POWER STONE GENERAL GUIDE AND EXTENDED MOVE LISTS
By Chad B. aka Hawk of War

++++++++++
+Contents+
++++++++++

1.)Updates
2.)Contacts
3.)Moves
4.)Weapons
5.)Tips/Prizes

+++++++++
+Updates+
+++++++++

Wendsday, 6/14/00
	1.)Added Kraken, couple corrections

Tuesday, 6/13/00
	1.)Added Galuda, Random corrections and spell check
	2.)Added Rogue
	3.)Added Ryoma, Major corrections

Monday, 6/12/00
	1.)Added Jack to the characters, did the Tips/Prizes section

Wendsday, 6/7/00
	1.)Added GunRock to the characters.

Tuesday, 6/6/00
	1.)Couple corrections, added Character strategies and WangTang to the 
characters

Monday, 6/5/00
	1.)First version, completed Falcon's moves
      2.)Second version, Ayame's moves added and items added

++++++++++
+Contacts+
++++++++++

Email= hawk_of_war@hotmail.com
Yahoo IM= hawkofwar4life


+++++++
+Moves+
+++++++

Notes:
	P= Punch(default X)
	K= Kick(default Y)
	J= Jump(default A)
	P+K= Throw/Punch+Kick(default B)
	J+P= Jump+Punch(default Left Trigger)
	J+K= Jump+Kick(default Right Trigger)

	*I know that the power moves are named differently, I hate the names they 
gave them
so I put down the names I use for them.

	*Combo Lists always move from left to right, ------>, NOT right to left, 
<-----

	*Each end on the combo list is a different finishing move to that combo 
that will knock
off the powerstones of a person.

=Falcon=

Combo List:
                                         P(strong right jab)
                                        /
           P(right jab)--P(left uppercut)
          /                             \
P(left jab)                              K(flip kick)
          \                             /
           K(high left kick)--K(right knee)
          /                             \
K(left low kick)                         P(flying uppercut)
          \                             /
           P(turning uppercut)--P(fore-arm swing)
                                        \
                                         K(roundhouse)

Special Hits:

Front Grab= Double Axehandle Combo
	*Three hit combo, 2 jabs then a double axehandle

Back Grab= Flip Throw
	*Karate style throw

(Air)Grab= Spinning Dive
	*Head-first dive towards ground

(Ground)Towards Surface and P+K= Spinning Horizontal Dive
	*Spin towards enemy along the ground head first

(Air)Towards Surface and P+K= Flying Kick
	*In air kick

(Air)Above Enemy and P+K= Double Stomp
	*Land on enemy and jumps and land on the again

(Air)K= Flying Kick
	*In air kick towards enemy

(Air)P= Stretch Punch
	*Defensive mid-air punch

(Hanging)P= Head Dive
	*Spin towards enemy

(Hanging)K= Double Kick
	*Defensive hanging kick

(Hanging)P+K= Double Stomp
	*Same as above

(Ground)Pole Grab= Spin to Slide Kick
	*Spin around pole and then slide kick your enemy

On Pole and P, K, or P+K= Dive Kick
	*Flip backwards off pole and kick

Back to Close Enemy and P= Strong Fore-arm Swing
	*Turn around swing your arm

Back to Close Enemy and K= Fast Roundhouse
	*Quick roundhouse kick

~TRANSFORMED~

(Ground)Pole Grab= Pluck 'n Swing
	*Pull the pole out of the ground and swing it

Power Drives:
   Homing  Missile                 P
	*Fires one missile, Can be fired rapidly

   Downward Homing Missile         (Air)P
	*Fire one missile at a downward angle

   Flaming Flying Uppercut         K/(Air)K
	*Fire surrounded uppercut

Power Fusions:
   Missile Barrage                 J+P/(Air)J+P
	*Fires many missiles at once, rather inaccurate

   Power Boost                     J+K/(Air)J+K
	*Combo style move that deals high damage

Notes:
	Rather Even Character. His first clothing type is red jumpsuit and a red 
powerstone
covering during Power Changes. His second is yellow instead of red.

With:
	Focus on his J+K Power Fusion. It is more accurate and stronger. Also try 
to use his
flaming uppercut before the Power Boost.

