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*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~

                                 GOLDENEYE 007

                         FAST TIMES GUIDE AND SOLICITOR

                                  VERSION 2.05

                                 DATE: 8/1/00

                             WRITTEN BY KARL JOBST(tm)

                 BROUGHT TO YOU AND MANUFACTURED BY KARL'S FAQs(tm)

                          CONTACT: faq_god@hotmail.com

*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
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CONTENTS
---------------

1. Introduction
2. Revision History
3. How to get Fast Times - AGENT: All Levels
                    SECRET AGENT: Dam
                                  Facility
                                  Runway
                                  Surface
                                  Bunker 1
                                  Silo
                                  Frigate
                                  Surface 2
                                  Bunker 2
                                  Statue
                                  Depot
                                  Train
                                  Jungle
                                  Control
                                  Caverns
                                  Aztec
                                  Egyptain
                        OO AGENT: Dam
                                  Facility
                                  Runway
                                  Surface
                                  Bunker 1
                                  Frigate
                                  Bunker 2
                                  Statue
                                  Streets
                                  Depot
                                  Train
                                  Caverns
                                  Aztec
                                  Egyptain
4. F.A.Q (Frequently Asked Questions)
5. Ending Statements, Copyright, etc.

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                                 INTRODUCTION

       So you're finished the game, you've gotten every cheat, and you think
Goldeneye has nothing more to offer. Well you couldn't be more wrong. Goldeneye
still has AT LEAST two more years of excellent game play.

       Trying to get faster and faster times is very fun. The good thing about
it
is that you are ALWAYS getting better. I've had the game for two years and I'm
STILL getting better. When you first start to go for better times, it is quite
fun. But then it gets REALLY fun, and in unfortunate circumstances, it becomes
an
obsession. Sadly, this has happened to me. But I'm having the best time of my
life! All day at school I sit a think...can't wait to get home and play
Goldeneye...oh man, I really want to play Goldeneye...etc, etc, etc.

       Anyway, I've written this FAQ to tell you how to get the fastest time.
Actually, I just ripped it out of my other FAQ, but it doesn't matter. Before
trying these walkthroughs, I suggest playing Goldeneye a few hours a day to get
pretty good.
--------------------------------------------------------------------------------
                              REVISION HISTORY

2.05 (8/1/00)

       Added Dam OO agent Walkthrough. Hmmmm.... :)

2.0 (7/31/00)

       Hmmmm...I did an hour update here. I wrote the walkthrough for Bunker 2
on
OO agent! I also wrote the not-so-hard method of doing Train on OO agent, and a
walkthrough for Streets on OO agent. I also added the e-mails of David Spira,
Sean Caufield, and Stephen Patterson.

       I got rid the Best Agents section too.

1.9 (7/29/00)

       Just a times update here. I added the times of Stephen Patterson, Sean
Caufield, and David Spira. Hmmm....Nothing has been happening in the world of
goldeneye for me. I haven't been playing it lately....Instead, I've been
playing
a lot of F-Zero X.

1.8 (6/28/00)

       I've finally updated it! Yes, after nearly a month and a half I've
updated
this FAQ once again. This is a fairly average update, but is very important!
First, and most important, I posted the winner of the aztec competition! So,
check out that NOW! Second, I've started the F.A.Q section. It's very brief
now,
but will grow in time. There have been some MAJOR updates on times. Matthijs
ten
Ham has some great new times, and so does Greg Whatmore. I on the other hand
only
have 2 or 3 :( However, I will try my hardest! I've added a few more
walkthroughs, containing Jon Barber's aztec walkthroughs for Agent and Secret
Agent. And, that's about it for the updates! Oh, and I rewrote the jungle
walkthrough for agent.

       Can you believe, that in the course of this Fast Times FAQ, I have
caught
around EIGHT cheaters! EIGHT!! Can you believe it? I can't! Well, me and Greg
were talking about this on the phone, and we had a little idea. We were
thinking
about posting all of these cheaters in this FAQ, just to be really cruel. You
know, in sought of like a "Cheater's Guild". Well, it's an idea now, but it may
be reality in the future. Well, I want you to send me your opinions about this.
Do you want to see all of the cheaters?! To the cheaters, do you want to see
your
own name on the FAQ?! Well, write in and tell me if you do.  So, I'm having a
vote, who wants the cheater's guild, and who doesn't. Hope to be hearing from
you
soon!

1.7 (5/18/00)

       No news this update, I guess I make a lot of promises I never keep. I
have
just added and lowered times this update, nothing much at all. This update,
from
afar, may look humungus. Well, the reason for this is my own little secret.
I will not update for at least a month, I want to catch up with everything I
haven't done. I will try to do these things:

- Tell everyone the winner of the Aztec competition.
- Do heaps more walkthroughs.
- rewrite Sterling article.
- Update any times I may have forgotten or left out.
- Add F.A.Q section.
- Take a rest from thinking about Goldeneye FAQ.

Anyway, in this update, I have added:

- Matt, David Kim, David L., and Dan Kusek have all sent in their times.
- Robert Kruse has got some awesome times for Jungle and Control on OO agent!
- I updated some of Greg Whatmore's times.

1.6 (5/10/00)

       Another "mainly times" update. There was a bit of confusion about 64
Magazine(I made a mistake about the name) and the score zone section. I guess
you
would only understand if you actually bought the magazine. If you don't, you
just
won't get it. Check out most of the agent levels for new times, and some Secret
and OO agent levels. Especially check out Runway on Agent. A VERY big surprise.
Me and Matthijs ten both got excellent times. But, Something has pissed me off
really bad, and it may have serious consequences. More info in the next update.
LIVE! And on GameFAQs! I NEARLY FORGOT! I took the Marshmallow - Sterling thing
off. Marshmallow e-mailed me and has shown me a better person. He took his
article off, as have I. More news in the next update! LIVE! And on GameFAQs!

- Jon Barber with some rippen' new times.
- I have one new time, and an awesome one at that.
- Matthijs ten Ham improved one time, and a bloody excellent one at that.
- Took off article about Sterling vs. Marshmallow.
- And that's about it. (Accent the "it")

1.5 (5/3/00)

       Man have I been lazy. I have done jack all for the last two weeks.
Anyway,
this update is mostly a times update. Other than that I have done a bleak
surface
2 secret agent walkthrough. Hmmm...that is all. Oh, I nearly forgot! I got an
e-
mail the other day from Matthijs ten Ham. If you don't know who he is, buy 64
Magazine, and look in the score zone section under goldeneye. Matthijs ten Ham
has his times featured there. It is a pretty long story (in other words, I
couldn't be bothered to write it), so it would take too long to write. But,
Matthijs ten Ham was one of my inspirations to get fast times(plus some other
weird and strange connections). Anyway, he sent me his agent times, and they
are
now posted. Oh, and about the Aztec thing, I was too lazy to write all the big
congrats. and everything. Maybe next update. No hard feelings now :P
Anyway, the diagnosis:

-added surface 2 walkthrough for secret agent.
-added times from Matthijs ten Ham, Jon Barber, and Robert Kruse.
-Greg got some awesome times. He jumped into first place with 3:07 on train OO
agent, and 0:53 for cradle OO agent. The walkthrough should be here in the next
month.
-Just wanted to remind you that I've probably left stuff out in this update. I
did this update in half an hour, so I would have missed stuff.

1.4 (4/22/00)

       We have a winner! Yes, someone actually won the Aztec competition.
Hmm...I
have to say, out of all the hundreds maybe thousands of people that have viewed
this FAQ, only two people actually knew how to do it. Odd. I haven't posted the
winner yet, I'm not sure how I will. I will post the winner in days to come.
Anyway, not much of an update in terms of matter. I have done:

- added surface walkthrough for secret and OO agent.
- added a new technique, and explained the run-strafe technique for all of the
wondering people.
- updated times, some VERY good times.
- I was thinking about adding a FAQ section. Hopefully in the next one or two
updates.

********************************************************************************

1.3 (4/16/00)

       As you can see I am already accelerating in my FAQ writing speed. This
was
a not a big day for me, I couldn't write for very long. But I have all of
tomorrow free so I will update again tomorrow with lots more levels! Anyway,
here's what happened in the update:

- I added some of Greg's new times, he's finally coming back to the Greg I once
knew.
- I updated some of my times.
- Added an Aztec, OO agent walkthrough, it's a good read. I also added bunker 2
and caverns, secret agent.
- Just re-wrote some stuff, and made it easier to read. I also fixed up some
errors.

********************************************************************************

1.2 (4/15/00)

       You know, I actually found out that if I really wanted to I could finish
this FAQ in a few days. It never occurred to me before, but now I know. In one
hour, I did walkthroughs in OO agent for bunker, frigate, depot, and train, and
I
wasn't fully in the FAQ writing state of mind. So, for the next few days it is
serious FAQ writing, and it will be a big update in a few days. As for my other
walkthrough, that I said I would update today, I will not work on it until I
finish this walkthrough. Anyway, in this update I have added:

- OO agents walkthroughs for bunker, frigate, depot, and train.
- Updated some of my times, including 1:00 on archives, and 1:40 on bunker 2!
Both of these times were for OO agent.
- Greg got a couple of good times, including the killer time of 3:05 Aztec on
secret agent!
- I spruced up the headings a bit, and I re-did the actual FAQ heading to make
it
look nicer.
- that's all I can think of... Oh, one more thing, I finally got the N64 back!
I
was so happy! I will never take the time I play the N64 for granted ever again.

********************************************************************************

1.1 (4/11/00)

       My sucky parents band me from the 64 for a while so I'm F#@KING pissed
off. You know, just because parents find no enjoyment out of video games, they
find pleasure in taking it away from us young people. It sucks. We are brought
up
in a video game environment, video games are what we live for, it's not our
fault, it's just the way things are. Anyway, as I write this, I am filled with
f@#king rage, I need the n64 to write this FAQ, and because of stupid parents,
I
can't. They don't understand that by taking away the n64 and preventing me from
writing FAQs(which is probably the most fulfilling thing I've ever done).
They're
not punishing me, I get the point already, they're just trying to make me
pissed
off, that's what I hate most about them.

       Anyway, to the updates. I have added:
-*A must read article about Marshmallow and Sterling Neblett. It is the best
read
of the day! Get to it even before you finish reading this because it will be
worth it!*
-I got some new times! And if you thought 2:18 on Aztec, agent was as fast as
you
are gonna get, you gonna get a surprise when you see my time!
-Greg improved some times.
-Added two levels to the walkthrough. Hopefully, by next update, I will have
done
the REALLY fast walkthrough for caverns OO agent!

********************************************************************************

1.0 (4/5/00)

       First release, I guess. I just broke the old FAQ in half. But from then,
I
have added:
-Easy way to do caverns fast, and I got 4:03 on OO agent!
-Jon barber sent in his times
-Sean got a couple of better times
-Greg got some good times
-I myself got a few really good times including a world record time of 1:16 in
streets, agent!

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                     *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
                            FAST TIME WALKTHROUGHS
                     *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
                     ************************************

       This is where I tell you the fastest way to go on every level. I will
tell
you who to kill, and who not to kill. Shoot 3 bullets, or shoot 6 bullets.
Every
level was completed by me EXACTLY the same way I will tell to go. And don't
say,
"it never works!" It may not work 100% of the time, but it DOES work.

       Many people may disbelieve the times, but spend about eight hours on
each
level and it will all come to you. All it takes is a little practice...

       As you can see I host times that people have sent me. I ask you to do
the
same. Send in your fast times for any difficulty and I will probably post them.
But, I know a genuine from a cheat time. I can't believe after reading this
people still send in their fake times. And, of course, I told them to F#@K off!
But, I'm hoping people will send me fake times so I can start a cheater's guild
or something, where I will list all the people who have sent me fake times.
Can't
wait!

       I'm also looking for different methods of doing levels fast. Send in
your
different ways, just make sure that by doing this new way, you can get a pretty
fast time.

                               ********************
                                    TECHNIQUES
                               ********************

1. ALWAYS use the run-strafe technique, there should never be a time where you
don't. Oh, and just in case you have no idea what the run-strafe technique is,
here's the explanation:

       Face 45 degrees to the left. Now, at the same time, press C-right, and
press forward on the control stick. You should be going straight ahead(that is,
straight ahead, going to your right). You may not notice, but you're actually
going over 50% faster! This will really improve your times if you always use
this
technique. Practice make perfect.

2. Don't change the direction you're facing too much. It may not seem it, but
it
slows you down. Play levels over and over to get the most comfortable direction
you face at different times.

3. Don't stop just to kill guards. Kill guards on the run. If you don't kill a
guard, turn around and shoot him while running backwards or just forget about
him.

4. Try to get as many head shots as you can. Not only does it preserve bullets,
but it also saves heaps of time.

5. On some levels, it is better to turn auto aim off. It is much easier to get
head shots without the auto aim. Because auto aim automatically aims for the
body, you're most likely to hit the body or the limbs, and you won't kill
guards
on the first hit. Without auto aim, it is a lot easier to get head shots
without
aiming. Turning off auto aim also helps on level where you need to shoot
cameras,
and there are lots of guards around. The auto aim would lock on to the enemies,
and it is very hard to hit the cameras. This technique was sent in to me by Jon
Barber. I already knew about it, but he said I should add it. Fanx.


LEVEL: Dam

DIFFICULTY: agent

FASTEST TIMES: Matthijs ten Ham       0:55 (WORLD RECORD!)
               Karl Jobst             0:56
               Andrew Binno           0:56
               Greg Whatmore          0:57
               Matt                   0:57
               Stephen Patterson      0:57
               Sean                   0:58
               Dan Kusek              0:58
               Sean Caufield          0:58
               Ian Rogers             0:59
               Jon Barber             0:59


       At the very start, watch the opening sequence. If you see a guard
walking
through the two brown gates, you have to exit the level and start again until
you
don't.

       As soon as you begin, ignore the guards as you run-strafe towards the
tunnel. On your way, try to make a straight path while hugging the end of each
small concrete-red and white things. Don't, I repeat don't, shoot any guards.
Concentrate more on getting to the end of the level.
       ______________________
      l ____ g              ----------------------
      l :G :                   Tunnel  g          |
      l :_T: |               0  0  0  0  0        |
      l    __|           0             g   0      |
      l               0  |  ---------------       |
      l            0     |  l              |0     |
      l         0           l              |      |
      l   |     |           l              | 0    |
      l   |    0|           l              |      |
      l_____    ___    _____l              |  0   |
            : 0:   :  :                    |      |
      ______:  :   :  :_____        _______|   0  |
      l g    0              l      /              \_
      l   |     |           l     /             0   \
      l   |0    |           l    /                   \
______l  0                  l   /           0= you
l      0                    l               g= guard
l    0                      l              gt= guard tower
l 0                         l               |= concrete thing
l___________________________l               |

       When you reach the tunnel, try not to get hit by the two guards guarding
the passage because this slows you down. But when you're passed them, it's good
if you get shot from behind because it gives you a little boost. Continue
through
to the end of the tunnel, and at the end, turn a little to the left and make a
straight path to the brown gate.

       At the gate, wait for about a second and it should open. Then run
through
quickly and make it through both gates before the second one closes. If the
gate
doesn't open, start again.

       When through the next gate, run in a straight line towards the gate next
to the building with the satellite. On the way, without move to the left or
right, try to kill the guard running for the alarm. It's pretty hard, but he
should be in your road anyway. But under no circumstance stop run-strafing, I'm
not going to tell you any-more.

       At the gate, quickly open it and get out your KF7. If you didn't get it,
just use your PP7. While running towards the gate with the lock, look up and
shoot the lock with one bullet(two max). If you miss you won't get 0:55-0:57.
Run
through the gate and keep a straight line as you run to the platform. Run up
the
stairs and jump off.

       On average I get about 0:56-0:58. If you get over 1:01 then your either
spending too much time on the guards or not run-strafing enough.


LEVEL: Facility

DIFFICULTY: agent

FASTEST TIMES: Karl Jobst             0:54
               Matthijs ten Ham       0:54
               Greg Whatmore          0:58
               Andrew Binno           0:58
               David Spira            1:00
               Dan Hostetler          1:05
               Dan Kusek              1:06
               David Kim              1:08
               Jon Barber             1:10
               Stephen Patterson      1:11


       Skip the opening sequence, and quickly run though the vents while
changing
to remote mines. Try to open the cubicle door before you get down(it's hard) so
you can run straight out. When you get to the white doors, open them half a
second before you reach them to save you a second.

       The next part takes a bit of practice. Run down the stairs using C-right
then C-left. When you get to the bottom, throw a mine on the boxes next to the
brown door. What's hard about it is, to go fast, you have to throw the mine
while
you moving back towards the white door under the stairs. It's pretty hard to
explain, but what you have to do is, run-strafe down to the bottom using
C-left.
Then, as soon as you reach the bottom(while your still moving) through a mine,
and at the same time, start run backwards toward the white door. Do you get it?
If not, e-mail me.

       Anyway, start running backwards after you throw the mine. Just before
you
reach the door do a circle while strafing to face the door and open it. Kill
the
guard while running towards him, and when you reach the point where he was
standing, start backtracking towards the brown door. You should have collected
the key card, and his KF7. If not, start again.

       When you reach the brown door it should be open(the door doesn't always
open, if it didn't, start again) so run through and activate the console.
Quickly
run out and make your way down the hallway, through the two doors on the left,
until you reach the locker room.

       Run to the door, and open it as quickly as possible. Run down the
corridor
as fast as you can. Don't worry about the guards or anything, just keep a
straight line to the other side. Open the first door, and the second while
getting out your KF7.

