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   \__ \ |__ / _ \| |\/| | | |\/| |/ _ \\__ \ | | | _||   /\__ \  | || | 
   |___/____/_/ \_|_|  |_| |_|  |_/_/ \_/___/ |_| |___|_|_\|___/  |_||_|
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                     Slam Masters II: Ring of Destruction
                            Arcade, by Capcom (1994)

                                   FAQ v1.1
                         Last Updated on May 12 2001
                      By Ryouga (ryouga@videogamers.com)

_______________________________________________________________________________
_______________________________________________________________________________

[Legal Disclaimer]

 This document is Copyright 2001, Ryouga (ryouga@videogamers.com) and may not
 be reproduced in any form without permission. Furthermore, this document may
 not be altered, edited, or sold without approval. If these terms are violated,
 proper legal action will be taken.

 Webmasters: If you want to use this document on your site, e-mail me and ask.
 I'm always happy to let people use my work, so long as they've been given
 permission. Any site found to be using this document without consent will be
 asked to remove it or suffer legal consequences.

 This document is unofficial and is in no way affiliated with any company.
_______________________________________________________________________________
_______________________________________________________________________________

[Index]

(I)    [Introduction]

(II)   [Controls]

(III)  [Characters]

(IV)   [FAQ]

(V)    [Acknowledgments]

_______________________________________________________________________________
_______________________________________________________________________________

(I) [Introduction]

- Story -
 It's time once again for the great battle for the Capcom Wrestling
 Association Championship belt... and this time, there's a new group in town:
 the Blood Wrestling Association. Who will be victorious and stand above them
 all?
 

- Features -
 Slam Masters II is a one-on-one 2D fighting game, unlike the original Slam
 Masters, which was a 2-to-4-player game. Four new wrestlers have been added
 to the roster, and all of the original characters have been given new attacks.

_______________________________________________________________________________
_______________________________________________________________________________


(II) [Controls]

- Basics -

 LP: Low Punch            LK: Low Kick
 HP: High Punch           HK: High Kick
 Grab: Grab

 D: Down                  DF: Down-Forward
 U: Up                    DB: Down-Back
 F: Forward               UF: Up-Forward
 B: Back                  UB: Up-Back

 QCF: Quarter-Circle Forward control pad motion. 
        (Down, Down-Forward, Forward)
 HCF: Half-Circle Forward control pad motion. 
        (Back, Down-Back, Down, Down-Forward, Forward)

 QCB: Quarter-Circle Forward control pad motion. 
        (Down, Down-Back, Back)
 HCB: Half-Circle Forward control pad motion. 
        (Forward, Down-Forward, Down, Down-Back, Back)

 360 Motion: Rotate the control pad in a full circle, starting from any
              direction.

+-----------------------------------------------------------------------------+

- Basic Special Moves -

- Blocking -
   -Hold Back to block high and mid-range attacks, or hold Down-Back to block
    low attacks.
   -Blocking Special Moves will cause a minimal amount of damage to the
    blocker.
   -Grabs cannot be blocked.

- Dash -
   - Tap Forward twice and hold it to to Dash forward.
   - Likewise, tap Back twice and hold it to Dash backward.
   - Dashing into the ropes at either end of the screen will make the
     character bounce back and dash the other way.
   - Some special attacks can be performed will Dashing.
 
- Grab -
   - Press the Grab button when up close.
   - After Grabbing, press any Punch or Kick button to toss your opponent
     into the ropes, or the Grab button to slam them.
   - To escape a Grab, rotate the joystick and press all buttons rapidly.
   - Press the Grab button when close to a dashing opponent to flip them.

- Dashing Grab -
   - Press QCF+Grab to dash forward a short distance and attempt a grab.

- Grab Reversal -
   - While being grabbed, immediately press the Grab button to shake free.

- Fall Recovery -
   - When a character is knocked down and falls to the ground, press Up+Grab
     to immediately stand up and receive a Tech Bonus.

- Taunt -
   - Press any Punch+any Kick to taunt your opponent.

- Anger -
   - When a character is hit mutiple times, then will start to turn red. This
     means that their attacks will deal slightly more damage until their color
     returns to normal.

