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                                               ############           ##########


******************************************************************************

                                F-Zero X FAQ
                             For the Nintendo 64
                        Version 1.0 (Created 5/29/00)
                  By Devin Morgan (devin_morgan@netzero.net)

        This file is Copyright (c)2000 Devin Morgan. All rights reserved.

******************************************************************************

Table of Contents

1. What's New
2. Introduction
3. Controls
4. Game Modes
5. Cars
6. Race Cups
7. Secrets/Tips and Tricks
8. Game Shark Codes
9. Credits
10. Copyright Notice
11. Contact Information

******************************************************************************

-=-=-=-=-=-=-=-=-=-=
-=  1. What's New -=
-=-=-=-=-=-=-=-=-=-=

Version 1.0 (5/29/00): The first and probably final version of this FAQ.

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=

F-Zero X is a futuristic racing game for the Nintendo 64, released in mid-1998. 
It is very fast paced and there are many cars for you to choose from and race 
against. You can race through the cups in 1-player mode, or you can race against 
a friend, try the Time Trial, and some other cool modes. This game has high 
replay value since there are so many different cars you can choose to race in 
each of the cups. Definitely a great game to try if you haven't already!

******************************************************************************

-=-=-=-=-=-=-=-=-=
-=  3. Controls -=
-=-=-=-=-=-=-=-=-=

Control Stick: Steer vehicle (hold forward on the stick when in the air to dive 
down quickly, pull back to stay in the air longer), move around menu screens

Control Pad: Move around menu screens

A: Accelerate (hold to actually move), confirm selection on menu screens

B: Use boost (you can only use this when you have energy in the energy meter), 
go back one screen

C-Down: Slow down vehicle (release A button while pressing this button to 
completely stop)

C-Up: Reverse the camera angle (camera looks backward while racing; not a very 
smart thing to try in a race)

C-Right: Change camera's view of the race

R: Lean to the right (press twice quickly to activate shield), hold this button 
and tap Z twice to activate the shield and spin around

Z: Lean to the left (press twice quickly to activate shield), hold this button 
and tap R twice to activate the shield and spin around

L and C-Left: Not used

******************************************************************************

-=-=-=-=-=-=-=-=-=-=
-=  4. Game Modes -=
-=-=-=-=-=-=-=-=-=-=

GP Race
-------

This is the regular mode of gameplay. You pick which difficulty level to play 
in, what cup you'd like to compete in, then you pick your vehicle from 
whatever's available. Then you pick the engine settings for your vehicle, then 
you start the race! There are 30 cars, including your own, and you must race  
and survive 3 laps to win the race. The higher your rank is when you finish the 
race, the more points you gain towards your final total for the cup. There are 
five races in each cup, therefore there are five chances to race well and obtain 
a high score. Here is a list of how many points you'll earn for each place you 
come in at the end of a race:

      1st Place: 100 points
      2nd Place: 93 points
      3rd Place: 87 points
      4th Place: 81 points
      5th Place: 76 points
      6th Place: 71 points
      7th Place: 66 points
      8th Place: 62 points
      9th Place: 58 points
      10th Place: 54 points
      11th Place: 50 points
      12th Place: 47 points
      13th Place: 44 points
      14th Place: 41 points
      15th Place: 38 points
      16th Place: 35 points
      17th Place: 33 points
      18th Place: 31 points
      19th Place: 29 points
      20th Place: 27 points
      21st Place: 25 points
      22nd Place: 23 points
      23rd Place: 22 points
      24th Place: 21 points
      25th Place: 20 points
      26th Place: 19 points
      27th Place: 18 points
      28th Place: 17 points
      29th Place: 16 points
      30th Place: 15 points

Time Attack
-----------

Here's the game mode where you can pretty much race against the clock and try to 
get the fastest time for going through the race. You are the only car on the 
track, so you don't have to worry about traffic slowing you down! You can either 
enter Time Attack right away, or you can view the Records for each course. As 
far as I know, you do not get a reward for obtaining the fastest time in every 
level.

