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                            ####     ## #  #  ##   ##   ##
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                       ####          ##   ##  ##   ##  #   ##
                      ####      ##  ########   #####   ######
                    ##############
                   ##############        MASTER OF OLYMPUS


  ===========================================================================
    **        BUILD CITIES.  CHALLENGE THE GODS.  BECOME A LEGEND.       **
  ===========================================================================

                           Zeus: Master of Olympus (PC)
                            Version: 0.24 - 12/21/00
                                 By Red Phoenix
                           red_phoenix_1@hotmail.com

                            http://rct.ogresnet.com/


  ===========================================================================

  << Dislaimer >>

  This document may ONLY be found on GameFAQs <http://www.gamefaqs.com/>.

  This document was made for personal use only.  No part of this document may
  be copied or used in any form of media withthout the express written consent
  of Jim Chamberlin.  Unauthorized use of any information herein is a direct
  violation of Copyright Law, and legal action will be taken.

  This document is Copyright  2000 Jim Chamberlin.  All Rights Reserved.

  Sierra, Sierra Studios, the Impressions Games logo, Zeus, Master of Olympus,
  Pharaoh, and the Impressions City Building Series logo are trademarks of
  Sierra On-Line, Inc.  All Rights Reserved.

  ===========================================================================

  << Online References >>

  Zeus' Official Site                 http://zeus.impressionsgames.com
  Zeus @ Heaven Games                 http://zeus.heavengames.com
  Which Way To Troy?   http://www.topcities.com/Resume/irvdon/Zeus/index.html

  ===========================================================================
                                 Contacting Me
  ===========================================================================

  I am NOT hiding any information, however if your question has not been
  properly answered in this FAQ, email me.  Be sure to read through the FAQ
  (Frequently Asked Questions) section, as that is where I answer questions
  that either will or have made me answer multiple times.  When emailing me,
  put "Zeus" in the Subject.  Doing that will get you a faster reply...hint,
  hint.

  If you don't want to use email, an alternative is a message board.  Below
  is an address for one that I go to on a "regular" basis, and will be able
  to answer questions there without too much of a hassle.

            http://cgi.gamefaqs.com/boards/gentopic.asp?board=27327

  ===========================================================================
                                Revision History
  ===========================================================================

  Version 0.24  -  Dec.    21st 2000  - 192 KB

    Added the rest of the episodes for "Athens Through The Ages".  This was
    a big update.  This will be the last one for a few days.


  ===========================================================================
                               Table of Contents
  ===========================================================================

  Overview

  Building a City

    Basics of City Building
    Population and Housing
    Husbandry (Food and Farming)
    Industry
    Distribution (Locally, Importing, Exporting)
    Hygiene and Safety
    City Administration
    Culture
    Mythology
    Military
    Aesthetics

  Walkthrough              **NOT COMPLETE**

  Frequently Asked Questions (FAQ)

  Appendices

    Non-Housing Model Data
    Housing Model Data
    Hotkeys
    Cheats
    Zeus Manual Updates/Game Issues
    Links

  Final Words...

  ===========================================================================
                                    Overview
  ===========================================================================

    Zeus is similar to Pharaoh, but it's not the same.  In Pharaoh, you had
    a list of Scenarios that you had to go through one at a time.  Zeus
    has a slightly different method.  Zeus has Adventures.  Inside each
    Adventure are Episodes.

    The first Episode of an Adventure may go a little bit like the following:

    Your goal is to have a population of 1500, and 250 of them must be living
    in homesteads.

    The second episode would involve you making the city a little more
    developed.  Usually, this will require you to either build a
    Sanctuary for a god or set aside an amount of goods for an upcoming
    colony.

    The next episode will let you build that "upcoming" colony.  You get to
    start a new city from scratch.  You'll still have to meet goals here.
    You may have to build a Sanctuary, slay a monster, or fulfill a Quest.

    The next episode may involve you expanding your city's borders.  This may
    involve you attacking a rival, and taking the city.

    One major difference between Pharaoh and Zeus is the amount of money you
    have for each episode.  In Pharaoh, there was a fixed amount.  In Zeus,
    you get whatever you have left from the previous episode.  This can be
    a great thing if the previous city allowed you to export a ton of
    profitable goods and allowed you to get a lot of money.  Then again, this
    could be bad if it's the complete opposite, where nothing will turn a
    profit.


  ===========================================================================
                                Building a City
  ===========================================================================

    This section goes pretty much in order walking you through the entire 
    process of building a successful city.  It should be mentioned that 
    building a great city is a complicated process that involves all sorts of 
    things, religion, trade, entertainment, and employment.  There are many 
    problems that a city faces, and those are also addresses in the FAQ.


  ---------------------------------------------------------------------------
                            Basics of City Building
  ---------------------------------------------------------------------------

    Building a city is fairly easy.  This section is devoted to the VERY
    basics of doing just that.

    Landscape
    ---------

      There are several features in the vast landscape of Zeus.  They haven't
      changed too much from Pharaoh (the previous City-Building game).

        __________
        Grassland:
        
          Grassland is the very basic type of land.  Everyone can cross over
          it, and you can build most structures on it.

        _______
        Meadow:
        
          Just like the Grassland, everyone can cross it, and it's able to
          withstand most structures.  The difference is the fact that it can
          support Farms.  Meadows are very important, and building anything
          other than Farms there is just a waste of meadow space, esecially
          as you reach Episodes that require a high population, since you'll
          need to feed the people.

        _______
        Forest:
        
          This is quite the opposite of Grassland.  You can't really pass
          through it, and you certainly can't build there.  A Timber Mill
          will be required to harvest the vast amounts of lumber here.
          If you find it nexessary, you can use the "Clear Land" button to
          remove some of the trees.  I must warn you that they do NOT grow
          back.

        ______
        Marsh:
        
          People can walk through the marsh if necessary, although the soft
          ground just isn't good enough to support structures.

        ______
        Beach:
        
          The sands of the beach shift far too much to support any kind of
          structure.

        _____
        Rock:
        
          There are several different types of rocky formations in Zeus.
          You can cross rocks, although only in the areas where the rocks
          aren't.  There are occasionally narrow paths between the rocks,
          and that is the only route of passing.  You can't build on rocks
          either.

          _________________
          Ore-Bearing Rock:
          
            Rock with copper nuggets protruding contains vast amounts of
            copper ore, which can be smelted into bronze at a local Foundry.
            Rock with silver nuggets protruding contains vast amounts of
            silver ore, which could be  converted into drachmas at a local
            Mint.  Drachmas are your unit of currency, by the way.

          _______
          Quarry:
          
            Rocks also formed a 'pit'.  You can quarry for Marble by a
            Masonry Shop.

        ______
        Water:
        
          Water has a slightly different prupose in Zeus when compared to
          'Pharaoh'.  In Pharaoh, the Nile River was used as a place for
          fishing as well as flooding the river coastline, which would make
          the soil fertile.  This was called inundation (I think was the term).
          In Zeus, it only has one purpose, a place for fish and sea urchins,
          both a food supply.

    Building Things
    ---------------

      If you're new to the City- Building series, I recommend that you read
      this section.  Instead of me copying the section, read your manual
      (pages 24-27).


  ---------------------------------------------------------------------------
                             Population and Housing
  ---------------------------------------------------------------------------

    Populating your city is very important.  After all, you really can't
    have a city without people, can you?  Well, these people aren't going to
    live on the roads, so you'll have to provide them with a form of housing.

    The housing aspect of Zeus is different than 'Pharaoh'.  In 'Pharaoh',
    all you had to click on the Housing Tab, and then the House icon to
    place a lot, which was available to immigrants.  You'd continuoulsy
    provide that house with more and better services, which would increase
    the housing level as well as the population limit for that house.  Well,
    Zeus is the same way, sorta.  The main difference is that there are two
    housing types you have to choose from when placing a lot.  There's the
    Common Housing and the Elite Housing.  You can't start out with the
    Elite Housing, so you would have to build up from the Common Housing.
    Depending on the Episode you're in, the Elite Housing would become
    available at one point.

    Common Housing
    --------------

      This is the basis for your housing in your city.  You can't just jump
      right into the Elite Housing.  Common Housing comes in verious shapes
      and names.  You'll find names such as "Hovel," "Homestead," and
      "Apartment" in this class of Housing.

      As the Housing Level increases, more and better services must be
      provided.  Water and Food are the first two concerns of Common
      Housing.  Fleece and Oil follow.  Fleece is used for clothing, just
      so you know.  Oil (Olive Oil) can be used on someone's body to relax
      them.  It just sooths people's bodies.  If your housing hasn't been
      improving in a while, right-click on the house and you'll get a pop-up
      menu.  The menu provides you with the information on that house.
      Things like the number of residents, how many more people the house
      can hold, the amount of food and other goods currently on hand, and
      what (if anything) is holding that house back from evolving is all
      included in that pop-up menu.

    Elite Housing
    -------------

      For your city to have Elite Housing, you need the basics.  The Elite
      Greeks won't even consider living there if you don't have Water, Food,
      Fleece, Olive Oil, plenty of culture, and good scenery.  You can't
      even build a house if the area is in bad shape (undesirable).

      As with Common Housing, you are required to have more and better
      services if you intend to have higher (in class) housing.  Things
      like Armor and Wine will be required.  Armor brings up yet another
      topic, an army.  I'll discuss this in a minute.

        FAQ: What happens when a house runs out of something?
             Well, it all depends on which item it runs out of.  The
             closer that item is on the "necessity" chart, the lower (in
             class) the house will drop.  Say, you've got a "Residence"
             that has just run out of food.  Well, that house will drop
             ALL the way down.  It's missing one of the VERY first things
             that are required for housing.

    Army
    ----

      Your army is made up of your citizens.  This is bad in a way.  In
      Pharaoh, for example, you had warriors trained specifically for war.
      However, in Zeus, your citizens are given the responsibility of
      fending off invaders.  When you are forced to call your army to get
      ready to fend off invaders, you lose workers.  It depends on your
      current rate of unemployment of whether or not this will create
      havoc for your Industry and Food supplies.  This is the main thing
      I don't like about the game.  I thought that a separate army was much
      easier for the user, and you wouldn't have to worry about unemployment
      and how much food you've got for your citizens.  I hope Impressions
      Games changes this back to the way it was with both Caesar and Pharaoh.

      In your Common Housing, people cannot afford weapons/armor.  So, they
      use the next best thing: rocks.  Yeah, not quite what you hoped for,
      but that's all they have.  They pelt the invaders with rocks, simple
      as that.

      In Elite Housing, people can afford weapons/armor.  So, you will get
      Hoplites from these folks.  For those citizens who are able to afford
      their own horse, they become Horsemen.

  ---------------------------------------------------------------------------
                          Husbandry (Food and Farming)
  ---------------------------------------------------------------------------

    It may just be me, but I find that feeding your people is rather 
    important.  This is why I've dedicated a section for just that.  In
    Zeus, there are a lot of different foods to provide for your citizens.
    Each needs something to be produced, whether it's Goats for Cheese, or
    Onion Farms for Onions.

    There's one huge difference in 'Pharaoh' farming and 'Zeus' farming.
    In 'Pharaoh', there was both a meadow, which required an irrigation
    ditch, and areas along the Nile River to farm.  In 'Zeus', all you get
    is the meadow.  The good thing is the meadow areas are a little larger
    than those in Pharaoh, so it shouldn't be too hard to farm.

      FAQ: Where are the meadows?
           Meadows are the purple-spotted areas.  They look like the purple
           spots that forms along with mold on old bread.  I'm sure you've
           seen a piece of moldy bread, right?  Well, that's exactly what
           the ground looks like, honestly.

      FAQ: I've built farms, and I have a lot of unemployed people.  Why
           aren't my farms up and running?
           Well, you are obviously new to the City-Building series, so
           I'd like to suggest that you purchase the previous games in the
           series.  To answer your question, you MUST have roads leading
           to the farms.  Farms are supposed to be treated just like
           most any other building.

    There are several ways to produce food your citizens.  Each scenario
    (episode) is different, so they vary as to what food is made available.
    Here's a quick run-down of food available, and how it is produced.

      Carrots
      -------

        Yum.  Crunchy carrots are always something people like eating.  The
        people of Greece were no different.  Carrots require a Carrot Farm
        to be produced.  Carrots can be stored at a Granary, Trading Post,
        or Pier.

      Onions
      ------

        Onions require an Onion Farm to be produced.  Onions can be stored at
        a Granary, Trading Post, or Pier.

      Wheat
      -----

        Wheat is harvested in July.  Wheat has two purposes.  One is as food
        for your citizens, and the second is for fodder for your horses.
        Wheat can be stored at a Granary, Trading Post, Storehouse, and Pier.
        Technically, it can be stored at a Horse Ranch, but it's only for
        them to use there, and not to store it for trading and human
        consumption.  Wheat stored in a Storehouse will NOT be used for
        food for your citizens.  Food venders at an Agora will NOT go there
        to pick up food.  Any and all food that you wish to be picked up
        by Food Venders should be brought to a local Granary.  Food that you
        want to be sold (exported) should be brought to either a Pier,
        Trading Post, or Storehouse.

      Grapes
      ------

        Grapes are a wonderful thing.  Dionysus has to be my favorite god
        simply because he's funny to watch.  I mean, they (Impressions Games)
        basically included a drunk God.  Hey, it's true, it's true.  It's
        comical to watch him walk around town.  Heh.  Well, back to the
        Grapes.

        Grapes are made from Grapevines, and you'll need a Growers Lodge
        to prune and harvest the grapes.  Grapes are used to make wine,
        which is something that will improve housing levels.  The workers
        at the Workers' Lodge know how to care for both Grapevines and Olive
        Trees.  Every month, the Growers' Lodge sends out one pruner who can
        care for Grapevines and Olive Trees.

        The more frequently a Grapevine or Olive Tree is pruned, the faster
        it will grow.  If a plant goes a very long time without a pruner, it
        won't grow at all.  This is easily solved with the building of
        multiple Growers' Lodges.  When it's time to harvest, the Growers'
        Lodge will send out a small crew of pruners to gather all of the
        fresh fruit.

        Once a Winery has received a bunch of Grapes, and has a full staff,
        it will begin making Wine, which is another comodity.

      Olives
      ------

        I've already brought up Olives in the above section for Grapes.
        To harvest Olives, Olive Trees are needed.  You must build/plant
        Olive Trees in the meadow.  Olive Trees and Grapevines do have
        one thing in common, once the harvest is done, any unharvested
        produce is lost.  You can't come back and claim it next time.

        Once an Olive Press has received a bunch of Olives, and has a
        full staff, it will make Olive Oil, which is another commodity.

          FAQ: Why isn't my Olive Press receiving olives?
               Well, this could be a number of things.  It could be due
               to a lack of labor at either the Olive Press or the
               Growers' Lodge.  It could also be due to the lack of a
               road.  The Growers' Lodge must have a road connected to it.
               The same holds true for the Olive Press.

               This same problem can also occur at the Winery, which
               takes Grapes and makes wine out of them.

      Cheese
      ------

        Ahh, the power of cheese.  Yeah, being from the Wisconsin/Illinois
        area I hear that phrase quite a bit.  Heck, it's even a sound used
        on the local radio station.

        Cheese is a wonderful food.  To make cheese, you need Goats.  Well,
        you could also use Cows, but we don't have any in Zeus.  :-(

        You'll need to build a Dairy if you want to collect the milk from
        the goats.  You, of course, need milk to make cheese.  A Dairy
        needs to be placed next to a road.  It's also suggested that you
        place the Dairy close to the meadow area where the Goats are present.
        This, of course, saves walking time.  Each Dairy employs enough
        Goat Herders to keep track o several goats.  If you want more goats,
        you'll need to build more Dairies.

        When a supply of milk is brought into the Dairy, it is processed into
        cheese, which is then brought into a Granary, which can be picked
        up by a Food Vendor at a local Agora.  The cheese can also be
        send to a trading facility if you wish for it to be exported to
        another city.

      Pork
      ----

        The only land animal hunted is the Wild Boar.  To hunt Wild Boar,
        a Boar Hunter's Lodge is required.  When a Boar has been killed,
        the hunter will carry the carcass back to the Boar Hunter's Lodge,
        wher it will be dressed and prepared for human consumption.  When
        a side of pork is ready for eating, a deliveryman will bring it to
        a Granary.  It can also be taken to a trading facility if you wish
        for it to be exported.  The Boar Hunter's Lodge MUST have road
        access.

      Fish
      ----

        This one food type that was the same as in 'Pharaoh'.  You need
        to locate a flat piece of land on the coast.  It (Fishery) must 
        also have road access.  The Fishery provides it's own boat, so
        give it a minute for the crew to build a boat, and then they'll
        send it out to sea.  Just remember that one Fishery can only
        support one Fishing Boat, so if you need more boats, you must
        build more Fisheries.

        Once a boat has caught its limit, the boat will return, where
        the deliveryman will bring it to a Granary.  Again, it can also
        be taken to a trading facility if you intend to export it.

      Urchins
      -------

        Well, this is certainly new.  Fish used to be the only food harvested
        from the sea.  Getting (Sea) Urchins is the same process as that
        of Fishing.  Find a flat piece of coast, build the Urchin Quay,
        provide road access, and you're off and running.

          FAQ: Why won't my Urchin gatherers gather Urchins?
               Well, this is a number of thigns.  Be sure you have road
               access to your Urchin Quay.  Be sure you have a full staff
               on-hand.  Also, be sure there is no deep water between
               the Urchin Quay and the Urchins.  The gatherers cannot
               pass deep water!

  ---------------------------------------------------------------------------
                                    Industry
  ---------------------------------------------------------------------------

    If you are to have a large, thriving city, you must have a strong
    industry.  Industry can make products that you need locally, as well
    as products you can export to other cities.

      Raw Materials
      -------------

        Raw Materials are items that can be taken straight from the earth.
        Two examples would include lumber and limestone.  Below are some
        descriptions of the various raw materials that are available in
        Greece.

          _______
          Marble:
          
            Marble isn't the easiesy resource to visually locate, unless
            someone has told you where to look.  You have to look for a
            "flat,whitish-gray rock among the grassland."

            To obtain Marble, a Masonry Shop is required.  Once one is
            running, you'll see a Stonecutter come out and proceed to
            the marble quarry.  He'll then begin cutting some marble from
            the quarry.  Once he's cut a chunk out, you'll see a team of
            oxen drag out a huge chunk of marble.  The marble will be
            taken to the Masonry Shop, where another stonecutter will
            cut it into 8 smaller blocks, which get taken via a team
            of oxen to either a Storeyard or trading facility.  Marble
            CANNOT be taken straight from the Masonry Shop to a
            construction site.  It must first be taken to a Storeyard.

          ___________
          Silver Ore:
          
            Silver Ore is fairly easy to locate.  Look for silver nuggets
            lying amongst rocky outcroppings.

            To obtain the Silver Ore, a Mint is required.  Once a Mint
            received a delivery of the silver, they will begin smelting
            it.  Once that is complete, they will strike the silver.
            The product they have now is called drachma.  They are
            essentially the coins (currency) for the city.  The drachmas
            are then deposited in your city treasury.

          ___________
          Copper Ore:
          
            Copper Ore is fairly easy to locate as well.  Look for copper
            nuggets lying amongst rocky outcroppings.

