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                          GRAN TURISMO 3 A-SPEC FAQ
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                          Gran Turismo 3 A-Spec FAQ
                             For Playstation 2
                          By: AlaskaFox(Ronan Murphy)
                            Created: August 13, 2001
                       Date last Updated: August 16, 2001
                                 Version 1.2
                       Mail me at: frozenfox@hotmail.com
                      Home Page: http://www.delta-blue.net



                           -=-=-=-=-=-=-=-=-=-=-=
                                 DISCLAIMER
                           =-=-=-=-=-=-=-=-=-=-=-

This Game Guide / FAQ is created for personal use only. You must not use it
for anything that gains profit. Specifically Magazines, Game Guides,
Commercial Web Sites, unless you have my written permission.
Youre also not allowed to rip off part/s of this Game Guide / FAQ and put it
on your own Game Guide / FAQ. Anyone doing this is guilty of "plagiarism",
the act of stealing and passing off of ideas and words of another as ones
own without crediting the source.

You also cannot use this Game Guide / FAQ as a guide for you to make your own
Game Guide / FAQ, you must do everything there is to do in the game yourself
or have others give info about your game and give them proper credit. You can
copy the layout though.

You can put this Game Guide / FAQ on your non-commercial or non-profit web
site provided that not a single character has been edited or removed and you
MUST have permission from me in order to do so. You can also, print a copy of
the entire FAQ / Guide or a part of it, provided you only use it for personal
purposes. Remember "You dont have to steal, just ask." - B.O.F.III

                           -=-=-=-=-=-=-=-=-=-=-=
                                EMAIL NOTICE
                           =-=-=-=-=-=-=-=-=-=-=-

If you wish to send me an email asking any questions, pointing out mistakes
or whatever: Make sure you put the words "Gran Turismo 3" or "GT3" or
something that lets me know which game your email is about. I have many FAQs
and if you don't do this your email may be ignored.

                           -=-=-=-=-=-=-=-=-=-=-=
                                  CONTENTS
                           =-=-=-=-=-=-=-=-=-=-=-


                     i.     Disclaimer
                     ii.    Email Notice
                     I.     Updates/Revisions
                     II.    Options Menu
                     III.   Arcade Mode
                     IV.    Simulation Mode
                     V.     Licences
                     VI.    Simulation Races
                     VII.   Car Acquisition
                     VIII.  Tuning School
                     IX.    Outro/Credits




                          -=-=-=-=-=-=-=-=-=-=-=-=-
                              UPDATES/REVISIONS
                          =-=-=-=-=-=-=-=-=-=-=-=-=

The latest version of this FAQ will always be found at:
http://www.gamefaqs.com

Current Progress:
-----------------

Guide: 40% complete

File Size:
111k

Version 1.2 (Started: August 15, 2001)
----------------------------------------

        - Car Acquisition: Acura-Volkswagen Added
        - Tuning School Added
        - A Licence Added
        - Simulation Races: Endurance Added
        - File Size: 111k

Version 1.1 (Started: August 15, 2001)
-----------------------------------------

        - Simulation Races: Professional Completed
        - B Licence Added
        - File Size: 54.1k


Version 1.0 (Started: August 13, 2001)
-----------------------------------------

        - Arcade Mode Added
        - Simulation Mode Added
        - Options Added
        - Simulation Races: Beginner, Amateur, Professional Added
        - Disclaimer, Email Notice Added
        - Outro, Credits Added
        - File Size: 43.7k



                          -=-=-=-=-=-=-=-=-=-=-=-=
                                   OPTIONS
                          =-=-=-=-=-=-=-=-=-=-=-=-

Screen Size
-----------
Obviously, change the size of your screen. My advice: Leave as it is

Sound Settings
--------------
Menu BGM: Leave on, the music is soothing, don't you think?
Menu SE:  Leave on, if you want to turn this off, mute your TV
Race BGM: Leave on, whats a drive in the country without music?
Race SE:  Leave on, you want to hear the roar of the engines
Replay BGM: Who cares? You only watch the replays about 5 times, then ditch
Replay SE:  them.

Music Playlist
--------------
You can choose which songs you want played or not played while you're in
the driving seat. If the icon to the left is bright, the game will play
that track. To bin that song, move up/down until it is highlighted and
press the 'x' button. To reinstate the song, just repeat the process.

Vibration
---------
Leave it on, you want to feel the other cars hitting you, and (if you're
not good enough) you hitting the wall.

Key Config.
-----------
This lets you change which buttons do what. I haven't found a better config
than the normal one, so leave it.

Arcade Mode Options
-------------------
There are three options here:
Trasmission: Automatic or Manual(whichever, it's you playing, not me)
Active Stability Management: When on, your car doesn't spin out as much
Traction Control System: When on, your car obeys your command easier
I leave the two above options off, it makes the game more realistic

2 Player Options
----------------
Number of Laps: You can select between 1 and 99, but why someone would want
to do less than 97 is beyond me! I suggest about 6 or 7.
Tyre Damage: Turn it off, it's annoying
Handicap: Gives one car an advantage, leave it off
Slow Car Boost: If one car is worse than the other, this provides a weak or
strong(depending on your selection) boost. Leave it off.

Ghost Settings
--------------
If on it updates the best times' ghost automatically. If off, nothing.

GT Force Steering 1
-------------------
This adjusts the options of the PS2 Steering Wheel. I don't have one, so
I didn't look into this. Send in your description of the options here.

GT Force Steering 2
-------------------
See above

Default
-------
Exactly what it says on the tin, returns to default settings.

                          -=-=-=-=-=-=-=-=-=-=-=-=
                                 ARCADE MODE
                          =-=-=-=-=-=-=-=-=-=-=-=-

There are four difficulty modes in Arcade:
Easy   - I wonder how tough this one is? - 2 Laps in every race
Normal - Slighlty more difficult         - 3 Laps per race
Hard   - Arrrrggghhh!!! A tough cookie!  - 5 Laps per race
Pro    - Sssshhhh! It's a secret.        - Dunno, haven't tried it.

When you get first position in all races(thirty-four of em) in each
difficulty level, you will open a prize. I haven't played Arcade much,
so I've only completed Easy mode. Send in the prizes for the other modes.
Thanks to whoever posted the message about Pro mode! To open Pro mode,
press L1 and R1 together on the difficulty mode screen.

Prizes:
Easy   - Ending Movie A
Normal - ?-?-?
Hard   - ?-?-?
Pro    -

There are Six Areas in Arcade mode, all of which contain some new tracks.
To advance to the next area, you must win all tracks in the current area
first.

When you complete an Area on Hard difficulty, you will be rewarded with
a prize car. I'll get around to this next update.

The tracks in each area are:

Area A
------
-Mid-Field Raceway
-Mid-Field Raceway II
-Smokey Mountain
-Super Speedway
-Swiss Alps
-Trial Mountain

Area B
------
-Grand Valley Speedway
-Laguna Seca Raceway
-Rome Circuit
-Smokey Mountain II
-Taihiti Circuit
-Tokyo Route 246

Area C
------
-Deep Forest Raceway
-Seattle Circuit
-Special Stage R5
-Swiss Alps II
-Test Course
-Trial Mountain II

Area D
------
-Apricot Hill Raceway
-Grand Valley Speedway II
-Rome Circuit II
-Taihiti Circuit II
-Taihiti Maze
-Tokyo Route 246 II

Area E
------
-Cote D'Azur
-Deep Forest Raceway II
-Seattle Cicuit II
-Special Stage R11
-Special Stage R5 II

Area F
------
-Apricot Hill Raceway II
-Special Stage R11 II
-Special Stage R5
-Special Stage R5 II
-Taihiti Maze II

                          -=-=-=-=-=-=-=-=-=-=-=-=
                              SIMULATION MODE
                          =-=-=-=-=-=-=-=-=-=-=-=-

Home
----
You start at home with your wife and three lovely kids. I wonder what the
wife(or husband, forgive me women drivers) thinks of your choice of
career. I know, I know, you're just trying to raise money to send little
Timmy to University. But didn't your mystery benefactor(kinda Great
Expectations-like this is) leave you 20 grand? Wouldn't that pay for Timmy's
education? But no, you're greedy, you want more. And you're right too...

Welcome to the world of Gran Turismo 3 A-Spec!

From Home, you can look in your garage, which is currently empty. How did
you drive Timmy to the Football Games with no car?
You can look at your Game Status, which lists nothing thusfar.
You can Trade cars with another Memory Card.
You can Save the Game and view the Credits.

You can also head off to the shops, races and others.

Garage
------
Here stores your valued motors. You can sort your cars(when you get some),
by a simple press of the START button. There are numerous sorting methods
including: Car name, manufacturer(the one you should choose), value, and
even colour! So if you want all your blue cars in the one place, you can
have it! Oh yeah, your garage can hold up to 200 motors, but no more(is
that not enough for you? this is one big garage!).

First thing every driver needs...no not furry dice, a car!

Car Dealer
----------
The Car Dealer screens, alias Heaven. Here you will find everything you
ever dreamt of, not that you can afford it, mind, but it's here. Find a
car that tickles your fancy(that is one strange expression), and get in
the driving seat. When buying a new car, there is no 2nd-hand ones like
the prequels, you can change the colour before you purchase, so select
wisely. You can also have a look at the Specs if you like.

Next we need to be allowed to drive...

Licence Centre
--------------
Here you can do numerous tests in order to achieve your goal: Every licence.
I'll describe the steps in gaining licences later in this FAQ.

We want to check out that car of ours....

Machine Test
------------
You can do a few tests here, but always favourite is the Top Speed test.
Get in your vehicle and put the pedal to the metal. Also, if you have time
(you won't), try out the 0-400m test.

At last, off to the track....Right, I'm back, that horse was a no-hoper!
I lost 5! Damnit! Oh right, you wanted a racing track....

Go Race
-------
Here is the most used screen in the game. The race screen. There are many
races here, but only some you can enter straight away. Some need licences,
some need a mid-engined car or a 4wd, some need Rally Tyres. Yes, I know
you're not reading this, you're racing, but listen to me! Or read my text,
since you're not hearing my voice. Start off on the Beginner Races, and
make your way through the Amateur Races, then onto the rock-hard Professional
Races. Also give the Endurance Races and Rallies a try, in fact do it all!
That's why you bought/rented/pawned/sold your soul for this game! I'll
explain all in more detail later.

Now that we've got more money we can turn our vehicle into a mean-green(or
red, blue, white, whatever colour it is) driving machine.

Tune Shop
---------
Siopa Tuineach as the Irish would say, probably not, but I wanted to add
a bit of Gaeilge to my FAQ to make it unique. Here you can buy parts for
you car to make it better, new tyres, and maybe you might get a smelly tree
if you're lucky.

GT Auto
-------
Here you can get some Alloy Wheels or a Car Wash. Alloys look great, don't
you think. But the car wash is a waste of Credits.

                          -=-=-=-=-=-=-=-=-=-=-=-=
                                  LICENCES
                          =-=-=-=-=-=-=-=-=-=-=-=-

There are many kinds of licence: TV Licence, Dog Licence, Sale of Alcohol
Licence...mmmm, duff beer....Sorry, anyway, you want a driving licence.
Head down to the Test Center, Select which Licence you want, NO! you need
to open the earlier ones before you can try the I-A Licence, silly.

The key to getting the licences is watching the computer demos, that way
you'll see what you need to do to achieve your goal.

---------
B Licence
---------

B-1
---------------------------------
Start, Acceleration and Braking
G/S/B: 0:35:100 / 0:35:400 / 0:35:800
Car: Volkswagen New Beetle 2.0
Game Help:
Accelerate from a standing start and stop as quickly as possible in the goal
area beyond the finish line at 1000 metres. It is best to switch from full
acceleration to full braking.
AlaskaFox's Guide to Gold:
When you come to around 950m brake, yeah, that's it.

B-2
---------------------------------
Start, Acceleration and Braking II
G/S/B: 0:25:600 / 0:25:800 / 0:26:300
Car: Dodge Viper GTS-R
Game Help:
This test is similar to B-1, but with a higher powered test car that
accelerates quicker but is heavier, so you need to start braking sooner.
AlaskaFox's Guide to Gold:
This time, brake around the 888m mark to ensure that vital Gold.

B-3
----------------------------------
Basics of Cornering: Front Wheel Drive
G/S/B: 0:31:100 / 0:31:400 / 0:32:500
Car: Fiat Coupe Turbo+
track: Deep Forest Raceway
Game Help:
Negotiate a left turn after a long straight. Brake early and slow before
turning.  Come in too fast and the car will not turn, but will fly off
the outside of the corner. Take it easy going into the corner but hit the
gas early coming out. Out of the corner, take full advantage of the track
outside edge.
AlaskaFox's Guide to Gold:
Follow the Blue line along the track, because it's the Racing Line(no pun
intended). Brake around 50m from the corner, take it easy around the turn,
and accelerate to the finish. You don't need to brake on the finish this
time, just pass over it.

B-4
----------------------------------
Basics of Cornering: Rear Wheel Drive
G/S/B: 0:29:100 / 0:29:400 / 0:31:000
Car: Honda S2000
Track: Deep Forest Raceway
Game Help:
This test is the same as B-3, but this time you are driving a high-powered
rear-wheel drive car, so hitting the gas too early in the corner risks the
rear wheels losing their grip for a spin. In cornering, adjust the
accelerator a little at a time and feel for when to go full out.
AlaskaFox's Guide to Gold:
This time, brake slightly earlier, and wait until your car has straightened
out before accelerating onto the finish.

B-5
-----------------------------------
Applied Cornering: Front Wheel Drive
G/S/B: 0:34:400 / 0:34:800 / 0:36:200
Car: Honda Civic Type-R
Track: Grand Valley Speedway
Game Help:
From a standing start, take three consecutive corners: left, right and left.
Rather than going full-out on the first two corners, figure out how to get
out of the third corner smoothly by hitting the gas for a fast time. Take
the line that puts you in the best shape for getting out of the last corner.
Gaining speed on the following long straightaway is more important than
anything else.
AlaskaFox's Guide to Gold:
Take th first corner at full pelt, and for the second take it easier, but
still no braking. They're just warm-up turns for this last one. Brake in
the red section, keep it slow and accelerate into the tunnel.

B-6
-------------------------------------
Applied Cornering: Rear Wheel Drive
G/S/B; 0:33:00 / 0:33:300 / 0:34:700
Car: Mazda MX-5 Roadster LS
Track: Grand Valley Speedway
Game Help:
This course is the same as in B-5, but with a rear-wheel drive, hitting and
releasing the gas causes even larger changes in attitude. Be careful not to
disturb the car's behavior. This car demands more delicate accelerator
control and more careful steering than a front-wheel drive.
AlaskaFox's Guide to Gold:
Take the first two turns the same as B-5. This test might as well be B-5,
because everything is the same. Just Read B-5 to figure out how to do this.

