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                 ///
 ~ version 3.2 ~ ///    FINAL FANTASY TACTICS GAMESHARK HANDBOOK  
                  v     by Sam Volo <fallen_one@iname.com>



For best viewing of the charts in this document, use a monospaced font 
(like Courier), a maximized viewing space, and the following font sizes, 
depending on your screen resolution:
 640 x 480 ... 8 point or less
 800 x 600 ... 10 point or less
1024 x 768 ... 12 point or less


 ----------
| CONTENTS |
 ----------

0.  New in this version....
1.  Introduction, Credits & Disclaimer

2.  Debug codes

CODES -- PART ONE: MENU SCREEN CODES
3.  Class Modifiers
4.  Ability Modifiers
5.  Statistic Modifiers
6.  Name Modification
7.  JP & Job Level Modifiers
8.  Additional Non-Battle Codes

CODES -- PART TWO: IN-BATTLE CODES
9.  Color palette modifiers
10. Everything else modifiers
11. Job name modifiers
12. First command name modifiers
13. Control everyone!
14. Individual command modifiers


 ----------------------------
| 0.  NEW IN THIS VERSION... |
 ----------------------------

- Added part 2
- Added part 14
- Renumbered parts
- Removed appendix and replaced it with a reference to the mechanics FAQ
- Made ASCII art for the heading (woohoo! big deal!)
- Made sundry revisions throughout the handbook


 ----------------------------------------
| 1.  INTRODUCTION, CREDITS & DISCLAIMER |
 ----------------------------------------

Though nearly all of these codes can be found scattered around the Internet, 
never have they all been compiled in one source with such thorough explanation.  
The codes contained within will allow you to do anything you want with the FFT
characters ... turn them into monsters, make their stats anything you please, 
change their names, etc.  It helps if you know a little basic algebra, but 
anyone can do it!  I'd like to thank the Game Shark Code Creators' Club 
(http://www.cmgsccc.com/) for creating many of these codes and putting them on 
their site (particularly to thunder@bellsouth.net, who found most of them).  
Also, credit goes to Ignacio de Lucas (de_lucas@yahoo.com) who wrote a file 
containing most of the base codes which he created for the Japanese version.  
Neither I nor the creators of the codes assume any liability for malignant
effects which occur as a result of usage or misusage of the codes, including 
but not limited to loss of data, incapacitation of the Game Shark, and 
breakage of the game.  Use the codes at your own risk (which should be very low 
if you use the codes right and have a Game Shark version 1.99 or above).

I, Sam Volo, DID NOT CREATE ALL OF THESE CODES; what I did do is
create some of them, and compile them into this file.  Other creators include
the aforementioned GSCCC, Jay McGavren <thespook@novia.net>, and the 
Dark Forsaken <darkforsaken@iname.com>.

Also, for more great Game Shark and Game Genie codes, be sure to visit the
Game Genie Code Creators' Club on the Web (the URL is 
http://www.videogamesource.com/genie).  GGCCC has been your source for game
enhancement codes for nearly four years!

If you enjoyed this handbook and are interested in the in-depth workings
of FFT (how DO they decide on those weird percentages and amounts of damage
anyway?), read my FFT BATTLE MECHANICS HANDBOOK, which explains all the
game's formulae for calculating damage, success rates of attacks, and
many other things.  The handbook is downloadable at
http://members.xoom.com/FallenOne256/fftmech.txt

If you read the previous version of the FAQ, you may notice that I've changed
my e-mail address.  I'm now using <fallen_one@iname.com> as my e-mail, because
in a couple months, when I leave for college, <aerostar13@aol.com> will be
no more.  Please address all comments to <fallen_one@iname.com>.

