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                                 GOLDENEYE 007

                         FAST TIMES GUIDE AND SOLICITOR

                                  VERSION 1.6

                                 DATE: 5/10/00

                             WRITTEN BY KARL JOBST

                 BROUGHT TO YOU AND MANUFACTURED BY KARL'S FAQS

                          CONTACT: faq_god@hotmail.com

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CONTENTS
---------------

1. Introduction
2. Revision History
3. How to get Fast Times - AGENT: All Levels
                    SECRET AGENT: Dam
                                  Facility
                                  Runway
                                  Surface
                                  Bunker 1
                                  Silo
                                  Frigate
                                  Surface 2
                                  Bunker 2
                                  Statue
                                  Control
                                  Caverns
                                  Egyptain 
                        OO AGENT: Facility 
                                  Surface
                                  Bunker 1
                                  Frigate
                                  Surface 2
                                  Statue
                                  Depot
                                  Train
                                  Caverns
                                  Aztec 
                                  Egyptain                                 
   Fastest Times - All Levels
4. No. 1 Agents
5. Ending Statements, Copyright, etc.

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                                 INTRODUCTION

       So you're finished the game, you've gotten every cheat, and you think 
Goldeneye has nothing more to offer. Well you couldn't be more wrong. Goldeneye 
still has AT LEAST two more years of excellent game play. 

       Trying to get faster and faster times is very fun. The good thing about 
it is that you are ALWAYS getting better. I've had the game for two years and 
I'm STILL getting better. When you first start to go for better times, it is 
quite fun. But then it gets REALLY fun, and in unfortunate circumstances, it 
becomes an obsession. Sadly, this has happened to me. But I'm having the best 
time of my life! All day at school I sit a think...can't wait to get home and 
play Goldeneye...oh man, I really want to play Goldeneye...etc, etc, etc.

       Anyway, I've written this FAQ to tell you how to get the fastest time. 
Actually, I just ripped it out of my other FAQ, but it doesn't matter. Before 
trying these walkthroughs, I suggest playing Goldeneye a few hours a day to get 
pretty good. 
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                              REVISION HISTORY

1.6 (5/10/00)

       Another "mainly times" update. There was a bit of confusion about 64 
Magazine(I made a mistake about the name) and the score zone section. I guess 
you would only understand if you actually bought the magazine. If you don't, you 
just won't get it. Check out most of the agent levels for new times, and some 
Secret and OO agent levels. Especially check out Runway on Agent. A VERY big 
surprise. Me and Matthijs ten both got excellent times. But, Something has 
pissed me off really bad, and it may have serious consequences. More info in the 
next update. LIVE! And on GameFAQs! I NEARLY FORGOT! I took the Marshmallow - 
Sterling thing off. Marshmallow e-mailed me and has shown me a better person. He 
took his article off, as have I. More news in the next update! LIVE! And on 
GameFAQs! 

- Jon Barber with some rippen' new times.
- I have one new time, and an awesome one at that. 
- Matthijs ten Ham improved one time, and a bloody excellent one at that.
- Took off article about Sterling vs. Marshmallow.
- And that's about it. (Accent the "it")

1.5 (5/3/00)

       Man have I been lazy. I have done jack all for the last two weeks. 
Anyway, this update is mostly a times update. Other than that I have done a 
bleak surface 2 secret agent walkthrough. Hmmm...that is all. Oh, I nearly 
forgot! I got an e-mail the other day from Matthijs ten Ham. If you don't know 
who he is, buy 64 Magazine, and look in the score zone section under goldeneye. 
Matthijs ten Ham has his times featured there. It is a pretty long story (in 
other words, I couldn't be bothered to write it), so it would take too long to 
write. But, Matthijs ten Ham was one of my inspirations to get fast times(plus 
some other weird and strange connections). Anyway, he sent my his agent times, 
and they are now posted. Oh, and about the aztec thing, I was too lazy to write 
all the big congrats. and everything. Maybe next update. No hard feelings now :P
Anyway, the diagnosis:  

-add surface 2 walkthrough for secret agent.
-added times from Matthijs ten Ham, Jon Barber, and Robert Kruse.
-Greg got some awesome times. He jumped into first place with 3:07 on train OO 
agent, and 0:53 for cradle OO agent. The walkthrough should be here in the next 
month.
-Just want to remind you that I've probably left stuff out in this update. I did 
this update in half an hour, so I would have missed stuff.  

1.4 (4/22/00)

       We have a winner! Yes, someone actually won the aztec competition. 
Hmm...I have to say, out of all the hundreds maybe thousands of people that have 
viewed this FAQ, only two people actually knew how to do it. Odd. I haven't 
posted the winner yet, I'm not sure how I will. I will post the winner in days 
to come. Anyway, not much of an update in terms of matter. I have done:

-added surface walkthrough for secret and OO agent.
-added a new technique, and explained the run-strafe technique for all of the 
wondering people.
-updated times, some VERY good times.
-I was thinking about adding a FAQ section. Hopefully in the next one or two 
updates.

********************************************************************************

1.3 (4/16/00)

       As you can see I am already accelerating in my FAQ writing speed. This 
was a not a big day for me, I couldn't write for very long. But I have all of 
tomorrow free so I will update again tomorrow with lots more levels! Anyway, 
here's what happened in the update:

- I added some of Greg's new times, he's finally coming back to the Greg I once 
knew.
- I updated some of my times.
- Added an aztec, OO agent walkthrough, it's a good read. I also added bunker 2 
and caverns, secret agent.
- Just re-wrote some stuff, and made it easier to read. I also fixed up some 
errors.

********************************************************************************  

1.2 (4/15/00)

       You know, I actually found out that if I really wanted to I could finish 
this FAQ in a few days. It never occurred to me before, but know I know. In one 
hour, I did walkthroughs in OO agent for bunker, frigate, depot, and train, and 
I wasn't fully in the FAQ writing state of mind. So, for the next few days it is 
serious FAQ writing, and it will be a big update in a few days. As for my other 
walkthrough, that I said I would update today, I will not work on it until I 
finish this walkthrough. Anyway, in this update I have added:

- OO agents walkthroughs for bunker, frigate, depot, and train.
- Updated some of my times, including 1:00 on archives, and 1:40 on bunker 2! 
Both of these times were for OO agent.
- Greg got a couple of good times, including the killer time of 3:05 aztec on 
secret agent!
- I spruced up the headings a bit, and I re-did the actual FAQ heading to make 
it look nicer. 
- that's all I can think of... Oh, one more thing, I finally got the N64 back! I 
was so happy! I will never take the time I play the N64 for granted ever again.

******************************************************************************** 

1.1 (4/11/00)

       My sucky parents band me from the 64 for a while so I'm F#@KING pissed 
off. You know, just because parents find no enjoyment out of video games, they 
find pleasure in taking it away from us young people. It sucks. We are brought 
up in a video game environment, video games are what we live for, it's not our 
fault, it's just the way things are. Anyway, as I write this, I am filled with 
f@#king rage, I need the n64 to write this FAQ, and because of stupid parents, I 
can't. They don't understand that by taking away the n64 and preventing me from 
writing FAQs(which is probably the most fulfilling thing I've ever done). 
They're not punishing me, I get the point already, they're just trying to make 
me pissed off, that's what I hate most about them.

       Anyway, to the updates. I have added:
-*A must read article about Marshmallow and Sterling Neblett. It is the best 
read of the day! Get to it even before you finish reading this because it will 
be worth it!*
-I got some new times! And if you thought 2:18 on Aztec, agent was as fast as 
you are gonna get, you gonna get a surprise when you see my time!
-Greg improved some times.
-Added two levels to the walkthrough. Hopefully, by next update, I will have 
done the REALLY fast walkthrough for caverns OO agent!

********************************************************************************

1.0 (5/4/00)

       First release, I guess. I just broke the old FAQ in half. But from then, 
I have added:
-Easy way to do caverns fast, and I got 4:03 on OO agent!
-Jon barber sent in his times
-Sean got a couple of better times
-Greg got some good times
-I myself got a few really good times including a world record time of 1:16 in 
streets, agent!

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                     ************************************
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                            FAST TIME WALKTHROUGHS
                     *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
                     ************************************

       This is where I tell you the fastest way to go on every level. I will 
tell you who to kill, and who not to kill. Shoot 3 bullets, or shoot 6 bullets. 
Every level was completed by me EXACTLY the same way I will tell to go. And 
don't say, "it never works!" It may not work 100% of the time, but it DOES work.

       Many people may disbelieve the times, but spend about eight hours on each 
level and it will all come to you. All it takes is a little practice...

       As you can see I host times that people have sent me. I ask you to do the 
same. Send in your fast times for any difficulty and I will probably post them. 
But, I know a genuine from a cheat time. I can't believe after reading this 
people still send in their fake times. And, of course, I told them to F#@K off! 
But, I'm hoping people will send me fake times so I can start a cheater's guild 
or something, where I will list all the people who have sent me fake times. 
Can't wait!

       I'm also looking for different methods of doing levels fast. Send in your 
different ways, just make sure that by doing this new way, you can get a pretty 
fast time.

                               ********************
                                    TECHNIQUES
                               ********************

1. ALWAYS use the run-strafe technique, there should never be a time where you 
don't. Oh, and just in case you have no idea what the run-strafe technique is, 
here's the explanation:

       Face 45 degrees to the left. Now, at the same time, press C-right, and 
press forward on the control stick. You should be going straight ahead(that is, 
straight ahead, going to your right). You may not notice, but you're actually 
going over 50% faster! This will really improve your times if you always use 
this technique. Practice make perfect.  

2. Don't change the direction you're facing too much. It may not seem it, but it 
slows you down. Play levels over and over to get the most comfortable direction 
you face at different times.

3. Don't stop just to kill guards. Kill guards on the run. If you don't kill a 
guard, turn around and shoot him while running backwards or just forget about 
him.

4. Try to get as many head shots as you can. Not only does it preserve bullets, 
but it also saves heaps of time.   

5. On some levels, it is better to turn auto aim off. It is much easier to get 
head shots without the auto aim. Because auto aim automatically aims for the 
body, you're most likely to hit the body or the limbs, and you won't kill guards 
on the first hit. Without auto aim, it is a lot easier to get head shots without 
aiming. Turning off auto aim also helps on level where you need to shoot 
cameras, and there are lots of guards around. The auto aim would lock on to the 
enemies, and it is very hard to hit the cameras. This technique was sent in to 
me by Jon Barber. I already knew about it, but he said I should add it. Fanx.



LEVEL: Dam

DIFFICULTY: agent

FASTEST TIMES: Karl Jobst             0:56
               Andrew Binno           0:56
               Matthijs ten Ham       0:56
               Greg Whatmore          0:57
               Sean                   0:58
               Ian Rogers             0:59
               Jon Barber             0:59
               


       At the very start, watch the opening sequence. If you see a guard walking 
through the two brown gates, you have to exit the level and start again until 
you don't.

       As soon as you begin, ignore the guards as you run-strafe towards the 
tunnel. On your way, try to make a straight path while hugging the end of each 
small concrete-red and white things. Don't, I repeat don't, shoot any guards. 
Concentrate more on getting to the end of the level.
       ______________________
      l ____ g              ----------------------
      l :G :                   Tunnel  g          |
      l :_T: |               0  0  0  0  0        |
      l    __|           0             g   0      |
      l               0  |  ---------------       |
      l            0     |  l              |0     | 
      l         0           l              |      |
      l   |     |           l              | 0    | 
      l   |    0|           l              |      |
      l_____    ___    _____l              |  0   |     
            : 0:   :  :                    |      |  
      ______:  :   :  :_____        _______|   0  |
      l g    0              l      /              \_  
      l   |     |           l     /             0   \   
      l   |0    |           l    /                   \ 
______l  0                  l   /           0= you 
l      0                    l               g= guard 
l    0                      l              gt= guard tower
l 0                         l               |= concrete thing   
l___________________________l               |           

       When you reach the tunnel, try not to get hit by the two guards guarding 
the passage because this slows you down. But when you're passed them, it's good 
if you get shot from behind because it gives you a little boost. Continue 
through to the end of the tunnel, and at the end, turn a little to the left and 
make a straight path to the brown gate. 
 
       At the gate, wait for about a second and it should open. Then run through 
quickly and make it through both gates before the second one closes. If the gate 
doesn't open, start again.

       When through the next gate, run in a straight line towards the gate next 
to the building with the satellite. On the way, without move to the left or 
right, try to kill the guard running for the alarm. It's pretty hard, but he 
should be in your road anyway. But under no circumstance stop run-strafing, I'm 
not going to tell you any-more.

       At the gate, quickly open it and get out your KF7. If you didn't get it, 
just use your PP7. While running towards the gate with the lock, look up and 
shoot the lock with one bullet(two max). If you miss you won't get 0:55-0:57. 
Run through the gate and keep a straight line as you run to the platform. Run up 
the stairs and jump off.

       On average I get about 0:56-0:58. If you get over 1:01 then your either 
spending too much time on the guards or not run-strafing enough.                                      


LEVEL: Facility

DIFFICULTY: agent

FASTEST TIMES: Karl Jobst             0:54
               Matthijs ten Ham       0:54
               Greg Whatmore          0:58
               Andrew Binno           0:58
               Dan Hostetler          1:05
               David Kim              1:08
               Jon Barber             1:10


       Skip the opening sequence, and quickly run though the vents while 
changing to remote mines. Try to open the cubicle door before you get down(it's 
hard) so you can run straight out. When you get to the white doors, open them 
half a second before you reach them to save you a second.

