PUMP IT UP: THE PREMIERE INTERNATIONAL DANCEFLOOR FAQ - Arcade
Version 1.3 - by Shawn Delahunt a.k.a. BravoFox (bravo@runbox.com)
Last Updated: July 21, 2001
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Copyright Info:

This document is copyright 2001 by Shawn Delahunt. This document or any 
information within may only be used for personal use, unless given my written 
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and trademarks are acknowledged and respected that are not specifically 
mentioned herein. This FAQ may only be personally distributed if it is un-
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rules about linking to FAQ's, so please follow them.
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This FAQ is in constant update, simply because there is just too much 
information to write down to and from the arcade. Help would be greatly 
appreciated.

Contents:

 (1) - Why don't you just get up and dance? - Introduction
       - Why 'Pump'?
 (2) - Controls
 (3) - Modes
       - Normal
       - Hard
       - Crazy
       - Double
- Battle mode
 (4) - Song Listing
       - Normal Mode
 (5) - Codes 
 (6) - Version Updates
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  (1) 'Why don't you just get up and dance?' - Introduction

     Welcome to the elusive English "Pump it up: The Premiere International 
Dance Floor ('Pump' or 'Pump: PID' henceforth) FAQ."  This is based on the 
Arcade/Coin-Op version only.  Contributions are more than welcome and are 
appreciated.  This game is not only rarely found in America, but is having 
some problems in the industry as Konami is suing the makers of 'Pump' for the 
similarity between the two games.  IMHO Konami can go "Up, Up, Down, Down, 
Left, Right, B, A, Start" themselves.  But don't let that stop you from 
trying it out.
_____________________________________________________________________________

Why 'Pump'?

     So you may be asking yourself why should you play Pump when there's 
almost always a DDR machine just a few feet away? Truthfully, it's 
preference.  The game looks like DDR at the first glance, but most of the 
similarity stops there.  Pump's step placement is differing with two arrows 
in front, two back, and a fifth in the center.  This seems a little unusual 
at first; VERY different if you have just stepped off of DDR.  The movements 
feel a heck of a lot more natural than DDR since the movements of most songs 
mimic real dancing and much less than other games rave style hop/stomping.  
This becomes very noticeable as you play and realize you dont have to cross 
your legs or turn diagonally to hit the beat.  Also it Pump has more appeal 
to Anime crowds with very stylish background animation which consists of 
actual drawings on some of them.  Check out 'Solitary' if you want to see 
what I mean.
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  (2) Controls
                            |  
 _______         _______    | This is the board layout with two red arrows
|       |       |       |   | in front (color IS important to remember), two  
|  (1)  |       |  (2)  |   | blue arrows in back, and a yellow foot print 
|       |       |       |   | button in the middle. 
|_______|_______|_______|   |  
        |       |           | As soon as you put your cash in, stepping on 
        |  (3)  |           | (3) will select which player's padspace you're
        |       |           | using.  From there, all mode selections will be
 _______|_______|_______    | made.
|       |       |       |   |  
|  (4)  |       |  (5)  |   | Your first choice, game mode.  Normal, Hard,
|       |       |       |   | Double, Crazy, and Battle (only available in 
|_______|       |_______|   | 2-player games)
                            |  

Normal  - There is *no* 'easy' mode.  This is as simple as it gets.
Hard    - I recommend playing through Normal mode until you're very 
          comfortable with the game before selecting this.  This mode has
          new songs in it, and old ones at higher levels of difficulty.
Crazy   - The skull and crossbones in the background are there for a good
          reason.  This mode will put you through grueling torment, but you 
          get to show off all your skills which is what we all want to do
          right?
Doubles - You use the whole pad instead of just one side.
Battle  - Play against your friends, attack each other, see who wins.
_____________________________________________________________________________

  (3) Modes

     Normal Mode
     Screen Color: Pink
     Logo: Girl standing on one foot.

     This is where you should start if you've never played any dance game 
before, in 1P or 2P modes, you play to just finish the level.  Normal mode is 
here to teach you valuable techniques to play through Hard and Crazy modes.  
Songs in this mode are Levels 1-5 in difficulty, and yes they can get crowds 
watching when played so don't feel bad if you're on this mode still learning 
when somebody else is on Hard showing off.

