STAR WARS: DEMOLITION (DC) FAQ v.2.0

by: PARASITE TACO (Craig Lantrip)

7/8/01
updated: 7/25/01



First, the ubiquitous copyright stuff...

This FAQ is copyrighted by Parasite Taco (hereby referred to as "me" or 
"I").  There now, that wasn't so bad, was it?  Seriously, though, if 
you want to use this, fine, just...A: give me full credit and...B: 
don't change anything.  That's all I ask.  



TABLE OF CONTENTS (1.0)
(to search, press Ctrl-F and type in the section you want)
-----------------------------------------------------------------------
-Copyright
1.0   -Table of Contents
..........................
2.0   -Contact Information
..........................
3.0   -Version Information
....................................
4.0   -Battle Strategies: Characters
4.1   --All Characters
4.2   --Wade Vox
4.3   --Boba Fett
4.4   --General Otto
4.5   --Tia & Ghia
4.6   --Aurra Sing
4.7   --Quagga
4.8   --Tamtel Skreej
4.9   --Pugwis
4.10  --Wittin
4.11  --Malakili
4.12  --Lobot
4.13  --Boushh
4.14  --Darth Maul
....................................
5.0   -Battle Strategies: Level Type
5.1   --Wide Open
5.2   --Mostly Open
5.3   --Moderate
5.4   --Cramped
5.5   --Very Crowded
................................
6.0   -Battle Strategies: Levels
6.1   --Tatooine: Dune Sea
6.2   --Hoth
6.3   --Naboo
6.4   --Death Star II
6.5   --Dagobah
6.6   --Tatooine: Mos Eisley
6.7   --Yavin 4
6.8   --Cloud City
......................
7.0   -Gameshark Codes



CONTACT INFORMATION (2.0)
-----------------------------------------------------------------------
If you have a question regarding the game or just some info I screwed 
up or missed, feel free to ask your question on the correlating 
GameFAQs message boards (in this case, the Star Wars: Demolition board) 
or by email (reinholder_t0@hotmail.com).  Full credit will be given 
with any verified information.



VERSION INFORMATION (3.0)
-----------------------------------------------------------------------
version 1.0
You'll notice that this isn't a complete FAQ.  Well, I decided to only 
cover the battle information here.  Dan Outhier's (DOuthier) FAQ 
covered all the normal game information and I see no reason to 
reiterate.  And, yes, I am lazy.

version 2.0
Massive update time.  I added to the Level Strategies for the most 
part.  I also made some minor changes to the format and previous text.  



BATTLE STRATEGIES: CHARACTERS (4.0)
-----------------------------------------------------------------------
This section will cover the general strategies I've found to work the 
best.


ALL CHARACTERS (4.1)
.......................................................................
--Above all, DON'T GET SURROUNDED!  About the only time the computer 
controlled characters will team up is to rip you a new one if they 
congregate around you.

--If you're a small character (with weak shields), hover around the 
Shield Rechargers and wait for someone to come to you.  

--On the other hand, if you're a big character (with heavy shields) 
with all small to medium characters as opponents, fire at the Shield 
Recharger until it is destroyed.  Now, kill everything!  Mwahahahaa!

--Tractor beams can be useful if employed correctly.  Latch on to an 
opponent (Level one) and fire your laser (Level four) point blank.  
This works great with Boba Fett, Boushh, and Wittin.  In fact, with all 
of these characters, I've gone through four enemies without taking a 
hit using this strategy.

--Concussion Missiles may seem like the best weapons since they are 
homing, but they tend to miss a lot and are fairly weak.  Just don't 
depend on them.
.......................................................................


WADE VOX (4.2)
.......................................................................
--You've got great speed and decent armor, so use lots of hit and runs.  

--You're a fairly large target, so try not to hold still any more than 
necessary.

--Your special fires several Force blasts straight ahead with minimal 
tracking capabilities (which do nothing other than make them aim to the 
side a bit) for a very short distance.  The L1 Tractor Beam strategy 
works, but really isn't worth it at all.  Use it occasionally (or for 
Demolition bonuses), but focus on other attacks.  Stick with the L3 
Laser.
.......................................................................