       The next part takes a bit of practice. Run down the stairs using C-right 
then C-left. When you get to the bottom, throw a mine on the boxes next to the 
brown door. What's hard about it is, to go fast, you have to throw the mine 
while you moving back towards the white door under the stairs. It's pretty hard 
to explain, but what you have to do is, run-strafe down to the bottom using C-
left. Then, as soon as you reach the bottom(while your still moving) through a 
mine, and at the same time, start run backwards toward the white door. Do you 
get it? If not,      e-mail me.

       Anyway, start running backwards after you throw the mine. Just before you 
reach the door do a circle while strafing to face the door and open it. Kill the 
guard while running towards him, and when you reach the point where he was 
standing, start backtracking towards the brown door. You should have collected 
the key card, and his KF7. If not, start again. 

       When you reach the brown door it should be open(the door doesn't always 
open, if it didn't, start again) so run through and activate the console. 
Quickly run out and make your way down the hallway, through the two doors on the 
left, until you reach the locker room. 

       Run to the door, and open it as quickly as possible. Run down the 
corridor as fast as you can. Don't worry about the guards or anything, just keep 
a straight line to the other side. Open the first door, and the second while 
getting out your KF7.

      If your having a good run, a guard should be just to the left, if not, 
don't worry. With your KF7, press down Z and starting shooting(at thin air) as 
soon as your past the second door. By the time you reach the remote door the 
guard should have opened it so blast him out of the way and run like hell up the 
stairs.

       Again, don't worry about the guards as you run through the hallways. 
Don't even think about the guards. Just focus on getting to the bottling room 
fast. Facility on agent is good because you don't have to worry about Dr Doak, 
so DON'T! Run to the door leading to the bottling room and go through as quickly 
as possible. As the door is opening, switch to remote mines.

Bolt down the stairs and get Trev's attention as quickly as possible. As soon as 
he starts talking, throw a mine in-between the first four containers. You don't 
need to wait till the mine hits the ground so VERY quickly just aim and throw. 
Detonate the mine in-between the four bottles and they should be destroyed. 
Quickly do the next four the same way, and then throw the 3rd mine outside the 
last two tanks(as if there were an extra two tanks there). Not only is it easy 
to aim, but it's a safety precaution. If the mine goes to close to the other 
explosion it will detonate before it reach the tanks costing you a few seconds. 
Like this

                  O  O O  O O
               ( M )( M )( M )
                  O  O O  O O

O = gas bottle
M = Mine placement(detonation)
()= Mine's destruction area

       When all tanks are destroyed move to the double door. If all the tanks 
aren't destroyed, start again because you won't get a good time. Next, you have 
to guess when to leave the stage the quickest without not rendezvousing with 
006. I can't tell you exactly when to leave, but play it a few times and you 
will figure out when to leave. If all goes well, exit and check your new fastest 
time!


LEVEL: Runway

DIFFICULTY: Agent

FASTEST TIMES: Karl Jobst             0:24 (WORLD RECORD!)
               Matthijs ten Ham       0:24 (WORLD RECORD!)
               Greg Whatmore          0:25
               Andrew Binno           0:25
               Dan Hostetler          0:25
               Jon Barber             0:25


       I FINALLY DID IT!!!!!!!!!!!!!!!!!!!!!! I FINALLY DID IT!!!!!!!!!!!!!!!!!!
Yes ladies and gentlemen. Matthijs ten e-mailed telling me he had gotten 0:24 
seconds on runway. He said it took him a quite a long while to get it. So, I 
said to myself, if he can do it, I can do it. I thought I could do it in the 
same time he did. So I started playing, and after 5 goes.......no luck. Then, 
after a few more tries......Still no luck. But, after several more 
attempts......I GOT IT!!!! I'm so happy. No I have another world record! That's 
2 so far. My next goal will be......18 seconds for archives on agent. 

       There are two ways of doing this level. You can either run for your life, 
or you can use the grenades to your advantage. Using the grenades to your 
advantage is extremely hard, and often doesn't work out.

       Skip the opening scenes and begin running towards the conveyor belt. As 
soon as you began running you should have collected grenades, if not, start 
again. Make your way down the belt, and head for the plane key. Open the door 
just before you reach it and very quickly run in ,get the key, and get out.

       All you have to do now is run for the plane so get out your grenades and 
make a path for the plane. Just after exiting the hut, hold down Z until the 
grenade explodes in your face. You won't die, but it gives you a little boost. 
You can't do this again because you will die so here's what you do next. While 
running towards the plane, press C-down all the way until you are facing 
directly up. Now throw three grenades up in the air as you run, and keep a dead 
straight path. Now return to normal view and keep on going for the plane. Why 
did I just throw grenades up in the air you ask. Wait a second and you will find 
out. You will hear an explosion, and then feel yourself be pushed forwards. The 
grenades you through just exploded behind you giving you another little boost.

       All you have to do now is run for the plane! Press B just before you get 
to the plane. Now you can check your new fastest time!


LEVEL: Surface 1

DIFFICULTY: agent

FASTEST TIMES: Matthijs ten Ham       1:08 
               Karl Jobst             1:09 
               Andrew Binno           1:10
               Dan Hostetler          1:12
               Greg Whatmore          1:14
               Jon Barber             1:17
               

       As soon as you begin, run-strafe around the bend using C-right, while 
sticking to the forest edge. Run around until you see the first hut on the right 
then keep running around until you see the hut on the left.

       Branch out from the forest edge, and make a line towards the back of the 
hut of the left. Once past the hut, make a dead straight run towards the 
satellite dish still using C-right. When you reach the dish, run around the 
right side and quickly open the door.

       Once inside, run up the stairs and very quickly de-activate the 
satellite. Once this is done, quickly make you way to the exit. When you get 
outside, start heading straight for the ventilation tower. 

       At the ladder leading to top, begin climbing up and switch to the sniper 
rifle. As soon as you reach the top, press R and C-down to quickly eliminate the 
zoom. In a faster-than-usual manner, shoot each lock twice. If you miss one shot 
you will have to reload costing you seconds, so be careful as well. When the 
locks are destroyed, enter the tower. 

       You should be getting under 1:20 every time with a little practice.


LEVEL: Bunker

DIFFICULTY: agent

FASTEST TIMES: Karl Jobst             0:19
               Andrew Binno           0:20
               Matthijs ten Ham       0:20
               Greg Whatmore          0:21
               Jon Barber             0:22
               Ian Rogers             0:23
               

       Skip through the opening scene as quick as you can for level, the quicker 
the better. As soon as the opening sequence fades out, start pressing forward. 
Open the door in front of you, and very quickly open the door on the left 
placing your self right in the middle of the doorway. As soon as you open the 
door press start and get out your camera. While going in and out of your watch, 
you should have gotten hit at least twice. That's good because you should have 
been hit down the hallway. If you got stuck on the wooden box, or your still in 
the first room, you won't get a fast time.

       Once you get out your camera, begin running like mad towards the control 
room using C-left, and then C-right when you get to the stairs. Don't worry 
about the alarm, this will help you in the long run. When you reach the bottom 
of the stairs you should see the main view screen. Take a picture, it will work 
even if you can only see a tiny bit of the screen. 

       While taking the picture, start running for the Goldeneye key. As soon as 
you get the key start heading towards the screen doors. If you get hit while 
going for the key you would have gone around the back of the table. That's ok, 
just continue on, you should have collected the key.

       Remember before how I said the alarm will help you? Well here's why. The 
guards coming have opened up the screen doors. Sometimes they are blocking the 
passage way though. But if there's a space quickly run through and press start 
as soon as you pass the black guys. Again going into the watch you should get 
hit a bit, the more the better. 

       Get out the key analyser and start running for the last door while 
analysing the key. Just before you get to the door press B for a faster open. 
While the door is opening throw away the key and run outside. You should get 
under 0:25 easy using this method. I myself am one of the few people who have 
gotten under 0:20. 

LEVEL: silo

DIFFICULTY: agent

FASTEST TIMES: Karl Jobst             1:19
               Matthijs ten Ham       1:22
               Andrew Binno           1:25
               David Kim              1:30
               Jon Barber             1:30
               Ian Rogers             1:34
               Greg Whatmore          1:37
               Eric Salter            1:39
               Sean                   1:40
               

       This is one of my favourite levels, but it can be VERY frustrating. For 
two reasons:

1.The guards almost always duck and get in your way and you can sit there for 20 
seconds trying to get past. When the guards duck you can't shoot them so if you 
get stuck on a ducking guard, then start again.

2. The guards don't always open the doors, especially the last door. When doors 
don't open it can be VERY depressing. 
   
       First of all, let the intro run all the way through. Run to the first 
door and quickly open it. Then strafe left and shoot the guard on the 
right(while strafing) receiving his KF7. Then continue around the corner 
ignoring the guards and switch to the KF7. Just before you get to the door start 
shooting in that direction. A guard should've opened the door and if you don't 
shoot him fast then he's going to duck. Shoot him out of the way and continue 
shooting until you get to the first stairs. Bolt up the stairs, and the guards 
on the other side should've open the door. That's the key to getting a fast time 
on this level. Just bolt through and the guards will open the doors. You don't 
even have to collect one key-card!

       Kill the guards in the way and bolt to the next door which is open. 
Whenever you about to reach a door, start shooting and guards on the other side 
will open the door for you. Run through and bolt down the hallway. Run through 
the next door, bolt up the stairs, and turn right. Shoot down guards as you go 
along to attract attention and get ammo. Go through both doors and bolt down the 
next hallway. 

       Get through the doors and run up the stairs while shooting. There should 
be guards on the stairs so kill them before they duck. Run through the whole 
level like this until you get to the hallway before the satellite. Shoot your 
way through, and press start just before you get to the door leading to the 
satellite. Get out your camera, and take a picture as your running through the 
room. Run up the stairs, and open the door quickly. Bolt past all the guards and 
try to beat Ourumov so you get a faster run to the end. You should easily get 
under 1:50 all the time, and you will soon start getting times around 1:30!
      

LEVEL: Frigate

DIFFICULTY: agent

FASTEST TIMES: Andrew Binno           0:29 
               Karl Jobst             0:31
               Matthijs ten Ham       0:31
               Greg Whatmore          0:36
               Jon Barber             0:39
               Eric Salter            0:42
               

       Skip both intros and strafe quickly up the ramp. Turn left at the top and 
quickly run up the stairs furthest away. Open the door just before you reach it 
and quickly kill the guard up ahead. Run down the hallway and open the on the 
right. With three bullets, kill the guard on the left. Then move into the room a 
bit and take out the guard holding the hostage in the other room. Releasing both 
hostages should take about 3 second or less. 

       Quickly exit the room and open the door on the right, then quickly press 
start. Get out the tracker bug and from the door(this takes practice) look up 
and throw it over the balcony in the direction of the helicopter. If you're 
lucky, the tracker bug will land on the helicopter. While the tracker bug is in 
the air, make sure you DON'T look away or the tracker bug will strangely stop in 
mid air and you will fail.

       Bolt back to the ramp and quickly get on the boat. If you're VERY lucky 
the hostages will be released. Even if they're not, get to the boat anyway and 
check you time.


LEVEL: surface 2 

DIFFICULTY: agent

FASTEST TIMES: Karl Jobst             0:56
               Jon Barber             0:57
               Matthijs ten Ham       0:57
               Greg Whatmore          1:01
               Ian Rogers             1:05
               Andrew Binno           1:08
               

       To work out how to do this level in one minute took me ten days to work 
out, plus two seconds from Greg Whatmore. It all started when I was playing 
surface on OOA and at the start I killed a guy and I got a grenade. So I 
thought, if I get a grenade on agent, I could blow up the grenade just out the 
satellite dish next to the computers and blow them up from the outside. So I 
rung Greg, and I told him about my idea, and in about 2 seconds Greg said, "but 
don't you have a remote mine?"
BREAKTHROUGH!!! In my first try of this new technique I got 1:04, man was I 
happy. Anyway here's how to do it...

       From the start use right-C to strafe to the dish. On the way, switch to 
remote mines using your chin or something. At about halfway change to using C-
left and head for the left side of the dish building. Move around the left side 
of the building and press C-up so that you're facing a up a bit. As you're 
running past throw the mine on the wall just outside the computers and blow it 
up just as you pass so that the mine gives you a small boost. Now just bolt to 
the finish and enter the bunker. 


LEVEL: bunker 2

DIFFICULTY: agent

FASTEST TIMES: Karl Jobst             0:29
               Matthijs ten Ham       0:30
               David Kim              0:30
               Andrew Binno           0:33
               Greg Whatmore          0:33
               Jon Barber             0:33
               Eric Salter            0:40
               Ian Rogers             0:40

       Skip the first intro, and let the second one play all the way through. 
Very quickly move forward and get out your magnet. Get the key and open the cell 
door, and slap the guard twice. Quickly open the cell door to release Natalya 
and bolt out of the cell room. Keep going straight ahead and the double door 
SHOULD be open but you have to go pretty fast to get through in time.

       Get out your KF7 and turn left. As soon as you turn the corner, start 
shooting and kill a guard at the bottom of the stairs as you run down the 
hallway. Turn left up the stairs and enter the room just on the left. Get the 
video tape and keep shooting as you get out of the room and turn left. 

       The guard with the two klobbs should run straight in front of you just 
above the stairs to the control room. Blast him away and get his key as you run 
down the stairs and start heading for the screen door. Open the door and run up 
the stairs. Open the brown door and exit.


