-- Chrono Cross Character Recruiting FAQ --
-- by CB! (Christine Bomke, circe@san.rr.com, or Ceebsie on AOL IM) --
-- Final Version, 9/3/00 --

DISCLAIMER: This FAQ is for PERSONAL USE ONLY, copyrighted to me, Christine
J. Bomke. Do not put this FAQ on your site without first emailing me for 
permission. Do not change this FAQ. Do not gank information from this FAQ for 
your magazine, or other form of media, printed, online, or otherwise. Do not 
pass GO, do not collect $200. If I find out you've gone and done any of these 
things anyway, I will dismember and disembowel you. Slowly.

Avast ye matey, thar be spoilers ahead.


-- Table 'o Contents --

  I. Revision History (last 5)
 II. Frequently Asked Questions
     1. Why can't I get so-and-so?
     2. Can I get all of my characters back in New Game+?
     3. Can I recruit so-and-so? They have a character portrait!
     4. Who do you recommend?
     5. Is Glenn Frog from Chrono Trigger?
     6. Is Guile who I think he is..?
     7. What's the deal with Pip?
     8. Can I get Harle back?
     9. Are those REALLY all the combination attacks?
    10. I can't forge Prism weapons! What gives?
    11. How do I defeat Dario? %@$#@!!
    12. Can I change anyone's names?
    13. Is Kidd Harle? Is Harle Kidd?
    14. What's all this Radical Dreamers stuff?
III. Quick & Dirty Branching Storyline Chart
 IV. Character Encyclopedia
  V. Combination Attacks
 VI. Thanks, Shameless Plugs, and Credits


-- Revision History (last 5) --

vFinal 9/3/00: More skill names converted to the English release, and finally
filled in the blanks for Zappa's skills. Like you care. Added everyone's
fortunes as per the fortuneteller in Termina - nonessential information, but
it gives an interesting bit of background info if you miss optional cutscenes,
and don't complete anyone's sidequests. (That, and I haven't seen fortunes in 
anyone else's guides yet.) Finished Branching Story Chart, added more FAQs.
This will probably be the last update, so if you have any corrections, don't
bother emailing me, unless it's to say how much you love the new DJ? Acucrack
record.

v2.5 8/20/00: Small name corrections (Elranzer to Einlanzer, Gardov to Guldove,
etc), BIG overhaul on most of the text. Frequently Asked Questions added. 
Branching Story Chart will be updated and FINISHED in the next version.

v2.4 8/15/00: Lots of character and skill names changed to their English ones. 
New warm fuzzy disclaimer, and branching story path chart. Miscellaneous section 
went poof, as everyone and their mother will be writing more in-depth FAQs soon 
enough about that very subject. 

v2.3 7/22/00: Character list changed to the order in which it appears in the 
game (ie, in the Menu). Some names changed to the ones in the North American 
release. My Dexdrive ate my memory card.

v2.1 4/7/00: Done as it's going to be until the English release. Really. Cross 
my heart. Added little revisions everywhere, how to get Lazzuli's & Tsumalu's 
Level 7 Skills, a caveat about Lena's Level 7, a Did You Notice?, the location 
of Skull's bones, and made the strategy for recruiting Kinoko less obtuse. Only 
4 months until the North American release! Rejoice!


-- Frequently Asked Questions --


1. Why can't I get so-and-so?
     
Chrono Cross is unique in that it has several branching storylines - talk to
someone when you shouldn't have, or give someone else an unsatisfactory 
answer, and you just might end up with a character you didn't want. But don't
despair! See question #2...

2. Can I get all my characters back in New Game+?

Yes! After getting the Chrono Cross, go to Hydra Swamp in the Home dimension,
and warp to Sprigg's place. Use the Chrono Cross (key item, not the Element)
as soon as you get to Sprigg's, and you should create an invisible hotspot 
that makes a twinkling noise when you walk over it. Standing on this spot, use
the Chrono Cross again, and you should have all your characters back from 
other saves on the memory card! And with just three trips through the game,
all 44 characters can be yours in one save. Gotta catch 'em all!

3. Can I recruit so-and-so? They have a character portrait!

Probably not. For practicality's sake, there's a limited number of spaces for
characters on the list in the menu. Marge, Lisa, Una, Rosetta, Dario, Miguel,
Lord Van Gogh, and anyone I'm forgetting have character portraits because 
they're part of the story, and with the exception of Miguel and Dario (whom you
fight anyway, so they have to have stats), I doubt any of these characters 
have battle sprites or stats like recruitable characters do. Anyone with a 
Gameshark want to investigate?

4. Who do you recommend?

For comic relief, Poshul or Harle. If you want to make things hard on 
yourself, Skelly or Pierre. For sheer butt-kicking insanity, Zoah, Marcy, 
Steena with 3 Magic Seals and a Spectra Sword, Grobyc, Leah, or Glenn with 
two Einlanzers.

5. Is Glenn Frog from Chrono Trigger?

No, no, no, and NO. Frog lived in 600 AD. Chrono Cross takes place in 1020 AD.
See Glenn's entry.

6. Is Guile who I think he is..?

Depends, who you do think he is? Guile is loosely based on a character named
Gil from Radical Dreamers, whom at the end of the game, was revealed to be 
Magus, who'd been searching for Schala. However, while there are several pieces
of evidence pointing to Guile's being Magus in Chrono Cross (the hair, the 
Black/Shadow affiliation, the floating, Lucca's note, the allusion to Radical
Dreamers in Chronopolis which refers to "Magil", etc), it's never explicitly 
stated that he IS Magus. So he's probably not.

7. What's the deal with Pip?
     
Cute little bugger, isn't he? Read Boko Kun's FAQ, he went into Pip's
transformations in much greater detail than I could here.

8. Can I get Harle back?

Not any more than you could get Aeris back in Final Fantasy 7 after Disc 1,
and for the same reason. Minus the shish-kebobbing. I've been informed with
varying degress of politeness (QUIT EMAILING ME NOW, THANKS) that you CAN get
her back using the Chrono Cross key item trick described in question #2, but 
I've never had it work for me.

9. Are those REALLY all the combination attacks?

Yup. Feel free to try comboing with all the characters anyway, though.
And if you do, I'd like to know how it is you have that much time on your
hands, since 44 x 43 x 3 is a lot of combinations...

10. I can't forge Prism weapons! What gives?

Oops! Looks like you didn't recruit Irenes and choose to rid Marbule of
the Lagoonates. Better luck next game.

11. How do I defeat Dario? %@$#@!!

Hey, this ain't no walkthrough. Steal the Black Plate from the Black 
Dragon to absorb all of Dario's attacks, then go read ToastyFrog's 
astonishing, wonderful, amazing, incredible, staggering, wonderful, 
super-leet FAQ for further gameplay tips.

12. Can I change anyone's names?

Yeah. After Lynx wounds Kidd, go to Viper Manor's Library, and look for a 
hidden door to the basement behind the desk. There'll be a Nu - and the
wreckage of Chrono Trigger's Epoch - who will offer to change your name.

13. Is Kidd Harle? Is Harle Kidd?

Not in the sense of being the same person from parallel worlds. But consider
that Harle looks like Kidd, who of course looks like Schala, who is merged with
Lavos, who controls the dragons, and thus Harle. Eeek. Convoluted.

14. What's all this Radical Dreamers stuff?

Chrono Cross is based on a Japanese Satellaview (dialup service for the SNES) 
game called Radical Dreamers, the plot of which centers around three lovable 
young scamps named Kidd, Serge, and Gil, who sneak into Yamaneko's ("Lynx", as
per the English Chrono Cross name) manor in order to steal the Frozen Flame. 
There's lots of allusions to Radical Dreamers in Chrono Cross, the most blantant
of which is the computer on 4F in Chronopolis - it's the Radical Dreamers opening
text. Other similarites include the big stone face seen in the Terra Tower, which
is in the basement of Yamaneko's mansion, and gives you lots of archaic 
information that would probably be useful if I knew more Japanese. He mentions 
Lavos once, and Riddel a lot, as do a couple other NPCs. The big library from 
Viper Manor is present. Your first encounter with Yamaneko (again, "Lynx") is set
against a background that looks like his FeralCats attack. Several music tracks 
from Chrono Cross are lifted straight from RD - head to the SPC archive at 
Zophar's Domain (http://www.zophar.net) to download the soundtrack.


-- Quick & Dirty Branching Storyline Chart --

This is a chart of the branching storylines, and whom you can recruit in favor 
of whom, when, for the player who doesn't want a bunch of character details. 
This is wholly in chonological order, and based on the earliest point you can
recruit someone - if recruiting a particular character is optional, there'll 
be a question mark (?) next to their name; if a character joins you 
automatically, there'll be an exclamation point (!); and lastly, if you need 
to recruit someone to advance the story, there'll be an asterisk (*). Simple 
enough? Tally ho.


Serge -> Poshul? -> Kidd? -> Leena? with Poshul! -> Mojo? -> Skelly? -> Guile* 
-> Korcha* -> Luccia? -> NeoFio? -> Razzly? -> Greco? -> Kidd! -> Mel? -> Pip? 
-> Sprigg! -> Harle! -> Radius! -> Zappa? -> Van? -> Funguy? -> Norris! ->  
Draggy? -> Starky* -> Irenes? -> Sneff? -> Janice? -> Karsh! or Zoah! -> Orcha!
-> Grobyc? -> Riddel* -> Fargo! -> Karsh! or Zoah! -> Viper! -> Marcy! -> Pip?
-> Miki? -> Leah! -> Steena! -> Orlha? -> Turnip? -> Kidd!