            To obtain Copper, a Foundry is required.  Once a Foundry has
            received a delivery of copper, they will alloy the copper with
            the tin they have on hand.  Alloying Copper and Tin will produce
            a product known as Bronze.  The bronze can be used in the
            prodution of either Sculptures or Armor.

          _______
          Timber:
          
            Timber is VERY easy to locate.  If you don't know what a tree
            looks like, you're in trouble, to put it simply.

            To obtain wood, a Timber Mill is required.  Once a Timber Mill
            has a full staff, they will send out a few lumberjacks, who
            will cut down a tree.  Once a tree is down, they will drag the
            lumber back to the Timber Mill with a rope.  Once the Mill has
            a supply of wood, a team of oxen will take it to either a
            Storehouse or trading facility.  Lumber CANNOT be taken directly
            to a construction site.

      Workshop
      --------

        If you are going to make a product you can actually use, a workshop
        of some kind will be in order.

          __________
          Olive Oil:
          
            Producing Olive Oil requires a supply of Olives, which are
            grown on Olive Trees and collected by a Growers' Lodge.

            Once an Olive Press has a full staff and a supply of olives, it
            will begin producing Olive Oil.  You'll see the workers busy
            at the press, filling amphorae with the golden liquid.  After
            an amphora is full, it is loaded to a cart and a deliveryman
            takes it to either a Storehouse or trading facility.

          _____
          Wine:
          
            Producing wine requires a supply of Grapes, which are grown
            on Grapevines and collected by a Growers' Lodge.

            Once a Winery has a full staff and a supply of grapes, they will
            crush and forment the grapes.  Once the jugs are full, they'll be
            taken to either a Storehouse or trading facility.

          ___________
          Sculptures:
          
            Producing sculptures requires a supply of bronze and a Sculpture
            Studio.

            Once a Sculpture Studio has a supply of bronze and a full staff,
            they will begin sculpting the sculpture.  Once the workers at
            the Sculpture Studio have made a scultpure, you'll see a team
            of oxen drag the scultpure to either a Storehouse or a
            trading facility.

      Industrial Management
      ---------------------

        Your city cannot have a solid industry if you don't have workers.  Your
        industry won't have workers if you don't pay them.  Paying your
        workers is just one facet of running an industry.

          ______
          Wages:
          
            You won't get workers if you don't pay them.  Click on the Industry
            Tab.  You'll see the current wage rate and projected payroll for
            that year.  Unlike previous ciy-building games, you cannot choose
            a specific amount for wages.  Instead, there are things like
            "Normal", "Low", "Very High", etc.

          _____________
          Unemployment:
          
            Unemployment is an issue that shouldn't be taken lightly.  When
            you have an insufficient number of job openings, your citizens
            tend to get upset with you.  If the unemployment rate gets too
            high, you'll see citizens leaving for the closest city in search
            of work.

            Luckily, unemployment is easy to fix, well, if you have money.
            Unemployment can open up the option of expanding your city.  By
            expanding, you will create more homes, more jobs, and more goods.
            Fisheries or Farms are usually a favorite for solving the problem
            of unemployment, mainly because very few cities produce too much
            food, so a little more won't hurt.  Also, depending on the scenario,
            you may be able to export some of that food.  As I brought up
            earlier, expanding your city will take money, and plenty of it,
            depending on your definition of the magnitude of "expanding".

            Whatever route you decide to take for your city, be sure that you
            supply the city with the proper goods needed to complete the task.
            For example, say you wanted to create a ton of sculptures, which
            could then be exported for a profit.  Without bronze, you cannot
            produce a sculpture, so either you'll have to go make the bronze
            or you'll have to import it from another city.

            Fortunately, I rarelt have this problem.  Unfortunately, it's just
            the opposite of Unemployment.

          ________________
          Worker Shortage:
          
            The Zeus manual states "Worker shortages can cripple a city."
            Unfortunately, this is so VERY true.  Say you're right at or near
            0-5% Unemployment, and you've got a relatively small city in
            terms of population.  Now, there's a threat of war.  If you've
            got your military set to "Auto Defend", the troops will be called
            into action one month from the arrival of the invaders.  The
            number of people in your army will be subtracted from the city
            workforce.  You'll get warnings of worker shortages almost
            immediately.  Once this happens, it's safe to say you're pretty
            much screwed, unless you've got a lot of unoccupied housing prior
            to the troops being called into action.

            If you've got extra husing, pray that new people will come into
            the city and move into one of them before they begin fighting.
            'Threat of War' will basically shut down all immigration.

            If you don't have extra housing, you're screwed.  It will start
            a huge chain reaction throughout the entire city.  No food or
            other supplies delivered means no people.  Also, no food means
            that that house's level of evoultion will drop to the very
            bottom.

            Worker shortages indeed can cripple one's city.

        There's one more aspect of Industry that is important.  In fact, it
        can be used to avoid worker problems.  Well, it can't really 'solve'
        them, but it can help things along a little bit.

        This aspect is called Worker Allocation.  Basically, it's a concept
        and game function that allows you to assign a certain number of
        workers to certain types of jobs.  If you are a previous City- Builder
        owner, you already know what I mean.

        The City-Building series has set up jobs in different categories.  On
        page 61 of the manual, there is a picture of what I'm talking about.
        You can set a 'priority' for each job type.  If you feel Husbandry is
        the most important job, set its priority to 'Very High'.  The game
        will recognize this, and make sure to shift workers accordingly.  If
        the city has no worker shortages, this won't change anything really.
        However if you have shortages, the game will shift workers so that the
        job type with the highest priority gets a full staff, and it spreads
        the remainder of the workers accordingly.

        For more information on Industry, view page 63 in the manual.  The
        page features some information on problems in the Industry and shows
        you how to quickly see them and take care of them.


  ---------------------------------------------------------------------------
                  Distribution (Locally, Importing, Exporting)
  ---------------------------------------------------------------------------

    Husbandry has brought you food.  Food is now collecting with nowhere to
    go.  Distribution is the next thing that must be done if you intend to
    feed your citizens.  You could make all the food you wanted to, but
    without distribution, there is no way for your citizens to consume the
    food.

      Distribution Buildings
      ----------------------

        You can't distribute food or any other good without a building.  That
        building also needs workers.  So, how many buildings are there?  Not
        very many, but they are essential!

          ________
          Granary:
          
            The first deposit of food is usually to a local Granary.  Food
            stored in a Granary will be picked up by Food Vendors, which will
            sell them to the citizens of your great city.

              FAQ: Why won't food be delivered to my Granary?
                   This could be one of many things to be honest.  Be sure
                   your Granary has road access and a full staff.  Be sure
                   that the place making the food has road access and a
                   full staff as well.  Check your settings for your Granary.
                   You may have them set to 'Don't Accept', which will disable
                   the Granary's ability to accept that type of food.

              FAQ: Why don't the roads and houses near the Granary improve?
                   A Granary has a Negative (-) desirability level.  People
                   don't enjoy living near one, so don't build a Granary too
                   close to your housing.

              FAQ: Why does my Granary keep collapsing?
                   Poor maintenance is the reason.  Granaries are fairly
                   large structures, and they have a tendency to collapse.
                   Build a Maintenance Office nearby to prevent damage in
                   the future.

            _______________
            Granary Orders:
            
              You can assign a Granary specific orders as to what types of
              food it will accept and how much of that food it will accept.
              For more information, read pages 66-68 in the manual.

          ___________
          Storehouse:
          
            A Storehouse is used for finished goods.  It can also be used for
            things like food.  Keep in mind that food that is placed in a
            Storehouse is not used to feed the citizens of your city.

            A Storehouse has orders similar to that of a Granary.

          _________________
          Agoras & Vendors:
          
            Vendors are built on Agoras.  Vendors buy goods from the Granary
            and Storehouse to sell to the citizens.  There are several types
            of Vendors, each with a specific job.

      Trade
      -----

        Your city can't produce everything.  You will eventually come into
        money problems, so trade is the only answer to both of these problems.

        The problem with trading is not every city wants to trade with you.
        Sure, every city wants your goods, but they don't necessarily want
        to pay you for them.

        Trading in 'Pharaoh' is slightly different from trading here in 
        'Zeus'.  In 'Pharaoh', you had a Dock to import/receive goods from
        the sea.  You also used Storage Yards to import/receive goods from
        the ground.  Well, in 'Zeus', you have a special Pier.  The Pier
        is designed to accept goods from only one specific city.  The
        Trading Post in 'Zeus' is set up the same way.

          ____________________
          Trading Post & Pier:
          
            Items that are bought from another city are brought to either
            your Trading Post or your Pier.  Things in your Pier have come
            from a city trading via water route.  Things in your Trading
            Post have come from a city trading via land route.

            Once you've built either a Pier or a Trading Post, that city's
            traders will show up in your city.  They are unable to trade
            anything until you give your Trading Post or Pier orders for
            either importing or exporting goods.


  ---------------------------------------------------------------------------
                               Hygiene and Satefy
  ---------------------------------------------------------------------------

    City health and safety are critical.  If you have poor health, your
    population will all die, and you'll soon find that you have basically
    no city left.  To be healthy, you need a supply of food and a healer
    of some kind.

      Infirmary
      ---------

        An Infirmary has a negative Desirability Level, so keep that in
        mind when building one.  An Infirmary employs healers who walk
        around the city and act as a door-to-door doctor, sort of speak.
        
        Keep in mind that your Infirmary needs to have road access!

      Plague
      ------

        The plague is a horrible ailment.  If a house becomes infected, it
        will be quarantined for a few months to ensure that no one else
        catches it.  No one can move into the house until the quarantine
        is lifted.

        There is a Hygiene Overview tab that you can view.  This will enable
        you to see how everything looks house to house.

      Unrest
      ------

        Unrest will be part of your city, and it's not something you really
        look forward to.  However, it can be prevented to an extent.  If
        you provide the citizens with the things they want, you shouldn't
        run into unrest.

        If you fail to make them happy, they become upset, and some become
        "Disgruntled Citizens", while others can become "Outlaws".
        Disgruntled citizens aren't there to cause trouble usually, but it's
        a bad sign if you do have them.  Outlaws, on the other hand, are
        a little more dangerous and a threat to the city.  They will mug
        your citizens, and even kill a few of them.  Some of the outlaws
        become thieves, so they will end up stealing food and other things
        from the elite housing.  If a peddler does not replenish those stolen
        goods, the elite house will deteriorate.  Unfortunately, this isn't
        the end of the road for these upset people.  There are also people,
        who will completely raze the elite housing, and the former residents
        will have to move to the next city on the map.

        Building Watchposts is the key to fending off this problem.  A
        Watchpost employs a guard, who will try to fight off any criminals.
        Providing your people with what they want and need is the main thing
        to do.  This will prevent unrest.  There is also an Unrest Overview
        tab for your viewing pleasure.

      Hazards
      -------

        Fire and Collapsing buildings are the two main hazards in the City-
        Building series.  In previos games, there was a building to control
        each one separately.  Zeus, however, combines both of them in one
        building, the Maintenance Office.

        A Maintenance Office employs people to make sure there are no fires
        and buildings remain strong.    If there is a fire, they will put it
        out as soon as they can.  If there are structural cracks or flaws
        in buildings, the superintendent will fix them, although you can't
        actually see them doing it.

        As with the previous things mentioned in this section, there is an
        Overview tab as well.  Keep in mind that the Maintenance Office
        requires road access to function.

      Water
      -----

        Water is essential to life.  Building a Fountain will be the way to
        get water to everyone.  Once the Fountain has road access and a full
        staff, it will send out water bearers to bring water to nearby
        housing.

        As with the previous things mentioned in this section, there is an
        Overview tab as well.


  ---------------------------------------------------------------------------
                              City Administration
  ---------------------------------------------------------------------------

    Every city needs some sort of administration.  Without it, it would be
    total chaos and the city wouldn't be a city for too much longer.  You
    need administration to collect taxes as well.

      Palace
      ------

        The Palace is the essential part of the city.  You cannot collect
        taxes without it.  As you would expect, people love living near
        the Palace, so place it in an area where it could affect a lot of
        homes, if possible.  You'll see the companies' standards surrounding
        the Palace.

      Taxes
      -----

        Taxes are extremely important for a city.  Taxes help pay for things
        you have bought through trading.  They will also allow you to make
        an income.  You need to build a Tax Office to collect taxes, however.

        A Tax Office needs road access, and a full staff.  Once those two
        things are met, it will send out clerks to collect taxes from each
        of the houses.

          __________
          Tax Rates:
          
            Setting the tax rates will determine how much your city will
            make.  Just remember that a high tax rate will upset people,
            so don't make it high, unless you want to create pure chaos.


  ---------------------------------------------------------------------------
                                    Culture
  ---------------------------------------------------------------------------

    Every city needs needs culture.  A city lacking culture isn't really
    a city at all, in my opinion.  There are several things associated
    with culture, so let's see what's involved...

      Philosophy
      ----------

        Philosophy is probably one of the most important things.  You need
        yout citizens to be smart.  You need to stimulate their minds, so
        this is the answer.

        A Collage is required for this job.  A College will teach philosophers
        the latest modes of thinking.  Philosophers need a place to spew their
        words to the masses.  You need to build a Podium for this.  There
        is a Philosophers Overview tab, which will allow you to see how well
        they are doing.  Now that you have intelligent people, you need to
        get them in shape.

      Athletics
      ---------

        To get your citizens in shape, build a Gymnasium.  The Athletes will
        then train your citizens, and this will make them more healthy.  If
        a Stadium is built in the city, a Gymnasium will produce competitors
        as well, which will perform in the Stadium.

      Drama
      -----

        Drama is the only thing available that will make people laugh and cry.
        To produce an Actor, you need a Drama School.  Once you have an Actor,
        you will need to build a Theater, which will give that person a place
        to show off his/her acting abilities.

      Competition
      -----------

        Competition is usually a good thing, whether you're talking about
        companies or physican competition.  If you want competition, you
        will need to build a Stadium.  Once a Stadium is constructed, a
        Gymnasium will produce competitors, which will compete in the
        Stadium.  If you have a Stadium, you will be able to host the Pan-
        Hellenic Games.

    There is a Culture Overview tab, which will enable you to see how spread
    Culture is in your city.

    Pan-Hellenic Games
    ------------------

      This is the Olympic Games.  For more information, read pages 110-113
      in the game manual.


  ---------------------------------------------------------------------------
                                   Mythology
  ---------------------------------------------------------------------------

    Growing up, you were probably introduced to a few Mythological creatures.
    There were a TON of them, however, and fortunately, Zeus has a few as
    well.

      The Gods
      --------

        This game features twelve gods.  As you learned in school, there was
        a hierarchy, and Zeus is no different.  Here is a list of the gods
        in order of hierarchy:

           Zeus, Ruler of the Heavens
           Poseidon, Ruler of the Sea
           Hades, Ruler of the Underworld
           Demeter, Goddess of Fertility
           Athena, Goddess of Warriors, Crafts, and Wisdom
           Artemis, Goddess of Hunters
           Apollo, God of Prophecy
           Ares, God of War
           Hephaestus, Smith of Heaven
           Aphrodite, Goddess of the Tendor Passions
           Hermes, Messenger of the Gods
           Dionysus, God of the Vine

        When you are going through your travels, some of these gods will turn
        up.  Some will support you and desire your worship, while others may
        oppose you and set up obstacles for you to overcome.


      Friendly Gods
      -------------

        When friendly gods make appearances in your city, they are after one
        thing, workship.  If you worship the god, they will give you something
        in return.  To worship a god, you need to build a Sanctuary.  If you
        look at the above list of gods, you'll see the rank they have.  The
        higher up on the list the gods are, the more expensive and larger
        the Sanctuary will be for that god.

          Sanctuary Construction
          ----------------------

            If you're going to worship a god, you will need to build a
            Sanctuary.  In 'Pharaoh', we had to build Pyramids and several
            other structures.  Well, in 'Zeus', we have to build these
            rather large Sanctuaries.

            Every Sanctuary has a different size.  Due to that fact, each
            Sanctuary will require a different amount of marble to place
            the base and steps.

            When you have enough money and marble, you can start construction
            on the Sanctuary.  The process is very similar to building the
            buildings in 'Pharaoh'.

            For the largest Sanctuaries, you cannot see the entire footprint
            of the building when trying to find a spot for it's construction.
            In this situation, find a place for the building, and press the
            [m] key.  This will freeze the footprint and you can view the
            surrounding area.  You can also press the [r] key to rotate the
            building.  Sanctuaries require road access to function.

            Placing the base and steps of a Sanctuary is only the beginning.
            To complete the whole project, you'll need the services of some
            artisans from an Artisans' Guild and supplies of marble, wood,
            and scultpures.  An Artisans' Guild needs road access to operate.
            Be aware that the Guilds have a negative effect on Desirability.

            Now it's just a matter of time before the project is complete.

      Sanctuaries
      -----------

        Each Sanctuary brings about the god and benefits.  Below is a little
        more information on this.  This comes straight from the manual.

          * Zeus' Stronghold
            When you build Zeus' Stronghold, Zeus, Ruler of Heaven provides
            you with an Oracle hat can predict the future.  For more
            information on how to use the Oracle, see page 124.  Zeus himself
            will also defend you against any god that dares to set foot in
            your city.  Other leaders of Greece will take notice of Zeus'
            affection for you, and they will think more highly of you.
            Sometimes, Zeus will wander around your city, taking in the sites.
            In his travels, he will occasionally sanctify a building.
            Because he is the most powerful god, he can perform any god's
            sanctification.  You can also pray to Zeus (page 124).  If he
            grants your prayer, he will defeat the next army that attacks your
            city.  If you are in great danger, Zeus might grant you this
            blessing of his own accord.

          * Promontory Of Poseidon
            Poseidon, Ruler of the Sea, will be so pleased when you build him
            his Sanctuary, he will send his Kraken to patrol your city's
            waters, killing any enemies that enter them.  He'll also convince
            urchins and fish to allow themselves to be caught faster.  Poseidon
            will also stroll ...er, swim... around the city and will sanctify
            Fisheries and Urchin Quays.  While they are sanctified, Fisheries
            and Urchin Quays will be more productive.  The ever-versatile
            Poseidon is also patron of horses and will also sanctify Horse
            Ranches.  While sanctified, more horses will magically appear in
            Horse Ranches.  Poseidon will give you seafood if your city is low
            on food, and you can also pray to him for this blessing.

          * Gates Of Hades
            Build Hades' Sanctuary, and the Ruler of the Underworld will loan
            you his favorite pet, Cerberus, wanders the city on his own and
            attacks any enemies.  The Gates also have some deposits of silver
            ore that miners from a Mint can gather.  Hades can sanctify Tax
            Offices, Mints, and Foundries.  While the Tax Office is sanctified,
            houses in the vicinity will pay more taxes.  While the Mint or
            Foundry is sanctified, it becomes more productive.  Finally, you
            can pray to Hades for Money.  If Hades notices on his own that
            you are low on money, he might give you money or he'll see to it
            that one of your allies provides you with funds.

          * Garden Of Demeter
            Fertile meadow surrounds the Garden of Demeter, Goddess of
            Fertility.  You can use land for farms, livestock, and orchards.
            On her walks around your city, Demeter will sanctify your farms,
            making them yield more food.  If Demeter notices that you are
            low on food, she will bring food from her own harvest to the
            Granaries.  You can also pray to Demeter to receive this blessing.