      If your having a good run, a guard should be just to the left, if not,
don't worry. With your KF7, press down Z and starting shooting(at thin air) as
soon as your past the second door. By the time you reach the remote door the
guard should have opened it so blast him out of the way and run like hell up
the
stairs.

       Again, don't worry about the guards as you run through the hallways.
Don't
even think about the guards. Just focus on getting to the bottling room fast.
Facility on agent is good because you don't have to worry about Dr Doak, so
DON'T! Run to the door leading to the bottling room and go through as quickly
as
possible. As the door is opening, switch to remote mines.

Bolt down the stairs and get Trev's attention as quickly as possible. As soon
as
he starts talking, throw a mine in-between the first four containers. You don't
need to wait till the mine hits the ground so VERY quickly just aim and throw.
Detonate the mine in-between the four bottles and they should be destroyed.
Quickly do the next four the same way, and then throw the 3rd mine outside the
last two tanks(as if there were an extra two tanks there). Not only is it easy
to
aim, but it's a safety precaution. If the mine goes to close to the other
explosion it will detonate before it reach the tanks costing you a few seconds.
Like this

                  O  O O  O O
               ( M )( M )( M )
                  O  O O  O O

O = gas bottle
M = Mine placement(detonation)
()= Mine's destruction area

       When all tanks are destroyed move to the double door. If all the tanks
aren't destroyed, start again because you won't get a good time. Next, you have
to guess when to leave the stage the quickest without not rendezvousing with
006.
I can't tell you exactly when to leave, but play it a few times and you will
figure out when to leave. If all goes well, exit and check your new fastest
time!


LEVEL: Runway

DIFFICULTY: Agent

FASTEST TIMES: Karl Jobst             0:24 (WORLD RECORD!)
               Matthijs ten Ham       0:24 (WORLD RECORD!)
               Greg Whatmore          0:25
               Andrew Binno           0:25
               Dan Hostetler          0:25
               Jon Barber             0:25
               Matt                   0:25
               Stephen Patterson      0:25
               Ian Rogers             0:26
               Dan Kusek              0:26
               Anthony Biasella       0:26
               Brandon Stewart        0:27


       I FINALLY DID IT!!!!!!!!!!!!!!!!!!!!!! I FINALLY DID
IT!!!!!!!!!!!!!!!!!!
Yes ladies and gentlemen. Matthijs ten e-mailed telling me he had gotten 0:24
seconds on runway. He said it took him a quite a long while to get it. So, I
said
to myself, if he can do it, I can do it. I thought I could do it in the same
time
he did. So I started playing, and after 5 goes.......no luck. Then, after a few
more tries......Still no luck. But, after several more attempts......I GOT
IT!!!!
I'm so happy. No I have another world record! That's 2 so far. My next goal
will
be......18 seconds for archives on agent.

       There are two ways of doing this level. You can either run for your
life,
or you can use the grenades to your advantage. Using the grenades to your
advantage is extremely hard, and often doesn't work out.

       Skip the opening scenes and begin running towards the conveyor belt. As
soon as you began running you should have collected grenades, if not, start
again. Make your way down the belt, and head for the plane key. Open the door
just before you reach it and very quickly run in ,get the key, and get out.

       All you have to do now is run for the plane so get out your grenades and
make a path for the plane. Just after exiting the hut, hold down Z until the
grenade explodes in your face. You won't die, but it gives you a little boost.
You can't do this again because you will die so here's what you do next. While
running towards the plane, press C-down all the way until you are facing
directly
up. Now throw three grenades up in the air as you run, and keep a dead straight
path. Now return to normal view and keep on going for the plane. Why did I just
throw grenades up in the air you ask. Wait a second and you will find out. You
will hear an explosion, and then feel yourself be pushed forwards. The grenades
you through just exploded behind you giving you another little boost.

       All you have to do now is run for the plane! Press B just before you get
to the plane. Now you can check your new fastest time!


LEVEL: Surface 1

DIFFICULTY: agent

FASTEST TIMES: Matthijs ten Ham       1:08
               Karl Jobst             1:09
               Andrew Binno           1:10
               Dan Hostetler          1:12
               Greg Whatmore          1:14
               Dan Kusek              1:16
               Jon Barber             1:17
               Stephen Patterson      1:28


       As soon as you begin, run-strafe around the bend using C-right, while
sticking to the forest edge. Run around until you see the first hut on the
right
then keep running around until you see the hut on the left.

       Branch out from the forest edge, and make a line towards the back of the
hut of the left. Once past the hut, make a dead straight run towards the
satellite dish still using C-right. When you reach the dish, run around the
right
side and quickly open the door.

       Once inside, run up the stairs and very quickly de-activate the
satellite.
Once this is done, quickly make you way to the exit. When you get outside,
start
heading straight for the ventilation tower.

       At the ladder leading to top, begin climbing up and switch to the sniper
rifle. As soon as you reach the top, press R and C-down to quickly eliminate
the
zoom. In a faster-than-usual manner, shoot each lock twice. If you miss one
shot
you will have to reload costing you seconds, so be careful as well. When the
locks are destroyed, enter the tower.

       You should be getting under 1:20 every time with a little practice.


LEVEL: Bunker

DIFFICULTY: agent

FASTEST TIMES: Karl Jobst             0:19
               Matthijs ten Ham       0:19
               Andrew Binno           0:20
               Stephen Patterson      0:20
               Greg Whatmore          0:21
               Jon Barber             0:22
               Ian Rogers             0:23


       Skip through the opening scene as quick as you can for level, the
quicker
the better. As soon as the opening sequence fades out, start pressing forward.
Open the door in front of you, and very quickly open the door on the left
placing
your self right in the middle of the doorway. As soon as you open the door
press
start and get out your camera. While going in and out of your watch, you should
have gotten hit at least twice. That's good because you should have been hit
down
the hallway. If you got stuck on the wooden box, or your still in the first
room,
you won't get a fast time.

       Once you get out your camera, begin running like mad towards the control
room using C-left, and then C-right when you get to the stairs. Don't worry
about
the alarm, this will help you in the long run. When you reach the bottom of the
stairs you should see the main view screen. Take a picture, it will work even
if
you can only see a tiny bit of the screen.

       While taking the picture, start running for the Goldeneye key. As soon
as
you get the key start heading towards the screen doors. If you get hit while
going for the key you would have gone around the back of the table. That's ok,
just continue on, you should have collected the key.

       Remember before how I said the alarm will help you? Well here's why. The
guards coming have opened up the screen doors. Sometimes they are blocking the
passage way though. But if there's a space quickly run through and press start
as
soon as you pass the black guys. Again going into the watch you should get hit
a
bit, the more the better.

       Get out the key analyser and start running for the last door while
analysing the key. Just before you get to the door press B for a faster open.
While the door is opening throw away the key and run outside. You should get
under 0:25 easy using this method. I myself am one of the few people who have
gotten under 0:20.

LEVEL: silo

DIFFICULTY: agent

FASTEST TIMES: Karl Jobst             1:19
               Matthijs ten Ham       1:22
               Andrew Binno           1:25
               David Kim              1:30
               Jon Barber             1:30
               Greg Whatmore          1:33
               Ian Rogers             1:34
               Eric Salter            1:39
               Sean                   1:40
               Stephen Patterson      1:59


       This is one of my favourite levels, but it can be VERY frustrating. For
two reasons:

1.The guards almost always duck and get in your way and you can sit there for
20
seconds trying to get past. When the guards duck you can't shoot them so if you
get stuck on a ducking guard, then start again.

2. The guards don't always open the doors, especially the last door. When doors
don't open it can be VERY depressing.

       First of all, let the intro run all the way through. Run to the first
door
and quickly open it. Then strafe left and shoot the guard on the right(while
strafing) receiving his KF7. Then continue around the corner ignoring the
guards
and switch to the KF7. Just before you get to the door start shooting in that
direction. A guard should've opened the door and if you don't shoot him fast
then
he's going to duck. Shoot him out of the way and continue shooting until you
get
to the first stairs. Bolt up the stairs, and the guards on the other side
should've open the door. That's the key to getting a fast time on this level.
Just bolt through and the guards will open the doors. You don't even have to
collect one key-card!

       Kill the guards in the way and bolt to the next door which is open.
Whenever you about to reach a door, start shooting and guards on the other side
will open the door for you. Run through and bolt down the hallway. Run through
the next door, bolt up the stairs, and turn right. Shoot down guards as you go
along to attract attention and get ammo. Go through both doors and bolt down
the
next hallway.

       Get through the doors and run up the stairs while shooting. There should
be guards on the stairs so kill them before they duck. Run through the whole
level like this until you get to the hallway before the satellite. Shoot your
way
through, and press start just before you get to the door leading to the
satellite. Get out your camera, and take a picture as your running through the
room. Run up the stairs, and open the door quickly. Bolt past all the guards
and
try to beat Ourumov so you get a faster run to the end. You should easily get
under 1:50 all the time, and you will soon start getting times around 1:30!


LEVEL: Frigate

DIFFICULTY: agent

FASTEST TIMES: Andrew Binno           0:29
               Matthijs ten Ham       0:30
               Karl Jobst             0:31
               Matt                   0:32
               Greg Whatmore          0:33
               Stephen Patterson      0:37
               Jon Barber             0:39
               Eric Salter            0:42
               Dan Kusek              0:42


       Skip both intros and strafe quickly up the ramp. Turn left at the top
and
quickly run up the stairs furthest away. Open the door just before you reach it
and quickly kill the guard up ahead. Run down the hallway and open the on the
right. With three bullets, kill the guard on the left. Then move into the room
a
bit and take out the guard holding the hostage in the other room. Releasing
both
hostages should take about 3 second or less.

       Quickly exit the room and open the door on the right, then quickly press
start. Get out the tracker bug and from the door(this takes practice) look up
and
throw it over the balcony in the direction of the helicopter. If you're lucky,
the tracker bug will land on the helicopter. While the tracker bug is in the
air,
make sure you DON'T look away or the tracker bug will strangely stop in mid air
and you will fail.

       Bolt back to the ramp and quickly get on the boat. If you're VERY lucky
the hostages will be released. Even if they're not, get to the boat anyway and
check you time.


LEVEL: surface 2

DIFFICULTY: agent

FASTEST TIMES: Karl Jobst             0:56
               Matthijs ten Ham       0:56
               Jon Barber             0:57
               David Kim              1:00
               Greg Whatmore          1:01
               Stephen Patterson      1:02
               Dan Kusek              1:04
               Nathan Buzza           1:04
               Ian Rogers             1:05
               Andrew Binno           1:08


       To work out how to do this level in one minute took me ten days to work
out, plus two seconds from Greg Whatmore. It all started when I was playing
surface on OOA and at the start I killed a guy and I got a grenade. So I
thought,
if I get a grenade on agent, I could blow up the grenade just out the satellite
dish next to the computers and blow them up from the outside. So I rung Greg,
and
I told him about my idea, and in about 2 seconds Greg said, "but don't you have
a
remote mine?" BREAKTHROUGH!!! In my first try of this new technique I got 1:04,
man was I happy. Anyway here's how to do it...

       From the start use right-C to strafe to the dish. On the way, switch to
remote mines using your chin or something. At about halfway change to using C-
left and head for the left side of the dish building. Move around the left side
of the building and press C-up so that you're facing up a bit. As you're
running
past throw the mine on the wall just outside the computers and blow it up just
as
you pass so that the mine gives you a small boost. Now just bolt to the finish
and enter the bunker.


LEVEL: bunker 2

DIFFICULTY: agent

FASTEST TIMES: Karl Jobst             0:29
               David Kim              0:30
               Matthijs ten Ham       0:30
               Matt                   0:31
               Andrew Binno           0:33
               Greg Whatmore          0:33
               Jon Barber             0:33
               Stephen Patterson      0:34
               David Spira            0:34
               Dan Kusek              0:36
               Eric Salter            0:40
               Ian Rogers             0:40

       Skip the first intro, and let the second one play all the way through.
Very quickly move forward and get out your magnet. Get the key and open the
cell
door, and slap the guard twice. Quickly open the cell door to release Natalya
and
bolt out of the cell room. Keep going straight ahead and the double door SHOULD
be open but you have to go pretty fast to get through in time.

       Get out your KF7 and turn left. As soon as you turn the corner, start
shooting and kill a guard at the bottom of the stairs as you run down the
hallway. Turn left up the stairs and enter the room just on the left. Get the
video tape and keep shooting as you get out of the room and turn left.

       The guard with the two klobbs should run straight in front of you just
above the stairs to the control room. Blast him away and get his key as you run
down the stairs and start heading for the screen door. Open the door and run up
the stairs. Open the brown door and exit.


LEVEL: statue

DIFFICULTY: agent

FASTEST TIMES: Karl Jobst             2:33
               Matthijs ten Ham       2:33
               Andrew Binno           2:34
               Greg Whatmore          2:35
               Jon Barber             2:41
               Ian Rogers             2:48
               Stephen Patterson      2:52

       It's good if you use the same strafe all the way through this level.
It's
pretty hard to see where you're going but it saves time.

       First start running to the left a bit. Run down the hill and run to the
left of the crescent moon statue (guessing). Then run in between the two blocks
and under the steel pole. Then run towards Valentin as you would normally.

       The next part is pretty tricky but it gets easier with practice. Stand
in
front of Valentin and start strafing left and right. Valentin will start moving
left and right and start following you. Strafe left and right out of the
container and start moving backwards leading Valentin out further. When it says
a:completed, start running for Lenin's statue.

       When you get to the maze, run around the right side to easily get
through.
Run up to the statue and switch to unarmed. Let Alec do his thing and when it
says b:completed, start running for the helicopter. I suggest sprinting using
C-
right the WHOLE way back. Get to the helicopter by at least 2:30 and get
Natalya's attention.

       Run down the hill and wait by the moon statue where the flight recorder
sometimes lands. Make sure that you're standing exactly in the position where
it
lands. If you're lucky the flight recorder will land where you are standing.
Bolt
for the gates and quickly exit.

LEVEL: archives

DIFFICULTY: agent

FASTEST TIMES: Karl Jobst             0:19
               Matthijs ten Ham       0:19
               Greg Whatmore          0:21
               Stephen Patterson      0:21
               Andrew Binno           0:23
               Jon Barber             0:24
               Sean                   0:24
               David Spira            0:24

       From the start, strafe around the table and slap the guard on the right
getting his DD44 and the key. Open the door while getting out the DD44 and use
C-
left to run through the hallway. Run up the stairs and begin running down the
hallway to the right. Using the DD44, shoot about 5 bullets into the guard up
ahead and the door behind him. The guard on the other side should open the door
so kill him if he gets in your way.

       Run straight through and head towards the double doors over to the left.
Go through and strafe between the book shelves towards the room with Natalya.
Open the door and immediately start heading back to the double doors you came
through. On your way back Natalya should see you completing that objective.

       Run out the double doors and run straight ahead towards the windows. As
soon as you see the first window on the right, shoot it until it brakes and run
through.


LEVEL: streets

DIFFICULTY: agent

FASTEST TIMES: Karl Jobst             1:16 (WORLD RECORD!)
               Matthijs ten Ham       1:16 (WORLD RECORD!)
               Jon Barber             1:17
               Greg Whatmore          1:18
               Dan Kusek              1:19
               Stephen Patterson      1:19
               Andrew Binno           1:20
               Ian Rogers             1:21

       Now a lot of people make the mistake of getting in the tank on this
level.
That's a big NO-NO. While going through this level it is way faster to keep the
same strafe ALL THE WAY THROUGH. It saves you a few seconds at least.

       Let both intros play out and then begin running instantly. Turn left and
then right ignoring all guards. When you get on to the street, turn right at
the
intersection. Then move around the bend and turn right at the end of the road.
Go
strait ahead past the roadblock and try not to get hit from the front. When
you're just past the roadblock it's good if you get hit from behind to give you
a
boost.

       Turn right and continue down the streets. It's good if the next guys
have
rocket launchers because if a rocket hits you it sends you forward a long way,
and they can't hit you back. Run past them and turn left at halfway. Run all
the
way to the end and turn left and then left again at the next intersection.
Using
a straight path move right around the bend and turn left to get to the end. Run
down to the end and finish the level.

LEVEL: depot

DIFFICULTY: agent

FASTEST TIMES: Karl Jobst             0:29
               Matthijs ten Ham       0:29
               Jon Barber             0:30
               Greg Whatmore          0:31
               Andrew Binno           0:31
               Dan Hostetler          0:31
               Dan Kusek              0:32
               Stephen Patterson      0:33


       Skip both intros and begin running using C-left. Go through the gates
and
turn right still using C-left. Turn left and start heading towards the
building.
Just before you reach the building there's a small ramp. If you stand on the
ramp
and look through the fence on the right, you can see the train. If you shoot
the
train door, the guards inside will be alerted and open the train door AND the
roller door.

       When you reach the ramp break into a strafe using C-left and shoot the
train door on the run. This is very hard to do but it gets easier with
practice.
When you hit the train break into the normal sprint and enter the building.
Bolt
up the stairs and go through the door on the right opening it just before you
reach it. Bolt down the stairs and the guards should have open both doors so
just
sprint into the train.


LEVEL: train

DIFFICULTY: agent

FASTEST TIMES: Matthijs ten Ham       1:26
               Karl Jobst             1:31
               Greg Whatmore          1:33
               Matt                   1:37
               Andrew Binno           1:40
               David L.               1:40
               David Kim              1:47
               Ian Rogers             1:51
               Jon Barber             1:51
               Dan Kusek              1:57
               Stephen Patterson      2:24

       At the start, begin strafing through the first guys ignoring them
completely. As you pass the last guy start shooting at the top box on the left.
If it doesn't blow up quickly stand up against the brown door so the guards
don't
hit you around. When the box is destroyed run next to it so that the guards
can't
see you because the box is in the way. Hopefully the RC-P90 landed on your side
and you picked it up, if not start again.

