                         Duke Nukem 3D: Atomic Edition
                         __________________________
                         An in-depth strategy guide
                         
                           ______________________
                                Matt Beisser
                            Darkdragoon@home.com
                            Version 1.9 (6.14.00)
                           

This guide is for:
Duke Nukem 3D: Atomic Edition (PC)
Duke Nukem 3D: Atomic Edition (Mac)

The latest version of this FAQ is always available at
http://www.gamefaqs.com
_______________________________________________________________________

_________________
TABLE OF CONTENTS

   1. Introduction
      1. Dedication
   2. FAQ History
   3. Story
   4. Game Info
      1. Weapons
      2. Regular Items
      3. Inventory Items
      4. Enemies
      5. Bosses
   5. Level Secrets  incomplete
   6. Tips and Tricks
      1. General T&T
      2. Advanced T&T
      3. Boss Strategy - incomplete
   7. Codes
   8. FAQs
   9. References and other cool stuff
   10. Legal Info
      1. Contributor
      2. Disclaimer
      3. Copywrite

_______________________________________________________________________

[1.0] Introduction

Duke Nukem 3D is one of my favorite games ever.  It progressed the
evolution of first person shooters just like Doom did.

In my opinion DN3D is a classic.  If you have never played the game I
encourage you to do so.  It doesn't have the best graphics or the best
sound but it is still an awesome game.  Any game that can compete with
games being made for years after it's release is definitely a classic.
I've played games made in 2000 that have worse graphics than this so to
say that this game was made over four years ago is being able to say a
lot.   DN3D was definitely before its time.

I am writing this FAQ for my pure love of the game.  I want people to
pick up this classic game at a garage sale or some bargain bin and pop
it in their computer and get into it.  When they get stuck I want them
to have a resource to look at.  That's why I took all this time and
effort to make this the best guide possible.

I was a young and inexperienced FAQ writer once.  I still remember my
first FAQ.  Harvest Moon for the Snes.  It was pretty awful but hey we
all have to start somewhere.  So for me I guess I started about 3 feet
under.  I was bad at writing FAQs, mainly because I had never written
one before.  I was awesome at video games however so I decided to stick
with it.  I wrote a few more FAQs and I gradually got better.  I wrote
a few more and looked over some other people's work and got pretty damn
good at FAQ writing.  Even today I am proud to say that my Half-Life:
Team Fortress Classic multiplayer guide is the most popular and most
asked on the net.

So basking in my beam of glory I was looking at my contributor
recognition page at gamefaqs.com and I started looking at the FAQs I
had written.  I noticed one on the list that I vaguely remembered
writing.  I clicked on it and low and behold I opened up the most
unorganized, incomplete, and completely worthless piece of crap I have
ever seen in my entire life  this Duke Nukem 3D: Atomic Edition FAQ.

I couldn't believe my eyes!  I mean I've seen some bad stuff in my life
but this thing was awful.  The layout sucked, most of the secrets were
incomplete, the layout sucked, I was missing a lot of game information,
the layout sucked, I had loads of spelling errors, and THE LAYOUT
SUCKED!  I don't know where this one fell.  It was definitely after my
first FAQ but it sure didn't look like it.  I can't even begin to tell
you how bad it was.

That's why I decided to rewrite this entire FAQ.  I was embarrassed and
ashamed of this POS (piece of shit).  So I took the liberty upon myself
to redo this whole thing.  What does that mean?  Well for you it means
a better organized, more complete, more thorough, bigger, better, and
badder FAQ.  For me it means a hell of a lot of work to do.

Guess I better get started...

[1.1] Dedication

I dedicate this FAQ to my dad.  He is my hero.  No matter what the problem or
what I do he is always there for me.  Thanx Dad.

_______________________________________________________________________

[2.0] FAQ HISTORY

Version 1.0   - First edition of this FAQ
Version 1.1   Added some more game info
              - Fixed some errors in grammar, spelling, etc
              - Added some secrets to the Secrets section
Version 1.2   Added another boss
              - Tweaked descriptions
              - Fixed spelling (again) More secrets
Version 1.3   - Almost finished episode I secrets
Version 1.4   - More secrets
              - More game info
Version 1.5   Completely redid this entire FAQ!
              - Finished Episode 1 secrets
              - Almost done with Episode 2 secrets
              - Added some story
Version 1.6   Added section 9 - References and other cool stuff
              - Added a lot more faqs
              - Added some version information
              - Added some more help stuff
Version 1.7   Added more story
              - Added another boss strategy
              - Dedicated this FAQ
Version 1.8   Added all the Par times and 3DRealms' times
              - Haven't done the enemies yet
              - Added another boss strategy
              - Added a few secrets.  I'm getting there but still got a
                long way to go on the secrets...
              - Fixed some more of the usually--grammer, spelling,
                spacing, got rid of a stupid table of contents error on
                my part (after 1 comes 2 doh!)
Version 1.9   Added a few secrets. :)
              - Added the way to get to the secret levels for episodes
                1 and 2
              - Added an enemy I overlooked- the Battlelord Sentry

_______________________________________________________________________

[3.0] The Story

(Taken directly from the game and 3DRealms website.)

The third chapter in the series, and the first with a 3D perspective (the
original Duke Nukem and the sequel, Duke Nukem II, are side scrolling platform
games). This game, set sometime in the early 21st century, begins in a ravaged
LA, which was overtaken by aliens while you were abducted during Duke Nukem II.
Duke, upon returning to Earth, finds himself with another mess to clean up, and
another alien race that needs exterminating. Duke is a can-do hero who realizes
that sometimes innocent people have to die in order to save Earth, so accuracy
of gun fire is not a real concern to him. :)

                                Beginning

"A babe, a stogie, and a bottle of Jack.  That's what I need right
now."

Duke mused on his recent defeat of the Rigelatins, his voice raspy even
in his thoughts.  After single-handedly saving Earth--again--he was
ready for a long period of lying the hell down.

"And no more freakin' aliens".

Just then, a white-hot plasmatic blast punched through the hull of his
cruiser.  Klaxons flared, warning lights flashed, and static filled his
monitors.  He flipped on his comm.

"Hey, anybody out there?  I got a little probl..." Duke started.

Mayday! Mayday!" the radio replied.  "Los Angelos is under attack!
There are aliens everywhere, and they've mutated the LAPD.  Is anyone
there?  We need help!--". The transmission went silent.

"Great," Duke grumbled as his careening ship missed a skyscraper.
"What's the problem with all these aliens attacking Earth anyway?  How
many alien races have to get their asses kicked?"

Duke slammed his fist into the waiting eject button.

"I guess one more."

                              After Episode 1

"Who the hell are you?"
"I'm Duke Nukem and I'm coming to get the rest of you alien bastards!
(Shoots the alien boss blowing his head right off)

After wiping the blood and brains from his boots Duke explored the
alien ship.  Monitors showed a titanic alien ship hovering above Earth,
with dozens of smaller ships off-loading green cocoon-like pods.  One
showed them in close up: they all held women, still alive. Just like
the ones Duke encountered.  Duke glowered in the pale green monitor
light and set the auto destruct sequence on the alien ship.  He stared
at the screen once again.

"No one steals our chicks," sneered Duke, "and lives."

                             After Episode 2

Duke walks up to the dead carcass and rips the Battlelord's head off.
He pulls down his shorts, whips out a newspaper, and shits down the
Battlelord's throat.

Duke cracked his knuckles and smirks, "I need a stiff drink a how
and, a soft-skinned belly to lie my head on.

A nearby monitor flickered on, and an incredibly ugly face spoke an
ominous message: "The moon assault Overlord has been defeated, as was
our Battlelord on Earth.  But while Duke Nukem has been distracted, our
main attack wave has begun its final assault on Earth.  We shall
obliterate all resistance."

"Guess again, freakshow," Duke growled.  "Duke's coming back to town,
and the last thing that's going thru your mind before you die is my
size 13 boot!

                            After Episode 3

Duke goes up to the alien carcas and kicks a field goal with the monster's eye.

"Game Over" Duke says as the eye explodes.

"My names Duke Nukem.  After a few days of R and R I'll be ready for more
action."

A girl's voice is heard in the background.  "Awww come back to bed Duke!  I'm
ready for some action now," she moans.

                            Before Episode 4

A girl can be heard being pleasured in the background.

A high level executive starts talking to Duke.  "Duke we've got a new problem
here.  This video was shot by and undercover operative."

A video clip with a pregnant babe strapped onto a bed and

_______________________________________________________________________

[4.0] Game Info (Taken from the game manual, for the most part)

[4.1] Duke's Weapons

There are several weapons Duke Nukem can have in his arsenal.  Each of
these weapons can be recharged with ammo found scattered around the
levels.  Each weapon has its own type of ammo.  For example, if you
find a pistol ammo pack, you cannot use it with the chain gun cannon.

Duke's "Mighty Foot" -
  You can use this to kick your enemies.  You can never run out of ammo
for this, but if you've only got your foot left, you are in big
trouble.  Your foot can also be used by pressing the tilde key. (~) (by
default)

  Use your foot to break windows, vents, and other objects open rather
than using precious ammunition.  You can use your foot to kick even
while you have another selected.  There is no need to holster your
weapon.

Pistol -
  This is a rapid fire pistol which does minimal damage.  Requires
several shots to kill most enemies, and is not effective against boss
creatures.  This weapon will need reloading after 12 shots.  The reload
is automatic, but can take a couple of seconds during which you can't
fire.  This weapon has an ammo limit of 200.  Ammo packs for this
weapon found in the game have 12 rounds in them.  If you find a pistol
in the game, it will already have 48 rounds in it.

