FUR FIGHTERS TOKEN LIST version 1.1 (8/10/00)

by George Lu



Fur Fighters is copyright 2000 Acclaim Entertainment Inc. and Bizarre
  Creations

This file is to be distributed without charge and unedited.  The
  latest version can be found at www.gamefaqs.com.  I know the
  information in this list can easily be copied and presented as
  original, but plagarism, like piracy, can eventually deter
  creators from producing new material.  Give credit where credit
  is due, and support the hard-working individuals who put years of
  their lives to make our lives more entertaining.


Update History
--------------
  7/28/00 -- First list revision.  Levels from Lower East Quack to
               Dino Downstairs completed.
  7/29/00 -- Added Dino Upstairs, The Rumpus Room, and The Bad Place.
               Completed Beaver Den with help from Jinx32 and McBain.
  7/30/00 -- Added Jungle of Despair, Temple of Gloom, and The Bad
               Place Bug II.
  8/03/00 -- Added HMS Viggolina, The V-100, Secret Island.  Uploaded
               as version 1.0.
  8/10/00 -- Added Undermill, Fur Fighter Village, New Quack City Hub,
               World Quack Center, and preliminary Token Breakdown.
               Kudos to DugFreez for finding the 2 VAB Building tokens.
               New Bad Place Bugs, two from Neal Buchwald.  Uploaded
               as version 1.1.


For Future Revisions -- Maybe?
------------------------------
  * Find the last token
  * Add other Hub token lists
  * Possibly add ASCII are of Temple of Gloom maze
  * Listen to feedback for suggestions


How to Use this Guide
---------------------
     This list is by no means intended to be a walkthrough.  Although
the sequence of the tokens may give hints as to how to proceed through
a level, I still expect you to explore and enjoy this great game.
For that reason, the entries for token locations are occasionally
vague.  I'm assuming you have some familiarity with the levels and may
be searching for the last few tokens.
     So, please, if you can't find a specific token, don't go right
off to mailing me a question.  But if you spend an hour and still
can't find it, go ahead and tell me that I'm being too vague.  I hope
to improve this guide with reader feedback.  So, thanks for reading
and enjoy!


Interesting Tidbits and Frustration Evasion
-------------------------------------------

  * By current count, there seem to be 2010 tokens in the game.

  * A bug occurs if you are killed immediately after collecting a
      token.  The token is marked as collected, but since the
      counter is sometimes delayed before incremeting, you may
      not be credited with the token.  Thanks to Jinx32!
    (Someone questioned the validity of this theory as he was sure
      he collected all 100 tokens without dying but was credited
      with 99.  Any other ideas?)

  * Time Attacks are started with the stopwatch that appears at
      the beginning of most levels.  You must collect all 100 tokens
      before the stopwatch appears.

  * Some levels including the Undermill and VAB Building don't seem
      to have stopwatches.  My guess in the first case is because
      lacks a separate entrance and exit.  No ideas on the second.

  * There seems to be a bug in The Bad Place which causes the player
      to walk backwards off a cliff near the Door to Nowhere.  It
      doesn't always occur during normal play, but it seems to always
      occur during a Time Attack.
    Neal Buchwald reports this bug occurs once all 100 tokens have
      been collected.

  * While the above bug *can* be survived by inching along the outer
      edge of the turn and facing outward, here's one that's worse.
      In Roofus's flashback and after destroying the first tank,
      I happened to fall where the first stick of dynamite should
      be planted.  Instead of merely passing by the point, the game
      planted the second stick of dynamite there!
    As a result, I can no longer get the final baby in The Bad Place!
      If this bug occurs, RESET YOUR DREAMCAST AND TRY AGAIN!  Do
      not exit to the hub, or else the state of the stage will be
      saved!

  * Neal Buchwald reports two more Bad Place Bugs...
      - In the hallway of doors, walking down the initial hallway will
          cause your character to walk backwards for awhile.
      - Also in the hallways, sometimes the character doors won't work
          properly, allowing repeated access to the first two or three.
          The only solution seems to be exiting to the hub and trying
          again.

  * And one more Bad Place Bug I forgot to list...  The polar bears
      in Roofus's flashback must have some extremely dark influence
      backing them.  Not only is there an infinite supply of them but
      they also can walk on water!  Try luring some bears into the
      sewer trench to see this dark miracle.
    Which brings a question to mind...  Is there another place where
      the polar bears actually swim?  If not, then the problem might
      be programming oversight.)


