Marvel vs. Capcom 2-Boss FAQ v.1.1

This FAQ copyright Tracy Smith 2000.  Marvel characters copyright Marvel Comics.  
Capcom characters copyright Capcom.  Strider Hiryu copyright Moto Kikaku.  Any 
other idiotic references probably have a copyright. . .somewhere.  Feel free to 
copy this FAQ and read it on your own time.  Do not copy this FAQ and call it 
your own.  This FAQ is not meant to be seen in a magazine or any other type of 
paper media.  Do not sell this FAQ for money.  If you want to post this FAQ on 
your site, please e-mail me so I can tell others where else to find this FAQ.  
Do not change the copyright info.  PROPS TO MY MEMORY!!

E-mail: See the bottom of this FAQ.  But don't just scroll down.  Read this FAQ, 
please.

Contents:

I. Introduction
II. Version info
III. So what is that thing supposed to be, anyway?
IV. Strategy, sort of.
V. Credits

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I. Introduction

So why am I writing this FAQ, anyway?  One day, someone gave me a free game of 
Marvel vs. Capcom 2.  I found out that this game is very friendly to button-
rammers like me.  Sadly, I didn't make it to the final boss.  When I saw this 
boss, however, my first reaction was, "Oh my gosh, it's Onslaught with a 
makeover."  The Abyss, hearing that thought of mine, promptly showed the hapless 
player that he (?) was very different from his predecessor.

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II. Version info

1.0-Just getting started.  I'm using my memory, not a Dreamcast, to make this 
FAQ. (4/26/00)

1.1-Okay, okay, so I don't read Marvel comics.  Added the TRUE history of the 
Abyss, changed my Top 5 list, added a couple more attacks by the Void, and added 
a bit more to my strategy section (check it out).  Might not release this 
version the day after I'm done, though.  I'm sorry if I haven't answered your e-
mails.  I don't quite have enough hours in the day to support exam studies, 
school, band, newswriting, and mail for two FAQs.  I'll try my best, though.  
(5/4/00)

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III. So what is this thing supposed to be, anyway?

Well. . .I doubt that it came from a Marvel comic.  Looks like some demented 
programmer at Capcom (no offense, really) decided to make something that vaguely 
resembled one of the statues in a stage in Marvel vs. Capcom (the one where 
faces of weird-looking people would randomly show up). . .or so I thought.  I 
recently got three different e-mails telling me that the Abyss is one of the 
four dark horsemen that worked for the Apocalypse (hmm. . .I wonder where that 
freak showed up?  Other games in this series, maybe?).  According to , it (I'm 
sorry, but that green stage of his sure doesn't remind me of anything male) was 
a void that sucked in all hope.  In the Marvel universe, he was sucked into his 
own void.  Since this is the Capcom universe, you must play _Butterfly_, _Mr. 
Wonderful_, and _Operator_ until it surrenders to all of your demands.  Only 
kidding (BTW, those songs are the three most annoying songs in the _Dance Dance 
Revolution_ universe.  You may beg to differ, but don't e-mail me about it 
please).  Your job is to kick its hole (either one will do).  There are three 
stages to Ugly.  The first form is much like Onslaught's first form. Its second 
form is its green slime form.  Its third form is also like Onslaught's third 
form.  Here is my comparison between the two bosses:

|------------------------------------------------------------------------|
|BOSS NAME:        |         Onslaught         |          Abyss          |
|------------------|---------------------------|-------------------------|
|NUMBER OF FORMS:  |             2             |            3            |
|------------------|---------------------------|-------------------------|
|ATTACKS,          |Laser beam that didn't hit |A projectile in the form |
|FIRST FORM:       |certain ducking characters,|of a horn that is easily |
|                  |bash, sentinel helper,     |avoided, bash, 2-hit     |
|                  |sentinel bombers, Magnetic |close strike, super      |
|                  |Tempest, Magnetic Shockwave|version of its horn,     |
|                  |a hold very similar to     |super laser beam that    |
|                  |Magneto's, teleport which  |hits everyone (Roll      |
|                  |is used in the middle of   |included), super armor,  |
|                  |combos, will occasionally  |teleport, blue balls that|
|                  |tag in a very weak partner.|take some fancy evading. |
|------------------|---------------------------|-------------------------|
|ATTACKS,          |None, as his second form is|Flamethrower, narrow beam|
|SECOND FORM:      |very similar to Abyss'     |wider beam, bubbles that |
|                  |third form.                |hold character, super in |
|                  |                           |which it spins rapidly & |
|                  |                           |sends out slime bullets. |
|------------------|---------------------------|-------------------------|
|ATTACKS,          |Onslaught's "Mighty Hand", |Flames that scroll up,   |
|THIRD FORM        |laser shockwave that will  |flames that scroll side- |
|                  |stay put, radiate, or go   |ways, jump attack (front |
|                  |across the screen, hold    |or back), smaller version|
|                  |like Magneto's.            |of Onslaught's shockwave,|
|                  |                           |more flames (super)      |
|------------------|---------------------------|-------------------------|
|VULNERABLE SPOTS: |First form: Everywhere.    |First form: Everywhere.  |
|                  |Second form: Hand, face.   |Second form: Everywhere. |
|                  |                           |Third form: Everywhere,  |
|                  |                           |and that black ball at   |
|                  |                           |the top of the screen.   |
|------------------|---------------------------|-------------------------|
|MOST ANNOYING     |First form: Teleports away |First form: NOTHING will | 
|FEATURE:          |during your combos.        |hit it out of its supers.|
|                  |Second form: Half the time,|Second form: Always knows|
|                  |he's not on screen.        |where you are.           |
|                  |Overall: He's cheesy in all|Third form: It's very    |
|                  |of his forms.              |hard to find (even that  |
|                  |                           |black ball of its).      |
|                  |                           |Overall: Too intellingent|
|                  |                           |(a void with brains).    |
|------------------|---------------------------|-------------------------|

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IV. Strategy, sort of

Before I go on, I am not going to do a strategy on individual characters (unless 
something weird happens).  Instead, I will name a strategy, and all the 
characters I think will best benefit from it.  You can disagree with me, but 
unless I do something incredibly stupid (like putting down a projectile for 
Zangief), don't e-mail me.  If I have a question mark next to the character, it 
means that I have yet to see/play this character against the Abyss.  Oh, yes, 
and I will assume two things: first, you know how to play the characters, and 
second, you know that when I mention a super, it means the same thing as Hyper 
Combo.

FIRST FORM: Abyss won't take as much damage as normal (Super Armor, you know).  
However, it sacrifices speed for defense, and just about ANYTHING will hit it (I 
think the hawks from Strider's Zoo, er, Legion should hit the behemoth).

Strategy No. 1: The Keep-The-Hell-Away-From-My-Character strategy (without using 
a super): Cable, Iceman, Marrow (surprised?), Cyclops, Akuma (but be careful, as 
Akuma can't take too many hits), Tron Bonne (hehehe) (that ray gun of hers, and 
her roundhouse, I think), Megaman, Roll, B.B. Hood (Bulleta), Sentinel, War 
Machine, Iron Man, Dr. Doom, Magneto (again, be careful), Storm (?), Blackheart 
(?), Thanos (maybe not here, but his supers are keep-aways), Silver Samurai 
(almost forgot about him).

Strategy No. 2: Go all out on the projectile supers: Everyone above, plus 
Morrigan, Ryu, Strider Hiryu, Jin, Ruby Heart, Gambit (I strongly suggest his 
Cajun Explosion), Jill, Sakura (if you can get the distance right), Omega Red, 
Shuma-Gorath (yes, you are reading correctly), Felicia, Anakaris (but ram on the 
buttons, or else you will be in trouble), Kobun (?), Charlie, Guile (I gues. . 
.).

So why isn't Chun-li in here?  The last thing you want to do is to close the gap 
between you and the Abyss (which is exactly what her Kikou-shou will do).

Strategy Mo. 3: Run up and do as much damage as possible before it decides to do 
a move on you: Everyone except Cable and Iceman (these characters will do best 
when kept away from Ugly).

Characters that will do the least good: Zangief (as most of his attacks are 
throws), Dan (um, well. . .), Juggernaut (because just about everything will hit 
him and cause some damage).

SECOND FORM: The Abyss will melt into green slime.  Please be quick in knocking 
it out, since it will laugh like the demented little bastard it is every time it 
does a move requiring its gun.