B-7
-------------------------------------
Basics of Complex Corners
G/S/B: 0:33:300 / 0:33:800 / 0:35:400
Car: Toyota MR-S S Edition
Track: Deep Forest Raceway
Game Help:
Here you run through a blind high-speed winding section. The left-to-right
corner just before the tunnel is a very difficult corner. First get
experience in a somewhat underpowered car with less risk. The key is to hit
the brakes with the car going as straight as possible.
AlaskaFox's Guide to Gold:
This one is as easy as pie. How easy is pie, I never baked it. Or does it
mean the American Pie way? Uhm.... For the first corner, take your finger
off X for a short time, and the same for the next corner. Did I mention
"easy"?

B-8
-------------------------------------
B Licence Final Exam
G/S/B: 0:43:000 / 0:43:400 / 0:46:000
Car: Nissan Skyline GT-R
Track: Trial Mountain
Game Help:
This course has many blind corners. The rocky stretch in the first part
requires bold driving with no fear of the rocky cliffs. Use the technique
of releasing the gas to turn the car. The speed out of the last left turn
has a big effect on the time. The fastest line barely grazes the cliff when
coming into the corner and lets out in the depths of the tunnel.
AlaskaFox's Guide to Gold:
Brake slightly for the first turn, ease of X for the second. And take it
easy just before the tunnel. Hopefully you've got all Golds, but maybe
not. My Guide to Gold isn't in-depth enough. I'll have to rectify that.
Anyway congratulations on getting your B Licence.

PRIZE CAR - All Golds in B - Mazda MX-5 Roadster LS

---------
A LICENCE
---------

A-1
--------------------------------------
Practical Cornering 1
G/S/B: 0:32:900 / 0:33:400 / 0:34:700
Car: Honda NSX Type S Zero
Track: Grand Valley Speedway
Game Help:
Climb a hill with a gentle left and then negotiate a sharp right
turn. Trying to approach the right corner from too far to the outside will
cause instability under braking, so there is no need to come from excessively
far outside. Try to brake in a straight line, aiming for the
inside curb. Then you just need to find the point to go to full throttle.
AlaskaFox's Guide to Gold:
Follow the blue line up to the corner, but as soon as you reach the red
lines, brake to get around the corner. Coming out of the corner, straighten
out and accelerate to the finish.

A-2
--------------------------------------
Practical Cornering 2
G/S/B: 0:26:000 / 0:26:300 / 0:27:600
Car: Nissan Skyline GT-R v-spec II
Track: Laguna Seca Raceway
Game Help:
The secret to a fast time is getting to the inside curb quickly after the
end f braking, and using fine accelerator control to trace a long line right
next o the curb. Once you see where to come out of the corner and go on the
throttle, try to control the tail slide (when the rear tires succumb to too
much power and slide to the outside) while riding up just barely on the
outside curb.
AlaskaFox's Guide to Gold:
This test is almost entirely the same as the above one. Follow the guide
for that one, and it'll work here.

A-3
--------------------------------------
Practical Cornering 3
G/S/B: 0:29:900 / 0:30200 / 0:31:600
Car: Honda S2000
Track: Mid-Field Raceway
Game Help:
Here you negotiate the fastest number one corner on the Mid-Field Raceway.
In contrast to the corners so far that required heavy braking, try downshifting
to 3rd gear with light braking and just grazing the inside.
Stay in 3rd and keep your speed up while aiming at the curb on the outside
to draw a large circular path with a constant radius. There is no need to
trace the inside curb all the time.
AlaskaFox's Guide to Gold:
Another simple test, upon entering the turn jab the brakes and accelerate
out.

A-4
-------------------------------------
Circle Track: 60R, Dry Road
G/S/B: 0:43:900 / 0:44:300 / 0:46:200
Car: Mazda RX-7 Type RZ
Track: Circle Track: 60R
Game Help:
Three laps around a circular track with a 60-m raidus. Try using fine
steering and accelerator control to keep to a line right next to the inside
curb from start to finish. Just before the finish line, gain time by using
the full width of the track so that you cross the finish line all the way
to the outside. Watch for tail slides from hitting the gas too hard.
AlaskaFox's Guide to Gold:
The strategy for this test is pumping the accelerator so as not to exceed
70mp/h, as long as you stay around 65, you should be OK. Keep to the
inside of the track to finish this quicker.

A-5
-------------------------------------
Circle Track: 100R, Dry Road
G/S/B: 0:55:800 / 0:56:300 / 0:59:000
Car: Mazda RX-7 Type RZ
Track: Circle Track: 100R
Game Help:
Three laps around a circular track with a 100-m raidus. Try using fine
steering and accelerator control to keep to a line right next to the
inside curb from start to finish. Just before the finish line, gain time by
using the full width of the track so that you cross the finish line all the
way to the outside. Watch for tail slides from hitting the gas too hard.
AlaskaFox's Guide to Gold:
This is the same as the previous one, with a larger track. The strategy is
almost the same this time, just keep the speed below 90 and hog the inside
kerb(that's how it's spelled in Ireland) to get Gold.

A-6
--------------------------------------
Long Corners
G/S/B: 0:27:000 / 0:27:500 / 0:29:500
Car: Jaguar XKR Coupe
Track: Mid-Field Raceway
Game Help:
This is a left/right complex corner. Avoid getting close to the inside too
early on the first right corner and aim for the inside curb at the tunnel
entrance. The next corner is a left, so avoid going all the way to the
outside but rather point the car to the right side of the track and get
ready for the next left corner. In the long left corner, avoid goosing the
accelerator and keep to the inside without haste.
AlaskaFox's Guide to Gold:
You'll be already moving when this test begins, so hold the accelerator
before the test begins. Keep accelerating down to the first corner, but
as you near it, hit the brakes and take an inside line. If you did this
right, braking will not be needed for the next corner, just a decrease
in acceleration.

A-7
-------------------------------------
Blind Corner
G/S/B: 0:14:200 / 0:14:700 / 0:15:400
Car: Chevrolet Camaro Z28
Track: Grand Valley Speedway
Game Help:
You must negotiate a right turn at the top of a hill in Seattle. The corner
is completely blind, so getting ready to brake in advance is necessary.
After landing the last jump, brake immediately and turn to the right, aiming
for the inside curb.  Hit the gas once you are cleanly on the curb and use
the outside wall as far as possible.
AlaskaFox's Guide to Gold:
Another rollin start this one, so be ready! Continue accelerating upto
the first turn, following the blue lines. When you reach the red ones,
brake to get you around the turn.(It's always the same, isn't it? Follow
blue, brake red)

A-8
--------------------------------------
A Licence Final Exam
G/S/B: 0:15:530 / 0:16:000 / 0:17:800
Car: Mitsubishi Lancer Evolution IV GSR
Track: Mid-Field Raceway
Game Help:
This is the most difficult stretch of Mid-Field. In the small S-corner,
ignore the first left and focus on the next right. Make a deep cut into the
right curb and come out as close as possible to the next hairpin. Brake
while disturbing the car's attitude to turn toward the inside. They key lies
in turning the car sharply in the first half of the corner so that you can
hit the gas when coming out.
AlaskaFox's Guide to Gold:
Another Rolling start., this time at 100mp/h. Take the blue line again,
and take the first corner wide. Take the second one tight, and brake hard
for the final one. Wohoo, another licence!
Congratulations on getting your licence, you only got it because you were
flirting with the tester!

Prize for all Golds: Mazda RX-8


                          -=-=-=-=-=-=-=-=-=-=-=-=
                              SIMULATION RACES
                          =-=-=-=-=-=-=-=-=-=-=-=-

---------------
BEGINNER LEAGUE
---------------

----------
Sunday Cup
----------
Licence Required:
-None
Courses:
-Super Speedway      - 3 Laps
-Mid-Field Raceway   - 2 Laps
-Trial Mounatin      - 2 Laps
Prize Car:
-Toyota Sprinter Trueno GT-Apex (AE86 Type I,J)
Money Prizes:
-1st: 1000
-2nd: 900
-3rd: 800
-4th: 700
-5th: 600
-6th: 500
Regulations/Limitations:
-None

-----------
Clubman Cup
-----------
Licence Required:
-None
Courses:
-Rome Circuit        - 2 Laps
-Special Stage R5    - 2 Laps
-Deep Forest Raceway - 2 Laps
Prize Car:
-Mazda MX-5 Roadster
Money Prizes:
-1st: 1000
-2nd: 900
-3rd: 800
-4th: 700
-5th: 600
-6th: 500
Regulations/Limitations:
-None

------------
FF Challenge
------------
Licence Required:
-None
Courses:
-Deep Forest Raceway - 2 Laps
-Special Stage R5    - 2 Laps
-Rome Circuit        - 2 Laps
Prize Car:
-Toyota Vitz RS 1.5(J)
Money Prizes:
-1st: 1500
-2nd: 1000
-3rd: 800
-4th: 700
-5th: 600
-6th: 500
Regulations/Limitations:
-FF Engined Vehicles Only

------------
FR Challenge
------------
Licence Required:
-None
Courses:
-Grand Valley Speedway   - 2 Laps
-Special Stage R5        - 2 Laps
-Apricot Hill Raceway II - 2 Laps
Prize Car:
-Nissan Silvia K's (S13 1800cc, J)
Money Prizes:
-1st: 1500
-2nd: 1000
-3rd: 800
-4th: 700
-5th: 600
-6th: 500
Regulations/Limitations:
-FR Engined Vehicles Only

------------
MR Challenge
------------
Licence Required:
-None
Courses:
-Trial Mountain          - 2 Laps
-Deep Forest Raceway II  - 2 Laps
-Apricot Hill Raceway    - 2 Laps
Prize Car:
-Toyota MR-S Edition (J)
Money Prizes:
-1st: 2000
-2nd: 1500
-3rd: 1000
-4th: 500
-5th: 400
-6th: 300
Regulations/Limitations:
-MR Engined Vehicles Only

------------
4WD Challenge
------------
Licence Required:
-None
Courses:
-Deep Forest Raceway     - 2 Laps
-Mid-Field Raceway       - 2 Laps
-Special Stage R11       - 2 Laps
Prize Car:
-Alto Works Suzuki Sports Limited(J)
Money Prizes:
-1st: 2000
-2nd: 1500
-3rd: 1000
-4th: 500
-5th: 400
-6th: 300
Regulations/Limitations:
-4WD Engined Vehicles Only

--------------------------
Lightweight Sports Car Cup
--------------------------
Licence Required:
-None
Courses:
-Trial Mountain          - 2 Laps
-Super Speedway          - 2 Laps
-Laguna Seca Raceway     - 2 Laps
Prize Car:
-Mini-Cooper 1.3i
Money Prizes:
-1st: 2000
-2nd: 1000
-3rd: 500
-4th: 400
-5th: 300
-6th: 200
Regulations/Limitations:
-Daihatsu Mira Tr-XX Avanzato R(J),
-Alto works Suzuki Sports Limited(J),
-Mini Cooper 1.3i
-only

----------------------------------
Stars & Stripes Grand Championship
----------------------------------
Licence Required:
-None
Courses:
-Seattle Circuit         - 2 Laps
-Super Speedway          - 4 Laps
-Laguna Seca Raceway     - 2 Laps
-Seattle Circuit II      - 2 Laps
Prize Car:
-Chevrolet Camaro SS
Money Prizes:
-1st: 3500
-2nd: 1000
-3rd: 500
-4th: 400
-5th: 300
-6th: 200
Regulations/Limitations:
-Acura CL 3.2 Type S,
-Acura NSX,
-Acura Integra Type R,
-Chevrolet Corvette Grand Sport,
-Chevrolet Camaro Z28,
-Chevrolet Corvette Z06,
-Chevrolet Camaro SS,
-Chevrolet Camaro Race car,
-Chevrolet Corvette C5R,
-Chrysler PT Cruiser,
-Dodge Viper GTSR Concept,
-Dodge Viper GTS-R Team Oreca,
-Dodge Viper GTS,
-Ford Focus Rally car,
-Ford Escort Rally car,
-Ford Mustang SVT Cobra R,
-Ford GT40 Racecar,
-Ford GT40,
-Panoz Esperante GTR-1,
-Shelby Cobra
-only

---------------------
Spider & Roadster Cup
---------------------
Licence Required:
-None
Courses:
-Deep Forest Raceway     - 2 Laps
-Test Course             - 2 Laps
-Grand Valley Speedway II- 2 Laps
Prize Car:
-Mazda Roadster RS
Money Prizes:
-1st: 2500
-2nd: 1000
-3rd: 500
-4th: 400
-5th: 300
-6th: 200
Regulations/Limitations:
-Honda S2000 Type V,
-Honda S2000,
-Honda CR-X Del Sol SiR,
-Lotis Elise 190,
-Mazda Eunos Roadster,
-Mazda Roadster 1.8 RS,
-Mazda Roadster RS,
-Mercedes-Benz SLK 230 Kompressor,
-Mugen S2000,
-Nissan Silvia Varietta,
-Opel Speedster,
-RUF 3400S,
-Shelby Cobra,
-Spoon S2000,
-Toyota MR-S S Edition,
-TVR Griffith 500
-only

-------------------
80's Sports Car Cup
-------------------
Licence Required:
-B Licence
Courses:
-Special Stage R5        - 2 Laps
-Tokyo Route 246 II      - 2 Laps
-Seattle Circuit II      - 2 Laps
Prize Car:
-Mazda Savanna RX7 Infini III
Money Prizes:
-1st: 2500
-2nd: 1000
-3rd: 500
-4th: 400
-5th: 300
-6th: 200
Regulations/Limitations:
-Mazda Savanna RX7 Infini III,
-Mazda Eunos Roadster,
-Nismo Skyline GT-R S-Tune(R32),
-Nissan Skyline GTS-t Type M(R32),
-Nissan Skyline GT-R V-spec II(R32),
-Nissan Silvia K's (S13 2000cc),
-Nissan Silvia K's (S13 1800cc),
-Nissan Fairlady Z Version S Twinturbo 2-seater,
-Nissan Fairlady Z Version R Twinturbo 2 by 2,
-Toyota Sprinter Trueno GT-Apex (A86 Type I),
-Toyota Sprinter Trueno GT-Apex S.S.
-only

-----------------
Race of NA Sports
-----------------
Licence Required:
-B Licence
Courses:
-Apricot Hill Raceway    - 2 Laps
-Grand Valley Speedway   - 2 Laps
-Apricot Hill Raceway II - 2 Laps
Prize Car:
-Honda CR-X Del Sol SiR(J)
Money Prizes:
-1st: 5000
-2nd: 2500
-3rd: 1500
-4th: 1000
-5th: 500
-6th: 300
Regulations/Limitations:
-NA Cars only