Where to find this FAQ:
~~~~~~~~~~~~~~~~~~~~~~~
> My personal web space -- http://members.xoom.com/FallenOne256/fftgs32.txt
> GameFAQs FFT page -- http://www.gamefaqs.com/console/psx/game/20051.html
> If you wish to post this FAQ to your web site, feel free to do so; just
  do not alter it in any way, and drop me an e-mail at <fallen_one@iname.com>
  to tell me you're using my FAQ.  I love hearing that people actually _use_
  this information! <grin>


 -----------------
| 2.  DEBUG CODES |
 -----------------

Created by CzarDragon

I will only briefly mention these codes -- they are too useful for me to
ignore them completely in my FAQ, but Fred Oliver has already written an 
excellent FAQ on them, and therefore it would be redundant to explain them 
here.  You can retrieve Fred Oliver's FAQ from the GameFAQs FFT FAQ database, 
which can be found at

http://www.gamefaqs.com/console/psx/game/20051.html


World debug menu code: D0198090 0000
                       80198090 0006

On the main menu on the world map screen, when you put your cursor on the
first option, it will move automatically to a secret option that looks like
it's below the menu.  This is a 'battle tester' which will allow you to have
a four-on-four combat using members of your party on a battleground of your
choosing.  See Fred Oliver's FAQ for more information, including a near
complete list of the battlegrounds.

Bring the cursor two more options down from the battle tester, and you will
will be at the 'party selector', which will allow you to pick any one of 511
different parties -- allies, enemies, monsters, you name it!  Again, take a
look at Fred Oliver's file for more detailed information.


Battle debug menu code: D016BC1C 0000
                        8016BC1C 0003

These debug options are found on the menu that appears when you press 
'triangle' on an unoccupied square.  The only useful thing here is the option
just below the end of the normal menu, which will enable to you to change
various statistics of all the characters in battle.  Once again, see Fred's
FAQ.

Now, for the detailed section of my own FAQ....


-----------------------------------------------------
p a r t   o n e  .  m e n u   s c r e e n   c o d e s
-----------------------------------------------------

These codes should be activated outside of battle.  Their effects will
carry over into battles, however.  For the most part, you will only have
to enter these codes once; their effects will be saved when you save
the game.

 ---------------------
| 3.  CLASS MODIFIERS |
 ---------------------

Wherever you see "XX" in a code, it represents the value for the character you 
want to affect.  

Simply replace "XX" with the appropriate number from the list below. 
XX =    7F for Ramza (1)  80 for the character with index number of 2
        81 for char. 3    82 for char. 4    83 for char. 5    84 for char. 6
        85 for char. 7    86 for char. 8    87 for char. 9    88 for char. 10
        89 for char. 11   8A for char. 12   8B for char. 13   8C for char. 14
        8D for char. 15   8E for char. 16.

Here are the codes:

3005XX74 00##    Sprite (note that the first digit is 3; it will glitch if 
                              you use an 8) 
                - For normal humans, defines gender.
                - For "special humans", defines base class and sprite (picture).
                - For special humans that _look_ like normal characters, this
                  can define the type & gender of "generic" sprite used.
                - For monsters, defines that the character is, indeed, a monster.

8005XX76 00??    Current job & First ability
                - For humans, determines the current job and first ability.  
                  If the human is a "normal" human, (s)he will adapt the sprite 
                  of this job. If it is a "special" human, (s)he will keep 
                  his/her sprite set by the above code.
                - For monsters, determines the race of monster.

The first code (3005XX74 00##) defines "who the character is", 
including the graphic.

    - For a normal human (male), replace ## with 80. \ 
                                                      > Base job is "Squire"
    - For a normal female, replace ## with 81.       / 
                                                     
    - For a special human (e.g., Agrias, Gafgarion, Delita, Zalbag, Elmdor), 
      replace ## with the appropriate two-digit combination from the list for 
      the next code.

    - If ?? > 82 (most monsters), then ## = 82.  That is, if the number on
      the left hand side of the chart below is greater than 82 for the
      sprite & base class that you desire, you will input "82" rather
      than the number on the chart in this code.

The second code (8005XX76 00??) defines which job the character is currently, 
and with it, their primary battle command.  For a special human, the value for 
this code and for the code above should be the same.  For a monster, the value 
for the above code should be 82 and the value of this code should correspond 
to the monster you want. 

(The table is altered from a similar one which contained the Japanese 
 names in Igancio de Lucas' FAQ.  It was revised for the American version 
 and elaborated upon by Sam Volo.)

- CODE is the two digit combination to replace ?? (and sometimes ##) with.
- JOB / CLASS / RACE is the name of the job / class / race that will be 
  produced by this combination.
- SPRITE is what the person will look like in battle.
- FORM.S refers to the formation screen sprite.  If there is a "Yes", here,
  the sprite on the formation screen will be the same as the sprite in battle.
  If there is a "No", the sprite on the formation screen will be a Chapter 1
  Ramza (the character will look normal in battle, however).
- PRIMARY ABILITY is the ability inherent to this job.
- ABILITIES are the inherent abilities of this monster.

Some notes:
* MAKE SURE you begin the sprite code with a _3_, not an 8!
* If you change Ramza's sprite, you will not be able to pass the following
  battles:
    - vs. Wiegraf in Riovanes Castle
    - opening the floodgate at Bethla Garrison
  So, if you're going to change Ramza's sprite, make sure you've either
  already finished these battles or you know how to change it back to
  the original.
* Make sure you _have_ a character to modify in the slot you're trying to
  modify.
* It's best if the character you're trying to create is the same sex as
  the one you're creating it from:  i.e., change females to females, males
  to males, and monsters to monsters.
* If you input more than 16 codes at once, the game may appear to hang at the
  "Checking memory card..." screen.  If this happens, just turn the GS off
  and turn it back on once your game is loaded.
* [Z] indicates a zombie or undead class.
* See the appendix at the end of the file if you don't know what spells
  or attacks that the PRIMARY ABILITY includes -- all the primary abilities
  are listed there in alphabetical order.



Chart of Job & Sprite Modifiers
----------------------------------------------------------------------
REMEMBER:
## is the substitution in the code 3005XX74 00##
?? is the substitution in the code 8005XX76 00??
----------------------------------------------------------------------
I. SPECIAL HUMANS 
Instructions for combinations 00 - 3B:
> These are all "special humans", so ## is the same as ?? -- that is,
  you can use these combinations both for sprites and current jobs.

CODE JOB            SPRITE       FORM.S  PRIMARY ABILITY
---- -------------- ------------ ------  -----------------------------
00   None           None         No      None
01   Squire         Ramza 1st    Yes     Guts
02   Squire         Ramza 2nd    Yes     Guts 
03   Squire         Ramza 3rd    Yes     Guts 
04   Squire         Delita 1st   Yes     Guts 
05   Holy Knight    Delita 2nd   No      Holy Sword
06   Arc Knight     Delita 3rd   No      Mighty Sword
07   Squire         Algus        Yes     Basic Skill
08   Arc Knight     Zalbag       No      Destroy Sword ++
09   Lune Knight    Dycedarg     No      Sword Skill ++
0A   Duke           Larg         No      <None>
0B   Duke           Goltana      No      <None>
0C   Princess       Ovelia       Yes     Holy Magic   
0D   Holy Swordsman Orlandu      Yes     All Swordskill
0E   High Priest    Funeral      No      <None>
0F   Dragoner       Reis         Yes     Dragon
10   Holy Priest    Zalmo        No      White-aid +
11   Dark Knight    Gafgarion    Yes     Dark Sword 
12   Hell Knight    Bald Guy     Yes     Un-truth
13   Bishop         Simon        Yes     <None>
14   Cleric         Cleric (?)   Yes     Holy Magic
15   Astrologist    Olan         Yes     Starry Heaven ++
16   Engineer       Besrodio     Yes     Snipe
17   Dark Knight    Gafgarion    Yes     Dark Sword
18   Cardinal       Draclau      No      <None>
19   Heaven Knight  Rafa         Yes     Truth
1A   Hell Knight    Malak        Yes     Un-truth
1B   Arc Knight     Elmdor       No      Sword Spirit 
1C   Delita's Sis   Teta         Yes     Magic
1D   Arc Duke       Barinten     No      <None>
1E   Holy Knight    Agrias       Yes     Holy Sword
1F   Temple Knight  Beowulf      Yes     Magic Sword
20   White Knight   Wiegraf 1st  ***     Holy Sword 
21   Arc Witch      Balmafula    Yes     <None>
22   Engineer       Mustadio     Yes     Snipe
23   Vicount        Rudvich      No      <None>
24   Divine Knight  Vormav       No      Mighty Sword
25   Divine Knight  Rofel        No      Mighty Sword
26   Knight Blade   Izlude       No      Battle Skill 
27   Sorceror       Kletian      No      All Magic ++
28   White Knight   Wiegraf 2nd  ***     Holy Sword
29   Heaven Knight  Rafa         Yes     Truth
2A   Divine Knight  Meliadoul    Yes     Mighty Sword
2B   Engineer       Balk         No      Snipe
2C   Cleric         Alma         Yes     Holy Magic 
2D*  Assassin       Celia        No      Use Hand ++
2E   Assassin       Lede         No      Use Hand ++