BOBA FETT (4.3)
.......................................................................
--Sure, he has no armor and is fairly slow, but check out that L4 
Laser!!  Fett is also the smallest character, making him exceedingly 
hard to hit (thus counteracting his lack of speed).

--Move around constantly so no one can draw a bead on you.  Only attack 
in quick bursts, unless you can get directly behind a character (and 
stay there).  Just be sure to watch your radar so nobody sneaks up on 
you.

--Hog the Shield Rechargers.  Believe me, you'll die really quick 
otherwise.

--Fett's L4 Laser makes him throw a Disintegrator bomb a very long 
ways, which, upon explosion, will quickly demolish anything caught in 
it.  Abuse this one!
.......................................................................


GENERAL OTTO (4.4)
.......................................................................
--Ick.  Lots of armor, that's good.  Slow as hell, big as a building, 
not good.  This is one character whose best strategy is to just kill 
everybody ASAP.

--You should hang around the Shield Recharger, as you seem to get 
pretty beat up no matter who you fight.

--Otto's L4 Laser fires numerous concussion grenades straight ahead, 
with moderate tracking capabilities.  The grenades explode upon contact 
with a character (including you) or after a few seconds.  The L4 Laser 
is ONLY useful with the L1 Tractor Beam, and it's not that powerful 
anyway.  

.......................................................................


TIA & GHIA (4.5)
.......................................................................
--Very fast with good shields.  Don't be afraid to mix it up in a 
firefight with these two, as you can run away very easily. 

--Use your speed to circle slower opponents, firing occasionally.  

--The L4 Laser is useless.  It fires a tow cable at an opponent from a 
cannon attached to the back of the craft, so it has markedly better 
accuracy when the enemy you're aiming at is behind you.  That being 
said, it sucks.  It does insignificant damage.  The only uses I've 
found are to drag an opponent into a trap or a thermal detonator.  Of 
course, whoever you're dragging around is likely shooting you the whole 
time.

--If you do decide to use the special, don't use the L4 Tractor Beam 
simultaneously.
.......................................................................


AURRA SING (4.6)
.......................................................................
--She plays essentially the same as Boba Fett, only much faster.  

--She has minimal armor, so use that speed to stick and move.

--Her L4 Laser utilizes that big rifle she carries.  The shot fired 
will do a ton of damage and will ricochet if it misses.  I suggest 
using this a lot, as it is very accurate.

--She's one of my favorites to use.
.......................................................................


QUAGGA (4.7)
.......................................................................
--Very slow but armored like...well, a tank.  His special is oddly 
weak, though.

--Your lasers are spaced wide apart, so keep your distance, or you'll 
likely miss.

--You'll go through a LOT of weapon power here, so stay near those 
Weapon Rechargers.  

--His L4 Laser is slow, hard to aim, and all-around pathetic.  Adjust 
your battle strategy accordingly.
.......................................................................


TAMTEL SKREEJ (4.8)
.......................................................................
--He's a very well-rounded character, with decent everything and above-
average speed. 

--Unfortunately, you're quite big and therefore an easy target, 
especially from the side.

--Do your best to single out enemies or attack two enemies that are 
fighting each other.  You'll last longer that way.

--His L4 Laser will fire a big blast from the deck gun, which tracks 
well and is very damaging.  It is a bit on the slow side, however.
.......................................................................


PUGWIS (4.9)
.......................................................................
--He's so fast that he's hard to control.  This makes him ideal for 
wide-open spaces like Tatooine or Dagobah but very hard to use in 
cramped levels like Death Star II or Cloud City.

--Your armor is pretty weak, so try to keep away from groups of enemies 
and attack from long range if possible.

--Pugwis' special is a massive boost from his engines, causing a 
shockwave that does decent area damage and massive damage to anybody 
you happen to run into.  Good luck aiming it, though.
.......................................................................


WITTIN (4.10)
.......................................................................
--With only decent speed and rather low armor, you'll want to stay away 
from enemies in general.

--The STAP is pretty small, so you may be able to avoid damage by 
juking around madly.