- Special Moves -
   - Each character has a variety of unique Special Moves that can be used
     to inflict more damage than normal attacks.

- Super Slam -
   - Each character has a unique Super Slam attack that can be used at anytime
     during a Grab.
   - Finishing an opponent with a Super Slam will blast them through the
     ground.

_______________________________________________________________________________
_______________________________________________________________________________

(III) [Characters]

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                 [ Capcom Professional Wrestling Association ]

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

= Biff =

[Normal Attacks]        [Crouch Attack]           [Air Attacks: Up]
 Jab: LP                 Jab: LP                   Jab: LP
 Straight: HP            Uppercut: HP              Elbow Drop: HP
 Front Kick: LK          Short Kick: LK            High Kick: LK/HK
 High Kick: HK           Sweep Kick: HK            

[Close Attacks]         [Dash Attacks]            [Air Attacks: Side]
 Elbow Strike: LP        Clothesline: LP/HP        Jab: LP
 Overhead Punch: HP      Dashing Knee: LK          Elbow Strike: HP
 Low Kick: LK            Slide Kick: HK            Dropkick: LK/HK
 Mid Kick: HK            Jab (air): LP
                         Flying Elbow (air): HP
                         Flying Knee (air): LK
                         Dropkick (air): HK


[Special Moves]
Sonic Fist: Punch rapidly
 -Biff will go into a flurry of six energy-charged punches.

Leg Cracker: QCB+Kick
 -Biff will tumble forward and bring his leg down on his opponent. Using HK
  will tumble farther than LK.

Trinity Wave: QCF+Punch
 -Biff punches rapidly and sends three waves across the screen, which
  dissipiate after a bit. Using HP will send the waves slightly farther than
  LP.


[Super Slam]
Sunset Splash (during Grab): U,UB,B+Grab
 -Biff grabs his opponent's arm and does a sideways tumble while slamming them
  into the ground.

+-----------------------------------------------------------------------------+

= Gunloc =

[Normal Attacks]        [Crouch Attack]           [Air Attacks: Up]
 Jab: LP                 Jab: LP                   Jab: LP
 Straight: HP            Uppercut: HP              Smash Punch: HP
 Front Kick: LK          Short Kick: LK            Backflip Kick: LK
 High Kick: HK           Sweep Kick: HK            Flying Knee: HK

[Close Attacks]         [Dash Attacks]            [Air Attacks: Side]
 Hook: LP                Uppercut: LP              Elbow Drop: LP
 Elbow Strike: HP        Clothesline: HP           Elbow Smash: HP
 Low Kick: LK            Low Kick: LK              Flying Knee: LK
 Double Stomp: HK        Knee Plow: HK             Dropkick: HK
                         Elbow Jab (air): LP       Heel Drop: D+HK
                         Elbow Flip (air): HP
                         Flying Knee (air): LK
                         Dropkick (air): HK


[Special Moves]
Sonic Fist: Punch rapidly
 -Gunloc will go into a flurry of four energy-charged punches.

Leg Cracker: QCB+Kick
 -Gunloc will tumble forward and bring his leg down on his opponent. Using HK
  will tumble farther than LK.

Crescent Slash: F,D,DF+Kick
 -Gunloc does a backward somersault kick which sends a wave a short distance.
  Using HK will send the wave slighly farther than LK.

[Super Slam]
Sunset Splash (during Grab): U,UB,B+Grab
 -Gunloc grabs his opponent's arm and does a sideways tumble while slamming
  them into the ground.

+-----------------------------------------------------------------------------+

= Oni =

[Normal Attacks]        [Crouch Attack]           [Air Attacks: Up]
 Palm Jab: L             Palm Jab: LP              Chop: LP
 Palm Strike: HP         Uppercut: HP              Body Splash: HP
 High Kick: LK           Short Kick: LK            Punt Kick: LK
 Slash Kick: HK          Sweep Kick: HK            Backdoor Kick: HK

[Close Attacks]         [Dash Attacks]            [Air Attacks: Side]
 Triple Palm: LP         Clothesline: LP/HP        Chop: LP
 Overhead Chop: HP       Slide Kick: LK/HK         Body Splash: HP
 Low Kick: LK            Elbow Drop (air): LP      Punt Kick: LK
 Axe Kick: HK            Body Splash (air): HP     Lying Kick: HK
                         Heel Drop (air): LK/HK


[Special Moves]
Senbuukyaku: Both Punches or Both Kicks
 -Oni will spin in place with a whirling kick. Using the Kick buttons will
  spin higher and longer than the Punch buttons.