Death Race
----------

This has to be the most fun part of the game! In this mode, you and all 29 of 
the other cars are just driving endlessly around a track. The objective is to 
use your shield and ram into all the cars to destroy them. The added challenge 
is that you should try and do that as quickly as possible. I highly recommend 
you use a heavy car for this mode, preferably the Black Bull.

VS Battle
---------

In this mode, you can race against 2, 3, or even 4 players! You must have more 
than one controller plugged into the system before you turn on the game to even 
access this mode. Here, you can either race three laps like in a traditional 
race, or you can try and race while having a high-speed slugfest! Whoever 
survives until the end and goes around 3 laps first wins the race.

Practice
--------

This mode is just the same as the GP Race mode, but the only difference is that 
there is no limit to how long the race is! Plus, it doesn't keep track of what 
place everyone is in. This is just meant for you to get a feel of a certain 
course while racing against other computer-controlled vehicles.

Options
-------

Here, you can set up some options for the game, including being able to race the 
computer in VS Battle mode, allowing a destroyed human opponent in VS Battle 
mode to try a slot machine, which can ruin another player's race. You can also 
set the handicap level for VS Battle mode, and the sound setting for the game 
(Stereo or Mono). Also, you can clear all game data, including all the cars 
you've accessed, the cups you've won for each car, and any time records you've 
set.

******************************************************************************

-=-=-=-=-=-=-=
-=  5. Cars -=
-=-=-=-=-=-=-=

Here's a list of all 30 cars in the game. Not all of them will be available when 
you first play the game, though. Read the Secrets section to find out how to 
access more cars. Each car is also rated from A being the best, to E being the 
worst. The three sections each car is ranked according to is its Body, Boost, 
and Grip, and I will list what their importance is below:

Body: The better the rating for this category is, the faster the vehicle will go 
and the longer it will last if hit. The heavier cars are given high ranks in 
this category.

Boost: This category shows how much a boost, when used, affects the speed of the 
vehicle. There really isn't a specific type of car that gets a high rating for 
this category, though.

Grip: Obviously, the higher rated the vehicle is in this category, the better 
it'll be able to turn. It can make tighter turns without spinning out and making 
you lose control of the car.

1st Row
------

Blue Falcon
Driver: Captain Falcon
Weight: 1260 Kg
Body: B
Boost: C
Grip: B
Car Colors: Blue (default), Dark Pink, Green, Gray

Golden Fox
Driver: Dr. Stewart
Weight: 1420 Kg
Body: D
Boost: A
Grip: D
Car Colors: Yellow (default), Light Gray, Blue, Purple

Wild Goose
Driver: Pico
Weight: 1620 Kg
Body: B
Boost: B
Grip: C
Car Colors: Green (default), Blue, Orange, Gray

Fire Stingray
Driver: Samurai Goroh
Weight: 1960 Kg
Body: A
Boost: D
Grip: B
Car Colors: Pink (default), Black, Blue, Green

White Cat
Driver: Jody Summer
Weight: 1150 Kg
Body: C
Boost: C
Grip: A
Car Colors: White and Purple (default), White and Orange, White and Light Blue, 
White and Yellow

Red Gazelle
Driver: Mighty Gazelle
Weight: 1330 Kg
Body: E
Boost: A
Grip: C
Car Colors: Red (default), Blue, Dark Gray, Green

2nd Row
------

Iron Tiger
Driver: Baba
Weight: 1780 Kg
Body: B
Boost: D
Grip: A
Car Colors: Grayish (default), Black, Green, Light Yellow

Deep Claw
Driver: Octoman
Weight: 990 Kg
Body: B
Boost: B
Grip: C
Car Colors: Red (default), Orange, Green, Blue

Crazy Bear
Driver: Dr. Clash
Weight: 2220 Kg
Body: A
Boost: B
Grip: E
Car Colors: Yellow (default), Light Blue, White, Pink

Great Star
Driver: Mr. EAD
Weight: 1870 Kg
Body: E
Boost: A
Grip: D
Car Colors: Purple (default), Orange, Light Blue, Green

Big Fang
Driver: Bio Rex
Weight: 1520 Kg
Body: B
Boost: D
Grip: A
Car Colors: Copper (default), Red, Green, Blue