     Hard mode
     Screen Color: Orange
     Logo: Guy performing a handstand.

     This starts to get you really moving with new songs and a few songs 
returning from Normal mode.  Techniques learned from Normal mode are used 
with much greater degree; more 8th-note beats and syncopation are used in the 
songs.  'Turkey March' seems to be one of the best examples of some of the 
8th-note runs you'll see in hard mode.  Songs in this mode are Levels 2-10 
and will require some thought and practice to get the movements down. 
 
     Crazy Mode
     Screen Color: Purple
     Logo:  Stylized head wearing headphones (resembles skull and crossbones) 

     This mode is going to give you an extremely hard workout.  The songs are 
a mix from Normal and Hard modes and are at much higher difficulty.  All 
techniques are used, with plenty of 8th-notes and more.  Expect the screen to 
be filled at most times with double steps, and even songs that require four 
arrows at once.  Don't pick this mode to show off unless you really, really 
have practiced and are ready.  Otherwise save your quarters and don't trade 
them for searing leg pain and hiding in shame of 'Miss' counter chains 
racking up.

     Double Mode
     Screen Color: Green
     Logo: Man dancing.

     Doubles mode is different in that you are meant to use both halves of 
the board by yourself.  Hence, stop cheating and push your friend off the 
machine and dance!  The songs here are from Normal and Hard modes, and are at 
Hard mode difficulty.  Don't forget there are ten buttons now, but once you 
get it down you'll progress your way along.  This mode is meant for really 
showing off moves, and is for experts only.  Even low level songs such as 
'Curiosity' can be complicated and high level ones become more so. 

     Battle Mode
     Screen Color: Red
     Logo: Two people, each with one arm raised forming an 'X' between the     
           both.

     This mode is only selectable after two players join in.  In Battle, you 
must go head-to-head on three Hard mode songs and try to have the highest 
score at the end.  Sounds easy doesn't it?  Now this is where the Battle part 
comes in, and no it's not from punching your opponent for picking 'Puyo Puyo' 
(though I could relate).  When a player gets a chain going and misses, it 
will cause the game to attack the opponent.  Attacks have varying degrees of 
punishment depending on how long of a chain the attacker had going.  Small 
chains cause 2x mode or vanishing arrows, whereas long chains get up to 8x 
with disappearing arrows and lasting for upwards of 20 seconds.  This is 
great for messing up your opponent, but do not forget that if they break 
their chain, you will get hit too.  The good part for the attacker is that it 
won't hit you back quite as hard and you can get another big chain going 
while your opponent is struggling and missing steps.  It's fun if you're 
playing a friend with equal skill or need Hard mode practice without fear of 
being booted off, but it will infuriate anyone less skilled than you.  Expect 
to hear "ARRRGH!  Why won't it stop!?" and lots of cussing from someone who 
isn't familiar with this mode. 
_____________________________________________________________________________

  (4) Song Listing

    The song list in order of Level, then alphabetized. We're still missing a 
scant couple of songs, but that will be remedied ASAP. 

  Name: Name of Song
   BPM: Beats Per Minute (how fast the song is)
 Notes: Commentary on Techniques, strategy, animation, style of song, etc.

Level 1 Songs:
-
  Name: Don't Bother Me
   BPM: 110
 Notes: -
-
  Name: Hate
   BPM: 90.4
 Notes: Easy song, interesting art style, kinda looks like something from the 
        world of 'Oh No! Man'
-
  Name: I Know
   BPM: 109.7
 Notes: -
- 
  Name: Nightmare
   BPM: 120
 Notes: -
-
  Name: Pom Pom Pom
   BPM: 150
 Notes: Pretty catchy song, but seriously, these level one songs are not 
        complicated if you know what you're doing.
-
  Name: Tell me, tell me
   BPM: 130
 Notes: -

