Super Bomberman 2 Battle FAQ
By Shane Homan(Stealth_Shane313@hotmail.com)
This document copyright 2000
www.goecities.com/supersaiyanshane
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                           Super Bomberman 2 Battle Mode!!!



History

12/8/00, 1.0 : Started out.  Stages, modes, powerup, it's all here!  Stages 1-5
are included, in both the stage section and ASCII Map section.  The FAQ is also
up in HTML form (with screen shots) at my web site:
www.geocities.com/supersaiyanshane

Table of Contents

Introduction
Legal Crap
Modes
Stages ***STAGES 1-5 ARE COMPLETE!!!  6-10 COMING SOON***
ASCII Stage Maps ***STAGES 1-5 ARE COMPLETE!!!  6-10 COMING SOON***
Powerups
Tricks ***COMING SOON***
Legal Crap

--------------
|Introduction|
--------------

Hi, this is Shane here(GameFAQS Message Board: Stealth Shane)!  This is my
first FAQ, so I picked an old, out dated game to minimize embrassment.  Look
for my Kirby 64 Ability/Lift/Ally FAQ coming soon!  The tricks section will
feature tips sent in by readers and me, so the FAQ will be updated
occasionally.  This FAQ doesn't cover the single player mode, but has some
passwords(if I can find my book)

------------
|Legal Crap|
------------

This FAQ may only be found at GameFAQs.com, www.geocities.com/supersaiyanshane.
 Please email me at stealth_shane313@hotmail.com to contribute, comment, flame,
yadda yadda yadda.  Don't use this FAQ without my permission.  That includes
putting it on your web page, selling it in printed form, giving it to
magazines, etc.

-------
|Modes|
-------

This go-round, we've got two battle modes:  Classic Free-for-All, and Team
mode.  Both will be described here.  Send descriptions to Stealth Shane at
stealth_shane313@hotmail.com, screenshots up at
www.geocities.com/supersaiyanshane

FFA
In this mode, you can choose 4 combatants: Human, Computer, or Off.  The
standard colors are White, Black, Red, and Blue.  Time can be set to 1 min, 2
min, 3 min, 5 min, and No Time Limit.  Gold Bomberman means that the winner
gets a random powerup at the start of each match.  You can also set 1, 2, 3, 4,
or 5 battles to win the match.  The last option on the option select screen is
COM Level.  It's a slider-style option.  Nine is hardest, but I can't tell any
difference.  I'm gonna do some research on that, so I'll get back on that.

Team Battle
This mode is the same as the Free-for-All, except the Bombermen are separated
into a White and Black team.  The Gold Bomberman option is not available.

--------
|Stages|
--------

There are ten stages for battle.  I will describe them here.  email
descriptions of a stage at stealth_shane313@hotmail.com  Screenshots of stages
will be posted at my website: www.geocities.com/supersaiyanshane

Stage One
Standard Bomberman Stage.  Consists of the basic grid, which is an evenly
spaced grid of hard blocks, with soft blocks filling the arena.  Soft blocks
are randomly removed to make each battle different.  Not much to say, but if
you have the Glove from G-Bomber, you can get a quick two kills.  This is an
average level, average difficulty, average fun

Stage Two
Icy Stage.  Basic grid, with the randomly removed blocks.  Three major
differences here: There are 6 holes that when you drop in to them, The surface
is very slippery, providing almost no traction, The soft blocks can be pushed
like a bomb is kicked, except you don't need the kick item.  A little more
difficult, a nice challenge killing people.

Stage Three
Pac Man Stage.  Non-Basic Grid.  This stage is named for the wrap-around
"warps" on the top and bottom of the screen.  Also, the Bombermen cannot walk
through each other as in the other stages.  This makes it so you can "push"
other Bombermen into explosions.  A good way to get a controller thrown at you
(which kinda hurts, it's happened to me:).

Stage Four
Trench Stage.  Basic Grid, with trench that is the limit of the arena after the
"Blocks of Doom" all fall down.  Any explosion that touches the trench lights
the whole trench, killing anyone on it.  The COM players will always fall
victim to the trench, as it only tries to avoid the bomb's actual explosion.

Stage Five
Roofed Stage.  Basic grid, randomly removed blocks, with roofing over some 3x2
areas.  Roofing fades, then goes back in a pattern.  This stage has the
infamous Blast Pad, causing any bomb the detonates on the pad to detonate at
max blast.  Kicking a bomb, and timing the explosion so the bomb blows on the
pad is another way to get a controller thrown at you.  Please note that all
MaxBlast Pads are initially covered by a Soft Block.