2F   Divine Knight  Meliadoul    Yes     Mighty Sword
30   Cleric         Alma         Yes     Holy Magic 
31   Phony Saint    St. Ajora    No      <None>
32   Soldier        Cloud        Yes     Limit
33   Arc Knight     Zalbag**     No      Destroy Sword ++
34   Holy Knight    Agrias       Yes     Holy Sword
35   Chemist        Male Chemist No      Item
36   Priest         Male Priest  No      White Magic
37   Wizard         Male Wizard  No      Black Magic
38   Oracle         Male Oracle  No      Yin Yang Magic
39   <None>         Ramza        No      <None>
3A   <None>         Celia        No      <None>
3B   <None>         Lede         No      <None>
* Don't use it as a sprite; it'll make the game crash.  You can
  use it in the job code, though.
**The undead version of Zalbag that you face in the crypt of
  St. Murond Chapel.  He's doesn't really have the "Undead" status,
  though.
***The Wiegraf sprites will be Balmafula on the formation screen.

II. ZOMBIES & ZODIAC BEASTS
Instructions for combinations 3C - 49:
> Even though some of these classes have the appearance (and properties)
  of monsters, the game still considers them as "special humans", so
  for all below, ## = ??.

??   CLASS          SPRITE       FORM.S  PRIMARY ABILITY
--   -------------- ------------ ------  -------------------------------          
3C   Warlock        Velius       No      Fear ++
3D   Knight [Z]     Male Knight  No      Sword Skill
3E   Angel of Death Zarela       No      Fear ++
3F   Archer [Z]     Male Archer  No      Charge
40   Regulator      Hashamalum   No      Fear ++
41   Holy Angel     Altima 1st   No      <None>
42   Wizard [Z]     Male Wizard  No      Black Magic
43   Impure King    Queklain     No      Fear ++
44   Time Mage [Z]  Female T.M.  No      Time Magic
45   Ghost of Fury  Adramelk     No      Fear ++
46   Oracle [Z]     Male Oracle  No      Yin Yang Magic
47   Summoner [Z]   Female Sumr. No      Summon Magic
48   Holy Dragon    Dragon       Yes     Breath 
49   Arch Angel     Altima 2nd   No      Complete Magic ++

III. NORMAL CLASSES: CURRENT JOB ONLY
Instructions for combinations 4A - 5D:
> Use _only_ with "current job" code [8005xx76 00??]

??   JOB            SPRITE       FORM.S  PRIMARY ABILITY
--   -------------- ------------ ------  --------------------------------
4A   Squire         N/A          No      Basic Skill
4B   Chemist        N/A          No      Item
4C   Knight         N/A          No      Battle Skill
4D   Archer         N/A          No      Charge
4E   Monk           N/A          No      Punch Art
4F   Priest         N/A          No      White Magic
50   Wizard         N/A          No      Black Magic
51   Time Mage      N/A          No      Time Magic
52   Summoner       N/A          No      Summon Magic
53   Thief          N/A          No      Steal
54   Mediator       N/A          No      Talk Skill
55   Oracle         N/A          No      Yin Yang Magic
56   Geomancer      N/A          No      Elemental
57   Lancer         N/A          No      Jump
58   Samurai        N/A          No      Draw Out
59   Ninja          N/A          No      Throw
5A   Calculator     N/A          No      Math Skill
5B   Bard           N/A          No      Sing
5C   Dancer         N/A          No      Dance
5D   Mime           N/A          No      Mimic

IV. NORMAL CLASSES: SPRITE ONLY
Instructions for combinations 60 - 7F:
> Use _only_ with "sprite" code [3005xx74 00##]
> Using these codes will make the 'default' job of the character
  into a monster class.  Do _not_ change jobs to this monster
  class, or else the game will be very screwy!!

##   SPRITE         GENDER       FORMATION SCREEN SPRITE
--   -------------- ------------ ----------------------------------------
60   Squire         Male         No \        
61   Squire         Female       No  \
62   Chemist        Male         No   \
63   Chemist        Female       No    \
64   Knight         Male         No     \
65   Knight         Female       No      \
66   Archer         Male         No       |
67   Archer         Female       No       |
68   Monk           Male         No       |
69   Monk           Female       No       |
6A   Priest         Male         No       |
6B   Priest         Female       No       |
6C   Wizard         Male         No       |
6D   Wizard         Female       No       |
6E   Time Mage      Male         No        \  The formation screen sprite
6F   Time Mage      Female       No         > will usually be the same
70   Summoner       Male         No        /  as the current job's sprite.
71   Summoner       Female       No       |
72   Thief          Male         No       |
73   Thief          Female       No       |
74   Mediator       Male         No       |
75   Mediator       Female       No       |
76   Oracle         Male         No       |
77   Oracle         Female       No       |
78   Geomancer      Male         No       |
79   Geomancer      Female       No      /
7A   Lancer         Male         No     /
7B   Lancer         Female       No    /
7C   Samurai        Male         No   /
7D   Samurai        Female       No  /
7E   Ninja          Male         No /
7F   Ninja          Female       No/

V. MONSTER CLASSES 
Instructions for combinations 5E - 8D:
> _always_ input 3005xx74 0082, regardless of the monster type you want.
> Monsters' sprites are determined by their class.  The monster's
  class is changed by the code 8005xx76 00??.
> Bracketed abilities (e.g., [Dark Whisper]) are only activated when the 
  monster stands next to a party member who is equipped with the 
  'Monster Skill' support ability.

??   CLASS          TYPE         FORM.S  ABILITIES 
--   -------------- ------------ ------  -----------------------------------
5E   Chocobo        Chocobo      Yes     Choco Attack, Choco Cure, 
                                          [Choco Esuna]
5F   Black Chocobo  Chocobo      Yes     Choco Attack, Choco Ball, 
                                           Choco Esuna, [Choco Meteor]
60   Red Chocobo    Chocobo      Yes     Choco Attack, Choco Ball, 
                                           Choco Meteor, [Choco Cure]
61   Goblin         Goblin       Yes     Tackle, Eye Gouge, [Goblin Punch]
62   Black Goblin   Goblin       Yes     Tackle, Turn Punch, [Goblin Punch]
63   Gabbldegak     Goblin       Yes     Tackle, Eye Gouge, Goblin Punch,
                                          [Mutilate]
64   Bomb           Bomb         Yes     Bite, Self Destruct, [Small Bomb]
65   Grenade        Bomb         Yes     Bite, Self Destruct, Small Bomb, 
                                          [Flame Attack]                                     
66   Explosive      Bomb         Yes     Bite, Self Destruct, Spark, 
                                          [Small Bomb]
67   Red Panther    Panther      Yes     Scratch, Poison Nail, [Cat Kick]
68   Cuar           Panther      Yes     Scratch, Cat Kick, Poison Nail, 
                                          [Blaster]
69   Vampire        Panther      Yes     Scratch, Cat Kick, Blaster, 
                                          [Blood Suck]
6A   Pisco Demon    Squidman     Yes     Tentacle, [Black Ink]
6B   Squidlarkin    Squidman     Yes     Tentacle, Black Ink, Odd Soundwave, 
                                          [Mind Blast]
6C   Mindflare      Squidman     Yes     Tentacle, Black Ink, Mind Blast, 
                                          [Level Blast]
6D   Skeleton       Skeleton     Yes     Knife Hand, Thunder Soul, [Aqua Soul]
6E   Bone Snatch    Skeleton     Yes     Knife Hand, Aqua Soul, [Ice Soul]
6F   Living Bone    Skeleton     Yes     Knife Hand, Ice Soul, [Wind Soul]
70   Ghoul          Ghoul        Yes     Throw Spirit, Sleep Touch, 
                                          [Grease Touch]
71   Gust           Ghoul        Yes     Throw Spirit, Grease Touch,
                                          [Drain Touch]
72   Revenant       Ghoul        Yes     Throw Spirit, Drain Touch, 
                                          [Zombie Touch]
73   Floatiball     Ahriman      Yes     Wing Attack, [Look of Fright]
74   Ahriman        Ahriman      Yes     Wing Attack, Look of Devil, 
                                           Look of Fright, [Death Sentence]
75   Plague         Ahriman      Yes     Wing Attack, Look of Devil,
                                           Death Sentence, [Circle]
76   Juravis        Cockatrice   Yes     Scratch Up, [Feather Bomb]
77   Steel Hawk     Cockatrice   Yes     Scratch Up, Shine Lover,
                                          [Beak]
78   Cockatoris     Cockatrice   Yes     Scratch Up, Beak, Feather Bomb, 
                                          [Beaking]
79   Uribo          Pig          Yes     Straight Dash, [Oink]
7A   Porky          Pig          Yes     Straight Dash, Pooh-, [Nose Bracelet]
7B   Wildbow        Pig          Yes     Straight Dash, Nose Bracelet, 
                                          [Please Eat]
7C   Woodman        Dryad        Yes     Leaf Dance, [Protect Spirit]
7D   Treant         Dryad        Yes     Leaf Dance, Spirit of Life, 
                                          [Clam Spirit]
7E   Taiju          Dryad        Yes     Leaf Dance, Protect Spirit, 
                                           Clam Spirit, [Magic Spirit]
7F   Bull Demon     Minotaur     Yes     Shake Off, [Wave Around]
80   Minitaurus     Minotaur     Yes     Shake Off, Wave Around, 
                                          [Blow Fire]
81   Sacred         Minotaur     Yes     Shake Off, Mimic Titan, Gather Power,
                                          [Blow Fire]
82   Ochu           Molbol       Yes     Tentacle, Goo, [Lick]
83   Morbol         Molbol       Yes     Tentacle, Goo, Lick, [Bad Bracelet]
84   Great Morbol   Molbol       Yes     Tentacle, Bad Bracelet, 
                                          [Moldball Virus]
85   Behemoth       Behemoth     Yes     Stab Up, Sudden Cry, [Giga Flare]
86   King Behemoth  Behemoth     Yes     Stab Up, Sudden Cry, [Hurricane]
