

-------------------------------------------------------------------------------
                                * RAYCRISIS *
                               FAQ Version 1.0
                             (c) Steven Ives 2000
                       Send Comments & Suggestions To
                           saives@gameoverdude.com
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TRADEMARKS:
  RayCrisis, RayForce, RayStorm, Zuntata, and Taito G-Net are trademarks of
Taito Corporation.  PlayStation is a trademark of Sony.

  Any other trademarks are those of their respective owners.
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TERMS & CONDITIONS:

        This FAQ is (C) Steven Ives 2000.  It may be posted only on either of
 the following sites:

      gamefaqs.com   GameFAQS
  gameoverdude.com   Game Over, the author's web site.

        For now you can check gamefaqs.com for the latest version.  The author
  reserves the right to post this FAQ on gameoverdude.com at a future time.

        No one is to profit from this FAQ.  This includes but is not limited
  to magazines, COP-DN or other for-profit sites, and others.

        Don't plagiarize.  If you wish to use any info found herein in a FAQ
  or other material you are working on, ask the author for permission first.
  If permission is granted, you are to credit the author in your work for the
  information used.

        The author reserves the right to litigate if the TERMS & CONDITIONS
  are violated.  If you disagree, you may not use this FAQ.
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HISTORY:

       August 4, 2000     Work started on Version 1.0.

       August 8, 2000     Version 1.0 readied for release.

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ABOUT RAYCRISIS:

  RayCrisis is the 3rd in the RayForce series.  The arcade version runs on the
Taito G-Net system.  A Sony PlayStation port is now available in Japan.

  The story of this game actually takes place not too long before Operation
RayForce.  A neuro-network computer known as Con-Human has basically gone
berserk.  It has created some pseudo-life forms by blending man and machine in
what it believes is good for the continued existence of mankind.  Eventually,
the remaining humans were slain by Con-Human.  A mecha-neurologist jacks in to
the Con-Human system in an attempt to regain control of the rogue machine by
means of the Wave-Rider Cybernetics Link.
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GAME START:

Arcade: After you have hit the start button, you will get to enter your
initials plus a 4th "security code" character.  The game will track your
stats this way.  If you have registered data from a previous play, you can
choose the Previous Map to replay it again or try the randomly generated
New Map.  After that, you choose one of two ships.

The first stage is the Self Area- fairly short, with no boss.  It's the same
each time.

Stages 2, 3, and 4 will have been chosen for you at random unless you are
using a "Previous" map.  These stages can be one of the following areas-
Emotion, Consciousness, Intelligence, Memory, or Consideration.

Stage 5 takes you to the area of the Con-Human Emergency Control Program
(Dis-Human, the last boss).

PlayStation version Differences:
1- The initial entry is done from the Options menu.

2- You do not have to reenter initials before every new game.  You can change
   stages in your map, and can even play the same one 3 times in a game.

3- Another ship called WR-03 is available.

4- An original mode lets you play all the available 7 areas in one game.

 NOTE: You cannot play 2 players on the PlayStation version.  Doesn't that
kinda stink, especially after you could do so in RayStorm?

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GAME PLAY:

  Basically, it is similar to RayStorm with some upgrades.  The Wave-Rider
 (the player's ship in this one) comes in two different types:

WR-01R: Like the R-Gray 1 from RayStorm or the RVA-818 fighter from RayForce.
       It uses the Lock-on Laser which lets you lock-on to up to 8 targets
       by passing the sight over them.  When you hit the button, laser blasts
       will shoot out toward whatever you've locked on to.  It has a max
       lock-on capacity of 8.  Its main gun is a wide shot.

WR-02R: Like the R-Gray 2 from RayStorm.  It has the Thunder Laser.  A thunder
       bolt shoots out and attacks anything you've locked on to.  While it's
       attacking this batch of targets, you can pass the sight over other
       enemies so that it will get them as well.  It has a max Lock-on capacity
       of 16.  Its main gun is a laser.
    
WR-03: This one appears in the PlayStation version only.

All enemies can be shot down by Lock-on or your main gun. Lock-on kills earn
more points.  WR-01 and WR-02 have a special attack called a Hyper Laser.
If you can get all your available Lock-ons onto one enemy in the same spot,
your Lock-on attack will be converted into a Hyper Laser.  This is easier to
do with the WR-01 as fewer lock-ons (5-8) are available for it.

If you've played RayStorm, you will notice a tweak to your Lock-on sight.  When
your ship is at the bottom of the screen and you continue to move down, you
will notice that the Lock-on sight will move toward your ship a little in
RayCrisis.

The Hyper Laser is more destructive than it is in RayStorm.  Why?  Well, that
explosion around the target you just HLed will now take out other smaller
enemies that run into it.  That's a good way for you to rake in some points.

Also like RayStorm you have the Round Divider gauge.  It fills up whenever you
kill enemies.  Get it filled up, and you can use the Round Divider attack which
is a screen-clearing bomb.  No smaller enemy shall survive it, and the larger
ones take considerable damage.  Enemy fire will be dissipated.  A good use of
this can also get major points for you.

