------------------------------------
    | COMMAND: [none]            FORMATION SCREEN: Ramza 
    | EQUIP: [none]
    | NOTES:
    | You probably only want to use this for the sprite.

0C  | Princess                   SPRITE: Ovelia                      F
    |-----------------------------------------------------------------
    | COMMAND: Holy Magic, 24    FORMATION SCREEN: same  
    | EQUIP: Stf, Hat, Rbe
    | NOTES: Inherent Defense UP, Mag Def UP
    | Delita as a squire in chapter 1.

0D  | Holy Swordsman             SPRITE: Orlandu                     M
    |-----------------------------------------------------------------
    | COMMAND: All Swordskill,4A FORMATION SCREEN: same  
    | EQUIP: Swd, KnS, Nja, Kta, Shl, Hlm, Hat, Arm, Clt, Rbe
    | NOTES: 
    | The all-powerful 'Thunder God Cid'.

0E  | High Priest                SPRITE: Funeral                     M
    |-----------------------------------------------------------------
    | COMMAND: [none]            FORMATION SCREEN: Ramza 
    | EQUIP: Rbe
    | NOTES:
    | Marge Funeral, High Priest of the Glabados Church.  Again, good
    | only for its sprite.

0F  | Dragoner                   SPRITE: Reis (human)                F
    |-----------------------------------------------------------------
    | COMMAND: Dragon,           FORMATION SCREEN: same  
    | EQUIP: [none]
    | NOTES: Inherent Martial Arts, Monster Talk, Train, Two Swords
    | Reis' human form.

10  | Holy Priest                SPRITE: Zalmo                       M
    |-----------------------------------------------------------------
    | COMMAND: White-aid, 2A     FORMATION SCREEN: Ramza 
    | EQUIP: Rod, Stf, Stk, Dic, Hat, Clt, Rbe
    | NOTES:
    | Heresy Examiner Zalmo.  Try Equip Sword for some new abilities
    | in 'White-aid'.

11  | Dark Knight                SPRITE: Gafgarion                   M
    |-----------------------------------------------------------------
    | COMMAND: Dark Sword, 20    FORMATION SCREEN: same
    | EQUIP: Swd, Shl, Hlm, Arm, Rbe 
    | NOTES:
    | Job of Gaff Gafgarion, the mercenary.

12  | Hell Knight                SPRITE: Malak                       M
    |-----------------------------------------------------------------
    | COMMAND: Un-truth, 2E      FORMATION SCREEN: weird bald dude
    | EQUIP: [none]
    | NOTES:
    | This imitation Hell Knight can't equip anything.

13  | Bishop                     SPRITE: Simon                       M
    |-----------------------------------------------------------------
    | COMMAND: [none]            FORMATION SCREEN: same  
    | EQUIP: [none]
    | NOTES:
    | The caretaker of Orbonne Monastery.  Most useful as a sprite.

14  | Cleric                     SPRITE: Alma                        F
    |-----------------------------------------------------------------
    | COMMAND: Holy Magic, 31    FORMATION SCREEN: Male Cleric
    | EQUIP: [none]
    | NOTES: This isn't the real Alma -- probably used only internally
    | by the game.

15  | Astrologist                SPRITE: Olan                        M
    |-----------------------------------------------------------------
    | COMMAND: Starry Heaven, 2F FORMATION SCREEN: same  
    | EQUIP: Dic, Hat, Clt, Rbe
    | NOTES:
    | Olan Durai, author of the 'Durai Papers'.

16  | Engineer                   SPRITE: Mustadio                    M
    |-----------------------------------------------------------------
    | COMMAND: Snipe, 25         FORMATION SCREEN: same   
    | EQUIP: Gun, Hat, Clt, Rbe
    | NOTES:
    | The job of Ramza's friend, Mustadio.

17  | Dark Knight                SPRITE: Gafgarion                   M
    |-----------------------------------------------------------------
    | COMMAND: Dark Sword, 20    FORMATION SCREEN: same  
    | EQUIP: Swd, Shl, Hlm, Arm, Rbe
    | NOTES:
    | As far as I can tell, the same as 11.

18  | Cardinal                   SPRITE: Draclau                     M
    |-----------------------------------------------------------------
    | COMMAND: [none]            FORMATION SCREEN: Ramza 
    | EQUIP: Knf, Rbe
    | NOTES:
    | Suprisingly, this cardinal does not wear red. <grin>

19  | Heaven Knight              SPRITE: Rafa                        F
    |-----------------------------------------------------------------
    | COMMAND: Truth, 2D         FORMATION SCREEN: same  
    | EQUIP: Stf, Stk, Hat, Rbe
    | NOTES:
    | Rafa, the Heaven Knight.

1A  | Hell Knight                SPRITE: Malak                       M
    |-----------------------------------------------------------------
    | COMMAND: Un-truth, 2E      FORMATION SCREEN: same  
    | EQUIP: Stf, Stk, Hat, Rbe
    | NOTES:
    | Rafa's brother, the Hell Knight, Malak.

1B  | Arc Knight                 SPRITE: Elmdor                      M
    |-----------------------------------------------------------------
    | COMMAND: Sword Spirit, 3B  FORMATION SCREEN: Ramza 
    | EQUIP: Kta, Shl, Hat, Hlm, Clt, Arm, Rbe
    | NOTES: Unfortunately, Elmdor's Sword Spirit command will never
    | work.  Best to use the sprite and make him a different job, like
    | Samurai.  It's a pity too, because the Arc Knight job has great
    | stats.

1C  | Delita's Sis               SPRITE: Teta                        F
    |-----------------------------------------------------------------
    | COMMAND: Magic, 23         FORMATION SCREEN: same
    | EQUIP: [none]
    | NOTES: If you use the 'Delita's Sis' job, she'll always be dead
    | on the battlefield.

1D  | Arc Duke                   SPRITE: Barinten                    M
    |-----------------------------------------------------------------
    | COMMAND: [none]            FORMATION SCREEN: Ramza 
    | EQUIP: Rbe
    | NOTES: Another useless class; just for sprite use.
    
1E  | Holy Knight                SPRITE: Agrias                      F
    |-----------------------------------------------------------------
    | COMMAND: Holy Sword, 21    FORMATION SCREEN: same  
    | EQUIP: Swd, KnS, Shl, Hlm, Arm, Rbe
    | NOTES:
    | Agrias Oaks, faithful protector of Princess Ovelia.

1F  | Temple Knight              SPRITE: Beowulf                     M
    |-----------------------------------------------------------------
    | COMMAND: Magic Sword, 45   FORMATION SCREEN: same  
    | EQUIP: Knf, Swd, KnS, Shl, Hlm, Arm, Rbe
    | NOTES:
    | Only slightly less powerful than the Anglo-Saxon legend....

20  | White Knight               SPRITE: Wiegraf, first incarnation  M
    |-----------------------------------------------------------------
    | COMMAND: Holy Sword, 22    FORMATION SCREEN: Balmafula (!!)
    | EQUIP: Swd, KnS, Shl, Hlm, Arm, Rbe
    | NOTES:
    | Wiegraf Folles of the Death Corps, before possession by Lucavi.
    | Ever noticed that he looks like a palette-switched Beowulf? <g>

21  | Arc Witch                  SPRITE: Balmafula                   F
    |-----------------------------------------------------------------
    | COMMAND: [none]            FORMATION SCREEN: same  
    | EQUIP: Knf, Rbe
    | NOTES: 
    | Another class that doesn't have any abilities, but does have a
    | nice sprite.
    
22  | Engineer                   SPRITE: Mustadio                    M
    |-----------------------------------------------------------------
    | COMMAND: Snipe, 25         FORMATION SCREEN: same 
    | EQUIP: Gun, Hat, Clt, Rbe
    | NOTES:
    | The job of Ramza's friend, Mustadio.
    
23  | Bi-Count                   SPRITE: Rudvich                     M
    |-----------------------------------------------------------------
    | COMMAND: [none]            FORMATION SCREEN: Ramza 
    | EQUIP: Rbe
    | NOTES: Bart Rudvich, notorious black market trader.  He's got no
    | abilities, and his class should have been translated 'Viscount'.

24  | Divine Knight              SPRITE: Vormav                      M
    |-----------------------------------------------------------------
    | COMMAND: Mighty Sword, 40  FORMATION SCREEN: Ramza 
    | EQUIP: Swd, KnS, Shl, Hlm, Arm, Clt, Rbe
    | NOTES: Vormav Tingel, leader of the new Zodiac Braves.  
    | Immune to several status ailments.

25  | Divine Knight              SPRITE: Rofel                       M
    |-----------------------------------------------------------------
    | COMMAND: Mighty Sword, 40  FORMATION SCREEN: Ramza 
    | EQUIP: Swd, KnS, Shl, Hlm, Arm, Clt, Rbe
    | NOTES: Vormav's henchman.  This job is also immune to several
    | status ailments.

26  | Knight Blade               SPRITE: Izlude                      M
    |-----------------------------------------------------------------
    | COMMAND: Battle Skill, 33  FORMATION SCREEN: Ramza 
    | EQUIP: Swd, KnS, Lan, Nja, Shl, Hlm, Arm, Rbe
    | NOTES: The son of Vormav, he, too, is endowed with the Zodiac
    | Braves' status immunities.

27  | Sorceror                   SPRITE: Kletian                     M
    |-----------------------------------------------------------------
    | COMMAND: All Magic, 48     FORMATION SCREEN: Ramza 
    | EQUIP: Rod, Stf, Stk, Hat, Clt, Rbe
    | NOTES: Another of the Zodiac Braves, this is one of the few 
    | special magic-using classes.

28  | White Knight               SPRITE: Wiegraf, second incarnation M
    |-----------------------------------------------------------------
    | COMMAND: Holy Sword, 30    FORMATION SCREEN: Balmafula
    | EQUIP: Swd, KnS, Shl, Hlm, Arm, Rbe
    | NOTES:
    | Wiegraf after being possessed by Lucavi.

29  | Heaven Knight              SPRITE: Rafa                        F
    |-----------------------------------------------------------------
    | COMMAND: Truth, 32         FORMATION SCREEN: same  
    | EQUIP: Stf, Stk, Hat, Rbe
    | NOTES:
    | Rafa, the Heaven Knight.

2A  | Divine Knight              SPRITE: Meliadoul                   F
    |-----------------------------------------------------------------
    | COMMAND: Mighty Sword, 43  FORMATION SCREEN: same  
    | EQUIP: Swd, KnS, Lan, XBw, Shl, Hlm, Arm, Rbe
    | NOTES:
    | Meliadoul Tingel, Vormav's daughter.

2B  | Engineer                   SPRITE: Balk                        M
    |-----------------------------------------------------------------
    | COMMAND: Snipe, 25         FORMATION SCREEN: Ramza 
    | EQUIP: Knf, XBw, Gun, Hat, Arm, Rbe
    | NOTES: 
    | Balk is another Zodiac Brave, with powers similar to Mustadio's.

2C  | Cleric                     SPRITE: Alma                        F
    |-----------------------------------------------------------------
    | COMMAND: Holy Magic, 4C    FORMATION SCREEN: same 
    | EQUIP: [none]
    | NOTES:
    | Another fake version of Alma's class.

2D  | Assassin                   SPRITE: Celia                       F
    |-----------------------------------------------------------------
    | COMMAND: Use Hand, 36      FORMATION SCREEN: Ramza 
    | EQUIP: Kta, Hat, Clt                    
    | NOTES: This will glitch the game if you use it in the sprite
    | code.  Use 2E instead for sprite, and only use this in the
    | current job code.

2E  | Assassin                   SPRITE: Lede                        F
    |-----------------------------------------------------------------
    | COMMAND: Use Hand, 37      FORMATION SCREEN: Ramza 
    | EQUIP: Nja, Hat, Clt                    
    | NOTES: Celia, the pink Assassin, is the only Assassin sprite you
    | can use without crashing the game.  Assassin is one of the most
    | powerful classes in the game.

2F  | Divine Knight              SPRITE: Meliadoul                   F
    |-----------------------------------------------------------------
    | COMMAND: Mighty Sword, 43  FORMATION SCREEN: same  
    | EQUIP: Swd, KnS, Lan, XBw, Shl, Hlm, Arm, Rbe
    | NOTES:
    | Meliadoul Tingel, Vormav's daughter.
   
30  | Cleric                     SPRITE: Alma                        F
    |-----------------------------------------------------------------
    | COMMAND: Holy Magic, 4C    FORMATION SCREEN: same 
    | EQUIP: Stf, Hat, Rbe
    | NOTES:
    | The real job of Alma Beoulve, Ramza's beloved sister.

31  | Phony Saint                SPRITE: Ajora                       M
    |-----------------------------------------------------------------
    | COMMAND: [none]            FORMATION SCREEN: Ramza
    | EQUIP: Rbe              
    | NOTES:
    | Glitchy.  Ajora before he transforms into Altima.

32  | Soldier                    SPRITE: Cloud                       M
    |-----------------------------------------------------------------
    | COMMAND: Limit, 29         FORMATION SCREEN: same 
    | EQUIP: Swd, KnS, Shl, Hat, Clt, Rbe
    | NOTES:
    | Cloud Strife, hero of FF7.           

33  | Arc Knight                 SPRITE: Zalbag (possessed)          M
    |-----------------------------------------------------------------
    | COMMAND: Destroy Sword, 4B FORMATION SCREEN: Ramza  
    | EQUIP: Swd, KnS, Shl, Hlm, Arm, Rbe
    | NOTES: One of the best classes in the game, statistically.
    | Zalbag possessed by Lucavi.

34  | Holy Knight                SPRITE: Agrias                      F
    |-----------------------------------------------------------------
    | COMMAND: Holy Sword, 28    FORMATION SCREEN: same  
    | EQUIP: Swd, KnS, Shl, Hlm, Rib, Arm, Rbe
    | NOTES:
    | Agrias Oaks, faithful protector of Princess Ovelia.

35  | Chemist                    SPRITE: Male Chemist                M
    |-----------------------------------------------------------------
    | COMMAND: Item, A1          FORMATION SCREEN: Ramza 
    | EQUIP: Knf, Gun, Hat, Clt
    | NOTES:
    | Fake chemist.

36  | Priest                     SPRITE: Male Priest                 M
    |-----------------------------------------------------------------
    | COMMAND: White Magic, A2   FORMATION SCREEN: Ramza 
    | EQUIP: Stf, Hat, Rbe  
    | NOTES:
    | Fake priest.

37  | Wizard                     SPRITE: Male Wizard                 M
    |-----------------------------------------------------------------
    | COMMAND: Black Magic, A3   FORMATION SCREEN: Ramza 
    | EQUIP: Rod, Hat, Rbe  
    | NOTES:
    | Fake wizard.

38  | Oracle                     SPRITE: Male Oracle                 M
    |-----------------------------------------------------------------
    | COMMAND: Yin-Yang Magic,A3 FORMATION SCREEN: Ramza 
    | EQUIP: Stk, Hat, Rbe  
    | NOTES:
    | Fake oracle.

39  | [none]                     SPRITE: Ramza                       ?
    |-----------------------------------------------------------------
    | COMMAND: [none]            FORMATION SCREEN: Ramza 
    | EQUIP: ???            
    | NOTES:
    | ???         