--------------------
Race of Turbo Sports
--------------------
Licence Required:
-B Licence
Courses:
-Mid-Field Raceway II    - 2 Laps
-Test Course             - 2 Laps
-Special Stage R11       - 2 Laps
Prize Car:
-Daihatsu Mira Tr-XX Avanzato R(J)
Money Prizes:
-1st: 5000
-2nd: 2500
-3rd: 1500
-4th: 1000
-5th: 500
-6th: 300
Regulations/Limitations:
-Turbo Cars only

---------------------------
Tourist Trophy/Audi TT Race
---------------------------
Licence Required:
-B Licence
Courses:
-Rome Circuit            - 2 Laps
-Laguna Seca Raceway     - 2 Laps
-Trial Mountain          - 2 Laps
-Special Stage R11       - 2 Laps
-Cote D'Azur             - 3 Laps
Prize Car:
-Audi TT 1.8T Quattro
Money Prizes:
-1st: 5000
-2nd: 1000
-3rd: 500
-4th: -
-5th: -
-6th: -
-Championship: 10000
Regulations/Limitations:
-Audi TT 1.8T Quatro only

----------------------
Legend of Silver Arrow
----------------------
Licence Required:
-B Licence
Courses:
-Test Course             - 2 Laps
-Trial Mountain          - 2 Laps
-Rome Cicruit II         - 2 Laps
Prize Car:
-Mercedes SLK 230 Kompressor
Money Prizes:
-1st: 10000
-2nd: 2500
-3rd: 500
-4th: -
-5th: -
-6th: -
Regulations/Limitations:
-Mercedes CLK Touring Car,
-Mercedes CLK55,
-Mercedes CL600,
-Mercedes SLK 230 Kompressor
-only

----------------------------------
New Generation Sports Altezza Race
----------------------------------
Licence Required:
-B Licence
Courses:
-Mid-Field Raceway       - 2 Laps
-Tokyo Route 246         - 2 Laps
-Deep Forest Raceway     - 2 Laps
-Special Stage R5        - 2 Laps
-Seattle Circuit         - 2 Laps
Prize Car:
-Toyota Celica SS-II(J),
-Toyota Celica SS-II(ST202, J)
Money Prizes:
-1st: 1000
-2nd: 500
-3rd: 200
-4th: -
-5th: -
-6th: -
-Championship: 10000
Regulations/Limitations:
-Toyota Altezza RS200,
-Toyota Altezza AS200,
-Toyota Altezza LM Racecar
-only

---------
Vitz Race
---------
Licence Required:
-B Licence
Courses:
-Rome Circuit            - 2 Laps
-Laguna Seca Raceway     - 2 Laps
-Tokyo Route 246         - 2 Laps
-Trial Mountain          - 2 Laps
-Special Stage R5 II     - 2 Laps
Prize Car:
-Toyota Vitz RS 1.5(J)
Money Prizes:
-1st: 2000
-2nd: 1500
-3rd: -
-4th: -
-5th: -
-6th: -
Championship: 5000
Regulations/Limitations:
-Toyota Vitz RS 1.5
-Toyota Vitz Euro Edition
-only

--------------------
Honda Type-R Meeting
--------------------
Licence Required:
-None
Courses:
-Tokyo Route 246         - 2 Laps
-Grand Valley Speedway   - 2 Laps
-Trial Mountain II       - 2 Laps
-Super Speedway          - 4 Laps
-Tokyo Route 246 II      - 2 Laps
Prize Car:
-Honda Civic Type R(EK),
-Honda Civic SiR-II(EG)
Money Prizes:
-1st: 5000
-2nd: 2500
-3rd: 1000
-4th: -
-5th: -
-6th: -
-Championship: 10000
Regulations/Limitations:
-Honda Accord Euro-R,
-Honda NSX Type R,
-Honda Integra Type R 98 spec,
-Honda Civic Type R(EK),
-Acura Integra Type R,
-Spoon Civic Type-R
-only

----------------------------
Mitsubishi Evolution Meeting
----------------------------
Licence Required:
-None
Courses:
-Laguna Seca Raceway     - 2 Laps
-Trial Mountain          - 2 Laps
-Mid-Field Raceway II    - 2 Laps
Prize Car:
-Mitsubishi Lancer Evolution IV GSR(J)
Money Prizes:
-1st: 5000
-2nd: 2500
-3rd: 1500
-4th: 1000
-5th: 800
-6th: 500
Regulations/Limitations:
-Mitsubishi Lancer Evolution IV GSR(J),
-Mitsubishi Lancer Evolution V GSR(J),
-Mitsubishi Lancer Evolution VI GSR(J),
-Mitsubishi Lancer Evolution VI GSR T.M.E.(J),
-Mitsubishi Lancer Evolution VI GSR T.M.E. (stripe,J),
-Mitsubishi Lancer Evolution VI RS(J),
-Mitsubishi Lancer Evolution VI Rally Car,
-Mitsubishi Lancer Evolution VII GSR(J),
-Mitsubishi Lancer Evolution VII RS(J),
-Mitsubishi Lancer Evolution VII Rally Car Prototype
-only

--------------
New Beetle Cup
--------------
Licence Required:
-B Licence
Courses:
-Rome Circuit            - 2 Laps
-Grand Valley Speedway   - 2 Laps
-Seattle Circuit II      - 2 Laps
-Test Course             - 2 Laps
-Cote D'Azur             - 3 Laps
Prize Car:
-Volkswagen New Beetle RSi
Money Prizes:
-1st: 5000
-2nd: 2500
-3rd: 1500
-4th: 1000
-5th: 800
-6th: 500
-Championship: 10000
Regulations/Limitations:
-Volkswagen New Beetle 2.0,
-Volkswagen New Beetle RSI,
-Volkswagen New Beetle Cup Car,
-only

-------------------------------
Gran Turismo World Championship
-------------------------------
Licence Required:
-A Licence
Courses:
-Tokyo Route 246         - 2 Laps
-Super Speedway          - 4 Laps
-Trial Mountain          - 2 Laps
-Mid-Field Raceway       - 2 Laps
-Laguna Seca Raceway     - 2 Laps
-Seattle Circuit         - 2 Laps
-Special Stage R11       - 2 Laps
-Apricot Hill Raceway    - 2 Laps
-Trial Mountain II       - 2 Laps
-Grand Valley Speedway   - 3 Laps
Prize Car:
-Mazda Eunos Roadster,
-Nissan Skyline R-32 GT-R V-Spec II,
-Mitsubishi Lancer Evolution VI GSR,
-Toyota Celica GT-Four
Money Prizes:
-1st: 10000
-2nd: 2000
-3rd: 1000
-4th: 300
-5th: 200
-6th: 100
-Championship: 50000
Regulations/Limitations:
-None

---------------------------------------------------------------------------

--------------
AMATEUR LEAGUE
--------------

------------------
Japan Championship
------------------
Licence Required:
-A Licence
Courses:
-Tokyo Route 246         - 3 Laps
-Super Speedway          - 6 Laps
-Apricot Hill Raceway    - 3 Laps
-Special Stage R11       - 3 Laps
-Tokyo Route 246 II      - 3 Laps
Prize Car:
-Subaru Impreza Wagon WRX STi Version VI,
-Mitsubishi Lancer Evolution IV GSR,
-Mistubishi FTO GP Version R,
-Mazda RX-7 Type RZ
Money Prizes:
-1st: 7500
-2nd: 3000
-3rd: 2000
-4th: 1000
-5th: 500
-6th: 200
-Championship: 15000
Regulations/Limitations:
-None

---------------------
American Championship
---------------------
Licence Required:
-A Licence
Courses:
-Seattle Circuit         - 3 Laps
-Trial Mounatin          - 3 Laps
-Super Speedway          - 6 Laps
-Seattle Circuit II      - 3 Laps
-Laguna Seca Raceway     - 3 Laps
Prize Car:
-Subaru Impreza Sedan WRX Sti Version VI,
-Audi TT 1.8T Quattro,
-Mazda RX-7 Type RS,
-Chevrolet Camaro Race Car
Money Prizes:
-1st: 7500
-2nd: 3000
-3rd: 2000
-4th: 1000
-5th: 500
-6th: 200
-Championship: 15000
Regulations/Limitations:
-None

---------------------
European Championship
---------------------
Licence Required:
-A Licence
Courses:
-Rome Circuit            - 3 Laps
-Special Stage R5        - 3 Laps
-Grand Valley Speedway   - 3 Laps
-Cote D'Azur             - 3 Laps
Prize Car:
-Gillet Vertigo Race Car 424,
-Lotus Elise Sports 190,
-Nissan Skyline GTR-V Spec II(R32),
-Mini Cooper 1.3i
Money Prizes:
-1st: 7500
-2nd: 3000
-3rd: 2000
-4th: 1000
-5th: 500
-6th: 200
-Championship: 15000
Regulations/Limitations:
-None

-------------------------------
Gran Turismo World Championship
-------------------------------
Licence Required:
-International B Licence
Courses:
-Tokyo Route 246         - 5 Laps
-Laguna Seca Raceway     - 5 Laps
-Apricot Hill Raceway    - 5 Laps
-Deep Forest Raceway     - 5 Laps
-Special Stage R5        - 5 Laps
-Trial Mountain          - 5 Laps
-Seattle Circuit         - 5 Laps
-Mid-Field Raceway       - 5 Laps
-Special Stage R11       - 5 Laps
-Grand Valley Speedway   - 5 Laps
Prize Car:
-Nissan Z Concept,
-Mazda RX-8,
-Nissan C-West Retson Silvia,
-Toyota GT-One Road Car
Money Prizes:
-1st: 10000
-2nd: 5000
-3rd: 2500
-4th: 1000
-5th: 500
-6th: -
-Championship: 100000
Regulations/Limitations:
-None

-------------------------------------------------------------
Deutsch Tourenwagen Challenge/German Touring Car Championship
-------------------------------------------------------------
Licence Required:
-International B Licence
Courses:
-Trial Mounatin          - 3 Laps
-Mid-Field Raceway       - 3 Laps
-Deep Forest Raceway     - 3 Laps
-Laguna Seca Raceway     - 3 Laps
-Tokyo Route 246         - 3 Laps
Prize Car:
-Volswagen New Beetle Cup Car,
-Volkswagen Lupo Cup Car,
-RUF 3400S,
-Opel Astra Touring Car
Money Prizes:
-1st: 10000
-2nd: 5000
-3rd: 3000
-4th: 1500
-5th: -
-6th: -
-Championship: 30000
Regulations/Limitations:
-None

------------
FF Challenge
------------
Licence Required:
-A Licence
Courses:
-Deep Forest Raceway      - 5 Laps
-Rome Circuit II          - 5 Laps
-Apricot Hill Raceway II  - 5 Laps
Prize Car:
-Toyota TRD Celica Sports M
Money Prizes:
-1st: 5000
-2nd: 3000
-3rd: 2000
-4th: 1000
-5th: 500
-6th: 300
Regulations/Limitations:
-FF Engined Vehicles Only, Tyre Wear On

------------
FR Challenge
------------
Licence Required:
-A Licence
Courses:
-Trial Mountain           - 5 Laps
-Laguna Seca Raceway      - 5 Laps
-Tokyo Route 246          - 5 Laps
Prize Car:
-Toyota Sprinter Trueno GT-Apex SS Version
Money Prizes:
-1st: 5000
-2nd: 3000
-3rd: 2000
-4th: 1000
-5th: 500
-6th: 300
Regulations/Limitations:
-FR Engined Vehicles Only, Tyre Wear On

------------
MR Challenge
------------
Licence Required:
-A Licence
Courses:
-Tokyo Route 246 II       - 2 Laps
-Deep Forest Raceway II   - 2 Laps
-Grand Valley Speedway    - 2 Laps
Prize Car:
-Honda NSX Type S Zero
Money Prizes:
-1st: 5000
-2nd: 3000
-3rd: 2000
-4th: 1000
-5th: 500
-6th: 300
Regulations/Limitations:
-MR Engined Vehicles Only, Tyre Wear On

-------------
4WD Challenge
-------------
Licence Required:
-A Licence
Courses:
-Super Speedway           - 5 Laps
-Apricot Hill Raceway II  - 5 Laps
-Grand Valley Speedway    - 5 Laps
Prize Car:
-Mitsubishi Lancer Evolution VII GSR
Money Prizes:
-1st: 5000
-2nd: 3000
-3rd: 2000
-4th: 1000
-5th: 500
-6th: 300
Regulations/Limitations:
-4WD Engined Vehicles Only, Tyre Wear On

----------------------------------
Stars & Stripes Grand Championship
----------------------------------
Licence Required:
-A Licence
Courses:
-Seattle Circuit         - 3 Laps
-Super Speedway          - 6 Laps
-Laguna Seca Raceway     - 3 Laps
-Seattle Circuit II      - 3 Laps
Prize Car:
-Spoon S2000 Race Car
Money Prizes:
-1st: 7500
-2nd: 2000
-3rd: 500
-4th: -
-5th: -
-6th: -
Regulations/Limitations:
-Acura CL 3.2 Type S,
-Acura NSX,
-Acura Integra Type R,
-Chevrolet Corvette Grand Sport,
-Chevrolet Camaro Z28,
-Chevrolet Corvette Z06,
-Chevrolet Camaro SS,
-Chevrolet Camaro Race car,
-Chevrolet Corvette C5R,
-Chrysler PT Cruiser,
-Dodge Viper GTSR Concept,
-Dodge Viper GTS-R Team Oreca,
-Dodge Viper GTS,
-Ford Focus Rally car,
-Ford Escort Rally car,
-Ford Mustang SVT Cobra R,
-Ford GT40 Racecar,
-Ford GT40,
-Panoz Esperante GTR-1,
-Shelby Cobra
-only

----------------------
Boxer Spirit Challenge
----------------------
Licence Required:
-A Licence
Courses:
-Deep Forest Raceway      - 3 Laps
-Seattle Circuit          - 3 Laps
-Mid-Field Raceway II     - 3 Laps
Prize Car:
-Subaru Legacy Blitzen B4
Money Prizes:
-1st: 10000
-2nd: 1000
-3rd: 500
-4th: 400
-5th: 300
-6th: 200
Regulations/Limitations:
-RUF 3400S,
-RUF RGT,
-RUF CTR2,
-Subaru Impreza WRX STi,
-Subaru Impreza Sportswagon STi,
-Subaru Impreza Rally car,
-Subaru Impreza 22B-STi Version,
-Subaru Impreza Sedan WRX STi Version VI,
-Subaru Impreza Wagon WRX STi Version VI,
-Subaru Impreza Rally car prototype,
-Subaru Legacy B4 RSK,
-Subaru Legacy B4 Blitzen,
-Subaru Legacy Touring Wagon GT-B,
-Subaru Impreza LM Racecar
-only

