==============================================================================
                  
                   METAL GEAR SOLID 2: SONS OF LIBERTY [DEMO]

                  Import PS2 Demo Disc "Quirks & Secrets" FAQ 
                               by: Jim Mazurek 
                        e-mail: JChops@versusbooks.com
                       
                       FAQ VERSION 2.0 (Updated 5-09-01)

============================================================================== 
===TABLE OF CONTENTS==========================================================
==============================================================================
1.  Disclaimer 
2.  Quick Intro 
3.  Interface/Control Quirks
4.  Fun With Guards
5.  Other Quirks
6.  Frequently Asked Questions
7.  Internet Rankings Update -- !!!NEW!!!
8.  Credits & Special Thanks 
 
==============================================================================
1.)DISCLAIMER=================================================================
============================================================================== 
Unauthorized use this FAQ ANYWHERE outside www.GameFaqs.com is NOT permitted. 
I had previously listed this as a "notify-me-before-you-use-it-anywhere" kinda 
thing, but no one seemed to care. It's not that I don't want my work published 
anywhere else, but because I INSIST on keeping my FAQs in the most current and 
updated form possible. When FAQs are just being copied and pasted all over the 
place, versions get screwed, the info gets misunderstood, and I get tons of e-
mails asking me questions that I've already addressed in newer versions of the 
FAQ. Just use common sense -- and have a little respect for my work, will ya? 
:-) 
 
============================================================================== 
2.)QUICK INTRO================================================================
============================================================================== 
So I'm sitting here playing the import MGS2 demo, and I realize that I'm 
finding new things every darn time I play the game. Suddenly... "!" [insert 
unique MGS alert sound] I get the bright idea to throw down all my findings on 
paper. Lo and behold, this FAQ literally transformed itself from a small pile 
of notes into a complete and formatted document all by itself. It must be the 
mysterious work of "Solidus", and that crazy new mechanized ninja guy. ;-)

Anyhow, I hope this FAQ sheds light on some of the more creative things you 
can do in the demo, and also that it addresses some frequently asked questions 
as well. 
 
============================================================================== 
3.)INTERFACE/CONTROL QUIRKS===================================================
==============================================================================
The few items in this section are really not all that fun to do, but they are 
definitely worth noting. 

---TITLE SCREEN WACKINESS---
<!>On the main title screen, you can use the right analog stick to pan & scan
   the entire Washington Bridge area. Stupid, I know. :-)

---CODEC SCREEN CRAZINESS---
<!>On your Codec screen, you can move both Otacon and Snake with either
   respective analog stick. Also, you can zoom in and out on their faces by
   using either L1 & L2 or R1 & R2 in conjunction with the analog sticks. 
   Madness!

============================================================================== 
4.)FUN WITH GUARDS============================================================
============================================================================== 
This section covers all of the crazy things you can do while playing with 
guards. After all, you've got to find something to keep you busy until the 
full version of MGS2 comes out, right? Anyhow, just remember that some of 
these are more creative than others. ;-)

---PUNCHY KICKY POW BAM!---
<!>The most basic way to deal with guards is to knock them silly with hand to
   hand combat. When you do so, you'll notice a series of THREE stars above
   their head. As they slowly regain consciousness, the stars will disappear
   one by one until the guard is completely awake and once again on patrol.
   One of the more interesting things to do is to practice hand to hand combat
   in first person mode. Talk about disorientation!

---QUICK THROW---
<!>You also have Snake's patented "Tai Otoshi" which is a very useful Dai
   Nikyo Judo throw. This is best used to quickly floor a guard and get past
   him. Be aware that it usually doesn't knock the guard out, and in most
   cases, the guard will simply get up and call the guards immediately.

---THE SUBMISSION HOLD---
<!>The rear choke maneuver works the same as it did in the original MGS.
   Simply walk up behind a guard then press the square button repeatedly
   WITHOUT using any directional buttons. It takes about 10-13 chokes before
   you can actually get in a neck snap. You can also use a single choke press
   to take a guard into submission, then walk him around like a human shield 
   to get past other guards. Just make sure to use an occasional choke press
   to keep him under submission. If for some reason the guard you're carrying
   gets killed, the remaining enemy guards will have no regrets about putting
   bullets through him to get to you. Remember that... :-)

---THE NINJA ROLL ATTACK---
<!>A new form of attack in MGS2 is to bowl into guards using Snake's "Zenpo
   Kaiten" forward roll. This is a very practical Judo maneuver and a somewhat
   "Sonic the Hedgehog-like" move that takes out guards if you hit them at the
   right angle. Useful when there's like four or more guards trying to pound
   your face into the ground.