Serge -> Poshul? -> Kidd? -> Leena? with Poshul! -> Mojo? -> Skelly? -> Guile* 
-> Macha* -> Glenn? -> Luccia? -> NeoFio? -> Greco? -> Pip? -> Kidd! -> Doc! -> 
Sprigg! -> Harle! -> Radius! -> Zappa? -> Van? -> Funguy? -> Norris! -> 
Draggy? -> Starky* -> Irenes? -> Sneff? -> Janice? -> Karsh! or Zoah! -> Orcha!
-> Grobyc? -> Riddel* -> Fargo! -> Karsh! or Zoah! -> Viper! -> Marcy! -> Pip?
-> Miki? -> Leah! -> Steena! -> Orlha? -> Turnip? -> Kidd!

Serge -> Poshul? -> Kidd? -> Leena? with Poshul! -> Mojo? -> Skelly? -> Nikki* 
-> Korcha* -> Luccia? -> NeoFio? -> Razzly? -> Greco? -> Kidd! -> Mel? -> Pip? 
-> Sprigg! -> Harle! -> Radius! -> Zappa? -> Van? -> Funguy? -> Norris! ->
Draggy? -> Starky* -> Irenes? -> Sneff -> Janice? -> Karsh! or Zoah! ->  Orcha!
-> Grobyc? -> Riddel* -> Fargo! -> Karsh! or Zoah! -> Viper! -> Marcy! -> Pip? 
-> Miki? -> Leah! -> Steena! -> Orlha? -> Turnip? -> Kidd!

Serge -> Poshul? -> Kidd? -> Leena? with Poshul! -> Mojo? -> Skelly? -> 
Nikki* -> Macha* -> Glenn? -> Luccia? -> NeoFio? -> Greco? -> Pip? -> Kidd! -> 
Doc! -> Sprigg! -> Harle! -> Radius! -> Zappa? -> Van? -> Funguy? -> Norris! ->
Draggy? -> Starky* -> Irenes? -> Sneff? -> Janice? -> Karsh! or Zoah! -> Orcha!
-> Grobyc? -> Riddel* -> Fargo! -> Karsh! or Zoah! -> Viper! -> Marcy! -> Pip? 
-> Miki? -> Leah! -> Steena! -> Orlha? -> Turnip? -> Kidd!

Serge -> Poshul? -> Kidd? -> Leena? with Poshul! -> Mojo? -> Skelly? -> Pierre* 
-> Korcha* -> Luccia? -> NeoFio? -> Razzly? -> Greco? -> Kidd! -> Mel? -> Pip? 
-> Sprigg! -> Harle! -> Radius! -> Zappa? -> Van? -> Funguy? -> Norris! ->
Draggy? -> Starky* -> Irenes? -> Sneff? -> Janice? -> Karsh! or Zoah! -> Orcha!
-> Grobyc? -> Riddel* -> Fargo! -> Karsh! or Zoah! -> Viper! -> Marcy! -> Pip? 
-> Miki? -> Leah! -> Steena! -> Orlha? -> Turnip? -> Kidd!

Serge -> Poshul? -> Kidd? -> Leena? with Poshul! -> Mojo? -> Skelly? -> Pierre* 
-> Macha* -> Glenn? -> Luccia? -> NeoFio? -> Greco? -> Pip? -> Kidd! -> Doc! -> 
Sprigg! -> Harle! -> Radius! -> Zappa? -> Van? -> Funguy? -> Norris! -> Draggy?
-> Starky* -> Irenes? -> Sneff? -> Janice? -> Karsh! or Zoah! -> Orcha! ->
Grobyc? -> Riddel* -> Fargo! -> Karsh! or Zoah! -> Viper! -> Marcy! -> Pip? -> 
Miki? -> Leah! -> Steena! -> Orlha? -> Turnip? -> Kidd!


-- Character Encyclopedia --

Characters are listed in the order they appear on the list accessable via the 
menu (Triangle button). This FAQ is ideally for people who've already played the 
game once, and want to pick up any characters they've missed in New Game+. 
Spoilers have been minimized, but read at your own risk nonetheless.


Name: Serge
Occupation: Silent Protagonist
Elemental affiliation: White
When found: If you need to ask...
Weapon: Swallow
Age: 17
Origin: Arni
Height: 5'7"
Weight: 128 lbs
Build: Ordinary
Dominant hand: Right
Skills: Level 3: Dash & Slash (Serge dashes through an enemy. Learned at 3 
Stars.)
        Level 5: Luminaire (Serge levitates, causing a glowing orb to descend on 
the enemy party. Learned at 15 Stars.)
        Level 7: Flying Arrow (Serge floats in the sky, and his aura shoots an 
arrow of light at an enemy. This skill is inherent, and the size/shape of the 
aura seems to depend on the weapon. Try it with the Mastermune, then try it 
with the Silver Swallow. Learned at 35 Stars.)

Evaluation: Well balanced. Good magic power and magic defense, great HP, great
power, and tons of Element slots.

Fortune: "You're not dead or anything, are you? Has anybody called you back from
the great beyond? Hmm...For some reason, I just can't read your future."

--

Name: Kidd
Occupation: T&A
Elemental affiliation: Red
When found: On Another's Cape Howl at sunset, or in Termina if you refused her 
three times at Cape Howl, or after she recovers from poisoning if you refused 
her in Termina.
Weapon: Dagger
Age: 16
Origin: Unknown
Height: 5'5"
Weight: 99 lbs
Build: Slender
Dominant hand: Ambidextrous
Skills: Level 3: Pilfer (Kidd steals an item. Handy! Learned at 3 Stars.)
        Level 5: Red Pin (Red pin is pin tat is red. Learned at 15 Stars.)
        Level 7: Hot Shot (An invention of Lucca's falls from the sky, and Kidd 
fires it at one enemy. Must be obtained via the side quest in the burning house. 
In the first room, press the Action button next to the device to the right of 
the door, and enter L1, Triangle, R1, Triangle for the password. L A R A.)

Evaluation: Please, let's not argue about how many D's she has in her name. I 
didn't use her much while she was in my party, and to be honest, I didn't miss 
her, either. There are other people with the Steal skill and better stats. If 
you want her to do more than 1 point of damage to an enemy, keep her weapon 
upgraded! (Like I didn't...)

Fortune: "In your eyes, I percieve...both the look of a beauty and the look of
a beast. Be mindful not to bring about your own end, my dear! A dream lies in
wait, reaching out to engulf you!"

--

Name: Guile
Occupation: Magician, and subject of much speculation. Is he or isn't he?
Elemental affiliation: Black
When found: In Termina's bar in Another, prior to exploring Viper Manor for the 
first time. You must have witnessed the event at the statue of Lord Viper, and
not have spoken with Nikki's manager or Pierre.
Weapon: Staff
Age: 26
Origin: Zenan Continent
Height: 6'2"
Weight: 154 lbs
Build: Tall & Slender
Dominant hand: Right
Skills: Level 3: WandaIn (Guile makes his staff disappear, then materialize in 
one enemy's body. Learned at 3 Stars.)
        Level 5: WandaSwords (Guile's staff becomes many staves, which in turn 
become many swords, and accost the enemy. Ph34r! Learned at 15 Stars.)
        Level 7: LightninRod (Guile whirls around, and throws his staff into the 
air, which causes purple lightning to strike the enemy. This skill is inherently 
learned at 35 Stars.)

Evaluation: He's a little more powerful than Riddle when it comes to physical 
attacks, and his Strong attack hits the entire enemy party. Towards the end of 
the game when you're able to forge Prism weapons, his physical offense grows 
tremendously. Very good with magic, lots of HP, and very powerful skills. The 
only thing Guile lacks in is spaces in his Element grid for the first few 
levels.

Fortune: "Hahah...! Sir Guile, the deadline has already passed!" [Guile
admits defeat, takes off his mask, and the fortuneteller flips out. The end.]

--

Name: Norris
Occupation: Captain of the Black Wind
Elemental affiliation: Yellow
When found: While exploring Home's Viper Manor, in the dungeon, he'll join 
automatically.
Weapon: Gun
Age: 26
Origin: Porre, on the Zenan Continent
Height: 5'10"
Weight: 137 lbs
Build: Average
Dominant hand: Right
Skills: Level 3: Spiral Ray (Norris fires a blast of yellow light at an enemy. 
Learned at 3 Stars.)
        Level 5: Sunshower (Norris fires his gun into the air, and yellow energy 
rains down on the enemy party. Looks like something out of Actraiser. Learned at 
15 Stars.)
        Level 7: TopShot (Norris takes aim and blasts an enemy into next 
Tuesday. Talk to Another's Norris with Home's Norris - he'll be in the far left
parlor on the ground floor of Viper Manor.)

Evaluation: He can do more damage than his piddly strength rating would suggest, 
and Sunshower can easily wipe out a Green enemy party. Okay with magic, more 
Element slots than you'd expect for a fighter, and average HP.

Fortune: "You work to be more honest more straight...This world is distorted and
crooked. Trying to force your honesty on this crooked world may break you.
Beware of that."