-------------------
80's Sports Car Cup
-------------------
Licence Required:
-A Licence
Courses:
-Tokyo Route 246         - 3 Laps
-Special Stage Route 5   - 3 Laps
-Trial Mountain II       - 3 Laps
Prize Car:
-Nismo Skyline GTR S-Tune (R32)
Money Prizes:
-1st: 8000
-2nd: 4000
-3rd: 1000
-4th: 500
-5th: 300
-6th: 200
Regulations/Limitations:
-Mazda Savanna RX7 Infini III,
-Mazda Eunos Roadster,
-Nismo Skyline GT-R S-Tune(R32),
-Nissan Skyline GTS-t Type M(R32),
-Nissan Skyline GT-R V-spec II(R32),
-Nissan Silvia K's (S13 2000cc),
-Nissan Silvia K's (S13 1800cc),
-Nissan Fairlady Z Version S Twinturbo 2-seater,
-Nissan Fairlady Z Version R Twinturbo 2 by 2,
-Toyota Sprinter Trueno GT-Apex (A86 Type I),
-Toyota Sprinter Trueno GT-Apex S.S.
-only

-----------------
Race of NA Sports
-----------------
Licence Required:
-A Licence
Courses:
-Apricot Hill Raceway II - 3 Laps
-Super Speedway          - 6 Laps
-Deep Forest Raceway II  - 3 Laps
Prize Car:
-Mazda RX-8
Money Prizes:
-1st: 15000
-2nd: 3000
-3rd: 2000
-4th: 1000
-5th: 500
-6th: -
Regulations/Limitations:
-NA Cars only

--------------------
Race of Turbo Sports
--------------------
Licence Required:
-A Licence
Courses:
-Apricot Hill Raceway II - 3 Laps
-Test Course             - 3 Laps
-Grand Valley Speedway   - 3 Laps
Prize Car:
-Mine's Lancer Evolution VI
Money Prizes:
-1st: 15000
-2nd: 3000
-3rd: 2000
-4th: 1000
-5th: 500
-6th: -
Regulations/Limitations:
-Turbo Cars only

----------------------
Gran Turismo All-Stars
----------------------
Licence Required:
-International B Licence
Courses:
-Laguna Seca Raceway     - 5 Laps
-Deep Forest Raceway II  - 5 Laps
-Mid-Field Raceway       - 5 Laps
-Test Course             - 5 Laps
-Apricot Hill Raceway II - 5 Laps
-Rome Circuit II         - 5 Laps
-Seattle Circuit         - 5 Laps
-Special Stage Route 11  - 5 Laps
-Grand Valley Speedway II- 5 Laps
-Tokyo Route 246 II      - 5 Laps
Prize Car:
-Nismo Skyline GTR R-Tune (R34),
-Raybrig NSX JGTC,
-Mine's Skyline GT-R V-Spec,
-Ford GT40 Racecar
Money Prizes:
-1st: 25000
-2nd: 8000
-3rd: 4000
-4th: -
-5th: -
-6th: -
-Championship: 200000
Regulations/Limitations:
-Tyre Wear on

-------------------------
All Japan GT Championship
-------------------------
Licence Required:
-International B Licence
Courses:
-Grand Valley Speedway   - 5 Laps
-Rome Circuit            - 5 Laps
-Mid-Field Raceway       - 5 Laps
-Special Stage R5 II     - 5 Laps
-Laguna Seca Raceway     - 5 Laps
-Super Speedway          - 10 Laps
-Apricot Hill Raceway    - 5 Laps
-Grand Valley Speedway II- 5 Laps
-Special Stage R11       - 5 Laps
-Tokyo Route 246         - 5 Laps
Prize Car:
-Honda ARTA NSX,
-Toyota Denso Sard Supra GT,
-Nissan Loctite-Zexel GT-R Skyline,
-Nissan Calsonic Skyline JGTC
Money Prizes:
-1st: 15000
-2nd: 5000
-3rd: 2500
-4th: -
-5th: -
-6th: -
-Championship: 150000
Regulations/Limitations:
-Tyre Wear on

---------------------------
Tourist Trophy/Audi TT Race
---------------------------
Licence Required:
-A Licence
Courses:
-Seattle Circuit         - 3 Laps
-Special Stage R5        - 3 Laps
-Trial Mountain          - 3 Laps
-Rome Circuit            - 3 Laps
-Deep Forest Raceway II  - 3 Laps
Prize Car:
-Audi S4
Money Prizes:
-1st: 10000
-2nd: 6000
-3rd: 4500
-4th: 3500
-5th: 1500
-6th: 500
Regulations/Limitations:
-Audi TT 1.8T Quatro only

----------------------
Race of the Red Emblem
----------------------
Licence Required:
-International B Licence
Courses:
-Trial Mountain          - 3 Laps
-Laguna Seca Raceway     - 3 Laps
-Special Stage Route 11  - 3 Laps
Prize Car:
-Nismo 400R
Money Prizes:
-1st: 30000
-2nd: 1000
-3rd: 500
-4th: 400
-5th: 300
-6th: 200
Regulations/Limitations:
-Nismo 400R,
-Nismo Skyline GT-R S-Tune(R32),
-Nismo Skyline GT-R R-Tune(R34),
-Nissan Skyline GT-R V-spec II(R32),
-Nissan Skyline GT-R V-spec(R33),
-Nissan Skyline GT-R V-spec(R34),
-Nissan Skyline GT-R V-spec II(R34),
-Nissan Pennzoil Nismo GT-R,
-Nissan Loctite-Zexel GT-R,
-Nissan Calsonic Skyline,
-Nismo GT-R LM Road Car (R33),
-Mines Skyline GT-R N1 V-spec(R34),
-Nissan Skyline GTS-t Type M(R32)
-only

----------------------
Legend of Silver Arrow
----------------------
Licence Required:
-A Licence
Courses:
-Trial Mountain          - 3 Laps
-Super Speedway          - 6 Laps
-Rome Cicruit II         - 3 Laps
Prize Car:
-Mercedes CLK Touring Car
Money Prizes:
-1st: 20000
-2nd: 7500
-3rd: 3000
-4th: 1000
-5th: 500
-6th: 200
Regulations/Limitations:
-Mercedes CLK Touring Car,
-Mercedes CLK55,
-Mercedes CL600,
-Mercedes SLK 230 Kompressor
-only

----------------------------------
New Generation Sports Altezza Race
----------------------------------
Licence Required:
-A Licence
Courses:
-Deep Forest Raceway     - 5 Laps
-Special Stage R11       - 4 Laps
-Grand Valley Speedway   - 4 Laps
-Tokyo Route 246         - 5 Laps
-Cote D'Azur             - 7 Laps
Prize Car:
-Toyota Altezza LM Racecar,
-Tom's X540 Chaser,
-Toyota Vitz RS 1.5
Money Prizes:
-1st: 10000
-2nd: 5000
-3rd: 1000
-4th: -
-5th: -
-6th: -
-Championship: 30000
Regulations/Limitations:
-Toyota Altezza RS200,
-Toyota Altezza AS200,
-Toyota Altezza LM Racecar
-only

--------------------
Honda Type-R Meeting
--------------------
Licence Required:
-B Licence
Courses:
-Tokyo Route 246         - 5 Laps
-Special Stage Route 11  - 5 Laps
-Super Speedway          - 10 Laps
-Tokyo Route 246 II      - 5 Laps
-Cote D'Azur             - 7 Laps
Prize Car:
-Honda NSX Type R,
-Spoon Sports S2000,
-Mugen S2000,
-Honda S2000
Money Prizes:
-1st: 10000
-2nd: 5000
-3rd: 4000
-4th: 2000
-5th: 1000
-6th: 500
-Championship: 150000
Regulations/Limitations:
-Honda Accord Euro-R,
-Honda NSX Type R,
-Honda Integra Type R 98 spec,
-Honda Civic Type R(EK),
-Acura Integra Type R,
-Spoon Civic Type-R
-only

----------------------------
Mitsubishi Evolution Meeting
----------------------------
Licence Required:
-B Licence
Courses:
-Mid-Filed Raceway II    - 6 Laps
-Special Stage Route 11  - 4 Laps
-Tokyo Route 246         - 5 Laps
Prize Car:
-Mitsubishi Lancer Evolution VI Rally Car
Money Prizes:
-1st: 10000
-2nd: 5000
-3rd: 4000
-4th: 2000
-5th: 1000
-6th: 500
Regulations/Limitations:
-Mitsubishi Lancer Evolution IV GSR(J),
-Mitsubishi Lancer Evolution V GSR(J),
-Mitsubishi Lancer Evolution VI GSR(J),
-Mitsubishi Lancer Evolution VI GSR T.M.E.(J),
-Mitsubishi Lancer Evolution VI GSR T.M.E. (stripe,J),
-Mitsubishi Lancer Evolution VI RS(J),
-Mitsubishi Lancer Evolution VI Rally Car,
-Mitsubishi Lancer Evolution VII GSR(J),
-Mitsubishi Lancer Evolution VII RS(J),
-Mitsubishi Lancer Evolution VII Rally Car Prototype
-only

----------------------
Dream Car Championship
----------------------
Licence Required:
-International A Licence
Courses:
-Deep Forest Raceway     - 5 Laps
-Laguna Seca Raceway     - 5 Laps
-Special Stage Route 5   - 5 Laps
-Apricot Hill Raceway    - 5 Laps
-Test Course             - 5 Laps
-Special Stage Route 11  - 5 Laps
-Grand Valley Speedway II- 7 Laps
Prize Car:
-Subaru Impreza LM Racecar,
-Honda S2000 LM Racecar,
-Mazda RX-7 LM Racecar,
-Mitsubishi FTO LM Racecar
Money Prizes:
-1st: 25000
-2nd: 15000
-3rd: 7500
-4th: -
-5th: -
-6th: -
-Championship: 150000
Regulations/Limitations:
-Tyre Wear On

----------------------------------------------------------------------------

-------------------
PROFESSIONAL LEAGUE
-------------------

------------------
British GT Car Cup
------------------
Licence Required:
-International A Licence
Courses:
-Trial Mountain          - 10 Laps
-Special Stage Route 5   - 10 Laps
-Rome Circuit II         - 10 Laps
Prize Car:
-Aston Martin Vanquish V12
Money Prizes:
-1st: 20000
-2nd: 7500
-3rd: 6000
-4th: 5000
-5th: 2000
-6th: 500
Regulations/Limitations:
-Tyre Wear On

-------------------------------
Gran Turismo World Championship
-------------------------------
Licence Required:
-International A Licence
Courses:
-Grand Valley Speedway   - 10 Laps
-Apricot Hill Raceway II - 10 Laps
-Special Stage R5 II     - 10 Laps
-Trial Mountain          - 10 Laps
-Deep Forest Raceway     - 10 Laps
-Test Course             - 10 Laps
-Special Stage R11 II    - 10 Laps
-Tokyo Route 246         - 10 Laps
-Cote D'Azur             - 10 Laps
-Grand Valley Speedway II- 10 Laps
Prize Car:
-Nissan R390 GT1 Road Car,
-Jaguar XJ220 Racecar,
-Ford GT40 Race Car,
-Opel Calibra Touring Car
Money Prizes:
-1st: 35000
-2nd: 10000
-3rd: 7500
-4th: 6000
-5th: 3000
-6th: -
-Championship: 250000
Regulations/Limitations:
-Tyre Wear On

------------
FF Challenge
------------
Licence Required:
-International A Licence
Courses:
-Deep Forest Raceway II   - 10 Laps
-Rome Circuit             - 10 Laps
-Cote D'Azur              - 10 Laps
Prize Car:
-Spoon Civic Type-R
Money Prizes:
-1st: 10000
-2nd: 6000
-3rd: 4000
-4th: 3000
-5th: 1000
-6th: 500
Regulations/Limitations:
-FF Engined Vehicles Only, Tyre Wear On

------------
FR Challenge
------------
Licence Required:
-International A Licence
Courses:
-Apricot Hill Raceway     - 10 Laps
-Mid-Field Raceway II     - 10 Laps
-Deep Forest Raceway II   - 10 Laps
Prize Car:
-Nismo GT-R LM Road Car
Money Prizes:
-1st: 15000
-2nd: 7500
-3rd: 5000
-4th: 3000
-5th: 1000
-6th: 500
Regulations/Limitations:
-FR Engined Vehicles Only, Tyre Wear On

------------
MR Challenge
------------
Licence Required:
-International A Licence
Courses:
-Trial Mountain           - 10 Laps
-Laguna Seca Raceway      - 10 Laps
-Mid-Field Raceway II     - 10 Laps
Prize Car:
-Tommy Kaira ZZII
Money Prizes:
-1st: 20000
-2nd: 7500
-3rd: 5000
-4th: 3000
-5th: 1000
-6th: 500
Regulations/Limitations:
-MR Engined Vehicles Only, Tyre Wear On

-------------
4WD Challenge
-------------
Licence Required:
-International A Licence
Courses:
-Special Stage R5 II      - 10 Laps
-Laguna Seca Raceway      - 10 Laps
-Deep Forest Raceway      - 10 Laps
Prize Car:
-Mitsubishi Lancer Evolution VII Rally Car Prototype
Money Prizes:
-1st: 30000
-2nd: 10000
-3rd: 5000
-4th: 3000
-5th: 1000
-6th: 500
Regulations/Limitations:
-4WD Engined Vehicles Only, Tyre Wear On

---------------------
Spider & Roadster Cup
---------------------
Licence Required:
-International B Licence
Courses:
-Grand Valley Speedway   - 10 Laps
-Trial Mountain          - 10 Laps
-Cote D'Azur             - 10 Laps
Prize Car:
-Shelby Cobra
Money Prizes:
-1st: 10000
-2nd: 6000
-3rd: 4500
-4th: 3500
-5th: 1500
-6th: 500
Regulations/Limitations:
-Tyre Wear On
-Honda S2000 Type V,
-Honda S2000,
-Honda CR-X Del Sol SiR,
-Lotis Elise 190,
-Mazda Eunos Roadster,
-Mazda Roadster 1.8 RS,
-Mazda Roadster RS,
-Mercedes-Benz SLK 230 Kompressor,
-Mugen S2000,
-Nissan Silvia Varietta,
-Opel Speedster,
-RUF 3400S,
-Shelby Cobra,
-Spoon S2000,
-Toyota MR-S S Edition,
-TVR Griffith 500
-only

