==============================================================================
                  
                   METAL GEAR SOLID 2: SONS OF LIBERTY [DEMO]

                  Import PS2 Demo Disc "Quirks & Secrets" FAQ 
                               by: Jim Mazurek 
                        e-mail: JChops@versusbooks.com
                       
                       FAQ VERSION 1.2 (Updated 3-12-01)

============================================================================== 
===TABLE OF CONTENTS==========================================================
==============================================================================
1.  Disclaimer 
2.  Quick Intro 
3.  Interface/Control Quirks
4.  Fun With Guards
5.  Other Quirks
6.  Frequently Asked Questions
7.  Credits & Special Thanks 
 
==============================================================================
1.)DISCLAIMER=================================================================
============================================================================== 
Unauthorized use this FAQ ANYWHERE outside www.GameFaqs.com is NOT permitted. 
I had previously listed this as a "notify-me-before-you-use-it-anywhere" kinda 
thing, but no one seemed to care. It's not that I don't want my work published 
anywhere else, but because I INSIST on keeping my FAQs in the most current and 
updated form possible. When FAQs are just being copied and pasted all over the 
place, versions get screwed, the info gets misunderstood, and I get tons of e-
mails asking me questions that I've already addressed in newer versions of the 
FAQ. Just use common sense -- and have a little respect for my work, will ya? 
:-) 
 
============================================================================== 
2.)QUICK INTRO================================================================
============================================================================== 
So I'm sitting here playing the import MGS2 demo, and I realize that I'm 
finding new things every darn time I play the game. Suddenly... "!" [insert 
unique MGS alert sound] I get the bright idea to throw down all my findings on 
paper. Low and behold, this FAQ literally transformed itself from a small pile 
of notes into a complete and formatted document all by itself. It must be the 
mysterious work of "Solidus"...

Anyhow, I hope this FAQ sheds light on some of the more creative things you 
can do in the demo, and also that it addresses some of the more frequently 
asked questions as well. 
 
============================================================================== 
3.)INTERFACE/CONTROL QUIRKS===================================================
==============================================================================
The few items in this section are really not all that fun to do, but they are 
definitely worth noting. 

---TITLE SCREEN WACKINESS---
<!>On the main title screen, you can use the right analog stick to pan & scan
   the entire Washington Bridge area. Stupid, I know. :-)

---CODEC SCREEN CRAZINESS---
<!>On your Codec screen, you can move both Otacon and Snake with either
   respective analog stick. Also, you can zoom in and out on their faces by
   using either L1 & L2 or R1 & R2 in conjunction with the analog sticks. 
   Madness!

============================================================================== 
4.)FUN WITH GUARDS============================================================
============================================================================== 
This section covers all of the fun things you can do while playing with 
guards. After all, you've got to find something to keep you busy until the 
full version of MGS2 comes out, right? Anyhow, just remember that some of 
these are more creative than others. ;-)

---PUNCHY KICKY POW BAM!---
<!>The most basic way to deal with guards is to knock them silly with hand to
   hand combat. When you do so, you'll notice a series of THREE stars above
   their head. As they slowly regain consciousness, the stars will disappear
   one by one until the guard is completely awake and once again on patrol.
   One of the more interesting things to do is to practice hand to hand combat
   in first person mode. Talk about disorientation!

---QUICK THROW---
<!>You also have Snake's patented "Tai Otoshi" which is a very useful Dai
   Nikyo Judo throw. This is best used to quickly floor a guard and get past
   him. Be aware that it usually doesn't knock the guard out, and in most
   cases, the guard will simply get up and call the guards immediately.

---THE SUBMISSION HOLD---
<!>The rear choke maneuver works the same as it did in the original MGS.
   Simply walk up behind a guard then press the square button repeatedly
   WITHOUT using any directional buttons. It takes about 10-13 chokes before
   you can actually get in a neck snap. You can also use a single choke press
   to take a guard into submission, then walk him around like a human shield 
   to get past other guards. Just make sure to use an occasional choke press
   to keep him under submission. If for some reason the guard you're carrying
   gets killed, the remaining enemy guards will have no regrets about putting
   bullets through him to get to you. Remember that... :-)

---THE NINJA ROLL ATTACK---
<!>A new form of attack in MGS2 is to bowl into guards using Snake's "Zenpo
   Kaiten" forward roll. This is a very practical Judo maneuver and a somewhat
   "Sonic the Hedgehog-like" move that takes out guards if you hit them at the
   right angle. Useful when there's like four or more guards trying to pound
   your face into the ground.

