                MARIO PARTY 64

FAQ for the N64

Version 2: 31 - 12 - 00

Copyright notice: The contents of this FAQ are the property of the author. 
Copying of any part of this without including my name is basically not 
allowed.

Revision History

Version 2 (31 - 12 - 00)

Made a few corrections, and added how to access the Mini - Game Stadium, 
Battle and Item Mini Games

Contents

1 Rules
2 Items
3 World Guide
4 Mini Game Guide
5 Battle Guide
6 Duel Guide
7 End of Game

1 Rules

Game Play

Get as many stars as you can on the board to qualify for the title of 
Superstar. Roll the dice by pressing A twice; game play is determined by 
whoever gets the highest number at the start of the game.
Four characters play; you can have one to four human players - other 
characters are controlled by the CPU, and you can set their skill ratings.
You start with 10 coins. These are used in the game; squares you will find 
include:

Blue Square

You get three coins, or six if during the last five turns.

Red Square

No, not somewhere in Moscow, but the exact opposite of the Blue Square; you 
lose three coins, or six during the last five turns.

?

The more of these you land on, the more chance you have of getting the 
Happening Star at the end; in each world, something different will happen 
when you land on this. See World Guide for details.

!

You play a game of Chance; hit the squares on either side, to reveal a 
character, and the middle one to reveal and instruction. One of the following 
will happen:
One character must give coins and/or a star to the other, or:
The characters must trade coins and/or stars (i.e. if Mario has six stars and 
Luigi has one, Mario will end up with one and Luigi six.)

Lightning

Goomba appears, and you each player must give him between 10 and 30 coins; 
you will now play in Battle Mode. Coins are awarded from what Goomba 
collected, usually just to the two best players

Treasure Chest

You get to play a bonus round for an item. For more information, see World 
Guide.

Bowser

Uh - oh! You must play Bowser's game of roulette; stop the roulette by 
pressing A; one of the following will happen:

Give Coins for Bowser

Speaks for itself.

Bowser's Pot Luck

Every player gives a random amount of coins to Bowser.

Chance

Play a game of chance, except here you must choose which player must give 
coins to Bowser, and how many coins they must give.

Bowser's Appearing Act

Baby Bowser will turn into Bowser and roll three dice; whoever he meets on 
his turn must give Bowser all their coins.

Bowser's Multiplying Toads

Two toads will appear, one a fake - but which one? 

But if you're lucky, you may get "10, 000 star gift" of "Stars packed to go". 
You don't actually get these, but you frighten off Bowser!

2 Items

These can be found in the bonus games and item shops. Use them by pressing B 
after you press A to roll the dice (except for the Skeleton Key). You may 
only carry one item at a time.

Mushroom (10 coins)

You get to roll two dice (giving a maximm move of 20). This and the Golden 
Mushroom are preferred by Mario.

Golden Mushroom (20 coins)

You get to roll three dice (giving a maximum move of 30, and you will kick 
yourself if you get three 1s).

Skeleton Key (10 coins)

All worlds have areas (usually short cuts) that can only be accessed with a 
skeleton key. When you pass, you will get the option of using the key. Once 
you're through the gate, it will close. This item is frequently used by Luigi.

Plunder Chest (15 coins)

Peach loves this item; if you're playing against her (and she's controlled by 
the CPU) and she gets it, use your item on your next turn if you can. If you 
don't kick yourself as Peach will use the chest to steal your item (grr!!!)

Duelling Glove (15 coins)

Initiate a duel with another player. Wario's favourite item.

Warp Box (15 coins)

Use this to swap places with a random character. Yoshi's favourite item.

Boo Bell (Only in Bonus Games)

You can call up Boo (see World Guide for more information).

Magic Lamp (30 coins)

It is really frustrating if another player gets this! This makes a genie 
appear, who will transport you straight to the star.

Bowser Suit (Only in Bonus Games)

For one turn only, you will turn into Bowser, and any player you pass must 
give you all their coins. This item is a favourite of Donkey Kong

Bowser Bomb (Only in Bonus Games)

This only appears in the Bonus Rounds. It activates Bowser's Appearing Act. 
This is one of Donkey Kong's favourite items.

3 World Guide

3.1 Mini Game Land

Options:

Woody

Woody (no, not a character from Toy Story) will sell you mini games. 

Mini Game Amusement Park

Play the mini games that you have purchased from Woody.