       As soon as you get the RC-P90, get it out and shoot the brake using the
box as cover. When the brake is destroyed open the brown doors on the left and
run through the next few boxes passing the guards. Run through the boxes and
when
you're passed the grey boxes start shooting at everyone as you run up the boxes
on the left. Shot the alarm from where you are and head through the next brown
doors.

       Bolt down the hallway pressing C-up a bit so that you're facing down. As
soon as you enter the hallway start shooting so that you kill any guards in
front
of you before they get in your way slowing you down. About ten metres from the
brake start shooting at it while you run towards it and hopefully it blew up
before you reached it.

       Open the brown doors and take out the brake on the left pretty quickly.
Then just run down the hallway shooting the guards that get in your way and run
through the brown doors at the end. Run through the next small room and take
out
as many guards as you can(to stop them from coming when you're cutting the
floor)
as you run through the next few rooms, but don't slow down.

       When you reach the reach the grey passage way take out the marine and
quickly turn around and destroy the brake. Stand behind the wall in the room
with
the boxes and quickly kill the two guards that arrive with the key. When
they're
dead, charge into the last room and shoot Ourumov without aiming. As soon as
you
know that Ourumov is going to die get out the watch laser and get to work on
the
floor. A fast way to do it is to start on the top left corner and go clockwise.
This way works best for me but you can do it another way if you want.

       Now there might be a guard that comes while your cutting the floor. If
he
shoots you and you get knocked away from the grate start again. Try to finish
cutting the grates around 0:57, in my best try I finished cutting the grate
before the timer started! When the grate gives way get out and start running
for
the end. I'm not really sure about this but I think that if you get shot in the
back you might get half a second faster but it's hard to tell on train.


LEVEL: jungle

DIFFICULTY: agent

FASTEST TIMES: Karl Jobst             1:02
               Matthijs ten Ham       1:07
               Andrew Binno           1:10
               Greg Whatmore          1:18
               Ian Rogers             1:28
               Jon Barber             1:28
               Dan Kusek              2:11
               Stephen Patterson      2:56

       When you thought you couldn't go any faster, I get 1:02 after a very
brief
struggle with the controller. It is done easier than it is said, so bare with
me.
When playing this level I like to have the auto-aim off, so it might be handy
for
you to do it too.

       When you begin, start run-strafing straight ahead. Once past the totem
pole, start running normally, and pop a few bullets into the guard on the left
as
you run towards him. Before you pick up his gun, switch to remote mines. Once
you
have his weapon, run past the next guard, and prepare for what you'll do next.

       As you run towards the next drone gun, make sure you're using C-right
while running. When you reach throwing distance of the drone gun, swing
yourself
around so that you facing the drone run, but continue running. The second you
face the drone gun, throw a mine, and then continue to swing around so you will
be using C-left to run. If done correctly, the change from right to left should
have been pretty smooth, and the mine should have landed somewhere around the
drone gun. When you have thrown the mine, run along the right side of the
forest,
to the right of the trees. When the remote mine gets near the drone gun,
detonate
it.

       Continue running along the edge of the forest, and slowly cut across the
field, so that you're running on the left side. Now you'll be approaching the
second drone gun. You should be using C-left, so if you aren't, switch to it.
Keep running along the forest edge and as you run by the drone, you will be
able
to see it through a distinct set of 2 trees, that form a passage way for your
remote mine. As you run by the drone gun, at all times keeping to the forest
wall, throw a mine between the two trees, and detonate it when it reaches the
drone gun. You don't need to see the mine get near the drone gun, just wait a
second before detonating it. Continue running towards the third drone gun.

       Continue to run along the left side of the forest, and switch to using
C-
right. Just past the second drone gun, try not to be shot from the front by the
guard nearby. Just before you reach the clearing with the third drone gun,
start
to cut across to the right. When you get into the clearing, you will be faced
with a lot of guards, and more importantly, the drone gun. As you run past,
throw
a mine at the drone gun, and detonate it when it gets to the turret. Now try
and
make a straight path heading right for the bridge. Dodge any trees if
nesseccary,
but don't let anything stop you.

       Start crossing the bridge, and make sure you're using C-right as you do
so. As you near the end of the bridge, look up to the left, and throw a mine at
the drone gun. When the mine lands near the gun, detonate it. As soon as you
blow
up the mine, switch to the assault rifle and start running in a normal fashion
towards Xenia. Run around the first tree you encounter after the bridge, and
Xenia should be on the left of the next tree. Using your assault rifle,
continuously shoot at Xenia's upper body and head as you run towards her. You
will be taking a lot of bullets and it will be hard, but you can't afford to
miss
her too often. As you run towards her, you should be able to kill her after a
second of standstill.

       When she is dead get her RC-P90, and start making a run for the cave. On
your way switch to the RC-P90. When you reach the cave, start running normally,
while running towards the fifth drone gun. You must know the placement of the
drone gun a long distance away, so that when you enter the cave, you can blow
it
up from a distance. Shoot at the drone gun while running towards it, and blow
it
up before you get too far into the cave.

       Once you have destroyed the drone gun, start sprinting towards the
spiral
leading to the room with the ladder. On your way, switch back to the assault
rifle. Start climbing up the ladder, and switch from the assault rifle to the
RC-
P90. Because you changed weapons, you will "pop-up" to the top of the ladder.

       At the top of the ladder, quickly take out the drone gun and start
running
towards the end of the level. While run-strafing using C-right, take out the
next
drone gun as you pass it. Now, using whatever strafe you're comfortable with,
run
to the exit without switching C buttons. Don't get caught on any of the boxes,
and try not to get hit by too many guards unless it is from behind. Run
straight
to the lift without worrying about any guards, and quickly get in.

       During the course of the level, getting stuck on even one tree will
cause
you to lose time. Try to memorise the positions of the trees that are in your
way, and try to move around them without having to look for them. This is a
great
way to save time.


Level: control

DIFFICULTY: agent

FASTEST TIMES: Karl Jobst             4:20
               Greg Whatmore          4:21
               Matthijs ten Ham       4:23
               Jon Barber             4:54
               Stephen Patterson      4:57
               Ian Rogers             5:10
               Andrew Binno           5:25

      Skip both intros and open the lift door as soon as possible. Run out and
kill the first guard while running towards him. Get his gun and switch to the
D5K. Take out the two guys in front of you, then the two around the corner, and
then the guy near the computer screen. Run back to the lift, and Natalya should
run out before the lift closes.

       While Natalya is running for the computer pick up the ammo and place
yourself just in front of the blast door that opens. Keep Natalya in your sites
as she does her thing. When the door opens, quickly run straight down the
hallway
ignoring all guards. Run down the steps and collect the remote mines. Run back
up
the stairs and run straight through the room with all the guards.

       Run through the small passage and head straight for the stairs. Run all
the way up and open the door. Bolt down the steps and get out your remote
mines.
Ignore the guards and place a remote mine on the next door as you open it. Once
through the door, detonate the mine and head for the stairs on the left.

       Run up to the second floor and head straight to the brown blast door
over
to the right. Open it and get Natalya's attention. Kill the two guards you ran
past and place a remote mine on the mainframe just to your right. Run down the
stairs and run through the control room. Run up the stairs on the other side
and
throw a mine on the mainframe just to your right.

       Run back into the control room and have a guess where the mainframes on
the other side of the glass are. Throw a mine on the glass near both mainframes
and prepare to protect Natalya. Kill all the guards as usual and explode the
mines when your getting near the end(have a guess).

       As soon as Natalya says "did it!" Run up the stairs leading to the brown
doors where you signalled Natalya. Open the first brown door and throw a mine
on
the wall straight ahead. Then run towards the staircase leading down to the
first
floor(not the stairs leading into the control room).

*************************************************************
                         ATTENTION
*************************************************************

       I found another way to go after you throw the mine that may save you a
few
seconds. First open the brown door and throw the mine. Then run back into the
control room and on the other side of the room to the left, the glass should
have
shattered because of the other mines you planted. Run through the shattered
glass
and open the brown door on the left, and then go through the blue door on the
right.

Continue.....

       Run down the stairs and head for the room with the two drone guns. You
should say "head back to lift" around here detonate the mine when you do. Open
the blue door and bolt through the room getting hammered by the drone guns.
Through a mine on the mainframe and get the hell out of there!

       You should have one bar of health left, more is better though. Go
through
the open brown door on the right while still holding the mines. Throw a mine on
the mainframe on the left and run through the brown door on the other side and
start heading for the elevator. If you're lucky Natalya would have made it back
to the lift but sometimes she doesn't. Run through the last room ignoring the
guards while detonating the mines and enter the lift.

       It's pretty easy to get under 5:00 using this method. When I figured out
this way I got 4:35 on my first try!


LEVEL: caverns

DIFFICULTY: agent

FASTEST TIMES: Karl Jobst             1:07
               Matthijs ten Ham       1:07
               Greg Whatmore          1:09
               Stephen Patterson      1:11
               David Kim              1:12
               Dan Hostetler          1:14
               Sean                   1:14
               Andrew Binno           1:15
               Dan Kusek              1:17
               Ian Rogers             1:18


       I'm not going to write a walkthrough for this level because it is so
simple. At the start, open the lift and sprint like hell around the corner and
try to clear the first two doors without getting stuck. If Trevalyan shuts the
door on you then you have to start again. If you make it past, just sprint all
the way to the end of the level because all the doors are open. Don't worry
about
any guards and just concentrate on getting to the end. For more information,
look
at Ian Rogers' site and look up 'the race.'


LEVEL: cradle

DIFFICULTY: agent

FASTEST TIMES: Karl Jobst             0:45
               Greg Whatmore          0:45
               Andrew Binno           1:01
               Jon Barber             1:01
               Eric Salter            1:09


       First let both intros play out all the way. When you begin, press
forward
on the control stick and take three shots. This will kill the guard that comes
from the top of the ramp, now you can start run-strafing. Collect the ZMG(s)
the
guard dropped and switch to them before you reach the top of the ramp. At the
top, turn left and kill the guard before he slows you down.

       Run all the way down the ramp on the right and then run down the stairs
and look towards the hut that Trevalyan went into. Kill the guard that comes
out
and run straight into the hut. As soon as you're in the hut, move just to the
left of the door so that your back is against the wall. Aim at Trevalyan's head
and shoot it before he gets away. The first shot MUST hit the head or you can't
get a fast time.

       When Trevalyan runs away, run around the left side of the big machine
thing and strafe past the computer while looking at it. Blow up the computer
while you run past and then run out the door Trevalyan ran out of. Run down the
ramp but DON'T shoot Trevalyan, instead, run to the bottom of the ramp and turn
left.

       Run along the walkway and look towards Trevalyan who should be running
parallel to you. Now while strafing, shoot Trevalyan in the head second time
and
he will die where he stands! Now all you have to do is run to the end platform.


LEVEL: Aztec

DIFFICULTY: agent

FASTEST TIMES: Karl Jobst             2:10
               Greg Whatmore          2:18
               Andrew Binno           2:59
               Stephen Patterson      3:11
               Jon Barber             3:13
               Ian Rogers             4:24

       Well, I have finally gotten off my arse and posted the winner for the
Aztec competition! Well, you have all been waiting, and now you're going to
know,
who won? Well, the winner was.....

********************************************************************************
********************************************************************************

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!JON
BARBER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

********************************************************************************
********************************************************************************

       Yes! The winner was Jon Barber with this award winning performance....


>>

INSANELY FAST Method

Run right past the guards in the first room, opening
the door and shooting the guard down the hall in
the head. Now run as fast as possible to your left,
and right off the edge and into the pit.  Yes, you
heard me right, fall down into the pit.

Make your way to Jaws, quickly disposing of all the
guards that you meet on the way.  Get Jaw's attention,
and then quickly kneel and get as close to him as
possible while you nail him with your AR33.  Now run
as fast as you can back the way you came, until you
are back in that pit.  Here's the tricky part.  Try to
strafe yourself RIGHT into the wall, so that you are
running as fast as you can, but hardly moving at all,
because you're jamming your shoulder into the wall.
Then, hit A so that you change weapons.  When you pull
out your new weapon, you'll have glitched yourself all
the way out of the pit!  You'll probably have to try
this for a few minutes until you master it.

Now run to the next door and shot through, trying to
ignore the guards that will be shooting you in the
back.  Then open the door and kill the two guards that
will be standing there.  Go through the door and shot
the 3 guards that will hear your shots.  Open up the
glass window, and hit start as you open it.  Switch to
your floppy disk.  Pick up the tape on the table to
the right and stick the disk in the disk drive to the
left.  Run through the door of computers and ignore
the guards to your left as you run right under the
space ship and shoot out the computer to the right.

Run past it, through the tunnels, and over to the very
right end, where you get the body armour.  Come back
out and shoot down the 2 auto-guns and any guards
underneath them as you strafe down the hallway.
Then run out toward the main room.  Just before you
exit the vent, go to your start menu and switch to
your tape.  Run as fast as you can (you'll be getting
shot all the way) to the computer that sets the space
ship off and hit Z as you stand in front of it.  Then
run back into the vents and hide where you found the
body armour.  Seeing as how you'll be getting shot
almost the entire level, it is very hard to live
through this final room, even on Agent.  You'll never
be able to use this exact strategy and live through it
on Secret Agent or 00 Agent.  You should end up with a time between
2:04-2:20.

<<

       Well, there you have it! No, Jon Barber doesn't win anything :(, but he
gets the satisfaction of knowing he won. Which is more than other people can
say
for themselves.


LEVEL: Egyptian

DIFFICULTY: agent

FASTEST TIMES: Karl Jobst             0:55
               Matthijs ten Ham       0:55
               Andrew Binno           1:00
               Matt                   1:01
               Jon Barber             1:02
               Ian Rogers             1:03
               David Spira            1:04
               Eric Salter            1:07
               Stephen Patterson      1:07
               David Kim              1:10
               Dan Kusek              1:11

       Begin sprinting using C-right through the first room into the second and
up the stairs on the right. Open the secret door, and quickly run onto the
tiled
area. You can be pretty messy when running through so run-strafing is a must.
First go for the ammo, and then open the secret door on the left, and then get
the golden gun. Get out the golden gun and open the second secret door.

       Jump down into the pillared room and run to the left. Aim up Baron
Somedi
and BANG, first shot hits the target. Then run to the first room and lean
against
the back wall just to the right of the entrance so you have a good view of
Baron
Somedi. Now as soon as Baron laughs the second time shoot him and immediately
begin running to the final room. I suggest going through the room filled with
pillars, then turn left, then right so you're in the BIG room with pillars.
Open
the secret door on the left and bolt down the hallway.

       This takes a lot of practice, but what you have to do is take one shot
at
Baron Somedi as soon as you enter the room without aiming or anything. If
you're
lucky you will have shoot Baron in the head or the body, killing him with one
shot. That's how I got 0:55. If you miss the first shot your best hope is 1:00-
1:03.

--------------------------------------------------------------------------------
--------------------------------------------------------------------------------

                           ***************************
                           *~*~*~*~*~*~*~*~*~*~*~*~*~*
                                  SECRET AGENT
                           *~*~*~*~*~*~*~*~*~*~*~*~*~*
                           ***************************

LEVEL: dam

DIFFICULTY: secret agent

FASTEST TIMES: Karl Jobst             1:28
               Matthijs ten Ham       1:28
               Greg Whatmore          1:28
               Jon Barber             1:30
               Dan Kusek              1:30
               Andrew Binno           1:34
               David Kim              1:37

       At the start, watch the intro and if it shows a guard walking through
the
brown gates then you have to start again. Just like agent(see: agent) run
through
ignoring all the guards until you reach the brown gates. Wait for the gates to
open and bolt through. Ignore the green guard running for the alarm, and get to
the alarm before he does. Shoot the alarm with 5, not 6 bullets and run through
the gate just on the left.

       Shoot the lock on the gate while running towards it and go through
heading
towards the first tower. When you reach the tower quickly open the door and
destroy the alarm with 5 quick shots. Then move on to the second, and do the
same. When you reach the third tower, instead of opening the door, look through
the window and destroy the alarm from there saving you about a second. Quickly
bolt back to the platform and jump off.


LEVEL: facility

DIFFICULTY: secret agent

FASTEST TIMES: Karl Jobst             1:06
               Greg Whatmore          1:07
               Andrew Binno           1:14
               Dan Kusek              1:21

       Complete the level as you would on agent until you get to the
laboratory,
I'm not going to write it twice. Run up the stairs and turn right using
C-right.
Turn left using C-left, and then switch to C-right as you begin to run down the
main hallway. At the intersection, look to the right for Dr. Doak. If he is
there, touch him and start running towards the bottling room. If he isn't, you
know what to do.

       Run down the corridor and switch to remote mines as you do so. At the
end,
where it turns left, place a mine on the wall you're facing just before you run
past the two guards on the left. Run past the guards, and run up to the door.
Blow up the mine using A + B and press start. Get out the door decoder and
start
decoding the door.

       As the door is decoding, get out the KF7 soviet and fire rapidly while
you
wait. When the door is halfway opened run down the stairs. Hopefully, Alec will
be facing you when you reach the bottom. If not, simply stand back a bit and
lure
him out. But if you have to lure him out will lose about 2-4 seconds.