          * Arbor of Athena
            When you build the Arbor of Athena, Goddess of Warriors, Crafts,
            and Wisdom, she provides you with an arbor of sacred Olive Trees
            that growers from a Growers' Lodge can tend and harvest.  She
            also endows the soldiers in your city with more strength, and she
            herself will defend your city if it is threatened.  When Athena
            makes a foray into your city, she might sanctify your Carding Sheds
            and Olive Presses.  While they are sanctified, these buildings
            will become more productive.  You can pray to Athena for olives
            and olive oil, and she might grant you this blessing on her own
            if she notices that you are running low on the items.

          * Artemis' Menagerie
            Artemis, Goddess of Hunters, loans you two companies of fierce
            Amazon warriors.  She will also stroll around your city and hunt
            down any predators she sees killing another animal or person.  The
            building that she sanctifies is the Boar Hunter's Lodge.  While
            sanctified, the hunters from the Lodge find that their spears can't
            miss, and they are much more productive.  Pray to Artemis if you
            want her to bring you some pork.  She'll grant this blessing
            voluntarily if she notices that you are particularly low on food.

          * Oracle Of Apollo
            Apollo is the God of Prophecy.  If you build his Sanctuary, he
            will grant you use of his Oracle with which you can redict the
            future.  The god will also endow your city's philosophers,
            athletes, actors, and competitors with more skills, giving them
            a better chance of winning the Pan-Hellenic Games.  Apollo will
            also kill any monsters that attack your city.  When the god takes
            a walk, he might sanctify your Podiums, Gymnasiums, Theaters, and
            Stadium.  While these buildings are sanctified, more walkers will
            emerge from them to entertain the neighborhood.  If Apollo answers
            your prayer, he will cure the city of plague and improve citizens'
            health.  He might also grant this blessing on his own if he notices
            that a plague has broken out.

          * Ares' Fortress
            Ares, God of War, grants you the use of two companies of his fierce
            warriors, the Sparti, when you build his Fortress.  He will also
            take his Dragon for an occasional walk and allow his pet to feast
            on an invader, wolf, or vicious boar.  Pray to Ares if you would
            like him to accompany your soldiers into battle at another city.
            Ares loves a good fight, so sometimes he will go with your soldiers
            voluntarily.

          * Forge of Hephaestus
            Honor Hephaestus, Smith of Heaven, with a Sanctuary, and he gives
            you the gifts of the Forge.  Copper ore lies outside the Sanctuary,
            and miners from a Foundry can extract the ore.  Hephaestus also
            prevents your city's buildings from burning down.  As Hephaestus 
            walks around your city, he sanctifies some of your Armories and
            Sculpture Studios.  While the buildings are sanctified, the workers
            find that bronze is much easier to work with, and they produce
            more armor and sculpture than they usually do.  Pray to Hephaestus,
            and he will answer your prayer by granting you the use of Talos,
            his man of bronze.  Talos will defend your city from attack for
            a few months.  If Hephaestus senses that you are in trouble, he
            might send Talos to you on his own.

          * Aphrodite's Haven
            Aphrodite, Goddess of the Tender Passions, makes your city so
            attractive that people refuse to leave.  No one will emigrate as
            long as Aphrodite's Haven is working in the city.  She will also
            make your city seem more appealing to its residents.  And, if Ares,
            Hephaestus, Hermes, or Dionysus come into your city to cause
            trouble, Aphrodite will send them packing.  On her strolls, she
            sanctifies some of your houses, and they will gain more residents
            if they have room.  If Aphrodite answers your prayer, she will
            bless all of your city's houses with more residents.  She might
            even perform this blessing for you voluntarily if she notices
            that your city's housing is mostly vacant.

          * Hermes' Refuge
            Hermes, Messenger of the Gods, is a friend of traders.  He will
            convince trade caravans and ships to move through your city quicker,
            which means that they drop off and pick up supplies faster.  He
            also convinces more trade caravans and ships to come to your city
            every year.  Deliverymen also move faster when Hermes is in
            residence.  You can also pray to Hermes, and he will fulfill one
            outstanding request on your behalf with no cost to you.  He'll also
            offer this blessing to you of his own accord.

         * Grove of Dionysus
           Dionysus, God of the Vine, hates to see any city go without wine.
           His Sanctuary has a grove of Grapevines that growers from the
           Growers' Lodge can harvest.  Life is a party with Dionysus around,
           and people are having far too much fun for any unrest to develop.
           As he stumbles around your city, Dionysus sanctifies Wineries.
           While sanctified, the vintners are able to ferment more wine than
           they usually can.  You can also pray to Dionysus to give you wine of
           his own accord if he notices that you are low on his favorite
           beverage.

      Sacrifices
      ----------

        When you hear "Sacrifices", bad things tend to come to mind.  Well,
        I'm not talking about human sacrifices, so don't get worried.

        Priests from a Sanctuary will go around the city looking for either
        a goat or a sheep for this.  If the priest cannot find one, then
        food will be taken away from your Granary.  If you never have a goat
        of sheep in your city for this purpose, the god will think that you
        have turned your back on him/her, and you will lose any benefits that
        the Sanctuary provides.

      Prayer
      ------

        Praying to a God will bring you some sort of benefit.  A list of them
        is shown above.  Right-click on the Sanctuary.  A panel will appear
        and give you the option of praying to the god.  If the god grants
        your prayer, he/she will let you know.

      Oracle
      ------

        Earlier I mentioned the Oracle.  The Oracle is used to view/predict
        the future.  Zeus' Stronghold and the Oracle of Apollo both have
        Oracles.  To consult the Oracle, it's the same process as praying
        for a god.  If the Oracle responds to your request, it will issue
        a prediction.

      When Gods Attack
      ----------------

        No, this is not another crappy FOX special.

        When a god is upset, he/she will tear up your city.  Each god goes
        after a particular part of the city.  Below is a description of this.

        * Zeus
          Zeus wreaks general havoc.  He'll destroy the city's Palace, then
          look for other buildings to crush.  He can also perform any god's
          curse, and traders won't come to a city cursed by Zeus.

        * Poseidon
          Poseidon focuses his anger on your water-related buildings.  Trireme
          Wharves, Urchin Quays, and Fisheries cannot hope to escape his wrath.
          When he curses these buildings, they become inoperable until the
          curse the curse is lifted.  Trade ships won't risk Poseidon's wrath
          and won't come to your city until they are sure Poseidon has left.

        * Hades
          Hades likes to bring people back to the Underworld with him.  When
          he attacks, every walker in the city goes to the Underworld, and
          your streets will be eerily empty.  Hades also likes to curse
          Foundries and Mints, and they will not work while they are cursed.

        * Demeter
          The Goddess of Fertility spends her time making your city infertile.
          When she's retaliating against you, she likes to destroy crops and
          kill sheep and goats.

        * Athena
          When Athena is exacting revenge, she likes to weaken the city's
          defenses by leaving the city's Walls and Towers unmanned.  She also
          does a number on the city's olive oil industry.

        * Artemis
          When you offend Artemis, she and her Amazons launch a full-scale
          attack on your city.  She'll also kill some of your hunters and make 
          sure that wolf packs in your city are strong.

        * Apollo
          When Apollo is in a snit, he likes to cause plagues.  He'll also 
          prevent the city's cultural institutions from enriching the masses.

        * Ares
          Ares marches into your city with an army of fierce and ugly Sparti
          when he is perturbed with you.

        * Hephaestus
          Spurn the Smith of Heaven, and Hephaestus will become an arsonist,
          setting some of the city's buildings on fire.  He's also fond of
          making the metal at your Sculpture Studios and Armories so brittle 
          that it cannot be used to make anything.

        * Aphrodite
          When you scorn Aphrodite, she responds by making off with some of
          your people.  All of the walkers on the street, completely entranced
          by the goddess, will follow her out of your city, as will a portion
          of your population.

        * Hermes
          Hermes is the Messenger of the Gods, but he is also the God of
          Thieves.  When Hermes attacks, he steals some of your money, and
          makes roads unsafe for travel for trade caravans.

        * Dionysus
          Dionysus comes into your city and whisks the walkers away, leaving
          the streets barren.  He also curses the city's Grapevines.

        The gods also have other things they can do.  They always have something
        up their sleeves.

        If a god is too busy to attack your city, he/she may send a monster
        to do so instead.

      Monsters
      --------

        Monsters don't always have bad intentions.  No, really.  Monsters are
        sent out by their masters, and do whatever they tell them to do.

        * Cyclops
          This one-eyed brute is the apple of Zeus' eye.

        * Kraken
          Poseidon counts the Kraken, a horrible sea creature, among his
          favorite things.

        * Cerberus
          This three-headed hound of the Underworld is Hades favorite pet.

        * Medusa
          This snake-haired woman, who is frequently a minion of Demeter, turns
          all who look at her into stone.

        * Hydra
          This multi-headed creature likes to bite and sting.  When he's not
          pursuing his own interests, he works for Athena.

        * Caldonian Boar
          This monsterous boar likes to impale people with his tusks.  Artemis
          is his master when he isn't attacking something of his own free will.

        * Scylla
          Another in a long list of multi-headed creatures, Scylla obeys
          Apollo when she isn't pursuing her own agenda.

        * Dragon
          The fire-breathing Dragon is one of Ares' favorite instruments of war.
          When Ares doesn't have anything for the Dragon to do, the Dragon finds
          his own trouble.

        * Talos
          Hephaestus made Talos from bronze.  Though he owes his existence to
          Hephaestus and obeys him, Talos still has a mind of his own.

        * Hector
          A great Trojan warrior, Hector frequently can be found in the service
          of Aphrodite.  Ever an independent spirit, he also follows his own
          battle plan.

        * Minotaur
          Half-man, half-bull, but all trouble, this beats often does Hermes'
          bidding.

        * Maenad
          When whipped into a frenzy, this mad-woman tears people apart with her
          bare hands.  She is a card-carrying member of the cult of Dionysus,
          but she can also act alone.

        When a monster is turned loose in your city, and the god is angry
        with you, you're in trouble.  Fortunately, there are a few ways to
        go about killing the creature.  If you have a lot of elite soldiers,
        you might be able to get rid of the beast.  The only god that will
        fight off monsters is Apollo.  The other gods don't feel that that
        kind of thing is a wise use of their powers.  The best way is to
        use a Hero that can accomplish the task.

      Heroes
      ------

        If there is a quest that needs to be fulfilled, or if there is a
        monster destroying your city, a hero will be needed to be brought into
        the city.

        * Hercules
          One of Zeus' sons, Hercules' feats of strength are well known
          throughout Greece.  If you have a problem with Berberus or Hydra,
          Hercules is your man.

        * Achilles
          this veteran hero has been around the block a time or two.  He can
          match up against Hector and the Maenads.

        * Odysseus
          This famous traveller is cunning and strong.  He knows how to fight
          Scylla and the Cyclops.

        * Jason
          A great leader of men, Jason holds the upper hand in fights with
          Talos and the Dragon.

        * Theseus
          Theseus has had a long, exciting carrier, and he continues to build
          on his legend.  He's the only man who can take on the Minotaur and
          Calydonian Boar.

        * Perseus
          A younger hero, Perseus is just beginning to build his legend.
          Medusa and the Kraken are his enemies.

        To request a Hero, you need to construct a Hero's Hall.  Also, make
        sure that the Hero's Hall is connected by a road.  Right-click on
        the Hall for details on what is required to seek a Hero's presence.
        As you meet each requirement, it will be "checked" off the list.

        If there is a monster that needs slaying, the Hero will know what
        to do.

        If you're sending the Hero to fulfill a request, just let the Hero
        know when you want him to go off and complete the quest.  To send
        him on his way, select the Summary Tab, and then click on the small
        green button.  Or, you can click on the Magnifying Glass button on
        the Summary Tab.  You'll see the Quest listed in the panel that appears.
        Click on the quest to send the Hero off.

      Keeping Track Of Everyone
      -------------------------

        The Mythology Tab will list all of the gods, monsters, and heroes,
        so you can keep a tab on everyone.  For more information on this,
        read pages 131-132 in the manual.


  ---------------------------------------------------------------------------
                                    Military
  ---------------------------------------------------------------------------

    Military action is something that cannot always be prevented.  If you
    want your city to continue on, you will need to build an army.  Invaders
    will approach your city, looking for more land or other things, so you'll
    just have to defeat them before they are able to take over your city.

    Before you can build a military, you'll need a Palace.  The Palace is
    where everything starts from.

    This aspect of the game isn't really worth repeating, so I suggest that
    you read the entire chapter on Military.  You'll learn about the different
    types of military, the formations, the buildings, and much, much more.
    It is, however, important that you read this section.


  ---------------------------------------------------------------------------
                                   Aesthetics
  ---------------------------------------------------------------------------

    For people to live and love the city, it has to look nice.  No one wants
    to live in a city of nothing but Industrial buildings and workshops.
    So, this is where you have to use the Aesthetics to make the city look
    better.

    The game manual gives a small description of each of the many things you
    can use to make the city look better.  So, I will suggest that you read
    them for yourself.  In fact, I suggest that you read the whole section,
    pages 152-157.


  ===========================================================================
                                  Walkthrough
  ===========================================================================

    Getting through Zeus is a long process.  I'll do my best trying to lead
    you through it.  If you've got any tips or strategies for any part of
    the game, email me at red_phoenix_1@hotmail.com, and your subject line
    should read "Zeus".

    Note: Most of the walkthroughs were done in "Beginner" for difficulty,
    which allowed me to go through things a little faster in the game,
    so there will be slightly different things happening depending on what
    difficulty you have your game set on, such as some numbers I may use
    in the walkthroughs.


  ---------------------------------------------------------------------------
                                Zeus and Europa
  ---------------------------------------------------------------------------

    -----------------------------------------------------------------------
                               Founding of Thebes
    -----------------------------------------------------------------------

      Goals:  Population of 1000

      Follow a cow?  The priestess from the oracle said to follow a cow?
      A peculiar command to be sure, but then the priestess is never wrong.
      She promised that great things would come to the person who follows
      her cow until it lays down to sleep, and then builds a city on the
      spot.  This person will be able to achieve and finally bring Europa
      back to Greece.  The beautiful Europa was abducted years ago by a
      white bull and has not been seen since.  And thus, the priestess'
      Bovine-centric prophecy came to an end.

      The cow did not choose a very good spot.  She fell asleep a short
      distance from a hideous multi-headed serpent that purportedly,
      belongs to Ares.  The monster is always ravenously hungry and eats
      everything that comes near him!  Building a city here won't be easy,
      but the promised reward is irresistable!

      ------------------

      The monster that the introduction mentions is Hydra.  For me, Hydra
      wasn't near my city, so it never posed a threat.

      This level was an excellent transition from the tutorials to the game.
      This level is relatively simple, yet offers the basic situations that
      you will encounter, such as employment problems, food problems, and
      health problems.

      Food
      You have two options here.  Wheat or Cheese.  A single wheat farm
      produces more food than a single Dairy.  So, wheat would be your
      best bet, although I actually went the opposite route, which turned
      into an employment problem if I remember correctly.  For either
      Goats (for Cheese) or Wheat Farms (for Wheat), you'll need to place
      them in a Meadow area.  To the left side of the map, you'll see a
      lovely meadow area.  I don't suggest building here.  In a future
      episode on this map, a lava eruption will destroy nearby buildings
      and cause havoc.

      Military
      Unfortunately, your rivals want your city, so you must defend it in
      some way.  I chose the route of bribing them, which worked.

      Overall
      This was a fairly easy city.  The main thing I did that prolonged my
      stay in the city was planned for a larger city.  I built a lot of
      food-producing structures (Wheat Farms, Dairies) that I really didn't
      need yet.  This caused problems with the employment.


    -----------------------------------------------------------------------
                                  The Serpent
    -----------------------------------------------------------------------

      Goals:  Produce 48 Slabs of Marble in One Year

      The time has come.  Ares' multi-headed serpent will not leave Thebes
      alone, and as the city grows, the monster is bound to cause more
      trouble, plus you could really use some sort of that marble it seems
      to be guarding.  For the good of the city, the serpent must be slain.
      No ordinary human can perform this extraordinary task, however.  You'd
      need the help of a hero!

      ------------------

      Hydra is guarding the marble quarry.  So unless you want buildings
      and people destroyed and killed, you will need to kill Hydra.  To
      kill Hydra, you need to seek Hercules.  Hercules' Hall will need
      certain things to bring Hercules to the city.

      Requirements for Hercules' Hall:

      Hercules Hall Has Excellent Culture Access
      Win any Pan-Hellenic Game
      Excellent City Wide Gymnasium Access
      Population of 1500
      32 Amphorae of wine

      Calydon will send wine and sculptures for fleece.

      Once you have killed Hydra, you can begin quarrying marble.  Building
      a half-dozen Masonry Shops will be enough.  Once you have 48 slabs
      of marble produced in one year, the scenario will come to an end.

    -----------------------------------------------------------------------
                                   Ares' City
    -----------------------------------------------------------------------

      Goals:  Sanctuary to Ares
              50 People in Residence or better
              30 Sheaves of Wheat for colony
              25 Jugs of Olive Oil for colony

      The wine goddess Athena offered this advice: 'Ares is indeed going to
      be upset by the loss of that serpent.  He has this thing for serpents-
      single- headed double- headed, dunder- headed-  It doesn't matter.
      He loves them all.  And, he really liked how the song listened off
      all those heads.  But, do you know what Ares likes almost as much
      as serpents?  Big, big sanctuaries built just for him!  He likes to
      conduct what he calls 'Ambush Practice' in a Sanctuary's twisting
      halls, but to most it seems like he's playing hide and seek.  If you
      build a Sanctuary for Ares, the god will be thrilled to have a new
      place to practice the art of war, and he'll forget all about the 
      serpent.  He'll even take some of the slain serpent's teeth, sow them
      in the earth, transforming them into fiercly powerful soldiers called
      Sparti.  These soldiers will do your building and help to protect
      Thebes.  Heel my advice, mortal, and good luck.

      ------------------

      Ahh, a new sanctuary to construct.  Although Ares' Sanctuary isn't
      huge, it has wondeful benefits.  Two companies of Mythical Warriors
      will join your military forces, and if you pray to Ares, he may
      accompany you on a distant battle.  As you've read before, you'll
      need marble, wood, and sculptures.

      Hopefully, you already have an excess of marble, so this shouldn't
      be a problem.

      You will need to import wood from Libya, which will require a Pier.
      Don't import too much.  For Ares' Sanctuary, only 14 loads of wood
      is required, so importing more won't be necessary.

      Sculptures are the third item you need to finish the Sanctuary.
      To obtain sculptures, you have three options that will all work.
      I would suggest requesting them from your ally Calydon.  They are
      essentially free this way.

      Before you place the Sanctuary, we must talk about placement.  I
      ended up placing it on the right-hand side of the map, which was
      a big mistake, although it still worked.  All of the monsters that
      come in to destroy your city come from the left-hand side of the map,
      so placing the Sanctuary there is the smartest thing to do.

      Finally we get to use Elite Houses.  These are much more demanding
      than 'common' housing.  The first thing an Elite House needs is
      an area of high appeal.  Constructing several Fish Ponds nearby
      can help this out.  Elite Houses require a lot of goods to remain
      occupied and attractive.  Each Elite House needs 1 Skein of Fleece,
      1 Jugs of Olive Oil, and 2 Crates of Food.  Once the house can be
      placed on the map, you must provide it with a constant 'feed' of
      goods and culture.  For providing the goods, Grand Agoras are
      suggested.  They were designed specifically for Elite Housing,
      as they can hold up to six vendors.  Other than the Agoras, you
      will need to have the goods nearby, so the vendors may retrieve the
      goods.  As mentioned above, you must provide the Elite Houses with
      a lot of culture.  If a house isn't evolving, right-click on it
      to see what the problem is.  Most commonly, it is suffering from:
      Not enough appeal, Not enough culture, or it needs Armor.