Mad Wolf
Driver: Billy
Weight: 1490 Kg
Body: B
Boost: B
Grip: C
Car Colors: Yellow (default), Orange, Green, Bluish

3rd Row
------

Night Thunder
Driver: Silver Neelsen
Weight: 1530 Kg
Body: B
Boost: A
Grip: E
Car Colors: Dark Blue (default), Red, Light Green, Gray

Twin Noritta
Drivers: Gomar & Shioh
Weight: 780 Kg
Body: E
Boost: A
Grip: C
Car Colors: Gray (default), Yellow, Pink, Blue

Wonder Wasp
Driver: John Tanaka
Weight: 900 Kg
Body: D
Boost: A
Grip: D
Car Colors: Blue (default), Pink, Red, Green

Queen Meteor
Driver: Mrs. Arrow
Weight: 1140 Kg
Body: E
Boost: B
Grip: B
Car Colors: Red (default), Blue, Black, Green

Blood Hawk
Driver: Blood Falcon
Weight: 1170 Kg
Body: B
Boost: A
Grip: E
Car Colors: Red (default), Blue, Green, Dark Blue

Astro Robin
Driver: Jack Levin
Weight: 1050 Kg
Body: B
Boost: D
Grip: A
Car Colors: Blue (default), Red, Green, Black

4th Row
------

Little Wyvern
Driver: James McCloud
Weight: 1390 Kg
Body: E
Boost: B
Grip: B
Car Colors: Light Gray (default), Yellow, Purple, Light Blue

Death Anchor
Driver: Zoda
Weight: 1620 Kg
Body: E
Boost: A
Grip: C
Car Colors: Dark Blue (default), Light Gray, Red, Purple

Wild Boar
Driver: Michael Chain
Weight: 2110 Kg
Body: A
Boost: C
Grip: C
Car Colors: Orange (default), Green, Yellow, Light Blue

King Meteor
Driver: Super Arrow
Weight: 860 Kg
Body: E
Boost: B
Grip: B
Car Colors: Red (default), Blue, Black, Green

Super Piranha
Driver: Kate Alen
Weight: 1010 Kg
Body: B
Boost: C
Grip: B
Car Colors: Light Blue (default), Yellow, Black, Green

Mighty Hurricane
Driver: Roger Buster
Weight: 1780 Kg
Body: E
Boost: B
Grip: B
Car Colors: Bluish (default), Red, Blue, Dark Yellow

5th Row
------

Space Angler
Driver: Leon
Weight: 910 Kg
Body: C
Boost: C
Grip: A
Car Colors: Blue (default), Yellow, Pink, Gray

Mighty Typhoon
Driver: Draq
Weight: 950 Kg
Body: C
Boost: A
Grip: D
Car Colors: Yellow-Green (default), Blue, Red, different shade of Blue

Hyper Speeder
Driver: Beastman
Weight: 1460 Kg
Body: C
Boost: C
Grip: A
Car Colors: Blue (default), White, Red, Green

Green Panther
Driver: Antonio Guster
Weight: 2060 Kg
Body: A
Boost: B
Grip: D
Car Colors: Green (default), Blue, Yellow, Light Green

Black Bull
Driver: Black Shadow
Weight: 2340 Kg
Body: A
Boost: E
Grip: A
Car Colors: Black (default), Blue, Purple, Yellow

Sonic Phantom
Driver: The Skull
Weight: 1010 Kg
Body: C
Boost: A
Grip: D
Car Colors: Blue (default), Red, Pink, Gray

******************************************************************************

-=-=-=-=-=-=-=-=-=-=
-=  6. Race Cups  -=
-=-=-=-=-=-=-=-=-=-=

In this game, there are a total of 5 cups you can play. In the beginning, only 
the Jack, Queen, and King Cups are available. You can open up the Joker Cup 
after you beat the original three cups on the Standard difficulty setting. To 
open the X Cup, you must beat all the cups on the Expert difficulty setting. 
Here, I'll give a description of each course for the 5 cups.