Shotgun -
  This shotgun carries a far more powerful blast than the pistol, but
has to reload (reloading is automatic) after every shot.  Reloading is
done by pump action, which is quicker than the pistol's reload.  The
shotgun can take down all of the lower enemies with a single blast.
This weapon has an ammo limit of 50.  Ammo packs for this weapon found
in the game have 10 rounds in them.  If you find a shotgun in the game,
it will already have 10 rounds in it.  If you get a shotgun from a Pig
Cop, the ammo in it will depend on how many shots that Pig Cop has
fired.

Chain gun Cannon -
  This rapid-fire weapon is a good weapon for dispersing several
enemies at once, as it has a powerful blast.  Beware, though: this
weapon fires very rapidly and uses lots of ammo!  This weapon has an
ammo limit of 200.  Ammo packs for this weapon found in the game will
have 50 rounds in them.  If you find a chain gun cannon in the game, it
will have 50 rounds already in it.

RPG (Rocket Propelled Grenade) -
   The rocket launched weapon is great for dealing with enemies from a
distance.  When the grenade hits, it explodes with enough force to
affect anything right around it.  This weapon can take out almost any
enemy except a boss with a single, direct shot.  This weapon has an
ammo limit of 50.  Ammo packs for this weapon found in the game will
have 5 rounds in them.  If you find an RPG in the game, it will have 5
rounds already in it.

Pipe bombs -
  Pipe bombs are great for setting traps.  When you use it, you will
see Duke toss the bomb out in front of you.  You will then see your
thumb-activated detonator.  To blow up the bomb, just press fire again.
There is no maximum range to the detonator:  you can be completely on
the other side of the level and still explode your bomb with it.  You
can use more than one pipe bomb at once.   After you throw the first
one, press "6" on the top row of your keyboard.  You can now throw
another bomb.  Holding down the fire button for a longer period of time
will cause the pipe bomb to travel further.  If you are kneeling when
you release the pipe bomb, it will just go out in front of you and
hardly travel anywhere at all.  You can carry a maximum of 50 pipe
bombs.  Ammo packs for this weapon found in the game will have 5 pipe
bombs.

Shrinker -
  This slick weapon captured from the aliens will shrink your enemies
to pint-sized for several seconds.  During that time, Duke can stomp
and squish the shrunken foes by walking on top of them.  Be careful
when around mirrors!  This weapon has an ammo limit of 50.  Ammo packs
for this weapon have 5 shots in them, and a found shrinker comes loaded
with 10 shots.

The Atomic Edition of Duke Nukem 3D has an alternate Weapon 7.  It's
the Microwave Expander weapon.  It looks similar to the Shrinker, but
to get it, you press "7" twice.  It has a small microwave antenna on
it.  When used, it will cause a character go grow larger until they go
"Pop".

Devastator -
  Straight out of the Pentagon's top secret labs comes this double
barreled brute of a weapon which lets loose swarms of miniature stinger
missiles in the direction of your enemies.  All out mayhem, or shot
controlled bursts - it's all up to you!  This weapon has an ammo limit
of 99.  Ammo packs for this weapon have 15 shots in them, and a found
devastator will have 15 shots in it.

Laser Trip bomb -
  Another strategic device, which you place on flat-walled surfaces.
After a second delay, a bright red laser beam is emitted across to the
opposite wall.  Anyone or anything crossing the beam sets off a
powerful directional blast.  You had better get out of the way when you
set them!  Perfect for setting devious traps and barriers.  This weapon
comes in single units only, and you can carry a maximum of ten of them
at any one time.

Freezer -
  Streams of powerful molecular discharges ricochet through the
environment as this weapon chills its victim down to the point of death
and ultimate crystallization.  Once an enemy is frozen, you'll have
only a few seconds to shatter him beyond the point of recovery, else
thawing will ensue.  This weapon has an ammo limit of 99.  Ammo packs
will have 25 shots in them, and a found freezer comes loaded with 25
shots.

[4.2] Regular Game Items

It's likely you're going to need some help on your mission so here is a
list of some items.  Everything you could possible need is here.

There are some other items that are not inventory items that Duke will
encounter during game play.  These items are used immediately when hit,
and cannot be stored for later use like inventory items can.

Small Medkit -
  This item gives an instant boost of 10 percent health, but will not
raise your health past 100%.

Large Medkit -
  This item gives an instant boost of 30 percent health, but will not
raise your health past 100%.

Atomic Health -
  This item looks like a blue atom.  It will give you an instant boost
of 50% health.  This item will allow your health to go over 100%, but
not past 200%.

Armor -
  This item will give you extra protection against attacks.  It will
cause you to take damage at a slower rate.

Keycards -
  There are three types of keycards you can find in the game.  These
are red, yellow, and blue.  Each one opens a locked door with a lock of
the same color.

[4.3] Inventory Items

There are several items that Duke can find and use to help him during
the game.  Unlike normal items, these are kept until you select and use
them.

Medkit -
  A large white health pack.  This carries a maximum of 100% of
additional health.  When you are low on health, you can select this to
bring your health back up to 100%.  The amount used to do this will be
subtracted from the amount stored in the Medkit.

Steroids -
  A small item that looks like a pill bottle.  This item, when used,
will make Duke run extremely fast.  He will also have a very strong
kick.  However, the time of this item is limited, and once activated,
it cannot be turned off.  When it runs out, you will have to find
another bottle of steroids in order to use it again.

Holoduke -
  This looks like a small translucent image of Duke.  Holoduke is an
item meant to fool your opponents during game play.  When activated, a
duplicate of yourself pops up wherever it is activated.  This Holoduke
does not fire or move:  it just stands there.  This is a very good
decoy during. Game enemies will go after Holoduke instead of you if it
is closer to them than you are.  Holoduke has a limited lifespan, but
can be turned on and off during this time.  Once Holoduke is used up,
you have to find another one to use it again.

Jetpack -
  This item is silver, and looks like a backpack.  The jetpack will
allow Duke to fly pretty much anywhere.  It has a limited lifespan, but
can be turned on and off during use.  Be warned:  if you run out of
jetpack fuel when you are very high up in the air, Duke will fall to
his death. Once activated, you control the jetpack by either pressing
the Jump key to go up, the Duck key to go down.  To use the jetpack,
you need to use whatever keys are defined for duck and jump to go up
and down.

Night Vision Goggles -
  These are dark brown, and look like glasses. The Night Vision Goggles
will let you see in very dark areas by making the area you are in look
brighter.  They have a limited lifespan, but can be turned on and off
during this time.

Scuba Gear -
  Looks like a backpack with two air tanks on it, and is an orange
yellow color.  It has a limited lifespan, and is automatically
activated whenever you go underwater.  This protects Duke when he is
submerged.  If it runs out, or if you go underwater without this, Duke
starts taking damage after he runs out of breath.  When you are
swimming, you use the duck and jump keys to move up and down
underwater.

[4.4] Enemies

All games need baddies to blow up.  You got plenty of weapons to take
care of 'em so here is what Duke is up against.

Note that unlike today's modern games it doesn't matter where you shoot a bad
guy.  Shooting a guy in the head DOES NOT do more damage than shoooting it in
the foot.  This is too your advantage as you don't have to be quite as
accurate.  It is also extremely helpful on bosses and on Battlelord Sentries as
sometimes the only shot you can dish out is at it's foot or other protruding
limb.

Also note that sometimes as you approach an area you'll see enemies "frozen" in
space.  They won't move and they look like they're harmless.  You have to move
closer to enemies and "activate" them before you can hurt them.  If you try and
shoot them when they're "frozen in space" you'll simply be wasting ammo.  This
event happens most often with Battlelord Sentries and Enforcers.  Usually these
are the only two enemies that it happens with but not always.  So be on the
lookout.

Assault Trooper
  The Assault Trooper is the basic alien ground assault trooper sent by
the ruthless alien leaders to serve as the first offensive wave against
Earth's defenses.  These guards are generally brownish in color and
wear green jackets.  They attack using a laser pistol, and they can
attack from the air by using jetpacks.  Though moderately armored, some
Troopers have exhibited high resistance to injury.  Take precautions
that a fallen Trooper stays that way fallen.  When these characters are
killed, they will sometimes drop pistol ammunition that you can take
and use.

  You can use the pistol to take these guys out with no problem.  Half
of a clip, at the very most, will do it.  A shotgun blast or a few
rounds of the chain gun cannon make easy work of these aliens.  Watch
out for their laser attack.  It doesn't hurt that bad but several hits
will take down your health.

Assault Captain
  These enemies are the same as the basic Trooper in all aspects,
except that they wear red jackets instead of green ones.  In addition
to this, Assault Captains have a wrist-mounted Phase Induced Teleporter
Device (PITD) capable of physically translocating its user to any
destination within the device's range.  Used as a tactical assault
instrument, the PITD enables the Assault Captain to launch surprise
attacks against his intended human targets at will.  When these
characters are killed, they will sometimes drop pistol ammunition that
you can take and use.

  Same as the Assault Troopers but these guys can transport.  They'll
sneak up behind you or disappear right before you die.  Make sure you
finish them off and haven't just delayed their death.

Pig Cop
  The Pig Cops are mutated alien operatives positioned to suppress
residual human opposition and to police the new centers of alien power
on Earth.  Their distinct warthog-like appearance and aggressiveness
make them easy to spot, but difficult to overcome.  They brandish a 10-
guage shotgun and have a special surprise ground level attack.  These
characters have extremely high intolerance to the presence of humans,
and exhibit blind rage when they detect human scent.  Also, protective
body armor worn beneath their uniforms gives them added endurance. When
killed, this character may drop either their shotgun or body armor.

