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|                               STARTOPIA                             |
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Written by: Chris Beckwith (a.k.a. Slicktager)
Last Update: 8/02/01
Version: 1.7

      ~~\/* This FAQ is now at Gamespot.com This is good news *\/~~
        ~~\/* because, 1 I am a big fan of that site, and 2 *\/~~
       ~~\/* they really needed a Startopia FAQ posted there.*\/~~

   If you find a mistake in the information I am giving than please
tell me by sending me an e-mail (address found in section [13]). I
still need some more questions in my FAQ section so if you have any
please submit them also.
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Version History-

   v. 1.0 7/23/01 Original release
   v. 1.1 7/24/01 Fixed some spelling mistakes
   v. 1.2 7/25/01 Changed the name of section 13
                  Started the FAQ and Acknowledgments
   v. 1.3 7/27/01 Widened the margins from 5in. To 6in.
                  Corrected a lot (see acknowledgments section about
                  Ice Blue Devon, Kurt, Max and Mira to see exactly
                  what was added)
                  Changed section [3] into two subsections
                  Corrected some small Misinformation
                  Added section [8.3]

   v. 1.4 7/29/01 Added a new building strategy
                  Added info on Gem Slugs
                  Fixed small problems

   v. 1.5 8/01/01 Made some corrections
                  added some tips
                  added some little things

   v. 1.6 8/02/01 Added section 4.2
                  Added section 13.3

   v. 1.7 8/02/01 Made some small corrections
                  Made a new Layout for Version History


=======================================================================
Table of Contents
   [1] Introduction
   [2] The Basics*
      [2.1] Mouse/Keyboard Controls
      [2.2] The Station
      [2.3] Messages From VAL
      [2.4] The Decks
      [2.5] The Basic Facilities
      [2.6] Alien Interface
   [3] Hardplan Crates**
      [3.2] Technology Deck
      [3.3] Entertainment Deck
   [4] Other Crates**
      [4.2] Statues
      [4.3] Supply Crates
   [5] Message Box Descriptions**
   [6] War
   [7] Gardening
   [8] Residents
      [8.2] Penitents
      [8.3] What aliens want
   [9] Trading
   [10] Mission Walkthrough*
   [11] Building strategies**
   [12] FAQ**
   [13] Tips and Other Things
      [13.1] Tips
      [13.2] The Little Things
      [13.3] Things VAL will say
   [14] Information
   [15] Acknowledgments*
   [16] Copyright Info

*Still to Come
** Partially finished
=======================================================================
[1] Introduction

   If you don't already know this is a FAQ for the Strategy, Space
Station management sim Startopia. In Startopia you are an administrator
sent to turn the Space Station into a thriving Station for
entertainment, trade, and to do the biding of the aliens that hire you.

   Just to let you know this is my first FAQ I've ever written and help
and support would be greatly appreciated and get you a spot in my
Acknowledgments section.

=======================================================================
[2] The Basics

   In this section I'll be covering the basic things you need to know
to play Startopia and win. First off READ THE PLAYGUIDE in the
Startopia folder found in explorer this will be very helpful. Second
play the Tutorials. They are easy and will teach you what you need to
know. In the Space Stations currency (money) is in the form of energy.
You gather energy with an Energy Collector, which holds and collects
energy for you.

-----------------------------------------------------------------------
[2.1] Mouse/Keyboard Controls

    ________ ________
   /        |        \   Left Mouse Button- Beam up Crates
   |   L    |  R     |      and equipment into your pattern
   |        |        |      buffer. Click on an empty space
   |________|________|      to beam the topmost item on the
   |                 |      station floor. Also used to
   |                 |      select menus.
   |                 |
   |                 |   Right Mouse Button- Open and
   |                 |      close the menu interface on any
   \                 /      facility.
    \_______________/
* Also hold your mouse over an object or alien to see what it is

Keyboard Controls & Shortcuts-

   1- sends you to the Engineering Deck
   2- sends you to the Entertainment Deck
   3- sends you to the Bio-deck
   Arrow Keys- moves the Camera
   Ctrl- holding Ctrl and moving the Mouse will move and tilt the
      camera
   Insert- moves the camera view upwards
   Delete- moves the camera view downwards