--

Name: Nikki
Occupation: ROCK STAR!
Elemental affiliation: Blue
When found: Before sneaking into Viper Manor, speak with Nikki's manager on his
ship, and rescue him from the Cassowaries in the Shadow Forest. You must have 
witnessed the event at the statue of Lord Viper, and not have spoken with Guile
or Pierre.
Weapon: Guitar & Pick
Age: 19
Origin: S.S. Zelbess
Height: 6'0"
Weight: 115 lbs
Build: Thin
Dominant hand: Right
Skills: Level 3: GrandFinale (Nikki smashes his guitar over one enemy's head. 
Learned at 3 Stars.)
        Level 5: ChillOut (Nikki freezes an enemy. How? He's just that cool. 
Learned at 19 Stars.)
        Level 7: LimeLight (Spotlights illuminate Nikki, and he shoots evil 
black energy at the enemy party for big damage. Eat your heart out, Marilyn 
Manson! Take Another's Nikki to meet Home's Nikki to find this skill. They'll 
have a chat and jam together.)

Evaluation: When he's not hawking Urban Decay cosmetics or playing rock music, 
Nikki moonlights as one of your party members. He's quite good with magic. 
Fargo's son, and Marcy's brother.

Fortune: "The reading states that you are a bridge that connects to the other
side. Indeed. Two shores, that are separated by an unstoppable stream...It is
your role to connect them."

--

Name: Lord Viper
Occupation: Ruler of El Nido
Elemental affiliation: Yellow
When found: Automatically joins on Another's Zelbess after rescuing Riddle from 
the Porre army.
Weapon: Sword
Age: 57
Origin: El Nido
Height: 6'7"
Weight: 216 lbs
Build: Solid
Dominant hand: Right
Skills: Level 3: G-Force (Viper slices his sword up and down one enemy's body. 
Learned at 3 Stars.
        Level 5: Air Force (Viper swings his sword, and shoots a six pointed 
star-shaped energy field at all enemies. Learned at 19 Stars.
        Level 7: FlagBearer (Viper folds his arms and stands majestically, 
while the flag of Viper Manor is hoisted behind him, restoring a squidload of 
HP. To recieve this skill, put Viper in your active party and speak with the bar 
owner in Home's Termina. Go into the secret back room of the bar and examine the
tapestry on the far wall.)

Evaluation: Relatively the same stats as Fargo only less adept with magic, and 
stronger with physical attacks.

Fortune: "You will continue to be the rightful lord that you are...This is no
fortune reading, it is my opinion as one who has lived longer than you."

--

Name: Riddle
Occupation: Pretty pretty princess!
Elemental affiliation: White
When found: After rescuing her from the Porre troops running amuck in 
Another's Viper Manor, she'll join automatically at the Hermit's Hideout.
Weapon: Staff
Age: 24
Origin: El Nido
Height: 5'7"
Weight: 104 lbs
Build: Slender
Dominant hand: Right
Skills: Level 3: Snake Eyes (No, not the Nick Cage vehicle. Riddle heals your 
party for many HP's, and cures any status ailments. Learned at 3 Stars.)
        Level 5: Snake Skin (Riddle protects one party member with the power of 
the White Snake, for a 20% defense and 25% magic defense increase. Learned at 19 
Stars.)
        Level 7: SnakeFangs (See Leena's Level 5 - like that, only with a 
50% Element revival rate. You must defeat Dario with Riddle in your party to 
acquire this.)

Evaluation: Riddle has very low offensive and defensive strength, and low HP, 
but she has lots of slots on her Element grid, and is probably your most 
powerful magic-user. Her Strong attack hits all enemies. Give her good 
accessories and protective gear, and she'll be a great asset to your party.
Viper's daughter. I'm very curious why she doesn't have a character portrait
in all those flashbacks with Karsh and Dario.

Fortune: "Deep devotion often makes the impossible possible. I suggest that you
keep holding on to your purity."

--

Name: Karsh
Occupation: Acacian Deva
Elemental affiliation: Green
When found: Joins automatically in the backroom of Termina's bar before you 
explore Another's Viper Manor for the second time, or on the Zelbess 
afterwards. You have a choice between he and Zoah.
Weapon: Axe
Age: 27
Origin: El Nido
Height: 5'11"
Weight: 159 lbs
Build: Solid
Dominant hand: Right
Skills: Level 3: Dragon Rider (Karsh rides a dragon and swings his axe at the 
enemy. Learned at 3 Stars.)
        Level 5: Axial Axe (Karsh throws his axe all over the battlefield, like 
a boomerang. Learned at 19 Stars.)
        Level 7: Axiomatic (Karsh hits an enemy many times with his axe; can 
only be found after completing his side-quest with Solt & Pepper on the Isle of
the Damned.)

Evaluation: Karsh has excellent HP and offensive strength, and is almost always 
in my party when I fight bosses. Zappa's son.

Fortune: "The reading says: A change in fashion will blossom a new love."

--

Name: ZOAH
Occupation: BRAWNY ACACIAN DEVA
Elemental affiliation: YELLOW
When found: JOINS AUTOMATICALLY IN THE BACKROOM OF... sorry, caps lock wearing 
thin? Ahem. Joins automatically in the backroom of Termina's bar before you 
explore Another's Viper Manor for the second time, or on the Zelbess 
afterwards. You have a choice between he and Karsh.
Weapon: Glove
Age: 28
Origin: El Nido
Height: 6'3"
Weight: 203 lbs
Build: Mammoth
Dominant hand: Right
Skills: Level 3: Dragon Rider (Zoah mounts a dragon, and jumps off, effectively 
body-slamming one enemy. Learned at 3 Stars.)
        Level 5: Sweep Attack (Zoah's arms become charged with electricity, and 
he whirls in the air, coming down hard on one enemy. Learned at 15 Stars.)
        Level 7: Toss&Spike (Gotta love those volleyball puns. Can only be found
if you bring Zoah back to Viper Manor and open the chest in his room. It's the 
furthest to the right on the ground floor.)

Evaluation: Zoah has great offense and defense, and extremely high HP. His 
magic power is somewhat weak, but not as bad as Poshul's.

Fortune: "I sense deep sadness beneath that mask of yours...In the near future,
you, too, shall find your sanctuary of peace."

--

Name: Marcy
Occupation: Acacian Deva Diva
Elemental affiliation: Blue
When found: Joins automatically on the Zelbess.
Weapon: Glove
Age: 9
Origin: Zenan Continent
Height: 4'9"
Weight: 84 lbs
Build: Smallish
Dominant hand: Left
Skills: Level 3: Cat's Cradle (Marcy twirls a ball of string in the air, and 
throws her line at the enemy, entangling them. Learned at 3 Stars.)
        Level 5: String Phone (Marcy twirls a ball of string in the air, hefts 
individual lines at the enemy, and shoots ice along them. Learned at 19 Stars.)
        Level 7: Web Surfer (Marcy casts what looks like a Blue version of Final 
Fantasy VIII's Quake. Learned at 40 Stars.)

Evaluation: Marcy owns me. She can do almost as much physical damage as Leah or 
Karsh - even moreso if she's fighting a Red monster - and she's very good with 
magic as well.

Fortune: "The reading says, your wish will come true if you purge of your likes
and dislikes."

--

Name: Korcha
Occupation: Wannabe host of Babe Winkelman's Sport Fishing
Elemental affiliation: Blue
When found: Before Kidd recovers her health, you have a choice of he or Macha.
Say you want to save Kidd. He'll join after he takes you to Termina.
Weapon: Fishing implements
Age: 16
Origin: Guldove
Height: 5'6"
Weight: 123 lbs
Build: Thin
Dominant hand: Right
Skills: Level 3: Headbutt (Korcha does the breathstroke in the air, and 
headbutts an enemy. Learned at 3 Stars.)
        Level 5: Hook&Sinker (Korcha casts his fishing rod at one enemy. Learned 
at 15 Stars.)
        Level 7: Big Catch (Korcha casts his line, and reels in a big catch, 
hitting one enemy. The big catch is a morph chosen randomly from Spriggan's 
list, and will sometimes be a boot that does no damage. This Level 7 skill can 
be found by taking Korcha back to the small red display in Termina, where you 
first met him, and examining it. Then talk to the nearby person in purple, 
before heading down the road towards Greco's home, and talking to the mermaid 
where you first talked to Korcha by the beach.)

Evaluation: Not bad. I like his sister, Mel, better.

Fortune: "Your fortune reads that it is a hopeless love... I'm sorry, but you've
got to give up."

--

Name: Luccia
Occupation: Scientist
Elemental affiliation: Black
When found: Go back to Viper Manor's balcony after Kidd is wounded, and speak 
with Luccia there and then at her lab.
Weapon: Pin, Syringe
Age: 28
Origin: Zenan Continent
Height: 5'9"
Weight: 97 lbs
Build: Thin
Dominant hand: Right
Skills: Level 3: Pin-up Girl (Luccia jumps into the air and throws lots of pins 
and needles at the enemy. Learned at 3 Stars.)
        Level 5: Mix&Match (Luccia throws two Erlenmeyer flasks at the enemy for 
a status change. Learned at 19 Stars.)
        Level 7: TestAmeba (Luccia throws her Test Amoeba at one enemy, which 
inhibits oxidative phosphorylation on a cellular level, and inflicts wicked 
damage. To find this skill, put her first in your party, and talk to the slimy 
amoeba thing in the dungeon of the Viper Manor in Another dimension. You need to 
go down through the grating in the kitchen.)