Token Breakdown
---------------

  Location               Listed / Possible
  ----------------------------------------
  Fur Fighter Village        50 /  ??
  Undermill                 100 / 100
  New Quack City Hub         10 /  ??
  New Quack City Levels     300 / 300
  Beaver Power Hub            0 /  ??
  Beaver Power Levels       300 / 300
  Cape Canardo Hub            0 /  ??
  Cape Canardo Levels       300 / 300
  Dinotopolis Hub             0 /  ??
  Dinotopolis Levels        300 / 300
  City of Fear Hub            0 /  ??
  City of Fear Levels       299 / 300
  Viggo-a-Gogo Hub            0 /  ??
  Viggo-a-Gogo Levels       300 / 300

  Total                    1959 / 2010


Hub Token Lists
---------------

======================================================================
FUR FIGHTER VILLAGE
======================================================================

Total  #   Location
----------------------------------------------------------------------
  9    9   City of Fear entrance
 15    6   New Quack City entrance
 20    5   Beaver Power entrance
 25    5   Near Bungalow's telepoint
 30    5   Bridge
 35    5   Cape Canardo entrance
 40    5   Near Tweek's telepoint
 45    5   Near Juliette's telepoint
 50    5   The Closet


======================================================================
NEW QUACK CITY HUB
======================================================================

Total  #   Location
----------------------------------------------------------------------
  2    2   Near exit to Fur Fighter Village
  4    2   Path to Lower East Quack
  6    2   Path to Quackenheim Museum
  8    2   Path to Saving Gwyneth
 10    2   Path to World Quack Centre


Level Token Lists
-----------------

======================================================================
UNDERMILL
======================================================================

Total  #   Location
----------------------------------------------------------------------
  6    6   Path from baby room to food room
  8    2   Near ladder in gear room
 12    4   Floor of gear room
 21    9   Lower gears
 28    7   Upper gears
 32    4   Flour sack room
 37    5   Path from flour sack room to first sand mound
 38    1   On second sand mound
 42    4   First crate room
 48    6   Shotgun room near second crate room
 57    9   Second crate room
 62    5   Grain silo
 65    3   Duct from grain silo to first crate room
 70    5   Duct from grain silo to duct room
 73    3   Atop ducts
 75    2   Duct from duct room to upper silo shelf
 79    4   Upper silo shelf
 85    6   Duct from duct room to first pool
 88    3   Near Rico's telepoint
 91    3   First pool
 94    3   Between pools
 98    4   Second pool
100    2   Ladder near second pool



======================================================================
LOWER EAST QUACK
======================================================================

Total  #   Location
----------------------------------------------------------------------
  4    4   Starting staircase
  9    5   Alley near the first truck
 15    6   Fire escape near Chang's telepoint
 18    3   In the hotel of too many bears
 23    5   Alley near the tank
 26    3   In front of the Target Fence
 36   10   Button-activated fire escape on 3rd Quack
 39    3   Dropping down from said fire escape
 41    2   Roof near Tweek's telepoint
 44    3   Jumping between the fire escapes spanning 3rd Quack
 47    3   Jumping down from the fire escape near Tweek's sibling
 53    6   Fire escape near 2nd truck and Roofus's telepoint
 56    3   Subway ride
 59    3   Near Rico's baby in the subway
 66    7   Near the Subway one-way exit
 69    3   Down the elevator and on the crates
 72    3   Near the basketball alley and the gun shop
 74    2   Under the taxi
 77    3   Near the sewer exit
 85    8   Sewers
 90    5   Pedestrian bridge
 92    2   Over the truck bridge, Bungalow needed
 93    1   Alley near the pedestrian bridge exit
 95    2   Near Roofus's telepoint near the ice
100    5   In front of the train/subway gate



======================================================================
QUACKENHEIM MUSEUM
======================================================================