87   Dark Behemoth  Behemoth     Yes     Stab Up, Sudden Cry, [Ulmaguest]
88   Dragon         Dragon       Yes     Dash, [Tail Swing]
89   Blue Dragon    Dragon       Yes     Dash, Ice Bracelet, [Thnder Brcelet]
8A   Red Dragon     Dragon       Yes     Dash, Thnder Brcelet, [Fire Bracelet]
8B   Hyudra         Hydra        Yes     Triple Attack, [Triple Bracelet]
8C   Hydra          Hydra        Yes     Triple Attack, Triple Flame,
                                          [Triple Thunder]
8D   Tiamat         Hydra        Yes     Triple Bracelet, Triple Thunder, 
                                           Triple Flame, [Dark Whisper]

VI. MONSTERS WITH HUMAN-LIKE ABILITIES
Instructions for combinations 90 - 9A:
> These work basically like normal monsters (## = 82).  The difference
  is that you can use other codes to set equipment, secondary abilities,
  counter abilities, etc., which you can't do with normal monsters.

??   CLASS          TYPE         FORM.S  PRIMARY ABILITY
--   -------------- ------------ ------  ---------------
90   Byblos         Apanda       Yes     Byblos 
91   Steel Giant    Worker 8     Yes     Work               
92   <None>         <None>       No      <None>
93   <None>         <None>       No      <None>
94   <None>         <None>       No      <None>
95   <None>         <None>       No      <None>
96   Apanda         Apanda       Yes     Bio +
97   Serpentarius   Zodiac Beast Yes     Dark Cloud ++
98   Holy Dragon    Dragon       No      <None>
99   Archaic Demon  Demon        Yes     Dark Magic ++
9A   Ultima Demon   Demon        Yes     Night Magic ++
----------------------------------------------------------------------------
+ indicates new skills.
++ indicates new skills which are particularly strong or interesting.
----------------------------------------------------------------------------


EXAMPLES
--------
Remember.... ## represents the substitution for the 3005XX74 00## code
             ?? represents the substitution for the 8005XX76 00?? code

Turn Character 2 into a Serpentarius
30058074 0082    Looking at the chart, you will see that a Serpentarius is a 
                 monster and thus ## = 82.
80058076 0097    On the chart, the class "Serpentarius" = 97.

Turn Character 12 into an Arc Knight (looking like Elmdor)
30058A74 001B    An Arc Knight is a "special human" class, so ## is the number
                 listed next to that class on the chart.
80058A76 001B    Arc Knight = 1B.  For special humans, ## = ??.

Turn Character 10 into an Angel of Death
30058874 0082    The Angel of Death is a Lucavi beast, so he gets the 82 
                 (monster) designation for ##.
80058876 003E    Angel of Death = 3E.

Turn Character 7 into a Tiamat
30058574 0082    Tiamat is a monster.
80058576 008D    Tiamat = 8D.

With special humans, you can deviate ?? from ## to create some interesting
"combination" classes...

Turn Character 13 into a Sorceror who looks like Zalbag
30058B74 0008    Makes sprite = Zalbag
80058B76 0027    Makes current job "Sorceror" and first command "All Magic"
Note that since Arc Knight is your base class here, you can set Zalbag's
"Destroy Sword" as your secondary ability.

Turn Character 2 into a Holy Swordsman who looks like a male Lancer
30058074 007A    Makes sprite = Male Lancer
80058076 000D    Makes current job "Holy Swordsman" and first command 
                 "All Swordskill".


 -----------------------
| 4.  ABILITY MODIFIERS |
 -----------------------

3005XX7A 000*    Zodiac Sign Modifier
3005XX7B 00??    Second Command modifier
8005XX7A ??*0    Second Command and Zodiac Sign Modifier

XX determines the character affected
?? determines the second command (list below or see Appendix)
* determines the Zodiac sign

Replace * with...
0  Aries
1  Taurus
2  Gemini
3  Cancer
4  Leo
5  Virgo
6  Libra
7  Scorpio
8  Sagittarius
9  Capricorn
A  Aquarius
B  Pisces
C  Serpentarius (!)

Replace ?? with...
00 (None)
01 Attack
02 Defend 
03 Equip Change
04 (Blank)
05 Basic Skill
06 Item 
07 Battle Skill 
08 Charge
09 Punch Art 
0A White Magic 
0B Black Magic 
0C Time Magic 
0D Summon Magic 
0E Steal 
0F Talk Skill 
10 Yin Yang Magic 
11 Elemental 
12 Jump (Short range) 
13 Draw Out
14 Throw 
15 Math Skill 
16 Sing
17 Dance 
19 Guts (Basic Skill & Yell & Wish) 
1A Guts (Basic Skill & Yell & Wish & Cheer Up)
1B Guts (Basic Skill & Yell & Wish & Cheer Up & Scream & Ultima)
1C Guts (Basic Skill & Wish)
1D Holy Sword 
1E Mighty Sword (Shellbust Stab, Blastar Punch, Hellcry Punch, Icewolf Bite)
1F Basic Skill (Basic Skill & Head Break)
20 Dark Sword (Dark Sword, Night Sword) 
23 Magic 
24 Holy Magic (MBarrier, Deathspell 2) 
25 Snipe 
29 Limit (Materia Blade needed) 
2A White-Aid (Various White Magic)
2B Dragon 
2C Breath 
2D Truth 
2E Un-Truth 
2F Starry Heaven (Basic Skills & Galaxy Stop ++) 
31 Holy Magic
32 Truth (4 spells) 
33 Battle Skill 
34 Jump (Wide range) 
35 Punch Skill 
36 Use Hand (Seal, Shadow Stitch, Stop Bracelet, Allure, Ultima ++) 
3B Sword Spirit
3D All Magic 
3F Blood Suck
41 All Magic  
45 Magic Sword 
46 Sword Skill (Holy Sword + Mighty Sword) 
47 All Magic 
48 All Magic (Dark Holy, Holy, Flare, Demi 2, Raise 2 ++) 
49 Phantom (Strong summons & Midgar Swarm ++) 
4A All Swordskill
4B Destroy Sword (Power Ruin, Speed Ruin, Mind Ruin, Magic Ruin +)
4C Holy Magic
67 Fear (Seal, Lose Voice, Loss)
68 Warlock Summon (Lich, Cyclops, Titan)
6B Fear (Seal, Nightmare, Chicken Race, Spell) 
6C Ja Magic (Flare 2, Gravi 2, Toad 2,  ++)
6F Fear 
70 Dimension Magic (Melt, Tornado, Quake, Meteor ++) 
73 Fear (Nightmare, Chicken Race, Spell) 
74 Impure (Bio, Bio2, Bio3 +)
77 Fear 
78 All Magic (Strongest Black Magic & Strongest Summons & Holy ++) 
7B Ultimate Magic (Ultima 2 +)
7C Chaos (Grand Cross / Status Attack ++)
7D Complete Magic (Grand Cross, All-Ultima ++)
7E Saturation (Mute, MP Buster)
9B Sword Skill (same as Battle Skill)
9C Charge (4 charges)
9D Black Magic (4 spells)
9E Time Magic (4)
9F Yin Yang Magic (4) 
A0 Summon Magic (4) 
A1 Item (4 items)
A2 White Magic (Cure 1-Cure 4) 
A3 Black Magic (4) 
A4 Yin Yang Magic (4)
AA Byblos (Energy, Parasite, Shock, Difference ++)
AB Work
AC Bio (Bio, Bio, Bio, Bio2, Bio2, Bio2, Bio3, Bio3, Bio3 [Status Ailments] +)
AD Dark Cloud (Serpent Carrier, Poison Frog, Midgar Swarm, Zodiac ++)
AE Dark Magic (Lifebreak, Dark Holy, Giga Flare ++)
AF Night Magic (Dark Holy, Nanoflare, Ultima, Hurricane, Ulmaguest ++)                              

+ indicates new attacks
++ indicates new attacks which are particularly strong / interesting.

>> For a more detailed list of each command set and the commands it contains,
   see my Battle Mechanics FAQ at http://members.xoom.com/FallenOne256/fftmech.txt

>> To modify these command sets to your liking, see the codes in part 14.


8005XX7C 0???        Reaction Ability Modifier

Replace ??? with...
1A6 A Save
1A7 MA Save
1A8 Speed Save
1A9 Sunken State
1AA Caution
1AB Dragon Spirit
1AC Regenerator
1AD Brave Up
1AE Face Up
1AF MP Restore
1B0 HP Restore
1B1 Critical Quick
1B2 Meatbone Slash
1B3 Counter Magic
1B4 Counter Tackle
1B5 Counter Flood
1B6 Absorb Used MP
1B7 Gilgame Heart
1B8 Reflect (casts Reflect upon Magic attack)
1B9 Auto Potion
1BA Counter
1BB (nothing)
1BC Distribute
1BD MP Switch
1BE Damage Split
1BF Weapon Guard
1C0 Finger Guard
1C1 Abandon
1C2 Catch
1C3 Blade Grasp
1C4 Arrow Guard
1C5 Hamedo


8005XX7E 0???        Support Ability Modifier

Replace ??? with....
1C6 Equip Armor
1C7 Equip Shield
1C8 Equip Sword
1C9 Equip Katana
1CA Equip Crossbow
1CB Equip Spear
1CC Equip Axe
1CD Equip Gun
1CE Half of MP
1CF Gained JP-UP
1D0 Gained EXP-UP 
1D1 Attack UP
1D2 Defense UP
1D3 Magic Att. UP
1D4 Magic Def. UP
1D5 Concentrate
1D6 Train
1D7 Secret Hunt
1D8 Martial Arts
1D9 Monster Talk
1DA Throw Item
1DB Maintenance
1DC Two Hands
1DD Two Swords
1DE Monster Skill
1DF Defend
1E0 Equip Change
1E1 (nothing)
1E2 Short Charge
1E3 Non-charge (Immediate use of abilities!)


8005XX80 0???        Movement Ability Modifier

Replace ??? with....
1E6 Move +1
1E7 Move +2
1E8 Move +3
1E9 Jump +1
1EA Jump +2
1EB Jump +3
1EC Ignore Height
1ED Move-HP Up
1EE Move-MP Up
1EF Move-Get Exp
1F0 Move-Get Jp
1F1 (nothing)
1F2 Teleport
1F3 Teleport 2 (teleport anywhere! ultimate movement ability!)
1F4 Any Weather
1F5 Any Ground
1F6 Move in Water
1F7 Walk on Water
1F8 Move on Lava
1F9 Move Underwater (move [and stop] in water up to 3h deep)
1FA Float
1FB Fly
1FC Silent Walk (can't spring traps)
1FD Move-Find Item

* Note that Reaction, Support, and Movement abilities all use the
  same set of values.  That is, any ability will work in any slot.
  In this manner you can, for example, give your characters 2 support
  or movement abilities at the cost of a reaction ability.


 --------------------
| 5.  STAT MODIFIERS |
 --------------------

Experience            8005XX88 ???? 
Replace ???? with different numbers to alter your experience level.  
6363 gives you 99, and it decreases proportionally in hexadecimal from there 
(e.g. 3232 gives you 50)

Level & Brave         8005XX8A BBLL
Level alone           3005XX8A 00LL
Brave alone           3005XX8B 00BB
LL represents the Level .... again, 63 is the maximum (63 is hex for 99). 
Use the "Calculator" program that comes with Windows to convert Decimal numbers 
to Hex numbers.  For example, Hex 32 = Dec 50, Hex 50 = Dec 80.

BB represents the Brave ... the same substitution process applies, 
except you can also set its value to 64 (100).


Faith                     8005XX8C ???? 
Same substitution scheme as Brave (enter the ?? value twice, though).

Hit Points                8005XX8E ????
This is a strange system that I have yet to figure out completely.  
A value of FFFF will yield 999 hit points.  Somewhere around 8000 is 500 HP.  
It's on a scale from 0000 to FFFF; each individual number is worth less than one. 
You'll have to fool around with this to fine-tune it (it also seems to depend on 
your character's other stats), but some general ballpark figures are

8005XX8E FFFF = 999 HP
8005XX8E 8180 = around 500 HP
8005XX8E 7170 = around 400 HP