  These guys are tough to take down and yield shotgun.  Use a shotgun
or rpg to take out these guys with only a few shots.  Pipe bombs also
work well against these aliens.  Try not to get shot by these guys as
it hurtsbad.

Recon Patrol Vehicle (RPV)
  This sleek and deadly anti-gravity powered reconnaissance vehicle is
operated by specially trained Pig Cops for the purpose of maintaining
alien control in areas of human resistance.  The attack mode of this
craft is aerial strafing by side mounted laser cannons.  The pilots of
these craft are protected by an automatic pilot ejection mechanism that
activates milliseconds before impact during a crash.

  These things aren't that tough.  Usually you can't just run right by
them without any problems.  If you do have to fight one though keep
moving and blast 'em with everything ya got until you blow the vehicle
up and and the piggy falls out.

Octabrain
  This character's abundant brain mass and specialized trifocal vision
combine to make the Octabrain a formidable alien weapon against all
sentient life on Earth.  Their method of attack is a powerful blast of
mental energy released against its prey, thus weakening and confusing
its intended victim.  If the victim doesn't die from the mind blast,
the Octabrain's powerful razor sharp teeth are ready to finish the job.
The Octabrain prefers dark and secluded habitats from which to wage its
attack.  Their immense mental power is offset by a generally
unprotected, though tough and leathery, body.

  These guys are generally pretty easy.  You can take them out with
your pistol if you have to but more firepower is usually better.  Just
keep shooting them from afar and don't let them close in on you.  Their
"fireball" is slow moving and thus very easy to move.  Just don't let
it hit you or your going to be in a helluva lot of pain.  Also don't
get close to them because their claws will rip you to shreds.

Enforcer
  With chaingun blazing, the armored Enforcer can make fast business of
dispatching any remaining human opposition.  Powerful hind legs enable
the Enforcer to leap to many places where an unsuspecting Duke may be
caught of guard... so beware.  The Enforcer may drop either some
chaingun ammo or his ripper when he dies.

  Enforcers are bad news.  Their chain gun cannons are hard to dodge,
they are fast moving, and are pretty strong.  Your best bet is to play
corner tag with these aliens and blast them with the shotgun.  If there
is a group of them use the rpg or pipe bombs to quickly get rid of
them.  Try to avoid a direct confrontation with one of these aliens as
a few shots of their chain gun will leave you looking for the nearest
med kit.

Sentry Drone
  Mechanized death -- there's no better way to describe these airborne
alien watchdogs.  By the time you hear their high pitched whine as they
engage their anti-grav propulsion units, it's probably too late.  The
drone will swiftly collide with its target and explode with great
force.  Latest intel suggests that the drones have been refitted with
defensive evasion microchips.

  God these guys are annoying!  They take a lot of ammunition to kill
and you can't use the shrinker, rpg, or freeze thrower as they will
simple dodge it.  You can try to have them come at you and then when
they beep doge around the corner but you will still probably take
partial damage.  Your best bet is to simply run from these guys.  If
you have to kill them open a door fire a couple shots to engage them
and then quickly close the door.  If your lucky the drone will charge
at you and blow itself up as the door is closing.

Assault Commander
  The free-floating Assault Commander knows how to throw his weight
around as he engages his anti-grav spin-deck in your face.  When at
greater distances, he fires deadly rockets from his rear port which
dangles below his anti-grav spin-deck.  Worse case of hemorrhoids ever
seen this side of Delta Quadrant.  The Assault Commander may drop a
supply of rockets when killed.

  These guys are tough but their rockets are pretty easy to dodge.  Try
to fight them in an open area and you shouldn't have a problem.

Protozoid Slimer
  It emerges from its egg case with a simple nervous system and only
one mission in life -- to suck your brains out through your nose and
leave you a lifeless heap on the floor.  The Protozoid Slimer is
evasive as it stretches its elastic body from ceiling to floor, and
then creeps up your pant leg for the coup de gras.  Get them before
they get you.

  These guys are simple.  Just kick and boom they're dead.

Pig Cop Tank
  These heavily armored riot tanks can take a lot of damage before they
finally explode.  And when they do, expect to find an angered Pig Cop
behind a shotgun, aiming right at your face.

  These guys are tough-real tough.  Avoid them if possible otherwise
use rockets and the devastator.  Play a little game of corner tag or
hide and seek.  Whatever you do DON'T confront them head on!

Protector Drone-
  These new aliens are evil in every sense of the word, taking nearly
twice the damage of a Pig Cop.  So, don't expect a single rocket to do
the trick.  On top of that they move very fast, jump high, can claw you
at close range, and have the nasty ability to emit shrink rays.

  These guys are easy as long as you don't get close to them.  A rocket
or two will take these aliens out.  A couple of shotgun blasts also
works but the rpg is recommended.

Battlelord Sentries
  These guys are the absolute hardest regular enemies in the entire game.  They
look exactly like the Battlelord boss but are thankfully not as strong.  These
guys can kick your ass in less that 2 seconds.  If you see one of these baddies
walking around run like hell.  Avoid them at all cost.  If you do have to fight
one you better have the devastator and the rpg.  Shoot 'em with the rpg about 7
times and they'll fall or light their ass up with the devastator.

  What makes these guys so hard is their chaingun attack.  Get in the line of
fire in that thing in you'll be gone.  You're best bet if you have to fight one
is to try and get it stuck on wall.  It will try and shoot at you through the
wall and you'll be free to shoot at it.

[4.5] Bosses

You'll know when you meet one of these guys.  They are hard as hell,
have a mean temper, and don't like you very much.  You better have your
wits about you if you're gonna take one of these guys on.

Battlelord
  The hulking Overlord commands the alien attack forces on Earth and
makes the very ground he strides upon tremble.  His deafening roar
splits the air as his rapid fire artillery and mortar rounds tear your
body asunder.  He has no known weaknesses... only relentless attacking
will make Duke prevail.

Overlord
  Little is known about this alien biological weapon except that it is
capable of unleashing powerful rocket attacks from its surgically
implanted dual launching system on its massive back.  It's behavior and
weaknesses are completely unknown at this time.

The Cycloid Emperor
  The ultimate leader of the alien attack force.  No human has managed
to get close enough to report on it and live.  Extreme caution is
urged.

The Queen
  The leader of the alien race.  It is rumored that she lives in the
water and produces the eggs that makes the alien race thrive.  She must be
destroyed if the aliens are to be destroyed.

_______________________________________________________________________

[5.0] Secrets

Please note I tried my very hardest to explain very clearly where all the
secret areas are.  Keep in mind however that this is a 3 Dimensional game and
describing how to get to some place can be very challenging.  But I feel I've
done my best and the below information should at the very least point you in
the right direction of where to find the secret.

From what I have read and observed it is my understanding that a level's par
time is the amount of time it should take you to complete a level.  Note that
unlike doom the par time does not include extra time to find all the secrets
nor does it include time for killing all the enemies on the level.  So if
you're trying to find all the secrets and get under par time it will either be
A) very hard or B) impossible.  And don't even think about trying to get under
par time with 100% kills and 100% secrets its impossible to do except on
certain levels.

The number of enemies counted on each level is the number of enemies that
appear on the "Come get some" difficulty level.  The reason I have selected
this difficulty level is because on the "Damn I'm good" difficulty enemies
respawn so it's possible to kill more enemies than the maximum amount on the
level!

3DRealms' time is the fastest time for that level.  It's simple the going from
the start to the exit in the least amount of time.  Kills and secrets weren't
counted in this time.  If you can beat a 3DRealms' time your damn good at that
level.  There are still a few 3DRealms' time that even I can't beat.

EPISODE I

Level 1: Hollywood Holocaust

  Par Time:       01:45
  3DRealm' time:  00:53
  Enemies:           60
  Total Secrets:      8

1. After you fall down the air duct, turn right and run to the crate in
the corner.  Jump onto the crate, then to the slanted ledge, and
finally onto the flat ledge below the "Innocent?" sign to get an RPG.

2. From secret 1- hop down onto the slanted ledge and jump through the
second window from the left.  You will land in an apartment building.
Grab the RPG ammo.

3. From secret 2- while inside the apartment building open the "Attack
of the Bleached Blonde Biker Bimbos" poster to get some steroids.

4. In the main lobby open the cash register to reveal a room to your
upper right with some armor in it.  In order to get there press the
wall to the right of the "Attack of the Bleached Blonde Biker Bimbos"
poster and a lift will take you up to the room.

5. Go up the spriral staircase to get to the projector room.  Press the
wall to the left of the fire extinguisher to open up a hidden room with
a box of shotgun shells in it.

6. Jump on top the projector in the projector room to reveal the rpg.

7. Hit the switch in the projector room to start the babe movie.  Kick
out the window and jump down to the auditorium.  Shoot the crack in the
movie screen to blow open a hidden hallway that contains two boxes of
shotgun shells and the jetpack.

8. From secret 7- after picking up the jetpack jump through the window
to land back on the street.  Make your way to the start.  Just above
the palm tree and to the right of the "e and m" in the cinema sign
there is a hidden room that has the chaingun, the rpg, the shotgun and
some pipebombs.

Level 2: Red Light District

  Par Time:       05:10
  3DRealm' time:  03:21
  Enemies:           93
  Total Secrets:      8

1. From the start duck into the porn shop to avoid all the activity on
the street.  Once inside press the center bookcase along the wall (the
ones to the left of the three switches) and it will swing out revealing
some armor and pipebombs.

2. In the porn shop, behind the counter and near the shotgun and
security monitor there is an atomic health atop the bookcases.  Just to
the right of that there is a secret compartment with a holoduke in it.