Against:
	The computer relies mainly on the many objects in his level. It should be 
rather
easy to dodge. Try to get up close and personal.


=Ayame=

Combo List:

                                     P(Slap Uppercut)
                                    /
                          P(Spin Slap)-K(Flip Kick)
                         /
            P(Stronger Left Slap)-K(High Left Kick)
           /
P(Left Slap)                  K(Butt Bump)-P(Spin Slap)
           \                  /          \
           K(Middle Right Kick)           K(Back Kick)
           /          \
K(Low Right)          P(Spinning Uppercut)
           \          /
           P(Spin Slap)                  P(Push)
                      \                 /
                       K(Somersault Kick)-K(Sweep)

Special Hits:

Front Grab= Ground Combo
	*Throws the enemy down and stomps them, 6 hits

Back Grab= Through Legs and Kick
	*Runs under enemy's legs and kicks them with both feet

(Air)Grab= Air Stomp Combo
	*Stomps enemy 7 times in the air

(Ground)Towards Surface and P+K= Rolling Attack
	*Roll towards enemy

(Air)Towards Surface and P+K= Flying Kick
	*In air kick

(Air)Above Enemy and P+K= Double Stomp
	*Land on enemy and jumps and land on the again

(Air)K= Flying Kick
	*In air kick towards enemy

(Air)P= Stretch Punch
	*Defensive mid-air punch

(Hanging)P= Head Dive
	*Spin towards enemy

(Hanging)K= Double Kick
	*Defensive hanging kick

(Hanging)P+K= Double Stomp
	*Same as above

(Ground)Pole Grab= Spin to Slide Kick
	*Spin around pole and then slide kick your enemy

On Pole and P, K, or P+K= Flip Stomp
	*Flips off backwards onto enemy

Back to Close Enemy and P= Dash Punch
	*Dash towards enemy while punching

Back to Close Enemy and K= Cartwheel Kick
	*Cartwheel with a kick

~TRANSFORMED~

(Ground)Pole Grab= Pluck 'n Swing
	*Pull the pole out of the ground and swing it

Power Drives:
   Triple Shrunken                 P/(Air)P
	*Throws 3 shurikens

   Pink Spinning Uppercut          K/(Air)K
	*Pink surrounded uppercut

Power Fusions:
   Shuriken Force                  J+P/(Air)J+P
	*Shurikens fly from off screen and attack enemy

   Bunny Combo                     J+K/(Air)J+K
	*10 hit combo attack, must hit with first hit

Notes:
	Fastest and weakest character in the game, but not the worst. Her First
costume is a green skirt with yellow dots and a pink bunny suit for Power 
Changes.
Her second is a white skirt with red dots and a orange bunny suit.

With:
	POWERSTONES!!!! That's the one thing you have to focus on with Ayame. She 
won't
last without them. If your enemy gets them first, "Put your head between 
your knees and
kiss your butt good-bye!"

Against:
	DON'T LET HER TOUCH THOSE POWER STONES!!!! She is extremely weak in normal 
mode, but
she will tear anyone up when she is in a Power Change. If she does get them, 
see the above
quote.


=WangTang=

Combo List:

                             P(Left Uppercut)-P(Shove)
                            /
P(Left Backhand)-P(Right Jab)
                            \
                             K(Spin Kick)-P(Spin Slaps)

                                  P(Chop)-P(Reverse Chop)
                                 /
K(Low Left Kick)-K(High Left Kick)
                                 \
                                  K(Double Kick)-K(Roundhouse)

Special Hits:

Front Grab= Punch Combo
	*Rapid Punches, 8 hits

Back Grab= Karate Throw
	*Standard Rolling Karate style throw

(Air)Grab= Flip and Slam
	*Flips the enemy and slams them into the ground

(Ground)Towards Surface and P+K= Wall Run Flip
	*Runs up wall a bit and flips off at enemy

(Air)Towards Surface and P+K= Hurricane Kick
	*Remember Ken or Ryu from Street Fighter II? That's you answer.