Jack Cup
--------

Course 1: Mute City
Description: This is the very first course, so obviously it's very simple! It is 
a very straightforward course with a bunch of boosters and a loop near the end. 
There aren't any tight passageways to slow you down either, so this is the 
easiest course you'll play in this game!

Course 2: Silence
Description: Here's another very straightforward level, but this level has a ton 
of boosters and they'll send you around the track at well over 1000 KPH! It can 
get a bit crowded in the beginning lap or so, but once you get ahead of most of 
the other racers, it'll be easy for you to win without getting caught up in 
traffic jams!

Course 3: Sand Ocean
Description: This course is different because it takes place mainly through two 
tubes, where you can ride on the top or even the sides of the inside of them! 
Just remember that the yellow line is the ground, so be sure to ride on the 
ground when exiting a tube or else you may fly off the track!

Course 4: Devil's Forest
Description: This is a pretty easy level to race in with a couple boosters here 
and there. Just watch out for when you turn because there is a long patch of 
rough terrain on the outer edge of the track and if you don't turn sharply 
enough, you'll ride through that patch and your speed will dramatically 
decrease!

Course 5: Big Blue
Description: This course mainly takes place on a long cylinder, where you can 
ride on any part of it! There are many boosters all over it, but the downfall is 
that if you turn too sharply or quickly, you'll fly right off the course and 
lose a life!

Course 6: Port Town
Description: This is the last course of this cup, and it's obviously the most 
difficult for its class. You have to know how to make tight turns and slow down 
during the zigzag turn to prevent yourself from crashing into the wall! There is 
also a long straightaway with a bunch of boosters, then there's a huge jump, 
which is the highlight of this course.

Queen Cup
---------

Course 1: Sector a
Description: This is a slightly harder level than the Jack Cup levels. It is 
pretty easy except for the fact that there's a very narrow area about halfway 
through and the turns can sometimes be annoying. There are a couple of boosters 
around, though.

Course 2: Red Canyon
Description: This course is mainly a bunch of jumps and boosters. You just drive 
a little bit to pick up speed, then you go flying off to the next part of the 
track. The jumps aren't too big, except for one about halfway through the level. 
Don't worry, though, because you're able to make it through all the jumps just 
fine!

Course 3: Devil's Forest 2
Description: Here's an average difficulty course. The curves in this level can 
be a real pain, so I advise you don't go too fast or you'll bounce all around 
the walls and lose a lot of energy (if you're using a small car, that is)! 
Besides the curves, the rest of the level is a piece of cake after you get the 
hang of it.

Course 4: Mute City 2
Description: In this level, you'll have to learn how to turn well to survive! 
The curves and somewhat quick turns can be annoying, plus some parts of the 
track become narrow. There is a small jump over one of those narrow points, 
though.

Course 5: Big Blue 2
Description: This place is big on turns and curves! This average difficulty 
level is annoying at first, but once you get used to it, you won't have as much 
trouble. The only real hazard here is that for a part of the course, there are 
no boundaries, so watch out or you might fall off the course accidentally!

Course 6: White Land
Description: This is a mix of all the previous course in this cup. This course 
comes with the mean curves and turns, the narrow areas, and the area with no 
boundaries! Near the end, there are a few 'steps' which you go up one by one 
using the jumping pads. You're lucky if you survive this level, nonetheless 
finish in a high rank!

King Cup
--------

Course 1: Fire Field
Description: The very first course of the King Cup is a bit interesting, and 
it's MUCH easier than the SNES version of this level! The main highlight here is 
the huge dive, then the jump over the zigzag parts of the track in the beginning 
of this level! Watch out near the end for the hill because you'll catch some air 
for a moment or so. Throughout the course, the curves aren't too bad, but 
there's a long stretch of rough terrain along the middle of the track, so watch 
out when you turn near it!

Course 2: Silence 2
Description: This course is very annoying and sometimes difficult during the 
first parts of it. In the beginning, there's a long turn towards the left, which 
you'll need to know how to lean to the left and turn sharply or you'll keep 
hitting the wall! Also, there's a zigzag area where there is rough terrain 
around as well. You must know how to make sharp turns here to avoid the rough 
areas and avoid crashing into the wall too much!

