SID MEIER'S GETTYSBURG
By Rock567, Version 2.5


Table of Contents
------------------
1.	Introduction
2.	Version Info
3.	Union Day 1 Scenarios
4.	Union Day 2 Scenarios
5.	Union Day 3 Scenarios
6.	Cheat Codes
7.	Controls
8.	E-mail Me
9.	Credits


1.	Introduction
------------------
       OK, this FAQ is under way. Sid Meier's Gettysburg is the 
first of two Civil War games made by Firaxis Games and Electronic 
Arts. The other is Sid Meier's Antietam. Now there is a third one 
called South Mountain which a friend of dad's got for us.

2.	Version Info
------------------
Version 2.5: added Confederate Codes

Version 2.0: more codes, controls, and scenarios added

Version 1.5: Added codes to site.

Version 1.0: It is the first version. That means everything is 
new. When it comes out, V 1.5 will have the controls

3.	Union Day 1 Scenarios
-------------------------
    Day 1: By selecting Day 1 as your scenario you will command 
the Union 1st and 11th Corps and Buford's Cavalry. You will 
defend against Ewell and Hill. By choosing the Stonewall 
Jackson variant you receive the 12th Corps as well. The catch 
with the addition of the 12th Corps, Confederates come down the 
Mummasburg Road. Be careful and watch for Trimble's division, 
making a flanking maneuver.
If you play the battle, the real battle, you always start 
with McPherson's Hill. On Heth, you have five of Lysander 
Cutler's Regiments with an artillery battery and Thomas 
Rowley's brigade coming up. On Hill, it is the same thing 
except you have the brigade commanders. Longstreet gives you 
more artillery, Reynolds, Wadsworth, Meredith's brigade and 
Gamble's Cavalry. Lee gives you the same but not as much 
artillery. NOTE: these advancements in units also have 
increasing difficulty Heth being the easiest and Lee being the 
hardest. If you are able to hold out and keep McPherson's Hill, 
you go to Will's Woods If not, you go to Seminary Ridge. 
      Will's Woods: Heth gives you the ability to use 
commanders for the first time. You also get weak opponents on 
all levels that easily retreat. I am not sure about enemy 
units, but I know you receive three batteries, Cutler, Baxter 
and Stone's brigades and a wooded area to defend. It is the 
same with Hill except more difficulty. You must hold Will's 
Woods to continue on the regular battle. Will's Wood units for 
Longstreet and Lee as well as Seminary Ridge are unknown at 
this time.
      Barlow's Knoll: the objective: the County Almshouse. The 
danger: avoid Early's flanking of your men. The Problem: Your 
men are Howard's XI Corps. If you do not succeed in holding the 
Almshouse, especially on Longstreet and Lee, you continue with 
the normal battle. If you do, your next battle is Warfield's 
Ridge.
       Culp's Hill: you might be tossed a battle that never 
happened. In this scenario only, you will use the 7th Indiana of 
Cutler's brigade. Early and Johnson will try to dislodge you. 
Only 2 brigades (Meredith and Von Gilsa) and numerous artillery 
are available. Soon Cutler's brigade will join the fight and 
then McDougall's Brigade of the XII Corps will join you. This 
is vital to the standard setup of the correct battle. Lose and 
numerous other scenarios will launch. Win, and be rewarded with 
Little Round Top.

4.	Union Day 2 Scenarios
--------------------------
    Day 2-En Echelon Assault: You command the entire Union Army 
of the Potomac and defend the fishhook line with the 2nd, 3rd, 
and 5th Corps against Longstreet and Hill.  
Warfield's Ridge: for holding Barlow's Knoll, you use the 
III Corps on an attack against Longstreet's flank at Warfield's 
Ridge. If you cannot succeed you probably go back to Little 
Round Top, I am not sure. If you do succeed, Plank's Hill is 
your next stop.
      Little Round Top: you will have 4 brigades including Weed 
and Vincent, and numerous artillery, including Hazlett. If you 
can keep Hood from over-running you, you advance to the Peach 
Orchard.
      Peach Orchard: Birney and Humphreys are being attacked by 
McLaws. If you can hold McLaws at bay, and keep the Peach 
Orchard, you advance to Plank's Hill. If not, Day 2 ends and 
you begin Day 3 with Pickett's Charge.
      Plank's Hill: the V Corps is supporting Sickles' advanced 
line. If you can drive Longstreet away from Plank's Hill, you 
can play on the Hagerstown Road (Lee's Last Stand).

5.	Union Day 3 Scenarios
------------------------
      Pickett's Charge: You made it to the final scenario of 
regular combat. Pickett's Charge is not Pickett's Charge if it 
is not on Lee. Stop Pickett, Anderson, Pettigrew and Trimble to 
win.
      Lee's Last Stand: Sedgwick's VI Corps arrived late on Day 
2 and is completely fresh. Using the largest corps of your 
army, attempt to roll up as much of Lee's flank as possible. If 
you can capture the road before the scenario ends and you have 
beaten Lee decisively. He will now surrender his army to you.
	Longstreet's Option: Big Round Top is the alternate to 
Pickett's Charge. Using the 6th Corps, defend the Union left 
from Longstreet's Corps.
Just a note here: E-mail me if you have found numerous 147th New 
York units on your field.
6.	Cheat Codes
---------------
The following are codes that can, at times be vital to success. 
To start hold SHIFT and press enter then type:
Hancock/Jackson to relieve all unit stress
Reynolds/Hill to receive all reinforcement
Buford/Stuart to reset the scenario clock
Sedgwick/ to end the scenario
Custer/Harrison to see enemy Order of Battle
Warren/Hotchkiss to see all enemy troops
Sheridan/Lee to rally all units
Mcclellan/Beauregard to raise officer experience
Halleck for AI (Artificial Inteligence) vs. AI
Note: to left of parentheses is Union Code, right is 
Confederate Code, except halleck which is same for both

7.	Controls
-------------
I lied, the controls were not published in 1.5 and I'm sorry. I 
only know some of the controls.
Spacebar: halt
F: fall-back
C (on artillery): unlimber
Q: double-quick
O: Oblique (What does it do)
8.	E-mail me
-------------
I have two emails and would really appreciate your questions. 
So, drop me a line at sandrese at the Emerson, NJ School web 
site, emerson.k12.nj.us or chamberlain2426 on AOL. Please, no 
viruses or attachments. I will delete your email if you do and 
you questions will not be answered.
9.	Credits
----------
 OK, now for the credits. If you can see this on GameFAQs.com, 
this is a registered, copyrighted, and full product of 
GameFAQs.com and Rock567.
Thanks to Firaxis for making the game and EA Games for 
distributing it. Remember, if I find any other SMG FAQs with 
items of mine in it, I will notify the staff.