--Your L4 Laser is one of the better ones.  It fires an Ion Cannon at 
an opponent.  It tracks very well, but has a fairly limited range.  The 
big thing is the damage, which is massive.  As a plus, it immobilizes 
the target for a few seconds, allowing you to continue blasting it.  
Just don't concentrate on a downed enemy so much that you get ambushed.
.......................................................................


MALAKILI (4.11)
.......................................................................
--Ick, ick, ick.  Horrendously slow, but with extremely thick armor.  
This is not a good trade-off, especially against faster characters.  

--The only strategy I've found that worked with any degree of success 
was to soften up a target with special weapons (preferably Concussion 
Missiles or Proton Torpedoes) then rush in and use your L4 Laser.

--Speaking of which, the L4 Laser causes the Rancor to do one of two 
things, depending.  If you're close enough to grab the enemy, the 
Rancor will do so and then smash it against the ground and fling it 
away, causing massive damage.  If you aren't that close, the Rancor 
will pound the ground, creating a short-lived shockwave that does 
moderate damage and shoves the enemy away.  The latter is exactly the 
same as the L4 Tractor Beam, only stronger.  Do not use the L1 Tractor 
Beam with this.

--I don't like this guy at all.
.......................................................................


LOBOT (4.12)
.......................................................................
--He plays almost exactly the same as Wade Vox, only bigger and with a 
worse L4 Laser.

--His L4 Laser fires a Carbonite Ball that will momentarily freeze an 
enemy, causing little damage but allowing you to hit them with 
something else.  For best results, use in conjunction with the L1 
Tractor Beam strategy (but then you forfeit any extra damage).

--I don't like him, either.
.......................................................................


BOUSHH (4.13)
.......................................................................
--A mix of Aurra Sing and Boba Fett.  They play almost exactly the 
same, too.

--The L4 Laser makes you throw a supercharged Thermal Detonator which 
moves the same as Boba Fett's Disintegrator, but is much faster and 
targets well.  It does massive damage.

--Boushh is my personal favorite.
.......................................................................


DARTH MAUL (4.14)
.......................................................................
--Maul has weak shields and average speed, putting him in the same 
category as Wittin.  You're also fairly small.

--The L4 Special utilizes Maul's Double Lightsaber, which causes decent 
damage and can hit more than once.  Keep reading before you get too 
excited, however.  Because the Saber sticks out on both sides of the 
handlebars, the range is horribly short.  To hit more than once, you'll 
have to wheel around and make another pass, which is harder than you 
might think.  The Saber will retract after a few seconds.

--Don't use the L4 Tractor Beam with his special.
.......................................................................



BATTLE STRATEGIES: LEVEL TYPES (5.0)
-----------------------------------------------------------------------
The idea behind this section is to give you a general idea of what 
you'll be dealing with as far as the layout goes.  Check the next 
section for (slightly) more in-depth info.


WIDE OPEN (5.1)
.......................................................................
Includes: Tatooine: Dune Sea

Not much to say here.  Ideal for all but the slowest competitors, as it 
allows for hit and runs.  It isn't just a flat square, however; there 
are the occasional houses and canyons.
.......................................................................


MOSTLY OPEN (5.2)
.......................................................................
Includes: Hoth, Dagobah

These stages would be wide open, except for the large collection of 
various stuff all over.  You'll have to weave through obstacles, but 
there aren't any real difficulties here.  Good for firefights, as you 
get lots of cover.  
.......................................................................


MODERATE (5.3)
.......................................................................
Includes: Tatooine: Mos Eisley

This stage is basically a reasonably open area with some narrow 
confines and a decent collection of obstacles all around.  My favorite 
stage, as you get cover if you need it, as well as good shooting 
alleys.  You can also blow up just about everything in sight :D
.......................................................................


CRAMPED (5.4)
.......................................................................
Includes: Naboo, Yavin 4

These are either really small stages with a few obstacles (Yavin 4) or 
decently sized areas with about half of the field being inaccessible 
(Naboo).  Not much else to say, other than to try to keep your 
opponents away from the Rechargers, as they're big and easy to find.
.......................................................................