3A  | [none]                     SPRITE: Celia                       ?
    |-----------------------------------------------------------------
    | COMMAND: [none]            FORMATION SCREEN: Ramza 
    | EQUIP: ???            
    | NOTES:
    | Glitches game.

3B  | [none]                     SPRITE: Lede                        M
    |-----------------------------------------------------------------
    | COMMAND: [none]            FORMATION SCREEN: Ramza 
    | EQUIP: ???            
    | NOTES:
    | ???       

3C  | Warlock                    SPRITE: Velius                      M
    |-----------------------------------------------------------------
    | COMMAND: Fear, 67          FORMATION SCREEN: Ramza 
    | EQUIP: [none]         
    | NOTES: Immune to several status ailments.
    | The evil transformation of Wiegraf.

3D  | Knight (Undead)            SPRITE: Male Knight                 M
    |-----------------------------------------------------------------
    | COMMAND: Sword Skill, 9B   FORMATION SCREEN: Ramza 
    | EQUIP: [none]         
    | NOTES: Undead.                            
    | An undead Knight.

3E  | Angel of Death             SPRITE: Zarela                      M
    |-----------------------------------------------------------------
    | COMMAND: Fear, 6B          FORMATION SCREEN: Ramza 
    | EQUIP: [none]         
    | NOTES: Immune to several status ailments.
    | The evil transformation of Elmdor. 

3F  | Archer (Undead)            SPRITE: Male Archer                 M
    |-----------------------------------------------------------------
    | COMMAND: Charge, 9C        FORMATION SCREEN: Ramza 
    | EQUIP: [none]         
    | NOTES: Undead.                            
    | An undead Archer.

40  | Regulator                  SPRITE: Hashmalum                   M
    |-----------------------------------------------------------------
    | COMMAND: Fear, 6F          FORMATION SCREEN: Ramza 
    | EQUIP: [none]         
    | NOTES: Immune to several status ailments.
    | The evil transformation of Vormav. 

41  | Holy Angel                 SPRITE: Altima, first incarnation   F
    |-----------------------------------------------------------------
    | COMMAND: [none]            FORMATION SCREEN: Ramza 
    | EQUIP: [none]         
    | NOTES: Inherent Float, Teleport 2
    | Wow, ever felt guilty ogling a video-game character? ^_^()

42  | Wizard (Undead)            SPRITE: Male Wizard                 M
    |-----------------------------------------------------------------
    | COMMAND: Black Magic, 9D   FORMATION SCREEN: Ramza 
    | EQUIP: [none]         
    | NOTES: Undead.                            
    | An undead Wizard.

43  | Impure King                SPRITE: Queklain                    M
    |-----------------------------------------------------------------
    | COMMAND: Fear, 73          FORMATION SCREEN: Ramza 
    | EQUIP: [none]         
    | NOTES: Immune to several status ailments.
    | The evil transformation of Cardinal Draclau.

44  | Time Mage (Undead)         SPRITE: Female Time Mage            F
    |-----------------------------------------------------------------
    | COMMAND: Time Magic, 9E    FORMATION SCREEN: Ramza 
    | EQUIP: [none]         
    | NOTES: Undead.                            
    | An undead Time Mage.

45  | Ghost of Fury              SPRITE: Adramelk                    M
    |-----------------------------------------------------------------
    | COMMAND: Fear, 77          FORMATION SCREEN: Ramza 
    | EQUIP: [none]         
    | NOTES: Immune to several status ailments.
    | The evil transformation of Dycedarg.

46  | Oracle (Undead)            SPRITE: Male Oracle                 M
    |-----------------------------------------------------------------
    | COMMAND: Yin-Yang Magic,9F FORMATION SCREEN: Ramza 
    | EQUIP: [none]         
    | NOTES: Undead.                            
    | An undead Oracle.

47  | Summoner (Undead)          SPRITE: Female Summoner             F
    |-----------------------------------------------------------------
    | COMMAND: Summon Magic, A0  FORMATION SCREEN: Ramza 
    | EQUIP: [none]         
    | NOTES: Undead.                            
    | An undead Summoner.

48  | Holy Dragon                SPRITE: Reis (Dragon form)          F
    |-----------------------------------------------------------------
    | COMMAND: Breath, 2C        FORMATION SCREEN: same  
    | EQUIP: [none]         
    | NOTES: 
    | The dragon form of Reis.             

49  | Arch Angel                 SPRITE: Altima, second incarnation  F
    |-----------------------------------------------------------------
    | COMMAND: Complete Magic,7D FORMATION SCREEN: Ramza 
    | EQUIP: [none]         
    | NOTES: Inherent Float, Teleport 2, Face Up
    | Several status immunities. The game's final boss.


(3.3) Sprite & Job Modifiers: NORMAL JOBS
      ===================================

> Use the following combinations in the 'current job'
  (8005xx76 00??) code _only_.

Combinations for 8005xx76 00??

4A  | Squire                     USE ONLY WITH CURRENT JOB CODE       
    |-----------------------------------------------------------------
    | COMMAND: Basic Skill, 05                            
    | EQUIP: Knf, Swd, Hat, Clt, Fla, Axe

4B  | Chemist                    USE ONLY WITH CURRENT JOB CODE       
    |-----------------------------------------------------------------
    | COMMAND: Item, 06                                   
    | EQUIP: Knf, Gun, Hat, Clt

4A  | Knight                     USE ONLY WITH CURRENT JOB CODE       
    |-----------------------------------------------------------------
    | COMMAND: Battle Skill, 07                           
    | EQUIP: Swd, KnS, Shl, Hlm, Arm, Rbe     

4D  | Archer                     USE ONLY WITH CURRENT JOB CODE       
    |-----------------------------------------------------------------
    | COMMAND: Charge, 08                                 
    | EQUIP: Bow, XBw, Shl, Hat, Clt

4E  | Monk                       USE ONLY WITH CURRENT JOB CODE       
    |-----------------------------------------------------------------
    | COMMAND: Punch Art, 09                              
    | EQUIP: Clt                    

4F  | Priest                     USE ONLY WITH CURRENT JOB CODE       
    |-----------------------------------------------------------------
    | COMMAND: White Magic, 0A                          
    | EQUIP: Sta, Hat, Rbe, Clt       

50  | Wizard                     USE ONLY WITH CURRENT JOB CODE       
    |-----------------------------------------------------------------
    | COMMAND: Black Magic, 0B                            
    | EQUIP: Rod, Hat, Rbe, Clt           

51  | Time Mage                  USE ONLY WITH CURRENT JOB CODE       
    |-----------------------------------------------------------------
    | COMMAND: Time Magic, 0C                             
    | EQUIP: Sta, Hat, Rbe, Clt     
    
52  | Summoner                   USE ONLY WITH CURRENT JOB CODE       
    |-----------------------------------------------------------------
    | COMMAND: Summon Magic, 0D                           
    | EQUIP: Rod, Sta, Hat, Rbe, Clt       

53  | Thief                      USE ONLY WITH CURRENT JOB CODE       
    |-----------------------------------------------------------------
    | COMMAND: Steal, 0E                                  
    | EQUIP: Knf, Hat, Clt

54  | Mediator                   USE ONLY WITH CURRENT JOB CODE       
    |-----------------------------------------------------------------
    | COMMAND: Talk Skill, 0F                             
    | EQUIP: Knf, Gun, Hat, Clt, Rbe   

55  | Oracle                     USE ONLY WITH CURRENT JOB CODE       
    |-----------------------------------------------------------------
    | COMMAND: Yin-Yang Magic, 10                         
    | EQUIP: Rod, Sta, Stk, Dic, Hat, Clt, Rbe

56  | Geomancer                  USE ONLY WITH CURRENT JOB CODE       
    |-----------------------------------------------------------------
    | COMMAND: Elemental, 11                              
    | EQUIP: Axe, Swd, Shl, Clt, Rbe      

57  | Lancer                     USE ONLY WITH CURRENT JOB CODE       
    |-----------------------------------------------------------------
    | COMMAND: Jump, 12                                   
    | EQUIP: Lan, Shl, Hlm, Arm          

58  | Samurai                    USE ONLY WITH CURRENT JOB CODE       
    |-----------------------------------------------------------------
    | COMMAND: Draw Out, 13                               
    | EQUIP: Kta, Shl, Hlm, Arm

59  | Ninja                      USE ONLY WITH CURRENT JOB CODE       
    |-----------------------------------------------------------------
    | COMMAND: Throw, 14                                  
    | EQUIP: Nja, Knf, Fla, Hat, Clt

5A  | Calculator                 USE ONLY WITH CURRENT JOB CODE       
    |-----------------------------------------------------------------
    | COMMAND: Math Skill, 15                             
    | EQUIP: Stk, Dic, Hat, Clt, Rbe  

5B  | Bard                       USE ONLY WITH CURRENT JOB CODE       
    |-----------------------------------------------------------------
    | COMMAND: Sing, 16                                   
    | EQUIP: Hrp, Hat, Clt, Rbe         

5C  | Dancer                     USE ONLY WITH CURRENT JOB CODE       
    |-----------------------------------------------------------------
    | COMMAND: Dance, 17                                 
    | EQUIP: Knf, Cth, Hat, Clt, Rbe

5D  | Mime                       USE ONLY WITH CURRENT JOB CODE       
    |-----------------------------------------------------------------
    | COMMAND: [none -- mimics other characters in battle]
    | EQUIP: [none]                        


(3.4) Sprite & Job Modifiers: SPRITES OF NORMAL CHARACTERS
      ====================================================

Use these in the sprite modifier code if you want special classes
that look like normal characters -- for instance, a Dark Knight that
looks like a Lancer.
      
Instructions for combinations 60 - 7F:
> Use _only_ with "sprite" code [3005xx74 00##]
> The game did not intend you to use these combinations. 
  Therefore, using these codes will make the 'default' job 
  of the character into a monster class.  Do _not_ change 
  jobs to this monster class, or else the game will be very screwy!
> On the formation screen, the characters will usually adopt the
  sprite of their _current_ job.  But their sprite will be as
  designated below while in battle.
> There are no combinations for Calculator, Bard, Dancer, or Mime,
  so don't ask. :)

Combinations for 3005xx74 00##

##   SPRITE         GENDER       
--   -------------- ------
60   Squire         Male                 
61   Squire         Female       
62   Chemist        Male        
63   Chemist        Female      
64   Knight         Male         
65   Knight         Female      
66   Archer         Male         
67   Archer         Female      
68   Monk           Male        
69   Monk           Female       
6A   Priest         Male        
6B   Priest         Female       
6C   Wizard         Male       
6D   Wizard         Female    
6E   Time Mage      Male         
6F   Time Mage      Female      
70   Summoner       Male         
71   Summoner       Female      
72   Thief          Male     
73   Thief          Female     
74   Mediator       Male        
75   Mediator       Female      
76   Oracle         Male        
77   Oracle         Female       
78   Geomancer      Male        
79   Geomancer      Female     
7A   Lancer         Male       
7B   Lancer         Female      
7C   Samurai        Male        
7D   Samurai        Female      
7E   Ninja          Male        
7F   Ninja          Female       


(3.5) Sprite & Job Modifiers: MONSTERS
      ================================

Instructions for combinations 5E - 8D:
> _always_ input 3005xx74 0082, regardless of the monster type you want.
> Monsters' sprites are determined by their class.  The monster's
  class is changed by the code 8005xx76 00??.
> All monsters have an inherent 'Counter' ability, plus the inherent
  abilities listed on the chart

Key for monster classes:
                                                                   {4}
75  | Plague{2}                  TYPE: Ahriman (3) {3}             MON
{1} |-----------------------------------------------------------------
    | COMMANDS: Wing Attack      MONSTER SKILL: Circle {6}     
    |   {5}     Look of Devil    INHERENT: Float, Fly, half Wind,
    |           Death Sentence             Ice weakness {7}
    | Use with 3005xx74 0082. {8}             

{1} Combination in question.  Enter as ?? in [8005xx76 00??] to change
    to this class of monster.
{2} Name of the monster class this combination will yield
{3} Type of monster that this monster class is, and rank (1,2, or 3),
    with 1 being the most primitive version of the monster type and 3
    being the most advanced.
{4} Reminder to use a monster as your 'template' character
{5} Attacks that this monster has access to.
{6} Attack that monster will be able to use if standing next to a
    character with 'Monster Skill'
(7} Inherent abilities or limitations of this monster class
(8} Reminder to always use 3005xx74 0082 with monster codes; also
    may contain what the monster's name was supposed to be if it was
    translated particularly poorly.

Combinations for 8005xx76 00??

5E  | Chocobo                    TYPE: Chocobo (1)                 MON
    |-----------------------------------------------------------------
    | COMMANDS: Choco Attack     MONSTER SKILL: Choco Esuna
    |           Choco Cure       INHERENT: Move in water
    |       
    | Use with 3005xx74 0082.              

5F  | Black Chocobo              TYPE: Chocobo (2)                 MON
    |-----------------------------------------------------------------
    | COMMANDS: Choco Attack     MONSTER SKILL: Choco Meteor
    |           Choco Ball       INHERENT: Fly, Move in water
    |           Choco Esuna
    | Use with 3005xx74 0082.        
    
60  | Red Chocobo                TYPE: Chocobo (3)                 MON
    |-----------------------------------------------------------------
    | COMMANDS: Choco Attack     MONSTER SKILL: Choco Cure  
    |           Choco Ball       INHERENT: Ignore Height, Move in
    |           Choco Meteor               water
    | Use with 3005xx74 0082.         

61  | Goblin                     TYPE: Goblin (1)                  MON
    |-----------------------------------------------------------------
    | COMMANDS: Tackle           MONSTER SKILL: Goblin Punch
    |           Eye Gouge        INHERENT: Ice weakness
    |                                      
    | Use with 3005xx74 0082.         

62  | Black Goblin               TYPE: Goblin (2)                  MON
    |-----------------------------------------------------------------
    | COMMANDS: Tackle           MONSTER SKILL: Goblin Punch
    |           Turn Punch       INHERENT: Ice weakness
    |                        
    | Use with 3005xx74 0082.         

63  | Gabbledegak                TYPE: Goblin (3)                  MON
    |-----------------------------------------------------------------
    | COMMANDS: Tackle           MONSTER SKILL: Mutilate     
    |           Eye Gouge        INHERENT: Ice weakness
    |           Goblin Punch 
    | Use with 3005xx74 0082.         

64  | Bomb                       TYPE: Bomb (1)                    MON
    |-----------------------------------------------------------------
    | COMMANDS: Bite             MONSTER SKILL: Small Bomb  
    |           Self-Destruct    INHERENT: Float, cannot enter water,
    |                                      absorb Fire, half Ice, 
    | Use with 3005xx74 0082.              cancel Earth, weak vs Water

65  | Grenade                    TYPE: Bomb (2)                    MON
    |-----------------------------------------------------------------
    | COMMANDS: Bite             MONSTER SKILL: Flame Attack
    |           Self-Destruct    INHERENT: Float, cannot enter water,
    |           Small Bomb                 absorb Fire, half Ice, 
    | Use with 3005xx74 0082.              cancel Earth, weak vs Water

66  | Explosive                  TYPE: Bomb (3)                    MON
    |-----------------------------------------------------------------
    | COMMANDS: Bite             MONSTER SKILL: Small Bomb  
    |           Self-Destruct    INHERENT: Float, cannot enter water,
    |           Spark                      absorb Fire, half Ice,
    | Use with 3005xx74 0082.              cancel Earth, weak vs Water

67  | Red Panther                TYPE: Cougar (1)                  MON
    |-----------------------------------------------------------------
    | COMMANDS: Scratch          MONSTER SKILL: Cat Kick    
    |           Poison Nail      INHERENT: cannot enter water, Ignore
    |                                      Height, Earth weakness
    | Use with 3005xx74 0082.         