Course 3: Sector b
Description: This level is really cool looking because of the visual effects in 
some parts of it! There is a large section with no boundaries, and the turns 
here can be annoying as well. There is a good sized jump near the beginning, so 
it's good to pick up speed from the booster to make it over just fine. Following 
it is a loop with no walls, so be careful!

Course 4: Red Canyon 2
Description: This level is quite difficult because it is VERY narrow throughout 
the entire level. You're just lucky if you can survive through this nightmare of 
a level, no matter what place you end up in!

Course 5: White Land 2
Description: This is another annoying level, but not as bad as the previous 
level (Red Canyon 2). Most of this course is through an open half-cylinder and 
there are no boundaries whatsoever. This can be annoying because the sharp turns 
and curves here can easily send you out of the race! You definitely need some 
skill to beat this level in a high rank!

Course 6: Mute City 3
Description: This is perhaps the easiest level in this cup! There aren't any 
major turns or curves here, but there are many boosters and jumping pads. You 
can easily jump over the sharp turns by using them! This is really a break from 
playing through the really hard levels before it!

Joker Cup
---------

Course 1: Rainbow Road
Description: This is the same exact Rainbow Road from Mario Kart 64, except for 
the fact that it takes MUCH less than 2-3 minutes to complete each lap! Some of 
the turns can be annoying, so it would help if you know how to turn quickly and 
stay on track in the areas without boundaries! You can really pick up speed in 
the 2nd and 3rd laps in the beginning of those laps by using a boost right 
before the huge drop; you'll go flying straight over the drop and gain major 
airtime and a pretty high speed!

Course 2: Devil's Forest 3
Description: This level is unique because of the fact that it's back and forth. 
You go the length of the course on the map, then you turn upside-down and come 
back around for the rest of the lap. The turns here are a bit annoying, but you 
should know how to get past them safely since you're used to them by now!

Course 3: Space Plant
Description: This is a fairly easy course because there aren't any major turns 
or curves. However, there is a section where you race around that cylinder-type 
track, like in Big Blue. Don't turn too sharply here or you'll be sorry!

Course 4: Sand Ocean 2
Description: This course is full of hills and curves! It can get tricky at 
times, so watch out while going through this course. The really annoying part 
here is near the end in the covered area because there are really tight curves 
and turns, and they can really ruin your race if you're not careful!

Course 5: Port Town 2
Description: The turns in this level aren't very major, but they aren't to be 
taken lightly. You must be able to turn well in order to survive through those 
turns. In the beginning of the level, there's a short jump, which you can make 
it across easily with or without the booster's help.

Course 6: Big Hand
Description: Here's the final actual course in the game, meaning that it is 
going to be very challenging! There are sharp turns, areas with no boundaries, 
and even icy areas where you lose control easily! You must be very skilled in 
order to survive through the course, and in a high rank too!

X Cup
-----

This cup isn't really comprised of actual courses. If you play this cup, the 
game randomly generates 6 new courses, all ranging from very easy to extremely 
difficult! Since you have no way of knowing what the next course will be like, 
you must be skilled in order to be prepared for all sorts of level hazards and 
obstacles!

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  7. Secrets/Tips and Tricks  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Access 2nd Row of Cars
---------------------

To open up the 2nd row of cars, you must obtain 3 X's (you get then by beating 
any cup on any difficulty setting).


Access 3rd Row of Cars
---------------------

To access the 3rd row of cars, you must obtain 6 X's (see above for details on 
getting the X's).


Access 4th Row of Cars
---------------------

To access the 4th row of cars, you must obtain 9 X's (see details above on how 
to get the X's).


Access 5th Row of Cars
---------------------

To access the bottom row of cars, you must beat all 4 cups (Jack, Queen, King, 
and Joker) on all 3 difficulty settings.


Access All Tracks/Cars
----------------------

If you don't want to earn the extra tracks and cars, enter the following cheat 
code on the Mode Select screen: L, Z, R, C-Up, C-Down, C-Left, C-Right, Start.


Change Car Colors
-----------------

To change your car's color on the Engine Setting screen, press either Z or R to 
toggle between the different colors.