---DROP DOWN / HANGING ATTACK---
<!>Although limited and extremely "Hollywood", you can actually drop down from
   a ledge or railing and knock a guard out with your boots! The best place to
   try this is right above the very first door that leads to the inner hallway
   on the port side of the ship. (That's "left side" for you non Navy SEAL 
   types). This is another one of those techniques that's very limited, but
   might be useful in a pinch.

---TAKE OUT THE PAPERS AND THE TRASH---
<!>One of the most publicized and definitely most addicting ways to get rid of
   guards is to drag them to either of the ship's two "garbage gates" and let
   them go for a little swim. There is a gate on both the port and starboard 
   sides of the ship. Drag them into the white outline near the gate, and let
   'em rip!

---NON-LETHAL ETERNAL SLUMBER---
<!>One of the funnier things to do is to knock a guard out, then place him
   inside a locker. If you do so, he WILL NOT wake up. It's strange, I know. 
   I've sat and waited for guards to bust out of the lockers after they wake 
   up, but they never do. Must be the comfort of the cold, oily steel walls.

---CUTTING OFF CONTACT---
<!>It's entirely possible to shoot a guard's radio, thereby cutting him off
   from calling for backup. When you do shoot the radio, he'll probably see 
   you and begin running away in an attempt to meet with other guards face to 
   face. Cut him off before it's too late. 

---HELD AT GUNPOINT---
<!>If you manage to sneak up to a guard completely undetected, you'll have a
   chance to hold him at gunpoint. The easiest way to do this is to sneak up 
   from the rear until you're within a few feet, then quickly draw out your
   gun and keep it held on the guard's head or body. Upon doing so, the guard 
   will lower his AKS-74u and raise his hands above his head in fear. If  
   you're behind him, you don't even have to keep your gun out at this point.
   For all he knows, you're still pointing it at his head. If you're in front, 
   you can point your gun at either his head or his groin area to have him 
   relinquish some items to you. Sometimes you'll get ammo, sometimes you'll 
   get rations. It's really somewhat random. What you decide to do from this 
   point is entirely up to you...

---STUPID GUARD REACTIONS PART I---
<!>I found it rather funny to drag a sleeping guard near an area with another
   [patrolling] guard. If you can do this without being detected by the second
   guard, sit back and get into a good surveillance position in first person.
   When the second guard arrives and sees the sleeping guard, he'll pound on
   him until he wakes up. Sometimes it's a boot in the face, sometimes it's a
   few pokes. This works even better when there's a pile of three or four
   guards, at which point it resembles a WWF Royal Rumble. 

---STUPID GUARD REACTIONS PART II---
<!>In the locker area, leave one locker with a poster of the Japanese model
   open. [Note: It's easier with the locker on the left side of the room, 
   since it's facing toward the door.] Next, go outside and alert a guard to
   your presence. Quickly run back to an adjacent locker and shut yourself 
   inside. When the guards enter the room they'll forget what they were 
   looking for and be distracted by the poster!

---STUPID GUARD REACTIONS PART III---
<!>When guards detect you moving under the cardboard box (either wet or dry), 
   instead of unloading on it with their AKS-74u's (which is what I would do 
   if I saw a moving box, wouldn't you?) they will attempt to pick it up and 
   see what's underneath. As soon as they make contact with the box, quickly 
   and repeatedly mash your square button and you'll automatically go into the 
   rear choke position. This is a very useful setup if you think you've been 
   spotted, and you've got no other way out.