    -----------------------------------------------------------------------
                              The Cretan Princess
    -----------------------------------------------------------------------

    Goals:  30 Planks of Wood for Parent City
            30 Amphorae of Wine for Parent City

    The people of Crete are wary of you, and an old beggar man reveals the
    reason: 'Once, a woman was spotted far away from our shores, approaching
    our island on the crest of a giant, foamy wave.  As the woman drew
    closer, it became clear that she wasn'r riding on the sea, but on the
    back of a great white bull!  The bull deposited the woman on our shores,
    and Talos, a bronze man forged by Hephaestus, guards the woman night
    and day.  The bronze man guards our island, too, preventing
    invaders from doing any harm.

    It has been prophesied that a leader from Thebes will come to our island
    and take this woman from us.  We fear that if the leader succeeds, Talos
    will no longer guard our island.  And, since you are from Thebes, you
    might just be the one that will change our world completely!

    ------------------

    This is a different situation.  You get a new map, and you must build
    a successful colony.  It's what you make of it.   This map is extremely 
    small.

    You'll notice Talos in the upper-left corner of the map.  There is one
    decision that you must make here.  Should I kill Talos?  I didn't.
    It's not a requirement of the city.  Talos won't venture too close to
    your city if you don't get too close to him.  He just paces back and
    forth up there.  If you do decide to kill Talos, you'll need the aid
    of Jason.

    Jason's Hall Requirements
    - 3 Triremes
    - 2 Horsemen Companies
    - 64 Crates of Food
    - 8 Horses
    - 16 Amphorae of Wine

    As you can see, those requirements would take a LOT of time to produce.
    Also, Trireme Wharves require 100 workers each, so you'd really have to
    have a heck of a city.  My suggestion would be to leave him alone.  He
    ends up appearing later on again anyway, and you're just wasting time
    acquiring those goods, which will in turn produce no real benefits,
    other than allowing you to build in the area Talos was pacing in.

    Start your city as far to the right as possible.  Wood is all over the
    place, so meeting that requirement shouldn't be too hard to complete.

    Wine will take a little longer to produce.  You'll need to plant
    some Grapevines in the meadow area.  You'll also have to build a few
    Growers' Lodges.  Wineries and Storehouses are the next buildings in
    the chain of wine production.

    You will receive requests for both Wine and Food, be sure that you have
    some extra for that purpose.

    -----------------------------------------------------------------------
                              The Wedding Present
    -----------------------------------------------------------------------

    Goals:  Slay a Monster
            2 Sanctuaries

    The wedding of Harmonia and Cadmus was a splendid affair.  Hephaestus,
    Aphrodite, and Ares were in attendance, along with notable leaders
    from all over the world.  Ares and Aphrodite beamed with pride as they
    each presented Harmonia with a gift.  Aphrodite gave the bride a
    gorgeous necklace that Hephaestus had made, and Ares presented the bride
    with a beautiful and ornate robe.  But the gift that you brought to
    the wedding was the best of all.  You brought Europa, and she finally
    reunited with her brothers Cadmus, Thasus, Phoenix, and Cilix.
    Ecstatic over the return of their sister, Cadmus and Thasus have become
    your stauch allies, while Phoenix anc Cilix opened their distant cities,
    Phoenicia and Cilicia, to trade.  Harmonia and Cadmus even agreed to
    present you with the robe and necklace, though they thought it best to
    send you the gifts later, after the gods had left, so not to offend them.

    Only two things marred the ceremony.  The first was the fear that Talos
    would arrive on the scene at any moment.  The second was the shocking
    lack of wine!  Wine has been difficult to come by in Greece lately,
    except in Mount Cithaeron, which has an abundance of the beverage.  The
    people of Mount Cithaeron are refusing to share their supplies, keeping
    all the wine to themselves.

    ------------------

    As soon as you begin, a Colony Monument will become available.

    The introduction gives you a hint to the monster you'll have to defeat
    (Talos).  Defeating Talos will require the help of Jason.  For the
    requirements of his Hall, view the walkthrough for the previous
    episode, as I've included it there.

    Getting Jason to your city will be no simple task, that's for sure.
    One thing you'll need for sure is Armor.  You need it for the Triremes
    and Horsemen Companies.  You'll also need a supply of Horses.  You
    have to have plenty of food in your city at this time.  Jason's Hall
    will require 64 crates of food, which is equivalent to two full
    granaries.  Getting the triremes is a pain in a way.  One Trireme Wharf
    requires 100 employees, which is a drain on the workforce if you
    are suffering from employment problems.  Fortunately, a Trireme
    Wharf has the option to send people home when the Trireme isn't
    built yet.  In theory, you can turn one of them on at a time, as
    your workforce will allow.

    When you've met all of the goals, you can call for Jason.  Once Jason
    arrives, he'll fight Talos, who is "guarding" the Marble Quarry.
    You need that marble for the Sanctuary you have to build.

    -----------------------------------------------------------------------
                                The Wine Crisis
    -----------------------------------------------------------------------

    Goals:  Rule Mt. Cithaeron
            3 Sanctuaries

    The situation at Mount Cithaeron has gotten out of control.  Nearly
    all of Greece's supply of wine is hoarded there, and now strange things
    are happening around the city.  There have been reports that bodies of
    sheep, goats, and even, people, gruesomely torn apart, have turned up
    nearby.  The attacks seem much too vicious to be the work of a wandering
    pack of wolves or an angry wild boar.  The frightening deaths have scared
    the people of Mount Pelion into hiding, and they have not had contact
    with anyone for some time.  Adrastrus of Argos has stopped trading,
    choosing not to risk the lives of his merchants for a few measly
    drachmas and supplies.  The only solution of this problem is to invade
    Mount Cithaeron and see what is going on there for yourself.

    ------------------

    The introduction is very helpful, because it gives you some reasoning
    to some of the events that happened (trading and isolation).

    The Elite Housing that you built in the previous episode should provide
    a nice army of troops.  If you didn't do very well with this aspect,
    be sure to do so.

    I chose the Garden of Demeter for this sanctuary.  If you build it
    so that she walks by your wheat farms, she can bless them, and that
    will make the wheat farm turn out 4x the normal amount of wheat,
    which is a great bonus.

    Conquerering Mount Cithaeron is not much of a challenge.  It will turn
    out that the killing of the sheep, goats, and people is due to The
    Maenads.

    If I remember correctly, Cydonia will ask for help with Talos, who is
    attacking their city.  Praying to Ares is helpful here, although you
    can probably call for Jason if you want, although I don't suggest it.

    Once the Sanctuary is up, and you have ruled Mount Cithaeron, it's
    on to your next episode.

    -----------------------------------------------------------------------
                              The Maenads' Rampage
    -----------------------------------------------------------------------

    Goals:  11 Trading Partners
            Slay a Monster
            Yearly Profit of 2000
            Population of 4000

    Fear is crippling nearly all of Greece.  The Maenads are everywhere,
    leaving cities throughout Greece in shambles.  Now, Dionysus has
    rallied his Maenads to attack Thebes to punish you for destroying
    his home.  If things are ever going to return to normal, you will
    have to find a way to kill those horrible monsters and restore a
    feeling of safety to the people of Greece so that trade and diplomatic
    exchanges may be conducted once again.

    ------------------

    The city that I had in the previous episode easily have me the
    population goal already.  You should already have nine of the eleven
    required trading partners.

    Before we get carried away with the trading partner goal, we must
    prepare for the Maenads.  You will need the help of Achilles.  His
    Hero's Hall will not become available until the Maenads are at the
    city, but I'd suggest preparing your city for the requirements for
    the Hall.  Below are the requirements that your city must meet
    for his appearance in your city:

    - 32 Suits of Armor
    - 3 Hoplite Companies or better
    - A Sanctuary to Athena
    - No unrest in the city
    - 16 Amphorae of Wine

    Okay, back to the trading partner goal.  Once I killed the Maenads,
    Elyusis opened a trading route with me.  When I killed another
    Maenad, the 11th city traded with me, and this ended the episode.

    -----------------------------------------------------------------------
                          The Pretender to the Throne
    -----------------------------------------------------------------------

    Goals:  Rule Calydon
            Rule Argos
            Rule Orchomenos
            4 Sanctuaries
            100 People in Estate or better

    The dastardly Polynices of Orchomenos, exiled from Thebes, has stolen
    the robe and necklace of Harmonia!  The double-crosser has claimed the
    throne of Thebes, and promised Adrastus of Argos and Tydeus of Calydon
    these and other spoils if they help him take your city.  You must
    defeat those villains to keep what's rightfully yours.

    Meanwhile, Hephaestus The Lame God, has caught his wife, Aphrodite, in
    a forbidden embrace with Ares.  Slowly, Hephaestus has put two and two
    together and finally understood why Ares and Aphrodite had both been
    so proud of Harmonia at her wedding, and why the gorgeous goddess of the
    tender passions thought it necessary to spend 9 months at a beauty spa
    some twenty years ago.  Hotter than the metals he pounds in his forge,
    Hephaestus has decided to destroy all that she holds dear, whether it be
    a mortal, a monster, or a city!

    ------------------

    The notes as I took while playing this episode were short.  Basically,
    you've got to have a strong military to conquer those three cities and
    defend your own city against invaders.  Bribery is always a smarter
    way of handling things, at least in this episode.

    My notes indicate that Hephaestus invaded several times, and Ares
    was the person who defended the city against him.

    The goal you may find difficult is the 100 people in Estate or better.
    Right-click on an Elite house to see what it needs to evolve.  That's
    the best advice I can offer for that goal.

    Once you have met the goals, it's on to a whole NEW city and adventure!


  ---------------------------------------------------------------------------
                               Perseus and Medusa
  ---------------------------------------------------------------------------

    -----------------------------------------------------------------------
                               A New Way of Life
    -----------------------------------------------------------------------

    Goals:  500 People in Homestead or better
            Produce 20 Skeins of Fleece in One Year
            Yearly Profit of 500

    [can't read my writing] of darkness, discord reigned in Greece and the
    people lived apart from each other.  Now, a new day is dawning, and the
    time has come for a leader to rise up and, for the first time, draw the
    people together, uniting them in a mighty city.  Zeus himself has
    selected you to achieve this remarkable feat and has pointed you to a
    site in the Argolid.  The city's name will be Argos.  People will flock
    to the city in hopes of learning a trade and feeding their families,
    and they will expect you to provide for them.

    Other would-be leaders in Greece are also trying to start new cities.
    Some of them will achieve [can't read my writing] of success, while
    others will fail completely.  You might encounter them in your journeys.

    ------------------

    Finally, a new map!  There are a lot of rocky areas, which will not
    allow for building.  There are a lot of forested areas as well.  This
    map allows for fishing, and you'll have to do a lot of it to support
    the city and its food need.  There is a Marble Quarry on the map,
    which will indicate that we'll probably have to mine marble for either
    building a sanctuary or using it for trading (exports).

    Fleece production is very important on this map, and in this episode.
    To get Homesteads, they require a supply of fleece.  Also, there is the
    Fleece goal that you'll have to meet as well.

    Troezan is the only trading city, and they only want Fleece.  Requesting
    Drachmas is the best and easiest way of getting the profit goal met.

    If you would like to plan for the next episode, I suggest you produce
    an overabundance of food.  You'll run into trouble with your Fisheries
    in the next episode, and will be unable to produce any Fish.  So,
    have a few extra Granaries full would help a great deal.

    -----------------------------------------------------------------------
                                 The City Grows
    -----------------------------------------------------------------------

    Goals:  640 People in Tenement or better
            48 Slabs of Marble for Colony
            12 Jugs of Olive Oil for Colony

    Argos is beginning to thrive, and you are learning more about the
    bounties that the land offers.  The time has come to build a Palace
    that will serve as the staff around which the scattered the people of
    Greece will gather.  It is also time to begin collecting taxes from your
    people to help pay for the services that your city provides.

    Up on Mount Olympus, the Tribunal of the River Gods has just come to
    order.  'We have come to a decision in this dispute' the Head of the
    Tribunal announced.  "And, though both parties presented convincing
    cases, we have no choice but to award Argos to Hera, wife of Zeus.
    Sorry, Poseidon.'  As Hera jumped up and down in glee, Poseidon's brow
    furrowed, and his face became stormy.  Under his breath, he vowed that
    if he couldn't have Argos, no one could!  You might have to turn to
    Hera's husband for protection from the ruler of the sea!

    ------------------

    I sure hope that you saved a lot of food away for this episode.

    Before I jump right into the walkthrough, I have to warn you of natural
    disasters.  When I played this level, I encountered two earthquakes
    and two tidal waves.  You may run into more or fewer than that, but it
    all depends on how long you are in this episode.

    You are introduced to the olive oil and marble industries in this
    episode.  Housing will need olive oil if it is to reach the Homestead
    status.

    As I mentioned before, you must store food for this level ahead of time.
    Posiedon lurks the waters and will destroy a few fisheries, and curse
    the others, making them useless.

    Due to the fact that Poseidon is on this level, and the Sanctuary for
    Zeus is available, I decided to build it.  You cannot complete it on
    this level, since there is no access to sculptures.  But, you can get
    a good jump on the building of the structure on this level, and finish
    it up on a later episode when you can get sculptures.  If you do decide
    to build Zeus' Stronghold, it is massive in size, and it needs a lot
    of supplies.

    -----------------------------------------------------------------------
                           Calydon - Artemis' Revenge
    -----------------------------------------------------------------------

    Goals:  Slay a Monster
            Sanctuary to Hermes
            Yearly Profit of 500
            8 Pieces of Sculpture for Parent City

    Life has been tough on Artemis lately.  First, her beloved Kernyeian
    Hind, a majestic stag, was wounded by Hercules who was trying to capture
    the animal.  Then, the people in and around the region of Calydon refused
    to worship her properly.  The depressed Artemis turned to her Menagerie
    of animals for solace and, when she saw her mighty boar, snorting and
    snarling in his pen, her eyes lit up, and a small smile played across
    her face...

    ------------------

    Calydon is a fairly small map.  There isn't much in terms of meadow
    areas.  There is a TON of timber here waiting for chopping.

    With the limited amount of meadow, you will be introduced to a new
    supply of food: pork.  You'll have to build Hunting Lodges to hunt
    the wild boar, which will make some tasty pork for your fine citizens.

    Try to refrain from building in the upper-left corner of the map.
    That's where the Calydonian Boar will enter your city, and anything
    within reach will be turned to rubble.

    Ok, back to food.  Use that meadow area for goats.  You should be able
    to place a dozen or so (eventually) Dairies along a nearby road, leading
    to a "Cheese Accepting" granary.  Build Hunting Lodges to spear the wild
    boar on the map.  They'll bring their animal back to the lodge, and turn
    it into pork, which is fine eating.  If you are lucky enough to produce
    an overabundance of cheese, you can export it to Mycenae.

    For Hermes' Sanctuary, you will need to import sculptures and marble.
    When you import sculptures, don't import too many.  You only need two.
    You have access to wood, so that won't be a problem.

    According to the Impressions walkthrough, you will be receiving gifts of
    48 marble and 24 olive oil from Argos in this episode.  This wasn't in my
    notes, so I can't verify if this is true.  If anyone can, email me,
    please.

    According to my notes, Ethiopia wanted to invade.  I do remember this,
    and it only happened once I believe.  I bribed them so I wouldn't have
    to deal with them.

    Back to the Calydonian Boar.  In order to kill this beast, you'll need
    to seek the help of Theseus.

    Requirements for his presence:
    - Build Hall near the Palace
    - Good appeal around the Hall
    - Hall is protected by walls
    - 32 Slabs of marble
    - 16 Amphorae of wine

    This dude is picky about his requirements.  For the walls, you need a
    Gatehouse to allow roads in and out.  You'll need walls around the Hall
    to protect it.  For appeal, this is hard sometimes.  Depending on how
    much space surrounds the Hall, this could either be easy or difficult.
    The more room, the better.  You'll have to place anything of high appeal
    near the Hall.  Free commemorative monuments work well for this if
    you have a few left over.  Fish Ponds work well as well, since they are
    big, and bigger objects will spread the appeal value over a further
    distance than a small object.

    -----------------------------------------------------------------------
                                The Hero Perseus
    -----------------------------------------------------------------------

    Goals:  Fulfill a forthcoming quest
            Fulfill a forthcoming quest
            48 Slabs of Marble for Colony
            24 Jugs of Olive Oil for Colony

    Poseidon continues his onslaught on Argos and is determined to destroy
    the city, and the word around the agora is that the god might also
    enlist the aid of one of his consorts to turn your city to stone!
    Only Perseus, who is off founding the city of MyCenae, will be able to
    help you slay the monster.  But even this worthy hero won't be able to
    defeat the creature by himself.  He will need some magical items to
    vanquish this unsightly foe.

    Some clever herders have discovered how to tame the wild goat.  At a
    Dairy, they goat's rich milk will soon be made into succulent cheese
    that your citizens find quite tasty.

    ------------------

    A Colony Monument will become available once you start the episode.

    Use the Dairies to produce cheese for the city.  Also, the introduction
    didn't mention Elite Houses.  You don't need them for this episode,
    but they oay higher taxes, which is great.

    Ethiopia will demand supplies of olive oil from you.

    When the quest is announced, build the Hero's Hall for Perseus.

    Requirements:
    - A Sanctuary to Athena
    - A Sanctuary to Hermes
    - 3000 Drachmas
    - 16 Skeins of Fleece
    - 6 Pieces of Sculpture

    Once you've met the requirements, send Perseus on his way to do the
    quests.

    -----------------------------------------------------------------------
                         Miletos - The Eastern Frontier
    -----------------------------------------------------------------------

    Goals:  Slay a Monster
            Fulfill a Forthcoming Request
            Rule Ethiopia
            16 Sheaves of Wheat for Parent City
            24 Planks of Wood for Parent City
            8 Bars of Bronze for Parent City

    No Greek has ventured this far east before, across the great sea, and
    you'll have to tread very softly to start a city in this land.  Great
    nations shoulder against each other here, and they'll be suspicious
    of you, a newcomer.  Cassiopeia, Queen of Ethiopia, will be particularly
    annoyed that you have come near her territory.  But she has much bigger
    things to worry about.  Ever the proud mother, Cassiopeia boasted that
    her own daughter, Andromeda, is more beautiful than Poseidon's daughters,
    the Nereids.  Now, Andromeda is to be fed to the Kraken, and Casiopeia
    is devastated.  If you can find a way to rescue Andromeda, the powerful
    Cassiopeia will certainly appreciate it, and you may gain a valuable
    friend.

    The fleet-footed Hermes has also been spotted in the area, looking for
    Perseus.  The god says that he's seen an item in his travels that Perseus
    might find useful.

    While the Kraken roams free, life along the water might be difficult,
    and trade might be prone to disruption.  Look to other cities, even your
    rivals, for the things you need.  Worshipping the gods also can be a boon
    to you, as any of their sanctuaries have valuable resources of their
    own.

    ------------------

    Ahh, a new map, and another colony to build.