3. At the end of the dark hallway just before the elevator there is a
pitch black corridor to your right.  Walk down it and make your way to
the dimly lit passage.  Snag the atomic health.

4. In the bathroom blow up the toilet and press the wall behind it to
gain access to the sewer.  You will find lots of goodies including the
jetpack, steroids, holoduke, ammo, night vision goggles, pipebombs, and
an atomic health.

5. In the dance area of the strip joint face the air duct.  Walk
backwards until you are in the corner on the couch.  This will cause an
area behind the two strippers to open up.  Sprint to the compartment
and you will be rewarded with the chain gun and some ammo.

6. Jump in the air duct in the strip joint and follow it backstage.

7. From secret 6- Hit the switch witch opens the curtains and raises
the pillar.  Jump onto the pillar and then onto the ledge that leads to
the exit.  Turn to your left and jump onto the platform to get the
night vision goggles.

8. Near the exit by some crates there is an illuminated wall.  Open it
up to get a portable medkit.

Level 3: Death Row

  Par Time:       05:35
  3DRealm' time:  03:41
  Enemies:           79
  Total Secrets:     10

1. Inside the control room press the switch on the left to make the
electric chair move downward.  This reveals a hidden room where you can
get the shotgun.

2. In the chapel shoot the switch just above the cross.  Jump on the
lift that is now going up in the back of the room to get to some armor
and an atomic atom.  Before you jump off shoot the chick that is being
hung and she will drop another atomic atom.

3. Press the picture of "god" right in front of the cross.  The cross
will change shape.  Bust the stain glass window on the left and follow
the passageway and shoot the DOOMed soldier.  Snag the chain gun.

4. In the prison cell with the babe move the bed and grab the RPG
rounds.

5. In the round room with the hologram open the red door.  Dispose of
the laser trip bombs and walk towards the map.  To the left of the map
there is a cubbyhole with RPG shells in it.

6. From secret 5- to the right of the map there is an atomic atom in
another cubbyhole.

7. Around the corner in the area with the sub there is a large door
that leads back into the area with the red key.  Jump on top of the
right right and press the wall to find the night vision goggles.

8. Open the large door (the one that leads back to the red key) and you
will walk into a lot of laser fire.  Using the ramps jump up onto the
upper platform.  (The one where all the laser guns are firing from.)
Jump onto another ramp and finally through the false wall to get 3
atomic healths.


9. Just above where you got the red key card there is a crack in the
wall.  Blast it open and collect the steroids.

10. Inside the sub on the back wall there is a hidden door that leads
to the reactor room.  Inside is a medkit.


Level 4: Toxic Dump

  Par Time:       07:20
  3DRealm' time:  04:40
  Enemies:           86
  Total Secrets:     14

1. Stand on top of the submarine to open a hidden door.  Jump back into
the water and reenter the sub.  Swim all the way to the top to get a
medkit and some armor.

2. Go to the ledge where you found the blue keycard and RPG.  Look at
the mounted gun that is shooting at you from the left and then turn
around. Jump into the small gap in the rock.  Open the left wall to
obtain some RPG rounds.

3. After getting the blue keycard and the RPG don your scuba gear and
head back into the water.  Go inside the underwater cavern, grab the
portable medkit, and then blast the crack in the wall.  Grab the atomic
health and continue on to get some pipe bombs.  Come to the surface and
you are now in a secret alcove.

4. Go through the blue key door and along the right side of the wall,
near the first bend there is a door.  Open it and follow it back
outside to get the chain gun.

5. In the claw room take the conveyor belt until you see some toxic
waste to your right.  Crawl in it and open the wall parallel to the
conveyor belt.

6. From Secret 5- Continue on the conveyor belt and when you get to the
top of the incline shoot out the big window.  Hit the blue switch to
open two pods.  Go into the left pod and jump straight up.  You'll land
on a ledge that has two atomic healths on it.

7. In the flood area jump on the tall slanted platform and look your
right.  Jump into the dark cave and snag some items.

8. In the flood area by the computer there is a crack in the wall.
Blast it open.

9. From Secret 8- In the back of this cave there is another crack.
Blast it open to get an atomic health.

10. From secret 9- In the back of this cave there is yet another crack.
I think you know what to do.

11. In the control room with the big door, between the security monitor
and the orange cylinder (and to the right of the switch that raises and
lowers the water level), there is a secret door and crawl space that
will reveal some ammo and scuba gear. (Thanks to Bruce Benko for 11,
13, & 14.)

12. After going through the double doors and then through the rotating
gears, there is an initial water lake pouring into a tunnel. On the
right side of this tunnel, there is a crack in the wall. Blow it up,
and go through the teleporter to and you'll find some RPG ammo.

13. At the beginning of the "toxic river" there is an air duct.  Shoot
out the fan and inside is a lot of health.

14. Hug the left wall during the rapids area of the sewer. You should
catch on a small outcropping in the wall right before the end of the
river. Blow open the wall to reveal some ammo.

--------------------------------SECRET LEVEL---------------------------
After you blow open the wall in Secret 14 you also reveal the access switch to
the Secret Level on Episode One--The Launch Facility
-----------------------------------------------------------------------

Level 5: The Abyss

  Par Time:       09:10
  3DRealm' time:  05:00
  Enemies:           82
  Total Secrets:      6

1. When you first enter the fire pit area, just past the little torch
on your left that is lighting the dark hallway, there is a section of
wall that juts out a bit.  Press it to open up a minute room with some
steroids in it.

2.  In the fire pit, walk into the fire to be transported to a secret
room.  Inside are 2 atomic healths.

3.  From Secret 2-In the same room there is a ledge containing RPG
rounds.  Jump up and get them and for some reason you are rewarded with
finding a secret.

4.  In the red area follow the slanted rock down safely into the magma.
Hug the right hand wall and continue until you see a waterfall on fire.
Climb the cliff you are now facing (this requires some jumping).  At
the top continue on until you are at a dead end.  Several waterfalls
will be on your left and a stepping-stone will also be visible.  Jump
onto the stepping-stone and press the handprint.  A wall to your left
will open.  Go inside and follow the path until you find an almost
naked chick :) and 3 atomic healths.

5.  Right before secret 4  Facing the dead end to the left are some
waterfalls but straight ahead is a wall with a crack in it.  Blast it,
go inside, and grab the scattered ammo.  You will start back at the
beginning of the level.

6.  Right before you enter the 1st bosses spacecraft (just outside the
big oval door) face the door and turn to your right.  Press the corner
to open a secret door.  It leads to an atomic health.

Level 6: Launch Facility

  Par Time:       05:15
  3DRealm' time:  02:58
  Enemies:           64
  Total Secrets:      4

1.  After you get the blue keycard go back to the slime pond room.  Go
for a nice swim and after making your way through a short passageway
you'll be in a small-enclosed area with some shotgun ammo and 2 atomics
healths.

2.  In the room with an atomic health sitting on a platform, right
above the RPG there is a fan in the ceiling.  Bash the fan in and
jetpack to snag some pipe bombs.

3.  In the small computer room with all the pig cops and the red
keycard a section of wall opposite of the switch (which opens the
missile launch room doors) opens to reveal some armor.

4.  After you've launched the missile and taken cover underground you
will find a main computer console in the room with the switch that
opens the passageway that leads to the exit.  Jump up onto the console
and push the screen.  It opens and reveals 3 atomic healths.


EPISODE II


Level 1 : Spaceport

  Par Time:       02:30
  3DRealm' time:  01:19
  Enemies:           26
  Total Secrets:      6

1. Walk to the monitor in the dead end near the start.  Quickly turn
around and a compartment will have opened.

2. Near the start, in the room with the shotgun and computer monitors
open the column of broken monitors.

3. In the blue key room shoot out the air vent and crawl inside.

4. Solve the 4 switch puzzle by turning on the 3rd switch from the
left.  Turn around go through the door and right before the red key
lock there is an elevator.

5. In the main room of the second floor (the one with the elevator.)
Jetpack to the ceiling and grab the atomic health.  Land on the little
edge that it was on and fall off.  Now run to the elevator and go back
down to the first floor.  Step off the elevator, turn left and you will
see a secret compartment.

6. Jetpack up the large shaft and find a hidden hallway.

Level 2 : Incubator

  Par Time:       02:30
  3DRealm' time:  01:26
  Enemies:           66
  Total Secrets:      5


1. Opposite the yellow switch, there is a compartment that opens.  Open
it, hop inside, and then open the back wall to reveal a hidden room.
Step into the room.

2. Once in the room walk towards the monitor.  (Nothing special will
happen but you know you got it because the message "A secret place!"
appears on the screen again.

3. Jump through the Earth Defense emblem.

4. In the dark room, past the armory, and to the left of the two
computers and shotgun shells there is a hidden door.

5. As you enter the upper portion of the dark room continue walking
straight ahead and search the wall to reveal a room.

Level 3 : Warp Factor

  Par Time:       05:00
  3DRealm' time:  02:26
  Enemies:           54
  Total Secrets:      2

1. After you use the yellow key, follow the escalator up and into a
large room.  Find the compartment with the steroids in it.  Look up and
shoot the switch.  Quickly run to the other side of the large room and
you will see a box that has been lowered, step inside the newly
revealed hallway. Step into the elevator and you will be taken to the
Starship Enterprise.

2. Access the computer in Picard's ready room to reveal the "real ready
room".

Level 4 : Fusion Station

  Par Time:       04:30
  3DRealm' time:  02:14
  Enemies:           86
  Total Secrets:      7

1. After you go down the elevator and are in the pistion room, go past the
security screen.  On the right is a ledge.  Jump onto it and press the center
of the wall.  A secret hallway will open.