---SURPRISE, SURPRISE---
<!>Go to the upper deck on the stern of the boat near the Cardboard Box [WET].
   Make sure you watch the guard's patterns, then sneak yourself in between
   the vents and wait for him to pass in front of you. When he does, pop out
   with a "punch-punch-kick" combo and you'll knock him over the edge,
   starting a short cinema. Indeed that would suck to be him. :-)

---ONLY FOR THE HARDCORE---
<!>This one is simply excessive, and to be quite honest, a little disturbing
   if you do it too often. Basically, you'll want to shoot and stun a guard
   with Beretta M9, then drag him to a remote and out of the way location. The
   area with the "garbage gates" on either side of the boat should work great.
   Anyhow, with the sleeping guard no longer a threat and 100% defenseless, 
   you can simply take out your HK USP 9mm and put a round through his helmet 
   at point blank range. Either that, or shoot him in the face. Or a double 
   tap to the chest. Or... well you get the picture. It gets messy with all 
   the blood, and it's a little extreme, but sometimes bad guys just need to 
   be executed.

---AND A BIT MORE HARDCORE---
<!>Instead of holding a guard at gunpoint and then tranquilizing him or
   subduing him with a knockout move, why not switch to your HK USP 9mm and 
   shoot him? The groin looks like a pretty good spot, eh? This is only a 
   slight variation of the above technique, and is also a bit "extreme" in 
   nature. 

============================================================================== 
5.)OTHER QUIRKS===============================================================
==============================================================================
The things in this section really don't fit in with either the "Interface" or 
"Fun With Guards" sections, but are still cool or important enough to mention. 

---BROKEN DOOR HANDLE---
<!>Once you enter the first hallway (after passing through the first door from
   the port side of the boat), head up and to the left. Access the wheel on 
   the door and the game will go into a short and somewhat comical cinema. The 
   wheel breaks off, and Snake quickly puts it back on with a puzzled 
   expression.

---FUN WITH ACROBATICS---
<!>Instead of walking up or down stairs normally, try doing a roll instead.
   Make sure you don't die of laughter when you see Snake bash his head and
   fall flat like a total knucklehead.

---KLUTZOLOGY 101---
<!>In the locker room, place Snake in front of one of the lockers and begin
   punching the door itself. If you position yourself right, the door will
   fall off and knock Snake to the ground. Dunno about you guys, but it was
   worth a few laughs in my book. Ok, maybe more than a few. 

---HEALTH REGENERATION---
<!>If Snake is low on health (anywhere in the yellow caution area), try and 
   find a secure spot and go into a crouch. As long as you stay crouched, 
   Snake's health will slowly regenerate until it hits green.

---LOCKER TECHNIQUES---
<!>You can enter a locker and close yourself in if you desire. Once inside a
   locker, Snake can actually press up against the grate and get a better
   angle to look outside. If you slam on the R1 button hard (remember that the 
   PS2 buttons are analog -- that means pressure sensitive for you "non-
   techies"), you will hear Snake hit his head and have a chance of alerting 
   the guards. However, if you gently press the R1 button you'll slowly ease 
   up to the grate and make no noise at all. Also, try letting a guard see you 
   enter a locker, and then before he gets a chance to open it and pump you 
   fulla' holes, go ahead and open it yourself (from the inside). When the 
   door swings open, the guard gets floored, and you can just walk right out 
   undetected. 

---FUN WITH HOTTIES---
<!>There are two lockers inside the locker area that have posters of Japanese
   models in them. If you enter either of these and shut yourself in, you can
   actually press up against the pictures [R1 button] and hear Snake "kiss" 
   the posters. Right on, Snake. ;-)

---EVEN MORE FUN WITH HOTTIES---
<!>Sticking with its "mature" theme, there's yet one more thing you can do
   with those posters of the hotties inside the lockers. Just open it up, back 
   Snake up against the poster, and "tap" in either one of those very special 
   spots. No explanation needed. :-) If you go high with the tap (with your 
   gun equipped), you'll be treated to a unique "Boing!" sound. And if you go 
   low, prepare yourself for one of the funniest things in the demo.

---MESS WITH THE ICE CUBE TRAY---
<!>If you have enough darts for your Beretta M9 (or ammo for the USP), try 
   shooting the small ice cube holder off the top of the bar. Not only can you 
   shoot the actual holder around, but you can also shoot the individual ice 
   cubes as well. If you don't shoot them, eventually they fall out and melt. 
   Details!