    Let's see what the map and control panel tell us.  There are three
    breeding areas for Boars, which will serve as a major food resource.
    There is more than enough woodland.  We are given the Timber Mill,
    which will show that we'll have to do some chopping eventually.  Also,
    none of the cities currently buy wood.  We do get access to a Mint,
    which requires silver, which is available at the bottom-lefthand corner
    on the map.  We also get a Sculpture Studio, which needs bronze.

    The introduction warns you of Kraken, which is an ugly dude.
    Unfortunately, your city doesn't produce very much.  One thing that you
    need is fleece.  You have to have that for your housing evolution.
    You should start importing goods before Kraken arrives in the waters.

    Cyprus will soon be discovered by explorers.  Cyprus will sell you
    bronze, which will be needed for building sculptures.  Cyprus will
    buy Wine.

    Argos will give you gifts of fleece.

    Hermes will eventually announce his quest for Perseus.  Perseus needs
    the following:

    - A Sanctuary to Athena
    - A Sanctuary to Hermes
    - 3000 Drachmas
    - 16 Skeins of Fleece
    - 6 Pieces of Sculpture

    To get the marble for the sanctuaries, you'll have to request it from
    Argos.  Sculptures can be made from bronze, which you can import via
    land trade from Cyprus.

    The Impressions walkthrough suggests that you limit your population
    at 1000.  Try doing that!  It's virtually impossible producing
    sufficient amounts of food for populations much larger than that.

    The sooner you are able to defeat Kraken the better.  This will
    allow you to build Piers along the river for trade.  You can also
    use the riverbank for a few fisheries.

    At one point or another, a city will trade wood, which will be great
    for you, since you can produce a ton of it.  My notes say that this
    place is Egypt.  They buy wood and wine, and sell wheat and armor.
    You could always import wheat (hint, hint) if you have a food problem.

    Argos will request food at one point.

    Let's talk money.  Importing wheat isn't a very expensive situation,
    but importing bronze is.  You can also import fleece from Argos,
    which can be an expensive proposition as well.  So, how do you
    compensate for all of this spending?  There are several ways.

    I suggest exporting wood, you can cut down a lot of timber.  Taxes.
    The higher the house has evolved, the more taxes they pay.  Wine.
    A lot of the cities buy wine.  You can open a wine industry.  But,
    you'll need the Grove of Dionysus.  Mints.  You can harvest the silver
    from the nearby silver-ore bearing rocks.  Also, you can build a
    Sanctuary to Hades.  His sanctuary has two large chunks of silver-ore
    bearing rocks, which can be harvested.  If you place the Mints just right,
    Hades can walk by them and bless them, thus turning out 4x the normal
    amount of drachmas.  Hades can also bless Tax Collectors, which will 
    temporary increase the amount of taxes the people pay.  You can pray
    to Hades, and he'll give you something like 4200 Drachmas.  This
    is a problem.  You can only build one or the other, either a sanctuary
    for Dionysus or one for Hades.  I went the route of Hades, but it's your
    decision.  Building more Mints will help out by bringing in more silver
    and Drachmas.

    -----------------------------------------------------------------------
                        The Gorgon, or The Bad Hair Day
    -----------------------------------------------------------------------

    Goals:  4 Sanctuaries
            Population of 4500
            Treasury of 10000
            Support 16 Horsemen
            Produce 32 Jugs of Olive Oil in One Year
            Slay A Monster

    Just as you are about to bring Argos into its full glory, some long-
    period trouble has reared its ugly head.  That ugly head belongs to
    Medusa, a consort of Poseidon, who has taken up the god's cause and
    vows to crush Argos!  If you don't find a way to vanquish the Gorgon,
    she might soon turn your entire city to stone!

    As you find a away to slay the horrible beast, you must continue to
    guide Argos to its destiny.  Diverse people continue to come to your
    city from far and near, and they will want diverse gods to worship.
    You should also take care of your colonies, making sure that they
    both enjoy all the resources available to Argos.  The city will be
    a shining example of what can be achieved when people band together.

    ------------------

    If you built the sanctuary for Hades, now is the time for the one for
    Dionysus.  If you built the one for Dionysus, now is the time for
    the one for Hades.

    This episode will require you to build Elite Housing.  In theory,
    you only need four elite houses to meet the 16 horsemen goal.
    You'll need to import wheat for the Horse Ranches to produce horses.
    You'll need bronze to produce armor.

    You will have to slay Medusa.  To do so, you'll need Perseus.  His
    requirements are:

    - A Sanctuary to Athena
    - A Sanctuary to Hermes
    - 3000 Drachmas
    - 16 Skeins of Fleece
    - 6 Pieces of Sculpture

    At one point, you'll receive a request for help from an ally.  You can
    build the Hero's Hall for Theseus if you want, but it's not necessary.
    I believe I either sent my horsemen or I sent Perseus instead.

  ---------------------------------------------------------------------------
                            Athens Through The Ages
  ---------------------------------------------------------------------------

    -----------------------------------------------------------------------
                              Unlikely Beginnings
    -----------------------------------------------------------------------

    Goals:  Produce 12 Skeins of Fleece for colony
            Produce 12 Baskets of Fish for colony
            500 People in Homestead or better

    The land here is desolate and bare, but then so is most land in
    mountainous Greece.  It's a good place as any to establish a city,
    and you hve your good friend Theseus to help you.  He's out and about
    in Attica, visiting other small cities in the region and convincing
    them that they should place themselves under your wing.  Though the
    city of Athens itself might not have the resources to prosper, perhaps
    it can grow into a mighty city once it is banded together with its
    neighbors.

    There's only one problem with claiming land in Attica.  Minos, King of
    Knossos and master of the Minotaur, calls this land his own and won't
    take too kindly to someone trying to build a new city upon it.

    ------------------

    Map
    Upper left-hand corner has a small stream, some timber, and a fair
    amount of meadow.  Bottom left-hand corner has a lot of timber.  A
    little to the right of the timber is a large amount of rocky 
    outcroppings with timber and a plateau on the top.  The bottom right-
    hand corner has a lot of timber.  The upper right-hand corner has the
    same sort of rocky formation as described earlier, with the exception
    of the plateau.  On this plateau, there is a meadow.

    There really isn't much here.  Cheese is your only source of food.
    There aren't any industries.  Since there wasn't much in the panel,
    I chose to check out the World Map to see what kind of trouble I
    had to deal with.  I was amazed when I saw all the cities.  The
    majority of them haven't blossomed and become a great city yet,
    but I'm sure they will at one point.  You currently have four
    rivals (Delus, Knossos, Sardis, and Hattusas), while you only have
    two allies (Sparta and Corinth).  There is no Palace or Piers in the
    panel.

    Your housing block should be small, and centered on the western
    half of meadow area in the top left-hand corner.  Before you
    build your city, READ this walkthrough!

    I'm gonna give you the chain of events that I encountered during 
    this episode.

    Thermopylai will blossom.  They will be an Ally.  They buy Import
    Wheat and Olives, and they Export Fish.

    Knossos will want to invade.  Bribing cost me 150 Drachmas.

    Marathon blossoms.  They are an ally.  They Import Fleece and Olive
    Oil, and they Export Wheat and Wine.

    A month after Knossos invaded, the Minotaur entered the city.

    Thermopylai will sell more fleece.

    Marathon will become your vassal, and pay you 400 Drachmas in Tribute.

    Knossos will request Drachmas.

    Knossos will invade again, costing me 150 Drachmas in bribery.

    Thermopylai will become your vassal, and pay you 6 Baskets of Fish in
    Tribute.

    Got a gift of 12 Baskets of Fish from Thermopylai.

    My entire city had the following:

    - 1 Infirmary
    - 1 Fountain
    - 2 Granaries
    - 13 Dairies
    - 2 Maintenance Offices
    - 1 Trading Post for Thermopylai
    - 1 College
    - 1 Podium
    - 18 Housing Plots, which housed 432 people (Hovel)
                                     576 people (Homestead) **

    ** - This was after I got Fleece.  I needed the Fleece to upgrade
         the housing to meet the goal, plus I needed some Fleece for the
         goal.

    With my city, I had 66 people (22%) unemployed.  Don't worry about this
    whole unemployment thing, because it will be soaked up in the next
    episode.

    Remember, cheese is your friend.  My city was a lean, mean, cheese
    producing machine.  If have more than two granaries full of cheese,
    you can always give some of it away as gifts to Thermopylai and
    Marathon.

    -----------------------------------------------------------------------
                               Breaking the Bonds
    -----------------------------------------------------------------------

    Goals:  Rule Knossos
            Support 1 Trireme
            Support 4 Hoplites or Better
            10 People in Mansion or Better

    Minos and his Minotaur, son of Minos' Queen Pasiphae and a bull, still
    plague Athens.  The time has come to cast off these burdens for good
    to prove that Athens can stand on its own two feet.  You must call
    Theseus, who is still traveling around Attica, back to the city, for
    only he can help you vanquish the minotaur.  You'll also need a sleek
    and powerful trireme to sail to Crete to defeat Minos.

    ------------------

    I immediately went to the world map to see if anything had changed.  You
    will gain another Ally, Plataia.  They buy sculpture and sell carrots.

    You will be given the opportunity to build Elite Houses in this episode.
    In addition to the Elite Housing, you can build a Palace, Tax Collector,
    Gymnasium, Hermes' Refuge, Hero's Hall for Theseus, Artisans' Guild, Wall,
    Gatehouse, Trireme Wharf, and you'll get the Aesthetics back.

    Sparta and Corinth will request Olive Oil from you.  Deny them their
    requests.  Neither city does anything good for you.

    Odessos will blossom.  They will be an Ally, who buys Grapes and Olive
    Oil, and sells Wheat and Marble.

    Sparta needs Olive Oil.

    Eretria blossoms.  They will be an Ally, who buys Wheat and Olive Oil,
    and sells Wine.

    Odessos becomes Vassal who will send 8 Slabs of Marble as tribute.

    Olympia will blossom.  They will be an Ally, who doesn't do any trading
    yet.

    Gift of 16 Jugs of Olive Oil from Olympia.

    Gift of 15 Suite of Armor from Olympia.

    Knossos demands 100 Drachmas.

    Earthquake in Southeast corner of map.

    Gift of 5 Planks of Olive Oil from Olympia.

    Gift of 8 Jugs of Olive Oil from Olympia.

    Gift of 5 Planks of Wood from Olympia.

    Knossos invades.  Bribe costs 200 Drachmas.

    Corinth sells more fleece.

    Gift of 10 Suits of Armor from Olympia.

    Gift of 9 Jugs of Olive Oil from Olympia.

    Knossos invades.  Bribe costs 175 Drachmas.

    Gift of 5 Planks of Wood from Olympia.

    Knossos invades.  Bribe costs 200 Drachmas.

    It was time to invade Knossos.  I put up with enough of their crap.
    Taking them down wasn't easy.  It took Theseus, all 24 of my Hoplites,
    and a military strike by an Ally to take down Knossos.

    You now get to decide between two colonies.  I will cover them both,
    in the way I went through them.

    -----------------------------------------------------------------------
                          Amphipolis - Land of Plenty
    -----------------------------------------------------------------------

    Goals:  Produce 12 Bars of Bronze in One Year
            16 Bars of Bronze for Parent City
            Produce 16 Planks of Wood in One Year
            24 Planks of Wood for Parent City
            Produce 24 Slabs of Marble in One Year
            32 Slabs of Marble for Parent City

    Theseus' dear friend Pirthous, leader of the Lapiths, happily wed
    Hippodamia in a sumpluous ceremony that featured the best food and wine
    that Greece has to offer.  When the thirsty centaurs heard about the
    ceremony, they couldn't resist the prospect of drinking the delicious
    wine, and attended the ceremony uninvited.  Pirthous and Hippodamia
    graciously greeted the centaurs at first, but centaurs aren't known for
    their self-control, and they were soon completely drunk.  The bespotted
    centaurs then did the unthinkable: They attempted to kidnap the bride!
    Pirthous was so outraged he has declared war on the centaurs, and
    Theseus has beseeched us to provide Pirthous with the raw materials
    he needs to make armor to help him in the war.

    An outpost here in Amphipolis will be perfectly suited to provide the
    raw materials that Pirthous needs the centaurs, however, are well aware
    of the bounty of the land around Amphipolis, and may prove to be
    unwelcome visitors again.

    ------------------

    Map
    There is a ton of timber on this map.  The growth of timber follows the
    'kingdom road' on the left-hand side of the map.  A river runs up the
    middle of the map.  The bottom right-hand corner has timber and a large
    Marble Quarry.  There is more timber at the top right-hand corner corner.
    If you look VERY close at the rocks, you'll see some copper-ore deposits.
    This is even easier to see if you are looking at the overview map.

    Panel
    You can build the following: Fishery, Timber Mill, Masonry Shop, Foundry,
    Palace, Tax Office, and the usual stuff.

    This city has only one purpose: turn out materials.  This is basically
    a factory city.  You just have to continue to churn out wood, marble,
    and copper for the other cities in Greece.

    This is an extremely simple episode to win.  You don't need to worry
    about evolving your housing every high, since you only need a small
    population to get the industries up and running.

    Olympia buys more Marble.
    
    Corinth buys more Marble.

    Corinth buys more Marble.

    Gift of 12 Amporae of Wine from Eretria.

    Olympia buys more Marble.

    Mt. Pelion Invades.  Bribe costs 150 Drachmas.

    Olympia buys more Marble.

    Mt. Pelion Invades.  Bribe costs 200 Drachmas.

    Mt. Pelion Invades.  Bribe costs 100 Drachmas.

    Mt. Pelion Invades.  Bribe costs 150 Drachmas.

    Invasions will probably keep coming, so get out of there.  I just wanted
    to stick in there a little while so I had more money for the next episode.

    -----------------------------------------------------------------------
                                Revolt in Ionia
    -----------------------------------------------------------------------

    Goals:  Rule Sardis
            Rule Delos
            Support 3 Triremes
            960 People in Homestead or better
            480 People in Tenement or better

    What wise sage advised to hold your friends close and your enemies even
    closer?  Hippias, coward exiled from Athens long ago, has whispered his
    plans to [can't read my writing] you in the ear of Darius, King of
    Persia.  Hippias has promised Darius eternal servitude if the king agrees
    to help him!  Now, the battle has started, and Delos has entered the fray,
    revolting aainst the Persian city of Sardis.  The clarion call has been 
    sounded throughout Greece, and most city-states have agreed to set aside
    their differences and unite in one Greek front to help Delos and turn
    back Persians!  Only Sparta and Corinth have turned a deaf ear on the
    cry of our Greek brother!

    ------------------

    Colony Monument is available immediately

    This is how the World Map looks:

    Amphipolis (Colony)      - Buys Nothing     Sells Fish   Tribute: 16 Marble
                                                      Wood
                                                      Bronze
                                                      Marble

    Odessos (Vassal)         - Buys Grapes      Sells Wheat  Tribute: 8 Marble
                                    Olive Oil         Marble

    Mt. Pelion (Rival)       - Needs Wine       Produces Bronze
                                                         Armor
                                                         Sculpture

    Thermopylai (Vassal)     - Buys Wheat       Sells Fish   Tribute: 6 Fish
                                    Olives            Fleece

    Eretria (Ally)           - Buys Wheat       Sells Wine
                                    Olive Oil

    Plataia (Ally)           - Buys Sculptures  Sells Carrots

    Marathon (Vassal)        - Buys Fleece      Sells Wheat  Tribute: 400 Drachmas
                                    Olive Oil         Wine

    Corinth (Ally)           - Buys Marble      Sells Fleece

    Olympia (Ally)           - Buys Marble      Sells Nothing

    Sparta  (Ally)           - Buys Nothing     Sells Nothing

    Delos (Rival)            - Needs Marble     Produces Fish
                                     Olive Oil           Grapes

    Knossos (Vassal)         - Buys Nothing     Sells Wood   Tribute: 6 Wheat

    Hattusas (Rival)         - Needs Nothing    Produces Nothing

    Sardis (Rival)           - Needs Nothing    Produces Nothing

    You should already have the housing goals met by now.

    The Sculpture Studio and Winery are both available now.

    Delos wants to become Ally.

    Eretria sells more Grapes.

    Olympia sells more Olive Oil.

    Sardis will conquer Delos.

    Sparta requests Olive Oil.

    Corinth requests Olive Oil.

    Military decline at Delos.

    Sparts needs Olive Oil.

    Gift of 7 Suits of Armor from Olympia.

    Military decline at Sardis.

    Gift of 12 Jugs of Olive Oil from Olympia.

    Corinth requests Olive Oil.

    Gift of 769 Drachmas from Delos.

    Olympia requests Wine.

    Gift of 24 Skeins of Fleece from Corinth.

    Amphipolis sells more Bronze.

    Gift of 7 Suits of Armor from Olympia.

    Amphipolis sells more Bronze.

    Corinth becomes Rival.

    Gift of 770 Drachmas from Delos.

    Olympia requests Wine.

    Sparta becomes Rival.

    6 Hoplite Companies and 3 Triremes took Delos.  They are now my Vassal,
    and they will pay a 6 Fish Tribute.

    Gift of 7 Suits of Armor from Olympia.

    I conquered Mt. Pelion.  They are now my Vassal, and they will pay a
    6 Bronze Tribute.

    Gift of 556 Drachmas from Delos

    Amphipolis sells less Bronze.

    Amphipolis sells more Bronze.

    Olympia needs Wine.

    Gift of 7 Suits of Armor from Olympia.

    Gift of 672 Drachmas from Delos.

    Gift of 12 Jugs of Olive Oil from Olympia.

    Olympia needs Wine.

    Gift of 7 Suits of Armor from Olympia.

    Amphipolis sells more Bronze.

    Gift of 748 Drachmas from Delos.

    Invasion of Sardis failed.

    Gift of 12 Jugs of Olive Oil from Olympia.

    Gift of 513 Drachmas from Delos.

    Amphipolis sells less Bronze.

    Olympia needs Wine.

    Sardis Invades.  Bribe costs 525 Drachmas.

    Knossos Military Strike on Sardis is unsuccessful.

    Amphipolis sells more bronze.

    Sardis is conquered!!

    Now, you get to go to the Colony that you didn't choose.  So, in my case,
    I'll be heading to Laurion.

    -----------------------------------------------------------------------
                           Laurion - The Silver Mines
    -----------------------------------------------------------------------

    Goals:  Treasury of 7500
            Yearly Profit of 1500
            8 Bars of Bronze for Parent City

    Establishing a city here will be a boon to Athens.  There is plenty of
    Silver Ore to be had here, silver that can be minted into the Drachmas
    that Athens will need to thrive.  Living here won't be easy, though,
    because the land is very unkind.

    ------------------

    Sardis is not under our control anymore.

    Map
    This map absolutely sucks.  The map is very small, and has only a small
    area to build your colony.  Don't build anything in the valley!!!

    Gift of 12 Baskets of Fish from Athens.

    Athens requests 1000 Drachmas.

    Gift of 12 Skeins of Fleece from Athens.

    Earthquake in the valley.

    Gift of 10 Baskets of Fish from Athens.

    Athens requests 862 Drachmas.

    Here is a list of the things I built that allowed me to win:

    - 2 Infirmaries
    - 1 College
    - 1 Podium
    - 1 Granary
    - 2 Storehouses
    - 1 Trading Post for Athens
    - 1 Trading Post for Olympia
    - Food Vendor
    - Fleece Vendor
    - 3 Maintenance Offices
    - 24 Homesteads
    - 3 Hovels
    - 1 Shack
    - 3 Huts
    - 5 Foundries
    - 13 Mints
    - 1 Fountain

    This resulted in a population of 880 with 19 (4%) unemployed.

