                            Super Real Mahjong Premium Collection FAQ
                                            v1.4
                                         by Locklear

1.0  What is Mahjong? (A basic description of mahjong)
   1.1  What is Super Real Mahjong Premium? (A brief description of THIS game
in partiular)
   1.1.1  Where can I get Super Real Mahjong Premium?

2.0  I can't read these menus! (A pseudo translation of the game's navigational
menus)

3.0  Ok... So when do I play? (Tips on where to start)
   3.1  Great, I'm playing.  Umm... How? (basic rules and explanation of
in-game menus)
      3.2  I think I've got it, so where are the nekkid girls? (How to get a
girl undressed)

4.0  So where do I go from here? (Life after Story Mode)

5.0  That's it? (Information on Showko, the game's hidden character)

6.0  Girls, Girls, Girls (Character bios and detailed info)
   6.1  Mizuki Tohno
   6.2  Aya Fujiwara
   6.3  Akira Hayasaka
   6.4  Tamami Kayama
   6.5  Mari Kurihara
   6.6  Yurina Asahina
   6.7  Etsuko Toyohara
   6.8  Shoko

7.0  I know something you don't know! (How to submit information or tell me I'm
wrong)

8.0  Credits

9.0  Anti-Credits

10.0  Boring stuff
    10.1  Translation Notes
    10.2  Revision History
    10.3  Legalities


1.0     What is Mahjong?

     Mahjong is a Chinese tile matching game, akin in some ways to the card
game Rummy.  It's more complex than Rummy, and takes longer to learn, but the
intricacies make it more challenging and more enjoyable.  Leaving out all of
the complex details, it's a 4 player game where players draw tiles, trying to
make "hands" of three of a kind (Pon or Pong), four of a kind (Kong), or
sequences of three of the same suit (Chow).  To win, you need three of these
sets, and then another pair.


1.1     What is Super Real Mahjong Premium Collection?

     Super Real Mahjong Premium Collection (SRMPC is a game for the NeoGeo
Pocket Color handheld system.  It allows you to play a variant of Mahjong,
pitting you against a female computer opponent.  Why female?  Because this
isn't just any Mahjong, it's STRIP MAHJONG!  Games which contain softcore (and
often hardcore) sexual content are very popular in Japan, and SRMPC was never
meant for export (NOTE:  This means it's in JAPANESE!!!  It's playable if you
can't read it... but harder).  Although the game is definitely intended for the
18+ crowd, and shouldn't be played by minors, SRMPC features only extemely
softcore pictures and animation:  panties stay on at all times, and there are
no... "activities."  To get a girl to remove an article of clothing, you must
come up with a winning hand before she does.  When you do, one item of clothing
comes off.


1.1.1  Where can I get Super Real Mahjong Premium Collection?

     Probably from any number of import game retailers, but I got my copy from
National Console Supply, at http://www.ncsx.com.  It's also carried by Buyrite,
at http://www.buyrite.net, but their price is higher, and their checkout system
leaves something to be desired...


2.0     I can't read these menus!

     Well, you should be able to read the title screen.  It says hit the A
button, so be a good boy/girl/other and do as you're told.  Now you get the
title menu.  Still English.  Game Start and Options are your choices.  Game
Start takes you to the main menu, where you'll start running into problems
reading.

     Like I said, it's in Japanese.  The main menu presents the following
options:

                                Story Mode
                                Free Battle
                                Gallery
                                Tutorial

     Please note, these are not translations, I can't read Japanese.  They are,
however, what each option does.  These should be fairly self explanatory, but
just in case, here goes.