2. From Secret 1--Right when you enter secret one turn left and smash the alien
egg.  When your at the dead end jump up and to your left to land on another
ledge.  You'll get some pipebombs.

3. From Secret 2--Before you jump off the ledge ook at the large piston in
front of you going up and down.  Jump down now and when the piston goes up jump
down in the hole and walk forward to get into a small room.  Press the back
wall in the small room to open a secret compartment which holds 2 boxes of
chain gun ammunition.

4. In the water room with the spinning turbines walk up right in front of the
security screen.  (The security screen is to your left as you get off the
elevator.)  You'll hear an alien door open.  Quickly run to the other side of
the room and just to the right of the new elevator.  You'll see some freezer
ammunition and the freeze thrower inside the secret area.

5. After you go up the elevator from the turbine room and go across the moving
platform.  Go in the first room on your left.  Press the back pillar type
thingy (I'm so descriptive aren't I :)  and it will move upwards revealing some
armor.

6. As you continue on in the level you'll come to a hallway with part of the
walls blown out of it.  (Actually you'll see the halls blow apart.  This area
is right after you cross the moving platform.)  Jump up onto part of the blown
out wall and then onto the metal platform going across the hallway. (A rafter
maybe?)  Kick the air vent open and crawl inside for the secret.

7. From Secret 6--Continue on in the airvent and kick the other side open.  You
should see a babe in a tiny alcove and an atomic health.  In the alcove turn to
your right to see a crack in the wall.  Shoot it open to get a box of rockets.

Level 5 : Occupied Territory

  Par Time:       03:00
  3DRealm' time:  01:26
  Enemies:           64
  Total Secrets:      4

1. In one of the first rooms with the Assault Troopers press the switch to
lower a door.  On the bottom right side of the door is a small crawlspace that
leads back into a wall.  Go inside to get an atomic health

2. In the room with the slanted inclining glass on both sides of the room go to
the big door in the back of the room.  Turn around and go up the glass incline
on your left.  You'll see an air vent.  Bust it open and crawl inside to get
the RPG and some armor.

3. From Secret 2--Jump out the air vent and turn to your left.  You'll see an
area just to the right of the door with Sentry Drones coming out of it.  When
you walked up to the big door in secret 2 you triggered this area to open. 
Inside is a bo of rockets and an atomic health.  Unfortunately there is no way
to get to this secret unless you have a jetpack from a previous level.

I consider this to be a mistake in the game.  You should be able to get into
all of the secret areas in a level without needing other equipment from
previous levels.  All the things you need should be given to you in that level.
 You shouldn't have to "cheat" and bring equipment from other levels.  What
they should have done is put a jetpack in that room for you to pick up.  Then
you could access the secret no problem.  But for some strange reason they
didn't.  I consider it to be a bug in their game that got overlooked.

If you're like me then you start off every level with nothing but your pistol. 
If I finish a level and start another level with 50 rockets and a the
devastator I kill myself before starting the new level.  I just feel that using
stuff from other levels is cheating.  Maybe you feel different but that's the
way I have always played.  It makes the level more challenging and it makes it
more fun.  I started this method back in the days of Wolfenstein 3D.  I
continued it when I played the Doom's and it's simply my perogative.

4. Just to the right of the blue keycard are two computer screens.  Press the
one closest to the wall to gain access to a secret back area.  The computer
screen will go up and you can crawl inside.  You'll be rewarded with 2
tripmines and an atomic health (which you probably need after fighting...er
running away from, those 3 Battlelord Sentries.)

--------------------------------SECRET LEVEL---------------------------
When facing the exit button by the green hologram, do a 180 and you'll see a
light gray switch up and to your right.  Shoot the switch and to your left a
door will open.  Go into the door to find the secret exit for the level that
leads to: Level 10: Spin Cycle.
-----------------------------------------------------------------------


Level 6 : Tiberius Station

  Par Time:       02:30
  3DRealm' time:  01:04
  Enemies:           96
  Total Secrets:      8

1.

2.

3.

4.

5.

6.

7.

8.

Level 7 : Lunar Reactor

  Par Time:       04:45
  3DRealm' time:  02:15
  Enemies:           96
  Total Secrets:      7


1.

2.

3.

4.

5.

6.

7.

Level 8 : Darkside

  Par Time:       11:30
  3DRealm' time:  04:59
  Enemies:          152
  Total Secrets:      7

1.

2.

3.

4.

5.

6.

7.

Level 9 : Overlord

  Par Time:       05:00
  3DRealm' time:  02:26
  Enemies:           ??
  Total Secrets:      4

1.

2.

3.

4.

Level 10 : SpinCycle

  Par Time:       03:00
  3DRealm' time:  01:19
  Enemies:           30
  Total Secrets:      0

Level 11 : Lunatic Fringe

  Par Time:       03:00
  3DRealm' time:  00:52
  Enemies:           ??
  Total Secrets:      0

EPISODE III

Level 1 : Raw Meat

  Par Time:       02:30
  3DRealm' time:  01:11
  Enemies:           48
  Total Secrets:      7

1.

2.

3.

4.

5.

6.

7.


Level 2: Bank Roll

  Par Time:       04:45
  3DRealm' time:  02:18
  Enemies:           54
  Total Secrets:      5

1.

2.

3.

4.

5.

Level 3: Flood Zone

  Par Time:       03:00
  3DRealm' time:  01:57
  Enemies:           76
  Total Secrets:      5


1.

2.

3.

4.

5.

Level 4: L.A. Rumble

  Par Time:       03:15
  3DRealm' time:  01:46
  Enemies:           83
  Total Secrets:      3

1.

2.

3.

Level 5: Movie Set

  Par Time:       02:30
  3DRealm' time:  01:04
  Enemies:           42
  Total Secrets:      5

1.

2.

3.

4.

5.

Level 6: Rabid Transit

  Par Time:       03:30
  3DRealm' time:  01:30
  Enemies:           54
  Total Secrets:      6

1.

2.

3.

4.

5.

6.


Level 7: Fahrenheit

  Par Time:       02:00
  3DRealm' time:  00:55
  Enemies:           78
  Total Secrets:      5


1.

2.

3.

4.

5.

Level 8: Hotel Hell

  Par Time:       02:15
  3DRealm' time:  01:09
  Enemies:           ??
  Total Secrets:      3

1.

2.

3.

Level 9: Stadium

  Par Time:       02:45
  3DRealm' time:  01:17
  Enemies:           ??
  Total Secrets:      1

1.

Level 10: Tier Drops

  Par Time:       00:45
  3DRealm' time:  00:10
  Enemies:           ??
  Total Secrets:      1

1.

Level 11: Freeway

  Par Time:       02:00
  3DRealm' time:  01:07
  Enemies:           ??
  Total Secrets:      5

1.

2.

3.

4.

5.


EPISODE IV: The Birth


Level 1: It's Impossible

  Par Time:       03:04
  3DRealm' time:  01:32
  Enemies:           ??
  Total Secrets:      7

1. In the open area at the beginning go straight ahead and follow the
ledge across the bridge and hit the handprint.  Enter the open door
under the bridge.

2. Above the bridge, follow along the small ledge until you reach a
small cave.

3. In the freezer hit the bloody handprint and enter the door on the
right.  Search the laptop to drop the force field.

4. Hit the hand dryer in the bathroom and rush across to the small
opening above the last stall.

5. Search the bed across from the TV in the barracks.

6. In the Command Center search the laptop next to the picture of
Washington, and run to the open door on the right for an RPG.

7. In the last hall with the many doors, jump in the vent on the right.
In the vent area hit the switch on the left wall and enter the subway
car.

Level 2: Duke Burger

  Par Time:       04:00
  3DRealm' time:  02:00
  Enemies:           ??
  Total Secrets:      4

1. Use the jetpack to go through a masked wall in the small area above
the drive-through, or fly into the top corner wall near the force field
in the kitchen.

2. In the room with the crates hit the switch on the desk then quickly
jump onto the boxes and into the small room in the corner.

3. Use the light switch in the Meat Disposal room and move with the
wall into the room.

4. Blow open the cages and search the back wall on the top left side,
on the same wall as "Scrappy Due."

Level 3: Shop-N-Bag

  Par Time:       03:30
  3DRealm' time:  01:45
  Enemies:           ??
  Total Secrets:      7

1. Shoot the fire extinguisher near the large window.

2. Search the boxes between aisles 1 and 2 and crouch to enter a secret
room.

3.Shoot the crack on the boxes near the yellow key door.

4.Search the lit ATM near the yellow key door.

5.In the room with all the boxes on the right side there is a small
opening in the stack of boxes across from the sink. Search the back
wall in this small area.

6. Near the trash compactor door, search the stack of boxes with the
arrow on it.

7. Search the left wall in the trash compactor area to "Escape From
L.A."

Level 4: Babe Land

  Par Time:       06:32
  3DRealm' time:  03:16
  Enemies:           ??
  Total Secrets:      4

1. Shoot the crack in One-Eyed Pete's Shooting Gallery.

2. In the same area shoot the 2nd and 4th targets and enter under the
Prizes sign.

3. In Babes of the Caribbean shoot the crack in the door behind the dog
with the key.

4. Fly into the masked wall above the masthead of the ship near the
ceiling.

Level 5: Pigsty

  Par Time:       02:02
  3DRealm' time:  01:01
  Enemies:           ??
  Total Secrets:      5

1. Fly into the window above the graffiti in the dark area outside the
police station.

2. Hit the switch on the wall in front of the stairs to the courtroom.
Now enter the small room to the left of the entrance for atomic health.

