
Super Street Fighter II Turbo Revival 
for the Gameboy Advance
Character Moves List  version 1.0
by Eric42 - eric42@planetc.com

----

Key

D = Down
U = Up
F = Forward
B = Backwards
D/F = Down/Forward
D/B = Down/Backward
U/F = Up/Forward
U/B = Up/Forward
360 = 360 degree turn on Control Pad

----

Balrog

Straight Dash Punch: Hold B for two seconds, F + Punch
Straight Uppercut: Hold B for two seconds, F + Kick
Final Punch: Hold Light Punch + Kick for two seconds, release
Headbutt: Hold D for two seconds, U + Punch
Ground Dashing Punch: Hold B for two seconds, D/F + Punch
Ground Dashing Uppercut: Hold B for two seconds, D/F + Kick

Crazy Buffalo: Hold B for two seconds, F, B, F + Punch or Kick

----

Blanka

Electric Thunder: Tap Punch repeated
Rolling Attack: Hold B for two seconds, F + Punch
Vertical Rolling Attack: Hold D for two seconds, U + Kick
Backstep Rolling: Hold B for two seconds, F, + Kick
Sliding Punch: D/F + Heavy Punch

Ground Shave Roll: Hold B for two seconds, F, B, F + Punch

----

Cammy

Spiral Arrow: D, D/F, F + Kick
Cannon Spike: F, D, D/F + Kick
Spinning Knuckle: B, D/B, F + Punch
Hooligan Combo: B, D/B, D, D/F, F, U/F + Punch

Spin Drive Smasher: D, D/F, F, D, D/F, F + Kick

----

Chun Li

Hyakuretsukyaku: Tap Kick repeatedly
Spinning Bird Kick: Hold B for two seconds, F + Kick
Kikoken: Hold B for two seconds, F + Punch
Tenshokyaku: Hold D for two seconds, U + Kick
Neck Flip Kick: D/F + Heavy Kick
Back Flip Kick: D/F + Light Kick

Senretsukyaku: Hold B for two seconds, F, B, F + Kick

----

Dee Jay

Maximum Jackknife: Hold D for two seconds, U + Kick
Hyper Fist: Hold D for two seconds, U + Punch
            tap punch rapidly for more punches
Double Dread Kick: Hold B for two seconds, F + Kick
Max Out: Hold B for two seconds, F + Punch

Dread Carnival: Hold B for two seconds, F, B, F + Punch

----

Dhalsim

Yoga Fire: D, D/F, F + Punch
Yoga Flame: B, D/B, D, D/F, F + Punch
Yoga Blast: B, D/B, D, D/F, F + Kick
Yoga Teleport: F, D, D/F or B, D, D/B + Punch or Kick

Yoga Inferno: B, D/B, D, D/F, F, B, D/B, D, D/F, F + Punch

----

E. Honda

Hundred Hand Slap: Tap Punch repeatedly
Sumo Head Butt: Hold B for two seconds, F + Punch
Sumo Smash: Hold D for two seconds, U + Kick
Oicho Throw: F, D/F, D, D/B, B + Punch

Oni Muso: Hold B for two seconds, F, B, F + Punch

----

Fei Long

Hurricane Kick: B, D/B, D, D/F, F, U/F + Kick
Shienkyaku: B, D, D/B + Kick
Rekkaken: D, D/F, F = Punch
Rushing Kick: F + Heavy Kick

Rekka Shinken: D, D/F, F, D, D/F, F + Punch

----

Guile

Sonic Boom: Hold B for two seconds, F + Punch
Somersault Kick: Hold D for two seconds, U + Kick
Side Kick: B or F + Heavy Kick (when close to opponent)
Backfist: F + Heavy Punch
Knee Hop: B or F + tap Light Kick

Double Somersault Kick: Hold D/B for two seconds, D/F, D/B, U/F + Kick

----

Ken

Fireball: D, D/F, F + Punch
Dragon Punch: F, D, D/F + Punch
 (Using heavy punch causes Ken to in flames!)
Hurricane Kick: D, D/B, B + Kick (Can be done in the air)

Nata Otoshi Geri*: F, D/F, D + tap Kick
Osoto Mawashi Geri*: B, B/D, D, D/F, F + tap Kick
  * Holding down Kick turns them into an Axe Kick

Shoryu Reppa: D, D/F, F, D, D/F + Punch

----

M. Bison

Scissor Kick: Hold B for two seconds, F + Kick
Head Press: Hold D for two seconds, U + Kick
Devil Reverse: Hold D for two seconds, U + Punch then Punch when close
Somersault Skull Diver: Perform Head Press, then Punch
Psycho Crusher: Hold B for two seconds, F + Punch

Knee Press Nightmare: Hold B for two seconds, F, B, F + Kick

----

Ryu

Fireball: D, D/F, F + Punch
Dragon Punch: F, D, D/F + Punch
Hurricane Kick: D, D/B, B + Kick (Can be done in the air)
Shakunetsu Hadoken: B, D/B, D, D/F, F + Punch
Rushing Punch: F + Punch

Shinku Hadoken: D, D/F, F, D, D/F, F + Punch

----

Sagat

Tiger Shot: D, D/F, F + Punch
Ground Tiger Shot: D, D/F, F + Kick
Tiger Knee Crash: D, D/F, F, U/F + Kick
Tiger Uppercut: F, D, D/F + Punch

Tiger Genocide: D, D/F, F, D, D/F + Punch

----

T. Hawk

Mexican Typhoon: 360 + Punch
Tomahawk Buster: F, D, D/F + Punch
Condor Dive: Punch + Kick while in the air

Double Typhoon: 360 twice + Punch

----

Vega

Claw Roll: Hold B for two seconds, F + Punch
Backslash: Press Punch and Kick together
Scarlet Terror: Hold D/B for two seconds, F + Kick
Wall Jump: Hold D for two seconds, U + Kick
Claw Dive: Perform Wall Jump, any direction + Punch when close
SkyHigh Claw: Hold D for two seconds, U + Punch, Punch when close
Flying Barcelona Attack: Perform Wall Jump, Punch when close

Rolling Claw Dive: Hold D/B for two seconds, D/F, D/B, U/F + Kick, 
                   Punch when close

----

Zangief

Double Lariat: D, D/B, B + Punch
Banishing Flat: F, D/F, D + Punch
Screw Pile Driver: 360 + Punch
Quick Double Lariat: D, D/B, B + Kick
Atomic Suplex: 360 + Kick when close to opponent
Flying Power Bomb: 360 + Kick

Final Atomic Buster: 360 twice + Punch

----

Super Street Fighter II: Turbo Revival is the copyright of Capcom 2001 
and is currently available for the Gameboy Advance.  I take no claim on 
the rights to Super Street Fighter II: Turbo Revival.  I do however 
take the claims on the rights to this FAQ.  Please ask before you use 
this FAQ on your webpage.  You can contact me via email at 
eric42@planetc.com.

version 1.0 released on July 23, 2001.

Future Versions to include fighting strategies for all characters and 
possibly history and nationality for all of the characters.