Total  #   Location
----------------------------------------------------------------------
  2    2   Behind front counter
  5    3   Plants near counter and atrium
  8    3   Atrium plants
 14    6   Blade trap for Bungalow's baby
 19    5   Dog Art Hall
 20    1   Wardrobe exhibit
 22    2   Coat room machine
 26    4   Japanese/Jupiter room
 29    3   Plants between Japanese and Bear Art rooms
 34    5   Bear Art room
 35    1   Plant between Bear Art and Mineral Wonder rooms
 39    4   Hall of Mineral Wonder
 51   12   Gem Exhibition room
 55    4   Pop Art display case
 60    5   Cat Art Hall
 64    4   Side room in Cat Art Hall (contains Grenade Launcher)
 68    4   Cinema Hall
 69    1   Viggo Diorama
 82   13   Warehouse
 88    6   Tweek's telepoint room
 93    5   Shelves near Roofus's baby
 96    3   Near Roofus's telepoint, near Safe room
100    4   Safe room



======================================================================
COMPOUND FACTIONS
======================================================================

Notes: To identify directions in the explosives warehouse, I've used
  this convention: entrance at southeast corner, Bungalow telepoint
  in northeast corner, Bungalow's kid in northwest corner, "starter"
  crate in southwest corner.

Total  #   Location
----------------------------------------------------------------------
  7    7   Cliffs near Juliette's telepoint
 10    3   Next to boxes near fence in first open area
 16    6   Next to boxes near fence in second open area
 18    2   Near the incomplete office with Roofus's kid
 28   10   Atop boxes in second open area
 31    3   Under third machine -- the one with the "press" button
 38    7   Cliffs leading to Juliette's baby on gate
 41    3   Cliffs near the one-way wall (for everyone except Juliette)
 44    3   Atop boxes nearby one-way wall
 47    3   Along the curved wall opposite the boxes
 50    3   Along the wooden fence near Chang's telepoint
 54    4   Cliffs near the wrecking ball machine
 59    5   From wrecking the office, crates, and tree
 67    8   On a side path near the entrance of the wrecking ball area
 69    2   Explosives warehouse: 2nd level crates in SE, near set square
 75    6   Explosives warehouse: On top of 3rd level crates
 78    3   Explosives warehouse: 2nd level crates on W side
 81    3   Explosives warehouse: Floor level on W side
 94   13   In the round mud pit (near entrance to Storage Compound A)
100    6   Cliff path leading to Juliette's baby in Storage Comp. A



======================================================================
GOD MACHINE VALLEY
======================================================================

Notes: For the river-spanning god machine (RSGM), I've used the
  following convention: the pipe crane is at the aft (rear) of the
  machine, the conveyor belts are at the fore.  Remember, when facing
  fore, starboard is the right side, port is the left.

  Also, I'm not sure if it matter when you collect the blasting
  area tokens.  I've listed them when I found them.

Total  #   Location
----------------------------------------------------------------------
  3    3   Cave with Bungalow's telepoint
  9    6   Around the base of the first GM (buzzsaw-like scraper)
 14    5   Near Bungalow's kid reached via crane GM
 20    6   Blasting area: Before blast
 21    1   Blasting area: After blast
 25    4   Near Roofus's telepoint reached via the bulldozer-elevators
 31    6   Pool room near Juliette's telepoint and hippie beavers
 35    4   Near Juliette's telepoint
 37    2   Near shrine
 39    2   In pipes near shrine
 43    4   Along the cliffs near the conveyor belts
 60   17   On cave/cliff path leading to Roofus's baby near conveyor belts
 64    4   RSGM: 3rd floor, aft starboard vent
 68    4   RSGM: 3rd floor, starboard vent
 72    4   RSGM: 3rd floor, aft port vent
 77    5   RSGM: 2 1/2 floor, grated vent near pool staircase
 82    5   RSGM: 2 1/2 floor, grated vent through vent in above entry
 92   10   RSGM: 3rd floor, fore vent (the area with the cluster bomber)
 96    4   Laser GMs: 2nd area
100    4   Laser GMs: 3rd area



======================================================================
BEAVER DAM -- Thanks to McBain and Jinx32 for their help!
======================================================================