Mini Game Stadium

This is only available if you have bought three of each type of mini game (4 
player, 2 v 2, 1 v 3). The three options are:

Battle

Play Mini games; the first to get the selected number of wins is the winner.

Trial

Go round a track, playing mini games after each turn. The winner is the 
character with most coins at the end.

Duel

You and another character (either another player or a CPU character) fight 
duels until one has won an agreed number. This is only available if all six 
duel modes have been played in the normal game.

Mini - Game Coaster

A one player game, with nine levels. You can select to play the first three 
types; Easy (up to level 3), Normal (up to level 6) or Hard (up to Level 9). 
You can also choose a CPU controlled character as a partner in the 2 v 2 
player mini games. If you lose a mini game, you lose a life; wining one gets 
you a coin bonus. 100 coins will give you an extra life. If you complete all 
the first six levels, you will be able to buy Bonus Games from Woody; 
complete all nine levels to purchase Battle Games from Woody.

3.2 Main Boards

3.1 Common Features

These features can be found on all boards; to activate them, simply pass them:

Toad

Get to Toad and he will give you a star - but you must have 20 coins.

Baby Bowser

He appears in a space previously occupied by Toad (who moves after a star is 
found); when you pass him, you must give him five coins. If you have none, 
however, he will give you three.

Boo

For five coins, Boo will steal coins from another player. If Boo tires to 
steal yours, press A repeatedly to drag him away. Boo will also steal a star, 
for 50 coins. In Horror World, most Boos only appear at night. 

Item Shop

If you have 10 or more coins, you can buy an item from Koopa.

Koopa Bank

As you pass this feature, you must give Koopa five coins. The difference with 
Baby Bowser is that if your turn finishes on the green space in front of the 
bank, you will get all the coins (if any) collected. If you pass with no 
coins, Koopa will give you three.

3.2.1 Pirate Land

Special Features

Shark Ride

If you land by one of the three piers, a shark will carry you to another part 
of the board. This can be useful, but it can be frustrating if you were close 
to the star, and you do not have the option of declining; you must pay 5 
coins (or however much you do have). If you have none, you can ride for free.

Thwomps

They block short cuts, and you must give them a coin to pass - the first 
time; following this, the charge will get progressively higher.

? Squares

These are EXTREMELY annoying! They are located on bridges, and if a character 
steps on one, a nearby ship will fire cannonballs at everyone on the nearest 
bridges, blasting them back to the start.

Bonus Game: Barrel Bonanza

Five items are laid out infront of you, with Baby Bowser. They will each be 
covered by barrels, which will be swapped around. When they stop, punch one. 
If you get Baby Bowser here or in any other game, you get nothing.

3.2.2 Western Land

Special Features

Platform Spaces

If you land on one of these, and the train is in the station, you can get a 
lift (for five coins) to the next station (there are three in total). The 
track goes round the board, along some of the routes.

Wiggler's Saloon

Here, you can pay twenty coins for a Hootenanny (probably spelt wrong, but 
never mind) - its like a party. Here, all the players will be placed outside 
the bar. This is useful if a player is close to the star and you want a 
chance of getting to it first (muahahahaha!) For some reason, the CPU - 
controlled characters always seem to decline.

? Spaces

Landing on one of these will move the train round one stop on the track. If a 
character is run over, they will be sent flying back to the start.

Bonus Game: Give Me A Brake

Baby Bowser will sit on the engine of a steam train, which has an item on 
each carriage. The train will spin round the track. Press A to pull the brake 
and hope it isn't Baby Bowser that stops in front of you.

3.2.3   Space Land

Special Features

Bowser's Coin Beam

This is one of the game's best features; in the centre of the board is a 
timer, which is set at 5. Every time a player crosses it, it will count down 
one number. When the timer hits zero, Bowser will fire up his beam, which 
will attack the diagonal path infront of him, causing anyone on it to lose 
all their coins. However, sometimes Bowser will forget to turn it on...

Snufit Police Station

Pay the Chief of Police five coins and he will set up a trap for speeders; 
confused? Read below...

? Squares

These are located at the top and bottom of the board; when one is pressed, a 
Whomp will appear in a car and chase all players back to just before the 
Snufit Police Station. If you pay for a speed trap, the Snufit Police will 
chase them, but you will be chased further away and end up on the diagonal in 
front of Bowser's coin beam.