LEVEL: statue

DIFFICULTY: agent

FASTEST TIMES: Karl Jobst             2:33 
               Andrew Binno           2:34
               Matthijs ten Ham       2:37
               Jon Barber             2:41 
               Greg Whatmore          2:46
               Ian Rogers             2:48

       It's good if you use the same strafe all the way through this level. It's 
pretty hard to see where you're going but it saves time.

       First start running to the left a bit. Run down the hill and run to the 
left of the crescent moon statue(guessing). Then run in between the two blocks 
and under the steel pole. Then run towards Valentin as you would normally.

       The next part is pretty tricky it gets easier with practice. Stand in 
front of Valentin and start strafing left and right. Valentin will start moving 
left and right and start following you. Strafe left and right out of the 
container and start moving backwards leading Valentin out further. When it says 
a:completed, start running for Lenin's statue.

       When you get to the maze, run around the right side to easily get 
through. Run up to the statue and switch to unarmed. Let Alec do his thing and 
when it says b:completed, start running for the helicopter. I suggest sprinting 
using C-right the WHOLE way back. Get to the helicopter by at least 2:30 and get 
Natalya's attention. 

       Run down the hill and wait by the moon statue where the flight recorder 
sometimes lands. Make sure that you're standing exactly in the position where it 
lands. If you're lucky the flight recorder will land where you are standing. 
Bolt for the gates and quickly exit.    


LEVEL: archives

DIFFICULTY: agent

FASTEST TIMES: Karl Jobst             0:19
               Matthijs ten Ham       0:20
               Greg Whatmore          0:22
               Andrew Binno           0:23
               Jon Barber             0:24
               Sean                   0:24
               
       From the start, strafe around the table and slap the guard on the right 
getting his DD44 and the key. Open the door while getting out the DD44 and use 
C-left to run through the hallway. Run up the stairs and begin running down the 
hallway to the right. Using the DD44, shoot about 5 bullets into the guard up 
ahead and the door behind him. The guard on the other side should open the door 
so kill him if he gets in your way.

       Run straight through and head towards the double doors over to the left. 
Go through and strafe between the book shelves towards the room with Natalya. 
Open the door and immediately start heading back to the double doors you came 
through. On your way back Natalya should see you completing that objective.

       Run out the double doors and run straight ahead towards the windows. As 
soon as you see the first window on the right, shoot it until it brakes and run 
through.  


LEVEL: streets

DIFFICULTY: agent

FASTEST TIMES: Karl Jobst             1:16 (WORLD RECORD!) 
               Jon Barber             1:17
               Matthijs ten Ham       1:17
               Greg Whatmore          1:19
               Andrew Binno           1:20
               Ian Rogers             1:21

       Now a lot of people make the mistake of getting in the tank on this 
level. That's a big NO-NO. While going through this level it is way faster to 
keep the same strafe ALL THE WAY THROUGH. It saves you a few seconds at least.

       Let both intros play out and then begin running instantly. Turn left and 
then right ignoring all guards. When you get on to the street, turn right at the 
intersection. Then move around the bend and turn right at the end of the road. 
Go strait ahead past the roadblock and try not to get hit from the front. When 
you're just past the roadblock it's good if you get hit from behind to give you 
a boost.

       Turn right and continue down the streets. It's good if the next guys have 
rocket launchers because if a rocket hits you it sends you forward a long way, 
and they can't hit you back. Run past them and turn left at halfway. Run all the 
way to the end and turn left and then left again at the next intersection. Using 
a straight path move right around the bend and turn left to get to the end. Run 
down to the end and finish the level.  

       
LEVEL: depot

DIFFICULTY: agent

FASTEST TIMES: Karl Jobst             0:29
               Matthijs ten Ham       0:29
               Jon Barber             0:30
               Greg Whatmore          0:31
               Andrew Binno           0:31
               Dan Hostetler          0:31


       Skip both intros and begin running using C-left. Go through the gates and 
turn right still using C-left. Turn left and start heading towards the building. 
Just before you reach the building there's a small ramp. If you stand on the 
ramp and look through the fence on the right, you can see the train. If you 
shoot the train door, the guards inside will be alerted and open the train door 
AND the roller door.
   
       When you reach the ramp break into a strafe using C-left and shoot the 
train door on the run. This is very hard to do but it gets easier with practice. 
When you hit the train break into the normal sprint and enter the building. Bolt 
up the stairs and go through the door on the right opening it just before you 
reach it. Bolt down the stairs and the guards should have open both doors so 
just sprint into the train.


LEVEL: train

DIFFICULTY: agent

FASTEST TIMES: Matthijs ten Ham       1:26 
               Karl Jobst             1:31
               Greg Whatmore          1:35
               Andrew Binno           1:40
               Ian Rogers             1:51
               Jon Barber             1:51

       At the start, begin strafing through the first guys ignoring them 
completely. As you pass the last guy start shooting at the top box on the left. 
If it doesn't blow up quickly stand up against the brown door so the guards 
don't hit you around. When the box is destroyed run next to it so that the 
guards can't see you because the box is in the way. Hopefully the RC-P90 landed 
on your side and you picked it up, if not start again. 

       As soon as you get the RC-P90, get it out and shoot the brake using the 
box as cover. When the brake is destroyed open the brown doors on the left and 
run through the next few boxes passing the guards. Run through the boxes and 
when you're passed the grey boxes start shooting at everyone as you run up the 
boxes on the left. Shot the alarm from where you are and head through the next 
brown doors.

       Bolt down the hallway pressing C-up a bit so that you're facing down. As 
soon as you enter the hallway start shooting so that you kill any guards in 
front of you before they get in your way slowing you down. About ten metres from 
the brake start shooting at it while you run towards it and hopefully it blew up 
before you reached it. 

       Open the brown doors and take out the brake on the left pretty quickly. 
Then just run down the hallway shooting the guards that get in your way and run 
through the brown doors at the end. Run through the next small room and take out 
as many guards as you can(to stop them from coming when you're cutting the 
floor) as you run through the next few rooms, but don't slow down.

       When you reach the reach the grey passage way take out the marine and 
quickly turn around and destroy the brake. Stand behind the wall in the room 
with the boxes and quickly kill the two guards that arrive with the key. When 
they're dead, charge into the last room and shoot Ourumov without aiming. As 
soon as you know that Ourumov is going to die get out the watch laser and get to 
work on the floor. A fast way to do it is to start on the top left corner and go 
clock wise. This way works best for me but you can do it another way if you 
want.

       Now there might be a guard that comes while your cutting the floor. If he 
shoots you and you get knocked away from the grate start again. Try to finish 
cutting the grates around 0:57, in my best try I finished cutting the grate 
before the timer started! When the grate gives way get out and start running for 
the end. I'm not really sure about this but I think that if you get shot in the 
back you might get half a second faster but it's hard to tell on train. 


LEVEL: jungle

DIFFICULTY: agent

FASTEST TIMES: Karl Jobst             1:06
               Matthijs ten Ham       1:07
               Andrew Binno           1:10
               Greg Whatmore          1:18
               Ian Rogers             1:28
               Jon Barber             1:28

       This level is pretty easy. From the start run straight and kill the guy 
on the right ignoring the guy on the left. Get his ammo and kill the next guard 
who is just ahead of you. Get his ammo and switch to remote mines. Throw the 
mine at the drone gun and explode the mine using A+B, blowing up the drone gun. 
Don't worry about the body armour and turn right heading for the second drone 
gun. While running past throw the mine and destroy the gun. Do the same for the 
third drone gun and quickly head towards the bridge. 

       Once over the bridge, destroy the drone gun on the left using a mine and 
then quickly scroll backwards to the assault rifle. Don't wait on the bridge for 
Xenia, instead, run straight up to her while shooting and hopefully she dies 
before you get there. Get her RC-P90 and get it out as you head for the cave. 

       Enter the cave and shoot out the drone gun as you run towards it. Ignore 
all the guards and switch to the assault rifle as you run up the slope. When you 
reach the ladder, start climbing and switch from the rifle to the RC-P90. You 
will jump straight up instantly. Destroy the first drone gun, and then the 
second as you run past. Sprint as fast as you can past all the guards and enter 
the lift.  


Level: control

DIFFICULTY: agent

FASTEST TIMES: Karl Jobst             4:20
               Matthijs ten Ham       4:23
               Greg Whatmore          4:35
               Jon Barber             4:54
               Ian Rogers             5:10
               Andrew Binno           5:25
                
      Skip both intros and open the lift door as soon as possible. Run out and 
kill the first guard while running towards him. Get his gun and switch to the 
D5K. Take out the two guys in front of you, then the two around the corner, and 
then the guy near the computer screen. Run back to the lift, and Natalya should 
run out before the lift closes.

       While Natalya is running for the computer pick up the ammo and place 
yourself just in front of the blast door that opens. Keep Natalya in your sites 
as she does her thing. When the door opens, quickly run straight down the 
hallway ignoring all guards. Run down the steps and collect the remote mines. 
Run back up the stairs and run straight through the room with all the guards.

       Run through the small passage and head straight for the stairs. Run all 
the way up and open the door. Bolt down the steps and get out your remote mines. 
Ignore the guards and place a remote mine on the next door as you open it. Once 
through the door, detonate the mine and head for the stairs on the left.

       Run up to the second floor and head straight to the brown blast door over 
to the right. Open it and get Natalya's attention. Kill the two guards you ran 
past and place a remote mine on the mainframe just to your right. Run down the 
stairs and run through the control room. Run up the stairs on the other side and 
throw a mine on the mainframe just to your right. 

       Run back into the control room and have a guess where the mainframes on 
the other side of the glass are. Throw a mine on the glass near both mainframes 
and prepare to protect Natalya. Kill all the guards as usual and explode the 
mines when your getting near the end(have a guess). 

       As soon as Natalya says "did it!" Run up the stairs leading to the brown 
doors where you signalled Natalya. Open the first brown door and throw a mine on 
the wall straight ahead. Then run towards the stair case leading down to the 
first floor(not the stairs leading into the control room).

*************************************************************
                         ATTENTION
*************************************************************

       I found another way to go after you throw the mine that may save you a 
few seconds. First open the brown door and throw the mine. Then run back into 
the control room and on the other side of the room to the left, the glass should 
have shattered because of the other mines you planted. Run through the shattered 
glass and open the brown door on the left, and then go through the blue door on 
the right. 

Continue..... 

       Run down the stairs and head for the room with the two drone guns. You 
should say "head back to lift" around here detonate the mine when you do. Open 
the blue door and bolt through the room getting hammered by the drone guns. 
Through a mine on the mainframe and get the hell out of there!
  
       You should have one bar of health left, more is better though. Go through 
the open brown door on the right while still holding the mines. Throw a mine on 
the mainframe on the left and run through the brown door on the other side and 
start heading for the elevator. If you're lucky Natalya would have made it back 
to the lift but sometimes she doesn't. Run through the last room ignoring the 
guards while detonating the mines and enter the lift.

       It's pretty easy to get under 5:00 using this method. When I figured out 
this way I got 4:35 on my first try!   


LEVEL: caverns

DIFFICULTY: agent

FASTEST TIMES: Matthijs ten Ham       1:06
               Karl Jobst             1:07
               Greg Whatmore          1:10
               Dan Hostetler          1:14
               Sean                   1:14
               Andrew Binno           1:15
               Ian Rogers             1:18
                             

       I'm not going to write a walkthrough for this level because it is so 
simple. At the start, open the lift and sprint like hell around the corner and 
try to clear the first two doors without getting stuck. If Trevalyan shuts the 
door on you then you have to start again. If you make it past, just sprint all 
the way to the end of the level because all the doors are open. Don't worry 
about any guards and just concentrate on getting to the end. For more 
information, look at Ian Rogers' site and look up 'the race.'


LEVEL: cradle 

DIFFICULTY: agent

FASTEST TIMES: Matthijs ten Ham       0:38 
               Karl Jobst             0:45
               Greg Whatmore          0:45
               Andrew Binno           1:01
               Jon Barber             1:01
               Eric Salter            1:09
               

       First let both intros play out all the way. When you begin, press forward 
on the control stick and take three shots. This will kill the guard that comes 
from the top of the ramp, now you can start run-strafing. Collect the ZMG(s) the 
guard dropped and switch to them before you reach the top of the ramp. At the 
top, turn left and kill the guard before he slows you down.

       Run all the way down the ramp on the right and then run down the stairs 
and look towards the hut that Trevalyan went into. Kill the guard that comes out 
and run straight into the hut. As soon as you're in the hut, move just to the 
left of the door so that your back is against the wall. Aim at Trevalyan's head 
and shoot it before he gets away. The first shot MUST hit the head or you can't 
get a fast time.

       When Trevalyan runs away, run around the left side of the big machine 
thing and strafe past the computer while looking at it. Blow up the computer 
while you run past and then run out the door Trevalyan ran out of. Run down the 
ramp but DON'T shoot Trevalyan, instead, run to the bottom of the ramp and turn 
left. 

       Run along the walkway and look towards Trevalyan who should be running 
parallel to you. Now while strafing, shoot Trevalyan in the head second time and 
he will die where he stands! Now all you have to do is run to the end platform.   


LEVEL: aztec

DIFFICULTY: agent

FASTEST TIMES: Karl Jobst             2:14
               Greg Whatmore          2:18
               Matthijs ten Ham       2:42
               Andrew Binno           2:59
               Jon Barber             3:13
               Ian Rogers             4:24

       We have a winner! Yes, someone has sent in with the correct way to do 
aztec extremely fast. I'm not sure exactly how I will announce it, but I will 
very soon. Actually, it might take several weeks. You, see....I want to make it 
big, but I am having trouble figuring out how to do it. You know....how to 
pronounce the winner. I can do it though, I just need 1, maybe 2 weeks. I don't 
like it when people just say.....-

"And the winner is <insert name here>. Congrats." 