Evaluation: Fur eine Mad Scientist, you vould tink she'd have better attacks; 
maybe dat is vhy she engineers Pip and the other critters in her lab, oh ho ho!
Average HP, lots of Element slots, and a bit lower than Miki for attack power. I
vastly, vastly preferred her Skill names in die Japanese version, oh ho ho ho!

Fortune: "You shall always be under the watchful eye of your former master..."

--

Name: Poshul
Species: Dog
Elemental affiliation: Yellow
When found: Either give her the Heckran Bone and recruit her in Home before you 
speak with Leena on the beach, or take the nescessary steps to recruit Another's 
Leena and she'll join automagically.
Weapon: Glove
Age: Unknown
Origin: Arni
Height: 3'8"
Weight: 26 lbs
Build: Roly-poly
Dominant paw: Unknown
Skills: Level 3: K-9 Ball (Poshul curls into a ball and bounces on the enemy. 
Learned at 3 Stars.)
        Level 5: Doggy Dunnit (Poshul spins around, creating a wind vortex, then 
dispatches it at the enemy party. Learned at 15 Stars.)
        Level 7: Unleashed (The Chrono Cross equivalent of Fat Chocobo! Poshul 
unlocks her collar, grows bigger, and belly flops on one enemy. Can only be 
found by speaking with Home's Leena at the dock, after Serge gets his body back.)

Evaluation: PO-SHU-SHU!! Poshul is a DELIGHT. She has very high HP and offense -
more than you'd expect from a pink two-tailed ball of fluff - but her skill with 
magic is so poor it's laughable. She'll wax ecstatic about the Heckran Bone and 
her Pretty Miracle Power X if you recruit her in the Home dimension. Did I 
mention she's supremely awesomely funny?

Fortune: "Beware of fat and of over-eating...Well, I guess that goes without
saying."

--

Name: Razzly
Species: Sprite (Don't call her 7up!)
Elemental affiliation: Green
When found: While on the quest for Kidd's medicine, in Hydra swamp, if you 
choose to let her out of the cage by the Land Kraken. You can't get her if you 
chose Macha's branch, and went to the Zelbess in lieu of Hydra swamp.
Weapon: Staff
Age: Unknown
Origin: Water Dragon Island
Height: 3'7"
Weight: 11 lbs
Build: Tiny
Dominant hand: Unknown
Skills: Level 3: Raz-Star (Razzly makes a large, comicly proportioned star fall 
on an enemy. Learned at 3 Stars.)
        Level 5: Raz-Heart (Razzly waves her wand, and restores a small amount 
of HP to herself and boosts her defense. Learned at 15 Stars.)
        Level 7: Raz-Flower (I have no freaking idea how to get this skill. So 
many people have told me different things, I couldn't possibly list them here. 
So try including her - or not including her - in the battle with the Hydra. Same 
goes for the event on Water Dragon Island. If neither of those variations work, 
I'm sorry, gomen nasai. One thing I'm sure of is that when the Star Tower 
appears, with Razzly in your party, speak with Rosetta - she's the pink-haired 
sprite on Home's Water Dragon Island in front of the tree.)

Evaluation: Razzly is between Riddle and Guile in terms of physical offense and 
HP, on par with the both of them for magic power, and her Star skill does 
awesome damage early in the game. Crappy defense, though.

Fortune: "Conflict can occur anywhere...The only way to be rid of conflict is
to remove its roots. Nothing will be resolved by just glancing at the surface."

--

Name: Zappa
Occupation: Blacksmith
Elemental affiliation: Red
When found: After returning Home and going to Termina, speak with him in the 
Smithy twice and choose the top option.
Weapon: Axe or Hammer
Age: 52
Origin: Zenan Continent
Height: 5'8"
Weight: 181 lbs
Build: Solid
Dominant hand: Right
Skills: Level 3: Hammerblow (Zappa beats the earth to rattle his foe. Learned 
at 3 Stars.)
        Level 5: Hammerthrow (Zappa whirls like a dervish, and strikes all
enemies on the battlefield for decent damage. Learned at 19 Stars.)
        Level 7: Balls of Iron (Stupid skill name, good skill. Zappa hits a 
red hot ball of iron at the enemy, Tiger Woods style. Learned at 40 Stars.)

Evaluation: Karsh's father. Zappa is as strong as he looks, and he's 
essential for forging Prism weapons towards the end of the game; after defeating 
the 6 dragons, go back to Marbule in Home, specifically the cave where the black 
dragon was in Another dimension, and buy the weapon the man on the far left will 
sell you. Equip this to Zappa, and with him leading your party, speak with 
Another's Zappa in Termina's smithy.

Fortune: "You shall encounter the two things you seek...But be careful, for one
of them is what you seek only in appearance."

--

Name: Orcha
Occupation: Cook
Elemental affiliation: Red
When found: While the Porre troops are ravaging Another's Viper Manor, defeat 
his blue counterpart and he'll join automatically.
Weapon: Frying pan
Age: 44
Origin: Guldove
Height: 5'7"
Weight: 203 lbs
Build: Chubby
Dominant hand: Right
Skills: Level 3: Spice of Life (Orcha throws a jar of spice in the air, healing 
the party for a couple hundred HP. Learned at 3 Stars.
        Level 5: Mystery Menu (Orcha cooks and eats one enemy. Learned at 15 
Stars.)
        Level 7: DinnerGuest (Orcha has returned from the Dark World and is now 
BLUE Orcha! With Orcha leading your party, speak with his brother, Home Arni's 
chef.)

Evaluation: He's got average HP, average magic power, and slightly better than 
average attack power. I don't use him much, but at least he doesn't look like 
that freakazoid Quina. Macha's older brother.

Fortune: "Do not think your inner evil will just fade away...Remember that the
evil is secreted away inside everyone."

--

Name: Radius
Occupation: Arni Village's Chief
Elemental affiliation: Green
When found: Joins automatically after you defeat him in Home's Arni.
Weapon: Staff
Age: 62
Origin: Zenan Mainland
Height: 5'8"
Weight: 119 lbs
Build: Thin
Dominant hand: Right
Skills: Level 3: Longshot (Radius blasts an enemy with green energy from his 
staff, similar to Glenn's Level 5. Learned at 3 Stars.)
        Level 5: QuickDraw (Radius dashes at and through an enemy. Learned at 15 
Stars.)
        Level 7: Vital Energy (Radius leaps into the air, and green fire engulfs 
one enemy. Learned at 35 Stars.)

Evaluation: Maybe if I wasn't afraid he'd break in two from osteoporosis if I 
put him in battle, I might actually use him. I dunno.

Fortune: "The many lines laid before you, shall all merge into one..."

--

Name: Fargo
Occupation: El Capitan del Zelbess!
Elemental affiliation: Blue
When found: On Another's Zelbess
Weapon: Sword
Age: 40
Origin: Unknown
Height: 6'0"
Weight: 163 lbs
Build: Macho
Dominant hand: Right
Skills: Level 3: Pillage (Fargo plunders an item. Arrr matey! Learned at 3 
Stars.)
        Level 5: CannonBalls (Fargo whistles, and cannonballs from the Zelbess 
crash down on the enemy party. Learned at 15 Stars.)
        Level 7: Invincible (Fargo runs toward an enemy, brandishing his sword
as he goes, while Kanji's flash on the screen; looks like the katana sword 
techniques from SaGa Frontier. He'll get this automatically before going to 
Marbule to fight the Lagoonates, who have taken over the town.)

Evaluation: Good offensive strength, good stats. Well-balanced. If you're 
going to do any kind of aggressive stealing from enemies, you should definately
pick Fargo over Kidd or Mel.

Fortune: "Take away the mirror of falsity and reflect your image on the mirror
of truth. You will then regain your true self."

--

Name: Macha
Occupation: Hausfrau
Elemental affiliation: Red
When found: In Guldove, when you're asked to undertake the quest for medicine. 
You have a choice between she and her son, Korcha. Choose not to save Kidd if
you want Macha.
Weapon: Frying pan
Age: 38
Origin: Guldove
Height: 5'6"
Weight: 150 lbs
Build: Stout
Dominant hand: Right
Skills: Level 3: Bottom's Up (Macha hits and wiggles her derriere, then launches 
herself at the enemy for mediocre damage. Learned at 3 Stars.)
        Level 5: Folding (Macha turns the enemy into dirty laundry, folds it, 
and jumps on top. Learned at 15 Stars.)
        Level 7: Dirty Dishes (This brings new meaning to the urban 
colloquialism, "drop some plates on your ass". Macha summons flatware to drop 
down on the enemy party. Learned at 35 Stars.)

Evaluation: Less HP than Mojo, with slightly better offensive power, and equally 
silly skills.

Fortune: "It reads that, as a mother, you should set an example for your 
children."

--

Name: Glenn
Occupation: Knight who says, "Nee!"
Elemental affiliation: Green
When found: After recruiting Macha and her boat in Another's Termina, by the 
docks.
Weapon: Sword
Age: 20
Origin: Termina
Height: 5'9"
Weight: 141 lbs
Build: Average
Dominant hand: Right
Skills: Level 3: Dash&Gash (Glenn dashes and gashes an enemy. Learned at 3 
Stars.)
        Level 5: Sonic Sword (Glenn launches a blast of green light from his 
sword at one enemy. Learned at 19 Stars.)
        Level 7: Dive & Drive (Looks like Spire from Chrono Trigger. This skill 
is inherent, but he'll do a lot more damage if he's equipped with two Einlanzer 
swords. How? After Chronopolis, and having defeated Dario, go back to Dario's 
grave in the Termina Another, with Glenn leading the party, equipped with the 
Einlanzer sword. Learned at 40 Stars.)