(Air)Above Enemy and P+K= 2 Kick Double Stomp
	*Land on with 2 kicks enemy and jumps and again

(Air)K= Flying Kick
	*In air kick towards enemy

(Air)P= Stretch Punch
	*Defensive mid-air punch

(Hanging)P= Head Dive
	*Spin towards enemy

(Hanging)K= Double Kick
	*Defensive hanging kick

(Hanging)P+K= 2 Kick Double Stomp
	*Same as above

(Ground)Pole Grab= Spin to Slide Kick
	*Spin around pole and then slide kick your enemy

On Pole and P, K, or P+K= Huricanrana
	*Flips off backwards onto enemy shoulders then flips over

Back to Close Enemy and P= Double fist slam
	*Hit with both hands

Back to Close Enemy and K= Double Inverted Roundhouse
	*Do it to know what it is

~TRANSFORMED~

(Ground)Pole Grab= Pluck 'n Swing
	*Pull the pole out of the ground and swing it

Power Drives:
   Power Beam                      P/(Air)P
	*Standard power beam

   Tornado Uppercut                K/(Air)K
	*Wind surrounded uppercut

Power Fusions:
   Energy Ball Bomb                J+P/(Air)J+P
	*Forms a giant energy bomb in air, Usually gets 9-10 hits

   Streak Combo                    J+K/(Air)J+K
	*13 hit attack, must hit with first hit

Notes:
	Much like a half Falcon/Ayame. First suit is white shirt with gold pants 
and a gold
Power Change, Second is a Gold shirt and black pants and a blue Power 
Change(Where'd they
get blue?!?!?!).

With:
	If you are a beginner, skip over him and play with the other people first. 
He's much
harder to control because of his style and abilities. In Power Change, Do 
six Power Beams
followed by the Energy Ball Bomb.

Against:
	You'd think that the computer would have major problems with this guy. 
WRONG! The
computer will chew you up and spit you out in a matter of seconds if you 
aren't careful.
Stay away from him until you get the power stones. Make sure he doesn't get 
them or pray
that you are great at avoiding fast moving shots.


=GunRock=

Combo List:

                        P(Double Fist)
                       /
P(Right Jab)-P(Headbutt)               P(Backhand)
        \      /       \              /
         \    /         K(Middle Right)
          \  /                        \
           \/                          K(Drop Kick)
           /\
          /  \                P(Left Jab)-P(Spinning Uppercut)-P(Wind-up 
Punch)
         /    \              /
K(Middle Left)-K(Middle Right)
                             \
                              K(Double Foot)

Special Hits:

Front Grab= Throw To Back Breaker
	*Throw enemy in the air then perform a back breaker

Back Grab= Pick 'n Throw
	*Pick up enemy and throw them in the opposite direction

(Air)Grab= Throw to Ground
	*Throw the enemy into the ground

(Ground)Towards Surface and P+K= Spinning Horizontal Dive
	*Spin towards enemy along the ground head first

(Air)Towards Surface and P+K= Flipping Belly Buster
	*Lands belly first on enemy

(Air)Above Enemy and P+K= Belly Buster
	*Same move as above only no flip

(Air)K= Flying Knee
	*In knee towards enemy

(Air)P= Air Chop
	*Defensive mid-air punch

(Hanging)P= Double Axehandle
	*Lands on enemy with fists in a ball

(Hanging)K= Double Kick
	*Defensive hanging kick

(Hanging)P+K= Butt Smash
	*Same as above

(Ground)Pole Grab= Pluck 'n Swing
	*Grabs the pole out of the ground and swings it

On Pole and P, K, or P+K= Belly Buster
	*Same as above

Back to Close Enemy and P= Overhead Punch
	*Brings hand down on enemy

Back to Close Enemy and K= Butt Bump
	*Hits enemy with that big fat rear

~TRANSFORMED~

Power Drives:
   Rock Throw                      P/(Air)P
	*Giant rock thrown at enemy, can be done in air for better accuracy

   Earthquake                      K/(Air)K
	*Dazes enemy if on ground when you land

Power Fusions:
   GunRock Rock Roll               J+P/(Air)J+P
	*Grows huge and rolls around where you send him, can jump

   9.0 Earthquake                  J+K/(Air)J+K
	*Does the above earthquake then stomps the ground sending falling rocks

Notes:
	Powerful and slow. First cloths: Gloves pants and an yellow shawl(?) with 
yellow rock
armor in power change. Second: Orange shawl(?) with red rock armor.