LEVEL: egyptian

DIFFICULTY: agent

FASTEST TIMES: Karl Jobst             0:55
               Matthijs ten Ham       0:55
               Andrew Binno           1:00
               Jon Barber             1:02
               Ian Rogers             1:03
               Eric Salter            1:07

       Begin sprinting using C-right through the first room into the second and 
up the stairs on the right. Open the secret door, and quickly run onto the tiled 
area. You can be pretty messy when running through so run-strafing is a must. 
First go for the ammo, and then open the secret door on the left, and then get 
the golden gun. Get out the golden gun and open the second secret door.

       Jump down into the pillared room and run to the left. Aim up Baron Somedi 
and BANG, first shot hits the target. Then run to the first room and lean 
against the back wall just to the right of the entrance so you have a good view 
of Baron Somedi. Now as soon as Baron laughs the second time shoot him and 
immediately begin running to the final room. I suggest going through the room 
filled with pillars, then turn left, then right so you're in the BIG room with 
pillars. Open the secret door on the left and bolt down the hallway.

       This takes a lot of practice, but what you have to do is take one shot at 
Baron Somedi as soon as you enter the room without aiming or anything. If you're 
lucky you will have shoot Baron in the head or the body, killing him with one 
shot. That's how I got 0:55. If you miss the first shot your best hope is 1:00-
1:03.

--------------------------------------------------------------------------------
--------------------------------------------------------------------------------

                           ***************************
                           *~*~*~*~*~*~*~*~*~*~*~*~*~*
                                  SECRET AGENT
                           *~*~*~*~*~*~*~*~*~*~*~*~*~*
                           ***************************

LEVEL: dam

DIFFICULTY: secret agent

FASTEST TIMES: Karl Jobst             1:28
               Jon Barber             1:30
               Andrew Binno           1:34

       At the start, watch the intro and if it shows a guard walking through the 
brown gates then you have to start again. Just like agent(see: agent) run 
through ignoring all the guards until you reach the brown gates. Wait for the 
gates to open and bolt through. Ignore the green guard running for the alarm, 
and get to the alarm before he does. Shoot the alarm with 5, not 6 bullets and 
run through the gate just on the left. 

       Shoot the lock on the gate while running towards it and go through 
heading towards the first tower. When you reach the tower quickly open the door 
and destroy the alarm with 5 quick shots. Then move on to the second, and do the 
same. When you reach the third tower, instead of opening the door, look through 
the window and destroy the alarm from there saving you about a second. Quickly 
bolt back to the platform and jump off. 


LEVEL: facility

DIFFICULTY: secret agent

FASTEST TIMES: Karl Jobst             1:06
               Greg Whatmore          1:07 
               Andrew Binno           1:14

       I guess you'll just have to read the OO agent walkthrough.


LEVEL: Runway

DIFFICULTY: secret agent

FASTEST TIMES: Karl Jobst             0:25
               Robert Kruse           0:25
               Andrew Binno           0:26
               Jon Barber             0:30

       This is very similar to agent. Skip both intros and run to the conveyer 
belt collect the grenades on the way. Run down to the hut and open the door just 
before you reach it. Quickly grab the key and exit the hut using C-left so that 
you will be facing the battery when you reach it. 

       When you leave the hut, aim yourself at the plane and look straight up 
into the air while running. Throw a few grenades up into the air and they will 
come down and explode pushing you forward a bit. Now the next bit takes A LOT of 
practice. You have to guess when to start holding down Z so when you throw the 
grenade it goes off next to the battery. It took me ages but I got it. You have 
to be facing up a bit when you throw it as well. Throw the grenade at the 
battery and hopefully your timing was good. Sometimes a guard or the drone gun 
shoots you which makes you automatically throw the grenade.

       Continue running at the plane and press B just before you reach it. It is 
surprisingly easy to get 0:25, I'm trying to get 0:24.

        


LEVEL: Surface

DIFFICULTY: secret agent

FASTEST TIMES: Karl Jobst             2:01 
               Andrew Binno           2:04

       It's levels like these I don't like writing a walkthrough for because all 
you're doing is running. Nothing secret, nothing you wouldn't have already 
figured out. So I will just write it in point form.

1. First run to the hut with the guy carrying the hut key. Use the same strafe 
all the way and keep a straight path. On the way switch to sniper rifle. As you 
enter the hut, run in and kill the guard with three shots at most. Run around 
behind the boxes and very quickly pick up the grenade launcher. Get back out of 
the hut and start running towards the hut with the safe key.  
               
2. Again, keep a straight path or you will loose time. Run into the hut, get the 
key, and run straight back out. Now head for the hut with the building plans.

3. Run through the fence and open the door. Be careful, because the door opens 
outwards. Run into the hut and stand on left side of the safe. I mean, the left 
side, if you are facing the front of the safe. Run to the left side and open the 
safe, you should get the plans straight away. Run out of the hut and head to the 
satellite dish.

4. Enter the dish and run up the stairs. When you get to the computer room, turn 
off the computer and run out of the room in one second. Run back down the stairs 
and when you get to the bottom switch to the grenade launcher. Exit the dish 
building and start heading towards the ventilation tower.

5. As you run around the forest corner, press C-down a tiny bit. Use C-right as 
you run around the corner, and you will see the ventilation tower. As you run 
towards it, fire a grenade right into the middle of the grate. If you aimed as 
well as you should of, it will blow up all of the locks. As you climb the ladder 
switch weapons and you will pop up. Quickly jump down the hole. 


LEVEL: bunker

DIFFICULTY: secret agent

FASTEST TIMES: Karl Jobst             0:34
               Greg Whatmore          0:38 
               Andrew Binno           0:41

       Skip both intros and immediately turn around and open the door. Strafe 
out and destroy the camera on the wall. Open the door on the right and run to 
the left and look up. Take out the camera and turn around. Ignore the guard on 
the right and kill the guard with the keycard as you run towards the stairs. 
Just before the stairs, turn right and knock out the camera from a distance. As 
soon as the camera is destroyed press start and get out your camera.

       Run down the stairs leading to the control room and take a picture as you 
run towards the table with the keycard on it. Pick up the key and switch to KF7 
soviet, if you don't have it just use the PP7. Take out the camera on the far 
wall while running towards it and start heading for the screen doors. 

       Open the screens doors and press start. Get out the key analyser and 
start analysing as you run up the stairs. Spit out the key and open the brown 
door. A faster way to get out is face the wall on the left as you're trying to 
get through the door. Constantly shoot the wall you're facing and you will slip 
out much faster. If you're really lucky as soon as you open the door a guard 
hits you in the back WHILE your shooting the wall, this makes you instantly jump 
through.


LEVEL: silo

DIFFICULTY: secret agent

FASTEST TIMES: Andrew Binno           1:41
               Karl Jobst             1:45

       This level sucks. This level is the worst level in the game. I tried 
doing this level on secret agent (fast) and it took me 2 hours to finish it. I 
hate this level so much I'm not going to write a walkthrough for it. I just 
couldn't be bothered writing about something that brought me pain and suffering.

       Only do this level if you have a punching bag near by. I will say 
something though, do the level like on agent but pick up all the stuff.


LEVEL: frigate

DIFFICULTY: secret agent

FASTEST TIMES: Karl Jobst             1:23
               Andrew Binno           1:35
               Jon Barber             1:44
     
       Ok, to do this level fast you have to be pretty good at the game. If you 
suck, you're never going to do this level fast, well at least not until you get 
better.

       From the start, press right C and push right on the control stick and you 
should get onto the boat straight away. Run up the ramp using C-right and then 
C-left, and turn left when you reach the frigate. 

       Run up the stairs closest to you, and open the door just before you reach 
it. Now here's a part that requires practice more than anything. Charge into the 
room and run over to the computers next to the windows. At the same time, face 
the hostage taker and start shooting him as you run towards him. Now as he dies, 
run to the same spot he was standing and press start. Get out the bomb defuser 
and quickly defuse the bomb a split second before you start to run to the door 
that leads to the other stairs outside. Don't exit through the door you just 
came through.

       Run down the stairs and then run up the next stairs that are straight 
ahead. Open the door and run through the hallway quickly ignoring all the guards 
and enter the first gap on the left. Run into the room and first take out the 
hostage taker with head shots. Then run into the room on the right and quickly 
aim up the next hostage taker. Shoot him in the head quickly and run back into 
the room on the right before the guard next to the hostage taker hits you. 

       Run back the way you came shooting any guards in front of you and run 
into the hallway. Turn right and head down the stairs ignoring most guards as 
you go. Turn right at the bottom and run down the hallway until you get to the 
next set of stairs. Run down the stairs ignoring the two guards at the bottom 
and make a u turn left. As you run down the hallway shoot the guard up ahead and 
get his ammo as you pass him.

       Turn left and open the door. Run through the next small room and shoot 
the guard on the right as you do. You should have killed the guard as you 
reached him so just run through the next door without being hit by the other 
guard. Run down the winding hallways and kill the next hostage taker as you 
reach him. Run through the small room and open the door. 

       Now with your gun blazing, run forward and kill any guards in the way. If 
you are low on health, kill the guard(s) on the right, if you have lots of 
health(you might not need it) ignore the guard(s) on the right and open the door 
straight ahead. Run along the walkway and press start at about halfway. Get out 
the bomb defuser and defuse the bomb on the computer just up ahead.
Turn around and run back through the door you came.

       Run up the stairs on the right this time and make a u turn to the right. 
Now with your gun shooting, use C-Left as you sprint through the next hallway. 
You should injure the guards, but you won't lose time. Open the next door if you 
have to and run down the next hallway not stopping to kill any guards. Open the 
door at the end and run down the steps opening the big sliding door as you press 
start.

       Get out the tracking back and quickly place it on the helicopter as you 
start to run to the left. Turn left and run down the boat. Run up the stairs and 
open the door, then run through the hallway and open the door at the very end. 
Run down the next set off stairs continue going straight but run to the right of 
the next set of stairs. 

       Run up the gap on the side of the side and run down the ramp. If Obj. A 
has been completed quickly jump into the boat. If not, wait a while until all of 
the hostages escape and then run in. 

       This is a hard level to do fast if you don't practice it a lot.  


LEVEL: surface 2

DIFFICULTY: secret agent

FASTEST TIMES: Karl Jobst             1:19
               Jon Barber             1:26

       Another level I dislike having to write a walkthrough for. In this case I 
will write a basic outline of what you have to do. First keep the same strafe as 
you run around the first bend sticking to the forest on the left. Once around 
the bend make a straight path for the hut with the dish key in it. Run to the 
hut, open the door, and quickly kill the commando with two shots. Immediately 
get the key and exit the hut. Run around the left side of the hut and start 
running for the dish. Enter the dish and run up the stairs as fast as you can. 
As you run up the stairs, switch to double klobbs. Open the computer room door, 
and spray 3 or 4 bullets into the computers. Then press back on the control 
stick while facing the room. Shoot as you move back and your bullets will start 
to hit the table. The table will blow up and the computers will fall to the 
ground and blow up. Run back down the stairs and exit the building. Now start 
heading for the helipad. Switch to the remote mine on your way, but down release 
from your strafe. As you near the helicopter, look up a bit. When you reach the 
pad don't release from the strafe, but run so you can throw the mine on the 
helicopter. Throw the mine on the helicopter as you reach the pad and open the 
brown door. Change weapons as you try to get through and you will spring into 
the bunker.
       


LEVEL: bunker 2

DIFFICULTY: secret agent

FASTEST TIMES: Karl Jobst             1:24 
               Andrew Binno           1:30 

       This level is not too hard to do fast, but a lot of things can go wrong. 
First, skip both of the intros. When the level begins press start and get out 
the watch magnet attract. Start the magnet while standing against the bars and 
open the cell door as soon as you get the key. Run out into the hallway and run 
at the guard while looking down. Slap the guard twice and as soon as you kill 
the guard look left and open the door to Natalya's cell. Now run through the 
leading out and run straight ahead. Run through the open the door(it should be 
open, if it isn't you went to slow and you must start again. Keep on running 
down the hallway and switch to the KF7 soviet. Look ahead and shoot the 2x klobb 
guard with three bullets so he dies. Collect his key card as you run past and 
open the next door. Open the door on the left and run towards the guard with the 
clipboard as you shoot him. Kill him and get the board as you run by him. Then 
get the body armour and start heading for the door on the other side of the 
room.

       Go through the door and then open the door on the left. Look up at the 
camera and shoot it in the screen so it blows up with one shot. Turn left at the 
corner and run up the stairs. Enter the door just on the right and kill the 
guard as you get the tape. Open the door on the right and look up to destroy the 
camera up there. Open the next door and look to the left to destroy the camera 
with about six bullets. Open the next door on the left and run back into the 
hallway. Turn left and hopefully the guard with the key card will be there, if 
he isn't start again. Get the key card and go through the next door. Open the 
door on the left and get the manual sitting on the table. Quickly get back out 
of the room and turn right. Get through all the guards trying not to stop and 
turn right when you get to the T-intersection. 