VERY CROWDED (5.5)
.......................................................................
Includes: Death Star II, Cloud City

These are convoluted mazes with no really large areas.  Play through a 
few times to memorize where the Rechargers are.  Also, watch your back, 
it's easy to get ambushed due to the abundance of right angle turns 
(both) and warps (Cloud City).
.......................................................................



BATTLE STRATEGIES: LEVELS (6.0)
-----------------------------------------------------------------------
First, I will not go over the location of every single item box.  For 
one thing, they move all over the place.  When I tried to make an ASCII 
map to chart this, it was totally illegible.  Sorry.  What I will do, 
however, is give the general strategy, the location of the Shield and 
Laser Rechargers, traps, droids, and secrets.  

I'll probably be spouting Star Wars stuff all throughout, too.  I'm 
just like that, so bear with me.


TATOOINE: DUNE SEA (6.1)
.......................................................................
General Strategy:
Despite being classified as "Wide Open," the terrain is hilly enough to 
make getting hit a reasonable challenge, so long as you keep moving and 
avoid the flat "road."  There are also homesteads and moisture 
vaporators (white vertical structures) for decent cover.  Hitting these 
will not cause damage (though, if it does, it's infinitesimal).  On the 
outer rim of the arena, there are the occasional rocky hills to hide 
behind.  Not much else.

Traps:
The most obvious one is the Sarlacc Pit.  This is (for non-Star Wars 
aficionados) a hole in the ground with tentacles sticking up out of it 
that will cause considerable damage if you fall in.  It can be pretty 
hard to see from certain directions.  You may want to avoid the center 
area entirely, as there's not much there anyway.  

The second "trap" involves the Bantha (big, brown, wooly mammoth 
looking thing) herds.  If you run into or shoot any of them, that one 
will start stampeding forward.  This causes a small amount of damage.

Rechargers:
Just travel along the "road."  You can't miss them.

Droids:
Follow the road until you meet up with the Jawa Sand Crawler (big, 
reddish-brown vehicle).  Now shoot it until it stops and a ramp lowers.  
Drive into the ramp and you'll get a random droid.  Note that it will 
take many shots to stop the Crawler and it will take a couple of 
minutes for another droid to appear.

Secrets:
Drive along the road until you see a long, serpentine skeleton (a Kryat 
Dragon, if you wanted to know).  Shoot any vertebrae until it explodes.  
Enter the newly opened area for some items.

Floating in the air is Jabba's Sail Barge.  If you go under it, you'll 
hear some different music.  I don't know of anything else to do with 
this.
.......................................................................


HOTH (6.2)
.......................................................................
General Strategy:
I'm sure you noticed that there's a battle going on.  But, don't worry, 
those AT-ATs (big four-legged walkers) aren't too concerned with you.  
There are some downed AT-ATs towards the rear (opposite the hanger) of 
the arena that you can use for cover, although the functional ones work 
too.  On either side there are some mountains, as well as a trench 
right in front of the hanger.

Traps:
Well, I don't know if you can be hit by AT-AT fire (it would take a 
REALLY lucky shot), but if you can, it probably hurts.

Around the mountains, a wampa ice creature will sometimes appear and 
roll a boulder down into the arena.

Rechargers:
The Shield Recharger is inside the Shield Generator (clever).  That's 
the line of domes off to the side of the hanger.  The Laser Recharger 
is a large square inside the hanger.

Droids:
There are black probe droids floating around; destroy these to release 
a droid power-up.

Secrets:
Off to the side of the hanger (opposite the Shield Generator) is a 
mountain with a big, round object.  That is an Ion Cannon.  Shoot it a 
lot to make it fire, thus destroying an orbiting ship and sending 
debris raining down on the center area.  This damages anyone it lands 
on.  To my knowledge, the CPU players won't trigger this.

There is a warp from inside the hanger to the back of the arena.  Look 
for an opening.
.......................................................................


NABOO (6.3)
.......................................................................
General Strategy:
The center, lower area is basically a big square with statues strewn 
about.  These can be moved by ramming them or destroyed by shooting 
them.  Don't destroy too many of them, though, as they're great cover.  
The outer, upper area is a winding corridor with lots of right-angle 
turns.  Great if you're tailing somebody, terrible if somebody's 
tailing you.  The upper area is accessed by several staircases from the 
lower level.