----------------------
Boxer Spirit Challenge
----------------------
Licence Required:
-International B Licence
Courses:
-Deep Forest Raceway II   - 10 Laps
-Rome Circuit             - 10 Laps
-Super Speedway           - 10 Laps
Prize Car:
-RUF RGT
Money Prizes:
-1st: 15000
-2nd: 7500
-3rd: 4000
-4th: 3000
-5th: 1000
-6th: 500
Regulations/Limitations:
-Tyre Wear On
-RUF 3400S,
-RUF RGT,
-RUF CTR2,
-Subaru Impreza WRX STi,
-Subaru Impreza Sportswagon STi,
-Subaru Impreza Rally car,
-Subaru Impreza 22B-STi Version,
-Subaru Impreza Sedan WRX STi Version VI,
-Subaru Impreza Wagon WRX STi Version VI,
-Subaru Impreza Rally car prototype,
-Subaru Legacy B4 RSK,
-Subaru Legacy B4 Blitzen,
-Subaru Legacy Touring Wagon GT-B,
-Subaru Impreza LM Racecar
-only

-----------------
Race of NA Sports
-----------------
Licence Required:
-International B Licence
Courses:
-Apricot Hill Raceway    - 10 Laps
-Seattle Circui          - 10 Laps
-Tokyo Route 246         - 10 Laps
Prize Car:
-Pagani Zonda  C12s
Money Prizes:
-1st: 20000
-2nd: 5000
-3rd: 2500
-4th: 1000
-5th: 500
-6th: -
Regulations/Limitations:
-NA Cars only
-Tyre Wear On

--------------------
Race of Turbo Sports
--------------------
Licence Required:
-International B Licence
Courses:
-Mid-Field Raceway       - 10 Laps
-Test Course             - 10 Laps
-Apricot Hill Raceway    - 10 Laps
Prize Car:
-RUF CTR2
Money Prizes:
-1st: 30000
-2nd: 7500
-3rd: 5000
-4th: 2500
-5th: 1000
-6th: -
Regulations/Limitations:
-Turbo Cars only
-Tyre Wear On

----------------------
Gran Turismo All-Stars
----------------------
Licence Required:
-International A Licence
Courses:
-Laguna Seca Raceway     - 15 Laps
-Deep Forest Raceway     - 15 Laps
-Mid-Field Raceway II    - 15 Laps
-Test Course             - 15 Laps
-Apricot Hill Raceway    - 15 Laps
-Rome Circuit            - 15 Laps
-Seattle Circuit II      - 15 Laps
-Special Stage R11 II    - 15 Laps
-Grand Valley Speedway   - 15 Laps
-Tokyo Route 246         - 15 Laps
Prize Car:
-R390 GT1 LM Racecar,
-Dodge Viper Concept,
-Toyota GT-One Racecar,
-Subaru Impreza WRX Sti Sedan
Money Prizes:
-1st: 50000
-2nd: 20000
-3rd: 7500
-4th: 5000
-5th: 3000
-6th: -
-Championship: 400000
Regulations/Limitations:
-Tyre Wear on

-------------------------
All Japan GT Championship
-------------------------
Licence Required:
-International A Licence
Courses:
-Grand Valley Speedway   - 15 Laps
-Apricot Hill Raceway    - 20 Laps
-Test Course             - 15 Laps
-Special Stage Route 11  - 15 Laps
-Laguna Seca Raceway     - 20 Laps
-Trial Mountain          - 15 Laps
-Rome Circuit II         - 15 Laps
-Grand Valley Speedway II- 15 Laps
-Tokyo Route 246         - 15 Laps
-Cote D'Azur             - 20 Laps
Prize Car:
-Pennzoil Nismo GT-R,
-Toyota Super Autobacs Apex MR-S,
-Ford Diablo GT,
-Honda Castrol Mugen NSX
Money Prizes:
-1st: 30000
-2nd: 10000
-3rd: 7000
-4th: 5000
-5th: 1000
-6th: -
-Championship: 250000
Regulations/Limitations:
-Tyre Wear on

-------------------
Italian Avant Garde
-------------------
Licence Required:
-International B Licence
Courses:
-Rome Circuit            - 10 Laps
-Rome Circuit II         - 10 Laps
Prize Car:
-Pagani Zonda Race Car
Money Prizes:
-1st: 30000
-2nd: 8500
-3rd: 7000
-4th: 5500
-5th: 2500
-6th: 1000
Regulations/Limitations:
-Tyre Wear On
-Pagani Zonda C12,
-Pagani Zonda C12S,
-Alfa Romeo 156 2.5 V6 24V,
-Fiat Coupe Turbo Plus,
-Delta HF Integrale Rally car,
-Pagani Zonda Race Car
-only

----------------------
Race of the Red Emblem
----------------------
Licence Required:
-International A Licence
Courses:
-Tokyo Route 246         - 10 Laps
-Grand Valley Speedway II- 10 Laps
-Special Stage R11 II    - 10 Laps
Prize Car:
-Nissan Calsonic Skyline
Money Prizes:
-1st: 25000
-2nd: 8000
-3rd: 7000
-4th: 5500
-5th: 2500
-6th: 1000
Regulations/Limitations:
-Tyre Wear On
-Nismo 400R,
-Nismo Skyline GT-R S-Tune(R32),
-Nismo Skyline GT-R R-Tune(R34),
-Nissan Skyline GT-R V-spec II(R32),
-Nissan Skyline GT-R V-spec(R33),
-Nissan Skyline GT-R V-spec(R34),
-Nissan Skyline GT-R V-spec II(R34),
-Nissan Pennzoil Nismo GT-R,
-Nissan Loctite-Zexel GT-R,
-Nissan Calsonic Skyline,
-Nismo GT-R LM Road Car (R33),
-Mines Skyline GT-R N1 V-spec(R34),
-Nissan Skyline GTS-t Type M(R32)
-only

---------
Vitz Race
---------
Licence Required:
-International B Licence
Courses:
-Rome Circuit II         - 10 Laps
-Laguna Seca Raceway     - 10 Laps
-Test Course             - 10 Laps
-Special Stage R11 II    - 10 Laps
-Grand Valley Speedway II- 10 Laps
Prize Car:
-Toyota Vitz RS 1.5,
-Toyota Altezza LM Racecar,
-Toyota Supra RZ,
-Toyota Castrol Tom's Supra
Money Prizes:
-1st: 7500
-2nd: 5000
-3rd: 2500
-4th: 1000
-5th: 500
-6th: 300
Championship: 30000
Regulations/Limitations:
-Tyre Wear On
-Toyota Vitz RS 1.5
-Toyota Vitz Euro Edition
-only

------------
Elise Trophy
------------
Licence Required:
-International B Licence
Courses:
-Cote D'Azur             - 10 Laps
-Apricot Hill Raceway    - 10 Laps
-Deep Forest Raceway     - 10 Laps
-Rome Circuit II         - 10 Laps
-Trial Mountain          - 10 Laps
Prize Car:
-Lotus Elise 190
Money Prizes:
-1st: 15000
-2nd: 7000
-3rd: 3000
-4th: -
-5th: -
-6th: -
Championship: 60000
Regulations/Limitations:
-Tyre Wear On
-Lotus Elise 190
-Lotus Motor Sports Elise
-only

-----------
Clio Trophy
-----------
Licence Required:
-International B Licence
Courses:
-Rome Circuit            - 10 Laps
-Grand Valley Speedway   - 10 Laps
-Special Stage R11 II    - 10 Laps
-Deep Forest Raceway     - 10 Laps
-Cote D'Azur             - 10 Laps
Prize Car:
-Volkswagen New Beetle Cup Car
Money Prizes:
-1st: 15000
-2nd: 7000
-3rd: 3000
-4th: -
-5th: -
-6th: -
Championship: 60000
Regulations/Limitations:
-Tyre Wear On
-Renault Clio Sports V6 24V
-Renault Clio Sports Race Car
-only

----------------
Tuscan Challenge
----------------
Licence Required:
-International B Licence
Courses:
-Trial Mountain II       - 10 Laps
-Special Stage Route 5   - 10 Laps
-Rome Circuit II         - 10 Laps
-Seattle Circuit         - 10 Laps
-Test Course             - 10 Laps
Prize Car:
-TVR Griffith 500
-TVR Speed 12
Money Prizes:
-1st: 50000
-2nd: 10000
-3rd: 5000
-4th: -
-5th: -
-6th: -
Championship: 45000
Regulations/Limitations:
-Tyre Wear On
-TVR Tuscan Speed 6 only

----------------------
Dream Car Championship
----------------------
Licence Required:
-Super Licence
Courses:
-Test Course             - 15 Laps
-Grand Valley Speedway   - 15 Laps
-Trial Mountain II       - 15 Laps
-Tokyo Route 246         - 20 Laps
-Mid-Field Raceway II    - 15 Laps
-Special Stage R11 II    - 15 Laps
-Cote D'Azur             - 15 Laps
Prize Car:
-Toyota GT1 Race Car,
-Panoz Esperante GTR-1
-Mitsubishi FTO LM Race Car
Money Prizes:
-1st: 40000
-2nd: 9500
-3rd: 8000
-4th: 6500
-5th: 3500
-6th: 1000
Championship: 250000
Regulations/Limitations:
-Tyre Wear On

---------------------
Polyphony Digital Cup
---------------------
Licence Required:
-Super Licence
Courses:
-Trial Mountain II       - 15 Laps
-Mid-Field Raceway II    - 15 Laps
-Rome Circuit II         - 15 Laps
-Special Stage Route 5   - 15 Laps
-Seattle Circuit II      - 15 Laps
-Apricot Hill Raceway II - 15 Laps
-Deep Forest Raceway II  - 15 Laps
-Special Stage R11 II    - 15 Laps
-Grand Valley Speedway II- 15 Laps
-Tokyo Route 246 II      - 15 Laps
Prize Car:
-TVR Speed 12
-Suzuki Escudo Pikes Peak Version
-Toyota GT-One Road Car
Money Prizes:
-1st: 50000
-2nd: -
-3rd: -
-4th: -
-5th: -
-6th: -
Championship: 400000
Regulations/Limitations:
-Tyre Wear On
-Normal Cars only(no tuning)

-------------
Like the Wind
-------------
Licence Required:
-Super Licence
Courses:
-Test Course             - 20 Laps
Prize Car:
-Mazda 787B
Money Prizes:
-1st: 10000
-2nd: 6000
-3rd: 4500
-4th: 3500
-5th: 1500
-6th: 800
Regulations/Limitations:
-Tyre Wear On

----------------------------------------------------------------------------

----------------
ENDURANCE LEAGUE
----------------

------------------
Grand Valley 300km
------------------
Licence Required:
-International A Licence
Courses:
-Grand Valley Speedway    - 60 Laps
Prize Car:
-Nissan R390 GT1 Road Car,
-Chevrolet Corvette C5R,
-Subaru Impreza LM Race Car,
-Spoon S2000 RaceCar
Money Prizes:
-1st: 400000
-2nd: 100000
-3rd: 85000
-4th: 65000
-5th: 40000
-6th: 11000
Regulations/Limitations:
-Tyre Wear On

-----------------
Seattle 100 Miles
-----------------
Licence Required:
-International A Licence
Courses:
-Seattle Circuit         - 40 Laps
Prize Car:
-Tommy Kaira ZZ II,
-Nismo GT-R LM Road Car,
-Panoz Esperante GTR-1,
Money Prizes:
-1st: 150000
-2nd: 70000
-3rd: 55000
-4th: 45000
-5th: 20000
-6th: 9000
Regulations/Limitations:
-Tyre Wear On

---------------------
Laguna Seca 200 Miles
---------------------
Licence Required:
-International A Licence
Courses:
-Laguna Seca Raceway      - 90 Laps
Prize Car:
-Nissan Calsonic Skyline,
-Toyota Altezza LM RaceCar,
Money Prizes:
-1st: 300000
-2nd: 85000
-3rd: 70000
-4th: 55000
-5th: 30000
-6th: 10000
Regulations/Limitations:
-Tyre Wear On

-------------------
Passage to Colosseo
-------------------
Licence Required:
-International A Licence
Courses:
-Rome Circuit             - 2 Hours
Prize Car:
-Gillet Vertigo Race Car,
-Pagani Zonda Race Car,
-Lancia Delta HF Integrate Race Car
Money Prizes:
-1st: 300000
-2nd: 85000
-3rd: 70000
-4th: 55000
-5th: 30000
-6th: 10000
Regulations/Limitations:
-Tyre Wear On

------------------------
Trial Mountain Endurance
------------------------
Licence Required:
-International A Licence
Courses:
-Trial Mountain            - 2 Hours
Prize Car:
-Mine's Skyline GT-R V-spec
-Lister Storm V12,
Honda S2000 LM Race Car
Money Prizes:
-1st: 150000
-2nd: 70000
-3rd: 55000
-4th: 45000
-5th: 20000
-6th: 9000
Regulations/Limitations:
-Tyre Wear On
-Non-tuned cars only

----------------------
Special Stage Route 11
----------------------
Licence Required:
-International A Licence
Courses:
-Special Stage Route 11    - 50 Laps
Prize Car:
-Toyota Autobacs APEX MR-S GT,
-Honda Arta NSX,
-Nissan C-West Razo Silvia
-Chevrolet Camaro Race Car
Money Prizes:
-1st: 500000
-2nd: 120000
-3rd: 100000
-4th: 80000
-5th: 50000
-6th: 12000
Regulations/Limitations:
-Tyre Wear On

------------------
Roadster Endurance
------------------
Licence Required:
-International A Licence
Courses:
-Apricot Hill Raceway     - 40 Laps
Prize Car:
-Mazda MX-5 Roadster,
-Mazda MX-5 Roadster 1.8 RS,
-Mazda MX-5 Roadster LS
Money Prizes:
-1st: 100000
-2nd: 60000
-3rd: 45000
-4th: 35000
-5th: 15000
-6th: 8000
Regulations/Limitations:
-Tyre Wear On
-Mazda MX-5 Roadster,
-Mazda MX-5 Roadster 1.8RS,
-Mazda MX-5 Roadster LS
-only

---------------
Tokyo Route 246
---------------
Licence Required:
-International A Licence
Courses:
-Tokyo Route 246           - 100 Laps
Prize Car:
-Toyota GT-One Road Car,
Nissan C-West Razo Silvia
-Mazda RX-7 LM Race Car
Money Prizes:
-1st: 400000
-2nd: 100000
-3rd: 85000
-4th: 65000
-5th: 40000
-6th: 11000
Regulations/Limitations:
-Tyre Wear On

---------------
Mistral 78 Laps
---------------
Licence Required:
-International A Licence
Courses:
-Cote D'Azur              - 78 Laps
Prize Car:
-Jaguar XJ220 Road Car
-Acura RSX
-Mitsubishi FTO LM Race Car
Money Prizes:
-1st: 500000
-2nd: 120000
-3rd: 100000
-4th: 80000
-5th: 50000
-6th: 12000
Regulations/Limitations:
-Tyre Wear On

------------------------
Super Speedway 150 Miles
------------------------
Licence Required:
-International A Licence
Courses:
-Super Speedway            - 100 Laps
Prize Car:
-Renault Clio Sport Race Car
-Chevrolet Corvette C5R
-Tickford Falcon XR8 Race Car
Money Prizes:
-1st: 200000
-2nd: 80000
-3rd: 65000
-4th: 50000
-5th: 25000
-6th: 9500
Regulations/Limitations:
-Tyre Wear On

                          -=-=-=-=-=-=-=-=-=-=-=-=
                               CAR ACQUISITION
                          =-=-=-=-=-=-=-=-=-=-=-=-

Want to drive all the cars, or looking for an individual one? You've come
to the right place!