Total  #   Location
----------------------------------------------------------------------
  2    2   Inside lift power house
  9    7   On top of lift power house
 10    1   At top of lift shaft (surface facing waterfalls is scalable)
 11    1   Walkway under waterfall near water pump
 14    3   Beside concrete truck
 16    2   On top of starting building
 17    1   Below sand crane
 20    3   Underwater, near water pump
 23    3   Opposite end of pool with waterfall
 26    3   Tube leading out of pool
 27    1   Upper shelf in rectangular underwater corridor
 33    6   Rectangular underwater corridor
 34    1   Room near helicopter with bears, pet yums, and thermal ammo
 40    6   Atrium
 44    4   Control Room
 46    2   Next to door of steam tube hallway
 54    8   Steam tube hallway
 55    1   Base of elevator shaft
 57    2   Hidden floor in elevator shaft
 58    1   Steam tube pit on left, coming out of elevator
 62    4   Steam tube near elevator
 68    6   Turbine room down right hall
 75    7   Turbine room down left hall
 80    5   Tube leading out of left turbine room
 82    2   Pedastals near building and lock
 84    2   Near Tweek's telepoint in tube
 90    6   Along crane grapple's swing path
 95    5   Along crane's shaft
 97    2   In lock
100    3   Alcoves near exit



======================================================================
VAB BUILDING -- Thanks to DugFreez!
======================================================================

Total  #   Location
----------------------------------------------------------------------
 16   16   Control room
 22    6   Ramp room with Chang's telepoint
 28    6   Room with Chang's baby
 32    4   Inside of pod with freeze gun
 37    5   Near elevator in fan room
 39    2   In one of the wind tunnels
 51   12   Fan path and near Bungalow's kid
 54    3   Near soda (or is it a pet yums?) machine
 57    3   Behind buggy decontaminator
 59    2   Near Tweek's telepoint under stairs
 62    3   Stairs near boosters
 67    5   Booster assembly room (with the huge orange booster)
 71    4   Soda machine containing flame gun (near kitchen)
 76    5   Lab viewing room
 80    4   Booster gantlet
 89    9   Computer room, first floor
 91    2   Computer room, second floor
100    9   Inside computer



======================================================================
VLF FACILITY
======================================================================

Total  #   Location
----------------------------------------------------------------------
 15   15   In pipe maze
 19    4   On top of pipe maze
 25    6   Near Bungalow's kid in satellite dish room
 28    3   Mirror lab, second floor platforms
 34    6   Mirror lab, first floor
 38    4   Path from first building to swamp
 44    6   Logs and rocket in swamp
 47    3   Cave under plant dome
 49    2   Path into shuttle
 52    3   Atop shuttle
 54    2   Underwater, behind tree in swamp
 60    6   Path between swamp and second building
 63    3   Command tower
 69    6   Room with Bungalow's telepoint and Roofus's baby
 85   16   Shuttle booster blast areas
 91    6   Path from emergency lift exit to energy lab
 94    3   Under bus
 96    2   Stairs to fuel pump area
100    4   Path to launch elevator



======================================================================
SPACE STATION MEER
======================================================================

Total  #   Location
----------------------------------------------------------------------
  1    1   Starting corridor
  5    4   Path from gyroscope to rear gun rack
  8    3   Room 1 clockwise from gun rack, T intersection
 12    4   Room off of base of above T intersection
 14    2   Path from T intersection to sun dome
 26   12   Sun dome, accessible with shutters closed
 37   11   Rain dome
 46    9   Snow dome
 47    1   Shutter control room
 49    2   Sun dome, accessible only with shutters open
 50    1   Path from shutter control to computer block
 54    4   Computer block
 56    2   Spy satellite room
 66   10   Reactor room
 74    8   Path from reactor room to main computer room
 80    6   Main computer room floor
 86    6   On top of computers in main computer room
 89    3   Alien room
 96    7   Path from alien room to rotating corridor
 98    2   Gyroscope room
100    2   Near escape shuttle bay



======================================================================
DINO DOWNSTAIRS -- Thanks to Jinx32 for compiling this list!
======================================================================

Total  #   Location
----------------------------------------------------------------------
  2    2   Behind couch near fireplace
  7    5   Fireplace
 11    4   Fireplace burner
 15    4   Dining table levitation beam
 19    4   Bookcase with energy ammo and claw marks
 24    5   Around potted plant on desk
 28    4   Lay-Z-Dino chair headrest
 31    3   Dining room chair
 35    4   Lay-Z-Dino chair footrest
 38    3   Globe
 41    3   2nd level of bookshelf between dining and piano rooms
 43    2   Under dino kid's legs
 47    4   Comic book
 49    2   Chair with remote
 51    2   Next to TV
 57    6   Inside TV
 60    3   Coatrack legs
 68    8   Barstool legs
 74    6   Sink
 76    2   Counter near Viggo Brand Dehydrated Chicken box
 79    3   Inside Viggo Brand Dehydrated Chicken Box
 83    4   Pots on very high shelf
 89    6   Dishwasher conveyor belt
 97    8   Stove burners
100    3   Next to exit