-----------------------------------------------------------------------
[2.2] The Station

   The Station is divided into 3 decks (which will be discussed in
section [2.4]) and 16 sections. To open a section you right click on
the small blue square in the center of the door and a menu will open.
If there is a locked lock on the menu you can open it for the amount of
energy in the box at the bottom of the menu. If there is a red and
white circle that means that that section blocked, so you can't open
it. If there is a green bar it means, the section is inhabited if the
advisor there is a Friend you can open it but if it is a Foe prepare to
fight. Wars will be discussed in section [6]

-----------------------------------------------------------------------
[2.3] Messages From VAL

   Frequently messages will drop down the left side of the screen in
the form of a box with a picture on it. The messages that you will
receive will be further detailed in section [5]. But the messages with
a large, blue V on them are from VAL (Virtual Artificial Lifeform). VAL
will be very helpful in the earlier missions. He is there as your own
personal advisor that will teach you how to become the dominant force
in the space station. Pay attention to what he says but after a while
his messages will become obvious and pointless, but nonetheless pay
attention to what he says, as it will be very helpful.

-----------------------------------------------------------------------
[2.4] The Decks

   The decks on the space station all serve a specific purpose. All the
decks won't be open for use in the earlier missions, but you will learn
to use them during gameplay. Some missions objectives will pertain to
the decks. These are the decks and what there purpose is

Technology Deck- on your map it is the top deck and the largest square
   on the map. This is the deck where most facilities will go including
   your basic facilities which will be discussed in section [3].


Entertainment Deck- on your map it is the middle deck and the second
   largest square on the map. This is the deck your visitors and
   residents will visit for entertainment.

Bio-deck- the bottom and smallest square on your map. On this deck
   visitors and residents some-times visit to relax and swim. Karmarama
   residents will come here and garden. Gardening will be discussed in
   section [7].

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[2.5] The Basic Facilities

   In the missions you will normally start with a message from VAL.
After reading is messages you will be provided with your basic
facilities, in their separate crates. These usually include-

   2-4 Scuzzers
   1 Energy Collector
   1 Power Booster
   1 Recharger
   1 Berth
   1 Din-O-Mat
   1 Lavotron
   1 Comsensor

To see what these do see section [3] and [4]. Although you won't get
some of these in the earlier missions you will eventually. Usually
after building an Energy Collector, you will receive a grant from the
aliens that hired you.

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[2.6] Alien Interface

   When you right click on an Alien it will open their interface where
you can find out about them or their working stats. If you click their
picture the camera will get in their view and follow them around.
Clicking on your symbol will hire them and clicking on the black below
it will fire them. Clicking the gray badge will promote them.

=======================================================================
[3] Hardplan Crates

   Hardplan Crates are the blue crates that contain facilities. To open
a Hardplan Crate right click on it, this will open a menu with the name
of that facility. Right click on the picture of the crate to open it.
That will open a blueprint of the facility to show how it will appear
and to position it. When satisfied with the position of a Blueprint
left click to place it and your Scuzzers will get to work building it.
Here is a list of the Hardplan crates on different decks and what they
will do.-

-----------------------------------------------------------------------

[3.2] Technology Deck-

   Energy Collector- Gathers and Holds Energy. Usually has a capacity
      of 100,000.

   Power Booster- boosts your amount of energy.
      **See below for more info.

   Berth- An area where your visitors and residents can sleep, provided
      provided you have equipped it with a slumber pod.

   Sickbay- The hospital of your Space Station. Only works when a
      diagnosis unit or some other sickbay equipment is in place and
      you have a Grey resident.

   Recharger- Recharges your Scuzzers

   Port- allows all visitors to enter an exit your Space Station

   Din-O-Mat- your visitors go here to eat. You can also change the
      of food it serves, (food from food Supply crates, mineral food
      from Mineral Ores, or Synthetic food).

   Lavotron- The bathroom. Where all of your visitors go to clean and
      do there business.