       Run down the hallway a bit and go through the two doors on the left. Go 
to the left side of the computers and look up. Quickly destroy the camera 
without aiming and then get back out of the room as quick as possible. Turn left 
when you get out of the room and then turn right into the other hallway. Turn 
around and look up to destroy the camera. When the camera is destroyed run down 
the stairs leading to the main control room. Run around the computers so that 
the computers are in the way of the two guards guarding the exit. From behind 
the computers scope towards the camera in the room using the KF7 soviet. Try and 
shoot the camera as quickly as possible and then start heading for the screen 
doors. Open the screen doors and quickly run up the stairs. Open the door and as 
you're trying to get through switch weapons to make you go through really quick.   
               


LEVEL: statue

DIFFICULTY: secret agent

FASTEST TIMES: Andrew Binno           2:35
               Karl Jobst             2:35
               Jon Barber             2:47
              
       SEE: statue on agent.


LEVEL: archives

DIFFICULTY: secret agent

FASTEST TIMES: Karl Jobst             1:00
               Andrew Binno           1:04


LEVEL: streets

DIFFICULTY: secret agent
        
FASTEST TIMES: Karl Jobst             2:02
               Jon Barber             2:03
               Andrew Binno           2:04


LEVEL: depot

DIFFICULTY: secret agent

FASTEST TIMES: Andrew Binno           0:55
               Karl Jobst             0:58 
               Jon Barber             1:13


LEVEL: train

DIFFICULTY: secret agent

FASTEST TIMES: Karl Jobst             2:10

       This level can be quite hard if you're not that experienced with running 
through a whole heap of guards. This level can be quite hard because all of the 
guards are shooting you, and if you are constantly getting shot, you loose 
control of yourself, and it's very hard to move around when you are getting 
shot. Anyway, on to the walkthrough. Oh, one more note, all you have to do is 
complete the level the same as you would on agent, but slightly different.

       As you start get out the watch laser and start to run through the car. 
Run through the boxes ignoring the guards and at the end of the car take cover 
behind the boxes on the left as you destroy the brake. Still with the laser in 
hand, open the two doors and run straight out into the second car. Run through 
the guards and boxes trying not to get stuck. Once past the four guards run 
through the next wall of boxes and run into the next hoard of guards. This time, 
run through and duck as you near the brake. Run while ducking towards the brake 
and quickly destroy it. Immediately pop back up and go through the next doors. 

       Run down the passage way with the laser and take out any guards that get 
in your path. It is a good idea to look down a bit so you can get any guards 
that duck. Run down the to the end of the car and take out the brake without 
taking cover. Then while still looking down open the next two doors and quickly 
take out the brake on the left. When the brake is out run out into the hallway 
and begin to run down. Again, take out guards that are in your way. At the end 
of the car don't stop to kill the last two guards if they are not in your way. 
Go through the two doors and laser any guys that are in your direct path. Run 
through the small hallway and open the next door to get into the next room. 

       Run through the green room ignoring any guards that may be there. Run 
through the next set of doors and run into the next room. Run past all the 
guards and open the door on the left. Kill any guard that are in front of you as 
you begin to look down. Laser the brake until it blows and then open the next 
two doors. Move over to the left so the guard can't hit you and destroy the 
brake on the right. Then leap out and kill the grey guard. Run to the left side 
of the wall that is parallel to the next door and laser the two guards that come 
right in the head. As soon as they are dead switch to the D5K and run into the 
room with Natalya. Shoot Ourumov so he dies and then get to work on the floor. 
You should have about 170 left on you're laser, that should get you through the 
floor. If you run out of laser you can destroy the remaining locks with the two 
ZMGs you have.

       Kill any guards that come and wait for Natalya to find where Alec and 
Xenia are heading. As soon as she finishes, I will write the time in my next 
update, jump out of the train and start running for the end. The same goes here 
as it does anywhere else, if you get hit from behind it will make you go faster. 
Run past the train and complete the level. Thr 


LEVEL: jungle

DIFFICULTY: secret agent

FASTEST TIMES: Karl Jobst             1:22
               Andrew Binno           1:25


LEVEL: control

DIFFICULTY: secret agent

FASTEST TIMES: Karl Jobst             5:19 
               Andrew Binno           6:10

*****************************************************************
                          METHOD 1
*****************************************************************

       First open the lift door and peak around the left wall of the lift. Now 
look up and slowly(but speedily) move around until you see the drone gun. Take 
5-7 shots at the drone gun until it blows up and immediately run out while 
facing around the corner. Take out the guard in the corner with a head shot and 
kill the other two guards that come with head shots as well.

       Move over to the left wall that is just outside the lift and face towards 
the other drone gun on the other side of the room. Peak through the gap between 
the wall you're standing against and the wall on the right and take out the 
drone gun without reloading. 

       Run into the corner where the guard was standing and pick up his D5K. 
Look up and look around the wall on the right until you can see half of the last 
drone gun. Take it out and run around the wall behind the drone gun you just 
destroyed and quickly kill the two guards. Turn around and kill the last guard 
near the computer and run back to the lift.

       Get Natalya's attention and pick up any ammo as she's running to the 
computer. When she reaches the computer, stand to the right of the blast door 
that Natalya opens and face Natalya's direction. When your standing there you 
have to be able to see into the small alcove that Natalya is in or she will take 
longer.

       When she opens the door run down the hallway while shooting at the guards 
and the bottom of the stairs. If they don't die before you reach them ignore 
them and run down the stairs and get the remote mines. Run back up the stairs 
and charge through the room with all the guards firing your gun. If a grenade 
goes off and you lose most of your life it's a good idea if you start again but 
I've finished the level before and I only had 1 bar left after I got through.

       Run through the small passage way on the other side and charge towards 
the steps ignoring the guards. Run up the stairs and open the blue door at the 
top. Bolt down the steps again ignoring the guards and place a remote mine on 
the next door as you open it. Run through the door and start heading for the 
steps on the left. Start running up the steps and blow up the mine as you do. 
Run up to the second floor and then onto the third ignoring the two guards. 

       Run around the left side and enter the small room with the body armour in 
it. Collect the armour and start running back to the stairs. Take out any guards 
that followed you and run down the stairs. Run down to the bottom floor and 
quickly kill any guards that weren't killed by the mine. Now head for the blue 
door on the left that leads to the room with the drone guns.

       Open the door and move back towards the mainframe behind you. Take out 
each guard in the big room from a distance, individually from left to right. 
When all the guards are dead, move over to the left and take out the drone gun 
over on the right. Don't bother about the drone gun on the left and start 
heading for the stairs again. Run on to the second floor and head to the door 
where you meet Natalya.

       When you get her attention, follow her until she goes down the steps and 
throw a mine on the mainframe to the right. Run down the steps and place a mine 
on the small grey connection point of the glass just to the left. This is 
because when the mine blows up it will destroy the mainframe on the other side. 
Run over to the other steps and place another mine on the left near the 
mainframe on the other side. Run up the stairs and place a mine on the mainframe 
on the right and get back in time to start protecting Natalya.

       Protect Natalya as you normally would and when it gets near the point 
where Natalya finishes, detonate the mines. Look to the left and right and check 
to see if the glass walls that go diagonally are destroyed. If they weren't, 
throw another mine and blow them up. Keep protecting Natalya until she starts 
running up the steps, then run through the broken glass on the left. 

       Open the brown door on the left and then open the blue door on the right. 
Run through the blue door and run towards the mainframe ignoring the drone guard 
that's shooting you. Throw a mine on the mainframe and then head back to the 
brown door you opened a minute ago. Run straight into the small room and throw a 
mine on the glass covering the mainframe while you open the next brown door 
leading to the last room. 

       Run into the last room and head for the lift. If objective a: hasn't been 
completed yet, wait a few seconds while dodging the fire until it is and quickly 
run into the lift.
*****************************************************************
                           METHOD 2
*****************************************************************

       Ok, this way's a little bit more difficult, but it's quite a lot faster.

       Follow method 1 all the way up to the part where you've just placed a 
remote mine on the blue door and are heading for the stairs on the left. When 
you reach the stairs, blow up the mine. Run to the second floor and start 
heading for the door that you meet Natalya. While strafing towards the door, 
injure the guard on the right so he doesn't injure you. 

       Open the first brown door, and then run down the stairs a little bit. As 
soon as you get Natalya's attention, run back up the stairs and kill the guard 
on the left without running up to him. Turn right and throw a mine on the 
mainframe on the left and head left. Kill the other guard that was standing on 
the other side of the room and collect their ammo while heading for the stairs 
on the left.

       Run down the stairs and quickly kill any guards that are down there. Head 
for, and open the blue door on the left. Take out the guys one by one from left 
to right, staying a fair bit back from the door. When all the guards are dead, 
move over to the left and take out the drone gun on the far right. Then destroy 
the drone gun on the left before the blue door closes. If the blue door closes 
before you clear the room then you will be a few seconds slower in the end.

       Run up the stairs on the left and head for the stairs leading into the 
control room on the right. Run down the stairs and place a mine behind the 
mainframes like you would in method 1. Protect Natalya as you would normally and 
detonate the mines when she gets near the end. While protecting Natalya, try not 
to get hit at all. If, when she finishes you have only a couple of health bars 
left, you probably won't make it through to the end.

       When Natalya finishes, stay with her until she starts running for the 
stairs. At that time, run through the broken glass closest to the room with the 
mainframe and open the brown door on the right. Open and run through the door on 
the right now and run through the room. Quickly throw a mine on the mainframe 
and start heading back. Run out of the room and run through the open brown door 
on the right. Place a mine on the glass surrounding the mainframe and open the 
next brown door.

       Run into the next room while you detonate the mines. Ignore all the 
guards as you quickly head towards the lift. Open the lift doors and run in, 
hopefully Natalya escaped in time.  

       
LEVEL: caverns

DIFFICULTY: secret agent

FASTEST TIMES: Andrew Binno           2:14

       This level is EXTREMELY difficult when you're trying to get a time of 
around 1:55. There's only been one time that I've finished this level. I got 
1:55 but I killed too many scientists. AAAAAAAAAHHHHHHHHHH!!!!!!!!

       I don't know exactly how to write a walkthrough for this. There is a lot 
of little things you need to do, and every time you try it different things 
happen. Ok, first off all, open the lift door straight away and run straight 
out. Turn right and try to make it through the doors before Alec shuts them on 
you. Once past the doors run down the steps ignoring all guards and continue on 
to the walkway. Run through the next two doors and shut at least on of them as 
you go through. Run down the stairs using C-left, and as you get to the bottom 
shoot the guard there so he dies. Immediately turn left and shoot near the 
scientist to make him run away, you should only shoot about 7 bullets. When the 
scientist runs away get out a timed mine and throw it in between the two 
computers. Then turn around and head for the small passageway. Run past the 
guard who should be there and switch back to the ZMG. Shoot near the scientist 
on the right so he runs away and place a timed mine on the computer he was 
standing next to. Then run over to the left scientist and throw a mine on the 
computer he is occupying. When you throw the mine, make sure that you are in 
front of him and he runs away.

       Then run up the stairs and run through the doors at the top. If Alec has 
already been through then you went too slow and need to go faster. Now you can 
start running up the ramp. On the way, don't stop to kill the first guard, just 
run past him. When you near the top, kill the guard with the assault rifle as 
you run past him, make sure you get his gun. When you reach the top of the ramp 
ignore the guard there and run straight through the two doors into the room 
filled with guards. Ignore every guard as you run around the right side of the 
big pole and head through the next doors. You shouldn't get hit as you go 
through, so if you did it might be a fault of you. As you run through the next 
doors continue running along the walkway ignoring all guards. On the way, switch 
to timed mines. Ignore all of the guards as you run along until you reach the 
two doors that lead to the drone gun room. 

       Run into the room and as you do look up to the left. As you run by throw 
a mine on or near the drone gun, and then head straight down the steps as you 
switch back to the assault rifle. When you reach the bottom of the stairs start 
shooting throw the guard with the body armour, so the bullets go through him, 
into another guard and then into the computer. Keep shooting until both guards 
are dead and the computer is destroyed, and pick up the key card. Immediately 
switch to the timed mines and throw one on the computer to the left. Then throw 
a mine about one quarter up the steps. Turn around and switch to the ZMG. Run 
towards the computer next to the locker, and shoot it on the way so it blows up. 

       Turn around and wait until the mine on the stairs has blown up. This will 
kill a stack of guards. Now run up the stairs and switch back to timed mines. 
Turn right at the top of the stairs and place a mine on the wall on the left, 
where the rock wall meets the metal wall. Run down the hallway and kill the two 
guards up ahead as you do. Run all the way down to the end of the hallway and 
open the door at the end. As the door is opening, start shooting at the barrels 
in the radio room. When all the barrels blow up it will destroy the next pump 
control. Also, both scientists will die. If you killed even one scientist at the 
start, you will fail the mission at this point. 

       When the door fully opens run a little ways into the room and get the 
body armour. Run straight back into the hallway and try to shut the door as you 
run through it. Run down the hallway and run through the door on the left. If 
the door is shut you will have to open it, but you will loose an enormous amount 
of time. Run through the door and if you didn't have to open it, run straight 
for the hallway with the drone guns ignoring the two guards. Run straight 
through the hallway and quickly run through the last room to the lift. If the 
door was closed then open the door and kill the guard on the left and right as 
the door opens. Then all you have to do is the same as before but you have to 
open the two doors. If you are very good you made it to the end without dying.   