Level 2 Songs:
-
  Name: All I want for XMAS
   BPM: 150
 Notes: Umm.. I'm not quite sure how to describe the animations on this, it's 
        just weird. Little robot Tron-Bonne looking things are on the screen 
        most of the time.
-
  Name: Bonaccia
   BPM: 76
 Notes: -
-
  Name: Bye Bye Bye 
   BPM: 87
 Notes: Yes, the Backstreet Boys are on here, only pick this if you want to 
        impress your BSB-lovin' girlfriend.
-
  Name: Close your eyes
   BPM: 105
 Notes: -
-
  Name: Come back to me
   BPM: 116
 Notes: -
-
  Name: Creamy Skinny
   BPM: 85.9
 Notes: -
-
  Name: Curiosity
   BPM: 137
 Notes: Extremely fun song for low level players, heck, even advanced players 
        go back for this one. Don't ask me why.
-
  Name: Freestyle
   BPM: 99
 Notes: -
-
  Name: I Need to Know
   BPM: 115
 Notes: Another brand-name boy band song. Actually quite decent for practice 
        on Hard mode.
-
  Name: I want U
   BPM: 87.01
 Notes: -
-
  Name: I will ask
   BPM: 99
 Notes: -
-
  Name: Lover's Grief
   BPM: 106
 Notes: -
-
  Name: Love Song
   BPM: 118
 Notes: -
-
  Name: Oops! I did it again!
   BPM: 95
 Notes: Oops, we put a Britney Spears song on this game. You'll accidentally 
        pick this one a lot from little kids running on the board since it's 
        the first song on the selection screen.
-
  Name: Passion
   BPM: 125
 Notes: -
 
-
  Name: Pump Jump
   BPM: 106
 Notes: 'Everybody in da house, just shake yo' rump!' If you don't have a 
        problem with hearing that constantly, go right ahead and pick it.
-
  Name: Ultramania
   BPM: 83
 Notes: Decent song, but quite slow.
-
  Name: White Christmas
   BPM: 142
 Notes: Ack! Chibi Gansta Santas are flying all over!!! ;) A hair more  
        difficult than the level says. One to get more of a laugh out of than 
        everything else.

Level 3 Songs:
-
  Name: Another Truth
   BPM: 136
 Notes: CORDIALITY. They retitled the song, but it -is- still here. For those 
        who haven't played it, it's one of the best heavy metal songs 
        selectable. An instant crowd pleaser. You'll probably score more on 
        this than most hard and crazy mode songs.
-
  Name: As I told you
   BPM: 119
 Notes: -
-
  Name: Come to Me
   BPM: 137
 Notes: One of the first songs to use eighth notes. Great disco with a techno 
        beat. Excellent song for busting a groove to on the board.
-
  Name: Fighting Spirits
   BPM: 98
 Notes: -
-
  Name: Final Audition
   BPM: 130.5
 Notes: Difficult song for beginners, but only because there is not a strong 
        recognizable beat and not much of a pattern.
-
  Name: Hayuga
   BPM: 104
 Notes: IMHO, not that great of a song, interesting background animations 
        with the detective, though.
-
  Name: Heartbreak
   BPM: 150.9
 Notes: Electric violins? YES! :D The midget circus guy and the green zombie 
        guy with the glowing eyes and black siesta hat are really freaky. 
        This song kicks so much butt, it's beyond comprehension.
-
  Name: I Don't Know Anything
   BPM: 129.85
 Notes: Disco-y song, really catchy tune, and neon clocks, what more could 
        you want?
-
  Name: Let's Get Loud
   BPM: 136
 Notes: More of a kid's song, also seams to be easier than the level says.
-
  Name: Mambo #5
   BPM: 173
 Notes: Not many steps, but it's a recognizable song. Just has a different 
        feel about doing the steps, somewhat awkward.
-
  Name: My Fantasy
   BPM: 126.09
 Notes: -
-
  Name: N
   BPM: 106
 Notes: -
-
  Name: No Particular Reason
   BPM: 133
 Notes: Something about this song sounds like a take off or remix of the old 
        disco song 'Turn the beat around.'
-
  Name: Ok? Ok! (Beauty and the Beast)
   BPM: 130
 Notes: A lot of footwork for a level 3 song, eighth note runs, and a pure 
        anime background animation consisting of A guy and girl on a date, 
        taking pictures, and getting drunk. Really caters to the anime crowd. 
        Great for racking up points.
-
  Name: Puyo Puyo
   BPM: 140.05
 Notes: ARRGH! Overly hokey kids song, but it's VERY picky if you miss.
-
  Name: Rewind
   BPM: 206
 Notes: Good song, great for practicing steps on a fast song. One of the 
        fastest songs in the game.
-
  Name: Time to say Goodbye
   BPM: 132
 Notes: Decent song, a constant pattern that matches the music. Slightly off-
        beat animation, most of it looks like it was through a sniper camera.
-
  Name: To the Top
   BPM: 120
 Notes: -
-
  Name: With my Lover
   BPM: 124
 Notes: -