Traps:
None, unless you count accidentally running into the statues.

Rechargers:
There are two Shield and two Laser Rechargers: one on each corner of 
the upper rim.

Droids:
Ram one of the statues across into an opposing piece to release a 
droid.  Note that sometimes you'll receive an item instead.  Doing this 
will destroy both pieces.

Secrets:
A warp point will occasionally appear as a bunch of swirling circles of 
light on the upper level.  Running into this will take you somewhere 
else on the upper level.  This is more annoying than useful.

While heading up a staircase, you may see a statue holding a giant blue 
orb (boomer).  Shoot the statue until it shatters and the boomer will 
roll down the staircase.  Contact seems to do nothing other than freeze 
a vehicle, though.
.......................................................................


DEATH STAR II (6.4)
.......................................................................
General Strategy:
I hate this stage.  It's a multi-dimensional maze split down the middle 
by the infamous trench (bottom-most level).  This place is all ramps 
and right-angles, so you'll be running into enemies you never saw 
coming.  On the upper-most level, if you drive over a gap with red 
coloring on either side of the chasm, a bridge will appear.  

Traps:
First and foremost is the Superlaser.  This is located in a shallow 
depression on the side with the two Rechargers opposite each other.  It 
has gun-like things in a circular pattern around it and another gun in 
the center.  It will periodically fire, causing considerable damage.  
Avoid this at all costs.

While you are in the trench a few TIE fighters will do a strafing run 
on you, and sometimes crash into you.

While on the top-most level, the gun turrets (tall, grey towers) will 
shoot at you if you get close enough.

Rechargers:
On one side of the arena, you'll fine a Shield and Laser Recharger.  To 
find the Shield, from the ramp up, go all the way forward and take a 
left through the first blue field.  It'll be on the right.  To find the 
Laser, from the ramp up, take an immediate left.  It'll be on the right 
side.  On the opposite side of the trench, you'll see another Shield 
Recharger and a Laser Recharger opposite each other.  To find them, go 
up the ramp, take an immediate right at the top, then go down the 
second left.

Droids:
If you can manage to destroy a TIE fighter, it will drop a droid.  This 
is pretty hard, though.  You might do better simply waiting for one to 
explode on its own, which they do more often than you'd think.

Secrets:
There are four warp portals here, each disguised as exhaust ports.  
They're small holes with red, grid-like ramps on all sides.  Two of 
them are on either side, length-wise, of the trench.  To find the other 
two, just go into one of the trench ports.  You'll randomly come out of 
the one of them.  Whichever one you appear out of, the other is 
directly opposite your position, on the other side of the arena.

If you shoot one of the blue fields a couple of times, it will turn 
green and give you a small boost upon passing through.
.......................................................................


DAGOBAH (6.5)
.......................................................................
General Strategy:
Do not ever stop moving.  This arena is small and very open, despite 
the trees.  There isn't much in the way of land, either, as the stage 
is mostly water with a few islands.  Most of the latter are on the 
outer rim of the area.  Some trees can be partially destroyed, although 
the trunk remains, so there's no real point other than wanton 
destruction.  

Traps:
If you stay still in the water for more than a second, you'll be 
attacked by fish, causing damage.  The fish will continue attacking 
until you move.  These can kill you surprisingly quickly, so watch out.

You'll occasionally run across a dolphin-like creature in the water; 
touching it will cause damage.

Some trees have sac-like nests hanging from them.  If you run into one 
of these, you'll release some flying things that will hurt you if you 
touch them.  

Rechargers:
The Laser Recharger is inside a squarish structure on one side of the 
arena.  The Shield Recharger is inside a hollowed out tree opposite the 
Laser Recharger.

Droids:
Shoot the sunken A-Wing (it's in the middle of a big water area) until 
it explodes, releasing all three droid power-ups.

Secrets:
None.
.......................................................................


TATOOINE: MOS EISLEY (6.6)
.......................................................................
General Strategy:
You've got a little of everything here: lots of cover in the buildings, 
straight streets and alleys for blasting everything in sight, and some 
corners to surprise enemies.  