       While you are speaking to Alec, blow up the bottles as you would on
agent.
Now, the key to getting out fast is this: When Alec says his second line, wait
for 2 and-a-half seconds before leaving via the double doors. You will not have
seen obj: B completed, but it will be completed as you leave. VIOLA!


LEVEL: Runway

DIFFICULTY: secret agent

FASTEST TIMES: Karl Jobst             0:25
               Robert Kruse           0:25
               Andrew Binno           0:26
               Jon Barber             0:30
               Dan Kusek              0:36

       This is very similar to agent. Skip both intros and run to the conveyer
belt collect the grenades on the way. Run down to the hut and open the door
just
before you reach it. Quickly grab the key and exit the hut using C-left so that
you will be facing the battery when you reach it.

       When you leave the hut, aim yourself at the plane and look straight up
into the air while running. Throw a few grenades up into the air and they will
come down and explode pushing you forward a bit. Now the next bit takes A LOT
of
practice. You have to guess when to start holding down Z so when you throw the
grenade it goes off next to the battery. It took me ages but I got it. You have
to be facing up a bit when you throw it as well. Throw the grenade at the
battery
and hopefully your timing was good. Sometimes a guard or the drone gun shoots
you
which makes you automatically throw the grenade.

       Continue running at the plane and press B just before you reach it. It
is
surprisingly easy to get 0:25, I'm trying to get 0:24.

LEVEL: Surface

DIFFICULTY: secret agent

FASTEST TIMES: Karl Jobst             2:01
               Andrew Binno           2:04
               David Kim              2:07
               Dan Kusek              2:08

       It's levels like these I don't like writing a walkthrough for because
all
you're doing is running. Nothing secret, nothing you wouldn't have already
figured out. So I will just write it in point form.

1. First run to the hut with the guy carrying the hut key. Use the same strafe
all the way and keep a straight path. On the way switch to sniper rifle. As you
enter the hut, run in and kill the guard with three shots at most. Run around
behind the boxes and very quickly pick up the grenade launcher. Get back out of
the hut and start running towards the hut with the safe key.

2. Again, keep a straight path or you will loose time. Run into the hut, get
the
key, and run straight back out. Now head for the hut with the building plans.

3. Run through the fence and open the door. Be careful, because the door opens
outwards. Run into the hut and stand on left side of the safe. I mean, the left
side, if you are facing the front of the safe. Run to the left side and open
the
safe, you should get the plans straight away. Run out of the hut and head to
the
satellite dish.

4. Enter the dish and run up the stairs. When you get to the computer room,
turn
off the computer and run out of the room in one second. Run back down the
stairs
and when you get to the bottom switch to the grenade launcher. Exit the dish
building and start heading towards the ventilation tower.

5. As you run around the forest corner, press C-down a tiny bit. Use C-right as
you run around the corner, and you will see the ventilation tower. As you run
towards it, fire a grenade right into the middle of the grate. If you aimed as
well as you should of, it will blow up all of the locks. As you climb the
ladder
switch weapons and you will pop up. Quickly jump down the hole.


LEVEL: bunker

DIFFICULTY: secret agent

FASTEST TIMES: Karl Jobst             0:34
               Greg Whatmore          0:38
               Andrew Binno           0:41

       Skip both intros and immediately turn around and open the door. Strafe
out
and destroy the camera on the wall. Open the door on the right and run to the
left and look up. Take out the camera and turn around. Ignore the guard on the
right and kill the guard with the keycard as you run towards the stairs. Just
before the stairs, turn right and knock out the camera from a distance. As soon
as the camera is destroyed press start and get out your camera.

       Run down the stairs leading to the control room and take a picture as
you
run towards the table with the keycard on it. Pick up the key and switch to KF7
soviet, if you don't have it just use the PP7. Take out the camera on the far
wall while running towards it and start heading for the screen doors.

       Open the screens doors and press start. Get out the key analyser and
start
analysing as you run up the stairs. Spit out the key and open the brown door. A
faster way to get out is face the wall on the left as you're trying to get
through the door. Constantly shoot the wall you're facing and you will slip out
much faster. If you're really lucky as soon as you open the door a guard hits
you
in the back WHILE your shooting the wall, this makes you instantly jump
through.


LEVEL: silo

DIFFICULTY: secret agent

FASTEST TIMES: Andrew Binno           1:41
               Karl Jobst             1:45
               David Kim              1:47

       This level sucks. This level is the worst level in the game. I tried
doing
this level on secret agent (fast) and it took me 2 hours to finish it. I hate
this level so much I'm not going to write a walkthrough for it. I just couldn't
be bothered writing about something that brought me pain and suffering.

       Only do this level if you have a punching bag near by. I will say
something though, do the level like on agent but pick up all the stuff.


LEVEL: frigate

DIFFICULTY: secret agent

FASTEST TIMES: Karl Jobst             1:23
               Andrew Binno           1:35
               Greg Whatmore          1:35
               David Kim              1:42
               Jon Barber             1:44

       Ok, to do this level fast you have to be pretty good at the game. If you
suck, you're never going to do this level fast, well at least not until you get
better.

       From the start, press right C and push right on the control stick and
you
should get onto the boat straight away. Run up the ramp using C-right and then
C-
left, and turn left when you reach the frigate.

       Run up the stairs closest to you, and open the door just before you
reach
it. Now here's a part that requires practice more than anything. Charge into
the
room and run over to the computers next to the windows. At the same time, face
the hostage taker and start shooting him as you run towards him. Now as he
dies,
run to the same spot he was standing and press start. Get out the bomb defuser
and quickly defuse the bomb a split second before you start to run to the door
that leads to the other stairs outside. Don't exit through the door you just
came
through.

       Run down the stairs and then run up the next stairs that are straight
ahead. Open the door and run through the hallway quickly ignoring all the
guards
and enter the first gap on the left. Run into the room and first take out the
hostage taker with head shots. Then run into the room on the right and quickly
aim up the next hostage taker. Shoot him in the head quickly and run back into
the room on the right before the guard next to the hostage taker hits you.

       Run back the way you came shooting any guards in front of you and run
into
the hallway. Turn right and head down the stairs ignoring most guards as you
go.
Turn right at the bottom and run down the hallway until you get to the next set
of stairs. Run down the stairs ignoring the two guards at the bottom and make a
u
turn left. As you run down the hallway shoot the guard up ahead and get his
ammo
as you pass him.

       Turn left and open the door. Run through the next small room and shoot
the
guard on the right as you do. You should have killed the guard as you reached
him
so just run through the next door without being hit by the other guard. Run
down
the winding hallways and kill the next hostage taker as you reach him. Run
through the small room and open the door.

       Now with your gun blazing, run forward and kill any guards in the way.
If
you are low on health, kill the guard(s) on the right, if you have lots of
health(you might not need it) ignore the guard(s) on the right and open the
door
straight ahead. Run along the walkway and press start at about halfway. Get out
the bomb defuser and defuse the bomb on the computer just up ahead.
Turn around and run back through the door you came.

       Run up the stairs on the right this time and make a u turn to the right.
Now with your gun shooting, use C-Left as you sprint through the next hallway.
You should injure the guards, but you won't lose time. Open the next door if
you
have to and run down the next hallway not stopping to kill any guards. Open the
door at the end and run down the steps opening the big sliding door as you
press
start.

       Get out the tracking back and quickly place it on the helicopter as you
start to run to the left. Turn left and run down the boat. Run up the stairs
and
open the door, then run through the hallway and open the door at the very end.
Run down the next set off stairs continue going straight but run to the right
of
the next set of stairs.

       Run up the gap on the side of the side and run down the ramp. If Obj. A
has been completed quickly jump into the boat. If not, wait a while until all
of
the hostages escape and then run in.

       This is a hard level to do fast if you don't practice it a lot.


LEVEL: surface 2

DIFFICULTY: secret agent

FASTEST TIMES: Karl Jobst             1:19
               Jon Barber             1:26
               Dan Kusek              1:28

       Another level I dislike having to write a walkthrough for. In this case
I
will write a basic outline of what you have to do. First keep the same strafe
as
you run around the first bend sticking to the forest on the left. Once around
the
bend make a straight path for the hut with the dish key in it. Run to the hut,
open the door, and quickly kill the commando with two shots. Immediately get
the
key and exit the hut. Run around the left side of the hut and start running for
the dish. Enter the dish and run up the stairs as fast as you can. As you run
up
the stairs, switch to double klobbs. Open the computer room door, and spray 3
or
4 bullets into the computers. Then press back on the control stick while facing
the room. Shoot as you move back and your bullets will start to hit the table.
The table will blow up and the computers will fall to the ground and blow up.
Run
back down the stairs and exit the building. Now start heading for the helipad.
Switch to the remote mine on your way, but down release from your strafe. As
you
near the helicopter, look up a bit. When you reach the pad don't release from
the
strafe, but run so you can throw the mine on the helicopter. Throw the mine on
the helicopter as you reach the pad and open the brown door. Change weapons as
you try to get through and you will spring into the bunker.



LEVEL: bunker 2

DIFFICULTY: secret agent

FASTEST TIMES: Karl Jobst             1:24
               Andrew Binno           1:30
               Greg Whatmore          1:41

       This level is not too hard to do fast, but a lot of things can go wrong.
First, skip both of the intros. When the level begins press start and get out
the
watch magnet attract. Start the magnet while standing against the bars and open
the cell door as soon as you get the key. Run out into the hallway and run at
the
guard while looking down. Slap the guard twice and as soon as you kill the
guard
look left and open the door to Natalya's cell. Now run through the leading out
and run straight ahead. Run through the open the door(it should be open, if it
isn't you went to slow and you must start again. Keep on running down the
hallway
and switch to the KF7 soviet. Look ahead and shoot the 2x klobb guard with
three
bullets so he dies. Collect his key card as you run past and open the next
door.
Open the door on the left and run towards the guard with the clipboard as you
shoot him. Kill him and get the board as you run by him. Then get the body
armour
and start heading for the door on the other side of the room.

       Go through the door and then open the door on the left. Look up at the
camera and shoot it in the screen so it blows up with one shot. Turn left at
the
corner and run up the stairs. Enter the door just on the right and kill the
guard
as you get the tape. Open the door on the right and look up to destroy the
camera
up there. Open the next door and look to the left to destroy the camera with
about six bullets. Open the next door on the left and run back into the
hallway.
Turn left and hopefully the guard with the key card will be there, if he isn't
start again. Get the key card and go through the next door. Open the door on
the
left and get the manual sitting on the table. Quickly get back out of the room
and turn right. Get through all the guards trying not to stop and turn right
when
you get to the T-intersection.

       Run down the hallway a bit and go through the two doors on the left. Go
to
the left side of the computers and look up. Quickly destroy the camera without
aiming and then get back out of the room as quick as possible. Turn left when
you
get out of the room and then turn right into the other hallway. Turn around and
look up to destroy the camera. When the camera is destroyed run down the stairs
leading to the main control room. Run around the computers so that the
computers
are in the way of the two guards guarding the exit. From behind the computers
scope towards the camera in the room using the KF7 soviet. Try and shoot the
camera as quickly as possible and then start heading for the screen doors. Open
the screen doors and quickly run up the stairs. Open the door and as you're
trying to get through switch weapons to make you go through really quick.



LEVEL: statue

DIFFICULTY: secret agent

FASTEST TIMES: Andrew Binno           2:35
               Karl Jobst             2:35
               David Kim              2:42
               David Spira            2:45
               Jon Barber             2:47

       It's good if you use the same strafe all the way through this level.
It's
pretty hard to see where you're going but it saves time.

       First start running to the left a bit. Run down the hill and run to the
left of the crescent moon statue(guessing). Then run in between the two blocks
and under the steel pole. Then run towards Valentin as you would normally.

       The next part is pretty tricky but it gets easier with practice. Stand
in
front of Valentin and start strafing left and right. Valentin will start moving
left and right and start following you. Strafe left and right out of the
container and start moving backwards leading Valentin out further. When it says
a:completed, start running for Lenin's statue.

       When you get to the maze, run around the right side to easily get
through.
Run up to the statue and switch to unarmed. Let Alec do his thing and when it
says b:completed, start running for the helicopter. I suggest sprinting using
C-
right the WHOLE way back. Get to the helicopter by at least 2:30 and get
Natalya's attention.

       Run down the hill and wait by the moon statue where the flight recorder
sometimes lands. Make sure that you're standing exactly in the position where
it
lands. If you're lucky the flight recorder will land where you are standing.
Bolt
for the gates and quickly exit.


LEVEL: archives

DIFFICULTY: secret agent

FASTEST TIMES: Karl Jobst             1:00
               Andrew Binno           1:04



LEVEL: streets

DIFFICULTY: secret agent

FASTEST TIMES: Karl Jobst             2:02
               Jon Barber             2:03
               Andrew Binno           2:04
               Dan Kusek              2:05


LEVEL: depot

DIFFICULTY: secret agent

FASTEST TIMES: Matthijs ten Ham       0:53
               Andrew Binno           0:55
               Karl Jobst             0:58
               Greg Whatmore          1:03
               Jon Barber             1:13

       Doing this level in under a minute is surprisingly difficult. The very
first thing you must do is turn off auto-aim. This is very important.

       First, start running straight ahead using the strafe you would prefer to
use. Run around the first shed on the right and head for the gate ignoring the
guard on the left. Half a second before you reach the gate press B so it opens
without slowing you down. Keep running straight and turn left when you reach
the
T-intersection. Start running towards the shed on the far left that contains
the
computers and the safe key.

       When you reach the shed door quickly stand on the right side of the door
and open it. When the door is halfway open, quickly kill the guard on the left
and run into the shed when the door is open far enough. Run over to the dead
guard and take his gun as you bolt into the room. Get out the dead guard's gun
and start shooting at the right side of the screen as you run for the key. It
is
very important while you are in this room that you don't stop moving. If you
stop, you will surely be killed.

       When the main screen blows up get the key and turn around. Start running
back the way you originally came, and shoot at the mainframes while you do so.
When you have blown up the mainframe on the left, go for the one on the right.
If
the mainframe on the right hasn't blown up when you reach it, keep running
back,
but circle strafe around while facing the mainframe so you can get a few extra
shots. Hopefully both mainframes blew up and you completed the objective.

       Run out of the shed and start running for the train. Run past all of the
sheds and turn left head for the house. As in the agent walkthrough, you may
want
to shoot the train door as you run past to save 2 seconds. If you don't know
how,
read the agent walkthrough.

       Run into the house and quickly run up the stairs. Run over to the safe
and
stand on the side of it as you open the safe door to receive the blueprints
immediately. Once you have the prints head for the door leading into the final
shed. Run down the stairs and if you alerted the guards in the train you should
be able to run straight into the train, ignoring both guards. If you didn't
alert
the guards in the train, you must open the shed door, and the train door to
finish the level.


LEVEL: train

DIFFICULTY: secret agent

FASTEST TIMES: Karl Jobst             2:10
               Greg Whatmore          2:29
               David Kim              2:37

       This level can be quite hard if you're not that experienced with running
through a whole heap of guards. This level can be quite hard because all of the
guards are shooting you, and if you are constantly getting shot, you loose
control of yourself, and it's very hard to move around when you are getting
shot.
Anyway, on to the walkthrough. Oh, one more note, all you have to do is
complete
the level the same as you would on agent, but slightly different.

       As you start get out the watch laser and start to run through the car.
Run
through the boxes ignoring the guards and at the end of the car take cover
behind
the boxes on the left as you destroy the brake. Still with the laser in hand,
open the two doors and run straight out into the second car. Run through the
guards and boxes trying not to get stuck. Once past the four guards run through
the next wall of boxes and run into the next hoard of guards. This time, run
through and duck as you near the brake. Run while ducking towards the brake and
quickly destroy it. Immediately pop back up and go through the next doors.

       Run down the passage way with the laser and take out any guards that get
in your path. It is a good idea to look down a bit so you can get any guards
that
duck. Run down the to the end of the car and take out the brake without taking
cover. Then while still looking down open the next two doors and quickly take
out
the brake on the left. When the brake is out run out into the hallway and begin
to run down. Again, take out guards that are in your way. At the end of the car
don't stop to kill the last two guards if they are not in your way. Go through
the two doors and laser any guys that are in your direct path. Run through the
small hallway and open the next door to get into the next room.

       Run through the green room ignoring any guards that may be there. Run
through the next set of doors and run into the next room. Run past all the
guards
and open the door on the left. Kill any guard that are in front of you as you
begin to look down. Laser the brake until it blows and then open the next two
doors. Move over to the left so the guard can't hit you and destroy the brake
on
the right. Then leap out and kill the grey guard. Run to the left side of the
wall that is parallel to the next door and laser the two guards that come right
in the head. As soon as they are dead switch to the D5K and run into the room
with Natalya. Shoot Ourumov so he dies and then get to work on the floor. You
should have about 170 left on you're laser, that should get you through the
floor. If you run out of laser you can destroy the remaining locks with the two
ZMGs you have.

       Kill any guards that come and wait for Natalya to find where Alec and
Xenia are heading. As soon as she finishes, I will write the time in my next
update, jump out of the train and start running for the end. The same goes here
as it does anywhere else, if you get hit from behind it will make you go
faster.
Run past the train and complete the level.


LEVEL: jungle

DIFFICULTY: secret agent

FASTEST TIMES: Karl Jobst             1:22
               Andrew Binno           1:25

       Jungle on secret agent is much harder to complete than on agent. First
begin running straight ahead using any strafe you feel comfortable with. After
a
few seconds, let go of the strafe button and run facing straight ahead. Take
out
the first guard on the right while running at him, and pick up his ammo without
stopping. Then kill the next guard and pick up his ammo as well.