Rotate Cars
-----------

To rotate your vehicle on the Engine Setting screen, just use any of the C 
buttons.


Rotate Tracks
-------------

To rotate the model of the track on the Select Course screen, press any of the C 
buttons.


Shrink Cars
-----------

To make the cars smaller, on the Vehicle Select screen, press and hold L and R, 
then press C-Left and C-Down.


Different Title Screen
----------------------

To change the title screen of the game, you must beat all the cups on the Expert 
setting. To change the title again, beat all the courses on the Master setting.


Access Master Difficulty
------------------------

To open up the Master difficulty setting, simply beat the Jack, Queen, King, and 
Joker cups.

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  8. Game Shark Codes -=
-=-=-=-=-=-=-=-=-=-=-=-=-=

(Note: You must have a Game Shark Version 1.09 or higher to use these codes. 
Also, you must use the Key Code for Yoshi's Story to activate any of these 
codes.)

1. Enable Code (Must Be On): DE067000-0000

2. Time Always 00'00"00 / Place 1st: 812C4BC0-0000 + 812C4BC2-0001

3. Infinite Lives: 800E5ED9-0005

4. Unlock Everything: 800CD3C8-0001

5. Infinite Shield P1: 812C4B48-4326

6. Max Shield: 812C4B4C-4326

7. Have Boost From Start: D02C4DAC-003F + 802C4925-0050

8. One Lap To Race: D02C4BC9-0000 + 812C4BC8-0002 + D02C4BCB-0001 + 812C4BCA-
0002

9. Infinite Shield P2: 812C4EF0-4326

10. Infinite Shield P3: 812C5298-4326

11. Infinite Shield P4: 812C5640-4326

12. Endless Race (Needs Fixing): D02C4BC9-0000 + 812C4BC8-0002 + 812C4BCB 0001 + 
812C4BCA 0002

13. Expert Mode: 800E5ED9-0000 + 812C4B48-0000 + 812C4B4C 0000

14. # Of Players Playing Modifier: 800CD003-00??

15. Track Modifier: 800F8517-00??

16. Characters Remaining in Race Modifier: 800E5FC7-00??

17. Points Modifier (Grand Prix): 812C492A-????

18. P1 Character Modifier: 800E5EE1-00??

19. Stars Modifier P1: 800E5FD3-00??

20. Super Ultimate Mega Fast Mode: 812C4984-2222

21. Cool Camera: 800E523E-0000

22. Hunk O' Junk [Note 1]: 802C4B3F-0040

23. Press GS Button To Get Rid Of Enemies Code [Note 2]: 882C4EE7-0040 + 
882C528F-0040 + 882C5637-0040 + 882C59DF-0040 + 882C5D87-0040 + 882C612F-0040 + 
882C64D7-0040 + 882C687F-0040 + 882C6C27-0040 + 882C6FCF-0040 + 882C7377-0040 + 
882C771F-0040 + 882C7AC7-0040 + 882C7E6F-0040 + 882C8217-0040 + 882C85BF-0040 + 
882C8967-0040 + 882C8D0F-0040 + 882C90B7-0040 + 882C945F-0040 + 882C9807-0040 + 
882C9BAF-0040 + 882C9F57-0040 + 882CA2FF-0040 + 882CA6A7-0040 + 882CAA4F-0040 + 
882CADF7-0040 + 882CB19F-0040 + 882CB547-0040

24. The Ultimate F-Zero X Code: 812C4D3C-2222 + 812C50E4-2222 + 812C5BDC-2222 + 
812C5F84-2222 + 812C632C-2222 + 812C66D4-2222 + 812C6A7C-2222 + 812C6E24-2222 + 
812C71CC-2222 + 812C7574-2222 + 812C791C-2222 + 812C7CC4-2222 + 812C806C-2222 + 
812C8414-2222 + 812C87BC-2222 + 812C8B64-2222 + 812C8F0C-2222 + 812C92B4-2222 + 
812C965C-2222 + 812C9A04-2222 + 812C9DAC-2222 + 812CA154-2222 + 812CA4FC-2222 + 
812CA8A4-2222 + 812CAC4C-2222 + 812CAFF4-2222 + 812CB39C-2222