-----
ACURA
-----
Integra Type R       - Buy for 27,480
3.2Cl Type S         - Buy for 34,230
NSX 1993             - Buy for 94,790
NSX 1997             - Buy for 99,570
RSX Type-S           - Win Cote D'Azur Endurance Race

----------
ALFA ROMEO
----------
156 2.5 V6 24V       - Buy for 38,910
DB7 Vantage Coupe    - Buy for 154,720
Vanquish             - Win British GT Cup(PRO)/Gold iA Licence
V8 Vantage           - Buy for 455,000

----
AUDI
----
S4                   - Buy for 39,730/Win Audi TT Race(AMA)
TT 1.8T Quatro       - Buy for 46,580/Win Audi TT(BEG)/Win American Champ(AM)

---
BMW
---
328ci                - Buy for 50,690

---------
CHEVROLET
---------
Camaro Z28           - Buy for 22,830
Camaro SS            - Buy for 29,350/Win Stars & Stripes(AMA)
Corvette Grand Sport - Buy for 40,010
Corvette Z06         - Buy for 54,000
Corvette C5R         - Buy for 1m/Win Super Speedway Endurance/Win Grand
                       Valley Endurance/50% Game Completion
Camaro Race Car      - Win American Champ(AMA)/Win SSR11 Endurance

--------
CHRYSLER
--------
PT Cruiser           - Buy for 17,980

-------
CITROEN
-------
Xsara Rally Car      - Buy for 350,000/Win SSR5(Rally)

--------
DAIHATSU
--------
Mira TR-XX Avanzato R- Buy for 11,140/Win Race for Turbo Sports(BEG)
Storia X4            - Buy for 13,900

-----
DODGE
-----
Viper GTS            - Buy for 78,680
Viper GTS Concept    - Win GT All-Star(PRO)/Gold S Licence
Viper GTS-R Team Oreca-Buy for 1m/Win all Amateur races

----
FIAT
----
Coupe Turbo Plus     - Buy for 21,030

----
FORD
----
Mustang SVT Cobra R  - Buy for 31,150
Escort Rally Car     - Win Tahiti Maze(Rally)
Focus Rally Car      - Buy for 350,000/Win Smokey Mountain(Rally)
GT40 1966            - Win GT All-Stars(AMA)
GT40 1969            - Win GT World Champ(PRO)
Tickford Falcon XR8 Race Car - Buy for 150,000/Win Super Speedway 150 End.

------
GILLET
------
Vertigo Race Car     - Buy for 1.2m/Win European Champ(AMA)/Win Rome 2Hr End

-----
HONDA
-----
CR-X del Sol SiR     - Buy for 31,150/Win NA Sports Car Cup(BEG)
Civic SiR-II         - Buy for 18,890/Win Type R Meeting(BEG)
Civic Type R         - Buy for 19,980
Integra Type R 98    - Buy for 25,160
Accord Euro-R        - Buy for 25,330
S2000                - Buy for 33,800/Win Type R Meeting(AMA)
S2000 Type V         - Buy for 35,600
NSX Type S Zero      - Buy for 98,570/Win MR Challenge(AMA)
NSX Type R           - Buy for 99,570/Win Type R Meeting(AMA)
Castrol Mugen NSX GT Car - Buy 1.25m/Win All Japan Champ(PRO)
Raybrig NSX Race Car - Win GT All-Stars(AMA)
Arta NSX             - Win All Japan Champ(AMA)/Win SSR11(Endurance)
S2000 LM Race Car    - Win Trial Mountain 2Hr Endurance
Mugen S2000          - Win Type R Meeting(AMA)

------
JAGUAR
------
XKR Coupe            - Buy for 104,980
XJ220 Road Car       - Buy for 780,000/Win Cote D'Azur Endurance
XJ220 Race Car       - Win GT World Championship(PRO)

------
LANCIA
------
Delta HF Integrate Rally Car - Buy for 500,000

------
LISTER
------
Storm V12 Race Car   - Buy for 1,198,000/Win Trial Mountain 2-Hr Endurance

-----
LOTUS
-----
Elise 190            - Buy for 58,530/Win European Championship(AMA)/
                     - Win Elise Trophy(PRO)
Espirit V8-SE        - Buy for 106,000
Espirit Sport 350    - Buy for 113,540
Motor Sport Elise    - Buy for 100,000

-----
MAZDA
-----
Demio GL-X           - Buy for 14,660
Roadster MX-5 1989   - Buy for 16,900/Win Clubman Cup
Roadster MX-5 1993   - Buy for 17,000/Win GT World Champ(BEG)
Roadster MX-5 1.8RS  - Buy for 22,950/Win Roadster Endurance
Roadtser LS          - Buy for 23,280/Win Spider & Roadster Cup(AMA)/
                     - Gold B Licence
Savanna RX-7 Infini III - Buy for 32,300/Win 80's Cup(BEG)
RX-7 Type RS         - Buy for 37,780/Win American Champ(AMA)
RX-7 Type RZ         - Buy for 39,980/Win Japanese Champ(AMA)
RX-8                 - Win NA Sports(AMA)/GT Worlds(AMA)/Gold A Licence
787B                 - Win Like the Wind(PRO)/75% Game Completion
RX-7 LM Race Car     - Win Dream Car Race(AMA)/Win Tokyo 246 Endurance

--------
MERCEDES
--------
SLK 230 Kompressor   - Buy for 55,310/Win Silver Arrow(BEG)
CLK55                - Buy for 93,110
CL600                - Buy for 133,950
CLK Touring Car      - Win Silver Arrow(AMA)

----------
MITSUBISHI
----------
Mine's Lancer Evolution VI - Win Turbo Sports(AMA)
FTO GP Version R     - Buy for 21,600/Win Japan Champ(AMA)
Lancer Evolution VII RS - Buy for 25,180
Lancer Evolution VI RS  - Buy for 25,980
Lancer Evolution IV GSR - Buy for 29,980/Win Japan Chmap(AMA)
Lancer Evolution VII GSR- Buy for 29,980/Win 4WD Challenge(AMA)
Lancer Evolution V GSR  - Buy for 32,480/Win all Beginner Races
Lancer Evolution VI GSR - Buy for 32,480/Win GT World Champ(BEG)
Lancer Evolution VI GSR Tommi Makinenen Edition - Buy for 32,780
3000GT VR-4 Turbo    - Buy for 43,230
3000GT VR-4          - Buy for 43,320
Lancer Evolution VI Rally Car - Win Evolution Meeting/Win Smokey Mt Rally
Lancer Evolution VII Rally Car Prototype - Win 4WD Challenge(PRO)/
                     - Win Swiss Alps II Rally
FTO 1996 LM Race Car - Win Dream Car Race/Win Cote D'Azur Endurance

------
NISSAN
------
Mine's Skyline GTR-N1 V Spec - Win GT All-Star(AMA)/ Win Trial Mt 2Hr End.
Silvia Varietta              - Buy for 27,980
Skyline GTS-t Type M         - Buy for 23,850
Skyline 1994 GT-R V Spec II  - Buy for 52,600/Win Euro Champ(AMA)
Skyline GT-R spec            - Buy for 53,900
Skyline 1999 GT-R V spec     - Buy for 55,980
Skyline 2000 GT-R V Spec II  - Buy for 57,480
Silvia 1991 K's 2000cc       - Buy for 20,360
Silvia 1998 K's 1800cc       - Buy for 18,860/Win FR Challenge(BEG)
240 SX K's Areo              - Buy for 23,950
Silvia Spec-R Aero           - Buy for 25,600
240 SX Fastback Type X       - Buy for 24,980
300ZX Twin Turbo 2-Seater    - Buy for 39,900
320ZX 2by2                   - Buy for 43,980
Pennzoil Nismo GT-R          - Buy for 785,000/Win All Japan Champ(PRO)
Z Concept                    - Win GT World Champ(AMA)/Gold iB Licence
Nismo GT-R LM Road Car       - Win FR Challenge(PRO)/Win Seattle Endurance
R390 GT1 LM Race Car         - Win GT All Star(PRO)
R390 GT1 Road Car            - Win GT World(PRO)/Win Grand Valley 300 End.
Nismo 400R                   - Win Race of Red Emblem
Nismo Skyline GTR R-Tune     - Win GT All-Star(AMA)
Nismo Skyline GTR S-Tune     - Win 80'S Car Challenge(AMA)
C-West Razo Silvia JGTC      - Win GT World Champ(AMA)/Win Tokyo 246 End.
Loctite Zexel JGTC           - Win GT All-Japan Champ(AMA)
Calsonic Skyline JGTC        - Win All-Japan Camp(AMA)/Win Laguna Seca End.
Nismo GT-R LM Road Car       - Win FR Challenge(PRO)

------
PAGINI
------
Zonda C12            - Buy for 275,010/Win NA Sports(PRO)
Zonda S              - Buy for 352,440
Zonda LM Race Car    - Win Rome 2Hr Endurance

-----
PANOZ
-----
Esperante GTR-1      - Buy for 2m/Win Dream Car Cup(AMA)/Win Seattle Endur.

-------
PEUGEOT
-------
206 S16              - Buy for 23,360
206 Rally Car        - Buy for 350,000/Win Swiss Alps Rally

-------
RENAULT
-------
Clio Sport V6 24V    - Buy for 43,400
Clio Sport Race Car  - Buy for 300,000/ Win Super Speedway Endurance

-----
ROVER
-----
Mini Cooper 1.3l     - Win Lightweight-K Cup/Win European Championship(AMA)

---
RUF
---
3400S                 - Buy for 76,740/Win German Touring(AMA)
RGT                   - Buy for 160,000/Win Boxer Spirit(PRO)
CTR2                  - Buy for 382,000/Win Turbo Sports(PRO)

------
SHELBY
------
Cobra                 - Buy for 500,000/Win Spider & Roadster Race(PRO)

-----
Spoon
-----
S2000                 - Win Type R Meeting(AMA)
Civic Type-R          - Win FF Challenge(PRO)
S2000 Race Car        - Win Dream Car Cup(AMA)/Win Stars & Stripes(AMA)/
                      - Win Grand Valley 300 Endurance

------
SUBARU
------
Legacy B4 RSK                - Buy for 26,430
Impreza Sedan WRX STi Ver VI - Buy for 29,190/Win American Champ(AMA)
Impreza Wagon WRX STi Ver VI - Buy for 29,190/Win Japanese Champ(AM)
Legacy Touring Wagon GT-8    - Buy for 29,330
Impreza Sports Wagon WRX STi - Buy for 29,980
Legacy B4 Blitzen            - Buy for 30,000/Win Boxer Spirit(AMA)
Impreza Sedan WRX STi 2001   - Buy for 31,980
Impreza Sedan WRX STi 2000   - Win GT All-Stars(PRO)
Impreza 22B STi Version      - Buy for 50,000
Impreza Rally Car            - Buy for 300,000/Win Taihiti Maze II Rally
Impreza Rally Car Prototype  - Win SSR5 Wet II(Rally)/Gold Rally Licence
Impreza LM Race Car          - Win Dream Car Race(AMA)

------
SUZUKI
------
Alto Works Suzuki Sports Limited - Buy for 12,220/Win 4WD Challenge(AMA)
Escudo Pikes Peak Version        - Buy for 1m/Win all Rallies/
                                 - Win Polyphony Digital Cup

-----------
TOMMY KAIRA
-----------
ZZ-S                           - Buy for 56,800
ZZ II                          - Win MR Challenge(PRO)/Win Seattle End.

------
TOYOTA
------
Vitz Euro Edition         - Buy for 12,880
Vitz RS 1.5               - Buy for 14,530/Win FF Challenge(BEG)/
                          - Win Vitz Race(BEG)/Win Altezza Race(AMA)
Celica SS-II Fastback     - Buy for 19,700/Win Altezza Race(BEG)
MR-S S Edition            - Buy for 19,800/Win MR Challenge(AMA)
Lexus IS                  - Buy for 20,600
Celica SS-II              - Buy for 21,360
MR2 G-Limited             - Buy for 23,750
Altezza RS200             - Buy for 24,000
MR2 GT-S                  - Buy for 27,130
Celica GT-Four            - Buy for 32,660/Win GT World(AMA)
Supra SZ-R                - Buy for 34,700
Supra RZ                  - Buy for 44,800/Win Vitz Cup(PRO)
Corolla Rally Car         - Buy for 300,000/Win Taihiti II Challenge
Castrol Tom's Supra       - Buy for 1,250,000/ Win Vitz Cup(PRO)
Celica Rally Car          - Win Tahiti Challenge Rally
GT-One Race Car           - Win GT All-Stars(PRO)/ Win Dream Car Champ(PRO)/
                          - Win Polyphony Cup
GT-One Road Car           - Win Tokyo 246 Endurance
Chaser Tom's X540         - Win Altezza Race(AMA)
Sprinter Trueno GT-Apex   - Buy for 13,550/Win Sunday Cup
Altezza LM Race Car       - Win Altezza Cup(AMA)/Win Vitz Cup(PRO)/
                          - Win Laguna Seca Endurnace
Autobacs Apex MR-S GT Car - Win Japan Champ(PRO)/Win SSR11 Endurance
Celica TRD Sports M       - Win FF Challenge(AMA)
Denso Sard Supra 2000     - Win Japan Champ(AMA)
Sprinter Trueno GT-Apex Shigeno Version - Win FR Challenge(AMA)

---
TVR
---
Griffith 500       - Buy for 62,410/Win TVR Tuscan Challenge(PRO)
Tuscan Speed 6     - Buy for 80,790
Speed 12           - Win TVR Tuscan Challenge(PRO)/Win Polyphony Cup

-------------
VAUXHALL/OPEL
-------------
Speedster           - Buy for 38,390
Calibra Touring Car - Win GT World Champ(PRO)
Astra Touring Car   - Win German Touring Car Cup(AMA)

----------
VOLKSWAGEN
----------
New Beetle 2.0          - Buy for 15,930
New Beetle RSi          - Buy for 70,000/Win Beetle Cup(BEG)
Lupo Cup Car            - Win German Touring Car Cup(AMA)
New Beetle Cup Car      - Win German Touring Car Cup(AMA)/Win Clio Cup(PRO)

                          -=-=-=-=-=-=-=-=-=-=-=-=
                                TUNING SCHOOL
                          =-=-=-=-=-=-=-=-=-=-=-=-

Sections are by Not Me unless otherwise Indicated. A big thanks to Not Me
for teaching us how to tune. I already know how to tune a radio, but a car?