Kizan: D,U+Kick
 -Oni will somersault backwards while kicking, creating a small wave. This will
  hit twice up close, and using HK will flip higher than LK.

Dohatsuryuu: QCF+Punch
 -Oni strikes forward with his hair. Using LP will hit once, while HP can hit
  twice up close.

Obarokendoku: B,F+Punch
 -Oni will spit a cloud at his opponent. If it hits them, they will fall to the
  ground and Oni will create a shadow of himself that mimics his moves. The
  opponent will also be stunned for a moment when they get up. The shadow-Oni
  vanishes after a few seconds.


[Super Slam]
Keppujin (during Grab): 360 motion+Grab
 -Oni will grab his opponent's neck and spin around several times, spraying
  quite a bit of blood.

+-----------------------------------------------------------------------------+

= Titanic =

[Normal Attacks]        [Crouch Attack]           [Air Attacks: Up]
 Overhead Chop: LP       Slap: LP                  Overhead Smack: LP
 Fierce Chop: HP         Fierce Slap: HP           Overhead Smash: HP
 Punt Kick: LK           Short Kick: LK            Flying Knee: LK
 Fierce Punt: HK         Sweep Kick: HK            Flying Stomp: HK

[Close Attacks]         [Dash Attacks]            [Air Attacks: Side]
 Backhand: LP            Shoulder Ram: LP/HP       Slap: LP
 Elbow Smash: HP         Foot Ram: LK              Body Splash: HP
 Low Kick: LK            Knee Smash: HK            Flying Knee: LK
 Knee Smash: HK          Slap (air): LP            Flying Stomp: HK
                         Body Splash (air): HP
                         Flying Knee (air): LK
                         Fierce Knee (air): HK


[Special Moves]
Shock Wave: Both Punches or Both Kicks
 -Titanic will spin around with his legs out, creating a spiral of energy on
  the ground. Using both Punches will spin twice, while both Kicks will spin
  three times.

Elephant Bomb: QCB+K
 -Titanic will leap forward and try to land on his opponent. If he does, he
  will headbutt them twice. Using HK will leap farther than LK.

Mountain Break: QCF,UF+P
 -Titanic will leap forward with a knee strike, then chop downward with his
  hand for multiple hits. Using HP will leap farther with the knee attack
  than LP.


[Super Slam]
Titan Breaker (during Grab): DB,D,U+Grab
 -Titanic will roll on his back to toss his opponent into the air, slam them on
  his shoulders as they fall, then smash them into the ground.

+-----------------------------------------------------------------------------+

= El Stingray =

[Normal Attacks]        [Crouch Attack]           [Air Attacks: Up]
 Jab: LP                 Jab: LP                   Chop: LP
 Straight: HP            Uppercut: HP              Fierce Chop: HP
 Spinkick: LK            Short Kick: LK            Side Kick: LK
 Flash Kick: HK          Flash Kick: HK            Roundhouse: HK

[Close Attacks]         [Dash Attacks]            [Air Attacks: Side]
 Jab: LP                 Shoulder Ram: LP/HP       Body Tumble: LP
 Body Blow: HP           Cartwheel: LK             Headbutt Dive: HP
 Stomp: LK               Slide Kick: HK            Screwdriver: LK
 Knee Strike: HK         Body Tumble (air): LP     Thrust Kick: HK
                         Headbutt Dive (air): HP
                         Screwdriver (air): LK
                         Thrust Kick (air): HK


[Special Moves]
Screw Diver: QCF+Punch
 -Stingray shoots across the screen head-first with a flaming headbutt. Using
  HP will travel farther than LP.