Bonus Game: Rocket Launcher

Press A repeatedly to raise the mallet, and then press B to lower it and hit 
the button' launching the rocket. Whatever the rocket stops at, you will get. 
Be careful, though as if you swing too far, the rocket will go down and hit 
Baby Bowser.

3.2.4 Mystery Land

Special Features

The board is split up into four main areas; to get between these, you can 
either land on a ? button, or use a skeleton key.

UFO Ride

In two of the board's four main areas, a pad shaped like a Bob - Omb is 
located; this can be used to call up Bob - Ombs in a UFO, who (for ten coins) 
will USUALLY carry you to the other one. Sometimes, however, the aliens will 
suffer a "Navigation Malfunction", and dump you on a small board full of red 
squares, which you will be stuck on until you land on a ? square.

Slow Curse

This is great! For some reason, the CPU controlled characters never use it. 
For five coins, you can get the Shy Guys to put a curse on any character 
(including your own) that makes them only capable of moving up to three 
spaces on their next turn. This can be useful, but it can also give them an 
advantage if used carelessly.

? Squares

Warp you between areas.

Bonus Game: Mallet - Go - Round

Five items will circle round on stacks of two blocks, along with Baby Bowser, 
on a single block. You must hit both the blocks under an item in the time 
given to win it, by pressing B, and they will speed up each time. If you hit 
Baby Bowser's block, it is all over.


3.2.5 Horror Land

Special Features

Every two or so turns, day will turn to night and vice - versa. All but one 
of the Boos will only appear at night (this is a bit like Fungi Forest from 
Donkey Kong 64).

Whomps

At some junctions, a Whomp will block one route, and can only be bypassed by 
paying five coins. If you don't pass the Whomp, it will move to the route 
that you took. The Whomps will only move in the day.

Mr. I

At two points in the game, Mr. I will appear and offer to warp you to his 
other contact point, for ten coins. This is hilarious; he will chase you 
across the board!

The Lamp of Darkness

Only active in the day, you can pay ten coins for day to be automatically 
changed to night.

Big Boo

He can only be found by using a skeleton key on the door to the top right of 
the board, and is turned to stone (and is inactive) in the daytime. When 
activated, you can instantly take coins from every other character 
(MUAHAHAHAHA!!!!)

? Squares

These turn day to night and vice - versa.

Bonus Round: Coffin Congestion

This is probably the easiest bonus game! Five objects will be laid into open 
coffins, and Baby Bowser will enter the sixth. The coffins will close. The 
coffins will then open and shut quickly, about four times, and the items will 
have moved. When they stop, punch the one you want.

3.2.6 Bowser Land

This is only available when you have completed all five of the main worlds; 
see below for how to collect coins.

Special Features

Bowser Parade

This is scheduled to start every five turns. When you land on one of the 
green squares with footprints on, you can - for five coins - change the 
direction of the parade. When the parade is activated (assuming its not 
cancelled), Bowser will march out a door at the top of the screen, along with 
his son and a bunch of other bad guys, and they will march across the board, 
until they reach the start. Any character that gets in their way will be 
forced along with them and will have ten coins stolen. They must then start 
from the beginning.

Octopus Wheel of Fortune

At one point in the game there is a circular track that can only be accessed 
by landing on one of the ? squares nearby. You will stay here, landing on 
blue and red squares, until you land on a ? square (there are about six of 
these - roughly half the number of squares in total. One of Toad's star 
locations is here.

Bowser Bank

Unlike the Koopa bank, Baby Bowser will give you five coins as you pass. If 
you land infront of it, however, you must pay five extra coins for all the 
characters who have passed by it.

? Squares

Apart from the ones by the octopus, these will give your character an 
irrepressible urge to jump down a pipe, which will take them to a random ? 
square.

Bonus Game: Fruit Machine

In the hardest bonus game, you must hit the red block to stop each wheel in 
turn. If each shows the same item, you win it; if not, then "MUAHAHAHAHA!!!"

4 Mini Game Guide

At the end of every turn, a mini game is played. The type of mini game is 
decided by what colour square a character is on; if all squares are the same 
colour (red or blue, Bowser squares counting as red), a 4 player game is 
played; if two are on one colour, then normally a 2 v 2 game is played; if 
one is one one colour and the others are on another colour, a 1 v 3 game is 
played. Green squares usually count as blue, but not always. The winner (or 
winners) of each game receive 10 coins for their efforts.