With:
	Get the Power Stones. Because of your speed you won't catch your enemies if 
they are
on a run for the last stone. Also you are prone to being avoided during 
normal mode.
During Power Changes, do a couple air rock throws then do the GunRock Rock 
Roll.

Against:
	You should be all right if you can keep him away from the Power Stones. If 
he does get
them, pray that he doesn't use the GunRock Rock Roll.

=Jack=

Combo List:

                            P(Right Stab)-P(Double Extending Stab)
                           /            \
P(Left Slash)-P(Right Slash)             K(Double Jump Kick)
          \    /
           \  /
            \/
            /\              P(Double Knife Spin)-P(Double Overhand Stab)
           /  \            /
K(Right Knee)-K(Splits Kick)
                           \
                            K(Spinning Splits)

Special Hits:

Front Grab= Roll 'n Kick
	*Rolls enemy on feet and kicks

Back Grab= Flip Throw
	*Karate style throw

(Air)Grab= Foot Slam
	*Slams enemy into ground with feet

(Ground)Towards Surface and P+K= Knife Walk
	*Hovers above ground stabbing towards the ground

(Air)Towards Surface and P+K= Summersault Slashes
	*4 hit combo based attack

(Air)Above Enemy and P+K= Spinning Knife Combo
	*5 hits, Spins with knifes held out

(Air)K= Spinning Drop Kick
	*In air drop kick towards enemy

(Air)P= Knife Hover
	*Spins knife in air, gives a small boost in the jump

(Hanging)P= Head Dive
	*Spin towards enemy

(Hanging)K= Double Kick
	*Defensive hanging kick

(Hanging)P+K= Spinning Knife Combo
	*Same as above

(Ground)Pole Grab= Spin to Slide Kick
	*Spin around pole and then slide kick your enemy

On Pole and P, K, or P+K= Summersault Slashes
	*Same as above

Back to Close Enemy and P= Double Knife Uppercut
	*Turns around raising knife in air

Back to Close Enemy and K= Ground Blade Spin
	*Spins while green blades circle him

~TRANSFORMED~

(Ground)Pole Grab= Pluck 'n Swing
	*Pull the pole out of the ground and swing it

Power Drives:
   Spinning Blade Extender         P/(Air)P
	*Combo Based move getting around 9-10 hits, Long Distance

   Foot Blade Extender             K/(Air)K
	*Long distance kick

Power Fusions:
   Killer Spin                     J+P/(Air)J+P
	*Arms extend outward and he rotates upward, around 15 hits

   Sword Launch                    J+K
	*Launches swords into the air and they fall back down, around 16 hits

   Sword Rain                      (Air)J+K
	*Just like the Sword Launch only Jack does a Spread Eagle and launches the 
swords

Notes:
	Rather quick person. Has a unique crawling run that makes him hard to hit.
His main suit is a green fishtail type jacket and a blue robot suit for 
Power Changes.
His second is a purple jacket and a pink robot suit.

With:
	With most of his powerful moves being combo based, it can be hard to get a 
great deal
of damage. Try to keep moving. While in Power Change, use the Spinning Blade 
Extender until
you are almost out of energy, then try to get the Killer Spin off. If the 
enemy is too far
away, use one of the other moves.

Against:
	If you are trying to throw objects at him, wait for him to stand still. You 
won't hit
him if he is running. Otherwise get up close.

=Galuda=

Combo List:

                                    P(Shove)
                                   /
                        P(Spin Chop)-K(Piledriver)
                       /
P(Left Chop)-P(Left Jab)                    P(Body Lift)
         \    /        \                   /
          \  /          K(Middle Right Kick)-K(Right Knee)
           \/
           /\
          /  \                 P(Overhead Chop)-P(Spin Chop)
         /    \               /               \
K(Right Knee)-K(Low Right Kick)                K(Power Bomb)
                              \
                               K(Sweep)-K(Middle Right Kick)

Special Hits:

Front Grab= Belly-to-Belly Suplex
	*Lift the enemy up and slams them backwards

Back Grab= Pick 'n Throw
	*Pick up enemy and throw them in the opposite direction