68  | Cuar                       TYPE: Cougar (2)                  MON
    |-----------------------------------------------------------------
    | COMMANDS: Scratch          MONSTER SKILL: Blaster     
    |           Cat Kick         INHERENT: cannot enter water, Ignore
    |           Poison Nail                Height, Earth weakness
    | Use with 3005xx74 0082. (should have been 'Cougar')

69  | Vampire                    TYPE: Cougar (3)                  MON
    |-----------------------------------------------------------------
    | COMMANDS: Scratch          MONSTER SKILL: Blood Suck  
    |           Cat Kick         INHERENT: cannot enter water, Ignore
    |           Blaster                    Height, Earth weakness
    | Use with 3005xx74 0082.         

6A  | Pisco Demon                TYPE: Squid-mage (1)              MON
    |-----------------------------------------------------------------
    | COMMANDS: Tentacle         MONSTER SKILL: Black Ink   
    |                            INHERENT: Lightning weakness, absorb
    |                                      Water, move underwater
    | Use with 3005xx74 0082.         

6B  | Squidlarkin                TYPE: Squid-mage (2)              MON
    |-----------------------------------------------------------------
    | COMMANDS: Tentacle         MONSTER SKILL: Mind Blast  
    |           Black Ink        INHERENT: Lightning weakness, absorb
    |           Odd Soundwave              Water, move underwater
    | Use with 3005xx74 0082.         

6C  | Mindflare                  TYPE: Squid-mage (3)              MON
    |-----------------------------------------------------------------
    | COMMANDS: Tentacle         MONSTER SKILL: Level Blast 
    |           Black Ink        INHERENT: Lightning weakness, absorb
    |           Mind Blast                 Water, move underwater
    | Use with 3005xx74 0082. (should have been 'Mind Flayer')
    
6D  | Skeleton                   TYPE: Skeleton (1)                MON
    |-----------------------------------------------------------------
    | COMMANDS: Knife Hand       MONSTER SKILL: Aqua Soul   
    |           Thunder Soul     INHERENT: Undead, Fire weakness, Holy
    |                                      weakness, absorb Darkness
    | Use with 3005xx74 0082.         

6E  | Bone Snatch                TYPE: Skeleton (2)                MON
    |-----------------------------------------------------------------
    | COMMANDS: Knife Hand       MONSTER SKILL: Ice Soul    
    |           Aqua Soul        INHERENT: Undead, Fire weakness, Holy
    |                                      weakness, absorb Darkness
    | Use with 3005xx74 0082.         

6F  | Living Bone                TYPE: Skeleton (3)                MON
    |-----------------------------------------------------------------
    | COMMANDS: Knife Hand       MONSTER SKILL: Wind Soul   
    |           Ice Soul         INHERENT: Undead, Fire weakness, Holy
    |                                      weakness, absorb Darkness
    | Use with 3005xx74 0082.         

70  | Ghoul                      TYPE: Ghost (1)                   MON
    |-----------------------------------------------------------------
    | COMMANDS: Throw Spirit     MONSTER SKILL: Grease Touch
    |           Sleep Touch      INHERENT: Undead, Fire weakness, Holy
    |                                      weakness, absorb Darkness,
    | Use with 3005xx74 0082.              Float, Teleport

71  | Gust                       TYPE: Ghost (2)                   MON
    |-----------------------------------------------------------------
    | COMMANDS: Throw Spirit     MONSTER SKILL: Drain Touch
    |           Grease Touch     INHERENT: Undead, Fire weakness, Holy
    | (should be 'Ghost' or 'Ghast')       weakness, absorb Darkness,
    | Use with 3005xx74 0082.              Float, Teleport

72  | Revenant                   TYPE: Ghost (3)                   MON
    |-----------------------------------------------------------------
    | COMMANDS: Throw Spirit     MONSTER SKILL: Zombie Touch
    |           Drain Touch      INHERENT: Undead, Fire weakness, Holy
    |                                      weakness, absorb Darkness,
    | Use with 3005xx74 0082.              Float, Teleport

73  | Flotiball                  TYPE: Ahriman (1)                 MON
    |-----------------------------------------------------------------
    | COMMANDS: Wing Attack      MONSTER SKILL: Look of Fright
    |                            INHERENT: Float, Fly, half Wind,
    |                                      Ice weakness
    | Use with 3005xx74 0082. (should be 'Float Eyeball')

74  | Ahriman                    TYPE: Ahriman (2)                 MON
    |-----------------------------------------------------------------
    | COMMANDS: Wing Attack      MONSTER SKILL: Death Sentence
    |           Look of Devil    INHERENT: Float, Fly, half Wind,
    |           Look of Fright             Ice weakness
    | Use with 3005xx74 0082.              

75  | Plague                     TYPE: Ahriman (3)                 MON
    |-----------------------------------------------------------------
    | COMMANDS: Wing Attack      MONSTER SKILL: Circle        
    |           Look of Devil    INHERENT: Float, Fly, half Wind,
    |           Death Sentence             Ice weakness
    | Use with 3005xx74 0082.              

76  | Juravis                    TYPE: Cockatrice (1)              MON
    |-----------------------------------------------------------------
    | COMMANDS: Scratch Up       MONSTER SKILL: Feather Bomb  
    |                            INHERENT: Fly, Earth weakness, half
    |                                      Wind, cannot enter water
    | Use with 3005xx74 0082. (should be 'Shura Ibis')

77  | Steel Hawk                 TYPE: Cockatrice (2)              MON
    |-----------------------------------------------------------------
    | COMMANDS: Scratch Up       MONSTER SKILL: Beak          
    |           Shine Lover      INHERENT: Fly, Earth weakness, half
    |                                      Wind, cannot enter water
    | Use with 3005xx74 0082.                         

78  | Cockatoris                 TYPE: Cockatrice (3)              MON
    |-----------------------------------------------------------------
    | COMMANDS: Scratch Up       MONSTER SKILL: Beaking       
    |           Beak             INHERENT: Fly, Earth weakness, half
    |           Feather Bomb               Wind, cannot enter water
    | Use with 3005xx74 0082. (should be 'Cockatrice')

79  | Uribo                      TYPE: Pig (1)                     MON
    |-----------------------------------------------------------------
    | COMMANDS: Straight Dash    MONSTER SKILL: Oink          
    |                            INHERENT: cannot enter water
    |                                      
    | Use with 3005xx74 0082.                         

7A  | Porky                      TYPE: Pig (2)                     MON
    |-----------------------------------------------------------------
    | COMMANDS: Straight Dash    MONSTER SKILL: Nose Bracelet 
    |           Pooh-            INHERENT: cannot enter water
    |                                      
    | Use with 3005xx74 0082.                         

7B  | Wildbow                    TYPE: Pig (3)                     MON
    |-----------------------------------------------------------------
    | COMMANDS: Straight Dash    MONSTER SKILL: Please Eat   
    |           Nose Bracelet    INHERENT: cannot enter water
    |                                      
    | Use with 3005xx74 0082. (should be 'Wild Boar') 

7C  | Woodman                    TYPE: Dryad (1)                   MON
    |-----------------------------------------------------------------
    | COMMANDS: Leaf Dance       MONSTER SKILL: Protect Spirit
    |                            INHERENT: Fire weakness
    |                                      absorb Earth
    | Use with 3005xx74 0082.                         
    
7D  | Trent                      TYPE: Dryad (2)                   MON
    |-----------------------------------------------------------------
    | COMMANDS: Leaf Dance       MONSTER SKILL: Clam Spirit     
    |           Spirit of Life   INHERENT: Fire weakness
    |                                      absorb Earth
    | Use with 3005xx74 0082. (should be 'Treant')
    
7E  | Taiju                      TYPE: Dryad (3)                   MON
    |-----------------------------------------------------------------
    | COMMANDS: Leaf Dance       MONSTER SKILL: Magic Spirit  
    |           Protect Spirit   INHERENT: Fire weakness
    |           Clam Spirit                absorb Earth
    | Use with 3005xx74 0082.
    
7F  | Bull Demon                 TYPE: Minotaur (1)                MON
    |-----------------------------------------------------------------
    | COMMANDS: Shake Off        MONSTER SKILL: Wave Around   
    |                            INHERENT: Water weakness
    |                                      cannot enter water
    | Use with 3005xx74 0082.                                                       

80  | Minitaurus                 TYPE: Minotaur (2)                MON
    |-----------------------------------------------------------------
    | COMMANDS: Shake Off        MONSTER SKILL: Blow Fire     
    |           Wave Around      INHERENT: Water weakness
    |                                      cannot enter water
    | Use with 3005xx74 0082.                                                       

81  | Sacred                     TYPE: Minotaur (3)                MON
    |-----------------------------------------------------------------
    | COMMANDS: Shake Off        MONSTER SKILL: Blow Fire     
    |           Mimic Titan      INHERENT: Water weakness
    |           Gather Power               cannot enter water
    | Use with 3005xx74 0082.                                                       

82  | Morbol                     TYPE: Molbol (1)                  MON
    |-----------------------------------------------------------------
    | COMMANDS: Tentacle         MONSTER SKILL: Goo           
    |           Lick             INHERENT: Ice weakness  
    |                                      move in water
    | Use with 3005xx74 0082.                                                       

83  | Ochu                       TYPE: Molbol (2)                  MON
    |-----------------------------------------------------------------
    | COMMANDS: Tentacle         MONSTER SKILL: Bad Bracelet  
    |           Goo              INHERENT: Ice weakness  
    |                                      move in water
    | Use with 3005xx74 0082.
    
84  | Great Morbol               TYPE: Molbol (3)                  MON
    |-----------------------------------------------------------------
    | COMMANDS: Tentacle         MONSTER SKILL: Moldball Virus
    |           Bad Bracelet     INHERENT: Ice weakness  
    |                                      move in water
    | Use with 3005xx74 0082.                                                       
                            
85  | Behemoth                   TYPE: Behemoth (1)                MON
    |-----------------------------------------------------------------
    | COMMANDS: Stab Up          MONSTER SKILL: Giga Flare    
    |           Sudden Cry       INHERENT: cannot enter water
    |                                                  
    | Use with 3005xx74 0082.                                                       

86  | King Behemoth              TYPE: Behemoth (2)                MON
    |-----------------------------------------------------------------
    | COMMANDS: Stab Up          MONSTER SKILL: Hurricane     
    |           Sudden Cry       INHERENT: cannot enter water
    |                                                  
    | Use with 3005xx74 0082.                                                       

87  | Dark Behemoth              TYPE: Behemoth (3)                MON
    |-----------------------------------------------------------------
    | COMMANDS: Stab Up          MONSTER SKILL: Ulmaguest     
    |           Sudden Cry       INHERENT: cannot enter water
    |                                                  
    | Use with 3005xx74 0082.                                                       

88  | Dragon                     TYPE: Dragon (1)                  MON
    |-----------------------------------------------------------------
    | COMMANDS: Dash             MONSTER SKILL: Tail Swing    
    |                            INHERENT: cannot enter water
    |                                                  
    | Use with 3005xx74 0082.                                                       

89  | Blue Dragon                TYPE: Dragon (2)                  MON
    |-----------------------------------------------------------------
    | COMMANDS: Dash             MONSTER SKILL: Thunder Brcelet
    |           Ice Bracelet     INHERENT: absorb Ice, Fire weakness
    |                                      cannot enter water
    | Use with 3005xx74 0082.                                                       

8A  | Red Dragon                 TYPE: Dragon (3)                  MON
    |-----------------------------------------------------------------
    | COMMANDS: Dash             MONSTER SKILL: Fire Bracelet 
    |           Thnder Brcelet   INHERENT: absorb Fire, Ice weakness
    |                                      cannot enter water
    | Use with 3005xx74 0082.                                                       

8B  | Hyudra                     TYPE: Hydra (1)                   MON
    |-----------------------------------------------------------------
    | COMMANDS: Triple Attack    MONSTER SKILL: Triple Bracelet
    |                            INHERENT: Fly, Ice and Wind weakness,
    |                                      cannot enter water
    | Use with 3005xx74 0082.                                                       

8C  | Hydra                      TYPE: Hydra (2)                   MON
    |-----------------------------------------------------------------
    | COMMANDS: Triple Attack    MONSTER SKILL: Triple Thunder 
    |           Triple Flame     INHERENT: Fly, Ice and Wind weakness,
    |                                      cannot enter water
    | Use with 3005xx74 0082.                                                       

8D  | Tiamat                     TYPE: Hydra (3)                   MON
    |-----------------------------------------------------------------
    | COMMANDS: Triple Attack    MONSTER SKILL: Dark Whisper    
    |           Triple Flame     INHERENT: Fly, Ice and Wind weakness,
    |           Triple Thunder             cannot enter water
    | Use with 3005xx74 0082.                                                       


(3.6) Sprite & Job Modifiers: INTELLIGENT MONSTERS
      ============================================

Instructions for combinations 90 - 9A:
> These work basically like normal monsters (## = 82).  The difference
  is that you can use other codes to set equipment (do not equip
  weapons), secondary abilities, counter abilities, etc., which you 
  can't do with normal monsters.  Because these monsters have human-
  style command menus, the same categories that are used for humans
  are used for these monsters on the chart.

Combinations for 8005xx76 00??

90  | Byblos                     TYPE: Apanda                      MON
    |-----------------------------------------------------------------
    | COMMAND: Byblos, AA        FORMATION SCREEN: same  
    | EQUIP: [none]         
    | NOTES: Counter, Martial Arts, Ignore Height, cannot enter water
    | Use with 3005xx74 0082.              

91  | Steel Giant                TYPE: Steel Giant                 MON
    |-----------------------------------------------------------------
    | COMMAND: Work, AB          FORMATION SCREEN: same  
    | EQUIP: [none]         
    | NOTES: Inherent Innocent, Defense UP, Any Ground, Any Weather
    | Use with 3005xx74 0082.     
    
96  | Apanda                     TYPE: Apanda                      MON
    |-----------------------------------------------------------------
    | COMMAND: Bio, AC           FORMATION SCREEN: same  
    | EQUIP: [none]         
    | NOTES: Counter, Martial Arts, cannot enter water
    | Use with 3005xx74 0082.              

97  | Serpentarius               TYPE: Deep Dungeon Boss           MON
    |-----------------------------------------------------------------
    | COMMAND: Dark Cloud, AD    FORMATION SCREEN: same  
    | EQUIP: [none]         
    | NOTES: Some status immunity; cancel Ice        
    | Use with 3005xx74 0082.              
                 
98  | Holy Dragon                TYPE: Dragon                      MON
    |-----------------------------------------------------------------
    | COMMAND: [none]            FORMATION SCREEN: same  
    | EQUIP: [none]         
    | NOTES:                                                
    | ??? - Not the real Holy Dragon; that is 48.