---DROP DOWN/HANGING ATTACK---
<!>Although limited and extremely "Hollywood", you can actually drop down from
   a ledge or railing and knock a guard out with your boots! The best place to
   try this is right above the very first door that leads to the inner hallway
   on the port side of the ship. (That's "left side" for you non Navy SEAL 
   types). This is another one of those techniques that's very limited, but
   might be useful in a pinch.

---TAKE THE GARBAGE OUT---
<!>One of the most publicized and definitely most addicting ways to get rid of
   guards is to drag them to either of the ship's two "garbage gates" and let
   them go for a little swim. There is a gate on both the port and starboard 
   sides of the ship. Drag them into the white outline near the gate, and let
   'em rip!

---NON-LETHAL ETERNAL SLUMBER---
<!>One of the funnier things to do is to knock a guard out, then place him
   inside a locker. If you do so, he WILL NOT wake up. It's strange, but I've
   sat and waited for guards to bust out of the lockers after they wake up, 
   but they never do. Must be the comfort of the cold, oily steel walls.

---CUTTING OFF CONTACT---
<!>It's entirely possible to shoot a guard's radio, thereby cutting him off
   from calling for backup. Just remember that when you do shoot the radio, 
   he'll probably see you and begin running away in an attempt to meet with
   other guards face to face. If he does, you're in trouble!

---HELD AT GUNPOINT---
<!>If you manage to sneak up to a guard completely undetected, you'll have a
   chance to hold him at gunpoint. The easiest way to do this is to sneak up 
   from the rear until you're within a few feet, then quickly draw out your
   gun and keep it held on the guard's head or body. Upon doing so, the guard 
   will lower his AKS-74u and raise his hands above his head in fear. If  
   you're behind him, you don't even have to keep your gun out at this point.
   For all he knows, you're still pointing it at his head. What you decide to 
   do from this point is entirely up to you...

---STUPID GUARD REACTIONS PART I---
<!>I found it rather funny to drag a sleeping guard near an area with another
   [patrolling] guard. If you can do this without being detected by the second
   guard, sit back and get into a good surveillance position in first person.
   When the second guard arrives and sees the sleeping guard, he'll pound on
   him until he wakes up. Sometimes it's a kick in the face, sometimes it's a
   few pokes. This works even better when there's a pile of three or four
   guards, at which point it resembles the WWF Royal Rumble. 

---STUPID GUARD REACTIONS PART II---
<!>In the locker area, leave one locker with a poster of the Japanese model
   open. [Note: It's easier with the locker on the left side of the room, 
   since it's facing toward the door.] Next, go outside and alert a guard to
   your presence. Quickly run back to an adjacent locker and shut yourself 
   inside. When the guards enter the room they'll forget what they were 
   looking for and be distracted by the poster!

---STUPID GUARD REACTIONS PART III---
<!>When guards detect something under the cardboard box (either wet or dry),
   they will attempt to pick it up and see what's underneath. As soon as they 
   make contact with the box and attempt to do so, quickly smash your square
   button and you'll immediately go into the rear choke position. This is a
   very useful setup if you think you've been spotted.

---OVER THE EDGE---
<!>Go to the upper deck on the stern of the boat near the Cardboard Box [WET].
   Make sure you watch the guard's patterns, then sneak yourself in between
   the vents and wait for him to pass in front of you. When he does, pop out
   with a "punch-punch-kick" combo and you'll knock him over the edge,
   starting a short cinema. Indeed that would suck to be him. :-)

---ONLY FOR THE HARDCORE---
<!>This one is simply excessive, and to be quite honest, a little disturbing
   if you do it too often. Basically, you'll want to shoot and stun a guard
   with Beretta M9, then drag him to a remote and out of the way location. The
   area with the "garbage gates" on either side of the boat should work great.
   Anyhow, with the sleeping guard no longer a threat and 100% defenseless, 
   you can simply take out your HK USP 9mm and put a round through his helmet 
   at point blank range. Either that, or shoot his face off. Or a double tap
   to the chest. Or... well you get the picture. It gets messy with all the 
   blood, and it's a little extreme, but sometimes bad guys just need to be
   executed.

---AND A BIT MORE HARDCORE---
<!>Instead of holding a guard at gunpoint and then tranquilizing him or
   subduing him with a knockout move, why not switch to your HK USP 9mm and 
   shoot him in the head? Or groin? Or.. well, you see where I'm going. This
   is only a slight variation of the above technique, and is also a bit 
   "extreme" in nature.