(Air)Grab= Super-plex
	*Much like the other suplex only done in air

(Ground)Towards Surface and P+K= Chest Rush
	*Rushes at enemy with chest out

(Air)Towards Surface and P+K= Belly Buster
	*Lands belly first on enemy

(Air)Above Enemy and P+K= Butt Smash
	*Lands on enemy... well, with his butt

(Air)K= Drop Kick
	*In air drop kick towards enemy

(Air)P= Double Fist
	*Defensive mid-air punch

(Hanging)P= Head Dive
	*Spin towards enemy

(Hanging)K= Double Kick
	*Defensive hanging kick

(Hanging)P+K= Belly Buster
	*Same as above

(Ground)Pole Grab= Pluck 'n Swing
	*Grabs the pole out of the ground and swings it

On Pole and P, K, or P+K= Knee Smash
	*Jumps off pole backwards and lands on enemy

Back to Close Enemy and P= Back Chop
	*Swings arm into enemy

Back to Close Enemy and K= Middle Right Kick
	*Torso aimed kick

~TRANSFORMED~

Power Drives:
   Triple Arrow                   P/(Air)P
	*Fires 3 arrows that move only horizontally

   Hawk Uppercut                   K
	*Strong uppercut

   Hawk Dive                      (Air)K
	*Hawk Uppercut in the opposite direction

Power Fusions:
   Arrow Rain                     J+P/(Air)J+P
	*Fires an arrow into the air that sends many down

   Hawk Slam                      J+K/(Air)J+K
	*Does a Hawk Uppercut and catches the enemy

Notes:
	Another heavy man. Not such a hard hitter as GunRock but also not as slow. 
His first
suit is yellow pants and a blue, red, and white Power Change, second is pink 
pants and
an orange and yellow Power Change.

With:
	I really can't tell you a great strategy for Galuda. I have heard many 
strategies for
him but they never seem to work for me. All his Power Change moves are 
extremely hard to use.
I try to get 3 Hawk Dives/Uppercuts then go for the Hawk Slam.

Against:
	Easy battle. While you are battling him take time to relax for the 
up-coming battles
because this one should be easy. Not only does the computer make bad use of 
his moves, it
rarely goes after the Power Stones.

=Rogue=

Combo List:

                                            K(Flaming Flipkick)
                                           /
                                K(Cartwheel)
                               /           \
                   K(Roundhouse)            P(Flaming Flying Uppercut)
                  /    \
K(Middle Left Kick)     P(Spin Slap)-K(Flaming Cartwheel)
          \            /      \
           P(Spin Slap)        P(Flaming Double Slap)
          /       \           /
P(Left Jab)        K(Cartwheel)
          \       /           \
           K(Sweep)            K(Flaming Hurricane Kick)
                  \           /
                   P(Spin Slap)
                              \
                               P(Flaming Reverse Kick)

Special Hits:

Front Grab= Flame Kiss
	*Uppercuts enemy then blows a kiss of fire

Back Grab= Through Legs and Kick
	*Runs under enemy's legs and kicks them with both feet

(Air)Grab= Leg Throw
	*Throws enemy to ground with legs

(Ground)Towards Surface and P+K= Drill Kick
	*Fast turning horizontal drop kick

(Air)Towards Surface and P+K= Flying Kick
	*In air kick

(Air)Above Enemy and P+K= Double Stomp
	*Land on enemy and jumps and land on the again

(Air)K= Flying Kick
	*In air kick towards enemy

(Air)P= Slap
	*Defensive mid-air slap

(Hanging)P= Head Dive
	*Spin towards enemy

(Hanging)K= Double Kick
	*Defensive hanging kick

(Hanging)P+K= Double Stomp
	*Same as above

(Ground)Pole Grab= Spin to Drill Kick
	*Spin around pole and then drill kick your enemy

On Pole and P, K, or P+K= Flaming Uppercut
	*Hits enemy then uppercuts

Back to Close Enemy and P= Flaming Slap
	*A slap that's on fire, duh!