              Story Mode is the main portion of the game.  Most Japanese hentai
games (hentai                  being Japanese for pervert) aren't just porn,
porn, porn, they have a plot.  SRMPC               is no exception.  In story
mode, the girls talk to you between matches, and you                 
occaisionally make simple decisions from two item menus which will affect which
                 girls you play against.  All decisions are made at the
beginning, once you're done               (sometimes it's only two decisions,
sometimes it's a ton, depending on what you                  choose...), the
game begins.  The girls talk between matches, but the order you                
 play them in is set.  You play one girl at the beginning, who is usually also
the                last you play against, followed by several more.  The first
girl only plays one                  hand, and removes nothing.  The next girls
you face play three to four rounds,                   depending on who they
are, and the last plays four to five.  Only the last girl                  will
take off her top (with one exception, Tamami.  She takes her top off, but      
            leaves her shorts for last), and you only get gallery access to
that girl.  To get               the others, make different decisions.  In some
unusual situations, the first girl                you play may not be the last,
although she USUALLY will be.

              Free Battle lets you play against one of the girls you've beaten
in Story Mode                   without going through Story Mode, or
intermediate characters.  You MUST beat Story               Mode at least once
to use this properly, although a stand in character is available              
in liu of any unbeaten characters, which is everyone at first.  Free Battle is
the               only way to unlock the panel image for each character, but
more on that in the next               section...

              Gallery mode allows you to watch any strip scene you've earned in
story mode to                  your ecchi little heart's content.  It also
features the panel picture, which you                unlock in Free Battle. 
Beat a girl in Free Battle (all the way, just as if she                  were
your last girl in Story Mode), and you get a certain number of squares of the  
            big picture revealed.  The number you get depends on your
performance.  Needless to               say, if you're bad, it'll take a LONG
LONG time.  To use Gallery, select a girl by               name (fortunately,
their names are in romaji, or Japanese using English                         
characters.), then select which scene you want to see, one through four, five
in                 the case of some. Panel is the last option, after all
scenes.

              Tutorial is the last choice on the main menu.  It goes over a ton
of rules and                   things, but is in Japanese, so it's not too
helpful.  On the other hand, you can                 look at the pictures of
the tiles to figure out what order they go in for                       
sequences.  For example, the last option on the left, followed by the last on
the                right, shows a winning hand made up entirely of character
suit cards (more on suits               later).  The cards go left to right,
one through nine.  There are duplicates in                  there (Pong), but
they're right next to each other, so it's easy to tell when it                
goes from one of characters to two of characters.  Tutorial can also be
accessed at               any time during play by pressing Option.

     The Options menu gives you a number of options (duh).  These are as
follows:

                                Difficulty  [1-8, one being the easiest.]
                                Clothes     [Sets if girls get their clothes
back when you lose.]
                                Help1       [Help when you declare Richi.]
                                Help2       [Shows warnings, needed tiles
during play!]
                                Clean mode  [Sets whether or not girls
undress.]
                                Exit        [Back to the Title Menu]
                                Reset       [Warning, warning, Will Robinson!]

     Reset does nasty nasty things, don't mess with it if you've accomplished
anything in the game.  In addition to restoring the default options, it
PROBABLY erases all of your Gallery/Free Battle accomplishments.  I don't know
this for a fact, as I'm not about to try it, but that's how the reset option
worked in other NeoGeo Pocket Color games. Anyone lost data (or not...)?  Let
me know for sure.  I've been told that you don't lose strip scenes after all,
just resets options.  Thanks to Nexus for that tidbit.


3.0  Ok... So when do I play?

     Time to play.  The best thing to do first is to hit Story Mode.  Free
Battle mode will still let you play, but if you're going to play the same game
in either place, you may as well be  earning goodies, eh?  So, get to the main
menu, and pick the first option.  If this is your first time through Story
Mode, you'll go through quite a few screens of text before you get a choice. 
Hit A once the text stops coming on-screen to advance to the next screen of
text, or, since odds are if you're reading this, you can't read THAT, just hold
down B to fast forward.  This works for all text in the game, except for what
the girls actually say during their strip scenes.
After all the text, you'll be prompted to make a choice.  Pick one or the
other, it doesn't really matter, and continue.  You may go through quite a few
text prompts before you come to a game of mahjong.  The choices you pick
determine which girls you play against, and which girl will be your last (and
therefore, which you get access to in the Gallery).  Eventually, a game of
mahjong will start.