4 Player Games

Abandon Ship

A Titanic - style animation ensues, where the characters' ship hits a Bowser 
- shaped rock. The characters will now each run to a mast and you must climb 
to the top by repeatedly pressing A. Move left and right and avoid overhangs, 
and collect coins, but beware of the Cheep Cheeps (some sort of fish) that 
leap out of the water, as you will temporarily stop if one hits you. If you 
are too slow, then you will drown. Coins - if collected - will be added to 
your total regardless of whether you win.

Bombs Away

All four players stand on a tiny island, while Bowser firest bombs at it. 
Most will miss, but be sure to jump when one hits. In the last 10 seconds, 
he'll fire a massive guided missile at you and you must jump roughly as the 
timer hits 1 to avoid it. 10 coins are awarded to anyone left on the island 
at the end of the onslaught.

Bumper Balls

There are three different versions of this, but its essentially the same. 
Similar to defeating the Bullies on Super Mario 64. Use the direction pad to 
knock your opponents into the lava/water/whatever.

Deep Sea Salvage

Each player is in a submarine; the Hammer Brothers will throw coins (and bags 
of coins, worth five coins) at you, and you must collect them. Press A to go 
higher and move left and right with the joystick. Don't hit a mine or you'll 
be temporarily disbled. There is no winner here, but coins will be awarded 
based on what you collected.

Dizzy Dancing

All four characters are placed on a record, which then spins round as fast as 
it will go, until all four characters are dizzy. You must know get to the 
centre of the record and jump up to get the floating treble clef. Your 
controls will be reversed (or something) and you must jump on other 
characters' heads to be able to bounce up and get it.

Hexagon Heat

You are on a board made up of seven hexagons; Toad will raise a flag, and you 
must get to the hexagon of the same colour before the rest of the tiles sink 
into the lava. If other characters get there before you, you will have to 
bounce on their heads until the other tiles return. Last player standing is 
the winner. A useful tip is to jump back onto the white tile as soon as it 
begins to rise, then the other characters are less likely to get in the way. 
Also, don't be caught out if Toad raises the white flag first - stay put.

Honeycomb Havoc

This is similar to the game where you keep taking objects away and have to 
avoid taking away the last one; here, fruit will slide out of a tree and you 
must collect it; hit the block to select one or two iems, but don't collect 
one of the three honeycombs, or you'll get chased away by bees. The only way 
to be sure of not getting a honeycomb is to ensure that there is less fruit 
before the next honeycomb than there are players before your next turn, then 
one of them will have to collect it. The game also has coins to collect, 
which you will receive regardless of whether you win.

Hot Rope Jump

Keep jumping every time the fiery skipping rope gets near your feet; if 
you're playing against three CPU characters, all you can do is keep going 
until finally they lose the rhythm (and they all do in the end!)

Lava Tile Isle

This one's largely up to chance; you stand on an island made up of seven grey 
Whomps (from the pyramid in Super Mario 64), and you must be the ONLY player 
to stay on to win (if there is a draw, no - one gets anything). The tiles 
keep moving, so you must too; punch the other players to knock them off 
(which is HARD). If more than one player remains, the game is drawn.

Mecha - Marathon

This one is practically impossible against CPU characters. You must keep 
pressing the A and B buttons together, to wind up your toy Shy Guy, and then 
see how far it flies. Basically if you mess up the winding, and you're 
playing against three CPU characters, you don't have a chance.

Platform Peril

This has to be one of the game's hardest and mopst frustrating mini games; 
you must race across the collapsing platforms to the finish, and if you fall, 
that's it - you've lost your chance. Staying on the course is hard as you 
have to pull the joystick towards the upper left or you'll run off to the 
side. Coins can be collected here and added to your total, even if you don't 
win.

Roll Call

This is harder than it looks; a number of characters (either Toads, Bob - 
Ombs and Boos) will be wandering around a field and you must count them. 
Count higher with A and lower with B. The main probalem is that objects like 
mushrooms are also included to trick you, and characters sometimes - leave. 
With the Bob - Ombs, for example, one will occasionally explode, so you must 
take one off your estimate. The winners are all the characters who get it 
spot on (and not all the CPU characters can do this ; )

Shell Shocked

Clearly based on Battle Mode in Mario Kart 64, this game involves all four 
characters having to fire shells at each other. Get hit twice and you're out; 
fire shots with A and B. A good tactic is to head towards someone and fire at 
them twice in a row.