Traps:
There are three round-shaped buildings with a circle on the floor 
inside.  These are docking bays.  If a ship is parked inside, it will 
eventually take off, with its thrusters causing damage.

Rechargers:
The Laser Recharger is inside one of the docking bays.  The Shield
Recharger is inside a small structure off to the side of one of the 
big, center buildings.

Droids:
There are two droid areas here, both of which involve the small 
buildings with a ramp on one side.  

Drive straight from your starting point.  This building has a cracked 
wall behind it.  If you shoot at this enough, it will explode, 
revealing droids and a deflector shield.

The other building is by the Shield Generator, right next to one of the 
two large structures.  There is an opening in the structure, drive in 
to warp out of the other structure and receive a droid.

Secrets: None, though I could count being able to blow up half the town 
with your lasers.
.......................................................................


YAVIN 4 (6.7)
.......................................................................
General Strategy:
This level is pretty flat.  In fact, the only thing keeping me from 
classifying it as Wide Open is its small size.  There are a few trees 
scattered around, as well as some bridges covering the river winding 
its way all across the stage.  Not a lot else of interest other than 
the two Massassi temples.

Traps:
In front of the two temples (i.e. on the pathway connecting them), 
there are two sets of statues, one per temple.  Driving through them 
will cause them to jet forward and crash together, although they are 
slow enough that, if you just fly through, they'll likely just hit 
somebody chasing you.  These can be destroyed, causing them to become 
dormant, but doing so will release a spirit that will attack you for a 
couple of seconds.

Rechargers:
The Laser Recharger is on top of one temple (go up the steps in front) 
and the Shield is on top of the other.

Droids:
There are three telephone pole-like structures in the arena.  
Destroying any of these will release a droid, as well as send a surge 
of electricity into the river, damaging anyone in it.

Secrets:
Periodically, a golden sphere will show up atop the larger temple.  
Touching this will send a boulder crashing down the steps (which will 
be destroyed upon touching the opposite steps) as well as make you 
temporarily invincible.

There is a warp in this stage.  While facing either temple from the 
path, drive behind it to the left until you see a smaller temple.  On 
one side of this is an opening that will take you to the other warp 
point.
.......................................................................


CLOUD CITY (6.8)
.......................................................................
General Strategy:
In some ways, this place is more complicated than the Death Star, 
mainly due to the abundance of warp points.  This place has two levels, 
the upper being a small collection of pathways accessible only through 
warps on the lower level.  There is an outer square accessible through 
warps. 

Traps:
On the lower level, there are several short hallways with orange lights 
on the sides and a pulsating blue ceiling.  These are carbon-freezing 
chambers.  They will occasionally fire, causing damage and freezing you 
in place for a few seconds.  I haven't found a pattern to this, though.  
These can be destroyed by lots of laser fire and the ensuing explosion 
will damage anything inside.

On the outer square, some fans will sometimes start blowing, attempting 
to blow you off of the floating platform.  This doesn't cause damage, 
but is very irritating.  Fans can be destroyed as well.

Rechargers:
Enter any of the warp points on the main area(openings along the wall), 
then enter any of the warp points on the upper area (except the opening 
with light shining and wind [white streaks] coming out).  Now, you're 
on the outer square.  There are three Shield and three Laser Rechargers 
here, just drive around until you find them.

Droids:
I haven't been able to find any.

Secrets:
If you drive into that wind tunnel on the upper level, you'll fly into 
the air and reappear out of a small tower on the lower level.  Falling 
off of the arena will cause you to appear in the same place.  Also, any 
warp entrance on the outer sqaure with wind going in will launch you 
out of the wind tunnel on the upper level.  I'm not sure if that 
paragraph is intelligible, but there you go.

While on the outer square, you can get a short boost by driving through 
the metal archways.
.......................................................................



GAMESHARK CODES (7.0)
-----------------------------------------------------------------------
(all codes found at the Game Software Code Creator's Club)

I've personally verified that these work, even with a GameShark CDX.

0121 4368
0000 FFFF ................Infinite Credits

0221 4250
0303 0300
0221 4254
0303 0303
0221 4258
0103 0303
0121 425C
0000 0101 ................Unlock everything