3. In the room with the one-way glass search the large tape recorder to
open a door to your right.

4. Search the bookshelf behind J. McClain's desk.

5. Search the map in the yellow key room.

*Search the picture behind the judge's bench to find the secret level
Area 51.

Level 6: Going Postal

  Par Time:       03:04
  3DRealm' time:  01:52
  Enemies:           ??
  Total Secrets:      4

1. Search the gray section of the fire truck then run into the open
window.

2. Search the picture of the Unabomber near the First Class Mail slot.

3. Search the 2nd locker from the left in the locker room.

4. Crawl into the center pillar on the far wall after the blue key
door.

Level 7: XXX-Stacy

  Par Time:       01:24
  3DRealm' time:  00:42
  Enemies:           ??
  Total Secrets:      3

1. Search the top corner box near the blue key.

2. When you first leave XXX-Stacy productions, fly into the top right
corner window next to the window entrance to The Funny Boner.  Once
inside shoot one of the C-9 containers to reveal the actual secret.

3. After entering the area behind the raised water, lower the water
levels again to open up the computers.

Level 8: Critical Mass

  Par Time:       03:18
  3DRealm' time:  01:59
  Enemies:           ??
  Total Secrets:      4

1. After the circular staircase run past the chain gun and wait until
the ceiling is almost crushing you then rush in to the door that opens
at the last second to find Sector 7-G.

2. Search the computer next to the room with the crushing walls.

3. Shoot the tanks to the left of the door in the gear room.

4. Fly up into a secret room across from the door in the same area.

Level 9: Derelict

  Par Time:       05:02
  3DRealm' time:  02:51
  Enemies:           ??
  Total Secrets:      5

1. Swim up into a secret room near the rear of the boat.

2. Hit the switch on the stove in the kitchen.

3. Jump on top of the TV in the crews' quarters.

4. Search the clock in the captain's quarters.

5. Jump over the large stack of boxes in the conveyor belt section and
crawl into the secret area.

Level 10: The Queen

  Par Time:       10:50
  3DRealm' time:  05:25
  Enemies:           ??
  Total Secrets:      7

1. Fly into the circular pillar to the left of the west door.

2. Fly into the circular pillar to the right of the west door.

3. Fly into the circular pillar to the left of the east door.

4. Fly into the circular pillar to the right of the east door.

5. Jump into the wall that looks like a mouth near the pulsating tube
in the west side.

6. Jump into the wall that looks like a mouth near the pulsating tube
in the east side.

7. Swim up into the hole to the opposite of the entrance in the queen's
lair.

Secret Level(11):Area 51

  Par Time:       04:20
  3DRealm' time:  02:10
  Enemies:           ??
  Total Secrets:      7

1. In the blue key room enter the door to the left and fly up.

2. In the lower level of the front entrance jump on top of the
computers next to the mark on the wall.  Run around the corner and jump
into the open monitors.

3. In the same area search the wall behind the holoduke.

4. In area 2 search the computer then run into a small room in the
boxes across the room.

5. Shoot the crack in the wall in the same area.

6. After finding #5 turn right and hit the bloody handprint in the dark
corner.  Enter the teleporter and cross the bridge for an RPG.

7. After being picked up by the crane, hit the switch next to the
computer then enter the secret room at the end of the hall to enter the
spaceship.

_______________________________________________________________________

[6.0] Tips/Tricks

[6.1] General T&T

Run -

  Don't walk.  Running allows you to cover more ground and makes you
harder to hit.

Use the kick -

  Instead of wasting ammo to knock out fans and grates and open
trashcans, use Duke's quick kick.

Look Up -

  Keep your eyes peeled for objects you can leap onto, especially after
you've cleared out a level and are searching for goodies. One thing you
should make it a habit to look for is slanted areas on walls that you
can jump onto.

Use Medkits Effectively -

  If your health is only down to, say, 90 percent, don't grab a large
Medkit worth 30 percent since the only thing that'll take your health
over 100 is the Healing Atom. Instead, make a note of its location so
you can come back when you really need it.

Listen up -

  Use auditory clues whenever possible. If you hear grunting or
roaring, it goes without saying that a Pig Cop or a Trooper is  nearby.
If you hear Duke say, "What a mess!" after you've shot a grenade into a
window or detonated a pipe bomb, you know for sure you killed
something. The Assault Captains' transporters make a distinct noise
when they materialize, and don't forget to listen for the sounds of
secret doorways opening because they won't always be directly in your
line of vision.

Use the environment to your advantage -

  You can greatly augment the destructive power of any weapon by using
it on certain objects. In the arcade above the theater in level 1, or
example, simply stand in the elevator and use the pistol to blow up
some yellow oxygen tanks and kill all of the enemies in the room. Fire
extinguishers blow up nicely, too.

Use the right weapon -

  RPGs and pipe bombs are no doubt powerful weapons, but they don't do
you a lot of good when you're in close-quarters combat in rooms,
tunnels, and other tight spaces, because you'll end up blowing yourself
up. If you know you're about to enter close-quarters, switch over to
the chain gun or shotgun. Save your RPG and pipe bombs for when you
really need them.

Be nice to the girls! -

  Yeah, you can tip 'em and hope they'll dance... some of 'em will even
give you a little show... but no sense wasting them, because all it
gets you is more aliens after you.

Night Vision -

  Always remember to use your night vision goggles (if you have them)
when you enter a darkened area. Not only are the aliens really easy  to
see, but sometimes you'll see helpful messages written on the tunnel
walls.

A Bird's Eye View -

  Once you've cleared out an area, use the jetpack and have a look
around from a better vantage point. You'll find ammo, armor, and even
buttons that you normally wouldn't see.

[6.2] Advanced T&T

* Whenever you come across a pig cop with the freezer, freeze him, then
let him thaw.  Freeze him again & another shotgun or used armor will
pop out of him. Do this repeatedly until he won't give anymore, or your
full of ammo.

* It is possible to fall from ANY height without a jetpack, without
death, or even injury.  Go to any level with a fatal vertical drop or
just use the jetpack to fly up to the top of the buildings. Before you
drop, select the trip mines as your weapon. Turn off the jetpack
and fall. Face the building, and plant a trip mine. For an instant,
your downward speed reverts to zero, and then you'll start a
accelerating again. When you're going too fast, plant another. If you
have just one trip mine, and you are able to plant it at about six
feet before you hit bottom, you'll land unharmed.

* You can drink from a water fountain, toilet, or fire hydrant to
regain health.

* You can take a piss to gain 10 health.

* Duke can't hold his breath forever.  Find scuba gear or come up for
air constantly.

* When you are gnome-sized by shrinker attack, use the steroids to
unshrink. But you'll kill yourself in areas that are too small to
contain a normal-sized Duke, or near ANY ceiling or sky (in case you
were flying to escape your enemy).

* Use a military/police tactic called "slice the pie" when entering
rooms that you are not sure of.  Set up on one side of the door way and
face the inside of the room opposite of you (If you are to the right of
the doorway look to the left side of the room on that side).  Inch
forward and continue looking to the opposite side until you see all you
can with out going into the room.  Do the same from the other side.
This provides you with the maximum amount of cover when in unfamiliar
areas.  Conversely the enemies are never smart enough to do this so
hide behind walls next to doors and kill them with a shot gun blast
when they come bouncing through fat, dumb, and happy.

* To get rid of the laser trip bombs without having to duck under them
or jump over them, shoot the wall it is on with an RPG.

[6.3] Boss Strategy

The bosses in Duke Nukem can be extremely hard.  My hope is that I can
shed some light on the best way to beat some of these seemingly
impossible aliens.

The Battlelord

This is one of the hardest bosses to kill unless you do this trick.  I
have beat him without using the below strategy but its very hard.  Give
it a shot.  He's tough so expect to die numerous times before you kill
him.  If all else fails tries my strategy.

  This boss is actually very easy to kill if you know how.  There are
two triggers in the boss room: the trigger that closes the door and the
trigger that engages arrival of the boss.  Both triggers are individual
and are not connected.  What you must do is carefully approach the
medkit in the center of the room and look at the floor around it from
various angles. You should see a thin strip on the floor beginning a
little before the medkit and ending just at the end of the corridor
leading to the circular area. Go back and jump this strip (or fly over
it with the jetpack). The door will remain open but the boss will come
out.  This is what you want.  If possible snag the atomic healths and
then jump over the strip and get out the door.  The Battlelord will try
to follow you but will get stuck on the door.  Start pelting him with
some rockets.  Don't worry about the bombs that he is throwing they
won't go past the door.  Keep firing until he's dead.  If you run out
of rockets use whatever else you have available.  While he seems to
never run out of health you can prevail.

The Overlord

  This boss is the biggest wuss ever.  He is so easy its not even
funny.  All you have to do is open the door to release him.  Once he's
out start unloading on him with the RPG or devastator.  Circle strafe
around him to avoid his rockets.  That's all there is too this guy.
The only real threat is his rockets and once you can dodge those he's a
piece of cake.

The Cycloid Emperor

  This boss can be really tough seeings how it only takes one of his rockets to
kill you.  There is a trick to beating him however.  The first thing you should
do is go directly for the devastator.  Next get the RPG and finally the
shotgun.  Be sure to stay on the outter platform _all_ the time when you are
gettting the guns.  Also don't worry about any of the other enemies your only
concern is the emperor.  The only time you shouldn't be here is in the
beginning when you come up from the elevator.  Once you have those 3 weapons
start firing on the emperor.  He'll shoot a few (or about 20...) rockets at
you.  Dodge them and position yourself behind one of the football goalpost
(still on that upper ledge!)  Let the emperor walk towards you.  Once he gets
to the yellow goal post start shooting like crazy at him.  If you've done this
right the emperor will continuously fire rockets at you from both "hands" but
one of his hands will be blocked by the goal post and the rockets will blow up
in his face.  The other hand will keep firing but the rockets should blow right
by you.