99  | Archaic Demon              TYPE: Demon                       MON
    |-----------------------------------------------------------------
    | COMMAND: Dark Magic, AE    FORMATION SCREEN: same  
    | EQUIP: [none]         
    | NOTES: Counter, Martial Arts, Short Charge, cannot enter water
    | Use with 3005xx74 0082.              

9A  | Ultima Demon               TYPE: Demon                       MON
    |-----------------------------------------------------------------
    | COMMAND: Night Magic, AF   FORMATION SCREEN: same  
    | EQUIP: [none]         
    | NOTES: Counter, Martial Arts, Short Charge, cannot enter water
    | Use with 3005xx74 0082.              


(3.7) Examples
      ========

Remember.... ## represents the substitution for the 3005XX74 00## code
             ?? represents the substitution for the 8005XX76 00?? code

Turn Character 2 into a Serpentarius
30058074 0082    Looking at the chart, you will see that a Serpentarius is a 
                 monster and thus ## = 82.
80058076 0097    On the chart, the class "Serpentarius" = 97.

Turn Character 12 into an Arc Knight (Elmdor)
30058A74 001B    An Arc Knight is a "special human" class, so ## is the number
                 listed next to that class on the chart.
80058A76 001B    Arc Knight = 1B.  For special humans, ## = ??.

Turn Character 10 into an Angel of Death
30058874 0082    The Angel of Death is a Lucavi beast, so he gets the 82 
                 (monster) designation for ##.
80058876 003E    Angel of Death = 3E.

Turn Character 7 into a Tiamat
30058574 0082    Tiamat is a monster.
80058576 008D    Tiamat = 8D.

With special humans, you can deviate ?? from ## to create some interesting
"combination" classes...

Turn Character 13 into a Sorceror who looks like Zalbag
30058B74 0008    Makes sprite = Zalbag
80058B76 0027    Makes current job "Sorceror" and first command "All Magic"
Note that since Arc Knight is your base class here, you can set Zalbag's
"Destroy Sword" as your secondary ability.

Turn Character 2 into a Holy Swordsman who looks like a male Lancer
30058074 007A    Makes sprite = Male Lancer
80058076 000D    Makes current job "Holy Swordsman" and first command 
                 "All Swordskill".


 -----------------------
| 4.  ABILITY MODIFIERS |
 -----------------------

(4.1) Second command and Zodiac sign
      ==============================

3005XX7A 000*    Zodiac Sign Modifier
3005XX7B 00??    Second Command modifier
8005XX7A ??*0    Second Command and Zodiac Sign Modifier

XX determines the character affected
?? determines the second command (list below or see Appendix)
* determines the Zodiac sign

Replace * with...
0  Aries
1  Taurus
2  Gemini
3  Cancer
4  Leo
5  Virgo
6  Libra
7  Scorpio
8  Sagittarius
9  Capricorn
A  Aquarius
B  Pisces
C  Serpentarius (neutral compatibility with all)


(4.2) Table of battle commands
      ========================

If a combination does not appear in the left-hand column, it yields
a blank space on the command menu which has no effect.