3.1  Great, I'm playing.  Umm... How?

     Basically, you're trying to make a winning hand, as described in the first
section.  The controls are simple.  If the pointer on your side (easily
recognizable by the fact that the tiles are face up) is over blank space, it's
time to draw a tile.  You can hit A to just draw, or you can hit B, which will
bring up a menu that lets you draw your opponent's last discarded tile.  You
can ONLY draw a tile from your opponent if it either completes a set, or a
winning hand.

                                        Menu options:

                                        Ron  (winning hand from a discard)
                                        Chow (three in sequence)
                                        Pong (three of a kind)
                                        Kong (four of a kind)

     You can only use this menu BEFORE you draw.  Also, those are the Chinese
names for the sets. Since Mahjong was originally Chinese, that's what I
personally use, but for anyone more familiar with the Japanese names, they're:
Ron, Chi, Pon, Kan, in the order above.

     After you draw, there's a seperate menu with only three options.  It works
like this:

                                        Menu options:

                                        Richi  (only one tile needed to win)
                                        Tsu mo (the tile you drew completes
your hand, win)
                                        Kong   (the tile you drew finishes a
kong.)

     The first option allows you to do the same thing the opponent does when
you see her eyes on screen, she places a tile on the little box between your
hand and hers, and she discards her tile sideways.  According to information I
just received from Darius (thanks!), when you only have one tile left to get a
winning hand, you can declare Richi, which sort of wagers 1000 points.  If the
opponent declares Richi, she too wagers points.  The next person to get a
winning hand gets the pot.  Note that once you declare Richi, you cannot change
your hand other than fishing for your needed tile.  Please note that I
personally seem to recall situations where some of the above didn't hold true,
but I can't remember for certain.  The next option allows you to claim a
winning hand from a tile YOU DREW NORMALLY. If you take a tile from an opponent
as a pong, kong, or chow, and then realize that it finished your winning
hand... you're screwed. You'll have to discard a tile and rebuild your hand.  A
real pain that's lost me MANY MANY games. Last is Kong.  This is the only of
the three sets that you can claim after drawing a tile normally.  Say you draw
a tile that you already have three of.  You can use this option to set all four
aside as a kong.  Scoring on a kong taken from your hand is different from one
taken from your opponent's discard, and when they're set aside, two of the four
tiles go face down.  Tiles from a kong where you take a tile from an opponent
are all face up.

     So now you know how to draw.  Obviously, there's more to it than that. 
After you've drawn a tile, either normally or from your opponent's discard,
it's time for you to discard.  Move your arrow over a tile and hit A to discard
it.  Of course, you can always use the first option in the B menu, but like I
said, I don't know all the rules to that.  I do know however, that whichever
tile you're over when you use this will be discarded.  Naturally, you want to
throw away tiles you doubt will help you make a winning hand to make room for
those that will.  Be careful discarding--it's very easy to ditch the wrong tile
if you're moving your pointer too fast and hit A carelessly.  Again, a real
pain that's lost me MANY MANY games.  There is no way to recover a tile you've
discarded, but even worse, there's a rule in mahjong that says you can't "go
out" (finish a hand) with a tile you've discarded.  I'm not 100% sure how THAT
rule works either though, sometimes it seems to let you go out on one anyway,
and sometimes it won't.

     Once you have four sets and a pair, hit B and choose the middle option to
declare your hand, unless you took your last tile from your opponent using the
first option in the other B menu, in which case it's declared when you claim
the tile.  For a more detailed description of rules, visit Nanette's Notes on
Playing Mahjong at
http://www.xs4all.nl/~korntner/mahjong/nanette/nan_notes.html, but be aware
that it covers real, four player mahjong, so not everything will apply.  SRMPC
doesn't use flower or season tiles, for example.  Note that if no one has a
winning hand before all tiles are drawn, your hand can either be in tenpai or
noten status.  Noten means you had a ways to go yet, tenpai means you were only
one tile away from a win.  I've heard tenpai so often it makes me want to
scream!!