Evaluation: First and foremost, GLENN IS NOT FROG FROM CHRONO TRIGGER. Once 
again, GLENN IS NOT FROG FROM CHRONO TRIGGER. Glenn's father, Garai, named him 
after Frog, who was a legendary hero. All clear on that? Good. His attack power
starts out kind of weak compared to Serge & Poshul, but quickly catches up to
be one of the heaviest hitters in your party, especially when you equip his
Green booty with two Einlanzers.

Fortune: "If I were to equate you to something, you would be the moon. Yes, 
the moon. The moon only shines when there is a sun to reflect.The moon does not
glow with its own light...But remember this! The moon's light is a guidepost to
those that search in the darkness of the night. A time will come when you will
carry out such a role...Sometime in the near future."

--

Name: Leena
Occupation: The girl next door
Elemental affiliation: Blue
When found: In Another, if you refuse Kidd three times at Cape Howl, she'll join 
automatically with Poshul when you return to Arni. She'll still join if you
recruited Poshul in Home, however.
Weapon: Household items (spoon, frying pan, broom...)
Age: 16
Origin: Arni
Height: 5'5"
Weight: 93 lbs
Build: Ordinary
Dominant hand: Right
Skills: Level 3: MaidenHand (Leena's hand glows and she smacks the enemy four 
times. Learned at 3 Stars.)
        Level 5: MaidenHeart (Leena levitates and feathers make swirling blue 
light around her. All of Leena's elements - except for stocked items - have a 
1/3 chance of being replenished. Learned at 15 Stars.)
        Level 7: MaidenFaith (Leena kneels in prayer, and her attack power 
and hit accuracy are increased, along with auto-resurrection for that battle. 
You can get this by putting Leena at the head of your party, and speaking with 
her grandmother in Home after you regain your body. You may not be able to get 
Leena's Level 7 if you gave the wrong responses to her early in the game. The 
correct responses are: (at the beach) "I remember", then "We'll never forget this
day!", and (on the dock) "I'm Serge!". You need at least 2 out of 3.)

Evaluation: Leena's stronger than her dainty appearance belies, and excellent 
with magic - up there with Riddle and Razzly, even. Her HP is on the low side 
of average, but not as low as most magic users. Mad, crazy, phat amounts of 
Element slots.

Fortune: "It says, you will not find a boyfriend for a long time. Fortunetelling is 
such a merciless thing..."

--

Name: Dynamite Dancer Miki!
Occupation: Dancer
Elemental affiliation: Red
When found: After liberating Marbule of the Lagoonates, go back to the 
Zelbess' restaurant and speak with Miki.
Weapon: Glove
Age: 19
Origin: S.S. Zelbess
Height: 5'7"
Weight: 95 lbs
Build: Slender
Dominant hand: Right
Skills: Level 3: Head Bopper (Miki dances a jig on one enemy's head. Learned at 
3 Stars.)
        Level 5: Sexy Wink (Miki bats her eyes seductively, damaging all 
enemies. That must be some powerful mascara! Learned at 15 Stars.)
        Level 7: Dance on Air (Miki floats through the air like she did in 
Nikki's rock opera, leaving sparkles as she goes. Learned at 35 Stars.)

Evaluation: Exactly like Leena, but Red. And about ten times cuter.

Fortune: "You shall broaden your horizons in the open world."

--

Name: Harle
Occupation: Enigmatic Jester
Elemental affiliation: Black
When found: Joins automatically in Never Never Land after Sprigg does.
Weapon: Pin
Age: 18
Origin: Unknown
Height: Unknown
Weight: Unknown
Build: Unknown
Dominant hand: Right
Skills: Level 3: Moon Beams (Harle leaps in front of the moon and launches 
crescents at the enemy party. Learned at 3 Stars.)
        Level 5: Moonshine (Not the record label, unfortunately, but useful 
nonetheless - magic defense up for your whole party. Learned at 19 Stars.)
        Level 7: Lunairetic (Harle eclipses the moon, heavily damaging the 
enemy party. Learned at 25 Stars.)

Evaluation: Elle est une coquette, oui? Her defense and magic power are
good, Moonbeams is very powerful for only being a Level 3, and if you're 
going to use her in the fight against Miguel - which I recommend - Moonshine
will make or break you.

Fortune: "In your eyes, I percieve...both the look of a beauty and the look of
a beast. Be mindful not to bring about your own end, my dear! A dream lies in
wait, reaching out to engulf you!"

--

Name: Janice
Occupation: Monster Trainer - think Pokemon
Elemental affiliation: Red
When found: Anytime after getting access to the Grand Slam Tournament on Home's 
Zelbess. Beat her 3 times in the Grand Slam Tournament.
Weapon: Carrot
Age: 22
Origin: S.S. Zelbess
Height: 5'7"
Weight: 104 lbs
Build: Plumpish
Dominant hand: Right
Skills: Level 3: Beat It (Janice flattens the enemy by hitting them over the 
head with her drum. Learned at 3 Stars.)
        Level 5: 24 Carrots (Janice throws lots of carrots at one enemy. 
Learned at 19 Stars.)
        Level 7: What'sUpDoc (Janice beats her drum, and water gushes out from 
the ground to damage the enemy party. Can be found if you put her in the lead of 
your party, and talk to the land octopus at the End of Time.)

Evaluation: She's not THAT plump, sheesh. Average defense, attack, magic,
magic defense, and fantastic amounts of HP. There's a Prism Carrot for her to
use in a treasure chest in the Terra Tower, so even if you don't use her, you
can still disassemble the components for an extra Rainbow Shell.

Fortune: "It's very rare to see a demi-human like you living such a cheerful
life. Keep on living as cheerfully as you are now, and fortune will follow."

--

Name: Draggy
Species: Dragon
Elemental affiliation: Red
When found: You can get Draggy anytime after acquiring the boat in the Home 
world. Kill the Dodo in Fossil Valley, and steal one of the eggs (key item) it 
was guarding. Then, go to Fort Dragonia, flick the four elemental switches 
so that the pillar rises in the central room, and choose the second option on 
the lift to go down. Place the egg on the middle platform to hatch it.
Weapon: Glove
Age: 0 (you hatched him, remember?)
Origin: Fossil Valley
Height: 2'2"
Weight: 265 lbs
Build: Tiny
Dominant claw: Front left
Skills: Level 3: Cough Drop (Draggy belches a little fireball at one enemy. 
Learned at 3 Stars.)
        Level 5: Cough Mix (Draggy belches aforesaid fireball, then fans it with 
his wings towards the enemy party. Learned at 19 Stars.)
        Level 7: BigBreath (Draggy summons the spirit of his mother to engulf the 
battlefield in flames. Can be found by taking Draggy to Fossil Valley in Another, 
and speaking with the dragon's skull on the northern screen.)

Evaluation: He's a pwecious widdle Draggy-waggy, yes he is! Great physical 
attacks, on par with your heavy hitters Karsh & Zoah, high HP, and a fair amount 
of Element slots.

Fortune: "Seek coexistence with other species."

--

Name: Starky
Species: Alien
Elemental affiliation: White
When found: Get the starfish (key item) from the El Nido triangle in Home, then 
defeat MegaStarky atop the crescent-shaped island's ruins.
Weapon: Gun
Age: Unknown
Origin: Another Planet
Height: 2'11"
Weight: 11 lbs
Build: Alien (not a Xenomorph!)
Dominant hand: Ambidextrous
Skills: Level 3: Starlight (Starky summons a Voltron-looking robot to attack one 
enemy. Learned at 3 Stars.)
        Level 5: Starburst (Starky summons a Voltron-looking robot to attack all 
enemies. Learned at 19 Stars.)
        Level 7: Meteor Zap (Starky summons the robot, who flies through the 
air, and crashes down on the enemy party like a meteor. Who would have guessed?! 
You need to bring Starky back to the crashed UFO after you've obtained the anti-
gravity device.)

Evaluation: Like a Tellitubby gone horribly wrong. Very cute, and very damaging 
skills.

Fortune: "My word! You are fated to make a grave choice. Whatever will be 
selected will be decided from the actions of those around you."

--

Name: Sprigg
Species: Loveable Old Lady with a soft spot for wine
Elemental affiliation: Green
When found: After Serge's out-of-body experience, she'll join automatically.
Weapon: Staff
0Age: 224
Origin: Dimensional Vortex
Height: 4'4"
Weight: 86 lbs
Build: Dwarfish
Dominant hand: Left
Skills: Level 5: DoppelGang

Spriggan can learn new morphs if she deals the killing blow to an enemy, or 
someone in your active party is equipped with the Forget-Me-Not-Pot you find 
in Chronopolis.

Evaluation: Good with magic, lousy HP, almost no Element slots. I was going to 
mock up a list of Spriggan's morphs, but Toasty beat me to it. Go read his 
FAQ. Right now. Why are you still reading my FAQ? GO! Press the back button!
NOW! Why are you still here? GO AWAY! SHOO! NOBODY LIKES YOU!