Shy Guy Says

The Shy Guy will raise one of two flags; you must raise ours of the same 
colour. To raise the white on, press A and press B for the red. If Shy Guy 
isn't impressed by your performance, he will fire an arrow at the balloon 
holding you up (the game takes place in the sky) and you are out. Sometimes 
he will trick you with two flags; the best idea is to raise both and lower 
which ever one he lowers (usually, but no always, the red).

Skateboard Scamper

This is like a horizonatal version of Abandon Ship. This time, you are being 
pursued by Big Boo, whose effect on a player is like the Mist in the Stephen 
King story of the same name - he consumes them and they are never seen again. 
Get away from him by pressing B repeatedly to skateboard along the corridor, 
and A to jump where there is an obstacle, or coins overhead. Get to the end 
and Boo will be exposed to light and vanish, but you must be first to win.

Slot Car Racing

This is really annoying; us the arrow keys to get your slot car roud four 
laps as fast as possible, but if you go too fast round the bends, then your 
car will be temporarily disabled. This game seems to be practically based on 
luck rather than skill.

Sneak N' Snore

Each player must sneak up on chain chomp and press their button, then back 
out the door that opens. However, every few seconds, Chomp will wake up. When 
you think he's about to (and you will get a good feel for it after a few 
goes), let go of the joystick and your character will duck into their barrel. 
If you're too slow, however, Chain Chomp will throw you down a pipe. The 
winner is the first character (if any) to make it to safety.

Tile Driver

Similar to some of the puzzles in Donkey Kong 64, this consists of a picture 
containing nine tiles, each of which contains the pieces of pictures of a 
Boo, Goomba and Koopa Troopa (the latter pops up most often). Hip drop (A+Z) 
each piece so it shows the picture in the middle. 

Tipsy Tourney

Run to the edges of the picture (which is covered in tiles) and tip it up so 
the shell moves around, removing the tiles. The winner is the one who removes 
them all (if the time runs out, it is declared a draw).

TOAD in the Box

Jump up and hit the revolving box above you when Toad's face appears and you 
go up a level. Do this five times to win. But, if you get Bowser, Chomp or 
whatever else is on the box, you will be pounded on the head and lose time. 
The box speeds up after each hit.

Totem Pole Pound

The CPU is frustratingly good at this; you must keep pressing A and Z for a 
hip drop to pound your Totme Pole into the ground as fast as you can. Press A 
for longer and you'll jump higher, causing more damage.

2 v 2 Player Games

Balloon Burst

Press A and Z (or A and B) repeatedly to blow up and brust your Bowser 
balloon as quickly as possible. Dead simple.

Bobsled Run

The teams race each other in a Bobsled; to push it up to the start, press A 
repeatedly. Press forward to speed up and backward to slow down. Go through 
the red rectangles for a boost, and avoid falling off the track. First team 
to the end wins.

Cake Factory

One team member grabs Cakes from the conveyor belt, the other strawberries. 
Grab with A; ff you're getting cakes, let go and you'll drop it onto the 
table. With strawberries, let go immediately if there is a cake available; if 
not, wait until there is; if you drop two cakes on top of each other or a 
single strawberry, then you waste time. You also waste time if you try to 
grab when there's nothing there.

Demolition Duet

This is largely up to chance if playing with three CPU characters; keep 
attacking the statue in front of you until it crumbles.

Dungeon Dash

This becomes available when you buy all the 2 v 2 games from the Mini Game 
Tree. It can only be played in Mini Game Land, and its is very tricky. You 
must alternately press right and left to move along the dungeon floor, but 
each team is joined together, so each player must press their button at the 
same time, or you will lose time. Also, avoid being hit by the flames and the 
Thwomp or you will also lose time. First team out wins.

Handcar Havoc

Be the first to get your handcar to the end of the track, pressing A 
repeatedly. Lean inwards at bends, using the joystick.

Looney Lumberjacks

Wow, thius is easy! Press A to pull the saw and B to push alternately and be 
the first to saw  disc off your log. Basically if the saw is nearest you, 
push and if its away from you, pull.

Magnet Carta

Like Deep Sea Salvage, you gain points on how much you collect; move your 
trucks forward and grab the coins with the magnet on your cart, then drop 
them in your team's pit. Move forward by pressing forward, backward with 
backward and turn with left and right. Get the treasure chest for ten coins.