Abbreviations:
~~~~~~~~~~~~~~
2d - This is the character's secondary command

   NAME               ORIGINATING CHAR.  NOTES
   -----------------  -----------------  ------------------------------------------------
00 [none]             n/a
01 Attack             n/a
02 Defend             n/a
03 Equip Change       n/a
04 [blank]            n/a
05 Basic Skill        Squire    
06 Item               Chemist
07 Battle Skill       Knight
08 Charge             Archer
09 Punch Art          Monk
0A White Magic        Priest
0B Black Magic        Wizard
0C Time Magic         Time Mage
0D Summon Magic       Summoner
0E Steal              Thief
0F Talk Skill         Mediator
10 Yin Yang Magic     Oracle
11 Elemental          Geomancer
12 Jump               Lancer
13 Draw Out           Samurai
14 Throw              Ninja
15 Math Skill         Calculator
16 Sing               Bard
17 Dance              Dancer
19 Guts               Ramza, ch. 1       Basic Skill + Yell + Wish 
1A Guts               Ramza, ch. 2/3     above + Cheer Up
1B Guts               Ramza, ch. 4       above + Scream + Ultima
1C Guts               Delita, ch. 1      Basic Skill + Wish
1D Holy Sword         Delita, ch. 2/3    All Holy Sword skills + Wish
1E Mighty Sword       Delita, ch. 4      All Mighty Sword skills
1F Basic Skill        Algus              Basic Skill + Head Break
20 Dark Sword         Gafgarion          Dark Sword + Night Sword
21 Holy Sword         Agrias             All Holy Sword skills
22 Holy Sword         Wiegraf, ch. 1     Statis Sword, Split Punch, Crush Punch
23 Magic              Teta               Cure, Wish
24 Holy Magic         Ovelia             MBarrier, Deathspell 2 
25 Snipe              Mustadio           Arm Aim, Leg Aim, Seal Evil
26 Snipe              Mustadio           Arm Aim, Leg Aim, Seal Evil
27 Dark Sword         Gafgarion          Dark Sword + Night Sword
28 Holy Sword         Agrias             All Holy Sword skills
29 Limit              Cloud              Need Materia Blade to use
2A White-aid          Zalmo              some White Magic + some Magic Sword* skills
2B Dragon             Reis, 2nd form
2C Breath             Reis, 1st form
2D Truth              Rafa
2E Un-Truth           Malak
2F Starry Heaven      Olan               Basic Skill + Galaxy Stop
30 Holy Sword         Wiegraf #2         All Holy Sword skills except Holy Explosion 
31 Holy Magic         Alma               MBarrier, Deathspell 2, Wish
32 Truth              Rafa
33 Battle Skill       Izlude             All eight learned
34 Jump               Izlude (2d)
35 Punch Skill        Wiegraf #3 (2d)    Wave Fist + Earth Slash
36 Use Hand           Celia              Seal,ShadowStitch,StopBracelet,Allure,Ultima 
37 Use Hand           Lede               Seal,ShadowStitch,StopBracelet,Allure,Ultima
38 Throw              ???
39 Throw              ???
3A Holy Sword         Wiegraf #3         Lightning Stab
3B Sword Spirit       Elmdor             Cannot use
3C Mighty Sword       Rofel              Shellbust Stab, Blastar Punch, Hellcry Punch
3D All Magic          Rofel (2d)         Confusion Song, Petrify, Silence Song
3E Sword Spirit       Elmdor             Cannot use
3F Blood Suck         Elmdor (2d)        Blood Suck
40 Mighty Sword       Vormav             All Mighty Sword skills
41 All Magic          Vormav (2d)        Quake
42 Mighty Sword       Meliadoul,enemy    Shellbust Stab, Blastar Punch
43 Mighty Sword       Meliadoul,ally     All Mighty Sword skills
44 Snipe              Balk               Leg Aim, Arm Aim, Seal Evil
45 Magic Sword        Beowulf           
46 Sword Skill        Dycedarg           All Holy Sword + Mighty Sword skills 
47 All Magic          Dycedarg (2d)      Fire 3, Bolt 3, Ice 3, Bio 3
48 All Magic          Kletian            Holy, Flare, Demi 2, Dark Holy, Raise 2 
49 Phantom            Kletian (2d)       Midgar Swarm, Baham., Odin, Levia., Salamand.
4A All Swordskill     Orlandu
4B Destroy Sword      Zalbag             Power Ruin, Speed Ruin, Mind Ruin, Magic Ruin 
4C Holy Magic         Alma               MBarrier, Deathspell 2, Wish, Ultima
67 Fear               Velius             Lose Voice, Seal, Loss
68 Warlock Summon     Velius (2d)        Lich, Cyclops, Titan
6B Fear               Zarela             Darkness, Spell, Chicken Race, Nightmare 
6C Ja Magic           Zarela (2d)        Toad2, Gravi2, Flare2, Blind2, Confuse2, Sleep2
6F Fear               Hashmalum          Speed Ruin, Spell, Death Cold
70 Dimension Magic    Hashmalum (2d)     Melt, Tornado, Quake, Meteor 
73 Fear               Queklain           Nightmare, Chicken Race, Death Cold 
74 Impure             Queklain (2d)      Bio (x3), Bio 2 (x4), Bio 3 (x3)
77 Fear               Adramelk           Seal, Chicken Race, Lose Voice, Loss
78 All Magic          Adramelk (2d)      10 strong attack spells (Black, Summons, Holy)  
7B Ultimate Magic     Altima #1          Stronger version of Ultima
7C Chaos              Altima #1 (2d)     Grand Cross
7D Complete Magic     Altima #2          All-ultima, Grand Cross
7E Saturation         Altima #2 (2d)     Mute, Despair 2, Return 2
9B Sword Skill        Undead Knight      Same as Battle Skill
9C Charge             Undead Archer      Up to Charge +10
9D Black Magic        Undead Wizard      Fire2+3, Ice2+3, Bolt2+3, Poison, Frog, Death
9E Time Magic         Undead T. Mage     Haste,2,Slow,2,Stop,D.Move,Flot,Refl,Qck,Demi,2
9F Yin-Yang Magic     Undead Oracle      Blnd,S.Abs,PrFa,DtFa,Zom,SilSng,BlRage,Fxbd,Conf
A0 Summon Magic       Undead Summoner    Shiva,Ramuh,Ifrit,Carb.,Odin,Levia.,Salam.,Lich
A1 Item               Undead unit (2d)
A2 White Magic        Undead unit (2d)   All White Magic spells
A3 Black Magic        Undead unit (2d)   Fire, Fire 2, Bolt, Ice
A4 Yin-Yang Magic     Undead unit (2d)   All Yin-Yang spells
AA Byblos             Byblos             Energy, Parasite, Shock, Difference
AB Work               Steel Giant        Destroy, Compress, Dispose, Crush
AC Bio                Apanda             Bio (x3), Bio 2 (x4), Bio 3 (x3)
AD Dark Cloud         Elidibs            Snake Carrier,Poison Frog,Midgar Swarm,Zodiac
AE Dark Magic         Archaic Demon      Lifebreak,Dark Holy,Giga Flare
AF Night Magic        Ultima Demon       Dark Holy,Nanoflare,Ultima,Hurricane,Ulmaguest                              

* You need a sword to activate the Magic Sword components of 'White-aid'.

>> For a more detailed list of each command set and the commands it contains,
   see my Battle Mechanics FAQ at http://members.xoom.com/FallenOne256/fftmech.txt

>> To modify these command sets to your liking, see the codes in part 14.


(4.3) Reaction, support, and move abilities
      =====================================

8005XX7C 0???        Reaction Ability Modifier

Replace ??? with...
1A6 A Save
1A7 MA Save
1A8 Speed Save
1A9 Sunken State
1AA Caution
1AB Dragon Spirit
1AC Regenerator
1AD Brave Up
1AE Face Up
1AF MP Restore
1B0 HP Restore
1B1 Critical Quick
1B2 Meatbone Slash
1B3 Counter Magic
1B4 Counter Tackle
1B5 Counter Flood
1B6 Absorb Used MP
1B7 Gilgame Heart
1B8 Reflect (casts Reflect upon Magic attack)
1B9 Auto Potion
1BA Counter
1BB (nothing)
1BC Distribute
1BD MP Switch
1BE Damage Split
1BF Weapon Guard
1C0 Finger Guard
1C1 Abandon
1C2 Catch
1C3 Blade Grasp
1C4 Arrow Guard
1C5 Hamedo


8005XX7E 0???        Support Ability Modifier

Replace ??? with....
1C6 Equip Armor
1C7 Equip Shield
1C8 Equip Sword
1C9 Equip Katana
1CA Equip Crossbow
1CB Equip Spear
1CC Equip Axe
1CD Equip Gun
1CE Half of MP
1CF Gained JP-UP
1D0 Gained EXP-UP 
1D1 Attack UP
1D2 Defense UP
1D3 Magic Att. UP
1D4 Magic Def. UP
1D5 Concentrate
1D6 Train
1D7 Secret Hunt
1D8 Martial Arts
1D9 Monster Talk
1DA Throw Item
1DB Maintenance
1DC Two Hands
1DD Two Swords
1DE Monster Skill
1DF Defend
1E0 Equip Change
1E1 (nothing)
1E2 Short Charge
1E3 Non-charge (Immediate use of abilities!)


8005XX80 0???        Movement Ability Modifier

Replace ??? with....
1E6 Move +1
1E7 Move +2
1E8 Move +3
1E9 Jump +1
1EA Jump +2
1EB Jump +3
1EC Ignore Height
1ED Move-HP Up
1EE Move-MP Up
1EF Move-Get Exp
1F0 Move-Get Jp
1F1 (nothing)
1F2 Teleport
1F3 Teleport 2 (teleport anywhere! ultimate movement ability!)
1F4 Any Weather
1F5 Any Ground
1F6 Move in Water
1F7 Walk on Water
1F8 Move on Lava
1F9 Move Underwater (move [and stop] in water up to 3h deep)
1FA Float
1FB Fly
1FC Silent Walk (can't spring traps)
1FD Move-Find Item

* Note that Reaction, Support, and Movement abilities all use the
  same set of values.  That is, any ability will work in any slot.
  In this manner you can, for example, give your characters 2 support
  or movement abilities at the cost of a reaction ability.


 ---------------------------------------
| 5.  STATISTIC AND EQUIPMENT MODIFIERS |
 ---------------------------------------

(5.1) Stat codes
      ==========

Experience            8005XX88 ???? 
Replace ???? with different numbers to alter your experience level.  
6363 gives you 99, and it decreases proportionally in hexadecimal from there 
(e.g. 3232 gives you 50)

Level & Brave    8005XX8A BBLL
Level alone      3005XX8A 00LL
Brave alone      3005XX8B 00BB
LL represents the Level .... again, 63 is the maximum (63 is hex for 99). 
Use the "Calculator" program that comes with Windows to convert Decimal numbers 
to Hex numbers.  For example, Hex 32 = Dec 50, Hex 50 = Dec 80.

BB represents the Brave ... the same substitution process applies, 
except you can also set its value to 64 (100).


Faith            8005XX8C ???? 
Same substitution scheme as Brave (enter the ?? value twice, though).

Hit Points       8005XX8E ????
                (3005XX8D 00??) <- has a minimal effect
This is a strange system that I have yet to figure out completely.  
A value of FFFF in the first code will yield 999 hit points.  Somewhere around 
8000 is 500 HP.  It's on a scale from 0000 to FFFF; each individual number is worth 
less than one.  The second code seems to have only a small effect on the HP value.
You'll have to fool around with this to fine-tune it.  Your HP level produced with
this code will depend on the character's current job and level, but some general 
ballpark figures are,

8005XX8E FFFF = 999 HP
8005XX8E 8180 = around 500 HP
8005XX8E 7170 = around 400 HP
8005XX8E 4140 = around 250 HP
8005XX8E C1C0 = around 750 HP

Magic Points     8005XX92 ????
                (3005XX91 00??) <- has a minimal effect
The substitution system works the same as for hit points.
(thanks to George Greer <greerga@m-l.org> for pointing out that there are
actually three bytes that affect HP/MP)

Speed            8005XX94 @0?$
Weapon AT        8005XX98 @0?$ 
Magic AT         8005XX9A @0?$

The system here is a bit more complex, and I'm really not sure how it works.  
You'll have to 'fine tune' the stats yourself, as they seem to vary from 
person to person.  The digit marked $ has the most effect (raising $ one
digit seems to raise the stat 8-10 points). The space marked "?" has less
effect (raising ? one digit seems to raise the stat 0 - 2 points).  Putting
any nonzero digit for the space marked @ will result in the immediate raising
of the stat to 99 (99 speed! watch out!).  The second digit doesn't seem to 
have any effect.  Different numbers are produced depending on which class
your character is, as well.  Strong magic-using classes will have higher
Magic AT values and lower Phys AT values for the same substitution digits.


(5.2) Equipment modifiers
      ===================

3005XX82 00??    Head armor modifier
3005XX83 00??    Body armor modifier
3005XX84 00??    Accessory modifier
3005XX85 00??    Right hand modifier
3005XX87 00??    Left hand modifier

Or if you're modifying everything at once, you can use these codes
to save space:

Body & Head Armor Modifier          8005XX82 ??##   (?? = body; ## = head)
Right Hand & Accessory Modifier     8005XX84 ??##   (?? = r. hand; ## = accs.)
Left Hand Modifier                  8005XX86 ??00   (?? = l. hand)


(5.2) Weapon, armor, and accessory substitution digits
      ================================================

00 (Nothing)          01 Dagger             02 Mythril Knife 
03 Blind Knife        04 Mage Masher        05 Platina Dagger 
06 Main Gauche        07 Orichalcum         08 Assassin Dagger 
09 Air Knife          0A Zorlin Shape       0B Hidden Knife 
0C Ninja Knife        0D Short Edge         0E Ninja Edge 
0F Spell Edge         10 Sasuke Knife       11 Iga Knife 
12 Koga Knife         13 Broad Sword        14 Long Sword 
15 Iron Sword         16 Mythril Sword      17 Blood Sword 
18 Coral Sword        19 Ancient Sword      1A Sleep Sword 
1B Platinum Sword     1C Diamond Sword      1D Ice Brand 
1E Rune Blade         1F Nagra Rock         20 Materia Blade 
21 Defender           22 Save the Queen     23 Excalibur 
24 Ragnarok           25 Chaos Blade        26 Asura Knife 
27 Koutetsu Knife     28 Bizen Boat         29 Murasame 
2A Heaven's Cloud     2B Kiyomori           2C Muramasa 
2D Kikuichimoji       2E Masamune           2F Chirijiraden 
30 Battle Axe         31 Giant Axe          32 Slasher 
33 Rod                34 Thunder Rod        35 Flame Rod 
36 Ice Rod            37 Poison Rod         38 Wizard Rod 
39 Dragon Rod         3A Faith Rod          3B Oak Staff 
3C White Staff        3D Healing Staff      3E Rainbow Staff 
3F Wizard Staff       40 Gold Staff         41 Mace of Zeus 
42 Sage Staff         43 Flail              44 Flame Whip 
45 Morning Star       46 Scorpion Tail      47 Romanda Gun 
48 Mythril Gun        49 Stone Gun          4A Blaze Gun 
4B Glacier Gun        4C Blast Gun          4D Bow Gun 
4E Night Killer       4F Cross Bow          50 Poison Bow 
51 Hunting Bow        52 Gastrafitis        53 Long Bow 
54 Silver Bow         55 Ice Bow            56 Lightning Bow 
57 Windslash Bow      58 Mythril Bow        59 Ultimus Bow 
5A Yoichi Bow         5B Perseus Bow        5C Ramia Harp 
5D Bloody Strings     5E Fairy Harp         5F Battle Dict 
60 Monster Dict       61 Papyrus Plate      62 Madleegen 
63 Javelin (Weak)     64 Spear              65 Mythril Spear 
66 Partisan           67 Oberisk            68 Holy Lance 
69 Dragon Whisker     6A Javelin (Super)    6B Cypress Rod 
6C Battle Bamboo      6D Musk Rod           6E Iron Fan 
6F Gokuu Rod          70 Ivory Rod          71 Octagon Rod 
72 Whale Whisker      73 C Bag              74 FS Bag 
75 P Bag              76 H Bag              77 Persia 
78 Cashmere           79 Ryozan Silk             

80 Escutcheon (Weak)  81 Buckler            82 Bronze Shield 
83 Round Shield       84 Mythril Shield     85 Gold Shield 
86 Ice Shield         87 Flame Shield       88 Aegis Shield 