3.2  I think I've got it, so where are the nekkid girls?

     Each time you win a hand, the girl you're playing will remove one item of
clothing, with a few exceptions (usually the first girl stays clothed, and
there are a couple of other such situations).  As you continue to win, the girl
will continue to undress until she's down to her panties and bra, at which
point you move on to the next girl.  Only the last girl you play will remove
her bra (Tamami is an exception to this, more later, in the Girls, Girls, Girls
section). Once you finish Story Mode, you'll get one last little bit of plot
and the credits will roll, with a chibi (aka super-deformed) version of your
last girl walking along a road.  Very kawaii (cute).  If, somewhere along the
line, you lose completely (lose enough hands to have zero or fewer points), you
get a 10 count to continue.  You can give up by pressing option, or continue
with A.  Whether or not you lose progress depends on the settings in your
options menu (see above).

4.0  So where do I go from here?

     Once you finish Story Mode, your last girl will become available in Free
Battle mode.  You play against her exactly as though she were your last
opponent in Story Mode, but without any plot or any other girls in the way. 
Once you finish her, a screen pops up with some weirdness and a number.  That
number is, I assume, based on your performance or score or something.  Hit a
button to advance to the panel picture for that girl, and some squares
obscuring it will be removed (the same as number as you saw on the previous
screen to be precise).  I've had as few as three or as many as eight squares
removed at once.  The panel picture is five by four, for a total of twenty
squares, or at worst, seven games (assuming three is the minimum number to go
each time).  Once you clear it, the screen snaps down and then scrolls up,
showing that the panel picture is actually about twice as large as you thought,
and shows the girl's whole body-- clothed.  The panel pictures are of the girls
in another costume.  Each girl's costume will be revealed in the Girls, Girls,
Girls section as I unlock them.  Once you finish a girl's panel picture, you've
truly finished that girl.  Panel pictures are viewable in the Gallery, just
like the strip scenes.

5.0  That's it?

     You mean that's not enough?  Well, there's ONE hidden girl.  Once you
finish ALL girls in Story Mode (you'll know when they're all available in Free
Battle), pick story mode again and just choose the top choice over and over
until you start playing.  You'll play against Akira and Yurina (maybe that
depends on the menu choices you make, but you MUST pick the top one the first
time, or you'll go into normal Story Mode), one hand each and no stripping. 
Then, you play the old man you saw in Story Mode for certain girls.  Again,
there's no stripping (THANK GOD!) and only one hand.  Once these three short
hands are over, go into Free Battle, and the hidden girl is revealed. 
Surprise, surprise, it's Showko, the menu girl!  She has a lower quality set of
strip scenes (but more, 8 to be precise), but that's because they took her
straight from an older game in the Super Real Mahjong series without redrawing
her the way they did others.  She also has a panel picture.

6.0  Girls, Girls, Girls

     In this section, I'll provide all the details I have on each of the game's
girls.  I've got partial translations of the girl's bio, but I still need the
part in actual paragraphs, at the bottom of each character page.  Naturally,
you'll be credited for any translation subitted, however partial.  In the
meantime, I'll include my own descriptions.  I've also added instructions on
how to reach each of the girls.  Etsuko was provided to me by Maxima, and I've
played and verified it.  Mizuki, Akira, Yurina, Mari, and Tamami were submitted
by Nexxus, and I haven't had the chance to confirm them yet.  According to the
e-mail I received, he's not 100% sure on Akira, Yurina, and Mari, but the
others should be good.  I'm still waiting on Aya!  (PS, I've beaten all of
them, and only needed help finding Etsuko, but I wasn't planning on writing
this at the time and didn't take notes. :P)  All lists of facts about the girls
are from the manual, the descriptions beneath are still my own... Someone out
there must read Japanese!!