  Your other option is get the RPG first and simply get DIRECTLY in from of the
emperor and relatively far away from from him.  Once you do that start lighting
his ass up.  The emperor will start going crazy with rockets but what should
happen is the rockets will either pass to either your right or left side (see
illustration A).  You can just sit still and keep pelting him with rockets
until he dies.  The only thing you have to make sure of is that you're not
close to a wall.  If you are the rockets will go flying by you and explode when
they hit the wall thus turning Duke into a flaming torch.

Illustration A (aka my feeble attempt at ascii art :)

E = emperor
D = duke nukem
-> = direction rockets will go

   EEE
   | |
   |D|
   v v

The Queen
_______________________________________________________________________

[7.0] Codes

dnallen         Displays the message "BUY MAJOR STRYKER"
dnbeta          Displays the message "PIRATES SUCK"
dncashman       When the space bar is pressed money is dropped
dnclip          Toggles ability to walk through walls
dncoords        Gives your location
dncornholio     Toggles god mode on and off
dndebug         Displays some debug information
dnhyper         Automatic steriods
dninventory     Gives all inventory items
dnitems         Gives maximum armor and all three keys
dnkeys          Gives all keys
dnkroz          Also toggles god mode on and off
dnmonsters      Monsters disappear when duke gets close
dnstuff         Gives all the weapons, maximum ammo on all the weapons,
                  and all three keys
dnrate          Displays the frame rate in the upper left hand corner
dnscotty###     Warps to a level (the first # is for the episode, the
                  second and third # is for the level)
dnskill#        Changes the skill level to whatever you put in for #
dnshowmap       Shows the entire map
dntodd          Displays the message "REGISTER COSMO TODAY"
dnunlock        Toggles the locks on doors
dnview          Allows you to view behind duke (same as pressing F7)
dnweapons       Gives all weapons and full ammo

To get god mode under the "Damn Im Good" setting type in a God mode
code under "Come Get Some" setting and then start a new game under
"Damn I'm Good"

(MAC only)

dn1984  Type in while in the movie theater on "Hollywood Holocaust" to
        view Apple's famous 1984 commercial. (Requires QuickTime)
dnmacs  Turns security monitors into Mac desktops

_______________________________________________________________________

[8.0] FAQs

Q. What Are The System Requirements?

A. The minimum system requirements are a 486DX2/66, 8 megs of RAM, and
a CD-ROM drive.  Local bus is also strongly recommended. The
recommended requirements are a pentium and 16 megs of RAM.

Q. When was Duke Nukem 3D: Atomic Edition made?

A. 1996

Q. So who made Duke Nukem?

A. Programmers: Todd J Replogle

Artists: Stephen A Hornback, Major Stryker, Chuck Jones, James
Storey, Dirk Jones

Musicians: Lee Jackson,Bobby Prince

Level Designers: Richard Gray, Allen Blum III

Q. Plutonium PAK?  Atomic Edition?  What's all that about?

A. Until November 1996, the only registered version of Duke Nukem 3D was v1.3d.
We created a new version that had a new fourth episode, and 3DRealms changed
the version to v1.4 - 3DRealms also gave that a new name - "The Atomic
Edition".  In order to upgrade customers who had the registered v1.3d CD,
3DRealms created a patch that could be purchased - that patch was called "The
Plutonium PAK".

In December 1996, 3DRealms updated it again for a few minor bug fixes, and the
version number was again changed to v1.5.  Both v1.4 and v1.5 are "Atomic". The
term "Plutonium PAK" refers ONLY to the patch you need to use to upgrade an
existing copy of v1.3 to v1.4. (There is a further patch available online for
free to upgrade a v1.4 to v1.5).  That patch is the final patch for Duke Nukem
3D Atomic Edition.  It doesn't update anything it only changes a few minor
bugs.

Using 'The Plutonium PAK' will result on your copy of Duke Nukem 3D becoming
'The Atomic Edition' - The term "Plutonium PAK" refers only to the actual
patch.  The resultant game is called 'The Atomic Edition'.   If this is all
confusing, your best bet is to forget about the names and use use the version
numbers.  :)

In short, if you had the old 3 episode registered version (the registered v1.3d
CD), you want to get the Plutonium PAK (and the 1.5 free patch online), and if
you don't have any Duke Nukem at all, or just the shareware, you need to buy
the "Atomic Version" CD. If you buy the Atomic version, you are done.

Q.  So what exactly does the v1.5 patch fix?

A.  December 11, 1996

 Here is a quick list of the changes from v1.4 to v1.5.

 1. The major bug was fixing a memory corruption error that definitely
    caused the 'slowdown' bug.  This bug probably fixed various other
    things like some random crashes, and save/load problems.  While it
    might not fix everything, memory corruption is the worst possible
    bug, and this one was fixed and the slowdown/massive caching
    seemed to go away.  If you still experience lots of disk caching
    when playing the game, load SmartDrv at DOS before you play the
    game.  Typing "smartdrv 4000" works well.
    NOTE: You will need more than 8 megs to do this.

 2. Fixed a bug where the game would pop up the "Mighty Foot" weapon,
    when other weapons were available.  Really annoying.

 3. Fixed the bug where if you save a game, exit to DOS and reload
    from the main menu, you got E1L1 music, no matter what level
    it was.

 Thanks to many people online that tested special versions for us,
 or helped provide more information very quickly.  It enabled us to
 get this patch done as fast as we did.

 --The Duke Nukem Team

Q. My sound card keeps crashing Duke Nukem 3D!  What do I do?

A. If this problem occurs you need to download a patch to correct the problem.

Duke Nukem 3D: Atomic Edition Sound Patch
by Ken Silverman - April 22, 2000

Has Duke Nukem 3D been crashing predictably whenever you enter certain places
in the game? It happens mostly on "SB Live!" PCI sound cards, but may occur on
others as well. Here are some examples of places that crash:

Episode 1, Level 2: In the sewer (behind the toilet and under the blown up
building)

Episode 1, Level 3: Behind the church (after the cross inverts and room turns
red)

Episode 1, Level 4: Crashes immediately!

I made a little program that fixes this problem. It disables the "echo" effect
by modifying some bytes in DUKE3D.EXE. This patch works for v1.3D (shareware &
registered) and v1.5 (Atomic Edition). If you are patching v1.3d (registered),
please be aware that this will require you to reinstall from the original CD if
you purchase the Plutonium PAK at some point in the future.

Somebody out there is still working for you. :)

--------------------

NOTES ABOUT THIS PATCH:

This patch needs to be in your Duke Nukem 3D directory before you run it.
By default, this is C:\DUKE3D, but this might be different if you
installed your game to a different directory.

This version of the patch supports the following versions of the game:

Duke Nukem 3D v1.3d Shareware
Duke Nukem 3D v1.3d Registered
Duke Nukem 3D v1.5 Registered (aka "The Atomic Edition")

If you encounter problems applying this patch, delete your copy of Duke
Nukem 3D, and reinstall from your original CD If you encounter any problems
running this patch, please contact 3D Realms tech support at
help@3drealms.com.

SPECIAL NOTE: If you patch your v1.3d copy of the game, and then at a laterdate
purchase "The Plutonium PAK", **IT WILL FAIL INSTALLATION NO MATTER WHAT YOU
DO**.  In that case, you'll have to reinstall v1.3d from the original
registered CD to install the Plutonium PAK.

Ken also has the source code for this modification available on his web
site, if you're interested in downloading that, you can do so by visiting his
web site (which is shown below).

3D Realms Site: http://www.3drealms.com
3D Realms Tech Support http://www.3drealms.com/help.html
Ken Silverman's Build Page: http://www.advsys.net/ken/build.htm
_______________________________________________________________________

[9.0] References and other cool stuff

*This used with the concent of Aris Paterakis, webdesigner and runner of
http://www.imacgames.com.

Scooby-dooby-doo!
In E4L2 (Dukeburger) their are lots of cages one wth a dog in it on the front
of that cage it says "Scrappy Doo", a Scooby Doo charactor.

Duke and the Sipmpsons
In E4L06 (Going Postal), there's a bathroom with the words "Pick up Bart"
written in reverse on a wall (look in the mirror to see them). This is clearly
a reference to an old Simpsons episode, where Bart tries to send a telepathic
message to his father but only causes a friend of his to write those same words
on a bathroom wall (also in mirror writing). Also, in E3L09 (Stadium), if you
fly really high, you will find a 'duff beer' blimp. Shoot it with the RPG or
devastator. Goodies will fall all

Caddyshack reference
In E3L08, near the fountain that leads to one of the secret levels, there is a
large swimming pool with a diving board.  Jump in for a swim and go down and
look at the bottom.  There you will find an opened BabyRuth candy bar!  This is
a total reference to the golf movie comedy "Caddyshack", starring Bill Murray,
where a BabyRuth is accidentally dropped into a crowded swimming pool and gets
mistaken for a "doodie"!  The laughs keep coming after the pool is evacuated
like a stampede, drained, and Bill Murray's character walks up to the "doodie",
now at the bottom of the pool, picks it up and takes a bite out of it!

Wanna shoot some pool?
In E1L02 when you enter the bar/entertainment complex you pass a pool table.
This is a fully functional pool table! You can shoot the balls and they move.
You can break with your pistol and shoot some balls into the various pockets
with the cue ball and the pistol.