8005XX8E 4140 = around 250 HP
8005XX8E C1C0 = around 750 HP


Magic Points             8005XX92 ????
The substitution system works the same as for hit points.


Speed            8005XX94 @0?$
Weapon AT        8005XX98 @0?$ 
Magic AT         8005XX9A @0?$

The system here is a bit more complex, and I'm really not sure how it works.  
You'll have to 'fine tune' the stats yourself, as they seem to vary from 
person to person.  The digit marked $ has the most effect (raising $ one
digit seems to raise the stat 8-10 points). The space marked "?" has less
effect (raising ? one digit seems to raise the stat 0 - 2 points).  Putting
any nonzero digit for the space marked @ will result in the immediate raising
of the stat to 99 (99 speed! watch out!).  The second digit doesn't seem to 
have any effect.  Different numbers are produced depending on which class
your character is, as well.  Strong magic-using classes will have higher
Magic AT values and lower Phys AT values for the same substitution digits.


Body & Head Armor Modifier          8005XX82 ??##   (?? = body; ## = head)
Right Hand & Accessory Modifier     8005XX84 ??##   (?? = r. hand; ## = accs.)
Left Hand Modifier                  8005XX86 ??00   (?? = l. hand)

Substitution Digits:
00 (Nothing)          01 Dagger             02 Mythril Knife 
03 Blind Knife        04 Mage Masher        05 Platina Dagger 
06 Main Gauche        07 Orichalcum         08 Assassin Dagger 
09 Air Knife          0A Zorlin Shape       0B Hidden Knife 
0C Ninja Knife        0D Short Edge         0E Ninja Edge 
0F Spell Edge         10 Sasuke Knife       11 Iga Knife 
12 Koga Knife         13 Broad Sword        14 Long Sword 
15 Iron Sword         16 Mythril Sword      17 Blood Sword 
18 Coral Sword        19 Ancient Sword      1A Sleep Sword 
1B Platinum Sword     1C Diamond Sword      1D Ice Brand 
1E Rune Blade         1F Nagra Rock         20 Materia Blade 
21 Defender           22 Save the Queen     23 Excalibur 
24 Ragnarok           25 Chaos Blade        26 Asura Knife 
27 Koutetsu Knife     28 Bizen Boat         29 Murasame 
2A Heaven's Cloud     2B Kiyomori           2C Muramasa 
2D Kikuichimoji       2E Masamune           2F Chirijiraden 
30 Battle Axe         31 Giant Axe          32 Slasher 
33 Rod                34 Thunder Rod        35 Flame Rod 
36 Ice Rod            37 Poison Rod         38 Wizard Rod 
39 Dragon Rod         3A Faith Rod          3B Oak Staff 
3C White Staff        3D Healing Staff      3E Rainbow Staff 
3F Wizard Staff       40 Gold Staff         41 Mace of Zeus 
42 Sage Staff         43 Flail              44 Flame Whip 
45 Morning Star       46 Scorpion Tail      47 Romanda Gun 
48 Mythril Gun        49 Stone Gun          4A Blaze Gun 
4B Glacier Gun        4C Blast Gun          4D Bow Gun 
4E Night Killer       4F Cross Bow          50 Poison Bow 
51 Hunting Bow        52 Gastrafitis        53 Long Bow 
54 Silver Bow         55 Ice Bow            56 Lightning Bow 
57 Windslash Bow      58 Mythril Bow        59 Ultimus Bow 
5A Yoichi Bow         5B Perseus Bow        5C Ramia Harp 
5D Bloody Strings     5E Fairy Harp         5F Battle Dict 
60 Monster Dict       61 Papyrus Plate      62 Madleegen 
63 Javelin (Weak)     64 Spear              65 Mythril Spear 
66 Partisan           67 Oberisk            68 Holy Lance 
69 Dragon Whisker     6A Javelin (Super)    6B Cypress Rod 
6C Battle Bamboo      6D Musk Rod           6E Iron Fan 
6F Gokuu Rod          70 Ivory Rod          71 Octagon Rod 
72 Whale Whisker      73 C Bag              74 FS Bag 
75 P Bag              76 H Bag              77 Persia 
78 Cashmere           79 Ryozan Silk             

80 Escutcheon (Weak)  81 Buckler            82 Bronze Shield 
83 Round Shield       84 Mythril Shield     85 Gold Shield 
86 Ice Shield         87 Flame Shield       88 Aegis Shield 
89 Diamond Shield     8A Platina Shield     8B Crystal Shield 
8C Genji Shield       8D Kaiser Plate       8E Venetian Shield 
8F Escutcheon (Super)

90 Leather Helmet     91 Bronze Helmet      92 Iron Helmet 
93 Barbuta            94 Mythril Helmet     95 Gold Helmet 
96 Cross Helmet       97 Diamond Helmet     98 Platina Helmet 
99 Circlet            9A Crystal Helmet     9B Genji Helmet 
9C Grand Helmet       9D Leather Hat        9E Feather Hat 
9F Red Hood           A0 Headgear           A1 Triangle Hat 
A2 Green Beret        A3 Twist Headband     A4 Holy Miter 
A5 Black Hood         A6 Golden Hairpin     A7 Flash Hat 
A8 Thief Hat          A9 Capuche            AA Barette 
AB Ribbon     

AC Leather Armor      AD Linen Cuirass      AE Bronze Armor
AF Chain Mail         B0 Mythril Armor      B1 Plate Mail 
B2 Gold Armor         B3 Diamond Armor      B4 Platina Armor 
B5 Carabini Mail      B6 Crystal Mail       B7 Genji Armor 
B8 Reflect Mail       B9 Maximillian        BA Clothes 
BB Leather Outfit     BC Leather Vest       BD Chain Vest 
BE Mythril Vest       BF Adaman Vest        C0 Wizard Outfit
C1 Brigandine         C2 Judo Outfit        C3 Power Sleeve
C4 Earth Clothes      C5 Secret Clothes     C6 Black Costume 
C7 Rubber Costume     C8 Linen Robe         C9 Silk Robe 
CA Wizard Robe        CB Chameleon Robe     CC White Robe 
CD Black Robe         CE Light Robe         CF Robe of Lords 

D0 Battle Boots       D1 Spike Boots        D2 Germinas Boots 
D3 Rubber Shoes       D4 Feather Boots      D5 Sprint Shoes 
D6 Red Shoes          D7 Power Wrist        D8 Genji Gauntlet 
D9 Magic Gauntlet     DA Bracer             DB Reflect Ring 
DC Defense Ring       DD Magic Ring         DE Cursed Ring 
DF Angel Ring         E0 Diamond Armlet     E1 Jade Armlet 
E2 108 Gems           E3 N-Kai Armlet       E4 Defense Armlet 
E5 Small Mantle       E6 Leather Mantle     E7 Wizard Mantle 
E8 Elf Mantle         E9 Dracula Mantle     EA Feather Mantle 
EB Vanish Mantle      EC Chantage           ED Cherche
EE Salty Rage         EF Setiemson        


 -----------------------
| 6.  NAME MODIFICATION |
 -----------------------

These codes, like the ones above, require substitution to pinpoint which 
character to modify.  So, wherever you see "yy" in the codes, replace it with the 
appropriate value from this chart.

yy =    80 for Ramza     81 for the character with index number of 2
        82 for char. 3   83 for char. 4    84 for char. 5    85 for char. 6
        86 for char. 7   87 for char. 8    88 for char. 9    89 for char. 10
        8A for char. 11  8B for char. 12   8C for char. 13   8D for char. 14
        8E for char. 15  8F for char. 16.

THE CODES:
8005yy32 ????    Letters 2 & 1
8005yy34 ????    Letters 4 & 3
8005yy36 ????    Letters 6 & 5
8005yy38 ????    Letters 8 & 7
8005yy3A ????    Letters 10 & 9
8005yy3C ????    Letters 12 & 11
8005yy3E ????    Letters 14 & 13

REPLACE ?? with....
01 - 1    02 - 2    03 - 3    04 - 4    05 - 5    06 - 6    07 - 7    08 - 8
09 - 9    0A - A    0B - B    0C - C    0D - D    0E - E    0F - F    10 - G
11 - H    12 - I    13 - J    14 - K    15 - L    16 - M    17 - N    18 - O
19 - P    1A - Q    1B - R    1C - S    1D - T    1E - U    1F - V    20 - W
21 - X    22 - Y    23 - Z    24 - a    25 - b    26 - c    27 - d    28 - e
29 - f    2A - g    2B - h    2C - i    2D - j    2E - k    2F - l    30 - m
31 - n    32 - o    33 - p    34 - q    35 - r    36 - s    37 - t    38 - u
39 - v    3A - w    3B - x    3C - y    3D - z    FA - space   FE - finisher

The last four digits of the code determine the letters of the name, backwards 
(i.e., the eleventh and twelfth digits of the code determine the first letter,
and the ninth and tenth digits determine the second letter).  At the end of the 
name, add a "finisher" (FE) to truncate the name at that point.  The best way to 
demonstrate is through example.

Example 1:  Character 2's Name --> "Golbez"
80058132 3210        32 changes 2d letter to "o"; 10 changes 1st letter to "G"
80058134 252F        25 changes 4th letter to "b"; 2F changes 3d letter to "l"
80058136 3D28        3D changes 6th letter to "z"; 28 changes 5th letter to "e"
80058138 00FE        FE truncates the name here  
                        00 is placeholder.

Example 2:  Character 2's Name --> "Edgar"
80058132 270E        27 changes 2d letter to "d"; 0E changes 1st letter to "E"
80058134 242A        24 changes 4th letter to "a"; 2A changes 3d letter to "g"
80058136 FE35        FE truncates after 5th letter; 35 changes 5th letter to "r"


 -------------------------------
| 7. J.P. & JOB LEVEL MODIFIERS |
 -------------------------------

* NOTICE that some of these codes use "xx" for character determination
  and some use "yy".  Make sure you input these values correctly or the code
  won't work (for instance, for the 2nd character, xx is 80 while yy is 81).

JP Modifier: two-byte hex value.  270F or more = 9999 JP.

                9999 JP for....
8005xxE2 FFFF   Squire & all special classes
8005xxE4 FFFF   Chemist
8005xxE6 FFFF   Knight
8005xxE8 FFFF   Archer
8005xxEA FFFF   Monk
8005xxEC FFFF   Priest
8005xxEE FFFF   Wizard
8005xxF0 FFFF   Time Mage
8005xxF2 FFFF   Summoner
8005xxF4 FFFF   Thief
8005xxF6 FFFF   Mediator
8005xxF8 FFFF   Oracle  
8005xxFA FFFF   Geomancer
8005xxFC FFFF   Lancer   
8005xxFE FFFF   Samurai
8005yy00 FFFF   Ninja 
8005yy02 FFFF   Calculator
8005yy04 FFFF   Bard      
8005yy06 FFFF   Dancer
8005yy08 FFFF   Mime

alternative code; requires GS version 2.4 or greater:
50001402 0000
8005xxE2 FFFF   Max JP for all jobs


Jobs available and on level 8:
8005yy0A FFFF   (Base class)
8005yy0C FFFF   Chemist     
8005yy0E FFFF   Knight 
8005yy10 FFFF   Archer
8005yy12 FFFF   Monk  
8005yy14 FFFF   Priest
8005yy16 FFFF   Wizard
8005yy18 FFFF   Time Mage
8005yy1A FFFF   Summoner 
8005yy1C FFFF   Thief   
8005yy1E FFFF   Mediator
8005yy20 FFFF   Oracle  
8005yy22 FFFF   Geomancer
8005yy24 FFFF   Lancer   
8005yy26 FFFF   Samurai
8005yy28 FFFF   Ninja  
8005yy2A FFFF   Calculator
8005yy2C FFFF   Bard      
8005yy2E FFFF   Dancer
8005yy30 FFFF   Mime

alternative code; requires GS version 2.4 or greater:
50001402 0000