Back to Close Enemy and K= Back Kick
	*Karate Style back kick

~TRANSFORMED~

(Ground)Pole Grab= Pluck 'n Swing
	*Pull the pole out of the ground and swing it

Power Drives:
   Fire Breath                     P
	*Blows fire across stage

   Fire Storm                      (Air)P
	*Sends fire ball forward droping flames

   Carpet Ride                     K/(Air)K
	*Rides a magic carpet at enemy

Power Fusions:
   Shockwave Bomb                  J+P/(Air)J+P
	*Throws fire ball into ground creating a shockwave of flame

   Love Struck Combo               J+K
	*10 hit combo attack, must hit with first hit

   Fire God's Rath                 (Air)J+K
	*A big head forms out of the fire ball and spits flame balls at enemy

Notes:
	Fast and weak character. Her First costume is a purple pants and a red 
flame suit
for Power Changes. Her second is green pants with red dots and a blue flame 
suit.

With:
	Rogue is acctually the only character in the game that acctually uses all 
her Power
Fusions in different situations. Use the Shockwave bomb if it is a fast 
enemy you can't get
close to before you lose the Power Change, Fire God's Rath if it is a slow 
enemy. If you
can get close, use the Love Struck Combo.

Against:
	This shouldn't be to difficult. If she goes into Power Change, Climb to the 
top of one
the tall poles in her level and she won't hit you. The computer tends to use 
the Fire God's
Rath, so don't stand still.

=Ryoma=

Combo List:

                                P(Horizontal Slash)-P(Spin Slash)
                               /
P(Middle Stab)-P(Overhead Slash)
              \/               \
              /\                K(Middle Right Kick)-P(Spin Slash)
             /  \
            /    \
           /      \             P(Back Stab)-P(Upward Slash)
          /        \           /
K(Lower Right Kick)-K(Spin Kick)
                               \
                                K(Downward Stab and Kick)

Special Hits:

Front Grab= Stab Combo
	*10 hits, mulitple stabs

Back Grab= Flip Throw
	*Karate style throw

(Air)Grab= Flip and Stab
	*Knocks the enemy to the ground by flipping then stabs them

(Ground)Towards Surface and P+K= Slide Kick
	*Baseball style slid kick

(Air)Towards Surface and P+K= Flying Kick
	*In air kick

(Air)Above Enemy and P+K= Knee and Slash
	*Knees enemy and them slashes them

(Air)K= Flying Kick
	*In air kick towards enemy

(Air)P= Air Slash
	*Defensive mid-air strike

(Hanging)P= Head Dive
	*Spin towards enemy

(Hanging)K= Double Kick
	*Defensive hanging kick

(Hanging)P+K= Knee and Slash
	*Same as above

(Ground)Pole Grab= Spin Slashes
	*Spin around pole and then slide to enemy spin in circiles, 4 hits possible

On Pole and P, K, or P+K= Stab Flip
	*Lands on enemy, stabs the, then uses the sword to flip them

Back to Close Enemy and P= Spin Slash
	*Slashes enemy while turning

Back to Close Enemy and K= Spin Kick
	*Kicks enemy while turning

~TRANSFORMED~

(Ground)Pole Grab= Pluck 'n Swing
	*Pull the pole out of the ground and swing it

Power Drives:
   Lightning Cut                   P
	*Slashes sword followed by a lightning strike

   Homing Lightning                (Air)P
	*Fires a pink ball that homes on enemy, when it hits lightning strikes

   Ground Shot Slash               K/(Air)K
	*Sends a wave of energy along the ground

Power Fusions:
   Homing Blade Spinners           J+P/(Air)J+P
	*Most accruate homing in the game, do in air for a neat hovering affect

   Power Slash                     J+K/(Air)J+K
	*Flips in the air many times then comes down in a big slash

Notes:
	This character strength is in normal mode. Ryoma dawns a blue suit and 
silver armor
with his first wardrobe. His second is a orange-yellow suit and gold armor.

With:
	Most likely you will get the kill while in normal mode. He does have awsome 
Power
moves but they just don't pack a punch. I use 6 Homing Lightnings then the 
Power Slash.

Against:
	There really no plan to use against the computer for Ryoma. He tends to 
show a
better IQ than the other basic characters in the game. Even with that said, 
it shouldn't
be a hard battle. The pauses after Ryoma's attacks are large and give plenty 
of time to
attack. You should make it through, but most likely not without some damage.

~BONUS CHARACTERS~
	*Move character selector off the screen after you unlock them.