       The next part is sought of difficult to explain. Use C-left to strafe,
and
get out the remote mines. At the same time, move to the left side of the
forest,
so that the trees come between you and the guards. You should be heading for
the
body armour. As you run, for a slight second, get into the circle strafe
position
and throw a mine at the drone gun on the right. Explode the mine and make a
very
slight cut across the open area towards the body armour. If you are good, you
can
make it to the body armour without getting hit at all.

       Get the body armour and keep using C-left as you start running for the
next area with the drone gun, all the while keeping to the left wall of the
forest. Follow the forest wall when it starts to turn left and as you turn,
face
towards the drone gun. As you run past you should be able to see the drone gun
through two trees, this is where you must throw your second mine. Throw the
mine
through the trees and explode it when it reaches the drone gun.

       After you throw the mine, switch to using C-right as you continue to run
along the left side of the forest. Run in between the trees as you head for the
third drone gun. Just before you reach the clearing, start to cut across the
field a bit heading to the right. As you run across the field, throw a mine at
the drone gun. Explode the mine when necessary so that it destroys the drone
gun.

       Now you should make a course for the bridge. Try to run in a straight
line, and try not to run around too many trees because it will slow you down.
As
you reach the bridge, make sure that you're using C-right while running. When
you
reach the end of the bridge, tap C-down so that you're looking a bit up, and
throw a mine at the drone gun on the left. Then detonate the mine as you run
straight into the Xenia scene.

       When you blow up the mine, immediately switch to the assault rifle and
start running using the control stick only. When you run a bit past the second
tree after the bridge, you will be faced by Xenia. As you run towards her,
shoot
towards her upper body, and try to make most of your bullets connect. It is
difficult to deal with Xenia at first because she will be shooting you with the
RC-P90, but you must still try and shoot her as best you can. Quickly run up to
Xenia and "hug" her as you continuously shoot here in the head. If she ducks,
just look down and continue to shoot here. She shouldn't be able to hit you
much
because she cannot hit you when you are so close.

       When Xenia is dead, get her RC-P90 and start heading for the final cave.
As you reach the final cave, start running without the strafe. When you reach
the
cave, as you run, look towards the drone gun and shoot at it from a distance.
You
should know where it is off by heart, because you can't see it from that far
back. The quicker you destroy the drone gun, the faster you will be able to
resume your run-strafing. Also, using the run-strafe will decrease the chances
of
you getting hit.

       As you pass the drone gun, ignore the guard standing on the ramp, and
switch to the assault rifle just as you pass him. Run strafe towards the
ladder,
and ignore all guards in the area. When you reach the ladder, change from the
rifle to the RC-P90 at the bottom of the ladder to pop up to the top very
quickly.

       When you reach the top quickly destroy the drone gun as fast as you can.
Then move forward and kill the guard and destroy the drone gun at the same
time.
Get out the grenade launcher and shoot a grenade on the left side of the cargo
as
you begin to run backwards towards the end of the level. Then shoot a grenade
to
the right side of the cargo, and both grenades should completely destroy the
entire lot. Then start to run-strafe towards the lift.

       Getting past the guards without getting hit much isn't a chore, and is
rather easy. Once you get past the majority of the guards, you should make it
to
the lift without inflicting another bullet. When you get to the lift, being
shot
through the doors will save you half a second.


LEVEL: control

DIFFICULTY: secret agent

FASTEST TIMES: Karl Jobst             5:03
               Greg Whatmore          5:08
               Andrew Binno           6:10

*****************************************************************
                          METHOD 1
*****************************************************************

       First open the lift door and peak around the left wall of the lift. Now
look up and slowly(but speedily) move around until you see the drone gun. Take
5-
7 shots at the drone gun until it blows up and immediately run out while facing
around the corner. Take out the guard in the corner with a head shot and kill
the
other two guards that come with head shots as well.

       Move over to the left wall that is just outside the lift and face
towards
the other drone gun on the other side of the room. Peak through the gap between
the wall you're standing against and the wall on the right and take out the
drone
gun without reloading.

       Run into the corner where the guard was standing and pick up his D5K.
Look
up and look around the wall on the right until you can see half of the last
drone
gun. Take it out and run around the wall behind the drone gun you just
destroyed
and quickly kill the two guards. Turn around and kill the last guard near the
computer and run back to the lift.

       Get Natalya's attention and pick up any ammo as she's running to the
computer. When she reaches the computer, stand to the right of the blast door
that Natalya opens and face Natalya's direction. When your standing there you
have to be able to see into the small alcove that Natalya is in or she will
take
longer.

       When she opens the door run down the hallway while shooting at the
guards
and the bottom of the stairs. If they don't die before you reach them ignore
them
and run down the stairs and get the remote mines. Run back up the stairs and
charge through the room with all the guards firing your gun. If a grenade goes
off and you lose most of your life it's a good idea if you start again but I've
finished the level before and I only had 1 bar left after I got through.

       Run through the small passage way on the other side and charge towards
the
steps ignoring the guards. Run up the stairs and open the blue door at the top.
Bolt down the steps again ignoring the guards and place a remote mine on the
next
door as you open it. Run through the door and start heading for the steps on
the
left. Start running up the steps and blow up the mine as you do. Run up to the
second floor and then onto the third ignoring the two guards.

       Run around the left side and enter the small room with the body armour
in
it. Collect the armour and start running back to the stairs. Take out any
guards
that followed you and run down the stairs. Run down to the bottom floor and
quickly kill any guards that weren't killed by the mine. Now head for the blue
door on the left that leads to the room with the drone guns.

       Open the door and move back towards the mainframe behind you. Take out
each guard in the big room from a distance, individually from left to right.
When
all the guards are dead, move over to the left and take out the drone gun over
on
the right. Don't bother about the drone gun on the left and start heading for
the
stairs again. Run on to the second floor and head to the door where you meet
Natalya.

       When you get her attention, follow her until she goes down the steps and
throw a mine on the mainframe to the right. Run down the steps and place a mine
on the small grey connection point of the glass just to the left. This is
because
when the mine blows up it will destroy the mainframe on the other side. Run
over
to the other steps and place another mine on the left near the mainframe on the
other side. Run up the stairs and place a mine on the mainframe on the right
and
get back in time to start protecting Natalya.

       Protect Natalya as you normally would and when it gets near the point
where Natalya finishes, detonate the mines. Look to the left and right and
check
to see if the glass walls that go diagonally are destroyed. If they weren't,
throw another mine and blow them up. Keep protecting Natalya until she starts
running up the steps, then run through the broken glass on the left.

       Open the brown door on the left and then open the blue door on the
right.
Run through the blue door and run towards the mainframe ignoring the drone
guard
that's shooting you. Throw a mine on the mainframe and then head back to the
brown door you opened a minute ago. Run straight into the small room and throw
a
mine on the glass covering the mainframe while you open the next brown door
leading to the last room.

       Run into the last room and head for the lift. If objective a: hasn't
been
completed yet, wait a few seconds while dodging the fire until it is and
quickly
run into the lift.
*****************************************************************
                           METHOD 2
*****************************************************************

       Ok, this way's a little bit more difficult, but it's quite a lot faster.

       Follow method 1 all the way up to the part where you've just placed a
remote mine on the blue door and are heading for the stairs on the left. When
you
reach the stairs, blow up the mine. Run to the second floor and start heading
for
the door that you meet Natalya. While strafing towards the door, injure the
guard
on the right so he doesn't injure you.

       Open the first brown door, and then run down the stairs a little bit. As
soon as you get Natalya's attention, run back up the stairs and kill the guard
on
the left without running up to him. Turn right and throw a mine on the
mainframe
on the left and head left. Kill the other guard that was standing on the other
side of the room and collect their ammo while heading for the stairs on the
left.

       Run down the stairs and quickly kill any guards that are down there.
Head
for, and open the blue door on the left. Take out the guys one by one from left
to right, staying a fair bit back from the door. When all the guards are dead,
move over to the left and take out the drone gun on the far right. Then destroy
the drone gun on the left before the blue door closes. If the blue door closes
before you clear the room then you will be a few seconds slower in the end.

       Run up the stairs on the left and head for the stairs leading into the
control room on the right. Run down the stairs and place a mine behind the
mainframes like you would in method 1. Protect Natalya as you would normally
and
detonate the mines when she gets near the end. While protecting Natalya, try
not
to get hit at all. If, when she finishes you have only a couple of health bars
left, you probably won't make it through to the end.

       When Natalya finishes, stay with her until she starts running for the
stairs. At that time, run through the broken glass closest to the room with the
mainframe and open the brown door on the right. Open and run through the door
on
the right now and run through the room. Quickly throw a mine on the mainframe
and
start heading back. Run out of the room and run through the open brown door on
the right. Place a mine on the glass surrounding the mainframe and open the
next
brown door.

       Run into the next room while you detonate the mines. Ignore all the
guards
as you quickly head towards the lift. Open the lift doors and run in, hopefully
Natalya escaped in time.


LEVEL: caverns

DIFFICULTY: secret agent

FASTEST TIMES: Andrew Binno           2:14

       This level is EXTREMELY difficult when you're trying to get a time of
around 1:55. There's only been one time that I've finished this level. I got
1:55
but I killed too many scientists. AAAAAAAAAHHHHHHHHHH!!!!!!!!

       I don't know exactly how to write a walkthrough for this. There is a lot
of little things you need to do, and every time you try it different things
happen. Ok, first off all, open the lift door straight away and run straight
out.
Turn right and try to make it through the doors before Alec shuts them on you.
Once past the doors run down the steps ignoring all guards and continue on to
the
walkway. Run through the next two doors and shut at least on of them as you go
through. Run down the stairs using C-left, and as you get to the bottom shoot
the
guard there so he dies. Immediately turn left and shoot near the scientist to
make him run away, you should only shoot about 7 bullets. When the scientist
runs
away get out a timed mine and throw it in between the two computers. Then turn
around and head for the small passageway. Run past the guard who should be
there
and switch back to the ZMG. Shoot near the scientist on the right so he runs
away
and place a timed mine on the computer he was standing next to. Then run over
to
the left scientist and throw a mine on the computer he is occupying. When you
throw the mine, make sure that you are in front of him and he runs away.

       Then run up the stairs and run through the doors at the top. If Alec has
already been through then you went too slow and need to go faster. Now you can
start running up the ramp. On the way, don't stop to kill the first guard, just
run past him. When you near the top, kill the guard with the assault rifle as
you
run past him, make sure you get his gun. When you reach the top of the ramp
ignore the guard there and run straight through the two doors into the room
filled with guards. Ignore every guard as you run around the right side of the
big pole and head through the next doors. You shouldn't get hit as you go
through, so if you did it might be a fault of you. As you run through the next
doors continue running along the walkway ignoring all guards. On the way,
switch
to timed mines. Ignore all of the guards as you run along until you reach the
two
doors that lead to the drone gun room.

       Run into the room and as you do look up to the left. As you run by throw
a
mine on or near the drone gun, and then head straight down the steps as you
switch back to the assault rifle. When you reach the bottom of the stairs start
shooting throw the guard with the body armour, so the bullets go through him,
into another guard and then into the computer. Keep shooting until both guards
are dead and the computer is destroyed, and pick up the key card. Immediately
switch to the timed mines and throw one on the computer to the left. Then throw
a
mine about one quarter up the steps. Turn around and switch to the ZMG. Run
towards the computer next to the locker, and shoot it on the way so it blows
up.

       Turn around and wait until the mine on the stairs has blown up. This
will
kill a stack of guards. Now run up the stairs and switch back to timed mines.
Turn right at the top of the stairs and place a mine on the wall on the left,
where the rock wall meets the metal wall. Run down the hallway and kill the two
guards up ahead as you do. Run all the way down to the end of the hallway and
open the door at the end. As the door is opening, start shooting at the barrels
in the radio room. When all the barrels blow up it will destroy the next pump
control. Also, both scientists will die. If you killed even one scientist at
the
start, you will fail the mission at this point.

       When the door fully opens run a little ways into the room and get the
body
armour. Run straight back into the hallway and try to shut the door as you run
through it. Run down the hallway and run through the door on the left. If the
door is shut you will have to open it, but you will loose an enormous amount of
time. Run through the door and if you didn't have to open it, run straight for
the hallway with the drone guns ignoring the two guards. Run straight through
the
hallway and quickly run through the last room to the lift. If the door was
closed
then open the door and kill the guard on the left and right as the door opens.
Then all you have to do is the same as before but you have to open the two
doors.
If you are very good you made it to the end without dying.

LEVEL: cradle

DIFFICULTY: secret agent

FASTEST TIMES: Greg Whatmore          0:55
               Andrew Binno           1:01
               Jon Barber             1:11


LEVEL: Aztec

DIFFICULTY: secret agent

FASTEST TIMES: Karl Jobst             3:04
               Andrew Binno           3:08
               Greg Whatmore          3:12

       Along with his Agent walkthrough, Jon Barber also wrote me a walkthrough
for Secret Agent. So, Jon and I thought that I should post this as well. So,
here's Jon Barber's Secret Agent walkthrough:

>>

First off, I'd like to give credit to Bob Faulds, a top ten
Goldeneye player, for being the first person to tell me about this
extra-fast method.

Swing around the pillar to your right and take out the guard.  Pick
up his AR33 and then turn around and blast his two friends, using
the pillar to your right as a shield.  Now open the door to leave
the room, and switch to your scope quickly.  Shoot the guard down
the hall in the head, and then shoot the guard far away, behind the
boxes.  2 more guards will run out, shot them quickly and run out
onto the bridge ahead.  Due to a glitch, the guards to the sides of
you are unable to hit you when you're on the bridge, so take care of
them quickly, and then run to the guard on your left, pick up his
ammo, and jump down into the pit.  Yes, you heard me right, fall
down into the pit.

Make your way to Jaws, quickly disposing of all the guards that you
meet on the way.  Get Jaw's attention, and then kneel and get as
close to him as possible while you nail him with your AR33.  Now run
as fast as you can back the way you came, until you are back in that
pit.  Here's the tricky part.  Try to strafe yourself RIGHT into the
wall, so that you are running as fast as you can, but hardly moving
at all, because you're jamming your shoulder into the wall.  Then,
hit A so that you change weapons.  When you pull out your new
weapon, you'll have glitched yourself all the way out of the pit!
You'll probably have to try this for a few minutes until you master
it.

Now run to the next door and shot through.  Then open the door and
kill the two guards that will be standing there.  Go through the
door and shot the 3 guards that will hear your shots.  Open up the
glass window, and hit start as you open it.  Switch to your floppy
disk.  Pick up the tape on the table to the right and stick the disk
in the disk drive to the left.  Run through the door of computers
and ignore the guards to your left as you run right under the space
ship and shoot out the computer to the right.  Run past it, through
the tunnels, and over to the very right end, where you get the body
armour.  Stick your head out from around the corner and shoot down
the 2 auto-guns and any guards underneath them.

Then run out toward the main room.  Just before you exit the vent,
go to your start menu and switch to your tape.  Run as fast as you
can (you'll be getting shot all the way) to the computer that sets
the space ship off and hit Z as you stand in front of it.  Then run
back into the vents and hide where you found the body armour.
Actually, you'll only live through this final room about 3/4 times
on Agent, 1/2 on SA, and probably 1/3 on 00.  But if you do, you'll
have a great time, probably cutting a good 3 minutes off what you
had with the slow strategy.

<<

       So, enjoy this walkthrough.


LEVEL: Egyptian

DIFFICULTY: secret agent

FASTEST TIMES: Karl Jobst             0:59
               Andrew Binno           1:01
               Jon Barber             1:04
               David Kim              1:12
               Dan Kusek              1:14

 Begin sprinting using C-right through the first room into the second and up
the
stairs on the right. Open the secret door, and quickly run onto the tiled area.
You can be pretty messy when running through so run-strafing is a must. First
go
for the ammo, and then open the secret door on the left, and then get the
golden
gun. Get out the golden gun and open the second secret door.

       Jump down into the pillared room and run to the left. Aim up Baron
Somedi
and BANG, first shot hits the target. Then run to the first room and lean
against
the back wall just to the right of the entrance so you have a good view of
Baron
Somedi. Now as soon as Baron laughs the second time shoot him and immediately
begin running to the final room. I suggest going through the room filled with
pillars, then turn left, then right so you're in the BIG room with pillars.
Open
the secret door on the left and bolt down the hallway.

       This takes a lot of practice, but what you have to do is take one shot
at
Baron Somedi as soon as you enter the room without aiming or anything. If
you're
lucky you will have shot Baron in the head, killing him with one shot.
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------

                             **********************
                             *~*~*~*~*~*~*~*~*~*~*~
                                    OO AGENT
                             *~*~*~*~*~*~*~*~*~*~*~
                             **********************

LEVEL: dam

DIFFICULTY: OO agent

FASTEST TIMES: Karl Jobst             2:25
               Greg Whatmore          2:27
               David Kim              2:27
               Andrew Binno           2:30

       This is a pretty hard level to do fast. Still, it's one of the less
important levels. At the start complete the level as you would as secret agent.
Run up to the two brown gates ignoring all guards. Go through the brown gates
and
start running for the alarm. On the way it's a good idea to kill the guard
that's
running so he doesn't shoot you later. You might get shot from the other guard
too, but don't worry as long as you only get hit once. Shoot the alarm quickly
and open the gate to the left. Run around the boxes and press start. Get out
the
covert modem and quickly throw it on the computer screen. Run towards the next
gate and shoot the lock without stopping or aiming using the R button.