Strategy: Stay out of range of its flamethrower, as it will use that move most 
often.  Try not to switch out, since its only super does the most damage up 
close.  If you think you're good, don't use projectiles.  The green bubbles will 
pop if you attack them.  The best helpers are those with any type of projectile 
and a lot of spare health.

THIRD FORM: This time, the Abyss is pissed.  It will transform into a really big 
red monster.  The background will continuously scroll, so don't get disoriented.  
If you're going for insane score, use lots of supers (as there will be more hits 
on the combo meter as usual).  Please note that this form of Abyss takes the 
most damage.  If you lose, you will be MOCKED!

Strategy No. 1: If you saved up your supers, use them here: Anyone with at least 
one super that doesn't require a hit to perform (a bad super would be Morrigan's 
Darkness Illusion), or a super that has a fairly fast start-up time, and very 
little recovery time (bad recovery time=Captain America's Final Justice when you 
miss and Captain Commando's Captain Storm after you hit).

Strategy No. 2: So you're out of supers. . .: Hayato (um. . .Plasma Combo 
anyone?), Jill, and anyone else who acts like he/she/it regularly takes 
steroids. (The goal here is to fill your super meter as fast as possible while 
trying to do the most damage in the least amount of time).

Strategy No. 3: Hit the ball: Anyone with a double/triple jump and halfway 
decent damage OR a fast super that can be done in the air (like Psylocke).

Moves that you don't want to do on ALL 3 forms of Abyss: Zangief's Super Atomic 
Buster, Rouge's Goodnight, Sugar (I don't think she gains anything), supers that 
require a dash or hit to activate (Strider's Ragnarok or Venom's Venom Web. . .I 
doubt it, but the dash supers may work on the first form of the Abyss), Shuma-
Gorath's Chaos Dimension (waste of 3 good super levels), any uppercut super 
(unless it's the last thing you do).

So what's at the end?  The credits and some pictures.  Boring?  Depends on who 
you are.

Oh, and before I go. . .

THE TOP FIVE THINGS YOU CAN DO TO LOSE:

5. Taunt.  And taunt.  And taunt.  And. . . (this will only apply to those who 
can't get enough of Jin/Morrigan's taunt)
4. First form: Go right up to Abyss' face, don't jump/duck, and POKE (a la 
Cammy).
3. Second form: Go right up to Abyss' face to attack (you will take massive 
amounts of cheese damage).
2. Third form: Keep moving back/forward (either direction is fine)and don't 
jump.
1. Play as Mech Zangief (it's not that I don't like him. . .it's that he can't 
block).

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V. Credits

This FAQ was supposed to be very, very, very boring.  You can thank these people 
for making sure that this FAQ isn't quite so boring.

Gamefaqs.com, Gameadvice.com, and Gamesdomain.com
-------------------------------------------------

For posting this thing.  These sites should have FAQs on just about every game 
in the known universe (not quite. . .but close enough).  Did you take the Poll 
of the Day at Gamefaqs.com yet?

EVERYONE who contributed something to the Marvel vs. Capcom 2 section of 
Gamefaqs.com
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For the moves and move descriptions of everyone (Shinden?  Guren?  WTF?).  Yes, 
I DID figure out many of the moves on my own, but I needed help on characters 
that no one wanted to play (I figured out what a Viper Beam was but Mille 
Phantom?  Like I'M supposed to know what Capcom was thinking when they gave that 
move that name?).  Before you shake your head, let me remind you that I needed 
to know the moves of as many characters as I could remember so that I'd know 
what would be effective on Abyss.  I hope I didn't break any laws.

All the arcades who carry this game
-----------------------------------

This one is obvious. . .

(in alphabetical order): Jack Crow (jack9@crazygrandpa.com), Matt McD 
(daslapstick@hotmail.com), Michael Coppolecchia (mcoppolecchia@acclaim.com).
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For correcting me on the Abyss.  I should have known. . .

Ewymun5007@aol.com and Super Penguin (superpenguins66@hotmail.com).
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For giving me a few reprimands/strategies.

My dear, dear friends
---------------------

For giving me most of my Abyss info without realizing it and for letting me bum 
off an occasional character.  But will you please stop calling me Whip?

You
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For taking the time to read this thing.

Do you have any questions, comments, or CLEAN jokes?  E-mail me at 
cherriebomber@yahoo.com.