======================================================================
DINO UPSTAIRS
======================================================================

Total  #   Location
----------------------------------------------------------------------
  4    4   Master Bedroom: Near window
  6    2   Master Bedroom: Cabinets next to wardrobe
  8    2   Master Bedroom: Dresser
 12    4   Master Bedroom: Bed posts
 19    7   Master Bedroom: Under bed
 21    2   Bathroom: Shower
 22    1   Bathroom: Bottle on top shelf next to tub
 27    5   Bathroom: 2nd and 3rd level shelves
 29    2   Bathroom: Glass on floating table
 32    3   Bathroom: Sink
 35    3   Bathroom: Toilet rim
 36    1   Bathroom: Next to toilet
 37    1   Bathroom: Behind wicker basket
 39    2   Bathroom: Behind Bungalow's telepoint
 49   10   Bathroom: Shaving and makeup counter
 51    2   Hallway: Below shelf with GM Driller
 52    1   Kid's Bedroom: Next to door
 54    2   Kid's Bedroom: Wardrobe with Roofus's telepoint
 57    3   Kid's Bedroom: Front of bed
 63    6   Kid's Bedroom: Underneath bed
 66    3   Kid's Bedroom: Inside plant aquarium
 72    6   Kid's Bedroom: On bed
 76    4   Hallway: Sea Mankey aquarium
 78    2   Kid's Bedroom: Path through wardrobes
 82    4   Nursery: Near letter blocks
 88    6   Nursery: Beside record player
 92    4   Nursery: Parking tower
100    8   Nursery: Bassinet



======================================================================
THE RUMPUS ROOM
======================================================================

Total  #   Location
----------------------------------------------------------------------
  4    4   Pool Table Room: Behind Roofus's telepoint
  8    4   Pool Table Room: Cabinet facing ball chute door
 14    6   Pool Table Room: Next to pool table
 18    4   Pool Table Room: Cardboard box
 22    4   TV Room: Fighting Furs cartridge
 28    6   Model Trains: Riding on the red train
 37    9   Model Trains: Riding on the pink train
 42    5   Model Trains: Hill near center, above pink train tracks
 46    4   Model Trains: Hill above pink train tunnel
 50    4   Den Floor: Cardboard box opposite pinball machine
 53    3   Den Floor: Beside pinball machine
 68   15   Den Floor: Rat lair
 78   10   Den Floor: Stairs to garage
 88   10   Garage: Near corners of room
 93    5   TV Room: On top of couch
100    7   Laundry Room: Near Juliette's baby



======================================================================
JUNGLE OF DESPAIR
======================================================================

Total  #   Location
----------------------------------------------------------------------
  8    8   Near start
 12    4   First beach (opposite of bomb island)
 15    3   Bend near Roofus's telepoint
 19    4   Second beach
 25    6   On island with teleporting hallway
 31    6   Ledges on outside of temple with ancient skull
 37    6   Skull Temple: Pedestals next to entry stairs
 40    3   Skull Temple: Under pagoda with ancient skull
 43    3   Skull Temple: Near Bungalow's kid
 49    6   Skull Temple: Ledges near entry stairs
 52    3   Village: In huts
 58    6   Village: Atop huts and nearby ledge
 61    3   Village: Near elevated hut
 65    4   Behind tree in gates area
 68    3   Inside bomb
 70    2   Ledge on path from village to elephator
 73    3   Near tree in valley with collapsing bridge
 76    3   Path from Juliette telepoint to village
 94   18   Elephator: 6 on each of 2nd, 3rd, and 4th floors
 97    3   Wall near rotating vine bridge
100    3   Near Juliette's baby (near spike pits)



======================================================================
TEMPLE OF GLOOM -- INCOMPLETE
======================================================================

Notes: For the maze, I'm reading the first entrance you enter from to
  be south.  So, there are exit on the north, east, and south faces.
  The door control room is in the southwest.