    -----------------------------------------------------------------------
                                   Vengeance
    -----------------------------------------------------------------------

    - Rule Marathon
    - Rule Hattusas
    - Rule Eretria

    Darius has indeed remembered the Athenians, and now he, his son Xerxes,
    and the entire Persian War Machine are on their way to Greece to
    avange the humiliating defeat we handed the barbarians!  Darius and the
    Persian fleet have set a swath of destruction through the Aegean, and 
    Xerxes with Persian army, having already put down rebellions in Egypt
    and Babylonia, are marching towards us from the north.  Already, Mount
    Pelion and Ithome have submitted to the Persians.

    After a conference on the Isthmus of Corinth, all city-states in Greece
    have agreed to unite to force the latest barbarian threat.  Even
    Corinth and Sparta agreed to go on the alliance, albiet reluctantly.  
    Even with all of Greece united, putting down the Persian military is 
    a daunting task.

    ------------------

    Just after seeing the name of this episode, war immediately jumped in
    my head.  This episode and the next one are full of battles, and it's
    time to sharpen your military knowledge.

    Colony Monument is available immediately.

    New Industry: Olive Press
    New Culture: Stadium
    New Military: Armory

    Sparta becomes Ally.

    Corinth becomes Ally.

    I conquered Ithome!  - Vassal - 5 Cheese Tribute

    Delos needs military aid.

    Knossos buys more Cheese.

    Sardis requests 1500 Drachmas.

    Knossos sells more Olive Oil.

    Sardis conquers Eretria.

    Hattusas demands 1500 Drachmas.

    Hattusas demands 2500 Drachmas.

    Gift of 12 Planks of Wood from Knossos.
    
    Thermopylai sells more Fleece.

    I conquered Eretria!  - Vassal - 4 Grapes Tribute

    Hattusas demands 4000 Drachmas.

    Marathon needs military aid.

    Olympia sells more Olive Oil.

    Gift of 679 Drachmas from Laurion.

    Odessos needs military aid.

    Military decline at Hattusas.

    Gift of 726 Drachmas from Laurion.

    Gift of 24 Jugs of Olive Oil from Olympia.

    Ithome becomes Rival.

    Gift of 12 Suits of Armor from Mt. Pelion.

    Mt. Pelion becomes Rival.

    Corinth Attacks Sardis - Needs Troops

    Gift of 12 Baskets of Fish from Thermopylai.

    I conquered Ithome! -- Vassal - 5 Cheese Tribute

    Gift of 12 Baskets of Fish from Delos

    With our military aid, we and Corinth were able to conquer Sardis, and
    they are now an Ally who buys Olive Oil.

    Gift of 12 Jugs of Olive Oil from Knossos.

    Laurion requests 9 crates of food.

    Gift of 617 Drachmas from Laurion.

    Gift of 12 Amphorae of Wine from Marathon.

    I conquered Mt. Pelion!

    Thermopylai being attacked - Needs military aid.

    Gift of 12 Jugs of Olive Oil from Knossos.

    Gift of 24 Slabs of Marble from Amphipolis.

    Hattusas Invades.  Bribe costs 3000 Drachmas.

    Gift of 11 Amphorae of Wine from Eretria.

    Military decline at Hattusas.

    Plataia under attack - Needs military aid.

    Hattusas is vulnerable.

    Gift of 24 Slabs of Marble from Odessos.

    Gift of 24 Bars of Bronze from Laurion.

    Gift of 12 Bushels of Carrots from Plataia.

    Gift of 620 Drachmas from Laurion.

    Gift of 12 Baskets of Fish from Thermopylai.

    We conquered Hattusas!!

    -----------------------------------------------------------------------
                               A Bride For a Hero
    -----------------------------------------------------------------------

    Goals:  Rule Sparta
            Rule Eretria
            Rule Corinth
            Slay a Monster
            Sanctuary to Apollo
            960 People in Tenement or better

    Your old friend Theseus has one of the strangest habits.  He's never
    satisfied with his current wife and is always on the lookout for a
    new bride.  Antiope, sister of amazon queen, Hippolyte, is the latest
    woman to catch his eye, and he has abducted her.  The Amazon nation
    is lot likely to stand idly by and just let their queen go.

    Meanwhile, strange things are afoot in Sparta and Corinth.  Spies report
    that both cities are mobilizing their military forces in what can only
    be [can't read my writing] purpose.  The Oracle of Apollo will come in
    handy to help you keep a watchful eye on their cities, but ultimately,
    Sparta must be subdued if you are going to fulfill your destiny.

    In the middle of all these troubles is Artemis.  The Amazons and Spartans
    are both her people, and she's bound to do something to help the both of 
    them.  Ares, too, loves these warlike people, so don't be surprised if he 
    gets involved.

    ------------------

    There are only two changes in the panel: Horse Ranch and Oracle of
    Apollo.

    World Map
    Corinth and Sparta are Rivals.  Olympia is a Rival.  Elis, Taras, and
    Themiscyra have all blossomed into Rivals.

    I already had Eretria is a Vassal.  Also, my housing goal was met.

    Sparta requests 12 Amphorae of Wine.

    Marathon sells less Wine.

    Themiscyra attacks Athens - Needs Troops

    We conquered Themiscyra - Vassal - 4 Wood Tribute

    Sparta requests 16 Amphorae of Wine.

    Knossos sells more Olive Oil.

    Sparta demands 24 Amphorae of Wine.

    Dragon in City - Northeast Corner

    Eretria under attack

    Gift of 12 or 17? (Can't read my writing) of Fleece from Ithome.

    Eretria under attack.

    Gift of 376 Drachmas from Laurion.

    Eretria under attack.

    Laurion needs 8 Crates of Food.

    Gift of 59 Sheaves of Wheat from Delos.

    Gift of 12 Sheaves of Wheat from Marathon.

    Eretria under attack.

    Knossos under attack.

    Gift of 24 Slabs of Marble from Odessos.

    Gift of 456 Drachmas from Laurion.

    Gift of 12 Baskets of Fish from Thermopylai.

    Gift of 24 Bars of Bronze from Amphipolis.

    Gift of 12 Bushels of Carrots from Plataia.

    Gift of 12 Suits of Armor from Mt. Pelion.

    Thermopylai under attack.

    Marathon and Eretria are both under attack.

    Gift of 12 Skeins of Fleece from Ithome.

    Military decline at Corinth.

    We conquered Taras - Vassal - Buys Armor & Olive Oil - Sells Fleece &
    Wine.

    Sparta Invades - Bribe costs 750 Drachmas.

    Gift of 12 Planks of Wood from Knossos.

    Marathon under attack.

    Gift of 330 Drachmas from Laurion.

    Gift of 24 Slabs of Marble from [My notes don't say]

    Eretria under attack

    Gift of 16 Jars of Olives from Ithome.

    We conquered Sparta!  - Vassal - 3 Previous Strikes by other cities failed
    They will pay 12 Armor for Tribute.

    Military decline at Sparta.

    Gift of 371 Drachmas from Laurion

    We conquered Elis!  - Vassal - Pays 7 Carrots in Tribute.

    Gift of 12 Bushels of Carrots from Plataia.

    We conquered Olympia!  - Vassal -  Pays 4 Fleece in Tribute

    Eretria needs 8 Crates of Food.

    Gift of 24 Skeins of Fleece from Thermopylai.

    Gift of 18 Wheels of Cheese from Ithome.

    Gift of 12 Jugs of Olives from Ithome.

    Gift of 12 Bunches of Grapes from Eretria.

    Gift of 24 Slabs of Marble for Odessos.

    We conquered Corinth!!

    -----------------------------------------------------------------------
                                The Hero's Habit
    -----------------------------------------------------------------------

    Goals:  3 Sanctuaries
            Population of 5000
            200 People in Estate or better
            2400 People in Apartment or better
            Yearly Profit of 2500
            Fulfill a forthcoming quest

    The time has come to build Athens into the greatest city Greece - The
    World - has ever known.  Athens will be a center of culture and
    learning, and the greatest heros will call the city home.  Only a few,
    monsterous obstacles remain in between you and the glorious destiny.
    Defeating three monsters could open up new possibilities.

    Theseus' womanizing habits [can't read my writing] have to cause
    problems for those associated with him.  He and his best friend,
    Pirthous, havd decided that they must marry daughters of Zeus.  Theseus
    and Pirthous are planning to raid the Underworld and steal Hades'
    wife, Persephone.  If Hades wouldn't let Persephone go back to her own
    mother, he surely won't give her up to Pirithous and Theseus!

    Meanwhile, Hercules has been off in the land of Elis, serving as King
    Augeas' stable boy.  He'll be looking for a new challenge soon, and Demeter
    might just have that for him.  Jealous of Artemis' Menagerie of animals,
    she has been looking for some livestock to call her own.

    ------------------

    The Arbor of Athena is the only new item in this episode.

    The map is all the same as far as I can see.

    Gift of 12 Planks of Wood from Knossos.

    Gift of 36 Jugs of Olive Oil from Olympia.

    Gift of 12 Bushels of Carrots from Plataia.

    Gift of 12 Bunches of Grapes from Delos.

    Gift of 12 Amphorae of Wine from Elis.

    Ithome sells more Olives.

    Gift of 12 Bars of Bronze from Mt. Pelion.

    Gift of 24 Slabs of Marble from Oddessos.

    Hades Invades.

    Cerberus is unleashed by Hades.

    Hercules Hall is available.

    Marathon sells more Wheat.

    Cerberus slain.

    Gift of 24 Bars of Bronze from Laurion.

    Quest for Red Cattle announced.  This will require Hercules.

    Gift of 12 Skeins of Fleece from Taras.

    Gift of 24 Skeins of Fleece from Thermopylai.

    Gift of 24 Slabs of Marble from Amphipolis.

    Gift of 12 Amphorae of Wine from Eretria.

    Gift of 12 Baskets of Fish from Delos.

    Marathon sells more Wine.

    Gift of 12 Suits of Armor from Mt. Pelion.

    Minotaur in City.

    Theseus Hall is available.

    Gift of 12 Amphorae of Wine from Evis.

    Gift of 24 Jars of Olives from Ithome.

    Gift of 25 Slabs of Marble from Amphipolis.

    Gift of 12 Planks of Wood from Knossos.

    Plataia sells more Carrots.

    Ares Invades.

    Ares releases Dragon.

    Jason's Hall is available.

    Gift of 21 Wheels of Cheese from Ithome.

    Gift of 24 Bushels of Carrots from Plataia.

    Gift of 12 Baskets of Fish from Delos.

    Gift of 12 Amphorae of Wine from Marathon.

    Gift of 24 Slabs of Marble from Amphipolis.

    Gift of 24 Skeins of Fleece from Corinth.

    Gift of 12 Amphorae of Wine from Marathon.

    Laurion needs 9 Crates of Food.

    Lava errupts in the Southwest corner of map.

    Gift of 24 Slabs of Marble from Odessos.

    Gift of 12 Bars of Bronze from Mt. Pelion.

    Gift of 12 Amphorae of Wine from Eretria.

    Gift of 12 Amphorae of Wine from Marathon.

    Gift of 24 Jars of Olives from Ithome.

    Amphipolis sells more Fish.

    Gift of 12 Amphorae of Wine from Elis.

    Gift of 24 Bushels of Carrots from Plataia.

    Gift of 17 Skeins of Fleece from Ithome.

    Gift of 12 Bunches of Grapes from Delos.

    Gift of 12 Amphorae of Wine from Eretria.

    Gift of 24 Skeins of Fleece from Thermopylai.

    Gift of 12 Bunches of Grapes from Delos.

    Gift of 36 Jugs of Olive Oil from Olympia.

    WIN!!

                              More Coming Soon...


  ===========================================================================
                       Frequently Asked Questions (FAQs)
  ===========================================================================

    This is the section I've dedicated to questions that I deem are asked
    quite a bit, and instead of receiving the same questions over and over,
    they will be asked and answered below.  Be sure to read this section
    prior to asking me a question.  Towards the top is a link to a message
    board that I tend to frequent, so you could visit that instead of sending
    an email.  It's just whatever's more convenient for you.  ^_^


    Do most buildings need road access?
    Yes.  Most buildings do.  Without road access, the building will not
    get any employees or do anything.

    Where can I find a list of the requirements for a Sanctuary?
    You can find them in my Sanctuary FAQ, which is seperate from this
    document.

                              More Coming Soon...


  ===========================================================================
                                   Appendices
  ===========================================================================

    Depending who you talk to, "Appendices" will have different meanings.
    Most of us (FAQ Writers) use them more as a "miscellaneous statistics"
    section, which is what I do.  Below, you'll find all kinds of misc.
    information that will surely improve your gameplay, as well as inform
    you of things you may ave never known.


  ===========================================================================
                         Non-Housing Data Model Sheets
  ===========================================================================

    The many attributes of a building or person are determined by the level
    of difficulty you have the game set to.  I've taken the liberty of showing
    everything here, to save you the trouble of looking for it elsewhere.

    There are five difficulty settings to Zeus: Master of Olympus.  They are:

            * Beginner  a.k.a. Very Easy
            * Mortal    a.k.a. Easy
            * Hero      a.k.a. Normal
            * Titan     a.k.a. Hard
            * Olympian  a.k.a. Very Hard

    Below are some charts showing the statistics for each of the five
    difficulty settings in the game.

  ---------------------------------------------------------------------------
  Beginner (Very Easy)
  ---------------------------------------------------------------------------

  Structure               Cost            Desirability                  Workers
                                 Initial      Step      Size     Range
  Agora Large              50      12           2        -2        6       0
  Agora Small              25      12           2        -2        6       0
  Armory                   40      -8           1         1        4      18
  Arms Vendor              10       0           0         0        0       4
  Artisans Guild           35      -6           2         1        3      25
  Avenue                   10       3           1        -1        3       0
  Bench                     6       2           2        -1        4       0
  Boulevard                15       3           2        -2        4       0
  Bridge                    8       0           0         0        0       0
  Carding Shed             16      -5           1         2        3       8
  Carrot Farm              20      -2           1         1        2      10
  College                  30      -5           1        -3        2      12
  Column                    6       4           1        -2        3       0
  Dairy                    16      -5           1         2        3       8
  Dock                    100      -2           4         1        4      24
  Drama School             16       0           0         0        0      10
  Fish Pond                60      18           1        -3        6       0
  Fishing Wharf            30     -15           1         2        4      10
  Fleece Vendor            10       0           0         0        0       4
  Flower Garden            20       8           1        -1        3       0
  Food Vendor              10       0           0         0        0       4
  Foundry                  60     -10           1         1        6      15
  Fountain                 16       4           2        -2        4       4
  Gardens                   6       3           1        -1        3       0
  Gatehouse                20       0           0         0        0       0
  Gazebo                   20       8           1        -1        3       0
  Goat                      4       0           0         0        0       0
  Granary                  50     -12           1         2        4      18
  Grapevine                 3       1           1        -1        1       0
  Growers Lodge            25      -3           1         1        2      12
  Guardpost                20      -2           1         1        2       6
  Gymnasium                30       0           0         0        0       7
  Hedge Maze               40      12           1        -1        4       0
  Heros Hall                0      15           2        -2        6       0
  Horse Ranch             100     -10           1         1        4      15
  Horse Trainer            10       0           0         0        0       4
  Hunting Lodge            20      -6           2        -2        4       8
  Infirmary                35      -2           4         0        4      11
  Marble Quarry            75      -6           1         1        4      15
  Mint                    100     -10           2         2        6      15
  Monument                  0      30           2        -5        6       0
  Oil Press                45      -4           2         2        4      12
  Oil Vendor               10       0           0         0        0       4
  Olive Tree                3       1           1        -1        1       0
  Onion Farm               20      -4           2         1        3      10
  Palace                  125      18           3        -3        6       0
  Podium                   15       3           1        -1        3       4
  Road                      2       0           0         0        0       0
  Sanctuary to Aphrodite  720      20           1        -2        6      50
  Sanctuary to Apollo     920      20           1        -2        6      60
  Sanctuary to Ares       960      20           1        -2        6      50
  Sanctuary to Artemis   1520      20           1        -2        6      60
  Sanctuary to Athena    2160      20           1        -2        6      60
  Sanctuary to Demeter    840      20           1        -2        6      60
  Sanctuary to Dionysus   400      20           1        -2        6      45
  Sanctuary to Hades     1320      20           1        -2        6      75
  Sanctuary to Hephaestus 760      20           1        -2        6      60
  Sanctuary to Hermes     640      20           1        -2        6      45
  Sanctuary to Poseidon  2480      20           1        -2        6      75
  Sanctuary to Zeus      1920      20           1        -2        6      75
  Sculpture Studio        100      -2           1         1        2      18
  Sheep                     4       0           0         0        0       0
  Stadium                 200       0           0         0        0      45
  Storehouse               25      -2           4         1        4      12
  Supervisor's Office      10       0           0         0        0       5
  Tax Office               25      -4           1         1        2       8
  Theatre                  60       6           1        -1        3      18
  Timber Mill              35      -5           1         1        4      12
  Trireme Wharf            75     -12           2         2        4     100
  Tower                    50      -4           4         1        4      15
  Trading Post            100      -2           4         1        4      24
  Urchin Collector         30     -15           1         2        4      10
  Wall                      2       0           0         0        0       0
  Wheat Farm               20      -3           1         1        3      10
  Wine Vendor              10       0           0         0        0       4
  Winery                   45       4           1        -1        4      12


  ---------------------------------------------------------------------------
  Mortal (Easy)
  ---------------------------------------------------------------------------