       Run through the gate and run across the dam until you get to the first
guard tower. Open the brown door and destroy the alarm. Run down the stairs and
open the gate. Shoot the guard directly in front of you about 2 times and start
running down the hallway. If you want you can face the front and shoot guards
as
you go along, but it wastes a whole lot of time. Run down the hallway until you
reach the last two guards and kill them both quickly with head shots. Open the
secret door leading to the computer room and run into the room. Ignore all
guards
and activate the computer through the glass. Get out of the room quickly and
you
should be able to make it through without getting hit at all.

       Run back down the hallway and if you're low on health use the KF7 to
shoot
down enemies as you go. Run down the hallway and go through the gates you used
to
enter the tunnel. Run up the stairs and run back onto the dam. Run along the
dam
and skip the second guard tower. Run up to third tower and open the door. Shoot
out the alarm and then head back to the second tower. Why did we skip the tower
before? Well, usually when you blow up the alarm the guard hears you and runs
down trying to kill you. On your way back from the third tower, he will most
likely shoot you. So, you destroy the alarm in the second tower last so you
don't
get shot.

       Run back to the second guard tower and destroy the alarm. Then just run
up
the small set off stairs and jump off quick.


LEVEL: facility

DIFFICULTY: OO agent

FASTEST TIMES: Karl Jobst             1:08(ahhh...)
               Greg Whatmore          1:10
               David Kim              1:12
               Andrew Binno           1:14
               Dan Kusek              1:22
               David Spira            1:38

       I've had a lot of people asking me for help with this. They keep saying
they can't get the cheat bla, bla, bla. And nine times out of ten, they have
only
had the game for a few weeks. I am sick of it. I never knew why people hated
getting e-mail from people asking the same question over and over again, but
now
I do. Come on, it took me, from memory, about 4 months to actually get the
cheat.
I started trying after 3 months, and it took me a month after that. I looked at
all the walkthroughs, I watched videos, but I couldn't do it. But then I got
2:04
and I got the cheat. It wasn't because I read a walkthrough, it wasn't because
I
watched someone else do it, it was because I, P-R-A-C-T-I-S-E-D.

       From then on I kept on practising, and practising, and my time went
down.
A few months later my time was down to 1:40, and just about a month ago (just
under two years from when I bought the game), I got 1:08. It took me just under
two years. Now, do you expect to get the cheat the first week you get the game?
I
wouldn't. If you going to ask for help, make sure that you've owned the game
for
at least 4 months before asking. I may sound like a big meany but it's the
truth,
me telling you HOW to do it, or giving a bit of ADVICE, won't help more than
the
slightest. I saw a video by Nintendo that showed a guy getting a time of 1:25.
Even a year after I saw that video, I couldn't get that time. Anyway, here's
the
walkthrough...

       Complete the level as you would on agent until you get to the
laboratory,
I'm not going to write it twice. Run up the stairs and turn right using
C-right.
Turn left using C-left, and then switch to C-right as you begin to run down the
main hallway. At the intersection, look to the right for Dr. Doak. If he is
there, touch him and start running towards the bottling room. If he isn't, you
know what to do.

       Run down the corridor and switch to remote mines as you do so. At the
end,
where it turns left, place a mine on the wall you're facing just before you run
past the two guards on the left. Run past the guards, and run up to the door.
Blow up the mine using A + B and press start. Get out the door decoder and
start
decoding the door.

       As the door is decoding, get out the KF7 soviet and fire rapidly while
you
wait. When the door is halfway opened run down the stairs. Hopefully, Alec will
be facing you when you reach the bottom. If not, simply stand back a bit and
lure
him out. But if you have to lure him out will lose about 2-4 seconds.

       While you are speaking to Alec, blow up the bottles as you would on
agent.
Now, the key to getting out fast is this: When Alec says his second line, wait
for 2 and-a-half seconds before leaving via the double doors. You will not have
seen obj: B completed, but it will be completed as you leave. VIOLA!


LEVEL: runway

DIFFICULTY: OO agent

FASTEST TIMES: Anthony Crage          0:42
               Karl Jobst             0:43
               Greg Whatmore          0:43
               Andrew Binno           0:43

       This level is very easy to finish alive, but is very hard to finish with
all of the objectives done. I constantly get 0:41 and 0:42 but I don't destroy
the drone guns.

       As soon as the level starts start running for the conveyer belt. Bolt
down
the ramp and run for the door to the hut. Open the door before you reach it and
go through. Quickly run to the right and get the key off the table. Run out of
the hut and make a straight path for the tank. Ignore the guard you pass and
hopefully when you're past him he will shoot you in the back a couple of times.
Run around the building and get in the tank. Turn the tank around and start
heading for the runway. As you get to the corner of the wall on the right,
shoot
a grenade at the side of the first drone gun on the left. After you shoot the
first drone gun turn right and make a dead straight path for the plane. Now
press
R to bring up the scope, the tank will continue driving. First aim and shoot
out
the battery, then shoot the drone gun furthest on the left, then aim and shoot
out the drone gun on the right. Just remember that the tank is moving, so you
will have to shoot the grenade a bit in front of the target. After you shoot
out
the last drone gun you should be right in front of the plane. Get out of the
tank
and quickly press B next to the plane.


LEVEL: Surface

DIFFICULTY: OO agent

FASTEST TIMES: Karl Jobst             2:00
               Andrew Binno           2:04
               Greg Whatmore          2:06
               Dan Kusek              2:20

       It's levels like these I don't like writing a walkthrough for because
all
you're doing is running. Nothing secret, nothing you wouldn't have already
figured out. So I will just write it in point form.

1. First run to the hut with the guy carrying the hut key. Use the same strafe
all the way and keep a straight path. On the way switch to sniper rifle. As you
enter the hut, run in and kill the guard with three shots at most. Run around
behind the boxes and very quickly pick up the grenade launcher. Get back out of
the hut and start running towards the hut with the safe key.

2. Again, keep a straight path or you will loose time. Run into the hut, get
the
key, and run straight back out. Now head for the hut with the building plans.

3. Run through the fence and open the door. Be careful, because the door opens
outwards. Run into the hut and stand on left side of the safe. I mean, the left
side, if you are facing the front of the safe. Run to the left side and open
the
safe, you should get the plans straight away. Run out of the hut and head to
the
satellite dish.

4. Enter the dish and run up the stairs. When you get to the computer room,
turn
off the computer and run out of the room in one second. Run back down the
stairs
and when you get to the bottom switch to the grenade launcher. Exit the dish
building and start heading towards the ventilation tower.

5. As you run around the forest corner, press C-down a tiny bit. Use C-right as
you run around the corner, and you will see the ventilation tower. As you run
towards it, fire a grenade right into the middle of the grate. If you aimed as
well as you should of, it will blow up all of the locks. As you climb the
ladder
switch weapons and you will pop up to the top instantly. Quickly jump down the
hole.


LEVEL: Bunker

DIFFICULTY: OO agent

FASTEST TIMES: Karl Jobst             1:33
               Andrew Binno           1:34
               Greg Whatmore          1:41
               David Spira            1:46

       Ok, this level is pretty hard to do fast. You need to have good
accuracy,
and you need to be able to get head shots. You may not understand this
walkthrough as it is pretty hard to explain. Just remember this walkthrough is
extremely difficult, even I can only do it about 3 times out of 10.

       From the start, turn around and open the door. Run out while facing left
using C-right, and take out the camera with one or two shots. Open the door on
the right and kill the guard on the right with a head shot. Then kill the guard
carrying the key card. Run towards the steps and kill the guard in the corner
who
is apparently shooting at you. Quickly reload and maybe the guard with the two
klobb with run out. If so, kill him with a head shot and then bolt out in the
main room. Turn right, and start running towards the guard standing against the
wall while shooting at him. He should die before you reach him.

       Once you're over near Boris, stand right next to him so that you just
picked up the key. Now, turn around and shoot-to-kill the two guard that are
shooting at you. If you do it fast they should only hit you once. Hopefully,
the
guards on either side of the room won't notice you. Hopefully.... Anyway, once
Boris starts walking stay close by and search for the keycard the guard in this
room dropped. Pick it up and while staying close to Boris run to the area at
the
bottom of the stairs leading to the main room. Press start and get out the
camera. Take a picture of the main screen, and then walk to the stairs, while
staying near Boris. Then, as Boris is walking up the stairs, aim up and destroy
the camera that is a down the hallway. Make sure you're quick, so the guard
stand
in the hallway doesn't hit you.

       While moving with Boris towards the mainframe room, watch the stairs for
any guards that may come. If any guards come kill them straight away, for you
need to have some health left for the end. Follow Boris through the first of
the
two doors leading to the mainframe room. When Boris opens the second door,
quickly take out the guard standing next to the mainframe. Then run into the
room
facing the left, so that the mainframes block the path between you and the
guard
behind them. As you run out, shoot the guard to the left, until he is dead.
Then
run around and kill the remaining guard.

       As soon as Boris begins work on the mainframe, run out of the room and
turn right. Run down the hallway a bit and look up to destroy the camera
mounted
on the wall. Then run back into the mainframe room and get out the key
analyser.
Analyse the key, and then quickly get out the datathief. At this time Boris
should be just about finished. When he sets off the alarm quickly start the
downloading and run out through the two doors  while switching to the KF7
soviet.
Run down the stairs going to the control room and run into the room heading
towards the room with the camera. Aim up while running towards the room and
start
shooting at the camera. Hopefully, before you reach the room the you destroyed
the camera. Then turn left and go through the screen doors which I'm sure are
covered by guards. Run past them and run up the stairs injuring the last two
guards if you are low on health. Open the brown door and exit.


LEVEL: Silo

DIFFICULTY: OO agent

FASTEST TIMES: Andrew Binno           3:00
               Karl Jobst             3:05
               Greg Whatmore          3:22



LEVEL: FRIGATE

DIFFICULTY: OO agent

FASTEST TIMES: Karl Jobst             1:35
               Greg Whatmore          1:36
               David Kim              1:57
               Andrew Binno           2:00

       Ok, this level isn't as hard as you think. But if you suck, then it
won't
work for you. In this unusual case the slower you go the harder the level
becomes. This means that you should always be running, don't stop for anything
or
anyone.

       As soon as you begin press C-right and move the control stick to the
right
to get onto the ramp straight away. Run up the ramp using C-right and C-left
and
when you get to the top run over to the other side of the ship. Turn left and
run
up the stairs closest to you. Open the door at the top and quickly take out the
hostage taker. Turn back around and head down the stairs, then run up the
stairs
that are right in front of you. Open the door at the top and run past the guard
until you get the gap on the left. Run through the door and run around the
right
side of the computers. Take out the hostage taker with 1 or 2 head shots and
then
run straight back out through the door again.

       Turn right, ignoring the guards, and run down the stairs. Turn right at
the base and run down the hallway until you reach the next set of stairs. Run
down the stairs and make a U-turn left. Kill the guard standing against the
wall
as you run past and take his ammo. Turn left and quickly open the door. As soon
as you run into the room start shooting at the hostage taker. Run normally
towards him while shooting at him and he should die as you reach him. Keep
running through and get out the next door before you get hit by the guard on
the
left. Run down the hallway and kill the next hostage taker from behind.

       Run through the next door and start shooting at any guards in the area
at
the base of the stairs. Clear out that area as fast as you can and open the
door
leading into the engine room. Run along the walkway a bit and press start.
Quickly get out the bomb defuser and run over to the computer. Defuse the bomb
and duck down, get out your gun as you do so. Look towards the back left corner
of the room and take out the hostage take with a few upper body hits. When he
is
dead, run back through the door you came but this time go up the stairs on the
left. Turn right and injure guys as you run through so they don't shoot you.
Run
through the door and injure the guard in the hallway. Run by him and open the
next door.

       Run down the small steps and run over to the large sliding door. Open
the
door as you get out your watch saving you a second. Get out the tracker bug and
throw it on the helicopter as you start strafing to the left. Turn left when
you
get off the helipad and run up the stairs. Open the door and quickly take out
the
guard in front of you. Open the door on the left and with  no more than a few
shots kill the guard taking the hostage prisoner. When he's dead start heading
down the hallway. Open the next door that leads outside and run down the
stairs.
Run up the next stairs and move into the room. Get out the bomb defuser and
quickly defuse the bomb on the computer. Exit through the door you just came
through and run down the stairs again. Turn left at the base and turn into the
gap in the side of the ship. Quickly run down the ramp using C-left and C-right
and enter the boat.

       Hopefully all of the hostages were rescued. If not, still get into the
boat and check your time. This will help you to see if you need to go faster.


LEVEL: Surface 2

DIFFICULTY: OO agent

FASTEST TIMES: Karl Jobst             1:55
               Greg Whatmore          1:59
               Andrew Binno           2:10
               Dan Kusek              2:18


LEVEL: bunker 2

DIFFICULTY: OO agent

FASTEST TIMES: Karl Jobst             1:40
               Greg Whatmore          1:44
               Andrew Binno           2:20

       This is a level that requires more skill than technique. I repeat, this
level requires a good level of SKILL. So, following the walkthrough won't get
you
anywhere if you suck :)

       When you begin press start and get out the magnet. Open the cell door
the
second you get the key and run out to the guard. Look down and slap the guard
twice in the head. Open the door to Natalya's cell and then head out the door
into the hallway. Turn left and run down the hallway. Switch to the KF7 and run
up the stairs. Turn right and then straight into the double doors on the right.
Run in, get the clipboard, and get your ass out! Turn right and past the guard.
Run up the hallway and turn right at the intersection. Run up to the guard with
the 2 klobbs and fire three shots into his chest. If he doesn't die restart the
level. Get the key card and turn around.

       Run up the hallway and continue past the hallway you just came from. Run
down and enter the doors on the left. Run through both doors and head to the
left
around the computer. Stop in front of the camera and blow it up with one
bullet.
Continue around the mainframes and pop 3 bullets into the guard carrying the
first safe key. Get the key and run out of the room going around the right side
of the mainframes.

       Exit through the doors and turn left. Turn left again and head through
the
double doors. Run straight ahead and turn left down the stairs. Run down the
hallway and enter the door straight on the left. Run into the room and keep to
the left. Run around the left side of the first table and cap 3 bullets into
the
guard with the 2nd safe key. Get the key and then kill the guard that should be
right in front of you. Run over to the safe and ignore the third guard. Open
the
safe and stand on the left side of it so that you collect the manual and the 2
PP7's. Once you get the manual run straight out of the door without getting
hit.

       Go through the door immediately on the left and run down the hallway.
Get
out the 2 PP7's and if you're going properly, there should be a guard with 2
klobbs near the end door. If there isn't then you went too slowly and you have
to
start again. Kill the guard and get the key card. Open the first door and then
the second on the left. Run diagonally to the right and kill the guard that
holds
the clipboard. Get the clipboard and run to the other side of the room. Open
the
door and then get out the next door. Stop in front of the camera and destroy
with
one shot to the lens.

       Run around the corner and run up the stairs. Run to the right for about
a
metre and aim at the camera in the distance. Shoot it out and then head into
the
door on the left. Kill the guard and get the videotape. Open the door on the
right and destroy the camera just above your head. Move through the next door
and
destroy the camera to the left. Get out through the door on the right and turn
right down the hallway. Run down the stairs into the main control room.

       Run around to the right side of the computers and look up towards the
last
video camera. Still using the PP7's aim towards the camera and take it out
fast.
If you have trouble with the two guards next to the screen door kill them
before
going for the camera; but it wastes time. Destroy the camera and run through
the
glass door. Run up the stairs and enter through the door and the stop. Switch
weapons to get through the door a bit quicker.


LEVEL: statue

DIFFICULTY: OO agent

FASTEST TIMES: Andrew Binno           2:35
               Karl Jobst             2:35
               Greg Whatmore          2:37
               Jon Barber             2:48

       It's good if you use the same strafe all the way through this level.
It's
pretty hard to see where you're going but it saves time.

       First start running to the left a bit. Run down the hill and run to the
left of the crescent moon statue(guessing). Then run in between the two blocks
and under the steel pole. Then run towards Valentin as you would normally.

       The next part is pretty tricky but it gets easier with practice. Stand
in
front of Valentin and start strafing left and right. Valentin will start moving
left and right and start following you. Strafe left and right out of the
container and start moving backwards leading Valentin out further. When it says
a:completed, start running for Lenin's statue.

       When you get to the maze, run around the right side to easily get
through.
Run up to the statue and switch to unarmed. Let Alec do his thing and when it
says b:completed, start running for the helicopter. I suggest sprinting using
C-
right the WHOLE way back. Get to the helicopter by at least 2:30 and get
Natalya's attention.

       Run down the hill and wait by the moon statue where the flight recorder
sometimes lands. Make sure that you're standing exactly in the position where
it
lands. If you're lucky the flight recorder will land where you are standing.
Bolt
for the gates and quickly exit.


LEVEL: archives

DIFFICULTY: OO agent

FASTEST TIMES: Karl Jobst             1:00
               David Kim              1:03
               Andrew Binno           1:04
               Greg Whatmore          1:04
               Matthijs ten Ham       1:04
               David Spira            1:06
               Jon Barber             1:07
               Dan Kusek              1:08


LEVEL: streets

DIFFICULTY: OO agent

FASTEST TIMES: Jon Barber             2:03
               Karl Jobst             2:03
               Robert Kruse           2:04
               Nathan Adams           2:05
               Greg Whatmore          2:05
               Andrew Binno           2:08
               Dan Kusek              2:08

       I feel sought of guilty about this one. Well....You see....Jon Barber
and
I are friends, so don't get us wrong. There's a big contest going between Jon
Barber and I. Although, I myself may not be competing against Jon Barber, I
still
try to stay in front. Jon Barber, on the other hand, is totally on the
competitive side. He really wants to beat me in at least one time. All in all,
a
friendly competition. Which can be really fun, I find it very fun competing
with
Greg. Greg has a slump for a while, and I over take. Then Greg lashes out with
some awesome times, and the competition is back on track to see who will be the
fastest. Anyway, Jon Barber e-mails me with the new time and he seems very
pleases with himself. But he also under estimated himself, and thought that I
would easily beat his time of 1:03. Well, after some hardcore playing I got
1:03.
Although it is not totally defeating Jon, it steals some of the glamour away.
So,
I took the liberty(being the nice person I am) of posting Jon at the top of the
list. Congrats. Jon!