LEVEL: cradle

DIFFICULTY: secret agent

FASTEST TIMES: Andrew Binno           1:01
               Jon Barber             1:11


LEVEL: aztec

DIFFICULTY: secret agent

FASTEST TIMES: Karl Jobst             3:04
               Greg Whatmore          3:05 
               Andrew Binno           3:08


LEVEL: egyptian

DIFFICULTY: secret agent

FASTEST TIMES: Karl Jobst             0:59 
               Andrew Binno           1:01
               Jon Barber             1:04

       SEE: Egyptian on agent
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------

                             **********************
                             *~*~*~*~*~*~*~*~*~*~*~
                                    OO AGENT
                             *~*~*~*~*~*~*~*~*~*~*~
                             **********************

LEVEL: dam

DIFFICULTY: OO agent

FASTEST TIMES: Karl Jobst             2:25
               Greg Whatmore          2:27
               Andrew Binno           2:30


LEVEL: facility

DIFFICULTY: OO agent

FASTEST TIMES: Karl Jobst             1:08(ahhh...)
               Greg Whatmore          1:10
               Andrew Binno           1:14 

       I've had a lot of people asking me for help with this. They keep saying 
they can't get the cheat bla, bla, bla. And nine times out of ten, they have 
only had the game for a few weeks. I am sick of it. I never knew why people 
hated getting e-mail from people asking the same question over and over again, 
but now I do. Come on, it took me, from memory, about 4 months to actually get 
the cheat. I started trying after 3 months, and it took me a month after that. I 
looked at all the walkthroughs, I watched videos, but I couldn't do it. But then 
I got 2:04 and I got the cheat. It wasn't because I read a walkthrough, it 
wasn't because I watched someone else do it, it was because I             P-R-A-
C-T-I-S-E-D.

       From then on I kept on practising, and practising, and my time went down. 
A few months later my time was down to 1:40, and just about a month ago (just 
under two years from when I bought the game), I got 1:08. It took me just under 
two years. Now, do you expect to get the cheat the first week you get the game? 
I wouldn't. If you going to ask for help, make sure that you've owned the game 
for at least 4 months before asking. I may sound like a big meany but it's the 
truth, me telling you HOW to do it, or giving a bit of ADVICE, won't help more 
than the slightest. I saw a video by Nintendo that showed a guy getting a time 
of 1:25. Even a year after I saw that video, I couldn't get that time. Anyway, 
here's the walkthrough...

       Complete the level as you would on agent until you get to the laboratory, 
I'm not going to write it twice. Run up the stairs and turn right using C-right. 
Turn left using C-left, and then switch to C-right as you begin to run down the 
main hallway. At the intersection, look to the right for Dr. Doak. If he is 
there, touch him and start running towards the bottling room. If he isn't, you 
know what to do.

       Run down the corridor and switch to remote mines as you do so. At the 
end, where it turns left, place a mine on the wall you're facing just before you 
run past the two guards on the left. Run past the guards, and run up to the 
door. Blow up the mine using A + B and press start. Get out the door decoder and 
start decoding the door. 

       As the door is decoding, get out the KF7 soviet and fire rapidly while 
you wait. When the door is halfway opened run down the stairs. Hopefully, Alec 
will be facing you when you reach the bottom. If not, simply stand back a bit 
and lure him out. But if you have to lure him out will lose about 2-4 seconds.

       While you are speaking to Alec, blow up the bottles as you would on 
agent. Now, the key to getting out fast is this: When Alec says his second line, 
wait for 2 and-a-half seconds before leaving via the double doors. You will not 
have seen obj: B completed, but it will be completed as you leave. VIOLA!  


LEVEL: runway

DIFFICULTY: OO agent

FASTEST TIMES: Anthony Crage          0:42
               Karl Jobst             0:43
               Greg Whatmore          0:43
               Andrew Binno           0:43

       This level is very easy to finish alive, but is very hard to finish with 
all of the objectives done. I constantly get 0:41 and 0:42 but I don't destroy 
the drone guns.
  
       As soon as the level starts start running for the conveyer belt. Bolt 
down the ramp and run for the door to the hut. Open the door before you reach it 
and go through. Quickly run to the right and get the key off the table. Run out 
of the hut and make a straight path for the tank. Ignore the guard you pass and 
hopefully when you're past him he will shoot you in the back a couple of times. 
Run around the building and get in the tank. Turn the tank around and start 
heading for the runway. As you get to the corner of the wall on the right, shoot 
a grenade at the side of the first drone gun on the left. After you shoot the 
first drone gun turn right and make a dead straight path for the plane. Now 
press R to bring up the scope, the tank will continue driving. First aim and 
shoot out the battery, then shoot the drone gun furthest on the left, then aim 
and shoot out the drone gun on the right. Just remember that the tank is moving, 
so you will have to shoot the grenade a bit in front of the target. After you 
shoot out the last drone gun you should be right in front of the plane. Get out 
of the tank and quickly press B next to the plane.


LEVEL: Surface

DIFFICULTY: OO agent

FASTEST TIMES: Karl Jobst             2:00
               Andrew Binno           2:04
               Greg Whatmore          2:06

       You might as well read the secret agent walkthrough. It's exactly the 
same as OO agent.


LEVEL: Bunker

DIFFICULTY: OO agent

FASTEST TIMES: Karl Jobst             1:33
               Andrew Binno           1:34
               Greg Whatmore          1:41

       Ok, this level is pretty hard to do fast. You need to have good accuracy, 
and you need to be able to get head shots. You may not understand this 
walkthrough as it is pretty hard to explain. Just remember this walkthrough is 
extremely difficult, even I can only do it about 3 times out of 10. 

       From the start, turn around and open the door. Run out while facing left 
using C-right, and take out the camera with one or two shots. Open the door on 
the right and kill the guard on the right with a head shot. Then kill the guard 
carrying the key card. Run towards the steps and kill the guard in the corner 
who is apparently shooting at you. Quickly reload and maybe the guard with the 
two klobb with run out. If so, kill him with a head shot and then bolt out in 
the main room. Turn right, and start running towards the guard standing against 
the wall while shooting at him. He should die before you reach him. 

       Once you're over near Boris, stand right next to him so that you just 
picked up the key. Now, turn around and shoot-to-kill the two guard that are 
shooting at you. If you do it fast they should only hit you once. Hopefully, the 
guards on either side of the room won't notice you. Hopefully.... Anyway, once 
Boris starts walking stay close by and search for the keycard the guard in this 
room dropped. Pick it up and while staying close to Boris run to the area at the 
bottom of the stairs leading to the main room. Press start and get out the 
camera. Take a picture of the main screen, and then walk to the stairs, while 
staying near Boris. Then, as Boris is walking up the stairs, aim up and destroy 
the camera that is a down the hallway. Make sure you're quick, so the guard 
stand in the hallway doesn't hit you.

       While moving with Boris towards the mainframe room, watch the stairs for 
any guards that may come. If any guards come kill them straight away, for you 
need to have some health left for the end. Follow Boris through the first of the 
two doors leading to the mainframe room. When Boris opens the second door, 
quickly take out the guard standing next to the mainframe. Then run into the 
room facing the left, so that the mainframes block the path between you and the 
guard behind them. As you run out, shoot the guard to the left, until he is 
dead. Then run around and kill the remaining guard. 

       As soon as Boris begins work on the mainframe, run out of the room and 
turn right. Run down the hallway a bit and look up to destroy the camera mounted 
on the wall. Then run back into the mainframe room and get out the key analyser. 
Analyse the key, and then quickly get out the datathief. At this time Boris 
should be just about finished. When he sets off the alarm quickly start the 
downloading and run out through the two doors  while switching to the KF7 
soviet. Run down the stairs going to the control room and run into the room 
heading towards the room with the camera. Aim up while running towards the room 
and start shooting at the camera. Hopefully, before you reach the room the you 
destroyed the camera. Then turn left and go through the screen doors which I'm 
sure is covered by guards. Run past them and run up the stairs injuring the last 
two guards if you are low on health. Open the brown door and exit. 


LEVEL: Silo

DIFFICULTY: OO agent

FASTEST TIMES: Andrew Binno           3:00
               Karl Jobst             3:05
               Greg Whatmore          3:22
 


LEVEL: FRIGATE

DIFFICULTY: OO agent

FASTEST TIMES: Karl Jobst             1:35
               Greg Whatmore          1:41
               Andrew Binno           2:00

       Ok, this level isn't as hard as you think. But if you suck, then it won't 
work for you. In this unusual case the slower you go the harder the level 
becomes. This means that you should always be running, don't stop for anything 
or anyone.

       As soon as you begin press C-right and move the control stick to the 
right to get onto the ramp straight away. Run up the ramp using C-right and C-
left and when you get to the top run over to the other side of the ship. Turn 
left and run up the stairs closest to you. Open the door at the top and quickly 
take out the hostage taker. Turn back around and head down the stairs, then run 
up the stairs that are right in front of you. Open the door at the top and run 
past the guard until you get the gap on the left. Run through the door and run 
around the right side of the computers. Take out the hostage taker with 1 or 2 
head shots and then run straight back out through the door again.

       Turn right, ignoring the guards, and run down the stairs. Turn right at 
the base and run down the hallway until you reach the next set of stairs. Run 
down the stairs and make a U-turn left. Kill the guard standing against the wall 
as you run past and take his ammo. Turn left and quickly open the door. As soon 
as you run into the room start shooting at the hostage taker. Run normally 
towards him while shooting at him and he should die as you reach him. Keep 
running through and get out the next door before you get hit by the guard on the 
left. Run down the hallway and kill the next hostage taker from behind.

       Run through the next door and start shooting at any guards in the area at 
the base of the stairs. Clear out that area as fast as you can and open the door 
leading into the engine room. Run along the walkway a bit and press start. 
Quickly get out the bomb defuser and run over to the computer. Defuse the bomb 
and duck down, get out your gun as you do so. Look towards the back left corner 
of the room and take out the hostage take with a few upper body hits. When he is 
dead, run back through the door you came but this time go up the stairs on the 
left. Turn right and injure guys as you run through so they don't shoot you. Run 
through the door and injure the guard in the hallway. Run by him and open the 
next door. 

       Run down the small steps and run over to the large sliding door. Open the 
door as you get out your watch saving you a second. Get out the tracker bug and 
throw it on the helicopter as you start strafing to the left. Turn left when you 
get off the helipad and run up the stairs. Open the door and quickly take out 
the guard in front of you. Open the door on the left and with  no more than a 
few shots kill the guard taking the hostage prisoner. When he's dead start 
heading down the hallway. Open the next door that leads outside and run down the 
stairs. Run up the next stairs and move into the room. Get out the bomb defuser 
and quickly defuse the bomb on the computer. Exit through the door you just came 
through and run down the stairs again. Turn left at the base and turn into the 
gap in the side of the ship. Quickly run down the ramp using C-left and C-right 
and enter the boat.

       Hopefully all of the hostages were rescued. If not, still get into the 
boat and check your time. This will help you to see if you need to go faster.


LEVEL: Surface 2

DIFFICULTY: OO agent

FASTEST TIMES: Karl Jobst             1:55 
               Greg Whatmore          1:59
               Andrew Binno           2:10


LEVEL: bunker 2

DIFFICULTY: OO agent

FASTEST TIMES: Karl Jobst             1:40 
               Greg Whatmore          1:44 
               Andrew Binno           2:20

       Ok, I won't write this walkthrough write now, because I want Greg to see 
how I did it on a video first. I sent the tape today so he should get in about 5 
or 6 days. Only then will I write the walkthrough for getting a time of 1:40.


LEVEL: statue

DIFFICULTY: OO agent

FASTEST TIMES: Andrew Binno           2:35
               Karl Jobst             2:35
               Greg Whatmore          2:37
               Jon Barber             2:48
               
       SEE: statue on agent.     


LEVEL: archives

DIFFICULTY: OO agent

FASTEST TIMES: Karl Jobst             1:00
               Andrew Binno           1:04
               Greg Whatmore          1:05
               Jon Barber             1:07
               David Kim              1:07


LEVEL: streets

DIFFICULTY: OO agent

FASTEST TIMES: Jon Barber             2:03 
               Karl Jobst             2:03
               Nathan Adams           2:05
               Andrew Binno           2:08
               Greg Whatmore          2:08 

       I feel sought of guilty about this one. Well....You see....Jon Barber and 
I are friends, so don't get us wrong. There's a big contest going between Jon 
Barber and I. Although I myself may not be competing against Jon Barber, I still 
try to stay in front. Jon Barber, on the other hand, is totally on the 
competitive side. He really wants to beat me in at least one time. All in all, a 
friendly competition. Which can be really fun, I find it very fun competing with 
Greg. Greg has a slump for a while, and I over take. Then Greg lashes out with 
some awesome times, and the competition is back on track to see who will be the 
fastest. Anyway, Jon Barber e-mails me with the new time and he seems very 
pleases with himself. But he also under estimated himself, and thought that I 
would easily beat his time of 1:03. Well, after some hardcore playing I got 
1:03. Although it is not totally defeating Jon, it steals some of the glamour 
away. So, I took the liberty(being the nice person I am) of posting Jon at the 
top of the list. Congrats. Jon!  


LEVEL: depot

DIFFICULTY: OO agent

FASTEST TIMES: Karl Jobst             1:14
               Greg Whatmore          1:18
               Andrew Binno           1:25

       This level is pretty easy to do fast. As you start begin running in the 
obvious, and only direction. Turn right and then turn left to head towards the 
gate. Go through the gate and run past the container until you reach the 
opening. Turn left and head towards the shed with the computer network. When you 
reach the shed get on the right side of the sliding door and face the left. Open 
the door and when you see the guard standing against the wall shoot him in the 
head. Then shoot the guard that comes from the right. Move into the shed a 
little bit, but continue looking towards the left side of the boxes. Usually, a 
guard pops out here. If not, start again or loose time. When he comes out shoot 
him in the head and get out the D5K.