6.1  Mizuki Tohno

Birthday:  June 27
Blood type: A
Height: 164cm (roughly 5'4")
Measurements:
Bust-88cm (34")
Waist-58cm (23")
Hips-87cm (34")
Likes: Vermicelli, the ocean
Dislikes: crowds
Hobby: competitive sports
Turn-ons: intellectuals
Plans for the future: <couldn't translate>
First appearance: Super Real Mahjong P5

     Mizuki is the game's tomboy, evidently fond of soccer judging from the
pictures in the manual.  At first, from the head shots on SNK's website, I
thought she was a boy.  Undressed, it's clear she's not.  Mizuki has 4 strip
scenes.

To finish with Mizuki, keeping her strip scenes for Gallery Mode, choose the
top, then bottom (forest background), top again (Mizuki should appear), then
you play several girls.  Farther down the line, there's one more prompt, choose
the bottom one.  Submitted to me by Nexxus, I have yet to confirm this.

6.2  Aya Fujiwara

Birthday:  January 9
Blood type: AB
Height: 169cm (roughly 5'6 1/2")
Measurements:
Bust-79cm (31")
Waist-56cm (22")
Hips-(33")
Likes: Poetry
Dislikes: Jewelry
Hobbies: Cooking, writing, potpourri (that's more like a thing than a hobby if
you ask me...)
Plans for the future:  Being a novelist or composer
First appearance: Super Real Mahjong P5

     Aya appears to be a highschool student.  That's about all I can guess. 
She's probably the plainest of the girls in appearance.  Aya has 4 strip
scenes.

6.3  Akira Hayasaka

Birthday:  October 12
Blood type: O
Height: 152cm (roughly 5')
Bust-89cm (35")
Waist-57cm (22")
Hips-88cm (34")
Likes: Cats
Dislikes: Swimming
Hobby: Shopping (?)
Plans for the future: Love (?)
First appearance: Super Real Mahjong P5

     I can't figure out anything about Akira, really... I think she's Yurina's
sister, but that's all I know.  And I don't even really know that.  Akira has 4
strip scenes.

To finish with Akira and keep her strip scenes in Gallery, choose the bottom,
top, then bottom choices.  Not 100% sure of this one, feel free to e-mail me to
confirm it.  This path was submitted to me by Nexxus.


6.4  Tamami Kayama

Birthday:  June 28
Blood type: A
Height: 153 cm (roughly 5')
Bust-76cm (not quite 30")
Waist-61cm (24")
Hips-82cm (32")
Likes: Ice cream, anime (?)
Dislikes: Athletics, blackboards (maybe they mean school?)
Hobby: Hanging out with friends (?)
Turn-ons: <can't translate!>
Plans for the future: Graduating highschool, growing nice breasts (NOT A
JOKE!!! When I put it                         into a translator, I got:
"high-school / / graduate / bosom / breast /                           chest /
heart / pectoral / too / grow / outgrow / handsome")
First appearance: Super Real Mahjong P6

     Tamami the smallest chest in the game.  She's so small that she has no
bra, so she winds up topless before her last scene.  Tamami seems to be the
most embarrassed about stripping of all the girls.  She has 5 strip scenes.

To finish with Tamami, and keep her strip scenes, choose the bottom choice
twice (you'll be in a house), then top, then bottom (you'll be at the beach),
then top (Tamami should appear).  Not 100% sure of this one either, again feel
free to e-mail me to confirm or correct.  Again, this path was submitted to me
by Nexxus, and I haven't confirmed it yet.