Fortune: "......! It's been a long time, Lady Sprigg. Have you been well?"

--

Name: Mojo (aka the artist formerly known as Lucky Dan)
Occupation: Cursed Voodoo Doll
Elemental affiliation: Black
When found: Anytime after going to Cape Howl in Another. Offer the Shark's 
Tooth pendant (key item) you recieved in the fishmonger's basement in Home 
to the freaky zealot who occupies the same space in Another.
Weapon: Glove
Age: Unknown
Origin: The Far East
Height: 6'3"
Weight: 20 lbs
Build: Waistless
Dominant arm: Unknown
Skills: Level 3: Voodoo Dance (Mojo praces around in front of an emeny, and 
laughs with derision. Learned at 3 Stars.)
        Level 5: Cartwheel (Mojo does cartwheels all over the battlefield, 
striking all enemies. Learned at 19 Stars.)
        Level 7: Thrusting Flame Dance? (Mojo squeals with morbid delight, and 
lifts one enemy into the air with the sharp end of the voodoo nail stuck through 
his heart. Can only be acquired by taking Mojo to the fishmonger's basement in 
Home, then back to his shrine in Another, and speaking with the cat statues in a 
certain order: first the cat that stares at you (lower left), then the one that 
buzzes with electricity (right), then finally the one that licks you (upper 
left). Mojo will give a pithy soliliquy about how he used to be evil, but from 
travelling with Serge & company, he's decided he wants to be happy and live life 
right, and his name changes to Mojoy. Mo' joy, get it? MO JOY? Oh those crazy 
translators!)

Evaluation: Mojo is a fascinating, complex character, and if I may say so, 
perhaps the most fascinating, complex character ever rendered. He is a 
contradiction in terms - he is the effigal messenger to an evil god, yet he uses 
his powers for good when he joins your party. He has a nail through his heart, 
yet he lives! Ropes bind his wrists, ankles, and pelvis, yet he dances on! While 
his spindly, bantamweight body is made of straw, he wears a crown festooned with 
three candles that could easily set him ablaze. Mojo is not afraid! Mojo is an 
inspiration to us all. Don't believe me? Go to 
http://toastyfrog.com/jump/luckydan.shtml to be converted! Soapboxing aside, 
he's got some amusing attacks, an excellent evade rate, and his skills are 
surprisingly strong given his crappy crappy stats.

Fortune: "There is someone...No, a thatch of straw that is most dear to you in
this vicinity..." [Note from CB!: Check the practice dummy in Glenn's yard.]

--

Name: Turnip
Species: Duck-billed platypus. (No, he's a turnip.)
Elemental affiliation: Green
When found: After completing the side quest in the burning house, go to the 
solitary island in Another, and use the Ice Gun (key item) on the burnt patch of 
earth. Then return to the same spot in Home, and Poshul will dig up the sprout.
Alternately, you can use the Freezing Breath key item on the scorched spot, if
you never completed the orphanage sidequest.
Weapon: Sword
Age: 3
Origin: Hermit's Hideout
Height: 4'4"
Weight: 62 lbs
Build: Round
Dominant hand: Right-rizomed
Skills: Level 3: Vege Chop (Turnip leaps into the air and comes down on the 
enemy,  la Claude's Head Splitter. Learned at 3 Stars.)
        Level 5: Vegemight (Turnip spins in the air, and burrows into the 
ground, reappearing underneath one enemy. Learned at 19 Stars.)
        Level 7: VegOut (Turnip turns into a giant Turnip head, which splits 
in two to reveal a smaller Turnip head, which also splits in two to reveal 
Turnip, who leaps out. Bring him to the pond where you found NeoFio, at Viper 
Manor, with NeoFio in your party. Turnip & NeoFio will exchange words, and 
Turnip will jump into the pond and turn.. pink?)

Evaluation: His character art makes me giggle uncontrollably - too much so to 
properly hold a Playstation controller. Or maybe that's the Dual Shock acting 
up? Regardless, he's not very powerful offensively, nor does he have a lot of 
Element slots, but he has high-ish HP and can equip good swords.

Fortune: "As mysterious as your birth, there is an equally fascinating fate that
awaits you."

--

Name: NeoFio
Species: Nauseatingly kawaii plant-thing
Elemental affiliation: Green
When found: Anytime after leaving Guldove for medicine. A dwarf in the bar at 
Guldove will give you a key item called the Green Tinkler that can be used to 
manipulate the plants in Hydra Marsh. (Ie, use it directly in front of them, and 
they won't slap you.) Get the Sparkle of Life from Hydra Marsh in Another world,
take it to Another's Viper Manor, and use it on the flower in the pond on the 
balcony.
Weapon: Glove
Age: 5
Origin: Viper Manor
Height: 4'0"
Weight: 44 lbs
Build: Undefinable
Dominant hand: Omnidextrous
Skills: Level 3: PopPopPop! (NeoFio shoots seeds out her sleeves at the enemy 
party. Learned at 3 Stars.)
        Level 5: Slurp Slurp! (NeoFio siphons HP from one enemy. Learned at 15 
Stars.)
        Level 7: BamBamBam! (NeoFio does some impressive tumbling, and 
repeatedly bodyslams one enemy. Put NeoFio in your active party, and waylay 
the land octopus from chasing the butterfly on the crescent island in Home a 
few times by talking to him. Go up the hill, and when you come back down, the 
land octopus should have eaten the butterfly. Keep harassing him until he lets
it go, whereupon a bunch of butterflies will thank NeoFio and she'll recieve 
BamBamBam!)

Evaluation: Weak, weak, weak. Those of you expecting Peco part deux will be 
disappointed. Don't bother, unless you have a surplus of Carnivore Elements to 
give her, or like kawaii little critters.

Fortune: "Whether your birth was by God's hand or random chance is unknowable...
In either case, treasure your life."

--

Name: Greco
Occupation: Psychic Ex-Wrestler
Elemental affiliation: Red
When found: After exploring Viper Manor, in Termina, near Dario's grave, anytime 
until the end of Disc 2.
Weapon: Glove
Age: 33
Origin: Zenan Continent
Height: 6'7"
Weight: 271 lbs
Build: Heavyweight
Dominant hand: Right
Skills: Level 3: Clothesline (Greco gathers power, and punches the enemy. 
Learned at 3 Stars.)
        Level 5: Flip-Flop (Greco does some gymnastics, and comes down on one 
enemy's head. Learned at 19 Stars.)
        Level 7: ? (Greco stands on somebody's grave, and jumps stomach-forward 
onto one enemy. To find this, you must speak with the person in his shanty near 
Dario's memorial in Another Termina.)

Evaluation: Pending. I have an aversion to gray haired pro wrestler looking 
d00ds, so I haven't used him much.

Fortune: "When your long journey reaches its end...the heavy burden that rests
upon your shoulders will be lifted at last."

--

Name: Skelly
Occupation: Skeleton Clown
Elemental affiliation: Black
When found: After finding all of his bones, take them to his house in Another
Termina.
Weapon: Glove
Age: 32
Origin: Zenan Mainland
Height: 6'2"
Weight: 51 lbs
Build: Boney
Dominant hand: Left
Skills: Level 3: JugglerVein (Skelly throws a bubble at the ground, which makes 
rainbow-colored bubbles crash down on the enemy party. Learned at 3 Stars.)
        Level 5: LoneBalloon (Skelly blows a bubble, which rises into the air 
and splashes down on him to recover some HP, and increase his attack power by 
20%. Learned at 15 Stars.)
        Level 7: Big Ball Rolling (Skelly summons a giant ball with his picture 
on it, and dances on it towards one enemy. Bring Skull to the bar in Termina in 
the Home dimension - he'll order some food and recieve his Level 7 skill. How is 
he supposed to eat when he doesn't have a gastrointestinal tract..?)

Evaluation: He's pretty weak physically, and IMHO not worth the trouble to 
reassemble unless you're a character completist. If he has an evilly powerful 
combination attack that makes him worthwhile, I haven't found it. All of his 
bits & pieces are in Another - his cranuim is in Fossil Valley; his scapulas 
are beneath the waterfall in the Shadow Forest; his ribcage is given to you 
by a fellow on Water Dragon Island; his sacro-iliac is given to you by the 
Element splitter in Guldove; his spine is in Hydra Swamp; and miscellaneous 
bone fragments are in the uppermost cave on the first screen of the Isle of the
Damned.

Fortune: "You, who has been revived from the edge of despair, must share your
light of hope with all."

--

Name: Funguy
Species: Mushroom, and all around fun guy
Elemental affiliation: Yellow
When found: After you've returned to Home as Lynx, go to the sewers underneath
Viper Manor, and defeat the Headless. A man will pop out of the hole and give
you a special red mushroom from Guardia. Bring this mushroom to the fruitcake
underneath the waterfall in Shadow Forest, who will transform into Funguy.
Weapon: Axe
Age: Unknown
Origin: Termina
Height: 6'0"
Weight: 66 lbs
Build: Light
Dominant hand: Right
Skills: Level 3: Lumberjack (Funguy attacks an enemy with his axe. Learned at 3 
Stars.)
        Level 5: Sporecloud (Funguy shoots spores into the air. Learned at 15 
Stars.)
        Level 7: Something-or-other Mushroom (Funguy shakes spores from his 
head, which become lots of little mushroom paratroopers when they touch the 
ground, and attack an enemy en masse. After getting the Chrono Cross, bring 
Funguy back to the cave whence he joined you, and there will be a junior 
mushroom. Pick the first option.)