============================================================================== 
5.)OTHER QUIRKS===============================================================
==============================================================================
The things in this section really don't fit in with either the "Interface" or 
"Fun With Guards" sections, but are still fun or important enough to document. 

---BROKEN DOOR HANDLE---
<!>Once you enter the first hallway (after passing through the first door from
   the port side of the boat), head up and to the left. Have Snake access the
   wheel on the door and the game will go into a short and somewhat comical
   cinema. The wheel breaks off, and Snake quickly puts it back on with a 
   puzzled expression.

---FUN WITH ACROBATICS---
<!>Instead of walking up or down stairs normally, try doing a roll instead.
   Make sure you don't die in laughter when you see Snake bash his head and
   fall over like a total klutz...

---KLUTZOLOGY 101---
<!>In the locker room, place Snake in front of one of the lockers and begin
   punching the door itself. If you position yourself right, the door will
   fall off and knock Snake to the ground. Dunno about you guys, but it was
   worth a few laughs in my book.

---HEALTH REGENERATION---
<!>If Snake is low on health (in the yellow caution area), try and find a 
   secure spot and go into a crouch. As long as you stay crouched, Snake's
   health will slowly regenerate until it hits green.

---LOCKER TECHNIQUES---
<!>You can enter a locker and close yourself in if you desire. Once inside a
   locker, Snake can actually press up against the grate and get a better
   angle to look outside. If you slam on the R1 button hard (remember that the 
   PS2 buttons are analog -- that means pressure sensitive for you "non-
   techies"), you will hear Snake hit his head and you'll have a chance of
   alerting the guards. However, if you gently press the R1 button you'll 
   slowly ease up to the grate and make no noise at all.

---FUN WITH HOTTIES---
<!>There are two lockers inside the locker area that have posters of Japanese
   models in them. If you enter either of these and shut yourself in, you can
   actually press up against the pictures [R1 button] and hear Snake "kiss" 
   the posters. Nice.

---RATED X FUN WITH HOTTIES---
<!>Sticking with its "mature" theme, there's yet one more thing you can do
   with those posters of the hotties inside the lockers. That's right, just
   open it up, back Snake up against the poster, and "tap" in that very 
   special spot. I think you know where I'm talking about. :-) The outcome is
   one of the funniest things I've seen so far! 

---MESS WITH THE ICE CUBE TRAY---
<!>If you have enough darts for your Beretta M9, try shooting the small ice 
   cube holder off the top of the bar. Not only can you shoot the actual 
   holder around, but you can also shoot the individual ice cubes as well. If 
   you don't shoot them, eventually they fall out and melt. Details details!

---STUN GRENADES = BIG MESS---
<!>If you're into making a mess in every possible way, why not throw a Stun 
   Grenade behind the bar in the main lobby area. It pretty much breaks every
   bottle in the entire rack!

---FIRE EXTINGUISHERS---
<!>Snake can shoot the fire extinguishers causing them to burst and release
   their gases to confuse nearby enemies. If you're too close, the haze will 
   become difficult to see through. 

---HEATING PIPES---
<!>Just like the fire extinguishers, Snake can also shoot the small heating 
   pipes which will release steam to hurt enemies. Somewhat useless in a 
   pinch, but neat the first time you do it.

---MAGAZINES & HDTV---
<!>In the center of the lobby area (with the bar), Snake can shoot the
   individual magazines off the center rack. Also inside the lobby area on the
   far left wall, you can shoot the large HDTV plasma screen and the image 
   will dissipate and then slowly disappear. $10,000 down the tubes...
 
---ANALOG SENSITIVITY: DRAWING YOUR GUN---
<!>Snake's gun CAN be drawn and then put at bay without shooting a round. If 
   you press the square button hard, he'll draw the gun to its ready position. 
   But if you press the button lightly, he'll draw out his gun slowly and then 
   put it back down. This is helpful for those times when you accidentally 
   draw your gun with nothing to shoot at, and you don't want to waste a round 
   as a result.

---DISABLING SECURITY CAMERAS---
<!>Snake can disable the security cameras with either the Beretta M9 or the HK 
   USP 9mm. To disable one with the Beretta M9, you'll need to hit the lens 
   assembly head-on. But with the USP 9mm, you can hit the camera in almost 
   any position.

---CAFETERIA SUPPLY ROOM---
<!>Try blasting melons and/or bags of flour in the store room. If you use the 
   USP 9mm, you can actually punch holes in the bags of flour and watch them 
   leak all over the floor. For an especially large mess, try tossing a few 
   Stun Grenades into the room! After a short while, lead few guards into the
   room or try to get detected on purpose. When they follow you in, watch the
   sloooowdooooown ensue...