6.5  Mari Kurihawa

Birthday:  April 11
Blood type: O
Height: 168cm (roughly 5'6")
Bust-87cm (34")
Waist-56cm (22")
Hips-89cm (35")
Likes: Travelling, puff (puff??  Maybe lacy things?)
Dislikes: Thunderstorms
Hobbies: Games, movies
Turn-ons: <made no sense when translated>
Plans for the future: Marrying a handsome man (there was more, but it didn't
make sense...)
First appearance: Super Real Mahjong P6

     Mari seems to be the oldest girl in SRMPC.  She's got a very housewifey
look.  Mari has 5 strip scenes.

To get Mari's ending and add her to the gallery, choose bottom twice, then top
5x.  You'll play Tamami first, NOT Mari, but she's still the end girl.


6.6  Yurina Asahina

Birthday:  March 9
Blood type: A
Height: 155cm (just barely over 5')
Bust-81cm (32")
Waist-57cm (22")
Hips-86cm (33")
Likes: <made no sense in translation>
Dislikes: Bugs, worms, asparagus
Hobby: <made no sense in translation>
Turn-ons: Older brotherly guys
Plans for the future: Managing...something...
First appearance: Super Real Mahjong P7

     Yurina is the game's "cutesy" girl.  Most Japanese hentai games have at
least one cutesy girl, and Yurina is it.  She's also the game's most "girly"
girl, shown in the manual in dresses and things.  She cheats, delaying removal
of her bra by pulling out her hair ribbon and counting that as an item of
clothing.  Yurina has 5 strip scenes, and her Panel picture is of her in a
wedding gown--very beautiful.

To finish with Yurina and keep her strip scenes in Gallery mode, choose the
bottom option, bottom (you'll be in a house), top (beach background), bottom
(store background, Yurina appears).  Still not 100% sure, and again submitted
by Nexxus, but I think this one's accurate.


6.7  Etsuko Toyohara

Birthday:  July 7
Blood type: O
Height: 164cm (roughly 5'4")
Bust-99cm (39")
Waist-58cm (23")
Hips-89cm (35")
Likes: Bread and tea
Dislikes: centipedes
Hobby: Writing letters (pen-pals?)
Turn-ons: Dependable guys
Plans for the future: Becoming a teacher
First appearance: Super Real Mahjong P7

     Etsuko has the largest chest of SRMPC's bevy of beautiful girls.  She's
the second oldest looking girl, next to Mari.  For some reason I can't tell
without being able to read Japanese (which I can't), after she removes her bra,
she falls to her knees with her hands clasped, imploring something of you.  She
has 5 strip scenes, and her panel picture is of her in a maid's outfit (another
common Japanese fetish).

To get Etsuko's storyline and finish with her, choose these menu options:

     Choose the bottom choice, then the top, then choose either one (you'll
play against Akira, don't worry, it's one of those exceptions), then either one
again, it doesn't matter, then keep choosing the bottom one until you start
playing Etsuko's storyline.

6.8  Showko

Birthday:  December 9
Blood type: AB
Height: 161cm (roughly 5'3")
Bust-84cm (33")
Waist-62cm (25")
Hips-89cm (35")
Likes: Travelling
Dislikes: <won't translate>
Hobby: Writing
Turn-ons: Guys who are cool and determined
Plans for the future: Leaving Japan
First Appearance: Super Real Mahjong P2

     Showko came from Super Real Mahjong P2 (originally at least) and has 8
strip scenes, all of which have much worse graphics than the other girls, as
they weren't drawn for SRMPC, but taken directly from the older title.  She's
17 years old according to the Super Real Mahjong Graffiti manual.  We have
DDCecil to thank for the bio information and origin.  Thanks!  She's a secret
character.  See section 4.0, "That's it?" for how to reach her.  I believe her
panel pic is of her in a cheerleader outfit (haven't finished it yet, but SNK
Japan's website has some concept art, including Showko in a cheerleader outfit
labeled "Panel," so there's very little question.), and unlike her strip
scenes, is drawn specifically for SRMPC, not an older SRM game, and doesn't
look crappy.