---STUN GRENADES = BIG MESS---
<!>If you're into making a mess in every possible way, why not throw a Stun 
   Grenade behind the bar in the main lobby area. It pretty much breaks every
   darn bottle in the entire rack. Shards of glass, liquid, and pieces of wood 
   scatter everywhere.

---FIRE EXTINGUISHERS---
<!>Try shooting the fire extinguishers causing them to burst and release their 
   gases to confuse nearby enemies. If you're too close, the haze will become 
   difficult to see through.

---HEATING PIPES---
<!>Just like the fire extinguishers, Snake can also shoot the small heating 
   pipes which releases steam to hurt nearby enemies. Somewhat useless in a 
   pinch because of the accuracy needed to hit the pipe, but definitely neat 
   the first time you do it.

---MAGAZINES & HDTV---
<!>In the center of the lobby area (with the bar), Snake can shoot the
   individual magazines off the center rack. Also inside the lobby area on the
   far left wall, you can shoot the large HDTV plasma screen and the image 
   will dissipate and then slowly disappear.
 
---ANALOG SENSITIVITY: DRAWING YOUR GUN---
<!>Snake's gun CAN be drawn and then put at bay without shooting a round. If 
   you press the square button hard, he'll draw the gun to its ready position. 
   But if you press the button lightly, he'll draw out his gun slowly and then 
   put it back down. This is helpful for those times when you accidentally 
   draw your gun with nothing to shoot at, and you don't feel like wasting a 
   round as a result.

---DISABLING SECURITY CAMERAS---
<!>Snake can disable the security cameras with either the Beretta M9 or the HK 
   USP 9mm. To disable one with the Beretta M9, you'll need to hit the lens 
   assembly head-on. But with the USP 9mm, you can hit the camera in almost 
   any position.

---CAFETERIA SUPPLY ROOM---
<!>Try blasting melons and/or bags of flour in the store room. If you use the 
   USP 9mm, you can actually punch holes in the bags of flour and watch them 
   leak all over the floor. For an especially large mess, try tossing a few 
   Stun Grenades into the room! After a short while, lead a few guards into 
   the room or try to get detected on purpose. When they follow you in, watch 
   the sloooowdooooown ensue...

---PEE IN THE SOUPBOWL---
<!>Ok, so you can't pee in the soupbowl. ;-) But seriously, you CAN have quite
   a bit of fun in the cafeteria. Snake can shoot the individual pots and pans
   hanging up on the racks. You can also shoot the dishes which will shatter 
   into a million little pieces. And although I know some of you are 
   wondering, it's not at all possible to mess with the already dead U.S. 
   Marines that were killed during the raid by the Shalashaka and his Russian 
   soldiers.

---FROM THE SURGEON GENERAL---
<!>Smoking a cigarette causes Snake to lose small bits of life all the way 
   down to about 15% of his life bar, but it can't kill him outright.

---TOBACCO & DIAZEPAM: GREAT FOR RELAXATION---
<!>Smoking has the same effect as using the drug Diazepam. Both tobacco and 
   Diazepam calm Snake down and enable him to get steadier shots in first 
   person mode. You can easily notice the difference by tracking your laser 
   aiming module on a nearby wall or box, although it can be subtle at times. 
   Not so helpful in the demo, but you can pretty much guarantee that it will 
   play a larger role when the actual game comes out.

---SHATTERED CAMERA GLASS---
<!>If you're killed in first person mode, the screen cracks into a million 
   little pieces like shattered glass. I still don't understand the reasoning
   behind Snake's eyes being made of glass (I know, it's the "camera"), but 
   it's cool I guess.

---BRIGHT LIGHTS, BIG CITY---
<!>If you stand anywhere on the outside deck of the Discovery (the boat you're
   infiltrating), you can actually turn to the left and watch New York City
   pass by. The background IS moving if you watch closely!

---BLOOD STAINS FADE IN THE RAIN---
<!>If you kill a guard outside in the rain (with your USP 9mm), drag the guard 
   away from the blood and the rain will actually clear off the deck leaving 
   no evidence of what has just happened. Very cool detail!