25. Show 30 Cars Out Of 1 Position: 800E5FC7-001D

26. P1 Car Color Modifier: 802C4BED-00??

27. Invisible Car P1 (VS Mode Only): 802C4CCB-0000

28. P2 Character Modifier: 802C4F90-00??

29. P2 Car Color Modifier: 802C4F95-00??

30. P3 Character Modifier: 802C5338-00??

31. P3 Car Color Modifier: 802C533D-00??

32. P4 Character Modifier: 802C56E0-00??

33. P4 Car Color Modifier: 802C56E5-00??
 
Quantity Digits to Accompany Track Modifier Code
------------------------------------------------

00 - Mute City
01 - Silence
02 - Sand Ocean
03 - Devils Forest
04 - Big Blue
05 - Port Town
06 - Sector Alpha
07 - Red Canyon
08 - Devils Forest 2
09 - Mute City 2
0A - Big Blue 2
0B - White Land
0C - Fire Field
0D - Silence 2
0E - Sector Beta
0F - Red Canyon
10 - White Land 2
11 - Mute City 2
12 - Rainbow Road
13 - Devils Forest 3
14 - Space Plant
15 - Sand Ocean 2
16 - Port Town 2
17 - Big Hand

Quantity Digits to Accompany Character Modifier Codes
-----------------------------------------------------

00 - Captain Falcon
01 - Dr. Stewart
02 - Pico
03 - Samurai Goroh
04 - Jody Summer
05 - Mighty Gazelle
06 - Mr. EAD
07 - Baba
08 - Octoman
09 - Gomar + Shioh
0A - Kate Alen
0B - Roger Buster
0C - James McCloud
0D - Leon
0E - Antonio Guster
0F - Black Shadow
10 - Michael Chain
11 - Jack Levin
12 - Super Arrow
13 - Mrs. Arrow
14 - John Tanaka
15 - Beastman
16 - Zoda
17 - Dr. Clash
18 - Silver Neelsen
19 - Bio Rex
1A - Draq
1B - Billy
1C - The Skull
1D - Blood Falcon
1E - Perfect Captain Falcon (Probably A Debug Character)

Quantity Digits to Accompany Car Color Modifier Codes
-----------------------------------------------------

00 - 1st Color
01 - 2nd Color
02 - 3rd Color
03 - 4th Color
04 - 4th Color (Again)
05 - Hidden Color

******************************************************************************

-=-=-=-=-=-=-=-=-=
-=  9. Credits  -=
-=-=-=-=-=-=-=-=-=

Game Sages (http://sages.ign.com): For a bunch of the secrets found in this FAQ.

The Game Shark Code Creators Club (http://www.cmgsccc.com): For the Game Shark 
codes listed in this FAQ.

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  10. Copyright Notice  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This FAQ is Copyright (c)2000 Devin Morgan. This FAQ is for private and personal 
use only. It may NOT be used on any website other than the following sites:

GameFAQs (http://www.gamefaqs.com)
Game Winners (http://www.gamewinners.com)
Video Game Strategies (http://vgstrategies.about.com)
Game Advice (http://www.gameadvice.com)

If you find this or any of my other FAQs on any other site, contact me 
immediately! Please do not ask me if you may post this FAQ on your site or 
publish it in your magazine, book, etc., because the answer is no. If you use 
ANY information from within this FAQ, please give me FULL credit for what you 
took and do not alter my information in any way, shape, or form. The most recent 
version of this FAQ can always be found at the sites listed above.

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  11. Contact Information -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

If you have anything that you would wish to contribute to this FAQ, anything to 
correct, or have any questions about something not already covered in this FAQ, 
please e-mail me at devin_morgan@netzero.net. You will be given full credit for 
whatever you submit. Please do not send me flames or nasty e-mails; that will 
only result in your e-mail address being blocked from contacting me. Thanks for 
reading this FAQ, and check out all my other work at this URL:

http://www.gamefaqs.com/features/recognition/3579.html

=- End of File -=