       Now, peak around the left side of the boxes and start shooting at the 
drone gun. If you're lucky you will be able to take it out without it seeing 
you. Try not to get hit more than 2 twice, or you might die later on. Destroy 
the gun and then prepare to run into the room. Charge around the left side of 
the boxes and start shooting at the bottom right hand side of the screen. When 
the screen blows up it will kill the guard there. Run over to the table and grab 
the key, then spin around and start shooting at the mainframes and you make your 
way back out. When the mainframes are destroyed quickly run back out of the shed 
and start running for the shed with the cache.

       When you reach the shed immediately open up the roller door. Now here's a 
trick that was shown to me by Greg, run a little ways around the left side of 
the grey boxes so that you can see the brown box furthest to the left. If you 
shoot this box, it will start a chain reaction that might destroy all of the 
boxes. So from outside of the shed, run in to the left of the grey boxes and 
blow up the brown box furthest to the left. Then run out of the shed and start 
heading for the last building. As you get close to the building, try and see if 
you can do the trick shown in the agent method. That is, shooting the train door 
as you strafe past. This will gain you a second or two.
 
       When you enter the building run up the stairs and get to the safe. When 
you open the safe, stand on the side of it as you open it and you will get the 
plans almost immediately. When you have the plans run to the next door. Open the 
door and run down the stairs. I you alerted the guards just run past them and 
enter the train, if not just open the doors and run through.
         


LEVEL: train

DIFFICULTY: OO agent

FASTEST TIMES: Greg Whatmore          3:07
               Karl Jobst             3:08 
               Nathan Adams           3:30
               Andrew Binno           3:38

       This level is VERY, VERY hard to do fast, and when I say fast I mean 3:08 
fast. Ok, I will write two or more walkthroughs for this level in time to come. 
For now, I will write how to get 3:08, then I will add more later. Just remember 
this level is VERY hard, so if you're having trouble with it, it isn't exactly 
all your fault. But if you're having trouble and you always die at the start or 
something, just play the game for a couple more months and try it then. :).

       Anyway, here's the VERY difficult way to do train. This walkthrough will 
land you a time between 3:00-3:20.

********************************************************************************
                          METHOD 1: VERY DIFFICULT 
********************************************************************************

       As soon as you start run over to the right and hide behind the crate on 
the right. Look through the gap between the gap and the wall and nail the guard 
you see with a maximum of 5 bullets. If he ducks, you will loose time. Then look 
around the left of the box and take out the next two guards one by one. Then 
right out and nail the last guy while you walk towards him. Don't worry about 
picking up any ammo, but if you need some just make a VERY small detour into the 
gun. Very quickly destroy the brake on the right. Now run over to the next doors 
and open them both up. Move back to the right so only the guard on the left can 
see you and nail him. Then move out a bit so that the next guard can see you. 
Nail him as well. If the guard in black is there, take him out too, but you will 
loose time. Then run out and take out the next two guards as you run through.

       Once past the guards, run through to the left and blow up the box next to 
the grey box. Then stand next to the grey box and look for the black guard on 
the left. Then check under the grey box for the black guard that sometimes 
stands there. Once that area is secure, peak around the grey box and take out 
guards individually. When there is only one or two guards left right at the back 
of the car, run out and take them out as you run towards them. Then quickly take 
out the brake on the right. After these two cars, you should have been hit a 
maximum of twice. If you were hit anymore times than start again. But I HAVE 
actually done the level in 3:09, when I got hit 3 times in the first two cars. 

       Now, through the next two cars you need to take as minimal damage as 
possible. Open the two doors and run straight out into the corridor taking out 
people as you go. The idea here is to face in front of you and shoot as you go. 
As you run down the corridor, shoot people that are far away from you so they 
die and get out of your way before they slow you down. As you pass the last 
guard in the car, get out the watch laser. When you reach the end of the car 
take cover to the left and destroy the brake on the right. Open the doors on the 
left and then quickly, and I mean VERY quickly take out the brake on the right. 
If you hesitate, there is a good chance guards will come and injure you. Once 
the second brake is destroyed start making your way down the corridor now 
brandishing the DK5. Again, shoot as you go down injuring and killing people as 
you go. Note that you should also be run-strafing down the hallway, leaning 
against the wall. If not, you are going much more slowly.

       Once past the majority of guard in the fourth car, switch back to the 
laser as you go. At the end of the car kill the two last guards and open the 
doors. Now, you should have 2-4 bars of health left, but more is certainly 
better. The next few cars is a very hard part, probably the hardest part in the 
level. Open the doors and hopefully there is a guard in here. Kill him with the 
watch laser and open the next door. Run through the room firing the laser and 
open the next two doors. Run through the small space ignoring the guards on 
either side and open the next door. Run through the room killing any guards in 
your path. Open the next door and kill any guard in the room BEFORE you try and 
blow up the brake. After the brake open the next two doors and duck over to the 
left, so the guard can't hit you and destroy the brake. Run out and kill the 
guard. Get out the watch laser and stand to the left of the wall that is 
parallel to the door. Wait for the guards to come and laser them in the head 
when they do.

       When they're dead, run out and run through the door to the room 
containing Natalya. Quickly run to the right do that Xenia is behind Ourumov. 
Shoot at Ourumov and when he falls keep shooting and Xenia will die as well. 
This will give you extra time. Once both Ourumov and Xenia are dead, get to work 
on the floor. The good thing about OO agent is that you can take your time when 
cutting the floor, and kill any guards that come nice and slowly. Ok, if you 
killed Xenia, Natalya will finish at 19 seconds. As soon as she has finished 
jump through the floor and start running for the end. There's a pretty good 
chance that you will get hit while running so if you're low on health try    
zig-zaging a bit. Once you get past the train the level ends.      

               


LEVEL: jungle

DIFFICULTY: OO agent
 
FASTEST TIMES: Karl Jobst             1:43 
               Andrew Binno           1:56 
               Greg Whatmore          2:08
               

LEVEL: control

DIFFICULTY: OO agent

FASTEST TIMES: Karl Jobst             5:36 
               Greg Whatmore          5:39
               Andrew Binno           7:00


LEVEL: caverns

DIFFICULTY: OO agent

FASTEST TIMES: Karl Jobst             4:03
               Greg Whatmore          4:11
               Andrew Binno           6:00
    

       OK, this is a very hard level to do fast. I've written two walkthroughs, 
one will be easier than the other, but will be slower. I suggest doing the easy 
way first, and then try the hard way once your skill has improved.

*****************************************************************
                      METHOD 1 (EASY WAY)
*****************************************************************

Open the lift as soon as you begin and very quickly kill the guard on the left 
with a head shot. About half a second later, kill the guard on the right. Wait 
for a second and kill the two guards that come. One of the guards has body 
armour so don't waste your precious ammo on his body, go for the head.

       Open the next door and kill the next guard. Run through and kill the 
guard carrying an assault rifle who should be right in front of you. Wait a few 
seconds and few more guards will come, kill them all and quickly get their ammo. 
Run around the corner and quickly kill any guards that didn't come.

       Run down the stairs and stand against the railing on the right so you can 
see the two guards guarding the door but they can't see you. Keeping the ZMG in 
hand, shoot the guard on the left in the head several times until he dies. Kill 
the guard on the right and run up to collect their ammo.

       Open the door and kill any guards that were alerted by the noise. Get 
their ammo and run down the stairs on the left. Get out your timed mines and 
throw a mine in between the two computers on the right. Turn around and head for 
the small passage way knowing that the lone scientist is going to be blown to 
bits. If you want, you can shoot near the scientist to make him run away, but 
that wastes time.

       Move through the stone passageway and kill the next guard that has his 
back turned. Shoot around both scientists to make them run away. Destroy the two 
computers when the scientists are clear and make your way up the nearest stairs. 
Kill the guard if he is there and open the doors at the top. 

       Kill the guard on the other side of the door and start running up the 
ramp. Kill the first guard you encounter along the ramp and get his ammo. Keep 
going up the ramp remembering to run-strafe all the time. The next guard you 
encounter will be holding an assault rifle so kill him before he does any big 
damage to you.

       When you reach the top of the ramp, kill the guard guarding the door with 
at least three bullets causing a bit of noise. Get out your assault rifle and 
face the door. When you hear the first of the two doors open start firing, you 
only need to shoot about 15 times. When you finish firing, kill any guards that 
open the second door or open the door and run through if none survived.

       Run into the circular room and run around the left side of the pole in 
the middle. Move around so that you can see a guard but he can't see you because 
of the big pole thing. Shoot him in the head until he dies and then kill the 
next two guards whom come-a-runnin'.

       Get their ammo and then head for the next door. Open both doors and 
quickly kill the guard just up ahead. Take out the guard over the railing on the 
left, and kill the next three guards as they come towards you on the right.

**************************S*P*L*I*T**************************

       This is where the easy method splits up into an easy-easy method, and an 
easy-hard method. Once again, the easy-hard method is faster than the easy-easy 
method, but it is a bit harder to pull off.

*************************************************************
             METHOD 1  Part B  Easy-Easy method
*************************************************************

       Once you've killed the three guards on the right. Run over and take their 
ammo. Turn around and head down the stairs on the right. Kill the guard just up 
ahead and kill the other guard if he comes to investigate. Turn around and go 
left underneath the stairs until you reach the room filled with boxes.

       Look up and blow up the grey lockers revealing the small secret 
passageway. Throw a mine in the middle of the boxes and then head up through the 
small passageway. At the end of the passageway, throw another mine on the next 
few grey lockers and head back into the room with the boxes. 

       Collect some of the ammo the boxes held until you hear the explosion by 
the other mine. At that time, run back through the passage. Stop just before the 
end of the passageway and get out your assault rifle. Slowly creep around the 
last corner. With the assault rifle, zoom in and hack into the guard you see 
until he is dead. Then wait for another two guards to come and kill them too.

       Once all three guards are dead, charge into the room and wait at the 
bottom of the stairs facing the top. Kill all the guards that come and slowly 
make your way to the top. Edge around the top right corner until you see the 
drone gun. Blow it up and check around the room for any remaining guards. When 
the room is clear, run back down the stairs and blow up the three mainframes. If 
you haven't already gotten the key card of the guard with the blue hat, search 
around a pick it up before you leave.

       Move over to the next small circular door and open them both. Quickly 
move out and kill the guard on the right. Then run forward a bit, and turn left. 
Kill the two guards that have their backs turned. Don't go and get their ammo, 
just continue along the walkway. 

       Move along the walkway until you get to the corner where three guards 
await you. Creep around the corner and pick of the first guard. Then look around 
a bit more and take out the next two guards without them seeing you. Continue 
moving along and stop at the next corner. Look around the corner and take out 
the next guard. Then look around a bit more and kill the guard standing further 
away, continue along.

       Stop just before the next corner and look at the two guards who are 
guarding the door. Through a timed mine onto the door from behind the railing 
and then quickly get out your assault rifle and shoot in the windows on the 
left. When the mine blows up, face the corner so that you can easily shoot any 
guards that come. 

       When the guards cease to come, move around the corner and charge down the 
stairs shooting your ZMG. Hopefully, if you were quick and accurate, you killed 
both guards without being shot. Get their ammo and run back up the stairs to the 
door.

       Open the doors and run into the room. Stand on the wall to the left of 
the radio room and search near the windows for any guards. If there is one or 
two guards there kill them immediately. Make sure that you pick up any code 
cards that the guards with blue hats were holding. Then look over to the far 
window and aim up using your assault rifle to kill the guard who's trying to 
shoot you. 

       Look over to the radio room entrance and move back towards the windows 
behind you. The guard who comes out of the control room should have gotten out a 
grenade so let him throw it at you. When he throws the grenade, quickly move 
forward and kill him. When he's dead, move up to the edge of the radio room so 
that you hidden from the guards behind the grey boxes. 

       Slowly move around the corner and take out the first guard. Then edge 
around more and take the second, and then the third. When they're all dead, move 
into the room and activate the radio. If in the beginning of the level, you only 
killed the one scientist, shoot a few times in the scientists' faces until the 
most obliging scientist leaves the area. Then get out of the room and shoot the 
tanks until they explode. If you killed an extra scientist in the beginning, 
you'll have to get them both out, but one of them will always be a hassle, 
costing you time.

       When the controls are destroyed, open the big door in the middle of the 
room. When the door is opening, duck down and take out the two guards in the 
hallway. Because the door isn't fully opened, they won't be able to see you. 
Move into the hallway and continue through, open the next door on the left. Duck 
down and kill the two guards standing beside the door. Run through the door and 
shut it behind you.

       Open the next door and get out the assault riffle. Open the next door and 
step back a few meters. Duck down and aim at the first drone gun. Destroy it, 
and then destroy the drone gun positioned further away. When the guns are down, 
get out the   RC-P90 and run down the hallway. At about halfway, start shooting 
through the door at the end. 

       Run through the last doors and run through the room firing at any guard 
you pass. Enter the lift.

       This method isn't very fast, but you should easily get the cheat.

*************************************************************
               METHOD 1  Part B  Easy-Hard
*************************************************************

       Make sure that you read Part A as well as Part B. I'm not going to write 
the same thing twice.

       After the three guards on the right are dead, get their ammo and continue 
on past the stairs. Move along the catwalk and stop when you see the next two 
guards. Kill them and move along. Get their ammo and kill the next guard that's 
standing beside the next door.