Sky Pilots

This is actually very annoying; one player must navigate the plane (up down, 
left, right) while the other flaps its wings by pressing A repeatedly. First 
over the line wins.

Speed Hockey

Move back and forth to stop the red shell getting into your goal. That' about 
all I can say about it.

TOAD Bandstand

This is dead easy; each team will have one character playing the flute and 
one playing the drums. Toad will show you the directions for when to play on 
the staves, and all you have to do is concentrate on the stave with your 
character's face on. A box will move along the stave and when it passes over 
one of your symbols, press A. If you don't an acorn will fall on your head. 
The team with the least mistakes wins.

Torpedo Targets

Another annoying game, you must hit as many underwater targets as you can; 
one player moves the submarine around and the other fires torpedos with A, 
and guides them with the joystick. Very frustrating if played against the CPU.

1 V 3 Player Games

Archer - Ival

One player fires arrows at the others (who have been turned into Archery 
targets). Aim and fire arrows with A, and move left and right with the 
joystick. Hit Toad and Boo to win coins. If you're a tarfet, you must move 
left and right to avoid being hit, but chances are you'll end up trapped at 
one end or between two others. This is far easier as the archer.

Bob - Omb Barrage

Even the CPU characters are normally useless at this; one player sits in a 
tub, while the others hurl Bob - Ombs at them. If one hits, the team of three 
wins. It is easier to win if you're in the tub, as hurling bombs is hard; use 
the joystick to grab them and then aim and throw them; the longer you pull in 
a direction, the harder you throw it.

Bowl Over

Now, this is hard. You will be transported to the Grand Canyon, where three 
players are turned into skittles. The other player must bowl two shells 
towards them (using A), and knock down all three to win. Bowling is almost 
impossible, as a lot of the time, the sheels will fall off to the side. If 
you're a skittle, you must get out of the way by jumping (also A). This is 
itself nearly impossible when playing against CPUY characters - just hope 
your companions can do better. If the player bowling hits one of the white 
skittles, they win a coin.

Crane Game

One player is attached to a crane and must move to pick up all the other 
players, be using the joystick. You will know when you're directly over one, 
as a light will shine on them. Press A to lower the crane, then repeatedly 
press it to hold on, and drop them down the tube. Grab the colcks to get 
extra time. The other players press A to wriggle free, but it its a CPU 
character in the crane, your chances of winning are extremely slim.

Filet Relay

All the players wear penguin suits, and must waddle by repeatedly pressing A. 
Move left and right with the joystick. Three players are in a team together, 
and the other must do the entire course on their own. The object is to get a 
fish to the penguins in an igloo at the end. The team of three passes it to 
eachother. If you're playing against three CPU characters, your only hope is 
to be in the team of three, otherwise this wll be almost impossible to win. 
Also, don't press the buttons too fast or you will slip. Avoid the snowballs 
and you will be okay.

Lights Out

This is dead easy (probably simplest if you're the lone player). Three 
players hold torches, while the other holds a mallet. The lights go out and 
the player with the mallet must hit the others (using B) to knock them out. 
You can see them, because of their torch beams. If playing against a CPU - 
controlled psycho, you can normall avoid concussion by running around the 
outside of the arena.

Look Away

When the music stops, each player must look up, down, left or right (use the 
joystick), and if one of the players in the team of three looks in the same 
direction as the single player, they're out. Players can move their heads for 
a few seconds until they are frozen. The single player must knock out all the 
other players to win.

Move to the Music

This is similar to the TOAD Bandstand. One player has to create a dance using 
the joystick, A, B and Z buttons. To do this, press a button whenever the box 
on the stave passes over a note. The other players must memorise this. When 
it is their turn, they each have a separate stave (with their face on) and 
they must only perform a move when a note appears on the stave. Forget a move 
and you're out; if all three players screw up, the "Dance Master" wins. If 
you're playing the Dance Master against the CPU, then you have to be very 
lucky to win.

Quicksand Cache

One player dresses up as Bowser and controls the quicksand, to suck in as 
many coins (and rivals) as possible. The other players have to run around the 
edge, grabbing coins. Like Magnet Carta ad Dep Sea Salvage, there is no 
winner, but the coins you grab are added to your total.

Shock Drop or Roll

Three players stand on a tube, while the other holds a lever. The latter must 
pull the lever back and forth (using the joystick), while the others must 
stay on by running in the opposite direction and jumping (with A). This is 
far easier if you're controlling the lever.