Listening to Duke Nukem music
If you want to listen to Duke Nukem music, without launching the game, follow
this procedure: Copy the music file you want to convert onto your hard disk.
Open the file with ResEdit, FileTyper, or any other Ressource editor. Change
the file type to AIFF (exactly as you see it here) and change the creator to
whatever (???? for example). Launch MoviePlayer or another application capable
of running AIFF files and open the music file with it.

Water is good for you!
Shoot at a red fire hydrant, a toilet or an urinal. When it explodes, it will
spring out water. Get close and press the action button to drink. This will
replenish 1 point of your health! In some cases you can just let the button
clicked and health will keep coming. In other cases you'll have to click again
and again. Slow, but sure!

And so is going to the bathroom!
Walk up to a urinal or toilet and press the action key. If it works and Duke
actually lets out a relief cry "Aaah... much better", he'll also get 10 points
health. The catch: It works only once or twice per level.

Terminator
In E4L05 ("Pigsty") when you start the level you hear "I'll be back!" and then
you hear a car crash into the police station and lots of shotgun noises. That's
from "Terminator" when Arnie goes into the police station looking for the woman
and kills several police officers.

Duke Hard!
In E4L05 ("Pigsty"), inside the police station you'll find a desk with the tag
"J.McLain" on it. There Duke says "Yippie Yia Yea Mother..." These are
references to "Die Hard", where Bruce Willis played the role of a NY police
officer.

Dirty Duke!
Once more in E4L05 ("Pigsty"), there is a desk with a name "H.Callahan" on and
Duke says "Go ahead. Make my day". A reference to "Dirty Harry", where Clint
Eastwood played detective Harry Callahan.

Star Trek
The entire map of E2L03 ("Warp Factor") looks like the USS Enterprise! Even
inside the ship there are similarities: The observation deck is there, as well
as a "Really Ready Room". Finally, on the observation deck, you can shoot a
secret switch, run very fast to a door opening, and ride a life up to a bridge
from Star Trek. This secret is very hard to get to!

Occupied Territory
E2L05 ("Occupied Territory") seems to be a reference to the movie "Red Dawn",
where communists try to take over the U.S.

Hello? Anybody there?
In the bethroom of level one a phone number is on the wall by the urinals. It
isn't a random number! Try reading it loud 8-6-7-5; 3-0-9. Reminds you of
something? It's from a song "Jenny" by Tommy Tutone.

Army of Darkness
Five of Duke's "lines" originate from this film:

"Who wants some?"
"Come get some"
"Groovy"
"That's gonna hurt"
"Hail to the King baby"

The star of the film, Bruce Campbell is incredibly cool and hilarious! If you
like Duke Nukem 3D, you should really watch this movie.
"Army of Darkness" is in fact the third movie of a trilogy, directed by Sam
Raimi.

The first movie, "Evil Dead, The" (1983), was mostly a horror film with some
humoristic elements. "Blockbuster Video Guide to Movies and Videos" rates it
with 4 stars (on 5, an excellent rating).
Its sequel, "Evil Dead 2, The" (1987) was not as good as the first one, but it
was funny. In one of the movie's classic scenes, Campbell saws off his own
(posessed) hand crying "who's laughing now?". Rated with 3 stars.

"Army of Darkness" (1993) was the best film of the trilogy. It was evaluated
with 4.5 stars.

Still looking for "Red October"?
The floating submarine in level 3 is the "USS Dallas". A reference to "The hunt
for Red October" book and movie.

The Shawsank Redemption
In level 3 you get to a prison cell with a poster of a girl. But you can indeed
walk through the poster and into a tunnel. A reference to "The Shawsank
Redemption"

Aliens
One of the many references to "Aliens" is the girl you find trapped
occasionally by green slime. Also the eggs and the Queen at Episode 4.

O.J.Simpson
O.J. is one of Duke Nukem's favorite subjects!

At the beginning of E3L1 there's a sign "Innocent", followed by a blood stain
in the shape of a "?", possibly refering to O.J.'s initial verdict.

In E1L2 the TV in the bar shows O.J.'s white Bronco being chased by he police!

Doom
In E1L03 behind the temple cross you'll find a space marine with cut legs and
green slime covering him. Duke will say "That's one DOOMed marine". A reference
to DOOM.

Commander Keen
In E1L05 there's a message at the bottom of the first pilar leading up to the
spaceship saying "Dopefish Lives". It's a character from the Commander Keen
series, an older game from Apogee and ID.

"They Live"
Duke's phrase "I came to chew bubble gum and kick ass and I'm all out of gum"
can be found in Carpenter's movie "They Live" (1988, 4 stars from "Blockbuster
Video Guide to Movies and Videos"). It refers to an alien race overtaking all
important posts on earth and using a radio signal to make them appear like
humans in the eys of people. When Rowdy "Roddy" Piper discovers a pair of
glasses (looking just like Duke's) that reveal the truth, he's in for kicking
some alien butt with style...

Apple/1984 commercial
In E1L01, go to the projection room, stand in front of the camera and hit the
action button so that the girl on the screen starts dancing. Then, staying put,
type dn1984. The message "Big brother is watching" will appear and you'll see
the Apple/1984 comercial playing.

"Pulp Fiction"
"I'm gonna get medieval on your asses" is a reference to "Pulp Fiction"
(Marsellus Wallace says that to Zed, after shooting him... where it hurts
most!). Marsellus actually says "I'm gonna get medieval on your ass".

"Easy Rider"
In E3L01, when your enter the bar, you can hear Steppenwolf's "Born to be wild"
(you can even sing it pressing the spacebar near the karaoke microphone!), and
there is a screen with a motorbike that says "Born to be wild", a reference to
"Easy Rider".

"Radio station"
In E3L07 there is a microphone. If you go there and click on it, Duke will say
"This is KTIT. K-TIT, serving the breast, uh, best news in town".

"Fake" trip to the moon
In E3L5 there is a setting for taking a movie, with a space background. It
seems to be a reference to the famous story that the first visit of NASA to the
moon was a fake, taken in a studio. Several magazines have discussed the
subject. In one of the recent issues of the francophone magazine "Facteur X"
there is a special with a professional photographer analyzing the photos from
the first trip to the moon. There is also a movie on the subject, "Capricorn
One" (1978).

Indiana Nukem?
In E3L08 Duke says:
"We meet agaiin, Toctor Djones!" (the ii, the T, and the Dj is for the German
accent).

"Full Metal Jacket"
Another extractable sound is "I'll rip your head off and shit down your neck!".
This is said by Sgt Hartman , in "Full Metal Jacket", to Private Jocker, at the
beginning.

"2001"
In E2L08 you can see the "2001, a space Odyssey" monolith.

"Sister Act"
You can see everywhere in the game that "Sister Act III" is coming soon (as a
XXX film), and you even see the actresses of the film at level E4L07, "XXX
stasy". You can also see posters being printed for "Sister act IV".

Duke dares the Force!
E2L6(?) in a canyon, if you jump into a cave from a ledge, you will see a dead
stormtrooper (some say Luke Skywalker) hunging from the ceiling and Duke says,
"Now THIS is a Force to be reckoned
with"._______________________________________________________________________
[10.0]
Contributors

I would like to thank all of the people that helped me with this FAQ.
I've spent a lot of time on this FAQ and without other peoples' help I
still wouldn't be finished.  Thanx guys.

Thanks to:

S.Duchet
J.Driver
B.Broten
L.Hall
A.Klement
B.Josey
Ilkka Arnkil
S.P.Saunders
J.Komp
R.Brandley
R.Hadlock
A.Paterakis
Nick Padula
Adam
Martin Rijks
Aaron
Adam McCargo
"Zeuxis"
Anders Hllberg
Ron DeSimon
"Jeff da duker"
"CareTak972"
"The Shadow Warriors"
"MikeL2727"
"Eric82"
"Eagle Eyes"

I would also like to give a special thanx to Ed for the episode 4
secrets and Alex Clay for LOTS of codes.  I really need to thank Aris Paterakis
for allowing me to use some information from his webpage
(http://www.imacgames.com)  He helped me more than he will ever know. An extra
special thank you goes to CJayC for hosting the best gaming site on the net. 
Without his site I wouldn't have even considered undertaking this huge project.
Thanx guys!

[10.1] Disclaimer

Duke Nukem 3D is a registered trademark (tm) of 3DRealms.  All other
trademarks are the copyright of their respective owners.

[10.2] Copywrite

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
IF YOU ASK 99% OF THE TIME I WILL ALLOW YOU TO USE THIS FAQ.  DO NO
PLACE THIS ON A WEBSITE OR DO ANYTHING ELSE WITH IT UNLESS YOU ASK ME.
I ALWAYS FIND OUT AND I WILL DO WHATEVER IT TAKES TO MAKE SURE THAT MY
FAQ REMAINS JUST THAT--MINE.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

This FAQ is the copyright (c) of Matt Beisser.  It may not be
reproduced in partial or full without the consent of the author. It IS
protected by the copywrite laws of the United States.

Also there are mistakes in this faq that I made on purpose.  Grammar,
spelling, spacing, etc. so don't even think about erasing my
name and putting your name on it, as I have proof that this is mine and
I WILL make sure that you don't get credit for it.

My advice don't push your luck...
-----------------------------------------------------------------------
Got a secret not listed here?  Need a better description?  Got a hot tip?  Does
grammer exite you?  I want to hear about it.  If you've taken the time to
scroll this far down chances are you're a fan of Duke Nukem 3D.  I always
welcome fellow gamers (especially fellow Dukers ;)

I hope you enjoyed this guide as much as I enjoyed making it.  I've put well
over 50 hours into playing and documenting everything I could possibly find on
this game simply out of my love for it.

[END]