  Structure               Cost            Desirability                  Workers
                                 Initial      Step      Size     Range
  Agora Large              80      12           2        -2        6       0
  Agora Small              40      12           2        -2        6       0
  Armory                   65      -8           1         1        4      18
  Arms Vendor              16       0           0         0        0       4
  Artisans Guild           60      -6           2         1        3      25
  Avenue                   16       3           1        -1        3       0
  Bench                    10       2           2        -1        4       0
  Boulevard                24       3           2        -2        4       0
  Bridge                   12       0           0         0        0       0
  Carding Shed             30      -5           1         2        3       8
  Carrot Farm              36      -2           1         1        2      10
  College                  50      -5           1        -3        2      12
  Column                   10       4           1        -2        3       0
  Dairy                    30      -5           1         2        3       8
  Dock                    160      -2           4         1        4      24
  Drama School             30       0           0         0        0      10
  Fish Pond               100      18           1        -3        6       0
  Fishing Wharf            50     -15           1         2        4      10
  Fleece Vendor            16       0           0         0        0       4
  Flower Garden            32       8           1        -1        3       0
  Food Vendor              16       0           0         0        0       4
  Foundry                 105     -10           1         1        6      15
  Fountain                 30       4           2        -2        4       4
  Gardens                  10       3           1        -1        3       0
  Gatehouse                60       0           0         0        0       0
  Gazebo                   32       8           1        -1        3       0
  Goat                      7       0           0         0        0       0
  Granary                  80     -12           1         2        4      18
  Grapevine                 5       1           1        -1        1       0
  Growers Lodge            40      -3           1         1        2      12
  Guardpost                32      -2           1         1        2       6
  Gymnasium                60       0           0         0        0       7
  Hedge Maze               70      12           1        -1        4       0
  Heros Hall                0      15           2        -2        6       0
  Horse Ranch             160     -10           1         1        4      15
  Horse Trainer            16       0           0         0        0       4
  Hunting Lodge            32      -6           2        -2        4       8
  Infirmary                56      -2           4         0        4      11
  Marble Quarry           120      -6           1         1        4      15
  Mint                    160     -10           2         2        6      15
  Monument                  0      30           2        -5        6       0
  Oil Press                72      -4           2         2        4      12
  Oil Vendor               16       0           0         0        0       4
  Olive Tree                5       1           1        -1        1       0
  Onion Farm               36      -4           2         1        3      10
  Palace                  175      18           3        -3        6       0
  Podium                   24       3           1        -1        3       4
  Road                      2       0           0         0        0       0
  Sanctuary to Aphrodite  720      20           1        -2        6      50
  Sanctuary to Apollo     920      20           1        -2        6      60
  Sanctuary to Ares       960      20           1        -2        6      50
  Sanctuary to Artemis    920      20           1        -2        6      60
  Sanctuary to Athena    2160      20           1        -2        6      60
  Sanctuary to Demeter    840      20           1        -2        6      60
  Sanctuary to Dionysus   400      20           1        -2        6      45
  Sanctuary to Hades     1320      20           1        -2        6      75
  Sanctuary to Hephaestus 760      20           1        -2        6      60
  Sanctuary to Hermes     640      20           1        -2        6      45
  Sanctuary to Poseidon  2480      20           1        -2        6      75
  Sanctuary to Zeus      2920      20           1        -2        6      75
  Sculpture Studio        160      -2           1         1        2      18
  Sheep                     7       0           0         0        0       0
  Stadium                 320       0           0         0        0      45
  Storehouse               40      -2           4         1        4      12
  Supervisor's Office      16       0           0         0        0       5
  Tax Office               40      -4           1         1        2       8
  Theatre                 100       6           1        -1        3      18
  Timber Mill              60      -5           1         1        4      12
  Trireme Wharf           125     -12           2         2        4     100
  Tower                    80      -4           4         1        4      15
  Trading Post            160      -2           4         1        4      24
  Urchin Collector         50     -15           1         2        4      10
  Wall                      3       0           0         0        0       0
  Wheat Farm               36      -3           1         1        3      10
  Wine Vendor              16       0           0         0        0       4
  Winery                   72       4           1        -1        4      12


  ---------------------------------------------------------------------------
  Hero (Normal)
  ---------------------------------------------------------------------------

  Structure               Cost            Desirability                  Workers
                                 Initial      Step      Size     Range
  Agora Large              100     12           2        -2        6       0
  Agora Small               50     12           2        -2        6       0
  Armory                    85     -8           1         1        4      18
  Arms Vendor               20      0           0         0        0       4
  Artisans Guild            75     -6           2         1        3      25
  Avenue                    20      3           1        -1        3       0
  Bench                     12      2           2        -1        4       0
  Boulevard                 30      3           2        -2        4       0
  Bridge                    15      0           0         0        0       0
  Carding Shed              35     -5           1         2        3       8
  Carrot Farm               45     -2           1         1        2      10
  College                   65     -5           1        -3        2      12
  Column                    12      4           1        -2        3       0
  Dairy                     35     -5           1         2        3       8
  Dock                     200     -2           4         1        4      24
  Drama School              35      0           0         0        0      10
  Fish Pond                125     18           1        -3        6       0
  Fishing Wharf             65    -15           1         2        4      10
  Fleece Vendor             20      0           0         0        0       4
  Flower Garden             40      8           1        -1        3       0
  Food Vendor               20      0           0         0        0       4
  Foundry                  120    -10           1         1        6      15
  Fountain                  35      4           2        -2        4       4
  Gardens                   12      3           1        -1        3       0
  Gatehouse                 80      0           0         0        0       0
  Goat                       8      0           0         0        0       0
  Granary                  100    -12           1         2        4      18
  Grapevine                  6      1           1        -1        1       0
  Growers Lodge             50     -3           1         1        2      12
  Guardpost                 40     -2           1         1        2       6
  Gymnasium                 75      0           0         0        0       7
  Hedge Maze                85     12           1        -1        4       0
  Heros Hall                 0     15           2        -2        6       0
  Horse Ranch              200    -10           1         1        4      15
  Horse Trainer             20      0           0         0        0       4
  Hunting Lodge             40     -6           2        -2        4       8
  Infirmary                 70     -2           4         0        4      11
  Marble Quarry            150     -6           1         1        4      15
  Mint                     200    -10           2         2        6      15
  Monument                   0     30           2        -5        6       0
  Oil Press                 90     -4           2         2        4      12
  Oil Vendor                20      0           0         0        0       4
  Olive Tree                 6      1           1        -1        1       0
  Onion Farm                45     -4           2         1        3      10
  Palace                   250     18           3        -3        6       0
  Podium                    30      3           1        -1        3       4
  Road                       3      0           0         0        0       0
  Sanctuary to Aphrodite   720     20           1        -2        6      50
  Sanctuary to Apollo      920     20           1        -2        6      60
  Sanctuary to Ares        960     20           1        -2        6      50
  Sanctuary to Artemis    1520     20           1        -2        6      60
  Sanctuary to Athena     2160     20           1        -2        6      60
  Sanctuary to Demeter     840     20           1        -2        6      60
  Sanctuary to Dionysus    400     20           1        -2        6      45
  Sanctuary to Hades      1320     20           1        -2        6      75
  Sanctuary to Hephaestus  760     20           1        -2        6      60
  Sanctuary to Hermes      640     20           1        -2        6      45
  Sanctuary to Poseidon   2480     20           1        -2        6      75
  Sanctuary to Zeus       2920     20           1        -2        6      75
  Sculpture Studio         200     -2           1         1        2      18
  Sheep                      8      0           0         0        0       0
  Stadium                  400      0           0         0        0      45
  Storehouse                50     -2           4         1        4      12
  Supervisor's Office       20      0           0         0        0       5
  Tax Office                50     -4           1         1        2       8
  Theatre                  120      6           1        -1        3      18
  Timber Mill               75     -5           1         1        4      12
  Trireme Wharf            150    -12           2         2        4     100
  Tower                    100     -4           4         1        4      15
  Trading Post             200     -2           4         1        4      24
  Urchin Collector          65    -15           1         2        4      10
  Wall                       5      0           0         0        0       0
  Wheat Farm                45     -3           1         1        3      10
  Wine Vendor               20      0           0         0        0       4
  Winery                    90      4           1        -1        4      12


  ---------------------------------------------------------------------------
  Titan (Hard)
  ---------------------------------------------------------------------------

  Structure               Cost            Desirability                  Workers
                                 Initial      Step      Size     Range
  Agora Large             120      12           2        -2        6       0
  Agora Small              60      12           2        -2        6       0
  Armory                  100      -8           1         1        4      18
  Arms Vendor              24       0           0         0        0       4
  Artisans Guild           90      -6           2         1        3      25
  Avenue                   25       3           1        -1        3       0
  Bench                    15       2           2        -1        4       0
  Boulevard                36       3           2        -2        4       0
  Bridge                   16       0           0         0        0       0
  Carding Shed             42      -5           1         2        3       8
  Carrot Farm              55      -2           1         1        2      10
  College                  75      -5           1        -3        2      12
  Column                   15       4           1        -2        3       0
  Dairy                    42      -5           1         2        3       8
  Dock                    240      -2           4         1        4      24
  Drama School             42       0           0         0        0      10
  Fish Pond               145      18           1        -3        6       0
  Fishing Wharf            76     -15           1         2        4      10
  Fleece Vendor            24       0           0         0        0       4
  Flower Garden            50       8           1        -1        3       0
  Food Vendor              24       0           0         0        0       4
  Foundry                 120     -10           1         1        6      15
  Fountain                 42       4           2        -2        4       4
  Gardens                  15       3           1        -1        3       0
  Gatehouse               100       0           0         0        0       0
  Gazebo                   50       8           1        -1        3       0
  Goat                     10       0           0         0        0       0
  Granary                 120     -12           1         2        4      18
  Grapevine                 7       1           1        -1        1       0
  Growers Lodge            63      -3           1         1        2      12
  Guardpost                48      -2           1         1        2       6
  Gymnasium                90       0           0         0        0       7
  Hedge Maze              105      12           1        -1        4       0
  Heros Hall                0      15           2        -2        6       0
  Horse Ranch             240     -10           1         1        4      15
  Horse Trainer            24       0           0         0        0       4
  Hunting Lodge            50      -6           2        -2        4       8
  Infirmary                85      -2           4         0        4      11
  Marble Quarry           180      -6           1         1        4      15
  Mint                    240     -10           2         2        6      15
  Monument                  0      30           2        -5        6       0
  Oil Press               105      -4           2         2        4      12
  Oil Vendor               24       0           0         0        0       4
  Olive Tree                7       1           1        -1        1       0
  Onion Farm               55      -4           2         1        3      10
  Palace                  300      18           3        -3        6       0
  Podium                   35       3           1        -1        3       4
  Road                      4       0           0         0        0       0
  Sanctuary to Aphrodite  720      20           1        -2        6      50
  Sanctuary to Apollo     920      20           1        -2        6      60
  Sanctuary to Ares       960      20           1        -2        6      50
  Sanctuary to Artemis   1520      20           1        -2        6      60
  Sanctuary to Athena    2160      20           1        -2        6      60
  Sanctuary to Demeter    840      20           1        -2        6      60
  Sanctuary to Dionysus   400      20           1        -2        6      45
  Sanctuary to Hades     1320      20           1        -2        6      75
  Sanctuary to Hephaestus 760      20           1        -2        6      60
  Sanctuary to Hermes     640      20           1        -2        6      45
  Sanctuary to Poseidon   840      20           1        -2        6      75
  Sanctuary to Zeus      2920      20           1        -2        6      75
  Sculpture Studio        240      -2           1         1        2      18
  Sheep                    10       0           0         0        0       0
  Stadium                 500       0           0         0        0      45
  Storehouse               60      -2           4         1        4      12
  Supervisor's Office      24       0           0         0        0       5
  Tax Office               60      -4           1         1        2       8
  Theatre                 145       6           1        -1        3      18
  Timber Mill              90      -5           1         1        4      12
  Trireme Wharf           200     -12           2         2        4     100
  Tower                   120      -4           4         1        4      15
  Trading Post            240      -2           4         1        4      24
  Urchin Collector         76     -15           1         2        4      10
  Wall                      6       0           0         0        0       0
  Wheat Farm               55      -3           1         1        3      10
  Wine Vendor              24       0           0         0        0       4
  Winery                  105       4           1        -1        4      12



  ---------------------------------------------------------------------------
  Olympian (Very Hard)
  ---------------------------------------------------------------------------

  Structure               Cost            Desirability                  Workers
                                 Initial      Step      Size     Range
  Agora Large             150      12           2        -2        6       0
  Agora Small              75      12           2        -2        6       0
  Armory                  125      -8           1         1        4      18
  Arms Vendor              30       0           0         0        0       4
  Artisans Guild          125      -6           2         1        3      25
  Avenue                   30       3           1        -1        3       0
  Bench                    20       2           2        -1        4       0
  Boulevard                45       3           2        -2        4       0
  Bridge                   20       0           0         0        0       0
  Carding Shed             50      -5           1         2        3       8
  Carrot Farm              65      -2           1         1        2      10
  College                 100      -5           1        -3        2      12
  Column                   20       4           1        -2        3       0
  Dairy                    50      -5           1         2        3       8
  Dock                    300      -2           4         1        4      24
  Drama School             50       0           0         0        0      10
  Fish Pond               185      18           1        -3        6       0
  Fishing Wharf           100     -15           1         2        4      10
  Fleece Vendor            30       0           0         0        0       4
  Flower Garden            60       8           1        -1        3       0
  Food Vendor              30       0           0         0        0       4
  Foundry                 180     -10           1         1        6      15
  Fountain                 50       4           2        -2        4       4
  Gardens                  20       3           1        -1        3       0
  Gatehouse               120       0           0         0        0       0
  Gazebo                   60       8           1        -1        3       0
  Goat                     15       0           0         0        0       0
  Granary                 150     -12           1         2        4      18
  Grapevine                10       1           1        -1        1       0
  Growers Lodge            75      -3           1         1        2      12
  Guardpost                60      -2           1         1        2       6
  Gymnasium               120       0           0         0        0       7
  Hedge Maze              125      12           1        -1        4       0
  Heros Hall                0      15           2        -2        6       0
  Horse Ranch             300     -10           1         1        4      15
  Horse Trainer            30       0           0         0        0       4
  Hunting Lodge            60      -6           2        -2        4       8
  Infirmary               105      -2           4         0        4      11
  Marble Quarry           225      -6           1         1        4      15
  Mint                    300     -10           2         2        6      15
  Monument                  0      30           2        -5        6       0
  Oil Press               135      -4           2         2        4      12
  Oil Vendor               30       0           0         0        0       4
  Olive Tree               10       1           1        -1        1       0
  Onion Farm               65      -4           2         1        3      10
  Palace                  400      18           3        -3        6       0
  Podium                   45       3           1        -1        3       4
  Road                      5       0           0         0        0       0
  Sanctuary to Aphrodite  720      20           1        -2        6      50
  Sanctuary to Apollo     920      20           1        -2        6      60
  Sanctuary to Ares       960      20           1        -2        6      50
  Sanctuary to Artemis   1520      20           1        -2        6      60
  Sanctuary to Athena    2160      20           1        -2        6      60
  Sanctuary to Demeter    840      20           1        -2        6      60
  Sanctuary to Dionysus   400      20           1        -2        6      45
  Sanctuary to Hades     1320      20           1        -2        6      75
  Sanctuary to Hephaestus 760      20           1        -2        6      60
  Sanctuary to Hermes     640      20           1        -2        6      45
  Sanctuary to Poseidon  2480      20           1        -2        6      75
  Sanctuary to Zeus      2920      20           1        -2        6      75
  Sculpture Studio        300      -2           1         1        2      18
  Sheep                    15       0           0         0        0       0
  Stadium                 600       0           0         0        0      45
  Storehouse               75      -2           4         1        4      12
  Supervisor's Office      30       0           0         0        0       5
  Tax Office               75      -4           1         1        2       8
  Theatre                 180       6           1        -1        3      18
  Timber Mill             125      -5           1         1        4      12
  Trireme Wharf           225     -12           2         2        4     100
  Tower                   150      -4           4         1        4      15
  Trading Post            300      -2           4         1        4      24
  Urchin Collector        100     -15           1         2        4      10
  Wall                      8       0           0         0        0       0
  Wheat Farm               65      -3           1         1        3      10
  Wine Vendor              30       0           0         0        0       4
  Winery                  135       4           1        -1        4      12


  Explaination of Desirability Terms
  Most structures in the game influence the squares surrounding them.  This
  influence is called desirability and can be either negative or positive.
  Desirability is greatest or least in the squares immediately adjacent to the
  structure in question.  This initial desirabilty is shown in the column
  labeled "initial".  Let's take the last sturcture in the above chart, the
  Winery. It's initial desirability is +4.  Every structure placed next to it
  will have it's desirability increased.

  The influence that a structure has on it's neighbors increases, or decreases 
  over distance.  The Winery's influence on squares immediately adjacent
  decrease from +4 to some smaller number at some distance away from the
  winery.  That distamce is called a step and are reflected in the column
  labled step.  In the case of the Winery, the step is 1.  The winery will have
  the greatest influence on the squares next to it. One square, or step, away, 
  that influence will decrease somewhat.  Two squares, or steps, away it will
  decrease even further, etc.              .

  The amount of desirability that will be lost, or gained, over each step is 
  called the step size.  In the case of our winery, the step size is -1. It will
  influence it's neighboring squares as follows:

            Winery - [+4] [+3] [+2] [+1]

  At some point the winery will cease to influence its neighbors.  The distance 
  between that point, and the winery is called the range.  Ranges are shown in 
  the column labled for some reason, range.

  ===========================================================================
                           Housing Data Model Sheets
  ===========================================================================

    As with Pharaoh, Zeus has several levels of housing.  Each type of
    housing requires something extra as you proceed up the "Evolution of
    Housing Ladder."  Below are basic charts to show this.

    Note: As with the Non-Housing charts (above), the statistics will
    vary according to Difficulty Level.

  ---------------------------------------------------------------------------
  Beginner (Very Easy)
  ---------------------------------------------------------------------------

 Name       A    B   C   D   E   F   G   H   I   J   K   L   M   N   O   P   Q
 Hut      -99  -10   0   0   0   0   0   0   0   0   0   0   0   3   8   1  20
 Shack    -12    0   0   0   0   0   0   1   0   0   0   0   0   3  16   1  15
 Hovel     -2   10  15   1  20   0   0   1   0   0   0   0   0   2  24   1  15
 Homestead -2   10  15   1  20   0   0   1   1   0   0   0   0   2  32   2  10
 Tenement   5   20  35   1  25   0   0   1   1   0   0   0   0   2  40   2  10
 Apartment 15   30  35   1  25   0   0   1   1   1   0   0   0   2  48   2   5
 Townhouse 25  100  45   1  25   0   0   1   1   1   0   0   0   2  60   2   5
 Residence 36   50  40   0   0   1   0   1   1   1   0   0   2 -20   6  22   0
 Mansion   46   60  50   0  20   2   0   1   1   1   0   1   2 -20  10  22   0
 Manor     56   70  60   0  25   4   0   1   1   1   1   1   4 -20  16  22   0
 Estate    66  100  70   0  20   4   1   1   1   1   1   1   4 -20  20  22   0

  ---------------------------------------------------------------------------
  Mortal (Easy)
  ---------------------------------------------------------------------------

 Name       A    B   C   D   E   F   G   H   I   J   K   L   M   N   O   P   Q
 Hut      -99  -10   0   0   0   0   0   0   0   0   0   0   0   3   8   1  20
 Shack    -12    0   0   0   0   0   0   1   0   0   0   0   0   3  16   1  15
 Hovel     -2   10  15   1  20   0   0   1   0   0   0   0   0   2  24   1  15
 Homestead -2   10  15   1  20   0   0   1   1   0   0   0   0   2  32   2  10
 Tenement   5   20  35   1  25   0   0   1   1   0   0   0   0   2  40   2  10
 Apartment 15   30  35   1  25   0   0   1   1   1   0   0   0   2  48   2   5
 Townhouse 25  100  45   1  25   0   0   1   1   1   0   0   0   2  60   2   5
 Residence 42   56  50   0   0   1   0   1   1   1   0   0   2 -20   6  18   0
 Mansion   52   66  60   0  20   2   0   1   1   1   0   1   2 -20  10  18   0
 Manor     62   76  70   0  25   4   0   1   1   1   1   1   4 -20  16  18   0
 Estate    72  100  80   0  20   4   1   1   1   1   1   1   4 -20  20  18   0

  ---------------------------------------------------------------------------
  Hero (Normal)
  ---------------------------------------------------------------------------