If you wish to ask our resident Tuner a question, go to:
http://cgi.gamefaqs.com/boards/genmessage.asp?board=27212&topic=1145828

------------
INTRODUCTION
------------
"I try to be objective and give general ideas, and principles that are the
same regardless. What works for someone else probably won't work for you.
That's why, while I can appreciate the trouble someone may go through to
create all these settings for different cars and posting them, It just
doesn't make sense. Some one you can demolish the game maybe able to pilot a
car on the edge of its traction circle a lot better than a beginner, so if a
beginner comes here and sets their car up according to someone else's post
and can't win with it they'll assume they suck, or the game is just too
hard. Don't buy into the "this is the ultimate setup" bit. Nothing works
exactly the same for everyone."
-Not Me


-----------
RIDE HEIGHT
-----------
Lowering the ride height lowers the center of gravity making the car more
stable in general. Important to remember when lowering the car is to
slightly increase your spring rates (I do it uniformly) to compensate for
the decrease in travel. If you don't increase spring rates then you'll
bottom out and lose speed and handling over quick elevation changes or
curbs. Also, if you notice your car bouncing a lot after you lower it
increase the bound rate of the shock absorbers (a lot of this stuff can only
be done on the full custom shocks) and like the game says the rebound can be
harder but I usually set it equal to the bound. Now on the other hand, if
your car is jumping i.e. both front wheels coming off the ground over a curb
than your suspension set up is probably to hard, just soften up the springs
and shocks a little to take care of this. Don't be afraid to spend time in
the Run and Settings place learning what works and doesn't for you and your
car.

------------
LIMITED SLIP
------------
Limited slip is kinda a mixed blessing it locks the wheels together for
powerful acceleration, but it can make turning a nightmare. That's why they're
limited a fully locked differential is beneficial for straight line
acceleration, but since both wheels must spin at the same speed (because
they're locked together) with high hp you'll push straight no matter how
much you try to turn, as when you corner in a car the outside wheel has to
cover more ground and needs to roll faster, so a limited slip allows you to
unlock the wheels during trailing throttle, braking and mild acceleration.
It all varies depending on how the car is set up. If you are having severe
problems with understeer it could be attributed to having you LSD set to
high.
A limited slip is a device is something that allows both wheels to work
together when possible, and more importantly allows them to be independent
when necessary. During cornering the outside wheels have to travel a further
distance than the inside wheels so the outside wheel needs to travel faster
to get through the corner with the rest of the car. A fully locked
differential wont allow this. In a fully locked diff, both wheels are
conjoined, or physically locked together. This is great for straight line
acceleration, as both wheels put down max power, however, it induces tons of
understeer, and when you put the power down in a corner, you will lurch
straight ahead, usually into a wall, because the inability of the outside
wheel to outrun the inside wheel is magnified when you put the power down. A
limited slip device like in this game is programmable to allow you to adjust
how much the wheels lock together initially (coasting or cruising), how much
during deceleration (active braking), and acceleration. The numbers are
usually represented in percentages. For example the new Porsche GT2 has an
asymmetrical diff (that means different values for acceleration and
deceleration) with a 60% lock on acceleration and a lower more cornering
friendly 40% on trailing throttle (crusing or coasting) and deceleration.
You can adjust the values in the game higher or lower to do different
things. For example say your constantly oversteering out of a turn when you
try to put the power down, increase the acceleration number a little at a
time to induce a little less throttle oversteer. The converse is true as
well, if every time you put down the power you rocket straight into a wall,
try turning down the acceleration value and you'll get a little more
independent wheel spin which will induce better turning than before.
Deceleration is the same but hardly as noticeable, you should really have to
only deal with acceleration. If you're having turning problems unrelated to
acceleration you should probably check out your suspension setup.

----------
BRAKE BIAS
----------
A front brake bias tends towards understeer and stability, but a rear brake
bias tends towards oversteer, the more exaggerated the bias, the more
pronounced the effect.

----------
SUSPENSION
----------
If you want stiffer suspension then set the spring rate higher, not the ride
height. The springs are rated in kg/mm or how many kg it takes to compress
the springs 1mm so the higher you set it the more weight it takes to
compress the springs, so you'll see less weight transfer (it will still be
the same, just not as dramatic) and yaw (how much the car rolls left and
right in turns) will decrease also, but don't get to carried away, increase
it in moderation until you find a setting that works for you. Bound and
rebound are the functions of the actual shock itself. Bound is the
compression of the shock the harder it is the rougher the ride, but better
handling, don't get to hard though or all the weight pressing down on the
shock and trying to compress it will have no where to go but back up (every
action has an equal and opposite reaction) and then you'll have a very
nervous car. The rebound is decompression, or how fast the shock returns
from its compressed state to normal the higher this is set the faster the
shock recovers, to high and the car can jump, but to low and it won't
recover fast enough and you'll bottom out your suspension in twisty or hilly
parts. The rebound can be higher than the bound but I like to keep them
uniform.

---------
DOWNFORCE
---------
Downforce does effect your suspension (in real life anyway), but downforce
usually increase with speed i.e. the faster you go the stronger the
downforce (measured in pounds) becomes so when the downforce is high you
usually aren't going to pay a big penalty for the few mm of compression
you're going to get because you'll be barreling down a straight. Slightly
increase you spring rates if you increase downforce. Low cars have the best
center of gravity. The lower you can make your car the faster it will
travel, the better it will handle, and the more stable it will be,
conversely though there is a limit, too low and you'll scrape over bumps and
curbs drop your car incrementally until it handles right for you. When you
lower increase spring rates, and possibly bound and rebound.

------------
GEARS-PART 1
------------
If you're having trouble launching on a track, but want to keep a shorter
gear setting because the track requires strong acceleration, then make 1st
gear taller by moving the bar to the left. This will allow you to keep a
sporty setting, but make first gear slightly longer creating a little more
speed and a little less acceleration for a better launch. This is not a big
loss either as 1st is rarely used except in an accident or at the beginning.
Again taller gears have smaller numbers for example 4.000 is taller than
4.580, so you can achieve a greater top speed with a 4.000 but less
acceleration.


--------------
TUNING-GENERAL
--------------
The smart tuners order is thus. Make it stop better, then make it handle
better, then make it go faster. Most people (in real life, and my friends
with a GT game) go this way. Make it faster, faster again, faster some more,
oh, now I need to turn better, faster some more. Oh crap, now I can't stop
my 200 mph road rocket, guess I'll have to get some brakes. Seriously good
brakes don't slow you down, they make you faster by allowing you to brake
later and more precisely, then if you handle better you can brake even
later. In real life you have increased your cars performance without even
cracking open the engine. In the game well none of that matters because you
don't have to pay to maintain and fuel these monsters (other the oil
changes). But seriously you'll find that you can take what seemed like an
equal or lesser car increase the braking and handling characteristics and
dominate without and power increase.

------------
GEARS-PART 2
------------
If you're only concerned about top speed then increase them all. Depending
on your hp/kg ratio, you may want to start with something like an overall
set of 32. If you don't get close to hitting redline in 6th before you have
to turn, then lower the total set 1 level at a time until you get close, if
you hit the rev limiter then raise the overall set 1 at a time until you
don't. Once you just barely miss the rev limiter in each straight (I assume
you're on the test track) then you will have the best possible gearing for
top speed with your cars current set up. Any lower and you redline, any
higher and you don't accelerate up to speed as quickly.

-----------------------------------
TURBO & NATURALLY ASPIRATED ENGINES
-----------------------------------
N/A stands for Naturally Aspirated (aspiration is breathing). A n/a car
breathes in its intake air under its own power (most American cars are n/a,
including ones like the Pontiac Trans/Am whose Ram-Air scoops do not make it
forced induction). There are three kinds (that I can think of) of forced
induction: 1.Turbo charging 2: Supercharging 3: NOS (NOX, or Nitros, Nitrous
Oxide). Forced induction means a device or devices are used to help the car
breath. A Turbo charger runs off of the exhaust gases in a car, they spin a
impeller (internal propeller) which is connected to a shaft that turns
another impeller which takes the incoming air (which comes through an air
filter like every other vehicle) and compresses it. Without getting to
complex the way to make more power is to burn more fuel some engines do it
with cubic inches (vettes, vipers, etc...) some do it with forced induction.
Skylines, Supras, etc... when you compress more air into the cylinder more
fuel can be put in as well (air and fuel mix in a ratio called the A/F
ratio). Turbo charging allows you to put a higher VOLUME (versus the same
car without forced induction) of air and fuel into each intake stroke. Thus
producing as much if not more power than a much larger N/A engine.
Superchargers are about the same, except they run off of an engine belt
driven by the crankshaft, instead of running off exhaust. NOS basically
injects more O2 into your intake runner, or directly into each cylinder thus
allowing more fuel to be added.

------------
GEARS-PART 3
------------
If you lower (make the value a smaller number) the first two gears you'll
increase the top speed attainable in those gears, and if you raise (increase
the value of the number) gears 3 and 4 you'll pick up some acceleration in
those gears but the top speed will be lower. So you would come off the line
a little slower then have strong accelration with gears 3 and 4 then return
to normal with 5 and 6. With gears there is no real law of averages whatever
you do to one gear has no effect on another (excluding the final drive which
effects all gears) except that it might make another gear useless, for
example if you make 2nd really tall (low number value) it may have a maximum
speed close to 3rd's, making 3rd all but useless. In general you'll want to
only manipulate the 1st gear or 6th (7th if you have it) until you get
comfortable with the gears. As stated before I like a sporty setting 22-25
overall with a long 6th (lowest possible number value) and I usually leave
the final drive (differential) alone. By the way the Total is the final
drive and your top gear factored together (I think) for all intents and
purposes you don't have to understand it.


-----------
INTERCOOLER
-----------
An intercooler is like a radiator for your intake charge (air about to be
forced into a cylinder). The compression action of a turbo or super charger
increases the temperature of the air, and since cool air is more dense, and
dense air contains more oxygen, forced induction cars sometimes use
intercoolers to lower the temperature of the air after it is compressed but
before it goes into the cylinder. Also cool air is less likely to cause
detonation.

---------
OVERSTEER
---------
If you oversteer your outside drive wheel is out accelerating your inside
wheel and one possible way to correct this is to increase the acceleration
number on the LSD. This is only one possible way, but I prefer it to some
other methods. It's there to be adjusted, just remember some tunings make
radical differences and some are more subtle.
Let me also state that the above is not all inclusive to reasons you may be
oversteering. Suspension set up can have major effect also, but if your
suspension is set up well and you just oversteer a little to much (or a lot)
give the above a try.

-------------------------------
ASM/Active Stability Management
-------------------------------
ASM uses brakes to slow down the wheels that are going to fast. In real life
(and I assume this is how the setup in the game works) a car with ASM senses
your speed, notes your steering input, and calculates what the wheel speeds
for each wheel should be to maintain your dialed in course. If it detects
otherwise it brakes the offending wheel. For instance if you are powering
out of a turn, and start to encounter throttle induced oversteer, than the
computer will recognize the outside drive wheel as the offender (going too
fast and pushing the car steeper into the turn) and will apply brake
pressure to slow it down. In the real world this is all good, but in a
racing game it slows you down, and makes you understeer.

---------------------------
TCS/Traction Control System
---------------------------
TCS can work two ways. Some cars use a method similar to above and apply
brakes to a spinning drive wheel, some cars however detect wheel speed vs
forward speed, and the calculate the gear you are in and will actually
retard (stop or slow) the engine in microbursts, cutting the power on and
off like a light switch to maintain traction ( la Formula 1) the second
method is actually better as it doesn't beat the crap outta the brakes.

-------
Yaw/ESP
-------
A yaw-sensing feature works to increase traction during potential side-
skidding situations. In other words, whereas both ABS and traction control
work on the longitudinal (front-to-back) axis of the vehicle, stability
control operates on the lateral (side-to-side) axis. Bosch's Electronic
Stability Program (ESP), the first such system on the market, began
appearing in 1995 Mercedes-Benz S-Class sedans. It has since become a
popular feature on many upscale vehicles. In addition to discrete electrical
components, ceramic sensors and solenoid valves, stability control systems
typically utilize wheel-speed sensors, steering-angle sensors and a
hydraulic modulator. The key component is, however, something called a
rotational speed sensor (also known as a yaw-rate sensor). Yaw can be
described as "the movement of an object turning on its vertical axis." The
yaw-rate sensor determines how far off-axis a car is "tilting" in a turn.
This information is then fed into a microcomputer that correlates the data
with wheel speed, steering angle and accelerator position, and, if the
system senses too much yaw, the appropriate braking force is applied.
Remember, though, that stability control, like any technology, is not fool-
proof. All vehicles must ultimately obey the laws of physics. Much of the
above information was gleaned from a monstrous article on all kinds of
stability systems. I know its long but it's the best way I know to explain
yaw.

-------------------
Limited Slip-Part 2
-------------------
As best as I understand LSD's, "initial" is the value of wheel lock under a
non accelerating throttle application. For example cruising down a highway
at 65 without accelerating or decelerating would cause the LSD to "relax"
into its much lower initial value. Usually cars do this so you can maneuver
easily around sweepers, through lane changes, etc... The low initial value
allows the wheels to spin more independently which is as discussed above
more beneficial to handling.
I should state, that if you actually modulate a throttle analog style, and
sometimes apply constant power around a turn to maintain a speed, not
accelerating but maintaining a speed, such as going a steady 30-40 mph
around a tight hairpin and you understeer, you can lower the initial value
on the LSD to increase independent wheel rotation thus allowing less
understeer, the converse is true also. This adjustment will be ultra small
in results, but if you're just trying to tune that last little thing, this
may be what you're looking for.

-----------
FISHTAILING
-----------
If you are trying to get your car to snap into the second part of an "S"
turn, but the tail makes you plow wide on the second turn then you could try
this. Lower the spring rate just a touch up front, and maybe stiffen it a
little in the rear. Also if you have downforce adjustable parameters, then
try a little more up front and less in the back. Maybe also lower you
Accelerating value on the LSD. The objective here is to try and get the
front to bite a little more and the rear a little less. Right now your car
has more grip in the butt than the nose (and in all likely hood in less it
is a FF car it always will) but with some of the above suggestions, you can
balance it a little more towards neutral. Another suggestion that I hardly
see people talk about is tire compound. If you want the front to bite harder
and snap the tail around more, then try to run a slightly less grippy tire
in the rear. Tire wear will become an issue at sometime, but it may be
something you can live with, and if you fishtail around the turns than the
rears should wear as fast as the shorter lived front tires.