Meteor Southern Cross: Both Punches
 -Stingray will leap to the closest turnbuckle, then propel himself into the
  air and descend on his opponent with a gigantic flaming headbutt. Stingray
  can be controlled during the drop using the joystick.

Spiral Moon: Both Kicks
 -Stingray will leap to the closest turnbuckle, then propel himself at his
  opponent with a tumbling flipkick that can hit multiple times.


[Super Slam]
Atomic Dive (during Grab): F,D,DF+Grab
 -Stingray knees his opponent to stun them as he leaps high over their head
  and drops on them with a Screw Diver headbutt.

+-----------------------------------------------------------------------------+

= Haggar =

[Normal Attacks]        [Crouch Attack]           [Air Attacks: Up]
 Jab: LP                 Jab: LP                   Hammer Fist: LP
 Straight: HP            Uppercut: HP              Fierce Hammer: HP
 Punt Kick: LK           Short Kick: LK            Dropkick: LK/HK
 High Kick: HK           Sweep Kick: HK

[Close Attacks]         [Dash Attacks]            [Air Attacks: Side]
 Double Punch: LP        Shoulder Ram: LP          Elbow Drop: LP
 Overhead Smash: HP      Clothesline: HP           Shoulder Drop: HP
 Knee Smash: HK          Knee Smash: LK            Dropkick: LK/HK
                         Foot Smash: HK
                         Flying Elbow (air): LP
                         Body Splash (air): HP
                         Flying Crush (air): LK
                         Dropkick (air): HK


[Special Moves]
Double Lariat: Both Punches or Both Kicks
 -Haggar will spin around with his arm out. Using both Punches will spin
  faster than both Kicks, and Haggar can be moved while spinning using the
  joystick.

Angry Hammer: B,F+Punch
 -Haggar dashes forward and smashes with an overhead punch. Using HP will
  dash farther than LP.

Violent Axe: HCF+Punch
 -Haggar will spin forward with two hammer fist smashes, which can hit
  multiple times. Using HP will spin farther than LP.


[Super Slam]
Screw Piledriver (during Grab): 360 Motion+Grab
 -Haggar leaps with his opponent into the air, then spins furiously and
  piledrives them into the ground.

+-----------------------------------------------------------------------------+

= Rasta =

[Normal Attacks]        [Crouch Attack]           [Air Attacks: Up]
 Backhand Chop: LP       Palm Swipe: LP            Elbow Drop: LP
 Overhead Chop: HP       Arms Scoop: HP            Straight: HP
 Punt Kick: LK           Vault Kick: LK            Headbutt: LK
 Thrust Kick: HK         Sweep Kick: HK            Bum Drop: HK

[Close Attacks]         [Dash Attacks]            [Air Attacks: Side]
 Shove: LP               Arms Ram: LP              Elbow Drop: LP
 Arms Scoop: HP          Clothesline: HP           Straight: HP
                         Foot Smash: LK            Headbutt:  LK
                         Slide Kick: HK            Bum Drop: HK
                         Flying Elbow (air): LP
                         Back Drop (air): HP
                         Headbutt (air): LK
                         Bum Drop (air): HK


[Special Moves]
Jungle Panic: B,F+Punch
 -Rasta charges forward while flailing his arms and legs wildly to hit
  multiple times. Using HP will dash farther than LP.

Wild Tackle: D,U+Punch
 -Rasta leaps into the air and spins forward while rolling himself into a
  ball. Using HP will spin farther than LP.

Jungle Climb: D,U+Kick
 -Rasta leaps into the air while flailing his legs wildly in front of him to
  hit multiple times. Using HK will leap higher than LK.

Monkey Help: QCF+Punch
 -Rasta will call for his monkey to help him. The monkey will drop from the
  in the background and stand in the middle of the screen for a moment, then
  roll at the opponent. Calling the monkey with LP with make it roll along the
  ground, while HP will roll through the air. The monkey can be hit by the
  opponent to stop his attack.


[Super Slam]
Hurricane Stomp (during Grab): D,U+Grab
 -Rasta leaps into the air and spins with his opponent, then stomps them to
  the ground.