Level 4 Songs:
-
  Name: A Trap 
   BPM: 125.1
 Notes: Way too easy for a level 4 song, makes me want to rent 'Splash' but 
        then I would have to kick myself. Not made for men.
-
  Name: Betrayer
   BPM: 92
 Notes: Not too difficult rap song with a J-Pop sound. Too slow for my taste.
-
  Name: Certain Victory
   BPM: 176.2
 Notes: Not as good as 'Another Truth.' Still holds its own, though.
-
  Name: CLON (???) 
   BPM: 142.8
 Notes: We can't read the name of the song because it's in some weird font! 
        It -looks- like it says 'First Love' with a Spawn-esque vampire 
        wrapped in a cloak on a stormy sky. Extremely interesting animations! 
        Very very catchy tune, with singing bats, dancing succubi and what 
        looks to be like kung-fu vampires. Sounds like some sort of voodoo 
        rock.
-
  Name: Disco Bus
   BPM: 120.2
 Notes: 80's-ish sound, but watch out for the eighth notes at the start.
-
  Name: First Love
   BPM: 104
 Notes: Everything is on the silent beat. (Syncopation, but not truly.)
-
  Name: Man & Woman
   BPM: 172
 Notes: One to please your girlfriend while she's watching. (Especially if 
        she's up on the board with you, learning) Hokey but catchy tune, 
        somewhat Broadway style.
-
  Name: Mr. Larpus
   BPM: 190
 Notes: Level 4 my ***!!! Do not ask me why, but everyone I've seen 
        (including me) this song DOES NOT like to register your steps. 
        Totally 60's sounding twist music. (It sounds a lot like 'Wipe Out' 
        to me) The only way to really get the beats here is to seriously quit    
        trying to be fast and just slam down on the board with the beat, 
        being just a little off will most likely give you a 'miss' rather 
        than a 'good'
-
  Name: Oh Rosa
   BPM: 148
 Notes: This is a great song to learn diagonal switching. (Up-left and center 
        doubles to up-right and center doubles repeatedly) Slick background 
        story for those who watch. 
-
  Name: Run
   BPM: 140
 Notes: Everything by Novasonic just rocks, enough said.
-
  Name: Run to You
   BPM: 132
 Notes: A crowd pleaser, only for the fact that it's in ENGLISH, and is 
        really a song that everyone swears they've heard before. Lots and 
        lots of bouncing.
-
  Name: Sad Salsa
   BPM: 125
 Notes: Strangely gets easier if you stand in place and dance more of a 
        flamenco style. Memorable latin tune. Funny background soundtrack at 
        the middle of the song.
-
  Name: Slam
   BPM: -
 Notes: Another Novasonic masterpiece, it looks like most Novasonic songs 
        have a -lot- of doubles work in them.
-
  Name: Solitary 
   BPM: 135
 Notes: Beautiful instrumental song, sounds almost Mortal Kombat-ish. A must-
        play for anybody checking out the anime styles of the game. Remember 
        to step in time with the sword slashes.
-
  Name: Summer of Love
   BPM: 125
 Notes: Fix the TV already! Pretty fun song to play, Psuedo Jamaican feel to 
        it. Try not to lose it when the girl yells "Smell me!" 
-
  Name: Take on Me
   BPM: 167
 Notes: Beautiful. Wow. If you're familiar with the 80's original music 
        video, you will totally understand what I'm talking about.