7.0  I know something you don't know!

     I'm sure you do.  Please feel free to send any corrections, additions,
tips, etc. to srmpc1@yahoo.com.  I'm especially interested in translations of
character bios, the manual, sections of story mode, etc.


8.0  Credits

Thanks to Maxima for posting how to get to Etsuko on the GameFAQs SRMPC message
board.

Thanks to Seta for producing this and all other Super Real Mahjong games.

Thanks to SNK for not restricting this game, and allowing it to be released in
its full 18+ form.

Thanks to GameFaqs for being THE BEST resource in the world for the stuck
gamer, and CJayC for sacrificing so much of his personal life to make it what
it is.

Thanks to "Nanette" of "Nanette's Notes on Playing Mahjong," whose webpage is
what provided me with the information I needed to get going on this game.

Thanks to Nexxus for sending me his partial, unposted FAQ to pillage for
information.  Plenty of good stuff to add!

Thanks to Darius, for filling in the last option in the options menu, and some
details on declaring Richi.

Thanks to DDCecil for the info on Showko!


9.0  Anti-credits

     I hope with all my heart that Aruze goes out of business for buying SNK
and pulling it out of all non-Japan markets, and that a half-decent company
picks up SNK's properties and staff.


10.0  Boring Stuff

     This is the section 99% of you won't care about, but here it is anyway. 
Revision history and Legalities follow.

10.1  Translation Notes
      So far, all translations are one of two things:  Me figuring out what
something does and       naming it thusly, or me looking it up in a not-so-hot
online dictionary.  Anyone who can       provide REAL translations of the bios
is hereby officially BEGGED to do so!


10.2  Revision History

4/27  Version 1.0 posted on GameFAQs.  First revision, containing rudimentary
information on           everything, and complete information on nothing,
except maybe Etsuko.
4/28  Version 1.1: Looked at my FAQ on GameFAQs for the first time, and
realized what a terrible       job I'd done on formatting... stupid tabs.  No,
stupid me for using tabs.  Anyway,               formatting fixed.  Divided
section 10 into two parts, rather than just legalities.  Added        guess as
to Showko's panel pic. Finally, added a disclaimer to legalities. (Not that I  
        expect to need it, but just in case.  Besides, big words are fun.)
4/28  Version 1.2: Received first corrections/additions from Nexxus, providing
help on how to get       to various girls, Options menu translations, and more.
 Realized I had Pong/Kong/Chow all        mixed up in here. :P  Looked 'em up
and fixed 'em.  Added information on the status of           incomplete hands
at the end of a game (tenpai, noten)
4/28  Version 1.3: Realized I'd forgotten one menu translation.  Fixed it. 
Also realized that I       hadn't been changing the version number at the top
of this file, but since versions 1.1 and       1.2 haven't been posted yet,
readers may not ever see them anyway...  Added bio and origin       info on
Showko, courtesy DDCecil.
4/29  Version 1.4: Struggled to translate some information on the girls.  Most
definitely not a       complete success, but I think I managed to glean some
pretty decent information from the       manual!


10.3  Legalities

This FAQ is copyright 2001 Locklear (SRMPC1@yahoo.com)
Super Real Mahjong Premium Collection is copyright 2001 Seta Corporation and
SNK
All characters are assumed to be copyright 2001 Seta

The author of this FAQ provides the content as is, and is not responsible for
any use made of the information contained herein.  By using this FAQ, the
reader agrees to indemnify the author against any and all damages.  All
information in this FAQ is believed to be 100% accurate, but no guarentee,
express or implied, is provided to this effect.  This FAQ is a work in
progress, and is by no means to be considered complete.

This FAQ is published only on http://www.gamefaqs.com, and may be downloaded
and printed for personal use only.  Publication, either in print or on any
website other than GameFAQs is strictly prohibited without the author's
explicit consent, which will not be withheld unreasonably.