Bonus points earned from Lock-on, Hyper Laser, or Round Divider attacks will
be shown at the top of the screen.  Individual point values of Lock-on kills
will show onscreen where the downed enemy was before you smoked it.


Lock on Point multipliers are as follows:

       WR-01R   WR-02R
 1     x   2    x   2     
 2     x   4    x   4
 3     x   8	x   8
 4     x  16    x  16
 5     x  32    x  24
 6     x  64    x  32
 7     x 128    x  48
 8     x 256    x  64
 9              x  80
10              x  96
11              x 112
12              x 128
13              x 160
14              x 192
15              x 224
16              x 256

  For WR-03, the multiplier is the number of hits (1=x1, 256=x256).
  If it's POINTS you're after, try the WR-01R because the multiplier reaches
  x256 after just 8 Lock-ons. 

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Power Ups

Your ship's weapons can be powered up by grabbing these items:

 Red Pyramid- Powers up your shot one step.

 Green Diamond- Raises your Lock-on capacity by one unit.

 Blue Star- Raises shot power 3 steps and adds 3 units to Lock-on capacity.
            (Different than RayStorm, where it maxed your abilities.)

If you get a power up and its affected weapon is already maxed, you will get
bonus points instead.
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Encroachment Meter (EM):

 Throughout the game, there's the Encroachment Meter in the upper right corner
of the screen.  Keep it down as well as you can by killing enemies.
If it reaches 100%, the screen will waver and fade, then the Last Boss will
come out right away.  If this happens, you must have been goofing off.  Keep
the kills coming, and it will certainly not reach 100%.

 When you destroy a boss, you gain some bonus points for "Network Condition".
This will be a letter grade ranging from A+ to E based on where the EM is at.
Naturally, a lower percentage will mean a better NC and more points for you.
If you're QUICK about destroying a boss, you may get an additional decrease
in the EM.

 NOTE: If you can supply an exact Network Condition breakdown, please email
me and you will be credited.
 
 During the Last Boss battle, the EM will be frozen at where it was when you
destroyed the boss of the 4th stage.
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EXTRA BOSS:
  If you meet certain conditions, you will fight an additional boss "Infinity".

PlayStation version: Defeat Dis-Human using fewer than 5 continues.

Arcade version: Not sure yet.  If you know, please email me and you will
                be credited.

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POST GAME SUMMARY:

  When you finish a game by killing the last boss or refusing a continue, the
data screen appears showing your game summary and best score.
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SOUNDTRACK INFO:

The original Arcade soundtrack is released by Taito's Zuntata Records division.

ZTTL-0034 "RayCrisis"  Retail Price: JPY 2,550 
 Music Composed by:
   Tamayo Kawamoto (Zuntata)
 Produced by:
   Hiroshige Tonomura (Zuntata)
 Directed by:
   Tamayo Kawamoto
 Recording Engineered by:
   Munehiro Nakanishi (Zuntata)
 Mastering Engineered by:
   Hidekazu Sakai (Sony Music Entertainment Inc.)
 Recording Studio at ZTT Studio
 Art Directed:
   Hiroshige Tonomura & Tamayo Kawamoto
 Jacket Designed by:
   Munehiro Nakanishi
 Graphic Designed by:
   Tatsuo Okawa, Kensaku Nagao (INTFC CG Inc.)
 Production Coordinated by:
   Koji Kurosaki (Zuntata Records)
 Special Thanks to:
   Yoshiaki Hosoda (Sony Music Communications Inc.)
   Taito CP Section
   Taito AV Section
   Taito Public Relations & Advertising Section
 Executive Produced by:
   Koichi Nakamura (Taito Corp.)

Tracks: 01 "Or can it be said that her behavior is a crime?" (attraction)
        02 "The models" (waiting)
        03 "There is no sence unless everything is arranger completely"
            (player select)
        04 "Lavande bleu" (story 1 bgm)
        05 "Vit-symty" (story 2 bgm)
        06 "Non-sentimentalisme" (story 3 bgm)
        07 "Son dessein" (story 4 bgm)
        08 "Blood and tide" (continue)
        09 "Formless living bodies" (last boss type A)
        10 "Root of all evil" (last boss type B)
        11 "All is shut down" (ending type A)
        12 "There are no nails at my tiptoe" (ending type B)
        13 "Love is not enough" (game over)
        14 "All is shut down" (complete version, ending type A)
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CREDITS:
  If you supply me any information that is used in this FAQ, you're going to
be credited here.  Corrections are welcome as well, if something is wrong.

Taito Corporation, for the lock-on point multiplier breakdowns found in the
 Sony PlayStation version's manual, and for making RayCrisis an awesome game!

Zuntata Records, a division of Taito Corporation, for information on their
 RayCrisis soundtrack CD.  

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  This FAQ is (C) Steven Ives 2000. All Rights Reserved.  
  saives@gameoverdude.com
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