*Note*
 In Rasta's Ring (Santo Domingo), if Rasta performs his throw on the far right
 side of the screen, the monkeys on the turnbuckle will leap onto the opponent
 and bit as well, doing more damage.

+-----------------------------------------------------------------------------+

= Grater =

[Normal Attacks]        [Crouch Attack]           [Air Attacks: Up]
 Backfist: LP            Slap: LP                  Overhead Smash: LP
 Backhand Slap: HP       Fierce Slap: HP           Elbow Drop: HP
 Punt Kick: LK           Short Kick: LK            Thrust Kick: LK
 High Kick: HK           Sweep Kick: HK            Dropkick: HK

[Close Attacks]         [Dash Attacks]            [Air Attacks: Side]
 Slap: LP                Shoulder Ram: LP          Overhead Smash: LP
 Overhead Smash: HP      Clothesline: HP           Elbow Drop: HP
 High Kick: HK           Slide Kick: LK            Thrust Kick: LK
                         Foot Smash: HK            Dropkick: HK
                         Flying Clothesline (air): LP
                         Belly Splash (air): HP
                         Dropkick (air): LK/HK


[Special Moves]
Shoot Gunstab: Punch rapidly
 -Grater slaps rapidly in front of him, with his hands looking like blurs.
  Using LP can hit up to six times, while HP can hit up to seven times.

Knuckle Gust: B,F+Punch
 -Grater slides forward with a flaming backfist. Using HP will slide farther
  than LP.

Death Feather Rain: QCF+Punch
 -Grater kneels down and shoots three clusters of feathers from his
  shoulders. Using HP will shoot the feathers farther and faster than LP.


[Super Slam]
Tornado Slam (during Grab): F,UF,U+Grab
 -Grater hoists his opponent over his head, then spins them into the air and
  poses as they slam into the ground.

+-----------------------------------------------------------------------------+

= Black Widow =

[Normal Attacks]        [Crouch Attack]           [Air Attacks: Up]
 Chop: LP                Short Headbutt: LP        Jab: LP
 Upward Slash: HP        Long Headbutt: HP         Uppercut: HP
 Front Kick: LK          Knee Jab: LK              Long Kick: LK
 Cartwheel Slash: HK     Backdoor Kick: HK         Thrust Kick: HK

[Close Attacks]         [Dash Attacks]            [Air Attacks: Side]
 Hook: LP                Upward Slash: LP/HP       Headbutt Drop: LP
 Fierce Hook: HP         Bum Rush: LK              Headbutt: HP
 Knee & Kick: HK         Slide Kick: HK            Split Kick: LK
                         Fist Dive (air): LP       Thrust Kick: HK
                         Power Fist Dive (air): HP
                         Double Kick (air): LK
                         Flying Axe (air): HK

[Special Moves]
Crawl: DF
 -Black Widow can move forward while crouching to avoid high attacks.

Illusion Parade: QCF,UF+Kick
 -Black Widow does a high slash kick.

Rising Cutter: F,D,DF+Punch
 -Black Widow leaps up with a rising punch. Using LP will hit twice up close,
  while HP will hit three times.

Tarantula Net: QCF+Punch
 -Black Widow tosses a spider forward. If it hits his opponent, he will yank
  them towards him a short distance. Using HP will toss the spider farther
  than LP.


[Super Slam]
Vortex Fall (during Grab): D,B,U+Grab
 -Black Widow leaps with his opponent into the air, then brings them down
  on their head.

+-----------------------------------------------------------------------------+

= Ortega =

[Normal Attacks]        [Crouch Attack]           [Air Attacks: Up]
 Chop: LP                Elbow Jab: LP             Jab: LP
 Spin Elbow: HP          Hook Punch: HP            Hammer Fist: HP
 Punt Kick: LK           Knee Jab: LK              Knee Drop: LK
 Stomp Kick: HK          Sweep Kick: HK            Stomp Kick: HK

[Close Attacks]         [Dash Attacks]            [Air Attacks: Side]
 Backfist: LP            Body Tackle: LP           Jab: LP
 Fierce Backfist: HP     Clotheline: HP            Hammer Fist: HP
 Mid Kick: HK            Foot Smash: LK            Knee Drop: LK
 Axe Kick: HK            Axe Kick: HK              Dropkick: HK
                         Jab (air): LP
                         Headbutt (air): HP
                         Body Splash (air): LK
                         Dropkick (air): HK


[Special Moves]
Aura Fire: B,F+Punch
 -Ortega slides forward with a flaming uppercut. Using HP slides farther than
  LP.