   Comsensor- Your communicator. With one in place you can receive
      incoming calls and distress calls.

   Cargo Hold- where your Scuzzers take all the unopened crates to. You
      can also put crates directly into the hold. This facility is very
      useful when you take part in trading.

   Laboratory- When you have an analyzer and workbench in place you can
      beam things into the analyzer and make advances in research. When
      things are researched you will be able to build and produce them.

   Factory- The Factory produces crates of all kinds, provided the
      the crates have been researched in your laboratory. This is
      very handy for trading crates.

   Starport- when you have a Starport in-place you will be able to
      Trade with a variety of aliens.

   Security Column- A tower that will shoot spies, criminals, space
      Rats, and enemies. Although it's range is only so far. It's best
      to place these close to your port and enemy bulkhead doors.

   Security Control- Headquarters of the security. Increases the range
      or Security Scuzzers and Security Columns.

   Lockdown Brig- Where Security Scuzzers take criminals to be
      be rehabilitated. When they are rehabilitated you will receive
      1000e.

   Recycler- Your Scuzzers will take litter here and it will be
      Recycled. Salt hogs recycle it into energy.

** Power Boosters Explained-

   Power Boosters are useful. Think of it like this. You have 10,000
energy and your buildings require a total of 7000 power. When you have
10,000 energy in storage... you have a constant power of 10,000.
Okay... so you put a power booster... your 10,000 energy now gives off
20,000 power. It helps a lot. Add another and you'll have 30,000 power.
Power rating doesn't show how much you have but actually how much you
have in surplus. While you might have 30,000 power and 7000 is being
used... then the bar will be long and green. If you are using all of
the 30,000 then it'll be
either orange or red. The thing about power boosters is that they use
75e every few seconds/minutes. (Thanks to Ice Blue for all that
information.)


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[3.3] Entertainment Deck-

   Music Shop- A shop that uses Luxury Goods.

   General Store- A store that uses Food Supplies.

   Computer Store- A store that uses Hardware Supplies.

   Combat Shop- A shop that uses Black Market Goods.

   Curiosity Shop- A shop that uses Alien Artifacts.

   Leisure Store- A shop that uses Luxury Goods.

   Star Motel- the first Hotel facility. You can see how crowded it is
      by the number of lights that are light up on the side.

   Space Inn- the second Hotel Facility. You can see how crowded it is
      by the number of lights that are light up on the side.

   Palace Galactica- the final Hotel facility. You can see how crowded
      it is by the number of lights light up on the side.

   Rough Bar- The first Bar-type facility. A very Rough looking bar
      with a junkyard type look.

   Recreational Bar- An updated version of the Rough Bar.

   Cocktail Bar- A much fancier and updated version of the Recreational
      Bar. Even comes with a floating piano!

   Slugpartments- A Slug bar and hotel type thing. Used So that the
      Polvakian Slugs can rest and eat.

   Oroflex- A big money maker, spreads love and fun.

   Love Nest- where your aliens go to feel love. NO!!! not that kind of
      love! You have naughty mind.

   Disco- where Your visitors will go to get their groove on. And the
      best thing is, it only needs a door!

   Holodrome- A large dome that your aliens will walk into. Spreads
      fun.

   Plaza Fountain- A large Fountain. Where aliens go sit and relax.

   Roulesse Wheel- A gambling area for residents and visitors.

   Viewing Gallery- A large window that aliens can look out of, for a
      price.

* see section [8.3] too see which aliens like what


=======================================================================
[4] Other Crates

   Besides Hardplan Crates there are eight other types of crates. The
yellow crates contain Scuzzers and the white/gray crates contain
equipment. Equipment can be purchased through trading, produced in the
factory, or be beamed up after repacking a room. Some of the more
expensive equipment for the Sickbay or Lab is probably used to speed up
the process or do it better. These Crates will be explained here. -

   Scuzzer MkI- Your basic Scuzzer that does your biding.
      It will make and repair rooms, and pick up litter.