       Continue down the pathway and kill the next three guards. Get their ammo 
and move along killing the next two guards. Stop just before the last corner and 
throw a timed mine on the door. Get out the assault riffle and shoot through the 
window to attract the attention of the guards inside. Face towards the door and 
kill any guards you see. 

       Get out the ZMG and run down the stairs on the right taking out the two 
guards at the bottom. Run back up the stairs and open the circular doors. Run 
through and complete the area as you would in Part A. 

       Once you have destroyed the controls and radioed Jack Wade, exit via the 
doors you used to enter. Backtrack along the catwalk until you reach the next 
doors. Open the first door and you should be greeted by the two scientists you 
released previously. Just before the door, look over to the right and you might 
see a guard. If you do, kill him. If you don't, move along the catwalk a bit 
until you're sure that there aren't any more guards.

       Run back to the door and slowly walk through the first one. To the left 
you should see part of a guard. Kill the guard and duck back to the right and 
face the doorway. A few guards will come now, kill them all and take their ammo. 
Move back into the doorway and slowly walkthrough looking up to the left. Edge 
forward until you see the drone gun and take it out quickly.

       Get out an RC-P90 and run into the room as fast as you can and run to the 
right with your gun blaring. Take out the two guards behind the lockers and look 
back towards the top of the stairs. Quickly kill any guards you see and keep 
killing until all the visible guards are dead.

       When the coast is clear, move over to the stairs and slowly move down 
looking into the area below. If you see any guards kill before you go all the 
way down. From the stairs, shoot all the computers until they blow up. Run back 
up the stairs and open the large door on the left.

       Get out your assault rifle and duck down. Aim towards the other end of 
the hallway and take out the two guards at the end. Run into the hallway and 
open the door just up a bit on the right. Now just complete the level as you 
would in Method 1   Part A.    

       

        
LEVEL: cradle

DIFFICULTY: OO agent

FASTEST TIMES: Greg Whatmore          0:53
               Karl Jobst             1:00
               Andrew Binno           1:01


LEVEL: aztec

DIFFICULTY: OO agent

FASTEST TIMES: Andrew Binno           3:48
               Karl Jobst             4:28 
               Greg Whatmore          4:52

       Ok, everyone thinks this is the hardest level in the game. That may be 
so, but it's a lot easier than most levels when you're trying to do it fast. To 
get through this level well you have to be very accurate and very fast when 
shooting. You need to hit each guard first shot without hesitation. This level 
is also another hard level to write a walkthrough for because the guards do 
different things each time you play. Don't complain if this walkthrough is brief 
or unclear, use your imagination. There are two ways of doing this level, but 
for now I will write only the easy way. The easy way will land you a time of 
around 4:20-4:40. 

********************************************************************************
                                METHOD 1: EASY
********************************************************************************

       When you start look to the right and lean out ever so slightly. Take out 
the guard on the right with a head shot and then duck back into the groove. Look 
to the left and take out the two guards with a head shot each. Collect all of 
the ammo and move over to the secret door. Get out the assault rifle and open 
the door. Aim to the guard's head and shoot it. Continue shooting as you move 
the scope over towards the guard behind the create, make sure you kill him. Wait 
for the two guards to come and kill them quickly with a few bullets. Now, 
looking to the left(using C-Right), run straight out into the big room until you 
reach the bridge. If you were fast and lucky you would have made it without 
being hit. Because you're on the bridge, the guard can't shoot you. Look to the 
left and right killing each guard. When they are both dead get their ammo and 
then move up the steps to get the ammo of the guard behind the other crate. 

       Now move over to the next secret door and shoot 6 or 9 bullets before you 
open it. Wait a second after shooting and then open the door. Shoot as the door 
is opening and two guards will run straight in front of the bullets. When 
they're dead stay where you are and use your scope to look over to the right to 
see if any guards are there. If there are, kill them, and them scope the other 
two guards as they come. If there are no guard then shoot near the guard 
furthest away on the right. He will run out so kill him and the other guards 
will also come out. When the room is clear run through and activate the 
computers to come down. If you're quick, the computers will already be down, 
this will save you time. 

       Move into the hallway and kill the first guard on the left. Get his ammo 
and run down until it turns right. Kill the next guard on the left and then very 
quickly run to the next guard and kill him also. Run into the gap he was in and 
face towards the exhaust room. If you used the assault rifle and made noise the 
two guards will come, this is faster. Kill the guards when they come out and 
also kill the other guard that was standing on the left. Get their ammo and run 
into the exhaust room. Blow up the computer on the left and check to see if you 
have a grenade. If you have a grenade throw it in between the two drone guns and 
take the detour to the right, and run straight to the body armour. If you don't 
have a grenade go straight ahead. Peak out facing to the right and take out the 
drone gun, then turn around and take out the drone gun on the left while moving 
back towards the body armour. 

       So, you're at the body armour and the drone guns are destroyed. Run out 
of the alcove and start heading for the big room, shooting any guards that are 
in front of you. The guards come at random here, so just shoot any guards that 
are in front of you. Now, just before the big room stop and move forward slowly. 
Using the scope, look through the vent so that you can see into the vent across 
the hall. You should be able to do this without the drone gun seeing you. As you 
look into the vent you will see a guard through it, kill the guard and another 
guard will arrive a second later. Kill him also.

       Now look up and blow up the drone gun, it shouldn't be firing at you. 
Then move forward and look up to the right. Strafe to the left using C-left and 
strafe until you can clearly see the drone gun, but it can't see you. Scope just 
past the drone gun using the assault rifle and in the distance you will see one 
of the other two drone guns. Blow up the far drone gun and then destroy the 
close drone gun. When the drone gun is destroyed, leap from the vent and run 
around to the left. Hide behind the wall just in front of the ladder. Now, move 
around the corner and scope into the guard behind the boxes furthest to the 
left. Take him out before he hits you and then continue to move around and take 
out the next guard. Then turn around and start to climb the ladder. As you climb 
the ladder switch weapons to pop straight up to the top. Run around the corner 
and shut the exhaust bay. Then run back and jump down the ladder switching to 
the laser. 

       Now, quickly strafe out so you're in the middle of the room and take out 
the guard on the right before he hits you. Then aim up and destroy the drone 
gun. Now make you way towards the vent on the right. Before you reach the vent 
you will be able to see the last guard on the right. Quickly kill him before he 
shoots you. Now enter the vent and collect the ammo. Run down the stairs and run 
through the gap on the right, killing the guard if he is there. Run down the 
stairs on the left and then turn right. Move into the gap and quickly take out 
the guard that you can just see through the gap. Make sure that you kill him 
with no more than two shots, or it will attract Jaws' attention. Move around the 
wall on the left with you assault rifle out. Move around until you can see the 
guard at the very end of the room, and Jaw's back. Shoot at the guard at the end 
of the room and then take a few shots at Jaw's head. Quickly jump back behind 
the wall when Jaws' starts to fire upon you. As soon as Jaws stops shooting run 
into the room and strafe around to the back of Jaws. Jaws should have shot at 
you but missed, and now you're behind him shooting at him. When he turns around 
run straight up to him so that you're touching him, and he can't shoot you. 
Continually shoot Jaws in the head until he is dead.

       Here, we get to a part that only the experts can manoeuvre. Most people 
find the end to be the hardest past, because of the guards that come after you. 
But, if you go fast, and go the write way, you can finish without the guards 
shooting you once. But, you must be good, and you must know how to move very 
fast, otherwise you will suffer heavy damage. Ok, the race begins. As soon as 
you kill Jaws start heading back the way you came, not getting stuck on any 
walls. Run up the first set of stairs and run through the gap. Run up the next 
set of stairs and run through the vent at the top. Run across the room and enter 
the vents on the other side. Run through the ventilation shaft and turn right at 
the first corner. Run through the shaft to the exhaust room. Run through and 
quickly turn left in the hallway. Run down, turn left, and activate the computer 
at the very end. Strafe against the computer while it is going down and you will 
run over it as quickly as possible. Open the screen as fast as you can and 
immediately switch to the watch. Get out the guidance data and quickly upload 
the data as you get the launch protocol data.

       Quickly run back out the room and back into the hallway. Now, this is 
where you will know if you went fast enough. I can do this 9 times out of ten. 
Turn right at the hallway and don't slow down to wait for the guards to come. 
Now, as you enter the exhaust room guards will be there. If you went slow the 
guards would have been in the hallway. Run into the room and then run to the 
RIGHT of the big thing in the middle of the room. The guards are on the left 
side, you should run around the right and enter the vent on the RIGHT. You 
should not have been hit in the process. Now, still going as fast as lightning, 
Run through the shaft without taking the shortcut on the left. Run straight 
ahead and curve around the shaft until you get the main hallway of the shaft. 
Turn left and shoot the guard that is usually there, as you run past him. You 
haven't been hit by the guards so far, and you're running for the big room. 

       Ok, as you get to the end of the shaft switch to unarmed as you run 
through. There are no guards in front of you so you have nothing to worry about. 
Get out into the big room and turn left heading for the ladder. Start climbing 
it and switch to the PP7 to instantly jump up to the top. Run around the corner 
and open the exhaust bay. Then start run back to the mainframe where you must 
insert the protocol data. Jump off the ledge and you should make it halfway 
across the room before you hit the ground. In the distance you should have heard 
laser shots in the background, this is good because it slows the guards down. 
Run to the area where the mainframe is and duck around the corner as you press 
start. Get out the data and use it on the mainframe. Then turn around and get 
out your laser. Now all you have to do protect yourself from the guards! Which 
is very easy. 

       Using this method there is no possibility of you dying at the end, unless 
you're crap. You see, the key is not killing any of the guard that come after 
you kill Jaws. If you kill them, they will come from the temple area and get to 
you before you have finished, and shoot you dead. If you run straight past them 
you leave them stranded all the way back in the exhaust room and it takes them 
longer to reach you. Well, now you've got a heaps better aztec time!   
               
               


LEVEL: egyptain

DIFFICULTY: OO agent

FASTEST TIMES: Karl Jobst             0:57
               Andrew Binno           1:04
               Greg Whatmore          1:06
               Jon Barber             1:08

       SEE: Egyptian on agent
       
       There you go! Just remember that I will hold more then these times alone. 
I might post ten times or I might post 3 times, it just depends on the time 
difference. Also remember that I WILL catch ALL cheaters, I've warned you once, 
I won't warn you again.
     
------------------------------------------------------------------------------
------------------------------------------------------------------------------
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                      NO.1 AGENTS


*************************************************************
                          AGENT
*************************************************************

BEST AGENT: Karl Jobst

AGE: 14

BOUGHT GOLDENEYE: Mid 1998 

NO. OF FIRSTS:  18

NO. OF SECONDS: 2

NO. OF THIRDS:  0

OVERALL TIME:   Around 23:10 

*************************************************************
                        SECRET AGENT
*************************************************************

BEST SECRET AGENT: Karl Jobst

AGE: 14

BOUGHT GOLDENEYE: Mid 1998

NO. OF FIRSTS:  15

NO. OF SECONDS: 2

NO. OF THIRDS:  0

OVERALL TIME:   N/A

*************************************************************
                          OO AGENT
*************************************************************

BEST OO AGENT: Karl Jobst

AGE: 14

BOUGHT GOLDENEYE: Mid 1998

NO. OF FIRSTS:  15

NO. OF SECONDS: 5

NO. OF THIRDS:  0

OVERALL TIME:   44:05 (44 minutes, 05 seconds)
     
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                   ENDING STATEMENTS, ETC.

       This FAQ can not be sold or anything that will get YOU fame, fortune and 
girls instead of me. If you want to put this FAQ on your site then I suggest 
asking me first. I ALWAYS say yes when people ask me for it, just as long as you 
give me the address and stuff.

This FAQ is Copyright (c) Karl Jobst 2000 

First I thanks these people for sending in times and information on how to get 
better times:-

Andrew Binno.................icerew316@hotmail.com
Jon Barber...................barbers@execpc.com
Nathan Adams.................blinkbizkit86@accucom.net
Anthony Craig................psycodope@hotmail.com
Eric Salter..................MewsicLovr@aol.com
Brian Hostetler..............Hostetle@Ucollege.UC.Edu
Sean.........................SeanNutsoInc@telus.net

I thanks Ian Rogers. The holy creator of Karl's FAQs(tm).

I thank Sterling Neblett, who is one of my inspirations to get fast times. And, 
through watching his videos it he has allowed me to reach higher points. 

I thanks Greg Whatmore, my best friend and loyal competitor. Unfortunately, I 
have moved two states away from Greg, so our multiplayer days are temporarily 
over. That is, until I get out of school and move back up to Brisbane from 
Victoria. Or...Greg's family could adopt me and learn to love me(hint, hint). 
That way we could play Goldeneye all day and I could give Greg lessons. Now, the 
only way we can play Goldeneye together is by sending videos of ourselves 
playing. I have been so kind to tape myself getting most of my best times, 
including time like 1:40 on bunker 2, 0:19 seconds on archives, and 0:57 on 
egyptain - OO agent. 

I thanks GameFAQs for posting this FAQ, and every other site for posting this 
FAQ.

I thanks Nintendo for this heaps cool game.

I thanks me.

And I Thanks everybody who has e-mailed me.

I ain't really got anything else to say.

e-mail me at faq_god@hotmail.com or
             send_me_porn_please@hotmail.com
I will still except mail to k_jobst@hotmail.com, but I would like to keep that 
inbox as a non-gaming inbox.