=Kraken=

Combo List:
                                 P(Claw Downswing)
                                /
P(Pistol Jab)-P(Pistol Downswing)                    P(Claw Uppercut)
        \    /                  \                   /
         \  /                    K(Middle Right Kick)
          \/                                        \
          /\                                         K(Slide Kick)
         /  \
        /    \                                        P(Low Claw)
       /      \                                      /
      /        \                     P(Claw Downswing)
     /          \                   /                \
K(Low Left Kick)-K(Middle Right Kick)                 K(Jumping Knee)
                                    \
                                     K(Low Right Kick)-P(Claw Spin)
                                                     \
                                                      K(Double Kick)

Special Hits:

Front Grab= Pistol Smacks
	*Rapid Hits with pistol, 10 hits

Back Grab= Pick 'n Throw
	*Pick up enemy and throw them in the opposite direction

(Air)Grab= Jaw Breaker
	*Resembles the Stone Cold Stunner(From WWF) or DDP's Dimond Cutter(From 
WCW)

(Ground)Towards Surface and P+K= Slide Kick
	*Simply slides feet first at the enemy

(Air)Towards Surface and P+K= Flying Kick
	*A kick at the enemy

(Air)Above Enemy and P+K= Double Downward Kick
	*Kicks enemy from above twice

(Air)K= Diving Claw
	*In air dive towards enemy

(Air)P= Pistol Stretch Punch
	*Defensive mid-air punch using the pistol

(Hanging)P= Head Dive
	*Spin towards enemy

(Hanging)K= Double Kick
	*Defensive hanging kick

(Hanging)P+K= Double Downward Kick
	*Same as above

(Ground)Pole Grab= Spin to Slide Kick
	*Spin around pole and then slide kick your enemy

On Pole and P, K, or P+K= Drill Claw Dive
	*The claw turns into a drill then dives at the enemy

Back to Close Enemy and P= Overhead Claw
	*Swings claw at enemy

Back to Close Enemy and K= Pistol Shot
	*YES! HE ACTUALLY USES THE GUN! Doesn't cause much damage though.

~TRANSFORMED~

(Ground)Pole Grab= Pluck 'n Swing
	*Pull the pole out of the ground and swing it

Power Drives:
   Big Bomb Cannon                 P/(Air)P
	*Fire a Big Bomb(See Weapons) at enemy, explodesnon contact

   Grapple Claw                    K/(Air)K
	*Claw extends out, if hits makes a 3 hit combo, miss it grabs the stage and 
pulls you

Power Fusions:
   Snack Time                      J+P
	*Head grows, sucks enemy in, chews 'em up, and spits 'em out

   Pirate Spirits                  J+K/(Air)J+K/(Air)J+P
	*6 pink skulls form around head and fly at enemy

Notes:
	Mini-boss of the game. Pirate Cloths, black in first suit and red in 
second.

With:
	What mini-boss? Who? What? THAT'S THE MINI-BOSS?!?!?! If you don't get 
that, this
guy sucks. Sure he looks good, well during Power Change at least, he doesn't 
equal how
he looks. Both of his Power Drives are inacurate. And his Snack Times has to 
be done
up close. His Pirate Spirits are just as, if not more, inacurate than his 
Power Drives.

Against:
	Again, What mini-boss? The computer does just as bad a job of controlling 
him. He
tends to use throws than anything else. If you keep away from him it means a 
sure victory,
if you can keep away from his level traps which damage more than him.



+++++++++
+Weapons+
+++++++++

Notes:
	Time= The weapon disappears over time when held.
	Ammo= The weapon disappears when the ammo runs out
	Throw= The weapon stays held until throw.

	*Weapons are used in 2 ways. Push punch to throw, use, swing, etc. right at 
the enemies
current location. Push kick to throw, etc., at wherever you want. Use the 
kick button to
lead your enemy(If you aim really good) or whatever.

Swords              (Time)
	Swords, what can you say? There's to apparent types in this game, broad and 
normal.
The broad sword, the more elaborate one, seems stronger to me. Both slow you 
down a low
amount.

Pipe                (Time)
	Same as the swords. Seems to slow you down just a tad bit more.

Six Shooter         (Ammo)
	You'd think that a small hand gun would still let you run. In this game it 
must
weigh a hundred pounds or something. Also it has low accuracy unless you 
enemy is standing
still(yeah, right, like that will happen).