---CODEC COINCEDENCE---
<!>Otacon uses the same Codec frequency that he used from the original MGS 
   (141.12), which if you think about it, isn't the smartest of "Special Ops"
   things to do. But then again, I guess Otacon pretty much has to do whatever
   Mr. Kojima tells him to do. And yes, I've already tried all of the other 
   frequencies from the original MGS and none of them work.

---CODEC FUN WITH OTACON---
<!>Dr. Emmerich never really was the wittiest of guys, but he does pop quite a 
   funny joke if you call him up when standing inside a locker. It's so funny 
   in fact, Snake actually cops a laugh or two. So the guy IS human after all! 

---THE "OMG! WHY THE HECK IS THAT IN THE GAME?" SECRET---
<!>Ok folks, I'll admit that I'm a little hesitant even putting this one in 
   here, but I will, just for the sake of being comprehensive. Alright, so
   you've seen the posters of the hotties so many damn times you don't even 
   care anymore, right? Riiiight. ;-) And you've tapped them in those very 
   special zones, right? Ok... But have you stared at the posters in first 
   person mode and then called up your good pal Otacon as you do so? If you do 
   it right, prepare to witness Snake doing the unthinkable. Yes folks, he 
   just reiterated that don't call him "Solid" Snake for nuthin.

---BLOWING IN THE WIND--- 
<!>When standing anywhere on the outside deck of the Discovery, it's hard to    
   miss the heavy raining. It usually comes down from the left, but every once 
   in a while the wind changes and so do the raindrops that follow. Now, enter 
   first-person mode. By looking at the smoke billowing from the stacks on top 
   of the ship, you can see where the wind is coming from. Face that direction 
   and you'll have rain splattering on the Snake's face (the "camera"). The 
   best part is, if you turn around facing away from the rain, it stops. If 
   that isn't Hideo Kojima giving some serious attention to detail then I 
   don't know what is.

---SILLY HAL---
<!>When positioned inside a locker, call Otacon. The first time you do, there
   will be a brief conversation about the irony of the position and how Snake
   and Otacon first met (back in MGS). It gets pretty good when Snake makes a 
   "cheapshot" by commenting on how Otacon peed in his pants. I'll even admit 
   that was pretty low of you, Snake. Hal had every right to be scared of the 
   scary-looking mechanized space ninja. ;-)

---MORE FUN WITH THE HDTV--- 
<!>Stare at the HDTV for a few moments, then call up Otacon. He'll tell you 
   about the new Metal Gear Ray, and how the behemoth is coincidentally being 
   broadcast on that very screen. But that's not all! If you continue to stare 
   at the screen, then call him again, he'll get ticked and yell about you 
   just standing around watching TV! Oh yeah, Otacon? Well I don't see your 
   pant-wetting ass coming in here and bouncing through wave after wave of 
   Shalashaka's Russian guards, do I? Maybe I deserve a damn break! ;-)

---THE PLACEBO---
<!>First off, grab the Diazepam from the upper right corner of the ship, on 
   the main deck. Equip the Diazepam in your slot (but don't ingest it), and 
   call Otacon. He will explain how it works, and how it would be handy if you 
   were to do some long-distance aiming, perhaps with a sniper rifle or other 
   long range weapon. He also mentions that the drug can be used to cure 
   seasickness. After the conversation, take the Diazepam and call Otacon once 
   more. It may take a few calls, and it works best if you have nothing else
   equipped (no weapons or rations). If done correctly, a conversation will 
   ensue and Snake will tell Otacon that the drug worked like a charm and that 
   he is no longer feeling seasick. Otacon then drops the bomb and tells Snake 
   that the drug really doesn't do anything about seasickness at all, and that 
   it was just a placebo effect. Snake's been duped! All hell breaks loose 
   over the Codec, and the two begin quarreling back and forth. Good stuff.

============================================================================== 
6.)FREQUENTLY ASKED QUESTIONS=================================================
==============================================================================
------------
--QUESTION--
------------
Is there a way to switch from Japanese to English subtitles in this demo?

------------
---ANSWER---
------------
NO. This is something available on the U.S. press version of this demo, and 
will be available for the U.S. version when it ships with Z.O.E. on March 
27th.

------------
--QUESTION--
------------
Can you pick up and/or use one of the guard's AKS-74Us?