       OK, I guess I should write a walkthrough for this level. From the start
run forward and out of the alleyway. Ignore ALL guards here and run out onto
the
streets. Turn left and run towards the zigzagging part. Run through the
alleyway
and ignore all guards. Once onto the straight head towards the entrance into
the
building with Valentin. Enter the building and get into the small room with
Valentin. While you are talking to Valentin look at the entrance to the small
room and kill any guards that come with head shots. More than five guards come
so
you need to be accurate for quick deaths.

       When you have finished with Valentin run out of the building and run
towards the small alleyway to the left. Totally ignore the body armour and head
straight out into the streets. Run down the street sticking to the left wall.
Run
around the U-turn corner and continue down the yellow brick road. Turn around
the
right corner and run straight ahead. Ignore the guards with the KF7's and
continue on.

       Once around the next corner you will be faced by either KF7 guards or
rocket launcher guards. Personally I like it better when the guards are holding
rocket launchers. If the guards are holding rocket launchers you can easily
avoid
the rockets by running in a straight line, but if they're holding KF7's they
will
most likely hit you form the front and slow you down. Once past the guards turn
left into the long straight road.

       After the turn at the end turn left at the intersection. Once again you
are faced with either rocket launchers or KF7's. At all costs dodge the rockets
or you'll die. Pass the guards and turn left into the last street. Run straight
down and finish the level.


LEVEL: depot

DIFFICULTY: OO agent

FASTEST TIMES: Karl Jobst             1:14
               Greg Whatmore          1:18
               David Kim              1:22
               Matthijs ten Ham       1:23
               Andrew Binno           1:25
               Dan Kusek              2:13

       This level is pretty easy to do fast. As you start begin running in the
obvious, and only direction. Turn right and then turn left to head towards the
gate. Go through the gate and run past the container until you reach the
opening.
Turn left and head towards the shed with the computer network. When you reach
the
shed get on the right side of the sliding door and face the left. Open the door
and when you see the guard standing against the wall shoot him in the head.
Then
shoot the guard that comes from the right. Move into the shed a little bit, but
continue looking towards the left side of the boxes. Usually, a guard pops out
here. If not, start again or loose time. When he comes out shoot him in the
head
and get out the D5K.

       Now, peak around the left side of the boxes and start shooting at the
drone gun. If you're lucky you will be able to take it out without it seeing
you.
Try not to get hit more than 2 twice, or you might die later on. Destroy the
gun
and then prepare to run into the room. Charge around the left side of the boxes
and start shooting at the bottom right hand side of the screen. When the screen
blows up it will kill the guard there. Run over to the table and grab the key,
then spin around and start shooting at the mainframes and you make your way
back
out. When the mainframes are destroyed quickly run back out of the shed and
start
running for the shed with the cache.

       When you reach the shed immediately open up the roller door. Now here's
a
trick that was shown to me by Greg, run a little ways around the left side of
the
grey boxes so that you can see the brown box furthest to the left. If you shoot
this box, it will start a chain reaction that might destroy all of the boxes.
So
from outside of the shed, run in to the left of the grey boxes and blow up the
brown box furthest to the left. Then run out of the shed and start heading for
the last building. As you get close to the building, try and see if you can do
the trick shown in the agent method. That is, shooting the train door as you
strafe past. This will gain you a second or two.

       When you enter the building run up the stairs and get to the safe. When
you open the safe, stand on the side of it as you open it and you will get the
plans almost immediately. When you have the plans run to the next door. Open
the
door and run down the stairs. I you alerted the guards just run past them and
enter the train, if not just open the doors and run through.



LEVEL: train

DIFFICULTY: OO agent

FASTEST TIMES: Greg Whatmore          3:07
               Karl Jobst             3:08
               Nathan Adams           3:30
               Andrew Binno           3:38

       This level is VERY, VERY hard to do fast, and when I say fast I mean
3:08
fast. Ok, I will write two or more walkthroughs for this level in time to come.
For now, I will write how to get 3:08, then I will add more later. Just
remember
this level is VERY hard, so if you're having trouble with it, it isn't exactly
all your fault. But if you're having trouble and you always die at the start or
something, just play the game for a couple more months and try it then. :).

       Anyway, here's the VERY difficult way to do train. This walkthrough will
land you a time between 3:00-3:20.

********************************************************************************
                          METHOD 1: VERY DIFFICULT
********************************************************************************

       As soon as you start run over to the right and hide behind the crate on
the right. Look through the gap between the gap and the wall and nail the guard
you see with a maximum of 5 bullets. If he ducks, you will loose time. Then
look
around the left of the box and take out the next two guards one by one. Then
right out and nail the last guy while you walk towards him. Don't worry about
picking up any ammo, but if you need some just make a VERY small detour into
the
gun. Very quickly destroy the brake on the right. Now run over to the next
doors
and open them both up. Move back to the right so only the guard on the left can
see you and nail him. Then move out a bit so that the next guard can see you.
Nail him as well. If the guard in black is there, take him out too, but you
will
loose time. Then run out and take out the next two guards as you run through.

       Once past the guards, run through to the left and blow up the box next
to
the grey box. Then stand next to the grey box and look for the black guard on
the
left. Then check under the grey box for the black guard that sometimes stands
there. Once that area is secure, peak around the grey box and take out guards
individually. When there is only one or two guards left right at the back of
the
car, run out and take them out as you run towards them. Then quickly take out
the
brake on the right. After these two cars, you should have been hit a maximum of
twice. If you were hit any more times, start again. But I HAVE actually done
the
level in 3:09, when I got hit 3 times in the first two cars.

       Now, through the next two cars you need to take as minimal damage as
possible. Open the two doors and run straight out into the corridor taking out
people as you go. The idea here is to face in front of you and shoot as you go.
As you run down the corridor, shoot people that are far away from you so they
die
and get out of your way before they slow you down. As you pass the last guard
in
the car, get out the watch laser. When you reach the end of the car take cover
to
the left and destroy the brake on the right. Open the doors on the left and
then
quickly, and I mean VERY quickly take out the brake on the right. If you
hesitate, there is a good chance guards will come and injure you. Once the
second
brake is destroyed start making your way down the corridor now brandishing the
DK5. Again, shoot as you go down injuring and killing people as you go. Note
that
you should also be run-strafing down the hallway, leaning against the wall. If
not, you are going much more slowly.

       Once past the majority of guard in the fourth car, switch back to the
laser as you go. At the end of the car kill the two last guards and open the
doors. Now, you should have 2-4 bars of health left, but more is certainly
better. The next few cars is a very hard part, probably the hardest part in the
level. Open the doors and hopefully there is a guard in here. Kill him with the
watch laser and open the next door. Run through the room firing the laser and
open the next two doors. Run through the small space ignoring the guards on
either side and open the next door. Run through the room killing any guards in
your path. Open the next door and kill any guard in the room BEFORE you try and
blow up the brake. After the brake open the next two doors and duck over to the
left, so the guard can't hit you and destroy the brake. Run out and kill the
guard. Get out the watch laser and stand to the left of the wall that is
parallel
to the door. Wait for the guards to come and laser them in the head when they
do.

       When they're dead, run out and run through the door to the room
containing
Natalya. Quickly run to the right do that Xenia is behind Ourumov. Shoot at
Ourumov and when he falls keep shooting and Xenia will die as well. This will
give you extra time. Once both Ourumov and Xenia are dead, get to work on the
floor. The good thing about OO agent is that you can take your time when
cutting
the floor, and kill any guards that come nice and slowly. Ok, if you killed
Xenia, Natalya will finish at 19 seconds. As soon as she has finished jump
through the floor and start running for the end. There's a pretty good chance
that you will get hit while running so if you're low on health try zigzagging a
bit. Once you get past the train the level ends.

********************************************************************************
                        METHOD 2: NOT-SO-HARD METHOD
********************************************************************************

       A heaps easier walkthrough but this will only get you a fastest time
around 3:50 or 3:40 if you're lucky. At the beginning move to the right and
take
out the guard you can see. Walk back a bit and take out the next guard on the
left. Then run straight out to the left and take out the first guard. Then take
out the guard that's right behind the guard you just killed. Destroy the brake.

       Stand on the left side and open the first door. Open the second door and
move back while you kill the first guard on the left. Slowly move around and
kill
each guard you see one at a time. Move into the carriage and get all of the
ammo.
Move forward and run up behind to metal crates. Look to the right and kill the
guard if he's standing there. Also, duck down and look through the crack
between
the bottom metal crate and the wall. Kill the guard that is usually standing
there.

       Look around the metal crate and take out each guard you see from right
to
left. Once you've killed every guard you can see run out and kill the one or
two
guards that stand at the back. Shoot the brake and go through the next two
doors.
Kill any guard that you meet straight away and then look down the look
corridor.
Shoot down the corridor and kill as many guards as you can as they get out of
the
small rooms. Just remember that there's a guard in the toilet straight to the
left and sometimes he opens the door prematurely. Once you've killed all of the
guards run into the corridor and kill and guards you may have missed. Turn
around
and move backwards down the corridor and wait for the guard in the toilet to
come
out if he hasn't already done so. Run all the way down the corridor and destroy
the brake.

       Go through the next two doors and kill any guards you see. Peak out into
the hallway and kill any guards that you can see. Pop out into the hallway,
shoot
a round of bullets, and then back away to the right while you reload. Once all
of
the visible guards are dead destroy the brake and move up the corridor to the
second room on the right. Shoot the door a couple of times and a guard will
open
the door. Run forward and kill the two guards inside. Run up the corridor and
kill the guard you couldn't see before. Kill the other guard that guards the
last
door.

       Go through the next two doors and hopefully there's a guard to the right
holding 2 ZMG's. If there's a guard there kill him and take his weapons. If
not,
no big deal. Open the next door and move back. Take out any guards you see and
take any new weapons you find. Hopefully you would've picked up the 2 ZMG's.
Stand to the left of the next door and open it up. Wait for the 2 guards to
come
out of the toilets and shoot them into the head for 2 quick deaths. Then run
into
the small hallway and wait for another guard to open the door ahead. Kill him
and
then kill any other guards in the next room. Open the next door on the right
and
kill any guards in there. Destroy the brake and open the next 2 doors.

       Kill the guard on the right and destroy the last brake. Move up and wait
for the 2 guards to come out. Kill them both with numerous head shots and get
the
key. Open the last door to meet Natalya, Ourumov, Trevelyan and Xenia. Move to
the right of the room and kill Ourumov. Then shoot Xenia straight away to give
you the extra time. Shut the door behind you and get to work on the grate. As
you're cutting the metal with the laser, a guard will open the door. Kill him
before he hurts you. Once you're finished with the grate wait until Natalya is
finished. As soon as Natalya cracks the password get out of the train. Run for
the end and hopefully you get shot from behind by the three guards behind the
crates (if you have more than one bar of health left :) ) so you go faster. Run
past the train and complete the level.


LEVEL: Jungle

DIFFICULTY: OO agent

FASTEST TIMES: Robert Kruse           1:36
               Karl Jobst             1:43
               Andrew Binno           1:56
               Greg Whatmore          2:08


LEVEL: control

DIFFICULTY: OO agent

FASTEST TIMES: Robert Kruse           5:17
               Karl Jobst             5:36
               Greg Whatmore          5:39
               Andrew Binno           7:00


LEVEL: caverns

DIFFICULTY: OO agent

FASTEST TIMES: Karl Jobst             4:03
               Greg Whatmore          4:11
               Andrew Binno           6:00


       OK, this is a very hard level to do fast. I've written two walkthroughs,
one will be easier than the other, but will be slower. I suggest doing the easy
way first, and then try the hard way once your skill has improved.

*****************************************************************
                      METHOD 1 (EASY WAY)
*****************************************************************

Open the lift as soon as you begin and very quickly kill the guard on the left
with a head shot. About half a second later, kill the guard on the right. Wait
for a second and kill the two guards that come. One of the guards has body
armour
so don't waste your precious ammo on his body, go for the head.

       Open the next door and kill the next guard. Run through and kill the
guard
carrying an assault rifle who should be right in front of you. Wait a few
seconds
and few more guards will come, kill them all and quickly get their ammo. Run
around the corner and quickly kill any guards that didn't come.

       Run down the stairs and stand against the railing on the right so you
can
see the two guards guarding the door but they can't see you. Keeping the ZMG in
hand, shoot the guard on the left in the head several times until he dies. Kill
the guard on the right and run up to collect their ammo.

       Open the door and kill any guards that were alerted by the noise. Get
their ammo and run down the stairs on the left. Get out your timed mines and
throw a mine in between the two computers on the right. Turn around and head
for
the small passage way knowing that the lone scientist is going to be blown to
bits. If you want, you can shoot near the scientist to make him run away, but
that wastes time.

       Move through the stone passageway and kill the next guard that has his
back turned. Shoot around both scientists to make them run away. Destroy the
two
computers when the scientists are clear and make your way up the nearest
stairs.
Kill the guard if he is there and open the doors at the top.

       Kill the guard on the other side of the door and start running up the
ramp. Kill the first guard you encounter along the ramp and get his ammo. Keep
going up the ramp remembering to run-strafe all the time. The next guard you
encounter will be holding an assault rifle so kill him before he does any big
damage to you.

       When you reach the top of the ramp, kill the guard guarding the door
with
at least three bullets causing a bit of noise. Get out your assault rifle and
face the door. When you hear the first of the two doors open start firing, you
only need to shoot about 15 times. When you finish firing, kill any guards that
open the second door or open the door and run through if none survived.

       Run into the circular room and run around the left side of the pole in
the
middle. Move around so that you can see a guard but he can't see you because of
the big pole thing. Shoot him in the head until he dies and then kill the next
two guards whom come-a-runnin'.

       Get their ammo and then head for the next door. Open both doors and
quickly kill the guard just up ahead. Take out the guard over the railing on
the
left, and kill the next three guards as they come towards you on the right.

**************************S*P*L*I*T**************************

       This is where the easy method splits up into an easy-easy method, and an
easy-hard method. Once again, the easy-hard method is faster than the easy-easy
method, but it is a bit harder to pull off.

*************************************************************
             METHOD 1  Part B  Easy-Easy method
*************************************************************

       Once you've killed the three guards on the right. Run over and take
their
ammo. Turn around and head down the stairs on the right. Kill the guard just up
ahead and kill the other guard if he comes to investigate. Turn around and go
left underneath the stairs until you reach the room filled with boxes.

       Look up and blow up the grey lockers revealing the small secret
passageway. Throw a mine in the middle of the boxes and then head up through
the
small passageway. At the end of the passageway, throw another mine on the next
few grey lockers and head back into the room with the boxes.

       Collect some of the ammo the boxes held until you hear the explosion by
the other mine. At that time, run back through the passage. Stop just before
the
end of the passageway and get out your assault rifle. Slowly creep around the
last corner. With the assault rifle, zoom in and hack into the guard you see
until he is dead. Then wait for another two guards to come and kill them too.

       Once all three guards are dead, charge into the room and wait at the
bottom of the stairs facing the top. Kill all the guards that come and slowly
make your way to the top. Edge around the top right corner until you see the
drone gun. Blow it up and check around the room for any remaining guards. When
the room is clear, run back down the stairs and blow up the three mainframes.
If
you haven't already gotten the key card of the guard with the blue hat, search
around a pick it up before you leave.

       Move over to the next small circular door and open them both. Quickly
move
out and kill the guard on the right. Then run forward a bit, and turn left.
Kill
the two guards that have their backs turned. Don't go and get their ammo, just
continue along the walkway.

       Move along the walkway until you get to the corner where three guards
await you. Creep around the corner and pick of the first guard. Then look
around
a bit more and take out the next two guards without them seeing you. Continue
moving along and stop at the next corner. Look around the corner and take out
the
next guard. Then look around a bit more and kill the guard standing further
away,
continue along.

       Stop just before the next corner and look at the two guards who are
guarding the door. Through a timed mine onto the door from behind the railing
and
then quickly get out your assault rifle and shoot in the windows on the left.
When the mine blows up, face the corner so that you can easily shoot any guards
that come.

       When the guards cease to come, move around the corner and charge down
the
stairs shooting your ZMG. Hopefully, if you were quick and accurate, you killed
both guards without being shot. Get their ammo and run back up the stairs to
the
door.

       Open the doors and run into the room. Stand on the wall to the left of
the
radio room and search near the windows for any guards. If there is one or two
guards there kill them immediately. Make sure that you pick up any code cards
that the guards with blue hats were holding. Then look over to the far window
and
aim up using your assault rifle to kill the guard who's trying to shoot you.

       Look over to the radio room entrance and move back towards the windows
behind you. The guard who comes out of the control room should have gotten out
a
grenade so let him throw it at you. When he throws the grenade, quickly move
forward and kill him. When he's dead, move up to the edge of the radio room so
that you hidden from the guards behind the grey boxes.