Level 5 Songs:
-
  Name: Beethoven Virus
   BPM: 162
 Notes: DDR has 'Butterfly' while we have 'Beethoven Virus.' Likely the 
        hardest song in normal mode (next to Mr. Larpus). Extremely fun to 
        pull out when there is an idiot adult commenting about how today's 
        music is all rap and ear-splitting rock. This'll shut them up fast. 
        Remember to do the doubles out of nowhere on the syncopated beat 
        (along with the thunderclaps). The only part that is really difficult 
        is the first refrain, where the pattern is Doubles, center, down-
        right. The doubles keep switching though, so keep up.
-
  Name: Space Fantasy
   BPM: 186
 Notes: The first time you play it, you'll never want to see it ever again, 
        but the second time, you'll get hooked. Yes the animation and theme 
        of the song sounds like a bad Japanese commercial, but the movements 
        are really easy when you look at them. For an extra bonus point, (at 
        the cost of some of your dignity) join in on the "Supa-supa-supa-
        supa!" bit along with the poor flower-wearing, bunny-dressing, pink-
        towel-for-a-cape guy. Don't worry about him though, he gets all the 
        girls in the end as shown in the song 'Kiss' which, unfortunately, 
        isn't on this version of Pump to the best of my knowledge.
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  (5) Codes (Thanks Conker!)

  Speed options: Pressing buttons 1 or 2 (the top arrows) three times will  
                 cycle through speed selection; you will see a white meter 
                 icon pop up.  Using the Left-Up arrow, this will be 2x mode, 
                 keep pressing and it goes up to 4x, 8x, then random speed,  
                 and back to no mode selected.  Pressing the Right-Up arrow 
                 will cycle backwards through the speed select. 
                 (Random, 8x, 4x, 2x.)
  
  2x speed - arrows scroll twice as fast as normal.
  4x speed - arrows scroll four times as fast as normal.
  8x speed - arrows whiz by eight times faster than normal.
  Random speed - Speed will switch from 2x, 4x and 8x randomly during the   
                 song.

 Player Options: 
       Mirror - 1,4,2,5,3 - Moves are as if you were facing away from the 
                            machine.
        Union - 4,1,2,5,3 - (Doubles mode only) 2 players actually play, 
                            sharing the same bar and score.
         Sync - 1,2,1,2,3 - You play the 1p version of the song, as if you 
                            were playing with a friend.
       Couple - 2,1,2,1,3 - You play the 2p version of the song, as if you 
                            were playing with a friend.
       Vanish - 1,1,2,2,3 - Arrows vanish about halfway up the screen.
       Random - 1,4,5,2,3 - Original steps replaced with others.
Random Vanish - 4,3,5,3,4 - Vanish -and- random at the same time, similar to 
                            ddr's 'sudden' mode with a twist of random!
       Hidden - 1,2,3,1,2 - NO ARROWS (a.k.a. nonstep, stealth mode)
       Cancel - 4,5,4,5,4 - Cancels all Player options on your side.

_____________________________________________________________________________

  (6) Version Updates

    1.0 - Base guidelines, still working on finding more codes (they changed 
since 'Season Evolution'), and writing down every song, with it's 
corresponding BPM, level, style and artist.

    1.1 - Speed codes added and listing of most normal mode songs. Hidden and 
Sync modes -do- exist on Premiere, I hit them by accident yesterday. :P

    1.2 - Going to start work on writing all the hard mode songs down (been 
too busy playing them and working to doubles), and lots of appreciation to 
Conker for filling me in on the other codes! Perhaps someone else would want 
to make a freestyling FAQ? More sections coming soon.

    1.3 - Gah, I don't know how I screwed it up, but I did, cookie for me. 
The codes -should- be correct now, along with fixing the definitions for most 
of them, they were worded so badly! Please, try union mode, it's especially 
catchy! I believe there are actually more codes, because I screwed up putting 
in vanish mode or something and the machine made the code recognition noise. 
I would really like to get my paws on the non-stop remixes, but I haven't 
heard anything about them in 'Premiere' edition.
_____________________________________________________________________________

*** More to come! ***