Knuckle Big Bang: QCB,UB+Punch
 -Ortega smashes downward with both hands. If this hits the opponent, they
  will be pushed across the ring.

Aura Buster: HCF+Punch
 -Ortega swipes his arm and sends an energy ball at an upward angle. Using HP
  will shoot the ball faster than LP.


[Super Slam]
Muscle Bomb (during Grab): B,D,DB+Grab
 -Ortega leaps into the air with his opponent, then does a flip and brings
  them down to the ground.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                        [ Blood Wrestling Association ]

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

= Wraith =

[Normal Attacks]        [Crouch Attack]           [Air Attacks: Up]
 Chop: LP                Claw Jab: LP              Claw Jab: LP
 Backhand Chop: HP       Claw Uppercut: HP         Claw Slash: HP
 Short Kick: LK          Short Kick: LK            Split Drop: LK
 Roundhouse: HK          Sweep Kick: HK            Split Kick: HK

[Close Attacks]         [Dash Attacks]            [Air Attacks: Side]
 Bite: HP                Headbutt: LP              Body Splash: LP
 Low Kick: LK            Fall Down: HP             Claw Slash: HP
 Axe Kick: HK            Slide Kick: LK/HK         Knee Drop: LK
                         Body Splash (air): LP/HP  Split Kick: HK
                         Knee Thrust (air): LK
                         Thrust Kick (air): HK


[Special Moves]
Burning Dead: Both Punches or Both Kicks
 -Wraith conjures up a fire spirit and spins it around himself. Using both
  Kicks will spin the spirit twice quickly.

Meat Grind: HCF+Kick
 -Wraith will tumble forward, which can hit multiple times. Using HK will
  tumble farther than LK.

Bloodsuck: QCF+Punch
 -Wraith extends a bunch of snakes from his hood, which can hit multiple
  times. Using HP will keep the snakes out slightly longer than LP.


[Super Slam]
Lucifer Drop (during Grab): F,UF,U+Grab
 -Wraith grabs his opponent in his teeth, then leaps high into the air and
  slams them into the ground.

+-----------------------------------------------------------------------------+

= Saber =

[Normal Attacks]        [Crouch Attack]           [Air Attacks: Up]
 Shovel Jab: LP          Headbutt: LP              Shovel Jab: LP
 Spin Backfist: HP       Shovel Handle Twang: HP   Helmet Swing: HP
 Front Kick: LK          Short Kick: LK            Thrust Kick: LK
 Spin Kick: HK           Slide Kick: HK            Roundhouse: HK

[Close Attacks]         [Dash Attacks]            [Air Attacks: Side]
 Elbow Jab: LP           Shovel Jab: LP            Helmet Swing: LP
 Helmet Smash: HP        High Elbow: HP            Fierce Helmet Swing: HP
 Knee Strike: HK         Knee & Slide: LK          Dropkick: LK/HK
 Axe Kick: HK            Somersault Kick: HK
                         Jab (air): LP
                         Headbutt (air): HP
                         Dropkick (air): LK
                         Thrust Kick (air): HK


[Special Moves]
Ground Crawl Forward: HCF+Kick
 -Saber will lie on his stomach and crawl forward. Using HK will crawl
  farther and faster than LK.

Ground Crawl Backward: HCB+Kick
 -Saber will lie on his stomach and crawl backward. Using HK will crawl
  farther and faster than LK.

TNT Buster: QCF+Punch
 -Saber dashes forward with an explosive punch. Using HP will dash farther
  than LP.

Carnage Saber: Both Punches or Both Kicks
 -Saber will kneel down and slash with his shovel three times.

Flash Nuts: B,F+Punch
 -Saber tosses three grenades that explode upon hitting the opponent or
  the ground. Using LP will toss the grenades at the ground in front of
  Saber, while HP will toss them farther back through the air.