------------------
|ASCII Stage Maps|
------------------

This section will take a while.  Email maps to stealth shane at
stealth_shane313@hotmail.com  Key: 1,2,3,4=Players E=Empty Space S=Soft Block
H=hard block.  Stage specific symbols are shown in the area for that stage

Stage One        Stage Two        Stage Three      Stage Four       Stage Five
---------------  ---------------  ---------------  --------------- 
---------------
HHHHHHHHHHHHHHH  HHHHHHHHHHHHHHH  HHHEHHHHHHHEHHH  HHHHHHHHHHHHHHH 
HHHHHHHHHHHHHHH
H1EESSSSSSSEE3H  H1EESSSSSSSEE3H  H1EEEEEEEEEEE3H  HSSSSEEEEESSSSH 
H1EESSSPSSSEE3H
HEHSHSHSHSHSHEH  HEHSHSHSHSHSHEH  HEHEHHHEHHHEHEH  HSHSHEHEHEHSHSH 
HEHSRrRSRrRSHEH
HESSSSSSSSSSSEH  HESTSSSTSSSTSEH  HEHEEEEEEEEEHEH  HSSTTTTTTTTTSSH 
HESPrrrSrrrPSEH
HSHSHSHSHSHSHSH  HSHSHSHSHSHSHSH  HEHEHSHHHSHEHEH  HEHTHEHSHEHTHEH 
HSRrRSHSHSRrRSH
HSSSSSSSSSSSSSH  HSSSSSSSSSSSSSH  HEHEHSSSSSHEHEH  HEETE1EEE3ETEEH 
HSrrrPSSSPrrrSH
HSHSHSHSHSHSHSH  HSHSHSHSHSHSHSH  HEHSSSHHHSSSHEH  HSHTHEHEHEHTHSH 
HSRrRSHPHSRrRSH
HSSSSSSSSSSSSSH  HSSSSSSSSSSSSSH  HEHEHSSSSSHEHEH  HEETE4EEE2ETEEH 
HSrrrPSSSPrrrSH
HSHSHSHSHSHSHSH  HSHSHSHSHSHSHSH  HEHEHSHHHSHEHEH  HEHTHEHSHEHTHEH 
HSHSRrRSRrRSHSH
HESSSSSSSSSSSEH  HESTSSSTSSSTSEH  HEHEEEEEEEEEHEH  HSSTTTTTTTTTSSH 
HESPrrrErrrPSEH
HEHSHSHSHSHSHEH  HEHSHSHSHSHSHEH  HEHEHHHEHHHEHEH  HSHSHEHEHEHSHSH 
HEHSHSHSHSHSHEH
H4EESSSSSSSEE2H  H4EESSSSSSSEE2H  H4EEEEEEEEEEE2H  HSSSSEEEEESSSSH 
H4EESSSPSSSEE2H
HHHHHHHHHHHHHHH  HHHHHHHHHHHHHHH  HHHEHHHHHHHEHHH  HHHHHHHHHHHHHHH 
HHHHHHHHHHHHHHH
                 T-Tube                            T=Trench         R=Roof
Covering Hard Block
                                                                    r=Roof
Covering Soft Block
                                                                    P=MaxBlast
Pad
----------
|Powerups|
----------

Here I will list all the powerups that appear in the game.  Yay.  If you have
other descriptions, or tricks that work with the powerups, email them to
stealth shane at stealth_shane313@hotmail.com  Pics of Powerups will be shown
at my website: www.geocities.com/supersaiyanshane

Black Bomb
Adds another bomb to the maximum you can have on the ground at a time.  Limit:
9 total (8 pickups)

Flame
Increases the range of your detonations.  Maximum of 9 (7 pickups).

RollerBlade
Increases your speed.  After about 4 your speed is constant.

Heart Bomb
Lets you control your bomb's explosion.  Press B to detonate a laid bomb.  This
power cancelled by Power, Red, or Jelly Bomb powerups.

Block and Bomb Pass
Lets you go through soft blocks and laid bombs, respectivly.

Glove
Allows you to throw a bomb you just laid.  Press and hold A to pick it up,
release to throw.  Picking up a bomb stops the fuse where it it at.

Kick
Allows you to kick any laid bomb.  Touch the bomb to kick it, press X to stop
it.

Heart
Allows you to withstand a deadly blow.  No max, one hit per heart.  You have
about 10 sec of invincibility before you can be hit again.

GoldFlame
Instantly sets Flame length to 9.  Only one is needed.

Power Bomb
Like a limited GoldFlame.  Your first bomb laid has a P on it and explodes at
max range.  Ths power cancelled by Heart, Red, and Jelly bomb powers.

Red Bomb
Sets the explosion to go through as many Soft Blocks or Powerups as it can in
it's current flame length.  This power canceled by Heart, Power, and Jelly
Bombs.

Jelly Bomb
When you kick or through a jelly bomb, it crazily bounces around.  Cancelled by
Heart, Power, and Red Bomb pickups.

Disease
This powerdown can only be destroyed by killing the carrier of the disease.  If
a diseased is touched by flame, it bounces away.  The disease is ejected from
your body by touching another Bomberman, or grabing an item.  The disease's
effects are as follows: Super Speed, Super Slow, Bomb laid when ever possible,
no dropping bombs, Invisibility, Super speed and quick bomb drop, one one-range
bomb at a time

--------
|Tricks|
--------

This section will be often updated.  Email tricks to stealth shane at
stealth_shane313@hotmail.com

v1.0
No Tricks yet.  Tricks will be shown with screenshot at my Website:
www.geocities.com/supersaiyanshane

------------
|Legal Crap|
------------

This FAQ may only be found at GameFAQs.com, www.geocities.com/supersaiyanshane.
 Please email me at stealth_shane313@hotmail.com to contribute, comment, flame,
yadda yadda yadda.  Don't use this FAQ without my permission.  That includes
putting it on your web page, selling it in printed form, giving it to
magazines, etc.  Copyright 2000 Stealth Shane