89 Diamond Shield     8A Platina Shield     8B Crystal Shield 
8C Genji Shield       8D Kaiser Plate       8E Venetian Shield 
8F Escutcheon (Super)

90 Leather Helmet     91 Bronze Helmet      92 Iron Helmet 
93 Barbuta            94 Mythril Helmet     95 Gold Helmet 
96 Cross Helmet       97 Diamond Helmet     98 Platina Helmet 
99 Circlet            9A Crystal Helmet     9B Genji Helmet 
9C Grand Helmet       9D Leather Hat        9E Feather Hat 
9F Red Hood           A0 Headgear           A1 Triangle Hat 
A2 Green Beret        A3 Twist Headband     A4 Holy Miter 
A5 Black Hood         A6 Golden Hairpin     A7 Flash Hat 
A8 Thief Hat          A9 Capuche            AA Barette 
AB Ribbon     

AC Leather Armor      AD Linen Cuirass      AE Bronze Armor
AF Chain Mail         B0 Mythril Armor      B1 Plate Mail 
B2 Gold Armor         B3 Diamond Armor      B4 Platina Armor 
B5 Carabini Mail      B6 Crystal Mail       B7 Genji Armor 
B8 Reflect Mail       B9 Maximillian        BA Clothes 
BB Leather Outfit     BC Leather Vest       BD Chain Vest 
BE Mythril Vest       BF Adaman Vest        C0 Wizard Outfit
C1 Brigandine         C2 Judo Outfit        C3 Power Sleeve
C4 Earth Clothes      C5 Secret Clothes     C6 Black Costume 
C7 Rubber Costume     C8 Linen Robe         C9 Silk Robe 
CA Wizard Robe        CB Chameleon Robe     CC White Robe 
CD Black Robe         CE Light Robe         CF Robe of Lords 

D0 Battle Boots       D1 Spike Boots        D2 Germinas Boots 
D3 Rubber Shoes       D4 Feather Boots      D5 Sprint Shoes 
D6 Red Shoes          D7 Power Wrist        D8 Genji Gauntlet 
D9 Magic Gauntlet     DA Bracer             DB Reflect Ring 
DC Defense Ring       DD Magic Ring         DE Cursed Ring 
DF Angel Ring         E0 Diamond Armlet     E1 Jade Armlet 
E2 108 Gems           E3 N-Kai Armlet       E4 Defense Armlet 
E5 Small Mantle       E6 Leather Mantle     E7 Wizard Mantle 
E8 Elf Mantle         E9 Dracula Mantle     EA Feather Mantle 
EB Vanish Mantle      EC Chantage           ED Cherche
EE Salty Rage         EF Setiemson        


 -----------------------
| 6.  NAME MODIFICATION |
 -----------------------

These codes, like the ones above, require substitution to pinpoint which 
character to modify.  So, wherever you see "yy" in the codes, replace it with the 
appropriate value from this chart.

yy =    80 for Ramza     81 for the character with index number of 2
        82 for char. 3   83 for char. 4    84 for char. 5    85 for char. 6
        86 for char. 7   87 for char. 8    88 for char. 9    89 for char. 10
        8A for char. 11  8B for char. 12   8C for char. 13   8D for char. 14
        8E for char. 15  8F for char. 16.

THE CODES:
8005yy32 ????    Letters 2 & 1
8005yy34 ????    Letters 4 & 3
8005yy36 ????    Letters 6 & 5
8005yy38 ????    Letters 8 & 7
8005yy3A ????    Letters 10 & 9
8005yy3C ????    Letters 12 & 11
8005yy3E ????    Letters 14 & 13

REPLACE ?? with....
01 - 1    02 - 2    03 - 3    04 - 4    05 - 5    06 - 6    07 - 7    08 - 8
09 - 9    0A - A    0B - B    0C - C    0D - D    0E - E    0F - F    10 - G
11 - H    12 - I    13 - J    14 - K    15 - L    16 - M    17 - N    18 - O
19 - P    1A - Q    1B - R    1C - S    1D - T    1E - U    1F - V    20 - W
21 - X    22 - Y    23 - Z    24 - a    25 - b    26 - c    27 - d    28 - e
29 - f    2A - g    2B - h    2C - i    2D - j    2E - k    2F - l    30 - m
31 - n    32 - o    33 - p    34 - q    35 - r    36 - s    37 - t    38 - u
39 - v    3A - w    3B - x    3C - y    3D - z    FA - space   FE - finisher

The last four digits of the code determine the letters of the name, backwards 
(i.e., the eleventh and twelfth digits of the code determine the first letter,
and the ninth and tenth digits determine the second letter).  At the end of the 
name, add a "finisher" (FE) to truncate the name at that point.  The best way to 
demonstrate is through example.

Example 1:  Character 2's Name --> "Golbez"
80058132 3210        32 changes 2d letter to "o"; 10 changes 1st letter to "G"
80058134 252F        25 changes 4th letter to "b"; 2F changes 3d letter to "l"
80058136 3D28        3D changes 6th letter to "z"; 28 changes 5th letter to "e"
80058138 00FE        FE truncates the name here  
                        00 is placeholder.

Example 2:  Character 2's Name --> "Edgar"
80058132 270E        27 changes 2d letter to "d"; 0E changes 1st letter to "E"
80058134 242A        24 changes 4th letter to "a"; 2A changes 3d letter to "g"
80058136 FE35        FE truncates after 5th letter; 35 changes 5th letter to "r"


 -------------------------------
| 7. J.P. & JOB LEVEL MODIFIERS |
 -------------------------------

* NOTICE that some of these codes use "xx" for character determination
  and some use "yy".  Make sure you input these values correctly or the code
  won't work (for instance, for the 2nd character, xx is 80 while yy is 81).

JP Modifier: two-byte hex value.  270F or more = 9999 JP.

                9999 JP for....
8005xxE2 FFFF   Squire & all special classes
8005xxE4 FFFF   Chemist
8005xxE6 FFFF   Knight
8005xxE8 FFFF   Archer
8005xxEA FFFF   Monk
8005xxEC FFFF   Priest
8005xxEE FFFF   Wizard
8005xxF0 FFFF   Time Mage
8005xxF2 FFFF   Summoner
8005xxF4 FFFF   Thief
8005xxF6 FFFF   Mediator
8005xxF8 FFFF   Oracle  
8005xxFA FFFF   Geomancer
8005xxFC FFFF   Lancer   
8005xxFE FFFF   Samurai
8005yy00 FFFF   Ninja 
8005yy02 FFFF   Calculator
8005yy04 FFFF   Bard      
8005yy06 FFFF   Dancer
8005yy08 FFFF   Mime

alternative code; requires GS version 2.4 or greater:
50001402 0000
8005xxE2 FFFF   Max JP for all jobs


Jobs available and on level 8:
8005yy0A FFFF   (Base class)
8005yy0C FFFF   Chemist     
8005yy0E FFFF   Knight 
8005yy10 FFFF   Archer
8005yy12 FFFF   Monk  
8005yy14 FFFF   Priest
8005yy16 FFFF   Wizard
8005yy18 FFFF   Time Mage
8005yy1A FFFF   Summoner 
8005yy1C FFFF   Thief   
8005yy1E FFFF   Mediator
8005yy20 FFFF   Oracle  
8005yy22 FFFF   Geomancer
8005yy24 FFFF   Lancer   
8005yy26 FFFF   Samurai
8005yy28 FFFF   Ninja  
8005yy2A FFFF   Calculator
8005yy2C FFFF   Bard      
8005yy2E FFFF   Dancer
8005yy30 FFFF   Mime

alternative code; requires GS version 2.4 or greater:
50001402 0000
8005yy0A FFFF   All jobs available and on level 8

below code requires GS version 2.4 or greater:
50001D02 0000
8005xx9E FFFF   All jobs mastered


 --------------------------------
| 8. ADDITIONAL NON-BATTLE CODES |
 --------------------------------

800577CC FFFF   Gil Modifier 
800577CE 0FFF   Infinite Gil

The following three codes require GS version 2.4 or above:

50006F02 0000
80059700 3232   Have 50 of all items; supply never goes down 
                as long as the GameShark is turned on.

50000502 0000
80057942 FFFF   Have all records.

50001802 0000
80057978 FFFF   Have Work History completed.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
p a r t   t w o . i n - b a t t l e   c o d e s
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

These codes will only take effect during battles.  Unlike the non-battle
codes, these codes' effects are usually _not_ saved -- you'll need to
keep them active in order for them to work.


 ----------------------------
| 9. PALETTE-SWITCHING CODES |
 ----------------------------

(created by darkforsaken@iname.com and fallen_one@iname.com)

These codes will change the colors of the uniforms of your generic 
characters in battle (i.e., you can give yourself any of the enemy uniforms).  
The "first", "second", etc. refers _not_ to the index number, but to the 
order in which the characters are placed into the battle.  A character's 
"first", "second", etc. status can change from battle to battle depending on 
how many characters you place before him or her in that particular battle.

301924D0 000* 	First character

30192690 000* 	Second character

30192850 000* 	Third character

30192A10 000* 	Fourth character

30192BD0 000*	Fifth character

Replace * with....
0 ... default uniform
1 ... Hokuten uniform (slight variations from defaults; blue theme)
2 ... Nanten uniform (red & gold theme)
3 ... Death Corps uniform (green)
4 ... Glabados church uniform (red, white & purple)
5 ... Completely black (shadow)
6 ... (and upwards) default uniform

>> Note:  for some reason, you cannot find the exit tiles in the Deep 
Dungeon when the palette-switching codes are activated.  Turn off these
codes before entering the Deep Dungeon.


 ------------------------------
|10. EVERYTHING ELSE MODIFIERS |
 ------------------------------

(10.1) The codes
       =========

(most created by darkforsaken@iname.com)

These codes let you change just about everything about any character
in battle.  (compiled by darkforsaken@iname.com)

"ggg", "hhh", "iii", "jjj", and "$$$" are three-digit combinations
that make the code to specific to a particular character in the battle.
See the chart below for the appropriate replacements.


3019gggE jj##  Job and Number Modifier
               jj = Job; only shows up on Unit List; 
                    comparable to menu screen code 8005xx76 00?? 
                    See list in section 2 for values
               ## = Unit Number modifier, in hex (valid range: 01 - 63)

3019gggC qqpp  Sex and Class Modifier
               qq = Character's Sex (00 = male, 01 = female)
               pp = Class / Sprite;
                    comparable to menu screen code 8005xx74 00##
                    See list in section 2 for values

3019hhh0 000*  Sprite Color Modifier
               * = color scheme: 0 = default, 1 = Hokuten, 2 = Nanten,
                   3 = Death Corps, 4 = Glabados Church, 5 = shadow 
                   (all black sprites), 6 and greater = default

8019hhhE yyzz  Act Menu Modifier
               yy = Command 2; zz = Command 1
3019hhhE 00zz  Command 1 modifier
3019hhhF 00yy  Command 2 modifier (lasts after battle)
                 (see list in section 4.2 for values)

Reaction, support, and movement 
ability modifiers will last after battle:

8019iii0 01rr  Reaction Ability Modifier (see list in section 4.3)

8019iii2 01ss  Support Ability Modifier (see list in section 4.3)

8019iii4 01mm  Movement Ability Modifier (see list in section 4.3)

Equip codes will last after battle:
8019iii6 xxhh  Body Armor (xx) and Head (hh) Modifier
8019iii8 vvww  Right Hand (vv) and Accessory (ww) Modifier
8019iiiA uuuu  Left Hand Modifier (enter twice)
                 (see list in section 5.2 for values)

8019iiiC tttt  Level Modifier (enter hex value twice; range 00 - 63)

8019iiiE ????  Current HP (03E7 = 999) \
8019jjjO ????  Max HP                   \ unlike the permanent codes,
8019jjj2 ????  Current MP               / you can input the hex value
8019jjj4 ????  Max MP                  /  for your HP directly

3019nnn2 ????  Weapon AT                        \
3019nnn3 ????  Magic AT                          \  
3019nnn4 ????  Speed                              \ again, you can alter
3019nnn6 ????  Move                               / these directly
3019nnn7 ????  Jump                              /
8019nnn6 nnjj  Jump (jj) and Move (nn) Modifier /

3019nnn8 ????  Right Hand Weapon Power   \
3019nnn9 ????  Left Hand Weapon Power     \   these are just visual modifiers
                                           >  and don't seem to have any
3019nnnA ????  Right Hand Weapon Evade%   /   effect on real weapon power
3019nnnB ????  Left Hand Weapon Evade%   /    or evade%

3019nnnC ????  Physical A-EV
3019nnnE ????  Physical C-EV
3019nnnF ????  Physical S-EV

3019$$$0 ????  Magical A-EV
3019$$$1 ????  Magical S-EV
3019$$$2 ????  Magical C-EV

All ????'s should be replaced with the hexadecimal equivalent of
the desired decimal number (including leading zeroes).

(10.2) Character number chart
       ======================

  UNIT     ggg hhh iii jjj nnn $$$   UNIT
[Ally #1]  24C 24D 24E 24F 250 251 [Ally 1]
[Ally #2]  268 269 26A 26B 26C 26D [Ally 2]
[Ally #3]  284 285 286 287 288 289 [Ally 3]
[Ally #4]  2A0 2A1 2A2 2A3 2A4 2A5 [Ally 4]
[Ally #5]  2BC 2BD 2BE 2BF 2C0 2C1 [Ally 5]
[Enemy #1] 08C 08D 08E 08F 090 091 [Enemy 1]
[Enemy #2] 0A8 0A9 0AA 0AB 0AC 0AD [Enemy 2]
[Enemy #3] 0C4 0C5 0C6 0C7 0C8 0C9 [Enemy 3]
[Enemy #4] 0E0 0E1 0E2 0E3 0E4 0E5 [Enemy 4]
[Enemy #5] 0FC 0FD 0FE 0FF 000 001 [Enemy 5]
[Enemy #6] 118 119 11A 11B 11C 11D [Enemy 6]
[Enemy #7] 134 135 136 137 138 139 [Enemy 7]
[Enemy #8] 150 151 152 153 154 155 [Enemy 8]
[Enemy #9] 16C 16D 16E 16F 170 171 [Enemy 9]
[Enemy 10] 188 189 18A 18B 18C 18D [Enemy 10 / Guest 2]
[Enemy 11] 1A4 1A5 1A6 1A7 1A8 1A9 [Enemy 11 / Guest 1]


 --------------------------
|11. NAME OF JOB MODIFIERS |
 --------------------------

Created by Sam Volo (fallen_one@iname.com)

These codes allow you to change the names of your characters' jobs
during battle (for instance, you could change "Holy Knight" to
"Paladin" or "Lancer" to "Dragon Knight").  See Section 5 for
substitution digits for aa - nn.


80192608 bbaa     Character 1 job name.  Each code alters two letters:       		
8019260A ddcc     "aa" forms the first character of the name, "bb"
8019260C ffee     the second, "cc" the third, etc. (it works the same
8019260E hhgg     way as the name modifiers in section 5).
80192610 jjii
80192612 llkk
80192614 nnmm  

801927C8 bbaa     Character 2 job name        		
801927CA ddcc
801927CC ffee
801927CE hhgg
801927D0 jjii
801927D2 llkk
801927D4 nnmm 

80192988 bbaa     Character 3 job name        		
8019298A ddcc
8019298C ffee
8019298E hhgg
80192990 jjii
80192992 llkk
80192994 nnmm 

80192B48 bbaa     Character 4 job name         		
80192B4A ddcc
80192B4C ffee
80192B4E hhgg
80192B50 jjii
80192B52 llkk
80192B54 nnmm

80192D08 bbaa     Character 5 job name        		
80192D0A ddcc
80192D0C ffee
80192D0E hhgg
80192D10 jjii
80192D12 llkk
80192D14 nnmm 

8019@@@8 bbaa     Enemies' job names	
8019@@@A ddcc     [Replacement digits:
8019@@@C ffee       Enemy  @@@  ***
8019@@@E hhgg       -----  ---  ---
8019***0 jjii         1    0A0  0A1   
8019***2 llkk         2    0BC  0BD
8019***4 nnmm         3    0D8  0D9
                      4    0F4  0F5
                      5    110  111
                      6    12C  12D
                      7    148  149
                      8    164  165
                      9    180  181
                     10    19C  19D
                     11    1B8  1B9   ]


 ------------------------------------
|12. NAME OF FIRST COMMAND MODIFIERS |
 ------------------------------------

Created by Sam Volo (fallen_one@iname.com)
                     
These codes will change the name of the command that is inherent to
the unit's job (for instance, if your character is a Dark Knight,
it will change the text, "Dark Sword" in the game).  These also