Total  #   Location
----------------------------------------------------------------------
  3    3   Ledge, right turn from start
 10    7   Slot machine room
 11    1   Top of crane holding wooden bear
 12    1   Water tank
 15    3   Near final resting place for cart
 17    2   Near Bungalow's telepoint
 35   18   Room with silver keyhole
 39    4   Base of sliding stairs
 43    4   Wooden bear pool
 45    2   Near Chang's baby
 49    4   South maze entrance
 58    9   In maze
 62    4   Around cylindrical pit with Chang's telepoint
 70    8   Room with sand bag
 72    2   Near ramps (off of west end of cylindrical room)
 81    9   Path of tokens between buildings
 82    1   Near Roofus's telepoint
 84    2   Behind bear heads
 85    1   Pillar near fallen pillar ramp
 89    4   Around dome
 92    3   On ring above temple floor
 99    7   Temple floor



======================================================================
THE BAD PLACE
======================================================================

Notes: There are at least five bugs in this level, three of them are
  pretty annoying.  See the Interesting Tidbits section for more
  details.

  Oh, and since it's a common question, you're supposed to jump onto
  the grenade pipes of the first tank.  It looks far, but it is quite
  possible to make.  Try luring the polar bear on the roof into the
  starting room.  Be sure to keep him away from the windows, lest you
  suffer Bad Place Bug #5.

Total  #   Location
----------------------------------------------------------------------
100  100   Bungalow's "flashback"



======================================================================
H.M.S. VIGGOLINA
======================================================================

Total  #   Location
----------------------------------------------------------------------
 13   13   Pool near start and tube with current
 19    6   Semicircle pool at end of current tube
 29   10   Armory
 41   12   Reactor room
 54   13   Steam tube room
 55    1   Hangar 1
 61    6   Hangar 3
 67    6   Hangar 4
 76    9   Flight deck
 82    6   First level on roof to control room
 92   10   Second level on roof to control room
 94    2   Near base of a radar beam
 96    2   On top of radar beams
 98    2   In front of control room
100    2   Stateroom



======================================================================
THE V-100
======================================================================

Total  #   Location
----------------------------------------------------------------------
  4    4   Entry room
  9    5   Briefing area
 13    4   Locker room near start
 18    5   Walkways around carrier bay
 30   12   In carrier bay pool
 36    6   Steam tube hallway
 38    2   Under ramps in engine room
 47    9   In engine pits
 53    6   In briefing room with enemy identification tables
 56    3   Meat freezer
 58    2   Steering room
 61    3   Turbine room with one-way grate
 64    3   Locker room at top of dumbwaiter from kitchen
 66    2   Near periscope
 68    2   In hall near main control room
 70    2   Top level of engine room
 72    2   Near Roofus's telepoint
 90   18   9 in each torpedo room
 94    4   Arrival room after Rico's torpedo launch
100    6   Pool near First Mate's Key



======================================================================
SECRET ISLAND
======================================================================

Total  #   Location
----------------------------------------------------------------------
 39   39   Silo / Nexus room
 63   24   Spiral ramp room
 71    8   Room at bottom of spiral ramp
 79    8   Path from spiral ramp to Chang's telepoint
 83    4   Atop crates near Chang's telepoint
 90    7   Inside Chang's trial, lower floor
100   10   Stairs near Roofus's telepoint



Special Thanks
--------------
  * Acclaim and Bizarre Designs for bringing this great game to life!
  * CJayC for providing and maintaining GameFAQs!  Incredible work!
  * Jinx32 for pointing out the tokens on top of the starting building
      in Beaver Dam, providing the list to Dino Downstairs, and
      figuring out the missing token bug!
  * McBain for noting that the lift in Beaver Dam has a scalable
      surface!
  * DugFreez for finding the 2 VAB Building tokens in the wind tunnel!
  * Neal Buchwald for submitting two more Bad Place Bugs!


Contact Info
------------
  Write questions and comments to fiolli@hotmail.com.  If you find
this list blatantly plagerized or have been charged for this file,
please write to me with the perpetrator and any other useful
information.


Thanks for reading!


"Someday, Bungalow, you'll jump high enough to see out of the fog."
  -- General Bristol

"Tweek."
  -- Ancient dragon proverb