5 Battle Guide

A Day at the Races

This is completely down to chance; each player must select a winner in the 
race (the choice being Whomp, Thwomp, Boo and Bob - Omb). The order or 
choosing is always loser first, and winner last, so if you're in first place 
against the CPU, then you'll have to hope it makes the wrong choices. The CPU 
also controls the racers, and the events are purely random. Boo is probably 
the best player,as he can teleport himself forward, while Whomp is usually 
the most unreliable.

Bowser's Big Blast

Players take it in turns to run up to the Bowser head and choose a lever 
(press A to push it). There are five levers and one will detonate the Bowser 
head, and the player is out. When one player is gone, a lever will be lost. 
The last player standing wins.

Bumper Balloon Cars

Use the same controls as in Magnet Carta; you now have to use the spikes on 
your cart to burst the balloons on the back of the other carts. My best tip 
is to sit where you are, as the other cars cannot get your balloons in the 
starting position, and only come into play when two carts are out. It's 
naughty, but it works!

Crazy Cutters

You will be given a template of either an Octopus or a Cheep Cheep and you 
must cut around it as well as you can (use the joystick). Points are awarded 
for the cleanest cut. If doing Cheep Cheep, I recommend you go anti - 
clockwise, as it is hard to see what is behind the character, and the left 
hand side is very tricky to do if you cannot see where you have to go next. 
If you make too big an error, or go too far, you score nothing.

Face Lift

A character's face will appear on the screen and the computer will manipulate 
it (e.g. pull out the nose, widen the face, etc.) Each player must do the 
same to their picture. Hold A on a feature to grab it and move it using the 
joystick. Like Crazy Cutters, points are earned on how well you did and the 
highest score wins.

Grab Bag

Each player has a bag containing mushrooms; you must snatch mushrooms from 
the other players' bags, but avoid having it done to you. Press B to grab, 
and also to wriggle free. One player will be given a golden mushroom. Try and 
have it on you when time is up.

Hot Bob - Omb

I actually once dreamt I was playing a game like this for real! Throw the 
bomb to another character with A and catch it with B, or you'll be delayed 
for a few seconds. Eventually thebomb will blow up and whoever is holding it 
is out. Play continues until one is left.

Raking Them In

The prizes move round on a carousel, and you must drag them in by pressing A. 
Make sure you don't get any purple mushrooms, or they deplete your total.

6 Duel Guide

You can duel in Mini Game Land, or on the main boards. Int he latter, it can 
be achieved by either:
Getting a duelling glove.
Landing on the same space as another player in the last five turns.
The player who initiates the duel gets to choose how many coins the winner 
receives.

Saber Slashes (Pirate Land)

Goomba will show you a sequence of buttons to press. The first player to get 
them in the right order wins.

Quick Draw Corks

The players turn their backs on eachother. Press A as fast as you can after 
Goomba says "Start" and you will win by shooting your opponent.

Time Bomb

Having a clock in the room is handy if playing against the CPU. Goomba will 
tell you to press the detonator on your bomb (press A) a certain amount of 
time after he says: "Start". Whoever is closest to the time wins.

Psychic Safari

Two mushroom statues stand in the background. Summon up psychic energy by 
pressing A and B alternately as many times as you can. The more times you do 
it, the more powerful the relic becomes. The relics will now duel, the most 
powerful one winning.

Mushroom Brew

Simply look at what colour mushroom appears. If it's blue, press A, press B 
for green and Z for grey. Your character will throw the corresponding colour 
mushroom into their brew. Whoever makes the least mistakes is the winner.

Rock, Paper, MARIO

This is like Rock, Paper, Scissors. Press A to select Mario, B for Peach and 
Z for Bowser. Remember:
Mario beats Bowser
Bowser beats Peach
Peach beats Mario

7 End of Game

When all the moves are done, you can (unless you selected "No Bonus" score 
bonus stars for good gameplaying. These are awarded for most coins collected 
in Mini Games, most coins collected in the game (including those you lost) 
and most ? squares landed on.
Also the combined total of all coins remaining are put in the game bank, and 
the stars are traded for 50 coins each. You can now use the coins to buy 
games from the Mini Game Tree.

I hope this FAQ has been useful; if you spot a mistake, or something I 
missed, email me: GavLuvsGA@aol.com - just so long as its nothing patronising 
like pointing out a speeling mistace!

END