Hammer              (Time)
	I consider this the best basic weapon. It barely slows you down and has one
heck of a hurt coming for anyone hit by it. If you miss when swinging, you 
are left
open for quite a while, though.

Motolov Cocktails   (Throw)
	This item is hardly useful. It doesn't do much damage and doesn't throw 
fast.
It does leave flame on the ground, though, after thrown. It can be used to 
trap someone
if your enemy doesn't know how to jump(That means a 4 month old).

Bombs               (Throw/Time)
	Bombs are hard to use. The timer makes them dangerous even when not held. 
When
throwing them they tend to get stuck by something. There are normal bombs 
and big bombs.
Big bombs are more powerful. They also cause high slow down.

Flame-thrower        (Ammo)
	This has slow down but has good range to make up for that. Also has good 
damage.

Bazooka             (Ammo)
	Yes, bazooka. No it's not a good weapon. Gigantic slow down, horrid aiming, 
a high
avoided rating, and only 4 shots. If you do manage to connect on the other 
hand....

Stage Items         (Throw)
	These are chairs, table, boxes, exc. They deal a fair amount of damage but 
slow
you to a crawl. Computer units usually throw these in the air.

=HEALING ITEMS=
	*Must have Extra Items option on!

Meat
	A fair amount of healing, about 1 and a half bars.

Cheese Cake
	Medium healing, only about a bar

Half an Apple
	The one that is most healthy for you healing the least? Go figure! Only 
half a bar

=BONUS ITMES=
	*Must have Extra Items option turned on! Also must have gained them!

Nyoi-Bo            (Time)
	A red extending stick. If you ever saw the original Dragon Ball TV show or 
a Dragonball Z
movie then you most likely saw something like this. Doesn't slow you down 
but opens you up
when you use it.

Machine Gun        (Ammo)
	A nice little weapon to use on a cornered enemy or one that is just landing 
from a
jump. Slow you down a lot.

Ray Gun            (Ammo)
	This weapon has an ok range. It dazes your enemy when hit.

Power Shield       (Time)
	Take one weapon away from this game. THIS ONE! The power shield just plain 
sucks.
You can't attack but can get hurt unless thrown. The ONLY use is to block 
Power Drive
moves.




+++++++++++++
+Tips/Prizes+
+++++++++++++

Extra Outfits
	When chosing a character, use the B button instead of A to get their second 
suit.

Extra Options
	Beat the game with any character. This has a few bonus options that affect 
gameplay.
Number of Powerstones, Damage ratings and things to that effect.


~POWER STONE COLLECTIONS~

1.)New Item/Nyoi-Bo
	*Beat the game with any character, See items for usage

2.)New Item/Machine Gun
	*Beat the game with 2 different characters, See items for usage

3.)New Item/Ray Gun
	*Beat the game with 3 different characters, See items for usage

4.)New Item/Power Shield
	*Beat the game with 4 different characters, See items for useage

5.)Virtual Battle
	*Beat the game with Kraken, Give an over the shoulder view like in the 
TValgas battle

6.)Dual Battle
	*Beat the game with Valgas, Same as above only a split screen 2 player mode

7.)Falcon's Aerial Adventure
	*Beat the Game with 5 different characters, VMU mimigame, avoid bombs and 
birds and
	 collect power stones until transformed then collect medals

8.)Ayame's Shuriken Training
	*Beat the game with 6 different characters, VMU minigame, Hit objects with 
shurikens,
	 hit 3 power stones and get a special shuriken that wipes out everything on 
the screen

9.)GunRock's Gun Gun Slots
	*Beat the game with 7 different characters, VMU minigame, basic slots game

10.)Kraken has entered the battle
	*Beat the game with all the basic characters, Play as the games mini-boss 
Kraken

11.)Valgas has entered the battle
	*Beat the game with Kraken, Play as the games boss Valgas

12.)The final form of Valgas has entered the battle
	*Beat the game without a loss after opening Valgas, 1 play can play as 
Transformed
	 Valgas (aka TValgas) during Verse mode

13.)Art Gallery
	*Get 1,000 Medals in the VMU minigames, opens up a couple of drawings

14.)Movie Theater
	*Finish the game with any character to add their ending movie to this

15.)Music Hall
	*Get 2,000 medals in VMU minigames, allows you to listen to character 
voices and
	 music from the game