[Super Slam]
Fatal Air Raid (during Grab): DF,UB+Grab
 -Saber hoists his opponent with his shovel into the air, then slams them into
  the ground.

+-----------------------------------------------------------------------------+

= Jumbo Jack =

[Normal Attacks]        [Crouch Attack]           [Air Attacks: Up]
 Chop: LP                Chop: LP                  Chop: LP
 Palm Swipe: HP          Double Upper Palm: HP     Fierce Chop: HP
 Punt Kick: LK           Short Kick: LK            Bum Drop: LK
 Low Roundhouse: HK      Sweep Kick: HK            Body Splash: HK

[Close Attacks]         [Dash Attacks]            [Air Attacks: Side]
 Arm Strike: LP          Headbutt: LP              Chop: LP
 Headbutt: HP            Clothesline: HP           Fierce Chop: HP
 Short Kick: HK          Slide Fist: LK            Bum Drop: LK
 High Kick: HK           Tumble Roll: HK           Body Splash: HK
                         Elbow Drop (air): LP/HP
                         Body Splash (air): LK
                         Somersault (air): HK


[Special Moves]
Pancake Poison: Both Punches or Both Kicks
 -Jumbo spins around while spitting clouds of poison. Using both Punches will
  spit high, while both Kicks will spit low.

Balloon Missile: B,F+Punch
 -Jumbo will leap forward at his opponent. Using HP will leap farther than LP.

Hellbane: QCF+Punch
 -Jumbo will spit a blast of flame in front of him. Using LP will make a small
  flame in front of Jumbo, while HP will shoot a long flame halfway across the
  screen.


[Super Slam]
Giant Swing (during Grab): HCF+Grab
 -Jumbo grabs his opponent's legs and spins them around, then tosses them into
  the air.

+-----------------------------------------------------------------------------+

= Scorpion =

[Normal Attacks]        [Crouch Attack]           [Air Attacks: Up]
 Backfist: LP            Jab: LP                   Jab: LP
 Spin Backfist: HP       Uppercut: HP              Straight: HP
 Front Kick: LK          Short Kick: LK            Thrust Kick: LK
 Roundhouse: HK          Sweep Kick: HK            Roundhouse: HK

[Close Attacks]         [Dash Attacks]            [Air Attacks: Side]
 Elbow Jab: LP           Clothesline: LP           Chop: LP
 Fierce Elbow: HP        Shoulder Tackle: HP       Fierce Chop: HP
 Short Kick: HK          Slide Kick: LK/HK         Bum Drop: LK
 Double High Kick: HK    Fist Drop (air): LP       Body Splash: HK
                         Headbutt (air): HP
                         Heel Drop (air): LK/HK


[Special Moves]
Teleport: Grab+Both Punches
 -Scorpion will float in the air and flicker, and cannot be hit in this state.
  If used with Forward or Backward, Scorpion will teleport in that direction.

Death Spiral: Both Punches or Both Kicks
 -Scorpion will stand on one hand and spin his feet around. Using both Kicks
  will spin longer than both Punches, and Scorpion can be moved while spinning
  using the joystick

Tiger Fang: B,F+Kick
 -Scorpion slides forward while kicking high multiple times. Using LK will kick
  twice while HK will kick three times.

K3: F,D,DF+Kick
 -Scorpion will leap into the air while kicking multiple times and finish will
  a backflip. Using HK will leap higher than LK.

Shaft Harrier: D,U+Kick
 -Scorpion will somersault backwards while kicking, creating a small wave.
  This will hit twice up close, and using HK will flip higher than LK.


[Super Slam]
Pyramid Crush (during Grab): U,D+Grab
 -Scorpion will lift his opponent onto his shoudler, then leap into the air
  and spiral downward to slam them.

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(VI) [FAQ]

-Are there any hidden characters?
 No, not to my knowledge.

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(V) [Acknowledgments]

 -Capcom, for making this wonderful fighting game.
 -Dayvee, for his superb FinalBurn emulator.
 -The CPS2Shock Team, for their outstanding work in CPS2 emulation.
 -CJayC, for making GameFAQs rule.
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