8005yy0A FFFF   All jobs available and on level 8

below code requires GS version 2.4 or greater:
50001D02 0000
8005xx9E FFFF   All jobs mastered


 --------------------------------
| 8. ADDITIONAL NON-BATTLE CODES |
 --------------------------------

800577CC FFFF   Gil Modifier 
800577CE 0FFF   Infinite Gil

The following three codes require GS version 2.4 or above:

50006F02 0000
80059700 3232   Have 50 of all items; supply never goes down 
                as long as the GameShark is turned on.


50000502 0000
80057942 FFFF   Have all records.

50001802 0000
80057978 FFFF   Have Work History completed.



-----------------------------------------
p a r t   t w o . b a t t l e   c o d e s
-----------------------------------------

These codes will only take effect during battles.  Unlike the non-battle
codes, these codes' effects are usually _not_ saved -- you'll need to
keep them active in order for them to work.


 ----------------------------
| 9. PALETTE-SWITCHING CODES |
 ----------------------------

(created by darkforsaken@iname.com and fallen_one@iname.com)

These codes will change the colors of the uniforms of your generic 
characters in battle (i.e., you can give yourself any of the enemy uniforms).  
The "first", "second", etc. refers _not_ to the index number, but to the 
order in which the characters are placed into the battle.  A character's 
"first", "second", etc. status can change from battle to battle depending on 
how many characters you place before him or her in that particular battle.

301924D0 000* 	First character

30192690 000* 	Second character

30192850 000* 	Third character

30192A10 000* 	Fourth character

30192BD0 000*	Fifth character

Replace * with....
0 ... default uniform
1 ... Hokuten uniform (slight variations from defaults; blue theme)
2 ... Nanten uniform (red & gold theme)
3 ... Death Corps uniform (green)
4 ... Glabados church uniform (red, white & purple)
5 ... Completely black (shadow)
6 ... (and upwards) default uniform

>> Note:  for some reason, you cannot find the exit tiles in the Deep 
Dungeon when the palette-switching codes are activated.  Turn off these
codes before entering the Deep Dungeon.


 ------------------------------
|10. EVERYTHING ELSE MODIFIERS |
 ------------------------------

(most created by darkforsaken@iname.com)

These codes let you change just about everything about any character
in battle.  (compiled by darkforsaken@iname.com)

"ggg", "hhh", "iii", "jjj", and "$$$" are three-digit combinations
that make the code to specific to a particular character in the battle.
See the chart below for the appropriate replacements.


3019gggE jj##  Job and Number Modifier
               jj = Job; only shows up on Unit List; 
                    comparable to menu screen code 8005xx76 00?? 
                    See list in section 2 for values
               ## = Unit Number modifier, in hex (valid range: 01 - 63)

3019gggC qqpp  Sex and Class Modifier
               qq = Character's Sex (00 = male, 01 = female)
               pp = Class / Sprite;
                    comparable to menu screen code 8005xx74 00##
                    See list in section 2 for values

3019hhh0 000*  Sprite Color Modifier
               * = color scheme: 0 = default, 1 = Hokuten, 2 = Nanten,
                   3 = Death Corps, 4 = Glabados Church, 5 = shadow 
                   (all black sprites), 6 and greater = default

8019hhhE yyzz  Act Menu Modifier
               yy = Command 2; zz = Command 1
                    See list in section 3 for values

8019iii0 01rr  Reaction Ability Modifier (see list in section 3)

8019iii2 01ss  Support Ability Modifier (see list in section 3)

8019iii4 01mm  Movement Ability Modifier (see list in section 3)

8019iii6 xxhh  Body Armor (xx) and Head (hh) Modifier
8019iii8 vvww  Right Hand (vv) and Accessory (ww) Modifier
8019iiiA uuuu  Left Hand Modifier (enter twice)
               (see list in section 4)

8019iiiC tttt  Level Modifier (enter hex value twice; range 00 - 63)

8019iiiE ????  Current HP (03E7 = 999) \
8019jjjO ????  Max HP                   \ unlike the permanent codes,
8019jjj2 ????  Current MP               / you can input the hex value
8019jjj4 ????  Max MP                  /  for your HP directly

3019nnn2 ????  Weapon AT                        \
3019nnn3 ????  Magic AT                          \  
3019nnn4 ????  Speed                              \ again, you can alter
3019nnn6 ????  Move                               / these directly
3019nnn7 ????  Jump                              /
8019nnn6 nnjj  Jump (jj) and Move (nn) Modifier /

3019nnn8 ????  Right Hand Weapon Power
3019nnn9 ????  Left Hand Weapon Power

3019nnnA ????  Right Hand Weapon Evade%
3019nnnB ????  Left Hand Weapon Evade%

3019nnnC ????  Physical A-EV
3019nnnE ????  Physical C-EV
3019nnnF ????  Physical S-EV

3019$$$0 ????  Magical A-EV
3019$$$1 ????  Magical S-EV
3019$$$2 ????  Magical C-EV

All ????'s should be replaced with the hexadecimal equivalent of
the desired decimal number (including leading zeroes).

Character Number Chart:

  UNIT     ggg hhh iii jjj nnn $$$   UNIT
[Ally #1]  24C 24D 24E 24F 250 251 [Ally 1]
[Ally #2]  268 269 26A 26B 26C 26D [Ally 2]
[Ally #3]  284 285 286 287 288 289 [Ally 3]
[Ally #4]  2A0 2A1 2A2 2A3 2A4 2A5 [Ally 4]
[Ally #5]  2BC 2BD 2BE 2BF 2C0 2C1 [Ally 5]
[Enemy #1] 08C 08D 08E 08F 090 091 [Enemy 1]
[Enemy #2] 0A8 0A9 0AA 0AB 0AC 0AD [Enemy 2]
[Enemy #3] 0C4 0C5 0C6 0C7 0C8 0C9 [Enemy 3]
[Enemy #4] 0E0 0E1 0E2 0E3 0E4 0E5 [Enemy 4]
[Enemy #5] 0FC 0FD 0FE 0FF 000 001 [Enemy 5]
[Enemy #6] 118 119 11A 11B 11C 11D [Enemy 6]
[Enemy #7] 134 135 136 137 138 139 [Enemy 7]
[Enemy #8] 150 151 152 153 154 155 [Enemy 8]
[Enemy #9] 16C 16D 16E 16F 170 171 [Enemy 9]
[Enemy 10] 188 189 18A 18B 18C 18D [Enemy 10 / Guest 2]
[Enemy 11] 1A4 1A5 1A6 1A7 1A8 1A9 [Enemy 11 / Guest 1]


 --------------------------
|11. NAME OF JOB MODIFIERS |
 --------------------------

(created by fallen_one@iname.com)

These codes allow you to change the names of your characters' jobs
during battle (for instance, you could change "Holy Knight" to
"Paladin" or "Lancer" to "Dragon Knight").  See Section 5 for
substitution digits for aa - nn.


80192608 bbaa     Character 1 job name.  Each code alters two letters:       		
8019260A ddcc     "aa" forms the first character of the name, "bb"
8019260C ffee     the second, "cc" the third, etc. (it works the same
8019260E hhgg     way as the name modifiers in section 5).
80192610 jjii
80192612 llkk
80192614 nnmm  

801927C8 bbaa     Character 2 job name        		
801927CA ddcc
801927CC ffee
801927CE hhgg
801927D0 jjii
801927D2 llkk
801927D4 nnmm 

80192988 bbaa     Character 3 job name        		
8019298A ddcc
8019298C ffee
8019298E hhgg
80192990 jjii
80192992 llkk
80192994 nnmm 

80192B48 bbaa     Character 4 job name         		
80192B4A ddcc
80192B4C ffee
80192B4E hhgg
80192B50 jjii
80192B52 llkk
80192B54 nnmm

80192D08 bbaa     Character 5 job name        		
80192D0A ddcc
80192D0C ffee
80192D0E hhgg
80192D10 jjii
80192D12 llkk
80192D14 nnmm 

8019@@@8 bbaa     Enemies' job names	
8019@@@A ddcc     [Replacement digits:
8019@@@C ffee       Enemy  @@@  ***
8019@@@E hhgg       -----  ---  ---
8019***0 jjii         1    0A0  0A1   
8019***2 llkk         2    0BC  0BD
8019***4 nnmm         3    0D8  0D9
                      4    0F4  0F5
                      5    110  111
                      6    12C  12D
                      7    148  149
                      8    164  165
                      9    180  181
                     10    19C  19D
                     11    1B8  1B9   ]


 ------------------------------------
|12. NAME OF FIRST COMMAND MODIFIERS |
 ------------------------------------

(created by fallen_one@iname.com)
                     
These codes will change the name of the command that is inherent to
the unit's job (for instance, if your character is a Dark Knight,
it will change the text, "Dark Sword" in the game).  These also
work like the name codes in terms of substitution for aa - nn.  See
Section 5 for the table of values.


80192618 bbaa     Character 1 first command name in battle         		
8019261A ddcc
8019261C ffee
8019261E hhgg
80192620 jjii
80192622 llkk
80192624 nnmm  

801927D8 bbaa     Character 2 first command name in battle         		
801927DA ddcc
801927DC ffee
801927DE hhgg
801927E0 jjii
801927E2 llkk
801927E4 nnmm 

80192998 bbaa     Character 3 first command name in battle        		
8019299A ddcc
8019299C ffee
8019299E hhgg
801929A0 jjii
801929A2 llkk
801929A4 nnmm 

80192B58 bbaa     Character 4 first command name in battle	
80192B5A ddcc
80192B5C ffee
80192B5E hhgg
80192B60 jjii
80192B62 llkk
80192B64 nnmm 

80192D18 bbaa     Character 5 first command name in battle        		
80192D1A ddcc
80192D1C ffee
80192D1E hhgg
80192D20 jjii
80192D22 llkk
80192D24 nnmm 

8019***8 bbaa     Enemies' first command names	
8019***A ddcc     [Replacement digits:
8019***C ffee       Enemy  ***  %%%
8019***E hhgg       -----  ---  ---
8019%%%0 jjii         1    0A1  0A2
8019%%%2 llkk         2    0BD  0BE
8019%%%4 nnmm         3    0D9  0DA
                      4    0F5  0F6
                      5    111  112
                      6    12D  12E
                      7    149  14A
                      8    165  166
                      9    181  182
                     10    19D  19E
                     11    1B9  1BA   ]
                       
                                          
 ----------------------
|13. CONTROL EVERYONE! |
 ----------------------  

(created by Jay McGavren [thespook@novia.net])

You'll need to enter this code in two parts.

Part 1:
301908D1 0098
30190A91 0098
30190C51 0098
30190E11 0098
30190FD1 0098
30191191 0098
30191351 0098
30191511 0098
301916D1 0098
30191891 0098

Part 2:
30191A51 0098
30191C11 0098
30191DD1 0098
30191F91 0098
30192151 0098
30192311 0098   
 
These codes will enable you to control every unit on the battlefield --
ally or enemy.  Allows for some very interesting new play options: try