------------
---ANSWER---
------------
NO. But if you repeatedly shake the guards (after subduing them), you can get 
helpful items like Bandages, Rations, or Bullets.

------------
--QUESTION--
------------
So what weapons CAN you get in the demo?

------------
---ANSWER---
------------
As far as firearms go, there are only two available: the Beretta M9 and the HK 
USP 9mm. As far as all weapons go, there are also Chaff Grenades and Stun 
Grenades. 

------------
--QUESTION--
------------
Is it possible to kill a guard by injecting him with too much tranquilizer 
from your Beretta M9?

------------
---ANSWER---
------------
According to Konami, and from my testing, NO. I've pumped over a hundred darts 
into a guard's head, and he still continued to snore with the trademark "Z-z-
z" over his head. Guards will wake up after being asleep for a short time 
(about two or three minutes, depending on difficulty).

------------
--QUESTION--
------------
Is there any way to get into either of the two "locked" lockers?

------------
---ANSWER---
------------
NO. Although you can bust the door off its hinges by punching it repeatedly, 
there is no way to knock it loose once it's fallen in. And yes, I've tried 
everything.

------------
--QUESTION--
------------
Where do I go to put in my "Internet Ranking" score?

------------
---ANSWER---
------------
http://www.konami.co.jp/kcej/products/mgs2/mgs2_t_IR/ir_index_e.html

------------
--QUESTION--
------------
What's up with all the hacked scores on the "Internet Ranking" page?

------------
---ANSWER---
------------
I dunno, but it's pretty ridiculous already. It's fairly obvious which scores 
are hacks and which ones aren't. Anytime you see a score where the guy has 
been detected 10 times with 25 bullets fired, and he completed the whole demo 
in less than 1:35... well, it's a hack. I'm sure others are less obvious with 
their hacks, but some of these guys are so blatant it's almost comical. Konami 
of Japan is working on a solution to the cheating, but who knows how long it 
will take or *if* they'll ever find one. Leave it up to the "2cool4U" U.S. 
haXors to F things up for everyone...

============================================================================== 
7.)RANKINGS UPDATE============================================================
==============================================================================
After a temporary hiatus from the MGS2 demo (mainly because of work-related 
items), I decided to hop back into the game and take a closer look at the 
Internet Rankings situation. Upon logging on, I immediately noticed that my 
scores from both Very Easy and Easy were no longer present on the main boards. 
At first, I'm thinking there was some sort of server-wide score reset while I 
was away, and that maybe everyone's scores got nuked or something. But as I 
page through the various difficulties, my scores for Normal, Hard, and Very 
Hard are still present. Why had my only my scores for Very Easy and Easy been 
pulled? And better yet, HOW had they been pulled? Only Konami themselves could 
have done this, and it just didn't make sense to me why they'd pull a 
perfectly legitimate score. 

After a few moments of wondering what the heck was going on, it all became 
*very* clear to me. Everything that I'd grown to love and admire about the 
MGS2 Demo Internet Rankings system suddenly came to a grinding halt. You see, 
in an effort to eliminate all these so-called "cheaters" that everyone was 
complaining about, Konami went through and not only got rid of all the totally 
ridiculous codes by blatant cheaters, but they also nuked several of the 
"suspicious" looking honest scores as well. But wait! They nuked mine? What 
was so suspicious about my clear code?, I asked myself. I'll tell you what: 
Besides having an awesome time, no damage taken, zero detections, and zero 
enemies killed, I only used THREE bullets to finish the demo. You heard me 
right -- THREE, not four. This was the only thing separating my #1 score from 
the #2 score for the few weeks when I was playing competitively. I received 
about 100 e-mails from people telling me that I was full of absolute crap and 
that it simply wasn't possible to get through the demo using only three 
bullets. I started to think "Oh if I could only show these people how wrong 
they are without spoiling my little strategy." But now... since Konami jacked 
with my 100% legitimate scores, I've got nothing to lose, so I might as well 
SHOW you how I did it! :-)

*****METHOD FOR BEATING VERY EASY AND EASY WITH ONLY THREE BULLETS FIRED*****

<1>FOUR SHOTS MY ASS
Everyone I talk with stands by the fact that it takes a minimum of FOUR shots 
to kill Olga, and to subsequently get through the MGS2 demo. You could go no 
lower than FOUR they say, and this everyone would bet the *bank* on. Yadda 
yadda yadda. While this is absolutely true on Normal (N), Hard (H), and Very 
Hard (VH), this is NOT true on Very Easy (VE), and Easy (E). On VE and E, the 
demo CAN be completed with only THREE bullets fired, without even a hint of 
cheating. This is due to something that's just a bit different on VE and E 
which we'll get to in just a second. 