---------
BODY ROLL
---------
I don't think it is important for the body to roll a lot on a race track. If
you ever get the chance to drive an open wheel racer you'll see how little
roll a car can have. I prefer to keep the suspension as hard as possible,
but still correct mechanically (when I say as hard as possible I don't mean
maximum values). Stiffer stabilizers will make the car sit into a turn
faster. If the body cannot roll on the suspension as much all of the yaw
energy goes to the tires faster giving you a much more true indication of
the line the car will take sooner than a softer suspension. Example if you
are turning through a decreasing radius turn and having to turn harder and
harder the car will "tilt" more and more the harder you turn. On a softer
suspension set up the cars suspension can absorb some of this "tilt" but it
will reach a point when all of the energy transfers to the tires, now this
is true regardless of your suspension set up, but in a firm set up the
energy transfers to the tires more quickly not late in the curve which could
potentially change your line. Also of note, a car in full tilt will raise
its center of gravity, and as we know that's not conducive to handling. So
set'em harder if you want to, but do it incrementally, as dramatic changes
can sometimes spoil you on an idea that may have worked in moderation.

------------
REAR SPRINGS
------------
During braking, there is almost no rear spring effect, as all the weight is
transferring forward (regardless of engine layout), but during acceleration
the reverse is true. Harder springs in the back don't take the weight as
well so the transfer is interrupted, or when you accelerate and your car
goes rocking back a harder spring catches the weight better, and forces more
weight to stay on the front (compared to the same set up with softer rear
springs) obviously we want the front to keep weight because those wheels
direct us. The down side to all this is that since the rearward weight
transfer is reduced, you may spin a little more during WOT (Wide Open
Throttle) acceleration. If this is an aspect you want to tune, try to find a
happy medium, after all to much spinning will reduce your times as bad (if
not worse) as understeering. Cornering force is not so noticeable unless you
have a drastic difference in front and rear spring rates (of course front
and rear should be different because of weight distribution, I am referring
to really drastic differences in stock set up). However, a stiffer spring is
like a stiffer stabilizer (anti-roll bar) and will transfer the Yaw energy
of the car to the tire more quickly (without drastic changes, this won't be
ultra noticeable).

------
CAMBER
------
Camber is the relation of the contact patch to the road. Example, think
about a tire as it sits on the road, looking at the tire from behind or
infront of the car you see that the tire is flat on the ground and that the
side of the wheel and tire are straight up and down. Now lets add some
camber take the outside edge of the tire where it meets the road and adjust
the wheel so that it is slightly off the road. Now the side looks funny, the
top of the wheel and tire are inset (still looking from infront or behind
the car) and the bottom sticks out more, why would I make my car look funny.
Well, when you turn your weight transfers from the center of the car to the
outside, and underbreaking or lifted throttle deceleration to the outside
front tire the most. As the weight transfers the outside front tire starts
to lift on its inside (it wants to roll over onto its sidewall) but since we
have made our car look funny with added camber instead of rolling to the
side and lifting the inside off of the road we now push the outside (which
was lifted because of camber) down onto the road, and unless we are sick and
doing something stupid the inside will stay on the road as well. This has
allowed us to use the entire contact patch during a turn, when it is needed
most. Positive camber yields better turning characteristics, but a slight
drop in straight line stability. The rear works the same but should be used
with more moderation, because you need the contact patch there during
acceleration. This is all in reference to a rear drive car, but once you
grasp this you should be able to adapt it to all styles.

-------------
CAMBER(2)/TOE
-------------
Camber helps corner, but reduces top speed, the trade off could be good, or
bad. In the game you can't set negative camber so any numbers I mention are
positive. I like to run a touch of camber something like 2.0-3.0 degrees in
the front, and 1.0-1.5 in the rear. The front setting is more dramatic
because those are really the wheels that do most of the work in a turn, and
you don't want to set the rear really high (in a rear drive car) because
camber causes the contact patch of the tire to become smaller (because the
tires at angle with the road surface) and smaller contact patches mean a
harder time putting down the power. Toe is a little different. I don't like
to do too much with the toe settings, but if you understeer, you can try to
set the rear toe in (a negative number) or visa versa if your problem is
oversteer. Toe should always be changed incrementally as it can really screw
up, or perfect a car.

----------------------
ACCELERATION CORNERING
----------------------
Since technically every time you release the throttle you'll slow down, in
order to maintain a certain speed you must be accelerating when you reapply
the throttle right!?! Here's the kicker though during tapping applications I
would think you're in and out of the throttle so much that both values accel
and decel have something to do with it. I'm not exactly sure how the game
really deals with this particular aspect, but maybe I would mess with the
acceleration value if I were having problems simply because it'll probably
be more beneficial to adjust than the deceleration value. Again if you are
going wide, lower the accel value, and if you oversteer increase it.

------------
TORQUE STEER
------------
Torque Steer plagues FF and 4WD vehicles. Torque steer is caused from the
fact that the turning wheels are pulling also, this is kinda like a
stupifying understeer, and is usually only present in lower gears when you
are in the fat part of your torque curve (like shooting out of corners in
1st or 2nd). Does your car have a VCD, or whatever the acronym in this game
is? If so try this, turn down the amount of power going to the front wheels
a little at a time. I may not remember the name of it but the VCD? controls
how much power goes to the front wheels, if you turn it down a little you'll
experience less torque steer.

-----------
DRIVETRAINS
-----------
(by kebl0632)
FF - Front engine, Front wheel drive; tend to understeer.
FR - Rear engine, Rear wheel drive; tend to oversteer=lots of fun in
drifting.
MR - Mid engine (after the front axel and before the rear axel); best car
for conering since the bulk of the mass is in the middle of the car; tend to
over steer a little and difficult to recover once your tail sticks out too
much on the side.
RR - Rear engine, Rear wheel drive; tends to understeer as the weight of the
car tends to lift it up and not giving the front tyre enough weight for
traction.

-------
FF CARS
-------
Question/Comment(by kebl0632)
i never understand how to drive an FF car properly... it won't steer a lot
of the time with my way of driving. in the end, i ended up using handbrake
turn to get the car's tail around the corner. softening the spring could
help but that puts extra strain on the front tyres...
Answer(by Not Me)
Try this. shorten your midrange gears a little bit 2nd, 3rd, 4th this will
allow them to produce a little more traction frying power in a turn. If you
want to slide you have to get the back to break traction, as you probably know.
What you want to achieve is a controllable slide so if you haven't yet, stiffen
up the springs in the rear just a touch, do the above with the gears, make sure
the front suspension is a little softer than the rear, add some toe in in the
rear, no more than 2 or 3 negative degrees, maybe turn the rear camber down a
little like 0 to 1 degree. One last thing for a snap around increase your brake
bias towards the rear, this will allow you to start your turn, tap your brakes,
and watch the a$$ try to beat you around the turn. Dial these settings slowly
and maybe one at a time, until you get that nice controlled slide.

Question(by Wiseblood)
I'm struggling with the Cruiser. In deep forest two, it pulls. I want to say
understeer, but it's actually powersliding... like the front tires have no
grip. I softened the front springs, and added slight camber to the front...
but still sliding. Not spinning - sliding sideways.
Answer(by Not Me)
Try to toe in the front tires a couple of degrees (toe in is a negative
number) and maybe reduce your rear camber to 0 if its not already, also the
brake thing make work well for you. I don't know exactly what you mean when
you say powersliding, but I guess you mean plowing (no matter how you turn
you slide straight of the track), if you are powersliding in the true since
of the word (4 wheel drift) and sliding off the track sideways, then try to
add some serious camber up front, like 2 or 3 degrees.

---
TOE
---
Here goes my tirade on toe. For this you may need paper or a really good
imagination. Draw a rectangle (in your head or on paper I don't care) This
will be a car as viewed from above (birds eye view). Lets label one end F
and the other R (front and rear). Now do me a favor and rotate the paper or
your mental picture so that f faces up away from you. Draw a box on the
front left side representing the front driver tire, now do the same for the
front left. Keep these "tires" parallel with the body. Now you would have
something like this (sorry it looks crappy but it's the best I can do).
(NOTE: For a better version of these Diagrams go to:
http://cgi.gamefaqs.com/boards/genmessage.asp?board=27212&topic=1145828&page=11
)

"F"
.----
[] []
.l..l
.l..l
.l..l
.----
"R"

Next, draw a dot in the exact center of your car. Now draw a line from the
rear left corner to the dot, do the same from the right rear corner. You
should have something like an upside down V drawn on your car now.

"F"
.----
[] []
.l..l
.l/\l
./..\
/----\
"R"

Sorry about the art again. The rear tires (which I won't draw here) should
now be drawn in along the upside down V line. The tires should run parallel
to the V line, not the car. Once you are done, you have rear toe in.
Obviously this is greatly exaggerated, but you get the point. Now look at
your drawing. Lets pretend our car is going left around a turn. We know that
the outside wheels have to go farther to reach the same point, and in order
to reduce understeer we need that damned out side rear wheel to move
especially fast. With toe in our outside wheel is more pointed in the
direction we want the car to go, thus reducing the amount of distance it has
to travel, and the inside wheel is going the wrong way, this pushes the
inside towards the out and forces the outside around in the direction you
want to go. It may not make complete since at first, but you just have to
look at it long enough. Also, remember that when you are turning the outside
wheels bear more weight so the toe in aspect is even more apparent, and when
the weight gets on that wheel, its going to push tighter around the turn. I
hope that helps, and I am sorry it's long.

----------
TOE-PART 2
----------
Front toe in has the same effect, though not as noticeable, you'll notice a
slightly crisper turn-in and a little less understeer. My model was a FR
car, but toe is the same for all drivetrains, you just have to remember that
a drive wheel behaves differently than a non drive wheel. A possible way to
get a FF car to snap is to toe in the front, and leave the rear alone, or
maybe toe out a little, this will cause the front to bite more crisply, but
cause the rear to want to go straight, and with the right spring rates,
etc... the butt would snap around (it can't keep going straight unless the
ar comes apart). This set up would be horrible on a FR or MR and pretty bad
on a 4WD, but since a FF carries most of its weight on the front axel it can
work.

-------------------
COEFFICIENT OF DRAG
-------------------
I think the game generically deals with it. Like on the F1 cars for
instance, if you increase the front down force, which we all know increase
frontal area, you'll have a lower top speed, but I don't know that it
actually adheres to the correct formula. About the difference in arcade and
simulation, I honestly think that has to do with the fact that it is an
arcade mode. That may be a lame answer, and there may be more to it then
that, but even in the last GT (2) I thought the cars handled easier in
arcade mode.

--------------
GENERAL TUNING
--------------
(by kebl0632)
springs: generally - soft=>stability, hard=>handling
front springs: soften it to allow greater weight transfer in deceleration,
 giving front tyre more grip to turn. too soft==>too much grip on the front
 relative to the back and you can spin out.
rear spring: soften to allow weight transfer on acceleration==> more grip on
 the rear tyres  for acceleration. too soft will make the rear feel sluggish
 at cornering.
brake balance: front bias==>understeer, rear bias==>oversteer
damper: explained
ride height: lowered for sharper handling. watch out for "bottom out" if set
 too low
stabiliers: stiffer for reduced roll in cornering and so sharper handling.
 too stiff will lead to any  momentum change on one wheel being passed to
 opposite wheel. i.e. if you hit a curb, the wheel  away from the curb could
 lose traction.
camber: increase for cornering stability
toe: toe in(-ve) to induce oversteering and toe out (+ve) to induce
 understeer.
gear ratio: increase max acceleration (closer setting) or max speed (wider
setting)

------------------
WEIGHT TRANSFER-FR
------------------
(by kebl0632)
Driving is about balance and weight transfer. in very simple terms, the more
weight you put on a tyre, the more traction it will have (i.e. more power
can be delivered without slipping). when a car is standing still or driving
at a steady speed on a straight road, the amount of weight on the front and
the back doesn't change. when you accelerate, weight begins to move to the
back tyres. so if you want more traction on acceleration, then soften the
rear spring, but at the same time compromising the handling. the same is
true for the front tyres when you decelerate. for example, if you find a car
oversteer easily, the chances are too much weight is transferred to the
front wheels. it could be driving style (braking too late) or too soft a
spring/damper.

------------------
WEIGHT TRANSFER-FF
------------------
You want as little weight transfer as possible in a FF car, keep all of the
weight you can on the front, and maybe give yourself some toe in up front
and a little in the rear. Unfortunately wearing tires are true to form on an
FF car they have to bear a majority of the weight, do all the turning, and
accelerating, as well as most of the breaking. Don't boost the rear end so
stiff that there is no weight transfer, or you'll slide forever, of course
in a FF car a slide is easy to catch if the front is going the way you want
it to. Just stand on the gas, and the front will pull the butt around.

-------------------
LIMITED SLIP-PART 3
-------------------
(by vaporseal)
Higher Limited Slip settings mean less discrepancy in wheel spin. Certainly
I turned the accel down at one point, and found my car was oversteering
more. Turned it back up, and it was a bit stiffer. Also, another car of mine
(set for the test course) got extra acceleration out of turning it way up.

----------------
TOE ANGLE-EUROPE
----------------
(by kebl0632)
"When a car is standing still, it will almost certainly have a front toe
angle. If you have a positive toe angle (toe-in), the front wheels will be
pointing inwards (towards each other) slightly. A negative toe angle and the
wheels will be pointing outwards slightly (toe-out)."



                          -=-=-=-=-=-=-=-=-=-=-=-=
                                    OUTRO
                          =-=-=-=-=-=-=-=-=-=-=-=-



FAQ Credits:
-Not Me for a lot of the Tuning School
-kebl0632 for various additions to the tuning school
-vaporseal for an entry to the Tuning School
-Wiseblood for a Tuning School question
-Powerstation Magazine for some Car/Race info

General Credits:
-"A" Tadeo for the Layout and Disclaimer
-CJayC for putting this FAQ on his site
-Polyphony/Sony for this Game
-Microsoft for Windows and Notepad
-Packard Bell for my PC(If I put them here will I get a new one?)
-You for reading it

-All Vehicle names are trademarks of their manufacturers
-Gran Turismo and Playstation 2 are recognised trademarks of SCEE, SCEA, and
SCEJ
-AlaskaFox's Guide to Gold is not endorsed by Nike or Coca Cola

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                      Ronan Murphy - AlaskaFox 2001