       Slowly move around the corner and take out the first guard. Then edge
around more and take the second, and then the third. When they're all dead,
move
into the room and activate the radio. If in the beginning of the level, you
only
killed the one scientist, shoot a few times in the scientists' faces until the
most obliging scientist leaves the area. Then get out of the room and shoot the
tanks until they explode. If you killed an extra scientist in the beginning,
you'll have to get them both out, but one of them will always be a hassle,
costing you time.

       When the controls are destroyed, open the big door in the middle of the
room. When the door is opening, duck down and take out the two guards in the
hallway. Because the door isn't fully opened, they won't be able to see you.
Move
into the hallway and continue through, open the next door on the left. Duck
down
and kill the two guards standing beside the door. Run through the door and shut
it behind you.

       Open the next door and get out the assault riffle. Open the next door
and
step back a few meters. Duck down and aim at the first drone gun. Destroy it,
and
then destroy the drone gun positioned further away. When the guns are down, get
out the   RC-P90 and run down the hallway. At about halfway, start shooting
through the door at the end.

       Run through the last doors and run through the room firing at any guard
you pass. Enter the lift.

       This method isn't very fast, but you should easily get the cheat.

*************************************************************
               METHOD 1  Part B  Easy-Hard
*************************************************************

       Make sure that you read Part A as well as Part B. I'm not going to write
the same thing twice.

       After the three guards on the right are dead, get their ammo and
continue
on past the stairs. Move along the catwalk and stop when you see the next two
guards. Kill them and move along. Get their ammo and kill the next guard that's
standing beside the next door.

       Continue down the pathway and kill the next three guards. Get their ammo
and move along killing the next two guards. Stop just before the last corner
and
throw a timed mine on the door. Get out the assault riffle and shoot through
the
window to attract the attention of the guards inside. Face towards the door and
kill any guards you see.

       Get out the ZMG and run down the stairs on the right taking out the two
guards at the bottom. Run back up the stairs and open the circular doors. Run
through and complete the area as you would in Part A.

       Once you have destroyed the controls and radioed Jack Wade, exit via the
doors you used to enter. Backtrack along the catwalk until you reach the next
doors. Open the first door and you should be greeted by the two scientists you
released previously. Just before the door, look over to the right and you might
see a guard. If you do, kill him. If you don't, move along the catwalk a bit
until you're sure that there aren't any more guards.

       Run back to the door and slowly walk through the first one. To the left
you should see part of a guard. Kill the guard and duck back to the right and
face the doorway. A few guards will come now, kill them all and take their
ammo.
Move back into the doorway and slowly walkthrough looking up to the left. Edge
forward until you see the drone gun and take it out quickly.

       Get out an RC-P90 and run into the room as fast as you can and run to
the
right with your gun blaring. Take out the two guards behind the lockers and
look
back towards the top of the stairs. Quickly kill any guards you see and keep
killing until all the visible guards are dead.

       When the coast is clear, move over to the stairs and slowly move down
looking into the area below. If you see any guards kill before you go all the
way
down. From the stairs, shoot all the computers until they blow up. Run back up
the stairs and open the large door on the left.

       Get out your assault rifle and duck down. Aim towards the other end of
the
hallway and take out the two guards at the end. Run into the hallway and open
the
door just up a bit on the right. Now just complete the level as you would in
Method 1   Part A.




LEVEL: cradle

DIFFICULTY: OO agent

FASTEST TIMES: Greg Whatmore          0:53
               Karl Jobst             1:00
               Andrew Binno           1:01


LEVEL: aztec

DIFFICULTY: OO agent

FASTEST TIMES: Andrew Binno           3:48
               Karl Jobst             4:28
               Greg Whatmore          4:52

       Ok, everyone thinks this is the hardest level in the game. That may be
so,
but it's a lot easier than most levels when you're trying to do it fast. To get
through this level well you have to be very accurate and very fast when
shooting.
You need to hit each guard first shot without hesitation. This level is also
another hard level to write a walkthrough for because the guards do different
things each time you play. Don't complain if this walkthrough is brief or
unclear, use your imagination. There are two ways of doing this level, but for
now I will write only the easy way. The easy way will land you a time of around
4:20-4:40.

********************************************************************************
                                METHOD 1: EASY
********************************************************************************

       When you start look to the right and lean out ever so slightly. Take out
the guard on the right with a head shot and then duck back into the groove.
Look
to the left and take out the two guards with a head shot each. Collect all of
the
ammo and move over to the secret door. Get out the assault rifle and open the
door. Aim to the guard's head and shoot it. Continue shooting as you move the
scope over towards the guard behind the create, make sure you kill him. Wait
for
the two guards to come and kill them quickly with a few bullets. Now, looking
to
the left(using C-Right), run straight out into the big room until you reach the
bridge. If you were fast and lucky you would have made it without being hit.
Because you're on the bridge, the guard can't shoot you. Look to the left and
right killing each guard. When they are both dead get their ammo and then move
up
the steps to get the ammo of the guard behind the other crate.

       Now move over to the next secret door and shoot 6 or 9 bullets before
you
open it. Wait a second after shooting and then open the door. Shoot as the door
is opening and two guards will run straight in front of the bullets. When
they're
dead stay where you are and use your scope to look over to the right to see if
any guards are there. If there are, kill them, and them scope the other two
guards as they come. If there are no guard then shoot near the guard furthest
away on the right. He will run out so kill him and the other guards will also
come out. When the room is clear run through and activate the computers to come
down. If you're quick, the computers will already be down, this will save you
time.

       Move into the hallway and kill the first guard on the left. Get his ammo
and run down until it turns right. Kill the next guard on the left and then
very
quickly run to the next guard and kill him also. Run into the gap he was in and
face towards the exhaust room. If you used the assault rifle and made noise the
two guards will come, this is faster. Kill the guards when they come out and
also
kill the other guard that was standing on the left. Get their ammo and run into
the exhaust room. Blow up the computer on the left and check to see if you have
a
grenade. If you have a grenade throw it in between the two drone guns and take
the detour to the right, and run straight to the body armour. If you don't have
a
grenade go straight ahead. Peak out facing to the right and take out the drone
gun, then turn around and take out the drone gun on the left while moving back
towards the body armour.

       So, you're at the body armour and the drone guns are destroyed. Run out
of
the alcove and start heading for the big room, shooting any guards that are in
front of you. The guards come at random here, so just shoot any guards that are
in front of you. Now, just before the big room stop and move forward slowly.
Using the scope, look through the vent so that you can see into the vent across
the hall. You should be able to do this without the drone gun seeing you. As
you
look into the vent you will see a guard through it, kill the guard and another
guard will arrive a second later. Kill him also.

       Now look up and blow up the drone gun, it shouldn't be firing at you.
Then
move forward and look up to the right. Strafe to the left using C-left and
strafe
until you can clearly see the drone gun, but it can't see you. Scope just past
the drone gun using the assault rifle and in the distance you will see one of
the
other two drone guns. Blow up the far drone gun and then destroy the close
drone
gun. When the drone gun is destroyed, leap from the vent and run around to the
left. Hide behind the wall just in front of the ladder. Now, move around the
corner and scope into the guard behind the boxes furthest to the left. Take him
out before he hits you and then continue to move around and take out the next
guard. Then turn around and start to climb the ladder. As you climb the ladder
switch weapons to pop straight up to the top. Run around the corner and shut
the
exhaust bay. Then run back and jump down the ladder switching to the laser.

       Now, quickly strafe out so you're in the middle of the room and take out
the guard on the right before he hits you. Then aim up and destroy the drone
gun.
Now make you way towards the vent on the right. Before you reach the vent you
will be able to see the last guard on the right. Quickly kill him before he
shoots you. Now enter the vent and collect the ammo. Run down the stairs and
run
through the gap on the right, killing the guard if he is there. Run down the
stairs on the left and then turn right. Move into the gap and quickly take out
the guard that you can just see through the gap. Make sure that you kill him
with
no more than two shots, or it will attract Jaws' attention. Move around the
wall
on the left with you assault rifle out. Move around until you can see the guard
at the very end of the room, and Jaw's back. Shoot at the guard at the end of
the
room and then take a few shots at Jaw's head. Quickly jump back behind the wall
when Jaws' starts to fire upon you. As soon as Jaws stops shooting run into the
room and strafe around to the back of Jaws. Jaws should have shot at you but
missed, and now you're behind him shooting at him. When he turns around run
straight up to him so that you're touching him, and he can't shoot you.
Continually shoot Jaws in the head until he is dead.

       Here, we get to a part that only the experts can manoeuvre. Most people
find the end to be the hardest past, because of the guards that come after you.
But, if you go fast, and go the write way, you can finish without the guards
shooting you once. But, you must be good, and you must know how to move very
fast, otherwise you will suffer heavy damage. Ok, the race begins. As soon as
you
kill Jaws start heading back the way you came, not getting stuck on any walls.
Run up the first set of stairs and run through the gap. Run up the next set of
stairs and run through the vent at the top. Run across the room and enter the
vents on the other side. Run through the ventilation shaft and turn right at
the
first corner. Run through the shaft to the exhaust room. Run through and
quickly
turn left in the hallway. Run down, turn left, and activate the computer at the
very end. Strafe against the computer while it is going down and you will run
over it as quickly as possible. Open the screen as fast as you can and
immediately switch to the watch. Get out the guidance data and quickly upload
the
data as you get the launch protocol data.

       Quickly run back out the room and back into the hallway. Now, this is
where you will know if you went fast enough. I can do this 9 times out of ten.
Turn right at the hallway and don't slow down to wait for the guards to come.
Now, as you enter the exhaust room guards will be there. If you went slow the
guards would have been in the hallway. Run into the room and then run to the
RIGHT of the big thing in the middle of the room. The guards are on the left
side, you should run around the right and enter the vent on the RIGHT. You
should
not have been hit in the process. Now, still going as fast as lightning, Run
through the shaft without taking the shortcut on the left. Run straight ahead
and
curve around the shaft until you get the main hallway of the shaft. Turn left
and
shoot the guard that is usually there as you run past him. You haven't been hit
by the guards so far, and you're running for the big room.

       Ok, as you get to the end of the shaft switch to unarmed as you run
through. There are no guards in front of you so you have nothing to worry
about.
Get out into the big room and turn left heading for the ladder. Start climbing
it
and switch to the PP7 to instantly jump up to the top. Run around the corner
and
open the exhaust bay. Then start run back to the mainframe where you must
insert
the protocol data. Jump off the ledge and you should make it halfway across the
room before you hit the ground. In the distance you should have heard laser
shots
in the background, this is good because it slows the guards down. Run to the
area
where the mainframe is and duck around the corner as you press start. Get out
the
data and use it on the mainframe. Then turn around and get out your laser. Now
all you have to do protect yourself from the guards! Which is very easy.

       Using this method there is no possibility of you dying at the end,
unless
you're crap. You see, the key is not killing any of the guards that come after
you kill Jaws. If you kill them, they will come from the temple area and get to
you before you have finished, and shoot you dead. If you run straight past them
you leave them stranded all the way back in the exhaust room and it takes them
longer to reach you. Well, now you've got a heaps better aztec time!




LEVEL: egyptain

DIFFICULTY: OO agent

FASTEST TIMES: Karl Jobst             0:57
               Matthijs ten Ham       0:57
               Greg Whatmore          1:02
               Andrew Binno           1:04
               David Spira            1:04
               David Kim              1:07
               Jon Barber             1:08
               Dan Kusek              1:26

       Begin sprinting using C-right through the first room into the second and
up the stairs on the right. Open the secret door, and quickly run onto the
tiled
area. You can be pretty messy when running through so run-strafing is a must.
First go for the ammo, and then open the secret door on the left, and then get
the golden gun. Get out the golden gun and open the second secret door.

       Jump down into the pillared room and run to the left. Aim up Baron
Somedi
and BANG, first shot hits the target. Then run to the first room and lean
against
the back wall just to the right of the entrance so you have a good view of
Baron
Somedi. Now as soon as Baron laughs the second time shoot him and immediately
begin running to the final room. I suggest going through the room filled with
pillars, then turn left, then right so you're in the BIG room with pillars.
Open
the secret door on the left and bolt down the hallway.

       This takes a lot of practice, but what you have to do is take one shot
at
Baron Somedi as soon as you enter the room without aiming or anything. If
you're
lucky you will have shot Baron in the head, killing him with one shot.

*******************************************************************************

       There you go! Just remember that I will hold more then these times
alone.
I might post ten times or I might post 3 times, it just depends on the time
difference. Also remember that I WILL catch ALL cheaters, I've warned you once,
I
won't warn you again.



------------------------------------------------------------------------------
------------------------------------------------------------------------------

                        FREQUENTLY ASKED QUESTIONS

Here are some questions people have asked me(plus some I just made up myself).
But first, I'll list the No.1 must asked question. Here it is:

Q. Can you please give me some tips for Facility?

A. You will not believe how many people have asked me for tips on Facility.
Well,
all I can say is, read the walkthroughs. Everything I know is in the
walkthroughs. But, if I get heaps of people to "request" hints and tips for
Facility and most other levels, that could be arranged.

******************************************************************************

Q. I used the Run-Strafe method, but I run even slower! Why is this?

A. Well obviously, you're not doing it right. The Run-Method makes you run
faster, and there is no reason for it to slow you down. So, if you don't know
how
to do it, just give it some more practice.

******************************************************************************

Q. Your times are a load of ****! They're ****** IMPOSSIBLE! You can't go that
fast without using cheats!

A. Would you believe it, but I HAVE gotten e-mails like this. I can't really
argue their point, but all of my times are completely true. Why would I write
this whole FAQ on the basis of fake times? Obviously, it is the lazy people who
would think that. It takes a lot of practice to get fast times, but in the end,
you may surprise yourself. I don't use cheats of any sought, so don't go to the
trouble of thinking I do.

******************************************************************************

Q. Can you give me any tips to get faster times?

A. I have just three words for you: READ THE FAQ!!! Don't e-mail me asking for
tips, everything is in the FAQ. If you ask for tips, your e-mail will most
likely
go unanswered.

******************************************************************************

Q. Do I need proof of my times?

A. It depends on how fast your times are. If they are reasonable, I don't think
proof is that necessary. However, if you send unbelievable times, I will have
to
requests proof.

******************************************************************************

Q. How do I send proof?

A. Well, proof can be sent in two ways. 1. By electronic mail, or 2. By mail. I
understand that maybe you can't send proof by normal mail, which is where the
e-
mail system comes in. Using a digital camera, you can easily put photos onto
your
computer and send them to me. If you don't have a digital camera, the place
where
you get your photos developed can put your photos onto disk for you. Then all
you
have to do is attach the photos to an e-mail, and send 'em off!

******************************************************************************

Q. If you post my times, but I get better ones, what should I do?

A. Well, just send me all of your new times, and I'll post them as soon as I
can!
Send any updated times in a WEEKLY e-mail, this is the best way to let me
update
your times.

******************************************************************************

Q. How fast do my times have to be to "qualify" for your FAQ?

A. Well, there really isn't a set time for each level. You don't have to beat
any
of the times already up there, but don't submit extremely slow times either.
I've
decided to hold lots of times for each level, so just send 'em in!

------------------------------------------------------------------------------
------------------------------------------------------------------------------

                           ENDING STATEMENTS, ETC.

       This FAQ can not be sold or anything that will get YOU fame, fortune and
girls instead of me. If you want to put this FAQ on your site then I suggest
asking me first. I ALWAYS say yes when people ask me for it, just as long as
you
give me the address and stuff.

This FAQ is Copyright (c) Karl Jobst 2000

First I thanks these people for sending in times and information on how to get
better times:-

Andrew Binno.................icerew316@hotmail.com
Jon Barber...................barbers@execpc.com
Ian Rogers...................mr_bean88@hotmail.com
Greg Whatmore................goldeneye_man_1@hotmail.com
Nathan Adams.................blinkbizkit86@accucom.net
Anthony Craig................psycodope@hotmail.com
Eric Salter..................MewsicLovr@aol.com
Brian Hostetler..............Hostetle@Ucollege.UC.Edu
Sean.........................SeanNutsoInc@telus.net
Dan Kusek....................dmksek@bbc.net
Matthijs ten Ham.............meep17@hotmail.com
David Kim....................rodney1103@aol.com
Robert Kruse.................antilles64@aol.com
Brandon Stewart..............crow64@webtv.net
Nathan Buzza.................davidbu@kalkadooshs.qld.edu.au
Anthony Biasella.............IamDjShOrTsTuFf@aol.com
David Spira..................spira@sti.com.br
Stephen Patterson............sp507@hotmail.com
Sean Caufield................neobold007@hotmail.com

I thanks Ian Rogers. The holy creator of Karl's FAQs(tm).

I thank Sterling Neblett, who is one of my inspirations to get fast times. And,
through watching his videos it he has allowed me to reach higher points.

I thanks Greg Whatmore, my best friend and loyal competitor. Unfortunately, I
have moved two states away from Greg, so our multiplayer days are temporarily
over. That is, until I get out of school and move back up to Brisbane from
Victoria. Or...Greg's family could adopt me and learn to love me(hint, hint :)
).
That way we could play Goldeneye all day and I could give Greg lessons J/K!.
Now,
the only way we can play Goldeneye together is by sending videos of ourselves
playing. I have been so kind to tape myself getting most of my best times,
including times like 1:40 on bunker 2, 0:19 seconds on archives, and 0:57 on
egyptain - OO agent.

I thanks GameFAQs for posting this FAQ, and every other site for posting this
FAQ.

I thanks Nintendo for this heaps cool game.

I thanks me.

And I Thanks everybody who has e-mailed me.

I ain't really got anything else to say.

e-mail me at faq_god@hotmail.com