---PEE IN THE SOUPBOWL---
<!>Ok, so you can't pee in the soupbowl. ;-) But seriously, you CAN have quite
   a bit of fun in the cafeteria. Snake can shoot the individual pots and pans
   hanging up on the racks. You can also shoot the dishes which will shatter 
   into a million little pieces. And although I know some of you are 
   wondering, it's not at all possible to mess with the already dead U.S. 
   Marines that were killed during the raid by the Russian soldiers. 

---FROM THE SURGEON GENERAL---
<!>Smoking a cigarette causes Snake to lose small bits of life all the way 
   down to about 15% of his life bar, but it can't kill him outright.

---TOBACCO & DIAZEPAN: GREAT FOR RELAXATION---
<!>Smoking a cigarette has the same effect as using the drug Diazepan. Both 
   tobacco and Diazepan calm Snake down and enable him to get steadier shots 
   in first person mode. You can easily notice the difference by tracking your 
   laser aiming module on a nearby wall or box. Not so helpful in the demo, 
   but you can pretty much guarantee that it will definitely play a role in 
   the actual game itself.

---SHATTERED GLASS---
<!>If you're killed in first person mode, the screen cracks into a million 
   little pieces like shattered glass. I still don't understand the reasoning
   behind Snake's eyes being made of glass, but it's cool.

---BRIGHT LIGHTS, BIG CITY---
<!>If you stand anywhere on the outside deck of the Discovery (the boat you're
   infiltrating), you can actually turn to the left and watch New York City
   pass by. The background IS moving if you watch closely!

---BLOOD STAINS & RAIN---
<!>If you kill a guard outside in the rain (with your USP 9mm), drag the guard 
   away from the blood and the rain will actually clear off the deck leaving 
   no evidence of what has just happened. Very cool!

---CODEC COINCEDENCE---
<!>Otacon uses the same Codec frequency that he used from the original MGS 
   (141.12), which, if you think about it, isn't the smartest of "Special Ops"
   things to do. But then again, I guess Otacon pretty much has to do whatever
   Mr. Kojima tells him to do. And yes, I've already tried all of the other 
   frequencies from the original MGS and none of them work.

============================================================================== 
6.)FREQUENTLY ASKED QUESTIONS=================================================
==============================================================================
------------
--QUESTION--
------------
Is there a way to switch from Japanese to English subtitles in this demo?

------------
---ANSWER---
------------
NO. This is something available on the U.S. press version of this demo, and 
will be available for the U.S. version when it ships with Z.O.E. on March 
27th. 

------------
--QUESTION--
------------
Can you pick up and/or use one of the guard's AKS-74Us?

------------
---ANSWER---
------------
NO. But if you repeatedly shake the guards (after subduing them), you can get 
helpful items like Bandages, Rations, or Bullets.

------------
--QUESTION--
------------
So what weapons CAN you get in the demo?

------------
---ANSWER---
------------
As far as firearms go, there are only two -- the Beretta M9 and the HK USP 
9mm. There are also Chaff Grenades and Stun Grenades available. 

------------
--QUESTION--
------------
Is it possible to kill a guard by injecting him with too much tranquilizer 
from your Beretta M9?

------------
---ANSWER---
------------
NO. I've pumped over a hundred darts into a guard's head, and he still 
continued to snore with the trademark "Z-z-z" over his head. Guards will wake 
up after being asleep for a short time (about two or three minutes).

------------
--QUESTION--
------------
Is there any way to get into either of the two "locked" lockers?

------------
---ANSWER---
------------
NO. Although you can bust the door off its hinges by punching it repeatedly, 
there is no way to knock it loose once it's fallen in. And yes, I've tried 
everything.

------------
--QUESTION--
------------
Where do I go to put in my "Internet Ranking" score?

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---ANSWER---
------------
http://www.konami.co.jp/kcej/products/mgs2/mgs2_t_IR/ir_index_e.html

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7.)SPECIAL THANKS============================================================
============================================================================== 
Earnest Ed, for being an all-around FAQ contributor, and buying me food
Sober Sally, for getting me that delicious coffee at 3:00AM
Jeff "CJayC" Veasey, for running the best damn video game FAQ site on the web

And me, for making up everyone except Jeff "CJayC" Veasey in my special thanks 
section to make it look more important. ;-)