Evaluation: Take Doc's inefficiency in battle plus Irenes' kooky artwork and
you have Funguy! (No relation to Funboi of "The Crow" fame.)

Fortune: "There might be a way for you to return to your original body, but...
It's a matter of which you prefer."

--

Name: Irenes
Species: Mermaid
Elemental affiliation: Blue
When found: While you're a cat on the Zelbess, go across the rope and witness
the event between Irenes and Nikki in his dressing room. Then, after you
defeat the Sage, go back to the dressing room and talk to Irenes, who will 
join.
Weapon: Harp & Pick
Age: 16
Origin: The Ocean
Height: 5'10"
Weight: 115 lbs
Build: Mermaid
Dominant hand: Right
Skills: Level 3: Water Breath (Irenes spits water at an enemy. Learned at 3 
Stars.)
        Level 5: Mermelody (Irenes sings a song and heals one party member for 
lots of of HP. Learned at 19 Stars.)
        Level 7: SirenSong (Irenes plays sour notes on her harp, while a 
wave knocks down the enemy party. After Home's Marbule is cleared of the
Lagoonates, go into the first house and speak with the bug man with the 
turquoise robe twice. He'll give her a package from her Motter and Fatter.)

Evaluation: Her HP is on the low side, and her hit percentage seems poor. Good 
with magic, or for comic relief - not since Mesarthim has a mermaid so 
capriciously eschewed water! Fargo's sister-in-law.

Fortune: "When you can resolve your inner struggle...A new hope will be born."

--

Name: Mel
Occupation: Problem Child
Elemental affiliation: Yellow
When found: After you get Kidd back, if you chased Mel down to reclaim your 
elements, speak with her several times. You need to do this before you've gone
to Fort Dragonia, and you can't recruit her if you went to the pirate ship 
with Macha instead of Hydra swamp with Korcha.
Weapon: Boomerang
Age: 10
Origin: Guldove
Height: 4'3"
Weight: 84 lbs
Build: Thin
Dominant hand: Right
Skills: Level 3: Snatch (Mel pilfers an item. Kids these days! Learned at 3 
Stars.)
        Level 5: Doodle (Mel draws on an enemy. Learned at 19 Stars.)
        Level 7: Tantrum (Mel has a hissy fit, damaging the entire enemy party. 
Learned at 40 Stars.)

Evaluation: Korcha's adopted sister. She can do a surprising amount of damage 
with her boomerang, and she's one of the only 3 characters who can steal. The 
success rate of Steal for all thieves, incidently, is the same as the hit 
percentage for the strongest attack, barring effects from Eagle Eye, which 
doesn't help.

Fortune: "There's no need to worry...Your love at heart can be hindered by no
one."

--

Name: Leah
Species: Cave Girl
Elemental affiliation: Yellow
When found: On Gaia's Navel in Home while looking for the Green Dragon, she'll 
join automatically.
Weapon: Axe
Age: 6
Origin: Gaia's Navel
Height: 3'5"
Weight: 71 lbs
Build: Infantile
Dominant hand: Ambidextrous
Skills: Level 3: Rock Throw (Leah throws boulders at one enemy. Learned at 3 
Stars.)
        Level 5: Tail Spin (Leah twirls the tail of her outfit, creating a 
tornado that damages the enemy party. Learned at 15 Stars.)
        Level 7: Triple Kick (Leah triple-kicks the enemy. Learned at 35 Stars.)

Evaluation: Leah is to Chrono Cross what Ayla was to Chrono Trigger. High HP, 
high defense, high offense, and great skills. Her magic isn't so hot, but if
you equip her with three Power Belt accessories... who cares?!

Fortune: "Wowzer!!! The reading says you'll become a glamour queen when you grow
up!"

--

Name: Van
Occupation: Learning to be a businessman
Elemental affiliation: Green
When found: Talk to him in his house in Home's Termina. His father gives him a 
boomerang and he joins your party.
Weapon: Boomerang
Age: 14
Origin: Termina
Height: 4'11"
Weight: 88 lbs
Build: Smallish
Dominant hand: Left
Skills: Level 3: Jump Throw (Van throws two boomerangs at an enemy. Learned at 3 
Stars.)
        Level 5: WetPaint (Van throws 3 bottles of paint in the air and makes 
the field effect all one random color. Learned at 15 Stars.)
        Level 7: Piggyboink (Van winds up his giant piggy bank, and sends it 
hurtling towards the enemy. This skill is learned at 35 Stars, and if you take 
Van to his room in Home, you can put money into his piggy bank. For every 100 
gil that you put in, it adds 3% to the attack power of this skill. The bank 
holds 900 gil, so the max you can boost it to is 127%. However, the more gil you 
have in the bank, the higher chance that the piggy bank will break, which may 
cause up to twice as much damage. When the bank breaks, the money goes to zero.

Evaluation courtesy of Leonard Wan (leowan@netvigator.ca): Pretty good I guess, 
average attack, and strong attack hits all enemy. Has many magic slots good to 
use as a recovery person in the party while providing decent physical attack.

Fortune: "Take good care of the ones who love you, my boy."

--

Name: Sneff
Occupation: Buck-toothed Master of Magic Tricks
Elemental affiliation: Yellow
When found: After you've defeated the Sage on Home's Zelbess, speak with Sneff 
in the casino, then in the preformers' dressing room.
Weapon: Cards
Age: 53
Origin: Unknown
Height: 5'6"
Weight: 139 lbs
Build: Ordinary
Dominant hand: Right
Skills: Level 3: Big Deal (Sneff throws his cards at an enemy. Learned at 3 
Stars.)
        Level 5: HP Shuffle (Sneff shuffles his HP, like a deck of cards. 
Learned at 15 Stars.)
        Level 7: Sword Trick (Sneff puts the enemy into a steel box, and then 
shoves some swords through it. Learned at 35 Stars.)

Evaluation: Fugly and useless, except when preforming a combination attack of 
his Level 7 with Guile's Level 5. I think instead of HP Shuffle, he should have 
an attack call Ugly Stick. Namely, that he beats an enemy with it. How about it, 
Square?

Fortune: "You shall once again open your wings in the free world, says the
fortune."

--

Name: Steena
Occupation: Universal Disco Goddess
Elemental affiliation: White
When found: She'll join automatically at the end of Disc 1, when you show her a 
certain key item.
Weapon: Sword
Age: 27
Origin: Guldove
Height: 5'9"
Weight: 110 lbs
Build: Tall & Slender
Dominant hand: Right
Skills: Level 3: Direa's Shadow (Steena summons Direa's spirit to attack an 
enemy. Learned at 3 Stars.)
        Level 5: Hydra's Shadow (Steena doesn't have an inherent Level 5 skill, 
although she can equip the Hydra Frame summon you can win from a dwarf in 
Another's Hydra swamp.)
        Level 7: Garai's Shadow (Steena summons Garai. To find this, examine 
Garai's grave on Home's Isle of the Damned.)

Evaluation: Steena has excellent magical power and neat-looking skills, and does 
a decent bit of damage with her sword as well. Dresses like Kujah, always a
plus!

Fortune: "Hmph, it's useless for a spiritualist to have their fortune read."

--

Name: Doc
Occupation: Tree-hugging hippie doctor
Elemental affiliation: White
When found: In Guldove, if you chose not to save Kidd, after Kidd recovers her 
health he'll join automatically.
Weapon: Throwing knives
Age: 27
Origin: Zenan Mainland
Height: 5'9"
Weight: 146 lbs
Build: Ordinary
Dominant hand: Left
Skills: Level 3: High Five (Doc throws a knife into the air, which splits into 
many knives and falls down, stabbing the enemy. Learned at 3 Stars.)
        Level 5: Gnarly (Gnaaaaaaaarly, dude! Doc gathers power, and rushes 
forward to deal a bone-breaking blow. Better damage than his Level 3. Learned at 
19 Stars.)
        Level 7: Heal Shower (Doc heals your party for ~900 HP. In order to find 
this, you need to bring Doc the Medicine Book. It's in a seemingly 
inaccessable treasure chest in Chronopolis. Get the Station Pass key item from 
one of the shadow men in the subway-looking room, and go through the northwest 
door. Whassup with it being rated R?)

Evaluation: Not very strong physically or adept with magic. Lame.

Fortune: "Do not linger on your mistakes in the past. Humans must always look to
the future."

--

Name: Grobyc
Occupation: Cyborg Asassin
Elemental affiliation: Black
When found: After escaping Viper Manor in Another while the Porre troops 
reign, if you best him in battle. And ask real nice.
Weapon: Glove
Age: 26
Origin: Unknown
Height: 6'8"
Weight: 301 lbs
Build: Bionic
Dominant hand: Right
Skills: Level 3: Rocketfist (Grobyc fires his cyborg arm - like a rocket! - at 
one enemy. Learned at 3 Stars.)
        Level 5: Haircutter (Aqua Net be damned, Grobyc jumps in the air and 
astrally projects his hair to damage all enemies. Learned at 19 Stars.)
        Level 7: Dark Burst (Grobyc detaches his arm, and grafts a new, larger, 
more formidable-looking one in its place, which blasts the enemy. To find this, 
put Grobyc in the lead of your party and search the coffin-like container in the 
storage room on the second floor of Chronopolis.)