to beat your own party with the enemies by putting them on Autobattle, or,
even better, play two-player Tactics with a friend!  Have one player
control the blue-dot units, the other player control the red-dot units,
and pass the controller back and forth.
                     

 ---------------------------------
|14. INDIVIDUAL COMMAND MODIFIERS |
 ---------------------------------                            

Created by Sam Volo (Fallen_One@iname.com)

I've been trying to hack these codes for quite some time, and I've
finally met with some degree of success using the GS's 'conditional code'
(D0xxxxxx) feature.  Enjoy! :)

Ever wanted to improve the command set of the Knight?  Or add 'Dark Holy'
to your list of black magic?  With these codes, you can do that and much,
much more.  They will allow you to customize any command set in the game.
There are a few restrictions, though:

[1] You cannot have more commands in a command set than were originally
there (e.g., you cannot put more than 8 commands in 'Battle Skill');
[2] The codes will only work in battle (big deal; the whole game is
battle anyway);
[3] You must have learnt all the commands in the command set for the
codes to work properly (it is possible to modify them to work in other
conditions, but it is easiest to write out the codes that work for all
commands learnt, as this will give you the maximum number of 
possible substitutions, anyway.
    EXCEPTIONS:  You need not know the Summoner's 'Zodiac' nor Ramza's
                 'Ultima' for their codes to work correctly.
[4] Command sets which do not directly invoke attacks -- i.e., THROW,
CHARGE, MATH SKILL and ITEM -- cannot be modified.

Substitutions for ??? can be found at the list at the end of this section.

Example:  you have all Black Magic learned, and you want to change
          'Fire 2' to 'Melt', 'Ice 2' to 'Dark Holy', and 'Bolt 2'
          to 'Tornado'.

          Looking at the chart, you look up Fire 2, Ice 2, and Bolt 2,
          and you find ...

          D019F3E2 701F
          8019F3C6 7???   Fire 2

          D019F3E2 701F   
          8019F3CE 7???   Bolt 2

          D019F3E2 701F
          8019F3D6 7???   Ice 2

          Look up the values for Melt, Tornado, and Dark Holy in the
          chart at the bottom of the file, and you will see that they are,
          respectively, 0D8, 0D9, and 0A6.  Substitute them in the appropriate
          codes, and then enter the resulting codes into your GameShark:

          D019F3E2 701F
          8019F3C6 70D8   Fire 2 to Melt

          D019F3E2 701F   
          8019F3CE 70D9   Bolt 2 to Tornado

          D019F3E2 701F
          8019F3D6 70A6   Ice 2 to Dark Holy

          This will achieve the desired result.  Note that though the old
          spell's MP and speed value will still be displayed, the actual amount
          of MP needed for the spell will be deducted from your total MP.  However,
          even if you don't have enough MP, you can still use the spell as long as
          you were eligible to use the attack it replaced. 

          ** You MUST enter the codes in the order that they are listed (the
          D019 code first and then the 8019 code) or else the codes WILL NOT WORK.


Codes           Spell Modified
-------------   --------------    
WHITE MAGIC
-----------
D019F3E0 700F
8019F3C4 7???   Cure
D019F3E0 700F
8019F3C6 7???   Cure 2
D019F3E0 700F
8019F3C8 7???	Cure 3
D019F3E0 700F
8019F3CA 7???   Cure 4        
D019F3E0 700F
8019F3CC 7???   Raise 
D019F3E0 700F
8019F3CE 7???	Raise 2
D019F3E0 700F
8019F3D0 7???   Reraise   
D019F3E0 700F
8019F3D2 7???   Regen
D019F3E0 700F
8019F3D4 7???   Protect
D019F3E0 700F
8019F3D6 7???   Protect 2
D019F3E0 700F   
8019F3D8 7???   Shell
D019F3E0 700F
8019F3DA 7???   Shell 2
D019F3E0 700F
8019F3DC 7???   Wall
D019F3E0 700F
8019F3DE 7???   Esuna
D019F3E0 700F
8019F3E0 7???   Holy


BLACK MAGIC
-----------
D019F3E2 701F
8019F3C4 7???   Fire
D019F3E2 701F
8019F3C6 7???   Fire 2
D019F3E2 701F
8019F3C8 7???   Fire 3
D019F3E2 701F
8019F3CA 7???   Fire 4   
D019F3E2 701F
8019F3CC 7???   Bolt
D019F3E2 701F   
8019F3CE 7???   Bolt 2
D019F3E2 701F
8019F3D0 7???   Bolt 3
D019F3E2 701F
8019F3D2 7???   Bolt 4
D019F3E2 701F
8019F3D4 7???   Ice
D019F3E2 701F
8019F3D6 7???   Ice 2
D019F3E2 701F
8019F3D8 7???   Ice 3
D019F3E2 701F
8019F3DA 7???   Ice 4
D019F3E2 701F
8019F3DC 7???   Poison
D019F3E2 701F
8019F3DE 7???   Frog
D019F3E2 701F
8019F3E0 7???   Death
D019F3E2 701F
8019F3E2 7???   Flare
           

TIME MAGIC
----------
D019F3DA 702C
8019F3C4 7???   Haste
D019F3DA 702C
8019F3C6 7???   Haste 2
D019F3DA 702C
8019F3C8 7???   Slow
D019F3DA 702C
8019F3CA 7???   Slow 2
D019F3DA 702C
8019F3CC 7???   Stop
D019F3DA 702C
8019F3CE 7???   Don't Move
D019F3DA 702C
8019F3D0 7???   Float
D019F3DA 702C        
8019F3D2 7???   Reflect
D019F3DA 702C
8019F3D4 7???   Quick
D019F3DA 702C
8019F3D6 7???   Demi
D019F3DA 702C
8019F3D8 7???   Demi 2
D019F3DA 702C
8019F3DA 7???   Meteor


SUMMON MAGIC 
------------
D019F3E0 704A
8019F3C4 7???   Moogle
D019F3E0 704A
8019F3C6 7???   Shiva
D019F3E0 704A
8019F3C8 7???	Ramuh
D019F3E0 704A
8019F3CA 7???   Ifrit        
D019F3E0 704A
8019F3CC 7???   Titan 
D019F3E0 704A
8019F3CE 7???	Golem
D019F3E0 704A
8019F3D0 7???   Carbuncle   
D019F3E0 704A
8019F3D2 7???   Bahamut
D019F3E0 704A
8019F3D4 7???   Odin
D019F3E0 704A
8019F3D6 7???   Leviathan
D019F3E0 704A           
8019F3D8 7???   Salamander 
D019F3E0 704A
8019F3DA 7???   Sylph
D019F3E0 704A
8019F3DC 7???   Fairy
D019F3E0 704A
8019F3DE 7???   Lich
D019F3E0 704A
8019F3E0 7???   Cyclops
D019F3E2 704B
8019F3E2 7???   Zodiac (enter only if you have it)


YIN-YANG MAGIC
--------------
D019F3DE 703B   
8019F3C4 7???   Blind
D019F3DE 703B
8019F3C6 7???   Spell Absorb
D019F3DE 703B
8019F3C8 7???   Life Drain
D019F3DE 703B   
8019F3CA 7???   Pray Faith
D019F3DE 703B
8019F3CC 7???   Doubt Faith
D019F3DE 703B
8019F3CE 7???   Zombie
D019F3DE 703B
8019F3D0 7???   Silence Song
D019F3DE 703B
8019F3D2 7???   Blind Rage
D019F3DE 703B
8019F3D4 7???   Foxbird
D019F3DE 703B
8019F3D6 7???   Confusion Song
D019F3DE 703B
8019F3D8 7???   Dispel Magic
D019F3DE 703B
8019F3DA 7???   Paralyze
D019F3DE 703B
8019F3DC 7???   Sleep Song
D019F3DE 703B
8019F3DE 7???   Petrify Song
                             

SING
----
D019F3D0 705C  
8019F3C4 7???   Angel Song
D019F3D0 705C
8019F3C6 7???   Life Song
D019F3D0 705C
8019F3C8 7???   Cheer Song
D019F3D0 705C
8019F3CA 7???   Battle Song
D019F3D0 705C
8019F3CC 7???   Magic Song
D019F3D0 705C
8019F3CE 7???   Nameless Song
D019F3D0 705C
8019F3D0 7???   Last Song


DANCE
-----
D019F3D0 7063  
8019F3C4 7???   Witch Hunt
D019F3D0 7063
8019F3C6 7???   Wiznaibus
D019F3D0 7063
8019F3C8 7???   Slow Dance
D019F3D0 7063
8019F3CA 7???   Polka-Polka
D019F3D0 7063
8019F3CC 7???   Disillusion
D019F3D0 7063
8019F3CE 7???   Nameless Dance
D019F3D0 7063
8019F3D0 7???   Last Dance


DRAW OUT
--------
D019F3D6 7055   
8019F3C4 7???   Asura
D019F3D6 7055   
8019F3C6 7???   Koutetsu
D019F3D6 7055
8019F3C8 7???   Bizen Boat     
D019F3D6 7055
8019F3CA 7???   Murasame
D019F3D6 7055
8019F3CC 7???   Heaven's Cloud
D019F3D6 7055
8019F3CE 7???   Kiyomori
D019F3D6 7055
8019F3D0 7???   Muramasa
D019F3D6 7055 
8019F3D2 7???   Kikuichimoji
D019F3D6 7055
8019F3D4 7???   Masamune
D019F3D6 7055
8019F3D6 7???   Chirijiraden


BATTLE SKILL
------------
D019F3D2 7091 
8019F3C4 7???   Head Break
D019F3D2 7091 
8019F3C6 7???   Armor Break
D019F3D2 7091 
8019F3C8 7???   Shield Break
D019F3D2 7091 
8019F3CA 7???   Weapon Break
D019F3D2 7091 
8019F3CC 7???   Magic Break
D019F3D2 7091 
8019F3CE 7???   Speed Break
D019F3D2 7091 
8019F3D0 7???   Power Break
D019F3D2 7091 
8019F3D2 7???   Mind Break


PUNCH ART
---------
D019F3D2 706B 
8019F3C4 7???   Spin Fist
D019F3D2 706B 
8019F3C6 7???   Repeated Fist
D019F3D2 706B 
8019F3C8 7???   Wave Fist
D019F3D2 706B 
8019F3CA 7???   Earth Slash
D019F3D2 706B 
8019F3CC 7???   Secret Fist
D019F3D2 706B 
8019F3CE 7???   Stigma Magic
D019F3D2 706B              
8019F3D0 7???   Chakra
D019F3D2 706B 
8019F3D2 7???   Revive 
                          

STEAL
-----
D019F3D2 7073  
8019F3C4 7???   Gil Taking
D019F3D2 7073
8019F3C6 7???   Steal Heart
D019F3D2 7073
8019F3C8 7???   Steal Helmet
D019F3D2 7073
8019F3CA 7???   Steal Armor
D019F3D2 7073
8019F3CC 7???   Steal Shield
D019F3D2 7073
8019F3CE 7???   Steal Weapon
D019F3D2 7073
8019F3D0 7???   Steal Accessory
D019F3D2 7073
8019F3D2 7???   Steal Exp.


TALK SKILL
----------
D019F3D6 707D
8019F3C4 7???   Invitation
D019F3D6 707D
8019F3C6 7???   Persuade
D019F3D6 707D
8019F3C8 7???   Praise
D019F3D6 707D
8019F3CA 7???   Threaten
D019F3D6 707D
8019F3CC 7???   Preach
D019F3D6 707D
8019F3CE 7???   Solution
D019F3D6 707D
8019F3D0 7???   Death Sentence
D019F3D6 707D
8019F3D2 7???   Negotiate
D019F3D6 707D
8019F3D4 7???   Insult
D019F3D6 707D
8019F3D6 7???   Mimic Daravon 


BASIC SKILL
-----------
D019F3CA 7095
8019F3C4 7???   Accumulate
D019F3CA 7095
8019F3C6 7???   Dash
D019F3CA 7095       
8019F3C8 7???   Throw Stone
D019F3CA 7095
8019F3CA 7???   Heal
-For Ramza's GUTS:----------
D019F3CC 7096
8019F3CC 7???   Yell
D019F3CE 7098
8019F3CE 7???   Wish
D019F3D0 7097 
8019F3D0 7???   Cheer Up
D019F3D2 7099  
8019F3D2 7???   Scream
D019F3D4 709A
8019F3D4 7???   Ultima
                            

HOLY SWORD 
----------
D019F3CC 709F
8019F3C4 7???   Stasis Sword
D019F3CC 709F
8019F3C6 7???   Split Punch
D019F3CC 709F
8019F3C8 7???   Crush Punch
D019F3CC 709F
8019F3CA 7???   Lightning Stab
D019F3CC 709F
8019F3CC 7???   Holy Explosion


DARK SWORD
----------
D019F3C6 70A5
8019F3C4 7???   Dark Sword
D019F3C6 70A5
8019F3C6 7???   Night Sword


MIGHTY SWORD
------------
D019F3CA 70A3   
8019F3C4 7???   Shellbust Stab
D019F3CA 70A3   
8019F3C6 7???   Blastar Punch
D019F3CA 70A3   
8019F3C8 7???   Hellcry Punch
D019F3CA 70A3   
8019F3CA 7???   Icewolf Bite


SWORD SKILL
-----------
D019F3D4 70A3
8019F3C4 7???   Stasis Sword
D019F3D4 70A3
8019F3C6 7???   Split Punch
D019F3D4 70A3
8019F3C8 7???   Crush Punch
D019F3D4 70A3
8019F3CA 7???   Lightning Stab
D019F3D4 70A3