work like the name codes in terms of substitution for aa - nn.  See
Section 5 for the table of values.


80192618 bbaa     Character 1 first command name in battle         		
8019261A ddcc
8019261C ffee
8019261E hhgg
80192620 jjii
80192622 llkk
80192624 nnmm  

801927D8 bbaa     Character 2 first command name in battle         		
801927DA ddcc
801927DC ffee
801927DE hhgg
801927E0 jjii
801927E2 llkk
801927E4 nnmm 

80192998 bbaa     Character 3 first command name in battle        		
8019299A ddcc
8019299C ffee
8019299E hhgg
801929A0 jjii
801929A2 llkk
801929A4 nnmm 

80192B58 bbaa     Character 4 first command name in battle	
80192B5A ddcc
80192B5C ffee
80192B5E hhgg
80192B60 jjii
80192B62 llkk
80192B64 nnmm 

80192D18 bbaa     Character 5 first command name in battle        		
80192D1A ddcc
80192D1C ffee
80192D1E hhgg
80192D20 jjii
80192D22 llkk
80192D24 nnmm 

8019***8 bbaa     Enemies' first command names	
8019***A ddcc     [Replacement digits:
8019***C ffee       Enemy  ***  %%%
8019***E hhgg       -----  ---  ---
8019%%%0 jjii         1    0A1  0A2
8019%%%2 llkk         2    0BD  0BE
8019%%%4 nnmm         3    0D9  0DA
                      4    0F5  0F6
                      5    111  112
                      6    12D  12E
                      7    149  14A
                      8    165  166
                      9    181  182
                     10    19D  19E
                     11    1B9  1BA   ]
                       
                                          
 ----------------------
|13. CONTROL EVERYONE! |
 ----------------------  

Created by Jay McGavren (thespook@novia.net)

You'll need to enter this code in two parts.

Part 1:
301908D1 0098
30190A91 0098
30190C51 0098
30190E11 0098
30190FD1 0098
30191191 0098
30191351 0098
30191511 0098
301916D1 0098
30191891 0098

Part 2:
30191A51 0098
30191C11 0098
30191DD1 0098
30191F91 0098
30192151 0098
30192311 0098   
 
These codes will enable you to control every unit on the battlefield --
ally or enemy.  Allows for some very interesting new play options: try
to beat your own party with the enemies by putting them on Autobattle, or,
even better, play two-player Tactics with a friend!  Have one player
control the blue-dot units, the other player control the red-dot units,
and pass the controller back and forth.
                     

 ---------------------------------
|14. INDIVIDUAL COMMAND MODIFIERS |
 ---------------------------------                            

Created by Sam Volo (fallen_one@iname.com)

(14.1) Explanation
       ===========

I've been trying to hack these codes for quite some time, and I've
finally met with some degree of success using the GS's 'conditional code'
(D0xxxxxx) feature.  Enjoy! :)

Ever wanted to improve the command set of the Knight?  Or add 'Dark Holy'
to your list of black magic?  With these codes, you can do that and much,
much more.  They will allow you to customize any command set in the game.
There are a few restrictions, though:

[1] You cannot have more commands in a command set than were originally
there (e.g., you cannot put more than 8 commands in 'Battle Skill');
[2] The codes will only work in battle (big deal; the whole game is
battle anyway);
[3] You must have learnt all the commands in the command set for the
codes to work properly (it is possible to modify them to work in other
conditions, but it is easiest to write out the codes that work for all
commands learnt, as this will give you the maximum number of 
possible substitutions, anyway.
    EXCEPTIONS:  You need not know the Summoner's 'Zodiac' nor Ramza's
                 'Ultima' for their codes to work correctly.
[4] Command sets which do not directly invoke attacks -- i.e., THROW,
CHARGE, DRAW OUT, MATH SKILL and ITEM -- cannot be modified.

Substitutions for ??? can be found at the list at the end of this section.

Example:  you have all Black Magic learned, and you want to change
          'Fire 2' to 'Melt', 'Ice 2' to 'Dark Holy', and 'Bolt 2'
          to 'Tornado'.

          Looking at the chart, you look up Fire 2, Ice 2, and Bolt 2,
          and you find ...

          D019F3E2 701F
          8019F3C6 7???   Fire 2

          D019F3E2 701F   
          8019F3CE 7???   Bolt 2

          D019F3E2 701F
          8019F3D6 7???   Ice 2

          Look up the values for Melt, Tornado, and Dark Holy in the
          chart at the bottom of the file, and you will see that they are,
          respectively, 0D8, 0D9, and 0A6.  Substitute them in the appropriate
          codes, and then enter the resulting codes into your GameShark:

          D019F3E2 701F
          8019F3C6 70D8   Fire 2 to Melt

          D019F3E2 701F   
          8019F3CE 70D9   Bolt 2 to Tornado

          D019F3E2 701F
          8019F3D6 70A6   Ice 2 to Dark Holy

          This will achieve the desired result.  Note that though the old
          spell's MP and speed value will still be displayed, the actual amount
          of MP needed for the spell will be deducted from your total MP.  However,
          even if you don't have enough MP, you can still use the spell as long as
          you were eligible to use the attack it replaced. 

          ** You MUST enter the codes in the order that they are listed (the
          D019 code first and then the 8019 code) or else the codes WILL NOT WORK.


(14.2) The codes
       =========

> format:

COMMAND SET
-----------
code1    
code2           Original attack that is modified by code1 + code2


(14.2.1) Regular commands
         ~~~~~~~~~~~~~~~~

WHITE MAGIC
-----------
D019F3E0 700F
8019F3C4 7???   Cure
D019F3E0 700F
8019F3C6 7???   Cure 2
D019F3E0 700F
8019F3C8 7???	Cure 3
D019F3E0 700F
8019F3CA 7???   Cure 4        
D019F3E0 700F
8019F3CC 7???   Raise 
D019F3E0 700F
8019F3CE 7???	Raise 2
D019F3E0 700F
8019F3D0 7???   Reraise   
D019F3E0 700F
8019F3D2 7???   Regen
D019F3E0 700F
8019F3D4 7???   Protect
D019F3E0 700F
8019F3D6 7???   Protect 2
D019F3E0 700F   
8019F3D8 7???   Shell
D019F3E0 700F
8019F3DA 7???   Shell 2
D019F3E0 700F
8019F3DC 7???   Wall
D019F3E0 700F
8019F3DE 7???   Esuna
D019F3E0 700F
8019F3E0 7???   Holy


BLACK MAGIC
-----------
D019F3E2 701F
8019F3C4 7???   Fire
D019F3E2 701F
8019F3C6 7???   Fire 2
D019F3E2 701F
8019F3C8 7???   Fire 3
D019F3E2 701F
8019F3CA 7???   Fire 4   
D019F3E2 701F
8019F3CC 7???   Bolt
D019F3E2 701F   
8019F3CE 7???   Bolt 2
D019F3E2 701F
8019F3D0 7???   Bolt 3
D019F3E2 701F
8019F3D2 7???   Bolt 4
D019F3E2 701F
8019F3D4 7???   Ice
D019F3E2 701F
8019F3D6 7???   Ice 2
D019F3E2 701F
8019F3D8 7???   Ice 3
D019F3E2 701F
8019F3DA 7???   Ice 4
D019F3E2 701F
8019F3DC 7???   Poison
D019F3E2 701F
8019F3DE 7???   Frog
D019F3E2 701F
8019F3E0 7???   Death
D019F3E2 701F
8019F3E2 7???   Flare
           

TIME MAGIC
----------
D019F3DA 702C
8019F3C4 7???   Haste
D019F3DA 702C
8019F3C6 7???   Haste 2
D019F3DA 702C
8019F3C8 7???   Slow
D019F3DA 702C
8019F3CA 7???   Slow 2
D019F3DA 702C
8019F3CC 7???   Stop
D019F3DA 702C
8019F3CE 7???   Don't Move
D019F3DA 702C
8019F3D0 7???   Float
D019F3DA 702C        
8019F3D2 7???   Reflect
D019F3DA 702C
8019F3D4 7???   Quick
D019F3DA 702C
8019F3D6 7???   Demi
D019F3DA 702C
8019F3D8 7???   Demi 2
D019F3DA 702C
8019F3DA 7???   Meteor


SUMMON MAGIC 
------------
D019F3E0 704A
8019F3C4 7???   Moogle
D019F3E0 704A
8019F3C6 7???   Shiva
D019F3E0 704A
8019F3C8 7???	Ramuh
D019F3E0 704A
8019F3CA 7???   Ifrit        
D019F3E0 704A
8019F3CC 7???   Titan 
D019F3E0 704A
8019F3CE 7???	Golem
D019F3E0 704A
8019F3D0 7???   Carbuncle   
D019F3E0 704A
8019F3D2 7???   Bahamut
D019F3E0 704A
8019F3D4 7???   Odin
D019F3E0 704A
8019F3D6 7???   Leviathan
D019F3E0 704A           
8019F3D8 7???   Salamander 
D019F3E0 704A
8019F3DA 7???   Sylph
D019F3E0 704A
8019F3DC 7???   Fairy
D019F3E0 704A
8019F3DE 7???   Lich
D019F3E0 704A
8019F3E0 7???   Cyclops
D019F3E2 704B
8019F3E2 7???   Zodiac (enter only if you have it)


YIN-YANG MAGIC
--------------
D019F3DE 703B   
8019F3C4 7???   Blind
D019F3DE 703B
8019F3C6 7???   Spell Absorb
D019F3DE 703B
8019F3C8 7???   Life Drain
D019F3DE 703B   
8019F3CA 7???   Pray Faith
D019F3DE 703B
8019F3CC 7???   Doubt Faith
D019F3DE 703B
8019F3CE 7???   Zombie
D019F3DE 703B
8019F3D0 7???   Silence Song
D019F3DE 703B
8019F3D2 7???   Blind Rage
D019F3DE 703B
8019F3D4 7???   Foxbird
D019F3DE 703B
8019F3D6 7???   Confusion Song
D019F3DE 703B
8019F3D8 7???   Dispel Magic
D019F3DE 703B
8019F3DA 7???   Paralyze
D019F3DE 703B
8019F3DC 7???   Sleep Song
D019F3DE 703B
8019F3DE 7???   Petrify Song
                             

SING
----
D019F3D0 705C  
8019F3C4 7???   Angel Song
D019F3D0 705C
8019F3C6 7???   Life Song
D019F3D0 705C
8019F3C8 7???   Cheer Song
D019F3D0 705C
8019F3CA 7???   Battle Song
D019F3D0 705C
8019F3CC 7???   Magic Song
D019F3D0 705C
8019F3CE 7???   Nameless Song
D019F3D0 705C
8019F3D0 7???   Last Song


DANCE
-----
D019F3D0 7063  
8019F3C4 7???   Witch Hunt
D019F3D0 7063
8019F3C6 7???   Wiznaibus
D019F3D0 7063
8019F3C8 7???   Slow Dance
D019F3D0 7063
8019F3CA 7???   Polka-Polka
D019F3D0 7063
8019F3CC 7???   Disillusion
D019F3D0 7063
8019F3CE 7???   Nameless Dance
D019F3D0 7063
8019F3D0 7???   Last Dance


BATTLE SKILL
------------
D019F3D2 7091 
8019F3C4 7???   Head Break
D019F3D2 7091 
8019F3C6 7???   Armor Break
D019F3D2 7091 
8019F3C8 7???   Shield Break
D019F3D2 7091 
8019F3CA 7???   Weapon Break
D019F3D2 7091 
8019F3CC 7???   Magic Break
D019F3D2 7091 
8019F3CE 7???   Speed Break
D019F3D2 7091 
8019F3D0 7???   Power Break
D019F3D2 7091 
8019F3D2 7???   Mind Break


PUNCH ART
---------
D019F3D2 706B 
8019F3C4 7???   Spin Fist
D019F3D2 706B 
8019F3C6 7???   Repeated Fist
D019F3D2 706B 
8019F3C8 7???   Wave Fist
D019F3D2 706B 
8019F3CA 7???   Earth Slash
D019F3D2 706B 
8019F3CC 7???   Secret Fist
D019F3D2 706B 
8019F3CE 7???   Stigma Magic
D019F3D2 706B              
8019F3D0 7???   Chakra
D019F3D2 706B 
8019F3D2 7???   Revive 
                          

STEAL
-----
D019F3D2 7073  
8019F3C4 7???   Gil Taking
D019F3D2 7073
8019F3C6 7???   Steal Heart
D019F3D2 7073
8019F3C8 7???   Steal Helmet
D019F3D2 7073
8019F3CA 7???   Steal Armor
D019F3D2 7073
8019F3CC 7???   Steal Shield
D019F3D2 7073
8019F3CE 7???   Steal Weapon
D019F3D2 7073
8019F3D0 7???   Steal Accessory
D019F3D2 7073
8019F3D2 7???   Steal Exp.


TALK SKILL
----------
D019F3D6 707D
8019F3C4 7???   Invitation
D019F3D6 707D
8019F3C6 7???   Persuade
D019F3D6 707D
8019F3C8 7???   Praise
D019F3D6 707D
8019F3CA 7???   Threaten
D019F3D6 707D
8019F3CC 7???   Preach
D019F3D6 707D
8019F3CE 7???   Solution
D019F3D6 707D
8019F3D0 7???   Death Sentence
D019F3D6 707D
8019F3D2 7???   Negotiate
D019F3D6 707D
8019F3D4 7???   Insult
D019F3D6 707D
8019F3D6 7???   Mimic Daravon 


BASIC SKILL
-----------
D019F3CA 7095
8019F3C4 7???   Accumulate
D019F3CA 7095
8019F3C6 7???   Dash
D019F3CA 7095       
8019F3C8 7???   Throw Stone
D019F3CA 7095
8019F3CA 7???   Heal
-For Ramza's GUTS:----------
D019F3CC 7096
8019F3CC 7???   Yell
D019F3CE 7098
8019F3CE 7???   Wish
D019F3D0 7097 
8019F3D0 7???   Cheer Up
D019F3D2 7099  
8019F3D2 7???   Scream
D019F3D4 709A
8019F3D4 7???   Ultima
                            

(14.2.2) Special character commands
         ~~~~~~~~~~~~~~~~~~~~~~~~~~

HOLY SWORD 
----------
D019F3CC 709F
8019F3C4 7???   Stasis Sword
D019F3CC 709F
8019F3C6 7???   Split Punch
D019F3CC 709F
8019F3C8 7???   Crush Punch
D019F3CC 709F
8019F3CA 7???   Lightning Stab
D019F3CC 709F
8019F3CC 7???   Holy Explosion


DARK SWORD
----------
D019F3C6 70A5
8019F3C4 7???   Dark Sword
D019F3C6 70A5
8019F3C6 7???   Night Sword


MIGHTY SWORD
------------
D019F3CA 70A3   
8019F3C4 7???   Shellbust Stab
D019F3CA 70A3   
8019F3C6 7???   Blastar Punch
D019F3CA 70A3   
8019F3C8 7???   Hellcry Punch
D019F3CA 70A3   
8019F3CA 7???   Icewolf Bite


SWORD SKILL
-----------
D019F3D4 70A3
8019F3C4 7???   Stasis Sword
D019F3D4 70A3
8019F3C6 7???   Split Punch
D019F3D4 70A3
8019F3C8 7???   Crush Punch
D019F3D4 70A3
8019F3CA 7???   Lightning Stab
D019F3D4 70A3
8019F3CC 7???   Holy Explosion
D019F3D4 70A3   
8019F3CE 7???   Shellbust Stab
D019F3D4 70A3   
8019F3D0 7???   Blastar Punch
D019F3D4 70A3   
8019F3D2 7???   Hellcry Punch
D019F3D4 70A3   
8019F3D4 7???   Icewolf Bite


ALL SWORDSKILL
--------------
D019F3D8 70A5
8019F3C4 7???   Stasis Sword
D019F3D8 70A5
8019F3C6 7???   Split Punch
D019F3D8 70A5
8019F3C8 7???   Crush Punch
D019F3D8 70A5
8019F3CA 7???   Lightning Stab
D019F3D8 70A5
8019F3CC 7???   Holy Explosion
D019F3D8 70A5   
8019F3CE 7???   Shellbust Stab
D019F3D8 70A5   
8019F3D0 7???   Blastar Punch
D019F3D8 70A5   
8019F3D2 7???   Hellcry Punch
D019F3D8 70A5   
8019F3D4 7???   Icewolf Bite
D019F3D8 70A5
8019F3D6 7???   Dark Sword
D019F3D8 70A5
8019F3D8 7???   Night Sword    


LIMIT
-----
D019F3D2 7108
8019F3C4 7???   Braver
D019F3D2 7108
8019F3C6 7???   Cross-slash
D019F3D2 7108
8109F3C8 7???   Blade Beam
D019F3D2 7108
8019F3CA 7???   Climhazzard
D019F3D2 7108
8019F3CC 7???   Meteorain
D019F3D2 7108
8019F3CE 7???   Finish Touch
D019F3D2 7108
8019F3D0 7???   Omnislash
D019F3D2 7108
8019F3D2 7???   Cherry Blossom


MAGIC SWORD
-----------
D019F3E0 7100
8019F3C4 7???   Blind
D019F3E0 7100
8019F3C6 7???   Aspel
D019F3E0 7100
8019F3C8 7???   Drain
D019F3E0 7100
8019F3CA 7???   Faith
D019F3E0 7100
8019F3CC 7???   Innocent
D019F3E0 7100
8019F3CE 7???   Zombie
D019F3E0 7100
8019F3D0 7???   Silence
D019F3E0 7100
8019F3D2 7???   Berserk
D019F3E0 7100
8019F3D4 7???   Chicken
D019F3E0 7100 
8019F3D6 7???   Confuse
D019F3E0 7100
8019F3D8 7???   Despair
D019F3E0 7100
8019F3DA 7???   Don't Act
D019F3E0 7100
8019F3DC 7???   Sleep
D019F3E0 7100
8019F3DE 7???   Break
D019F3E0 7100
8019F3E0 7???   Shock! 

                           
TRUTH
-----
D019F3CE 70AE
8019F3C4 7???   Heaven Thunder
D019F3CE 70AE
8019F3C6 7???   Asura
D019F3CE 70AE
8019F3C8 7???   Diamond Sword
D019F3CE 70AE
8019F3CA 7???   Hydragon Pit
D019F3CE 70AE
8019F3CC 7???   Space Storage
D019F3CE 70AE
8019F3CE 7???   Sky Demon


UN-TRUTH
--------
D019F3CE 70B4
8019F3C4 7???   Heaven Thunder Back
D019F3CE 70B4
8019F3C6 7???   Asura Back
D019F3CE 70B4
8019F3C8 7???   Diamond Sword Back
D019F3CE 70B4
8019F3CA 7???   Hydragon Pit Back
D019F3CE 70B4
8019F3CC 7???   Space Storage Back
D019F3CE 70B4
8019F3CE 7???   Sky Demon Back



(14.2.3) Enemy command sets
         ~~~~~~~~~~~~~~~~~~

These work well as 'templates' to create new
command sets.  The number in brackets is the digit for the code
3005xx7B 00?? (see section 4.1) that will give one of your units
the command set in question for his or her secondary command.  I
don't _believe_ that the codes will have any effect on the abilities
the computer-controlled enemies use (though don't quote me on that -- 
I'm not 100% sure).


USE HAND [36]
--------
D019F3CC 70C9
8019F3C4 7???   Seal