Evaluation: Very high HP, and fairly powerful skills. Like Leah, but with a
glove instead of an axe.

Fortune: "I'm sorry, but I cannot read your fortune."

--

Name: Pierre
Occupation: Why, a self-proclaimed hero!
Elemental affiliation: Blue
When found: Before sneaking into Viper Manor (or in his case, storming the 
gates), get his badge from the boy in Termina's training yard, then give the 
badge back to him in Termina's smithy. You must have witnessed the event at the
statue of Lord Viper, and not have spoken with Nikki's manager or Guile.
Weapon: Sword
Age: 23
Origin: Termina
Height: 5'11"
Weight: 130 lbs
Build: Weakling
Dominant hand: Right
Skills: Level 3: Medal Some (Pierre brandishes his badge, restoring a liliputian 
amount of HP. Learned at 3 Stars.)
        Level 5: Foiled Again (Pierre slashes an enemy twice with his sword. 
Learned at 15 Stars.)
        Level 7: Cyrus Punch (Pierre tries to punch the enemy, but trips and 
falls flat on his face. To recieve this skill, speak with Pierre - who is 
curiously running laps around the room - at Termina's smithy in Another, if you 
picked up the sword (key item) you found in the garden of the Vortex.)

Evaluation: He's lousy in term of offense, and he likes to spice up his speeches 
with a bizarre English-French mishmash. I wonder if that's socio-political 
commentary on behalf of Square that as a culture, English speakers are 
ineffectual in battle, and dress oddly? Anyhoo, if you collect the three pieces 
of Hero equipment, his attack and defense grow tremendously. The "Hero Effect" 
is as follows: Hero Sword goes from 11 to 22 in attack power, critical hit 
percentage is doubled, evade percentage is 25 up, the Badge's spark power - in 
addition to the HP recovery - gives Pierre +20% attack, defense, accuracy, magic 
attack, and magic defense. Also, Cyrus Punch - which always fails - will now 
succeed.

--

Name: Orlha
Occupation: Xena with pigtails
Elemental affiliation: Blue
When found: Defeat her in Another's Guldove before finishing the quest for the 
six dragon relics, then after you've gotten your body back, speak with her in 
the bar and show her the blue brooch.
Weapon: Glove
Age: 23
Origin: Guldove
Height: 5'5"
Weight: 119 lbs
Build: Muscular
Dominant hand: Left
Skills: Level 3: Multi Punch (Orlha leaps forward and kicks one enemy 
repeatedly, Chun-Li style. Learned at 3 Stars.)
        Level 5: Punchdrunk (Orlha swaggers drunkenly towards an enemy and 
strikes them once, hard. Learned at 15 Stars.)
        Level 7: SisterHoods (Orlha and her sister attack an enemy for big 
damage. You must take Orlha to Home's Guldove and speak with Doc to get her Level 
7. Bring a box of Kleenex.)

Evaluation: Your Mickey Mouse kung-fu is no match for Orlha's superior fighting
style! She can deal about as much - if not more - damage as Grobyc. Decent HP, 
decent defense. You *must* see her Level 5 skill at least once. Too bad you get 
her so late in the game.

Fortune: "You will soon find your missing counterpart..."

--

Name: Pip
Species: Guinea Pig Experiment
Elemental affiliation: Varies, initially White
When found: Speak with him and open his cage (first option) in Luccia's lab the 
first time you explore Viper Manor, then catch him aboard Another's Zelbess. 
Also, after you return to Another as Lynx, he'll rejoin if you find him on the
Zelbess.
Weapon: Glove
Age: Unknown
Origin: Viper Manor Lab
Height: Unknown
Weight: Unknown
Build: Unknown
Dominant paw: Unknown
Skills: Level 3: Pounce (Pip stands on his tail and launches himself at the 
enemy. Learned at 8 Stars.)
        Level 5: Soothe (Pip looks cute and dreams about a warm sunny meadow, 
replenishing HP to all party members. Learned at 15 Stars.)
        Level 7: Varies (The skill name and effect depend on what form of Pip 
you have, but you'll get it between the 34th-37th star, if you've created Pip 
Archangel, Pip Archetype, or Pip Archdevil. The Skill names are as follows: 
Archangel = Heaven Calls; Archetype = CanonCannon; Archdevil = Hell's Fury.)

Evaluation: Add an M and he's Pimp. Weak at first, but the more he battles,
the more butt-kicking he becomes. Pikachu WISHES he were this awesome. See
Boko Kun's fabulous nifty sugoi FAQ for further details.

Fortune: "You should seek the uncharted potential that lies within you..."


-- Combination Attacks --

In order to preform a combination attack, your characters need to have their 
Element grid charged to the appropriate level, and at least 1.0 point of 
stamina. Double techniques are listed first, then Triple techs. Unfortunately,
this appears to be the sum and total of combination attacks in Chrono Cross,
but feel free to experiment for hours nonetheless!

Serge (3) and Glenn (3): X-Strike, Red elemental (Serge and Glenn dash at an 
enemy from opposite directions, dealing HUGE damage.)

Mel (3) and Kidd (3): DoubleTake, Red elemental (Mel and Kidd dash at an enemy 
from opposite directions and steal an item.)

Miki (7) and Nikki (7): Flamenco, Red elemental (Miki and Nikki preform the 
Flamenco, which boosts the hit accuracy and defense of all party members.)

NeoFio (7) and Turnip (7): Tossed Salad, Green elemental (Turnip turns into a 
giant turnip head, which NeoFio then repeatedly crushes the enemy with.)

Karsh (3) and Zoah (7): DragonSpike, Green elemental (Zoah runs forward and 
strikes the enemy, while Karsh follows suit on his dragon steed.)

Leah (7) and Draggy (7): DraggyRider, Yellow elemental (Leah hops on Draggy's 
back and together they attack one enemy.)

Viper (5) and Radius (7): VitalForce, White elemental (Viper and Radius take 
turns slashing an enemy with their sword and cane, respectively.)

Norris (7) and Grobyc (7): PitchBlack, Black elemental (Grobyc fires his arm 
laser into the air, which Norris then shoots more energy towards, creating a 
Black vortex that damages all enemies.)

Snef (7) and Guile (5): Sword Storm, Black elemental (Snef puts the enemy into a 
box, then he and Guile shove swords through it.)

Spriggan (5, and morph into Soy Sauce), Serge (7), and Kidd (5): Z Slash, Blue 
elemental (Serge, Kidd, and Soy Sauce dash at an enemy from all three 
directions, and a large "Z" appears over the enemy.)

Serge (Level 5), Leena (Level 7), and Razzly (Level 7): Delta Attack, White 
elemental


-- Thanks, Shameless Plugs, and Credits --

Tronix (http://www.tronixweb.com/), for ALWAYS getting me imports expediently, 
and at fair prices. Two very enthusiastic CB! thumbs up.

Game Music Online (http://www.gamemusic.com/) for consistently giving me great 
service when it comes to ordering game soundtracks, most recently the Legend of
Mana OST. No thanks to Gamecave/Express.com for slothlike customer service and 
being so shady, nearby plants cannot preform photosynthesis. Boo, hiss! Don't 
buy from these fools.

DJ? Acucrack (http://www.djacucrack.com/), for crafting the sweetest breakbeat 
known to man. New record comes out September 5th on E-Magine. Buy it.

J. Parish (http://www.toastyfrog.com/), for penning the definitive resource on 
Chrono Cross, and making me laugh so hard that my liver hurts. Huge love and mad 
respect.

Biz-nen Spiz-nonholtz (http://www.gravitydam.net/) for telling me to download
Hybrid's set at Ministry of Sound, and being a biz-natch.

CHV.net (http://www.chv.net/), for having the most comprehensive archive of 
MPEG eye candy on the net, and ultra swank gaming shows on Realplayer.

Everyone on the Chrono Cross boards at The GIA (http://www.thegia.com/), for
(mostly) intelligent discussion about the game.

Lord Odin (galvinchan@pacific.net.sg) for lots of information on Level 7 skills, 
too much to list here, the Tsumalu Angel/Devil bit about the stars and 
transformations, lots of combination attacks, and the Miscelleous tips about 
stealing armor from the six dragons and getting Level 7 Summons from common 
enemies.

Whyte Tyger (whyttigr@mediaone.net) for information on Kinoko's, Fio's, 
Korcha's, Bancliff's, Leah's, Pierre's, and Snef's Level 7 skills, the location 
of the Lost Medicine Encyclopedia, and for a description of Lazzuli's Level 3.

Boko Kun (boko_kun@neteze.com) for lots of story and character relationship 
information. All the quotes, hometowns, and physique shiznits for the Japanese
version. Praise be to Boko Kun, he is my FAQ savior. Read his Pip FAQ!

Leonard Wan (leowan@netvigator.ca) for the information on Bancliff, and for not 
using the word "idiot" when he told me I'd forgotten him.

Synthia 23 (synthia23@aol.com) for more combination attacks.

Pierre Tassetto (ptasset@free.fr) for the clue on Tsumalu Angel/Devil's Element 
attacks, and the correct name of Marbule.

Square (http://www.square.co.jp/), for making Chrono Cross in the first place.

No thanks to sites who post and plagarize FAQs without permission. You know
who you are.