<2>SPEED
The fastest way to get through the demo is pretty obvious by now, and there 
are few that would argue over which "path" is best for VE and E. Therefore, I 
don't need to explain what leads up to Olga. Just know that if everything goes 
well, you should arrive on the outside deck facing her in just over a minute 
with no detections, no damage taken, and ZERO bullets fired.

<3>THE MONEY BALL
The only real trick that I figured out has to do with something exclusive to 
both VE and E modes: the fact that Olga loses little chunks of life after 
you've hit her with each head shot, and the damage is cumulative according to 
how much time is spent in between shots. Now I know that I'm not the ONLY one 
who noticed this, right guys? I mean, come the hell on. This is pretty gosh-
damn obvious, and for Konami not to realize this is possible in the scores, 
well... nevermind about that.

Lets see, one head shot takes off 25% life normally, but with the health 
ticking down, one shot can take up to 49% of her total life away. If you think 
about it mathematically, there IS a way to beat her using only THREE shots. 
Now that my little secret is out, implementing it is only the icing on the 
cake.  

<4>THREE SHOTS AND SPEED TO BOOT
The trick is to pop off a head shot immediately from your starting position. 
When I say immediately, I mean like don't move AT ALL and whack her silly ass 
near instantly. When it registers, she'll stumble back, and immediately run 
back to do Cinema #1. As she's doing this, several things should be happening: 
     A.) You're running over to the left "sweet-spot" between the boxes. You 
         should get there and get into first person mode before she makes it 
         back to do her cinema.
     B.) Olga's life is slowly ticking down, even while she's talking during 
         the cinema. This is important. 
The cinema is over, and the *critical* point will arrive. The sort of "do or 
die" moment so to speak. This is the difference between getting THREE shots in 
minimum time, or FOUR shots in minimum time. What you need to do is delay your 
second head shot by 3/4 of a second, or just long enough to let that last 
piece of life tick away from your first registered head shot. If you did it 
right, after you land your second head shot she'll be at only 1/4 life, or the 
equivalent of THREE normal registered head shots. To finish things off, land 
your last follow-up head shot without moving, and you've just completed the 
demo in record time with zero detections, zero damage taken, and best of all, 
only THREE bullets fired. Whew!

And so it seems... I've lost all faith in anything, and I mean *ANYTHING* 
internet-related when the full version of MGS2 comes out. I mean, if they had 
this much freaking trouble validating who's cheating and who isn't with just 
this little itsy-bitsy demo, imagine ALL the insane variables they'll have 
when the full version hits the street. Think about it! Eliminating just ONE 
person's honest score because they THOUGHT it simply wasn't possible is enough 
to turn anyone away from this whole idea forever. It's just not right, and 
it's why the hardcore following will never approve of it. Do they have any 
idea how long I played to figure that little strategy out? And then they just 
delete the score? Which brings me to my conclusion for this short essay...

MGS2 INTERNET RANKINGS WITHOUT BEING ABLE TO VALIDATE SCORES = ASS 

Above everything else, I'd like to reiterate that I'm not angry or pissed off 
that Konami removed my 100% legitimate scores, but rather very disappointed 
that this system is so flawed. I earned my #1 spot on VE and E like several 
others out there, using S-T-R-A-T-E-G-Y, and I'll always know that my scores 
should be in the number one slot. 

Have fun...   ;-)

============================================================================== 
8.)SPECIAL THANKS=============================================================
============================================================================== 
Jeff CJayC Veasey, for running the best damn video game FAQ site on the web
Mike Vallas, for his overall contributions and general MGS knowledge

*UPDATE CONTRIBUTORS (with number of secrets provided in parentheses)
Mikael Sundberg (1)
Jason Tan (1)
Hayabusa90036 (1)
Fecal Lord (1)