8019F3CC 7???   Holy Explosion
D019F3D4 70A3   
8019F3CE 7???   Shellbust Stab
D019F3D4 70A3   
8019F3D0 7???   Blastar Punch
D019F3D4 70A3   
8019F3D2 7???   Hellcry Punch
D019F3D4 70A3   
8019F3D4 7???   Icewolf Bite


ALL SWORDSKILL
--------------
D019F3D8 70A5
8019F3C4 7???   Stasis Sword
D019F3D8 70A5
8019F3C6 7???   Split Punch
D019F3D8 70A5
8019F3C8 7???   Crush Punch
D019F3D8 70A5
8019F3CA 7???   Lightning Stab
D019F3D8 70A5
8019F3CC 7???   Holy Explosion
D019F3D8 70A5   
8019F3CE 7???   Shellbust Stab
D019F3D8 70A5   
8019F3D0 7???   Blastar Punch
D019F3D8 70A5   
8019F3D2 7???   Hellcry Punch
D019F3D8 70A5   
8019F3D4 7???   Icewolf Bite
D019F3D8 70A5
8019F3D6 7???   Dark Sword
D019F3D8 70A5
8019F3D8 7???   Night Sword    


LIMIT
-----
D019F3D2 7108
8019F3C4 7???   Braver
D019F3D2 7108
8019F3C6 7???   Cross-slash
D019F3D2 7108
8109F3C8 7???   Blade Beam
D019F3D2 7108
8019F3CA 7???   Climhazzard
D019F3D2 7108
8019F3CC 7???   Meteorain
D019F3D2 7108
8019F3CE 7???   Finish Touch
D019F3D2 7108
8019F3D0 7???   Omnislash
D019F3D2 7108
8019F3D2 7???   Cherry Blossom


MAGIC SWORD
-----------
D019F3E0 7100
8019F3C4 7???   Blind
D019F3E0 7100
8019F3C6 7???   Aspel
D019F3E0 7100
8019F3C8 7???   Drain
D019F3E0 7100
8019F3CA 7???   Faith
D019F3E0 7100
8019F3CC 7???   Innocent
D019F3E0 7100
8019F3CE 7???   Zombie
D019F3E0 7100
8019F3D0 7???   Silence
D019F3E0 7100
8019F3D2 7???   Berserk
D019F3E0 7100
8019F3D4 7???   Chicken
D019F3E0 7100 
8019F3D6 7???   Confuse
D019F3E0 7100
8019F3D8 7???   Despair
D019F3E0 7100
8019F3DA 7???   Don't Act
D019F3E0 7100
8019F3DC 7???   Sleep
D019F3E0 7100
8019F3DE 7???   Break
D019F3E0 7100
8019F3E0 7???   Shock! 

                           
TRUTH
-----
D019F3CE 70AE
8019F3C4 7???   Heaven Thunder
D019F3CE 70AE
8019F3C6 7???   Asura
D019F3CE 70AE
8019F3C8 7???   Diamond Sword
D019F3CE 70AE
8019F3CA 7???   Hydragon Pit
D019F3CE 70AE
8019F3CC 7???   Space Storage
D019F3CE 70AE
8019F3CE 7???   Sky Demon


UN-TRUTH
--------
D019F3CE 70B4
8019F3C4 7???   Heaven Thunder Back
D019F3CE 70B4
8019F3C6 7???   Asura Back
D019F3CE 70B4
8019F3C8 7???   Diamond Sword Back
D019F3CE 70B4
8019F3CA 7???   Hydragon Pit Back
D019F3CE 70B4
8019F3CC 7???   Space Storage Back
D019F3CE 70B4
8019F3CE 7???   Sky Demon Back


MONSTERS WITH TWO ABILITIES
---------------------------  
D019F3C6 7xxx
8019F3C4 7???   First Ability
D019F3C6 7xxx
8019F3C6 7???   Second Ability

Digits for xxx:
---------------
10D:Chocobo
111:Goblin
110:Black Goblin
115:Bomb
11B:Red Panther
123:Skeleton
124:Bone Snatch
125:Living Bone
129:Ghoul
12B:Gust
12A:Revenant
133:Steel Hawk
139:Porky
137:Wildbow
13E:Treant 
141:Minitaurus
147:Ochu
148:Great Morbol
14B:Behemoths (all three)
151:Blue Dragon
152:Red Dragon
157:Hydra


MONSTERS WITH THREE ABILITIES
-----------------------------
D019F3C8 7xxx
8019F3C4 7???   First ability
D019F3C8 7xxx
8019F3C6 7???   Second ability
D019F3C8 7xxx
8019F3C8 7???   Third ability

Digits for xxx:
---------------
10C:Black Chocobo
10B:Red Chocobo
10F:Gabbledegak
114:Grenade
117:Explosive
11B:Cuar
11A:Vampire
11F:Squidlarkin
120:Mindflare
12E:Ahriman
130:Plague
134:Cockatoris
13D:Taiju
143:Sacred
146:Morbol
157:Tiamat


ANY COMMAND SET
---------------

As you've probably noticed by now, the codes are in the format

D019F3xx 7yyy
8019F3C4 7???
D019F3xx 7yyy
8019F3C6 7???
D019F3xx 7yyy
8019F3C8 7???
.
.
.
D019F3xx 7yyy
8019F3xx 7???

The substitutions for xx and yyy for a given command set are as follows:

xx = $C4 + (2*(number of commands in set - 1))
     "number of commands in set" must be expressed in hexadecimal.

yyy = three-digit code (from list below) for the last command in the command set


-----------------------------------------------
List of digits for FFT spell replacement codes:
-----------------------------------------------

Wow, there sure are a lot of these... just about 356, in fact.
But after an hour or so, a couple bags of Ruffles, and a litre bottle of
Pepsi, I have them all written out.  Have fun creating new command sets. <grin>

000:(nothing)         
001:Cure
002:Cure 2
003:Cure 3
004:Cure 4
005:Raise
006:Raise 2
007:Reraise
008:Regen
009:Protect
00A:Protect 2
00B:Shell
00C:Shell 2
00D:Wall
00E:Esuna
00F:Holy
010:Fire
011:Fire 2
012:Fire 3
013:Fire 4
014:Bolt
015:Bolt 2
016:Bolt 3
017:Bolt 4
018:Ice
019:Ice 2
01A:Ice 3
01B:Ice 4
01C:Poison
01D:Frog
01E:Death
01F:Flare
020:Haste
021:Haste 2
022:Slow
023:Slow 2
024:Stop
025:Don't Move
026:Float
027:Reflect
028:(nothing)
029:Quick
02A:Demi
02B:Demi 2
02C:Meteor
02D:(nothing)
02E:Blind
02F:Spell Absorb
030:Life Drain
031:Pray Faith
032:Doubt Faith
033:Zombie
034:Silence Song
035:Blind Rage
036:Foxbird
037:Confusion Song
038:Dispel Magic
039:Paralyze
03A:Sleep Song
03B:Petrify Song
03C:Moogle
03D:Shiva
03E:Ramuh
03F:Ifrit
040:Titan
041:Golem
042:Carbuncle
043:Bahamut
044:Odin
045:Leviathan
046:Salamander
047:Sylph
048:Fairy
049:Lich
04A:Cyclops
04B:Zodiac
04C:Asura [Draw Out]
04D:Kotetsu
04E:Bizen Boat
04F:Murasame
050:Heaven's Cloud
051:Kiyomori
052:Muramasa
053:Kikuichimoji
054:Masamune
055:Chirijiraden
056:Angel Song
057:Life Song
058:Cheer Song
059:Battle Song
05A:Magic Song
05B:Nameless Song
05C:Last Song
05D:Witch Hunt
05E:Wiznaibus
05F:Slow Dance
060:Polka-Polka
061:Disillusion
062:Nameless Dance
063:Last Dance
064:Spin Fist
065:Repeated Fist
066:Wave Fist
067:Earth Slash
068:Secret Fist
069:Stigma Magic
06A:Chakra
06B:Revive
06C:Gil Taking
06D:Steal Heart
06E:Steal Helmet
06F:Steal Armor
070:Steal Shield
071:Steal Weapon
072:Steal Accessory
073:Steal Exp.
074:Invitation
075:Persuade
076:Praise
077:Threaten
078:Preach
079:Solution
07A:Death Sentence [Talk Skill]
07B:Negotiate
07C:Insult
07D:Mimic Daravon
07E:Pitfall
07F:Water Ball
080:Hell Ivy
081:Carve Model
082:Local Quake
083:Kamaitachi
084:Demon Fire
085:Quicksand
086:Sand Storm
087:Blizzard
088:Gusty Wind
089:Lava Ball
08A:Head Break
08B:Armor Break
08C:Shield Break
08D:Weapon Break
08E:Magic Break
08F:Speed Break
090:Power Break
091:Mind Break
092:Accumulate
093:Dash [Squire]
094:Throw Stone
095:Heal
096:Yell
097:Cheer Up
098:Wish
099:Scream
09A:Ultima
09B:Stasis Sword 
09C:Split Punch
09D:Crush Punch
09E:Lightning Stab
09F:Holy Explosion
0A0:Shellbust Stab
0A1:Blastar Punch
0A2:Hellcry Punch
0A3:Icewolf Bite
0A4:Dark Sword
0A5:Night Sword
0A6:Dark Holy
0A7:Deathspell 2
0A8:Galaxy Stop
0A9:Heaven Thunder
0AA:Asura [Truth]
0AB:Diamond Sword
0AC:Hydragon Pit
0AD:Space Storage
0AE:Sky Demon
0AF:Heaven Thunder Back
0B0:Asura Back
0B1:Diamond Sword Back
0B2:Hydragon Pit Back
0B3:Space Storage Back
0B4:Sky Demon Back
0B5:Seal [Use Hand]
0B6:Shadow Stitch
0B7:Stop Bracelet
0B8:(nothing)
0B9:Shock [Byblos]
0BA:Difference
0BB:Seal [Fear]
0BC:Chicken Race
0BD:Hold Tight
0BE:Darkness
0BF:Lose Voice
0C0:Loss
0C1:Spell
0C2:Nightmare
0C3:Death Cold
0C4:Magic Ruin
0C5:Speed Ruin
0C6:Power Ruin
0C7:Mind Ruin
0C8:Blood Suck
0C9:Allure
0CA:Bio
0CB:Bio
0CC:Bio
0CD:Bio 2
0CE:Bio 2
0CF:Bio 2
0D0:Bio 2
0D1:Bio 3
0D2:Bio 3
0D3:Bio 3
0D4:MBarrier
0D5:Leg Aim
0D6:Arm Aim
0D7:Seal Evil
0D8:Melt
0D9:Tornado
0DA:Quake
0DB:(blue teleport)
0DC:(red teleport)
0DD:Toad 2
0DE:Gravi 2
0DF:Flare 2
0E0:Blind 2
0E1:Small Bomb
0E2:Small Bomb
0E3:Confuse 2
0E4:Sleep 2
0E5:Ultima [stronger]
0E6:All-ultima
0E7:Mute
0E8:Despair 2
0E9:Return 2
0EA:Blind 
0EB:Aspel
0EC:Drain
0ED:Faith
0EE:Innocent
0EF:Zombie [Magic Sword]
0F0:Silence
0F1:Berserk
0F2:Chicken
0F3:Confuse
0F4:Despair
0F5:Don't Act 
0F6:Sleep
0F7:Break
0F8:Ice Bracelet
0F9:Fire Bracelet
0FA:Thunder Bracelet
0FB:Dragon Tame
0FC:Dragon Care
0FD:Dragon PowerUp
0FE:Dragon LevelUp
0FF:Holy Bracelet
100:Shock! [Magic Sword]
101:Braver
102:Cross-slash
103:Blade Beam
104:Climhazzard
105:Meteorain
106:Finishing Touch
107:Omnislash
108:Cherry Blossom
109:Choco Attack
10A:Choco Ball
10B:Choco Meteor
10C:Choco Esuna
10D:Choco Cure
10E:Tackle
10F:Goblin Punch
110:Turn Punch
111:Eye Gouge
112:Mutilate
113:Bite
114:Small Bomb
115:Self Destruct
116:Flame Attack
117:Spark
118:Scratch
119:Cat Kick
11A:Blaster
11B:Poison Nail
11C:Blood Suck
11D:Tentacle [Squidmage]
11E:Black Ink
11F:Odd Soundwave
120:Mind Blast
121:Level Blast
122:Knife Hand
123:Thunder Soul
124:Aqua Soul
125:Ice Soul
126:Wind Soul
127:Throw Spirit
128:Zombie Touch
129:Sleep Touch
12A:Drain Touch
12B:Grease Touch
12C:Wing Attack
12D:Look of Devil
12E:Look of Fright
12F:Circle
130:Death Sentence [Ahriman]
131:Scratch Up
132:Beak
133:Shine Lover
134:Feather Bomb
135:Beaking
136:Straight Dash
137:Nose Bracelet
138:Oink
139:Pooh-
13A:Please Eat
13B:Leaf Dance
13C:Protect Spirit
13D:Clam Spirit
13E:Spirit of Life
13F:Magic Spirit
140:Shake Off
141:Wave Around
142:Mimic Titan
143:Gather Power
144:Blow Fire
145:Tentacle [Molbol]
146:Lick
147:Goo
148:Bad Bracelet
149:Moldball Virus (this one's hilarious!)
14A:Stab Up
14B:Sudden Cry
14C:Hurricane
14D:Ulmaguest
14E:Giga Flare
14F:Dash [Dragon]
150:Tail Swing
151:Ice Bracelet
152:Fire Bracelet
153:Thunder Bracelet
154:Triple Attack
155:Triple Bracelet
156:Triple Thunder
157:Triple Flame
158:Dark Whisper
159:Snake Carrier
15A:Poison Frog
15B:Midgar Swarm
15C:Lifebreak
15D:Nanoflare
15E:Grand Cross
15F:Destroy
160:Compress
161:Dispose
162:Crush
163:Energy
164:Parasite

- 165-16F glitch when used.
- 170-1A5 are action abilities that can't directly be used in battle (like 
  Level Jump X and Vertical Jump X, and the abilities that let you throw 
  different items as the Ninja, use different items as the Chemist, and 
  perform different calculations with the Calculator).  They have no effect 
  in battle.
- 1A6-1FD are reaction, support, and movement abilities that will have no 
  effect if used in this code.

=============================================================================
end of file.                                       revision 3.20, 17 jul 2000

(c) 2000 by Sam Volo.
Final Fantasy Tactics and all related indicia (c) 1998 SquareSoft, Ltd.
GameShark (c) 2000 Interact.
-----------------------------------------------------------------------------
questions? comments? angry rants? e-mail me at <fallen_one@iname.com>.

