Tsumi to Batsu: Chikyu no Keishousha

or..

Sin & Punishment

FAQ ver 0.01 (very basic version)
Last updated Nov 23rd

FAQ (c)2000 Steve/Elbarto
elbarto@mcmail.com
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NOTES
I'm still learning Japanese (self-taught), so not all of the text is
translated exactly. If anyone want to contribute, please feel free.
Unfortunately this arrives the same week as Final Fantasy 9, so my
free time is torn between them...

I'll update the FAQ again hopefully tomorrow. I've only had a chance
to play for about 15 minutes so far.

You can download some cool PC wallpaper featuring the box art or the
logo from ign64 at the moment.

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CONTROLS

In the Menu Screens, A or Z accepts and B cancels 

During the game, you can choose to hold the pad two ways.
Right Position assumes you hold the pad in the regular fashion.
Left Position assumes you hold the pad so your right thumb moves the
Analog stick. See pages 16-17 of the manual for a clearer (?) idea.

Right Position

Analog Stick       Aim the cursor
Z Trigger          Shot/Sword (depending on situation)
R Trigger          Jump (Tap twice to double jump)
C Left/Right       Move character Left/Right (Tap twice to roll)
Start Button       Pause
A                  Lock on of some sort?

Left Position

Analog Stick       Aim the cursor
Z Trigger          Shot/Sword (depending on situation)
L Trigger          Jump (Tap twice to double jump)
D-Pad Left/Right   Move character Left/Right (Tap twice to roll)
Start Button       Pause
A                  Lock on of some sort?

Thankfully you can just hold down Z to fire. This makes moving your
character around a lot easier. Shame I didn't figure it out right
away. D'oh!

There are 2 other configurations you can choose from. See the menu
option later in the FAQ for a detailed list.

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MAIN MENU

Game Start               Game Level (EASY/Normal)
Training                 Sound (STEREO/Monaural)
Ranking                  Key Config
Scene Select             Save Data
Model

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TRAINING

Don't overlook the training mode. It really helps you get to grips
with the controls. Each technique is explained, then you get to try
it out against some enemies/obstacles/both. 
Shoot the purple enemies, don't shoot the cacti, and avoid running
head-first into the walls because you forgot how to jump.

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SCENE SELECT

After you complete levels in the game, you can retry to try and beat
that elusive high score. If you complete a level, you'll be back to
the Scene select, you won't continue through the game.

The two selections above Stage 0-0 are Tutorial Demo and Prologue
Demo. You can see the tutorial demo if you sit back at the intro
screen and wait for a while, and the Prologue Demo is the intro.

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KEY CONFIG MENU

There are three different configurations to choose from. The number
is in the top center of the screen. Move the Analog stick to the
sides of the screen to switch between them

Type 1 - See controls section above

Type 2 -

Analog Stick       Aim the cursor
Z Trigger          Shot/Sword (depending on situation)
L or R Trigger     Lock on of some sort?
D-Pad Left/Right   Move character Left/Right (Tap twice to roll)
D-Pad Up           Jump (Tap twice to double jump)
C Left/Right       Move character Left/Right (Tap twice to roll)
C Up               Jump (Tap twice to double jump)

Type 3 -

Analog Stick       Aim the cursor
Z Trigger          Move character Left (Tap twice to roll)
R Trigger          Move character Right (Tap twice to roll)
C Left/Down        Lock on of some sort?
A                  Jump (Tap twice to double jump)
B                  Shot/Sword (depending on situation)

At the bottom, the options are (Left to right)

Shoujyun(?) Mode (NORMAL/Reverse)
Shoujyun(?) Line (OFF/on)

The mode refers to the Analog stick movement.
In Normal Mode, UP is UP, DOWN is DOWN.
In Reverse Mode, UP on the stick lowers the aim cursor, and DOWN
raises it. Experiment to find your preferred mode.

If you turn the Line option ON, the cursor will have "crosshair"
lines by it to help your aiming.

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CREDITS & THANKS

FAQ written by Steve/Elbarto. Please don't copy this without asking
first, and also giving proper credit. Alerations to this FAQ are not
permitted unless by me.

Thanks to Treasure/Nintendo for releasing another quality shooter,
and for including English voice overs.

Thanks to Raven Games (as usual) for supplying me with the game.

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Strategy/Hints/Thing found out so far

Shoot everything :)

If you hear "get bonus", you should have earned some extra time.
You get this on the first level if you shoot the bigger bugs quickly

It would appear that the bosses can be "broken down" like in
Radiant Silvergun. For example, the boss on 1-1 became a lot easier
after I destroyed its lightning beam generator on its back.

Next update tomorrow!
Steve