D019F3CC 70C9
8019F3C6 7???   Shadow Stitch
D019F3CC 70C9
8019F3C8 7???   Stop Bracelet
D019F3CC 70C9
8019F3CA 7???   Allure 
D019F3CC 70C9
8019F3CC 7???   Ultima


WHITE-AID [2A] (sword equipped)
---------
D019F3D4 700E
8019F3C4 7???   Cure 3
D019F3D4 700E
8019F3C6 7???   Cure 2
D019F3D4 700E
8019F3C8 7???   Confuse
D019F3D4 700E
8019F3CA 7???   Sleep
D019F3D4 700E
8019F3CC 7???   Drain
D019F3D4 700E
8019F3CE 7???   Silence
D019F3D4 700E
8019F3D0 7???   Don't Act
D019F3D4 700E
8019F3D2 7???   Raise 2
D019F3D4 700E
8019F3D4 7???   Esuna 

WHITE-AID  (no sword equipped)
---------
D019F3CA 700E
8019F3C4 7???   Cure 3
D019F3CA 700E
8019F3C6 7???   Cure 2
D019F3CA 700E
8019F3C8 7???   Raise 2
D019F3CA 700E
8019F3CA 7???   Esuna


ALL MAGIC  [48]
---------
D019F3CC 7006
8019F3C4 7???   Holy
D019F3CC 7006
8019F3C6 7???   Flare
D019F3CC 7006
8019F3C8 7???   Demi 2
D019F3CC 7006
8019F3CA 7???   Dark Holy
D019F3CC 7006
8019F3CC 7???   Raise 2


PHANTOM [49]
-------
D019F3CC 7046  
8019F3C4 7???   Midgar Swarm
D019F3CC 7046  
8019F3C6 7???   Bahamut
D019F3CC 7046  
8019F3C8 7???   Odin
D019F3CC 7046  
8019F3CA 7???   Leviathan
D019F3CC 7046  
8019F3CC 7???   Salamander


DESTROY SWORD [4B]
-------------
D019F3CA 70C7
8019F3C4 7???   Magic Ruin
D019F3CA 70C7
8019F3C6 7???   Speed Ruin
D019F3CA 70C7
8019F3C8 7???   Power Ruin
D019F3CA 70C7
8019F3CA 7???   Mind Ruin


WARLOCK SUMMON [68]
--------------
D019F3C8 704A
8019F3C4 7???   Titan
D019F3C8 704A
8019F3C6 7???   Lich
D019F3C8 704A
8019F3C8 7???   Cyclops


JA MAGIC [6C]
--------
D019F3CE 70E4
8019F3C4 7???   Toad 2
D019F3CE 70E4
8019F3C6 7???   Gravi 2
D019F3CE 70E4
8019F3C8 7???   Flare 2
D019F3CE 70E4
8019F3CA 7???   Blind 2
D019F3CE 70E4
8019F3CC 7???   Confuse 2
D019F3CE 70E4
8019F3CE 7???   Sleep 2


DIMENSION MAGIC [70]
---------------
D019F3CA 702C  
8019F3C4 7???   Melt
D019F3CA 702C
8019F3C6 7???   Tornado
D019F3CA 702C
8019F3C8 7???   Quake
D019F3CA 702C
8019F3CA 7???   Meteor


IMPURE [74]
------
D019F3D6 70D3
8019F3C4 7???   Bio
D019F3D6 70D3
8019F3C6 7???   Bio
D019F3D6 70D3
8019F3C8 7???   Bio
D019F3D6 70D3
8019F3CA 7???   Bio 2
D019F3D6 70D3
8019F3CC 7???   Bio 2
D019F3D6 70D3
8019F3CE 7???   Bio 2
D019F3D6 70D3
8019F3D0 7???   Bio 2
D019F3D6 70D3
8019F3D2 7???   Bio 3
D019F3D6 70D3
8019F3D4 7???   Bio 3
D019F3D6 70D3
8019F3D6 7???   Bio 3


ALL MAGIC [78]
---------
D019F3D6 7046
8019F3C4 7???   Holy
D019F3D6 7046
8019F3C6 7???   Fire 4
D019F3D6 7046
8019F3C8 7???   Bolt 4
D019F3D6 7046
8019F3CA 7???   Ice 4
D019F3D6 7046
8019F3CC 7???   Flare
D019F3D6 7046
8019F3CE 7???   Demi 2
D019F3D6 7046
8019F3D0 7???   Bahamut
D019F3D6 7046
8019F3D2 7???   Odin
D019F3D6 7046
8019F3D4 7???   Leviathan
D019F3D6 7046
8019F3D6 7???   Salamander


DARK CLOUD [AD]
----------
D019F3CA 704B
8019F3C4 7???   Snake Carrier
D019F3CA 704B
8019F3C6 7???   Poison Frog
D019F3CA 704B
8019F3C8 7???   Midgar Swarm
D019F3CC 704B
8019F3CA 7???   Zodiac


DARK MAGIC [AE]
----------
D019F3C8 714E
8019F3C4 7???   Lifebreak
D019F3C8 714E
8019F3C6 7???   Dark Holy
D019F3C8 714E
8019F3C8 7???   Giga Flare


NIGHT MAGIC [AF]
-----------
D019F3CC 714D
8019F3C4 7???   Nanoflare
D019F3CC 714D
8019F3C6 7???   Dark Holy
D019F3CC 714D
8019F3C8 7???   Ultima
D019F3CC 714D
8019F3CA 7???   Hurricane
D019F3CC 714D
8019F3CC 7???   Ulmaguest


(14.2.4) Monster command sets
         ~~~~~~~~~~~~~~~~~~~~

These will let you modify monsters' abilities to your liking.  
It's really cool to watch a monster cast a spell. :)

How to use:  replace xxx with the digits for the monster you
want to use (monsters with one ability are a waste to modify;
I haven't included them).  Replace ??? with the three-digit code
from the list in section 14.3 that corresponds to the command
you want.  For instance, to replace a Red Chocobo's "Choco Ball"
ability with "Dark Holy":

- A Red Chocobo has three abilities, so you will find it under
  that heading below.  You find that the digits for xxx are 10B.
  Look up Dark Holy in section 14.6 and you find that its ???
  digits are 0A6.
  So your code would be:

  D019F3C8 710B
  8019F3C6 70A6    Replaces Red Chocobo's second ability (Choco Ball)
                   with 'Dark Holy'.  


MONSTERS WITH TWO ABILITIES
---------------------------  
D019F3C6 7xxx
8019F3C4 7???   First Ability
D019F3C6 7xxx
8019F3C6 7???   Second Ability

Digits for xxx:
---------------
10D:Chocobo (Choco Attack, Choco Cure)
111:Goblin (Tackle, Eye Gouge)
110:Black Goblin (Tackle, Turn Punch)
115:Bomb (Bite, Self-Destruct)
11B:Red Panther (Scratch, Poison Nail)
123:Skeleton (Knife Hand, Thunder Soul)
124:Bone Snatch (Knife Hand, Aqua Soul)
125:Living Bone (Knife Hand, Ice Soul)
129:Ghoul (Throw Spirit, Sleep Touch)
12B:Gust (Throw Spirit, Grease Touch)
12A:Revenant (Throw Spirit, Drain Touch)
133:Steel Hawk (Scratch Up, Shine Lover)
139:Porky (Straight Dash, Pooh-)
137:Wildbow (Straight Dash, Nose Bracelet)
13E:Treant (Leaf Dance, Spirit of Life)
141:Minitaurus (Shake Off, Wave Around)
146:Morbol (Tentacle, Lick)
147:Ochu (Tentacle, Goo)
148:Great Morbol (Tentacle, Bad Bracelet)
14B:Behemoths (all three) (Stab Up, Sudden Cry)
151:Blue Dragon (Dash, Ice Bracelet)
152:Red Dragon (Dash, Fire Bracelet)
157:Hydra (Triple Attack, Triple Flame)


MONSTERS WITH THREE ABILITIES
-----------------------------
D019F3C8 7xxx
8019F3C4 7???   First ability
D019F3C8 7xxx
8019F3C6 7???   Second ability
D019F3C8 7xxx
8019F3C8 7???   Third ability

Digits for xxx:
---------------
10C:Black Chocobo (Choco Attack, Choco Ball, Choco Esuna)
10B:Red Chocobo (Choco Attack, Choco Ball, Choco Meteor)
10F:Gabbledegak (Tackle, Goblin Punch, Eye Gouge)
114:Grenade (Bite, Self-Destruct, Small Bomb)
117:Explosive (Bite, Self-Destruct, Spark)
11B:Cuar (Scratch, Cat Kick, Poison Nail)
11A:Vampire (Scratch, Cat Kick, Blaster)
11F:Squidlarkin (Tentacle, Black Ink, Odd Soundwave)
120:Mindflare (Tentacle, Black Ink, Mind Blast)
12E:Ahriman (Wing Attack, Look of Devil, Look of Fright)
130:Plague (Wing Attack, Look of Devil, Death Sentence)
134:Cockatoris (Scratch Up, Beak, Feather Bomb)
13D:Taiju (Leaf Dance, Protect Spirit, Clam Spirit)
143:Sacred (Shake Off, Mimic Titan, Gather Power)
157:Tiamat (Triple Bracelet, Triple Thunder, Triple Flame)


(14.2.5) Any command set
         ~~~~~~~~~~~~~~~

As you've probably noticed by now, the codes are in the format

D019F3xx 7yyy
8019F3C4 7???
D019F3xx 7yyy
8019F3C6 7???
D019F3xx 7yyy
8019F3C8 7???
.
.
.
D019F3xx 7yyy
8019F3xx 7???

The substitutions for xx and yyy for a given command set are as follows:

xx = $C4 + (2*(number of commands in set - 1))
     "number of commands in set" must be expressed in hexadecimal.

yyy = three-digit code (from list below) for the last command in the command set


(14.3) List of digits for command modifier codes
       =========================================

Wow, there sure are a lot of these... just about 356, in fact.
But after an hour or so, a couple bags of Ruffles, and a litre bottle of
Pepsi, I have them all written out.  Have fun creating new command sets. <grin>

If you're interested in more information about a particular technique, the 
originating command sets for all the attacks are given here.  Look up the
originating command set in section 7 (or 6, if it is a monster attack) of my
FFT Battle Mechanics handbook <http://members.xoom.com/FallenOne256/fftmech.txt>
for full information about the attack.  If a command set is not specified for
an attack, the attack belongs to the nearest command set above it on the list.


??? ATTACK NAME      ORIGINAL COMMAND SET
--- --------------   --------------------
000:(nothing)         
001:Cure             White Magic
002:Cure 2           
003:Cure 3          
004:Cure 4
005:Raise
006:Raise 2
007:Reraise
008:Regen
009:Protect
00A:Protect 2
00B:Shell
00C:Shell 2
00D:Wall
00E:Esuna
00F:Holy
010:Fire             Black Magic
011:Fire 2
012:Fire 3
013:Fire 4
014:Bolt
015:Bolt 2
016:Bolt 3
017:Bolt 4
018:Ice
019:Ice 2
01A:Ice 3
01B:Ice 4
01C:Poison
01D:Frog
01E:Death
01F:Flare
020:Haste            Time Magic
021:Haste 2
022:Slow
023:Slow 2
024:Stop
025:Don't Move
026:Float
027:Reflect
028:(nothing)
029:Quick
02A:Demi
02B:Demi 2
02C:Meteor
02D:(nothing)
02E:Blind            Yin-Yang Magic
02F:Spell Absorb
030:Life Drain
031:Pray Faith
032:Doubt Faith
033:Zombie
034:Silence Song
035:Blind Rage
036:Foxbird
037:Confusion Song
038:Dispel Magic
039:Paralyze
03A:Sleep Song
03B:Petrify Song
03C:Moogle           Summon Magic
03D:Shiva
03E:Ramuh
03F:Ifrit
040:Titan
041:Golem
042:Carbuncle
043:Bahamut
044:Odin
045:Leviathan
046:Salamander
047:Sylph
048:Fairy
049:Lich
04A:Cyclops
04B:Zodiac
04C:Asura            Draw Out
04D:Kotetsu
04E:Bizen Boat
04F:Murasame
050:Heaven's Cloud
051:Kiyomori
052:Muramasa
053:Kikuichimoji
054:Masamune
055:Chirijiraden
056:Angel Song       Sing
057:Life Song
058:Cheer Song
059:Battle Song
05A:Magic Song
05B:Nameless Song
05C:Last Song
05D:Witch Hunt       Dance
05E:Wiznaibus
05F:Slow Dance
060:Polka-Polka
061:Disillusion
062:Nameless Dance
063:Last Dance
064:Spin Fist        Punch Art
065:Repeated Fist
066:Wave Fist
067:Earth Slash
068:Secret Fist
069:Stigma Magic
06A:Chakra
06B:Revive
06C:Gil Taking       Steal
06D:Steal Heart
06E:Steal Helmet
06F:Steal Armor
070:Steal Shield
071:Steal Weapon
072:Steal Accessory
073:Steal Exp.
074:Invitation       Talk Skill
075:Persuade
076:Praise
077:Threaten
078:Preach
079:Solution
07A:Death Sentence 
07B:Negotiate
07C:Insult
07D:Mimic Daravon
07E:Pitfall          Elemental
07F:Water Ball
080:Hell Ivy
081:Carve Model
082:Local Quake
083:Kamaitachi
084:Demon Fire
085:Quicksand
086:Sand Storm
087:Blizzard
088:Gusty Wind
089:Lava Ball
08A:Head Break       Battle Skill
08B:Armor Break
08C:Shield Break
08D:Weapon Break
08E:Magic Break
08F:Speed Break
090:Power Break
091:Mind Break
092:Accumulate       Basic Skill
093:Dash 
094:Throw Stone
095:Heal
096:Yell
097:Cheer Up
098:Wish
099:Scream
09A:Ultima
09B:Stasis Sword     Holy Sword
09C:Split Punch
09D:Crush Punch
09E:Lightning Stab
09F:Holy Explosion
0A0:Shellbust Stab   Mighty Sword
0A1:Blastar Punch
0A2:Hellcry Punch
0A3:Icewolf Bite
0A4:Dark Sword       Dark Sword
0A5:Night Sword
0A6:Dark Holy        Dark Magic
0A7:Deathspell 2     Holy Magic
0A8:Galaxy Stop      Starry Heaven
0A9:Heaven Thunder   Truth
0AA:Asura 
0AB:Diamond Sword
0AC:Hydragon Pit
0AD:Space Storage
0AE:Sky Demon
0AF:Heaven Bltback   Un-truth
0B0:Asura Back
0B1:Dia Swd Back
0B2:Dragon Pit Back
0B3:Space Str Back
0B4:Sky Demon Back
0B5:Seal             Use Hand
0B6:Shadow Stitch
0B7:Stop Bracelet
0B8:(nothing)
0B9:Shock            Byblos
0BA:Difference
0BB:Seal             Fear
0BC:Chicken Race
0BD:Hold Tight
0BE:Darkness
0BF:Lose Voice
0C0:Loss
0C1:Spell
0C2:Nightmare
0C3:Death Cold
0C4:Magic Ruin       Destroy Sword
0C5:Speed Ruin
0C6:Power Ruin
0C7:Mind Ruin
0C8:Blood Suck       Blood Suck
0C9:Allure           Use Hand
0CA:Bio              Bio
0CB:Bio
0CC:Bio
0CD:Bio 2
0CE:Bio 2
0CF:Bio 2
0D0:Bio 2
0D1:Bio 3
0D2:Bio 3
0D3:Bio 3
0D4:MBarrier         Holy Magic
0D5:Leg Aim          Snipe
0D6:Arm Aim
0D7:Seal Evil
0D8:Melt             Dimension Magic
0D9:Tornado
0DA:Quake
0DB:(blue teleport)  
0DC:(red teleport)
0DD:Toad 2           Ja Magic
0DE:Gravi 2
0DF:Flare 2
0E0:Blind 2
0E1:Small Bomb       Grenade command set
0E2:Small Bomb       Grenade command set
0E3:Confuse 2        Ja Magic
0E4:Sleep 2
0E5:Ultima           Ultimate Magic
0E6:All-ultima       Complete Magic
0E7:Mute             Saturation
0E8:Despair 2
0E9:Return 2
0EA:Blind            Magic Sword
0EB:Aspel
0EC:Drain
0ED:Faith
0EE:Innocent
0EF:Zombie 
0F0:Silence
0F1:Berserk
0F2:Chicken
0F3:Confuse
0F4:Despair
0F5:Don't Act 
0F6:Sleep
0F7:Break
0F8:Ice Bracelet     Dragon
0F9:Fire Bracelet
0FA:Thunder Bracelet
0FB:Dragon Tame
0FC:Dragon Care
0FD:Dragon PowerUp
0FE:Dragon LevelUp
0FF:Holy Bracelet
100:Shock!           Magic Sword
101:Braver           Limit
102:Cross-slash
103:Blade Beam
104:Climhazzard
105:Meteorain
106:Finishing Touch
107:Omnislash
108:Cherry Blossom
109:Choco Attack     Chocobo attacks
10A:Choco Ball
10B:Choco Meteor
10C:Choco Esuna
10D:Choco Cure
10E:Tackle           Goblin attacks
10F:Goblin Punch
110:Turn Punch
111:Eye Gouge
112:Mutilate
113:Bite             Bomb attacks
114:Small Bomb
115:Self Destruct
116:Flame Attack
117:Spark
118:Scratch          Cougar attacks
119:Cat Kick
11A:Blaster
11B:Poison Nail
11C:Blood Suck
11D:Tentacle         Squid-mage attacks
11E:Black Ink
11F:Odd Soundwave
120:Mind Blast
121:Level Blast
122:Knife Hand       Skeleton attacks
123:Thunder Soul
124:Aqua Soul
125:Ice Soul
126:Wind Soul
127:Throw Spirit     Ghost attacks
128:Zombie Touch
129:Sleep Touch
12A:Drain Touch
12B:Grease Touch
12C:Wing Attack      Ahriman attacks
12D:Look of Devil
12E:Look of Fright
12F:Circle
130:Death Sentence 
131:Scratch Up       Cockatrice attacks
132:Beak
133:Shine Lover
134:Feather Bomb
135:Beaking
136:Straight Dash    Pig attacks
137:Nose Bracelet
138:Oink
139:Pooh-
13A:Please Eat
13B:Leaf Dance       Dryad attacks
13C:Protect Spirit
13D:Clam Spirit
13E:Spirit of Life
13F:Magic Spirit
140:Shake Off        Minotaur attacks
141:Wave Around
142:Mimic Titan
143:Gather Power
144:Blow Fire
145:Tentacle         Molbol attacks
146:Lick
147:Goo
148:Bad Bracelet
149:Moldball Virus 
14A:Stab Up          Behemoth attacks
14B:Sudden Cry
14C:Hurricane
14D:Ulmaguest
14E:Giga Flare
14F:Dash             Dragon attacks
150:Tail Swing
151:Ice Bracelet
152:Fire Bracelet
153:Thunder Bracelet
154:Triple Attack    Hydra attacks
155:Triple Bracelet
156:Triple Thunder
157:Triple Flame
158:Dark Whisper
159:Snake Carrier    Dark Cloud
15A:Poison Frog
15B:Midgar Swarm
15C:Lifebreak        Dark Magic
15D:Nanoflare        Night Magic
15E:Grand Cross      Complete Magic 
15F:Destroy          Work
160:Compress
161:Dispose
162:Crush
163:Energy           Byblos
164:Parasite

- 165-16F glitch when used.
- 170-1A5 are action abilities that can't directly be used in battle (like 
  Level Jump X and Vertical Jump X, and the abilities that let you throw 
  different items as the Ninja, use different items as the Chemist, and 
  perform different calculations with the Calculator).  They have no effect 
  in battle.
- 1A6-1FD are reaction, support, and movement abilities that will have no 
  effect if used in this code.

=============================================================================
end of file.                                       revision 3.50, 29 jul 2000

(c) 2000 by Sam Volo.
Final Fantasy Tactics and all related indicia (c) 1998 SquareSoft, Ltd.
GameShark (c) 2000 Interact.
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questions? comments? angry rants? e-mail me at <fallen_one@iname.com>.