 Name       A    B   C   D   E   F   G   H   I   J   K   L   M   N   O   P   Q
 Hut      -99  -10   0   0   0   0   0   0   0   0   0   0   0   3   8   1  20
 Shack    -12    0   0   0   0   0   0   1   0   0   0   0   0   3  16   1  15
 Hovel     -2   10  15   1  20   0   0   1   0   0   0   0   0   2  24   1  15
 Homestead -2   10  15   1  20   0   0   1   1   0   0   0   0   2  32   2  10
 Tenement   5   20  35   1  25   0   0   1   1   0   0   0   0   2  40   2  10
 Apartment 15   30  35   1  25   0   0   1   1   1   0   0   0   2  48   2   5
 Townhouse 25  100  45   1  25   0   0   1   1   1   0   0   0   2  60   2   5
 Residence 46   60  50   0   0   1   0   1   1   1   0   0   2 -20   6  16   0
 Mansion   56   70  60   0  20   2   0   1   1   1   0   1   2 -20  10  16   0
 Manor     66   80  70   0  25   4   0   1   1   1   1   1   4 -20  16  16   0
 Estate    76  100  80   0  20   4   1   1   1   1   1   1   4 -20  20  16   0

  ---------------------------------------------------------------------------
  Titan (Hard)
  ---------------------------------------------------------------------------

 Name       A    B   C   D   E   F   G   H   I   J   K   L   M   N   O   P   Q
 Hut      -99  -10   0   0   0   0   0   0   0   0   0   0   0   3   8   1  25
 Shack    -12    0   0   0   0   0   0   1   0   0   0   0   0   3  16   1  25
 Hovel     -2   10  15   1  20   0   0   1   0   0   0   0   0   2  24   1  25
 Homestead -2   10  15   1  20   0   0   1   1   0   0   0   0   2  32   1  20
 Tenement   5   20  35   1  25   0   0   1   1   0   0   0   0   2  40   2  20
 Apartment 15   40  35   1  25   0   0   1   1   1   0   0   0   2  48   2  15
 Townhouse 35  100  45   1  25   0   0   1   1   1   0   0   0   2  60   2  15
 Residence 46   60  50   0   0   1   0   1   1   1   0   0   2 -20   6  14   5
 Mansion   56   70  60   0  20   2   0   1   1   1   0   1   2 -20  10  14   5
 Manor     66   80  70   0  25   4   0   1   1   1   1   1   4 -20  16  14   5
 Estate    76  100  80   0  20   4   1   1   1   1   1   1   4 -20  20  14   5

  ---------------------------------------------------------------------------
  Olympian (Very Hard)
  ---------------------------------------------------------------------------

 Name       A    B   C   D   E   F   G   H   I   J   K   L   M   N   O   P   Q
 Hut      -99  -10   0   0   0   0   0   0   0   0   0   0   0   3   8   1  25
 Shack    -12    0   0   0   0   0   0   1   0   0   0   0   0   3  16   1  25
 Hovel     -2   10  15   1  20   0   0   1   0   0   0   0   0   2  24   1  25
 Homestead -2   10  15   1  20   0   0   1   1   0   0   0   0   2  32   1  20
 Tenement   5   20  35   1  25   0   0   1   1   0   0   0   0   2  40   2  20
 Apartment 15   40  35   1  25   0   0   1   1   1   0   0   0   2  48   2  15
 Townhouse 35  100  45   1  25   0   0   1   1   1   0   0   0   2  60   2  15
 Residence 46   60  50   0   0   1   0   1   1   1   0   0   2 -20   6  14   5
 Mansion   56   70  60   0  20   2   0   1   1   1   0   1   2 -20  10  14   5
 Manor     66   80  70   0  25   4   0   1   1   1   1   1   4 -20  16  14   5
 Estate    76  100  80   0  20   4   1   1   1   1   1   1   4 -20  20  14   5

                                     Legend
                                     ------
                    A - Desirability Level at which the house will devolve
                    B - Desirability Level at which the house will evolve
                    C - Culture needed to evolve
                    D - Water needed to evolve
                    E - Percentage of population made soldiers
                    F - Maximum horse storage
                    G - Horses needed to evolve
                    H - Food needed to evolve
                    I - Fleece needed to evolve
                    J - Olive Oil needed to evolve
                    K - Wine needed to evolve
                    L - Armor needed to evolve
                    M - ??
                    N - Crime risk increment
                    O - Population Capacity
                    P - Tax rate multiplier
                    Q - Disease risk increment


  ===========================================================================
                                    Hotkeys
  ===========================================================================

    Hotkeys are designed to make ordinary operations of a game go faster and
    with less effort to the user.  You'll find the list of hotkeys below.

                  1               Population Tab
                  2               Husbandry Tab
                  3               Industry Tab
                  4               Distribution Tab
                  5               Health/Safety Tab
                  6               Administration Tab
                  7               Culture Tab
                  8               Mythology Tab
                  9               Military Tab
                  0               Aesthetics Tab
                  -               Overview Tab
                  Ctrl + (F1-F4)  Bookmark Location
                  F1 - F4         Go to Bookmark
                  F5              View Game in Windowed Mode
                  F6              Set resolution to 800x600
                  F7              Set resolution to 1024x768
                  Print Screen    Capture Screenshot
                  P               Pause Game
                  Space           Switch views
                  Home            Reorient city due North
                  PgUp            Rotate City Counterclockwise
                  PgDn            Rotate city Clockwise
                  Arrow Keys      Scroll Map
                  Alt-X           Exit Game
                  Tab             View Overview Map
                  ]               Increase game speed 10%
                  [               Decrease game speed 10%
                  Ctrl + (1-5)    While a company is selected, set a hot key
                                  for the company.
                  Alt + (1-5)     Select a company that was previously set 
                                  using Ctrl - (1-5)

  ===========================================================================
                                     Cheats
  ===========================================================================

  How to Cheat.

  To bring up the cheat dialog box, press CTRL+ALT+C.  Then, type in the cheat
  exactly as it appears.  The cheats are case sensitive, and make sure to spell
  everything correctly (pharaoh is a tricky word, we know). Also, some cheats 
  can only be used in certain situations, as noted. We highly recommend
  saving your game before using any cheat codes. There is a slight chance that
  something funky (and unintended) could happen when you use a cheat.

                                 Coming Soon...

  ===========================================================================
                        Zeus Manual Updates/Game Issues
  ===========================================================================

                   [This information is from the Readme file.]

    Additional Hotkeys (see Appendix 2 of the manual):
    [              Decrease game speed by 10%
    ]              Increase game speed by 10%
    Ctrl + (1-5)   While a company is selected, set a hot key for the company.
    Alt + (1-5)    Select a company that was previously set using Ctrl - (1-5)

    On Storage building info panels, you can set ALL items to "don't accept" 
    by clicking on the small 'X' button.  Each item can still be adjusted 
    individually after this.

    If you have multiple military companies selected, holding SHIFT down and 
    clicking on a company's standard, or its name on the control panel, will 
    deselect that company. You can add companies to your selection by holding 
    down SHIFT and clicking on the additional company's standards.

    Zeus supports the use of a wheel mouse. The mouse wheel can be used to 
    scroll text or to navigate between the control panel tabs.

    On rare occasions you may find soldiers standing around the Palace, while 
    their standard is on the Palace. The soldiers won't go anywhere, and may 
    appear to be stuck. To send the soldiers home, left click on the soldiers 
    to select them, left click on clear ground to place the standard, muster 
    the company, and then send the company home. The company will now behave 
    normally.

    "DATA LIMIT REACHED"
    Zeus has limits on how many buildings, walkers and walker routes it can 
    handle.  Though these limits are quite high, you might reach them if you 
    build a city of 35,000 or more people.  If you do see this message, your 
    only recourse is to resculpt your city for greater efficiency.  Even 
    higher populations are possible if you build very efficiently.

  ===========================================================================
                                     Links
  ===========================================================================

       This is where you'll find Zeus-related sites or pages.  Be careful
       with the addresses.  Some had to be made into two or more lines long
       due to the margin restrictions.

    Zeus' Official Site              http://zeus.impressionsgames.com
    Zeus @ Heaven Games              http://zeus.heavengames.com
    Which Way To Troy?   http://www.topcities.com/Resume/irvdon/Zeus/index.html

    Zeus Demo - 46.5 MB - http://www.gamespot.com/promos/demoad/index.html?
                          ftp://ftp.zdnet.com/gs/strategy/zeus/zeusdemo.exe

    Zeus Demo Add-on - 34.5 MB - http://www.gamespot.com/promos/demoad/index.
                                 html?ftp://ftp.zdnet.com/gs/strategy/zeus/
                                 zeusdemoavaddon.exe

    Zeus Previews - http://zeus.impressionsgames.com/oracle-previews.shtml

    Zeus Forums (General) - http://forums.impressionsgames.com/impfusion.asp?
                            game=zeus&board=general

    Zeus Forums (General) - http://caesar3.heavengames.com/cgi-bin/caeforumscgi/
                            display.cgi?action=t&fn=12

    Zeus Forums (Technical) - http://forums.impressionsgames.com/impfusion.
                              asp?game=zeus&board=technical

    Zeus Forums (Technical) - http://caesar3.heavengames.com/cgi-bin/caeforums
                              cgi/display.cgi?action=t&fn=6

    Zeus Chat - http://zeus.impressionsgames.com/zchat.shtml OR
                You can use mIRC for chat.  Connect to chat.annexcafe.com, 
                port 6667 and go to channel #Impressions.

    Zeus Newsletter (Sign Up) - http://zeus.impressionsgames.com/letter-
                                signup.shtml

    Zeus Newsletter (Archive) - http://zeus.impressionsgames.com/letter-
                                archives.shtml

    Zeus Screenshots - http://zeus.impressionsgames.com/media-screenshots.shtml

    Zeus Concept Art - http://zeus.impressionsgames.com/media-conceptart.shtml

    Zeus Videos - http://zeus.impressionsgames.com/media-videos.shtml

  ===========================================================================
                                Revision History
  ===========================================================================

  Version 0.23  -  Dec.    20th 2000  - 168 KB

    Added the first episode for "Athens Through The Ages".

  Version 0.22  -  Dec.    19th 2000  - 163 KB

    Added the ENTIRE Perseus and Medusa Adventure, which consisted of six
    episodes.

  Version 0.21  -  Dec.    18th 2000  - 146 KB

    Added the "The Maenads' Rampage" walkthrough.
    Added the "The Pretender to the Throne" walkthrough.
    This wraps up the entire "Zeus and Europa" adventure.
    Moved the Revision History.  The Archive is towards the end of the FAQ
    now.

  Version 0.20  -  Dec.    17th 2000  - 142 KB

    Added the "The Wine Crisis" walkthrough.

  Version 0.19  -  Dec.    16th 2000  - 140 KB

    Added the "The Wedding Present" walkthough.

  Version 0.18  -  Dec.    15th 2000  - 137 KB

    Added "The Cretan Princess".
    Added the Overview.

  Version 0.17  -  Dec.    14th 2000  - 132 KB

    Added the walkthrough for "The Serpent" and "Ares' City", which are the
    second and third episodes in the "Zeus and Europa" Adventure.

  Version 0.16  -  Dec.    11th 2000  - 127 KB

    Started the walkthrough.  I got "Founding of Thebes" from Zeus and Europa
    done.  I'm actually further along in the game than I am here in the
    walkthrough.

  Version 0.15  -  Nov.    28th 2000  - 124 KB

    Finished up the 'Mythology' section.

  Version 0.14  -  Nov.    21st 2000  - 113 KB

    Added a little more to the 'Mythology' section.

  Version 0.13  -  Nov.    20th 2000  - 104 KB

    Added a bunch of links, including one to the Zeus Demo.

  Version 0.12  -  Nov.    17th 2000  - 102 KB

    Started Mythology section.
    Minor changes.

  Version 0.11  -  Nov.    15th 2000  - 100 KB

    Added all kinds of information.

  Version 0.10  -  Nov.     9th 2000  - 79 KB

    Finished up "Industry".

  Version 0.09  -  Nov.     8th 2000  - 77 KB

     Added more information under "Industry".

  Version 0.08  -  Nov.     1st 2000  - 73 KB

      Started the "Industry" section.

  Version 0.07  -  October 31st 2000  - 69 KB

      Happy Halloween, everyone.
      I added information under "Husbandry."

  Version 0.06  -  October 30th 2000  - 60 KB

      A few minor changes.  I added info on the Mailing List.

  Version 0.05  -  October 28th 2000  - 60 KB

      Added information under "Population and Housing".

  Version 0.04  -  October 27th 2000  - 55 KB

      Added information under "Basics of City Building."

  Version 0.03  -  October 26th 2000  - 52 KB

      Added a bunch of sections, not too complete though.

  Version 0.02  -  October 24th 2000  -  3 KB

      Zeus arrived at my door through Amazon.com.

  Version 0.01  -  October 10th 2000  -  3 KB

      Started this FAQ.
      Added ASCII art at the top.
      Added Disclaimer and Online References.



  ===========================================================================
                                 Final Words...
  ===========================================================================
   _______
   Credits
   
   Mr. Anonymous for buying me Zeus.  You know who you are.  Thanks!
   Jeff "CJayC" Veasey for hosting my FAQs.
   Al Amaloo for hosting my FAQs.
   Grumpus & his site for all of the Data Model Sheet Information.  Be sure to
   check out http://www.topcities.com/Resume/irvdon/Zeus/index.html
   The Zeus game manual.
   Zeus' Official Site.
   Zeus @ Heavengames.
   Impressions Games
   Sierra On-Line, Inc.

   This FAQ was writen entirely using the GWD Text Editor:  (shareware)
     http://www.gwdsoft.com/

   _____________
   Mailing List:
   
   If you would like to be emailed when an update is released, email me.
   I won't send you a copy of it, just a notice saying it's been updated.
   Please have your subject line say "Zeus - Mailing List".

   Note: Your address will NOT be shown here, so Spammers can't find your
   email address here.  ^_^

   ____________________________
   Misc Facts about the Author:
   
   Alias: Red Phoenix
   Email Address: red_phoenix_1@hotmail.com
   Web Site: http://rct.ogresnet.com
   Other FAQs: Check out http://www.gamefaqs.com/features/recognition/2717.html

   __________________
   Contacting Sierra:
   
   A) Customer Service, Support, and Sales
   ----------------------------------
   United States

   U.S.A. Sales Phone: (800) 757-7707
   Hours: 24 hours a day, 7 days a week

   International Sales:  (425) 746-5771
   Hours: Monday-Friday 8 AM to 4 PM PST
   FAX: (916) 939-1010

   Sierra Direct
   P O Box 629001
   El Dorado Hills, CA 95762-9972

   Email: customer.support@sierra.com
   http://www.sierra.com


   United Kingdom

   Havas Interactive
   Main: (0118) 920-9111
   Monday-Friday, 9:00 a.m. - 5:00 p.m.
   Fax:   (0118) 987-5603
   Disk/CD replacements in the U.K. are 6.00, or 7.00 outside the UK. 
   Add "ATTN.: Returns."
   2 Beacontree Plaza,
   Gillette Way,
   Reading, Berkshire
   RG2 0BS United Kingdom


   France

   Havas Interactive France
   32, Av de l'Europe
   Bt Energy 1 (2e tage)
   78 140 VELIZY-Villacoubaly
   France

   Tlphone: 01-30-67-90-50
   Lundi au Jeudi de 10h  19h
   Vendredi de 10h  18h
   Fax: 01-30-67-90-65


   Germany

   Havas Interactive
   Tel: (0) 6103-99-40-40
   Montag bis Freitag von 10h - 19Uhr
   Fax: (0) 6103-99-40-35

   Robert-Bosch-Str. 32
   D-63303 Dreieich
   Germany



   On-Line Sales
   CompuServe United Kingdom:GO UKSIERRA
   CompuServe France:     GO FRSIERRA
   Internet USA:                  http://www.sierra.com
   Internet United Kingdom:       http://www.sierra-online.co.uk
   Internet France:               http://www.sierra.fr
   Internet Germany:              http://www.sierra.de

   Disk and or Manual Replacement:

   Product Returns*:
   Havas Interactive
   Sierra On-Line Returns
   4100 West 190th Street
   Torrance, CA  90504

   Havas Interactive
   Sierra On-Line CD/Doco Replacement
   4100 West 190th Street
   Torrance, CA  90504

   NOTE: To replace your cd(s) please send only the damaged cd and copy of 
   your dated Receipt, if less then 90 days.  After 90 days please include 
   a $10.00 handling fee along with the cd(s).  For Documentation replacement, 
   please include a $5.00 handling fee and a photocopy ONLY of either your
   disk or cd.  Payment should be made at the time of your request.  Sorry, 
   no credit cards.

   * Returns to this address valid in North America only.


   B) TECHNICAL SUPPORT
   -------------------------
   North America

   Sierra On-Line offers a 24-hour automated technical support line with 
   recorded answers to the most frequently asked technical questions. To 
   access this service, call (425) 644-4343, and follow the recorded 
   instructions to find your specific topic and resolve the issue. If this 
   fails to solve your problem, you may still write, or fax us with your 
   questions, or contact us via our Web site.

   Sierra On-Line
   Technical Support
   P.O. Box 85006
   Bellevue, WA 98015-8506

   Main: (425) 644-4343
   Monday-Friday, 8:00 a.m.- 4:45 p.m.  PST
   Fax:   (425) 644-7697

   http://www.sierra.com
   support@sierra.com


   United Kingdom

   Havas Interactive offers a 24-hour Automated Technical Support line 
   with recorded answers to the most frequently asked technical questions. 
   To access this service, call (0118) 920-9111, and follow the recorded 
   instructions to find your specific topic and resolve the issue. If this 
   fails to solve your problem, you may still write, or fax us with your 
   questions or contact us via our Internet or CompuServe sites.



   Havas Interactive
   2 Beacontree Plaza,
   Gillette Way,
   Reading, Berkshire
   RG2 0BS United Kingdom
   Main: (0118) 920-9111
   Monday-Friday, 9:00 a.m. - 5:00 p.m.
   Fax:   (0118) 987-5603
   http://www.sierra-online.co.uk


   France

   Havas Interactive France
   32, Av de l'Europe
   Bt Energy 1 (2e tage)
   78 140 VELIZY-Villacoublay
   France

   Tlphone: 01-30-67-90-50
   Lundi au Jeudi de 10h  19h
   Vendredi de 10h  18h
   Fax: 01 30 67 90 65

   http://www.sierra.fr


   Germany

   Havas Interactive
   Robert-Bosch-Str. 32
   D-63303 Dreieich
   Deutschland
   Tel: (0) 6103-99-40-40
   Montag bis Freitag von 10 - 19Uhr
   Fax: (0) 6103-99-40-35
   Mailbox: (0) 6103-99-40-35

   http://www.sierra.de


   Spain

   Havas Intereractive Espaa
   NUESTRA SEORA DE VALVERDE N 23
   28034 MADRID
   Spain


   Telfono: 91 383 27 60
   de lunes a Viernes de 09:30 a 15:00 y de 16:00 a 18:30
   Fax: 91 381 24 37

   Italy

   Contattare il vostro distributore.



  << Dislaimer >>

  This document may only be found on GameFAQs <http://www.gamefaqs.com/>.

  This document was made for personal use only.  No part of this document may
  be copied or used in any form of media withthout the express written consent
  of Jim Chamberlin.  Unauthorized use of any information herein is a direct
  violation of Copyright Law, and legal action will be taken.

  This document is Copyright  2000 Jim Chamberlin.  All Rights Reserved.

  Sierra, Sierra Studios, the Impressions Games logo, Zeus, Master of Olympus,
  Pharaoh, and the Impressions City Building Series logo are trademarks of
  Sierra On-Line, Inc.  All Rights Reserved.