   Scuzzer MkII- An updated version from MkI. This Scuzzer
      has wheels which makes it faster. These break down
      faster and need to be recharged more

   Scuzzer MkIII- An updated version from MkII. This
      Scuzzer has Jets Which makes it the fastest Scuzzer.
      These break down faster and need to be recharged
      more.

   Security Scuzzer- The Scuzzer that will take care of
      criminals. This Scuzzer will even fight in wars and
      take out spies/enemies.

   Ultra Lamp- A small lamp to place in some facilities and
      On the Station floor.

   Corridor Lamp- A large lamp to place on the Station
      Floor.

   Litter Bin- Where your visitors and residents through
      their garbage. Although they usually leave it on the
      ground.

   Plant Bio-pot- A potted plant. I've never seen something
      come out of it though. I heard you might be able to
      Beam a plant into it.

   Bench- A place for your residents and visitors to sit,
      although I've never seen anyone sit there.

   Diagnosis Unit- discovers the problem, solves basic
      Diseases.

   Dispenser- Advanced medical equipment.

   Medi-Bed- Advanced medical equipment.

   Z-ray Scanner- Advanced medical equipment.

   Sickbay Waiting Couch- Where the patients wait to be
      treated.

   Slumber Pod- A small pod where tired Aliens can go and
      sleep.

   Chronometer- A hanging clock-like thing. Kinda pointless
      as I have found no use for it.

   Image Projector- A TV. Still haven't found a use for it.

   Analyzer- Lab Equipment that the scientist uses to study
      a crate, or furniture with.

   Workbench- Lab Equipment to work on new developments.

   Workstation- Lab Equipment to work on new developments.

   Microscope- Lab Equipment to study stuff.

   Replicator- Lab Equipment for stuff. I haven't seen it
      do anything yet.

-----------------------------------------------------------------------
[4.2] Statues-

   There are also statues that are found in equipment crates. The only
way to obtain these is through trading, and traders will only trade
statues that are specific to their race. The statues help encourage
workers to work harder, although they may upset some of the other
races. This section was completely sent in by Kurt Linsenbardt. I
requested this list and he kindly sent it to me. So a big thanks to
Kurt Linsenbardt. -

Zedem monks: Father Zedorius (a gray statue of a monk) 1x1 I think

Sirens: Mother (a female siren holding up a globe) 3x3

Gem Slugs: Furies (a set of dark brown spikes form a squat pyramid) 3x3

Targ: Legacy (a set of gears) 3x1

Salt-hogs: Endeavor (a group of salt-hogs storming a hill with a flag)
   3x1

Turraken: Matter-Antimatter (a white, thin, rectangular box) 1x1

Karmarama: Peace Totem (a flagpole with streamers & spikes at the top)
   1x1

Grays: Gnmerich (light brown, stacked geometrical shapes) 1x1

Kagsvogorian: Kategukhat (a gold Kagsvogorian warrior) 3x1

Planetscape (a solar system set high on a pole) 5x5

Robot Heaven (a white sort of Disneyland castle with red pennants
   Swirling around)

Uplanter (a tall tree in a pot with a small dome of leaves on top)

   Mostly I put the racial statues by where the races work, like
putting Matter-Antimatter in front of the laboratory and Endeavor by
the Recycler. And isn't it odd that the sirens and monk's statues are
Mother & Father?

-----------------------------------------------------------------------
[4.3] Supply Crates-

   Crates that aren't yellow white or blue are supply crates. These
contain supplies for different Facilities. They can also be used for
trading, as they go well with the aliens whose special abilities don't
pertain to that. Which make it go for a good price. The Supply Crates
are listed here.

   Food Supplies- The crate that looks like it is covered
      in dirt. These are used in the Din-O-Mat.

   Luxury Supplies- The crate marked with red. Used in
      stores on the Entertainment Deck.

   Medical Supplies- The white crates Marked with a green
      Plus. Used in the Sickbay.

   Black Market Goods- The dark black crates. Used in the
      Curiosity Shop and Roulesse Wheel.

   Mineral Ores- The brown crates. Can be used in the
      Din-O-Mat

   Alien Artifacts- The light green Crates. Can be used
      In the Curiosity Shop, and most aliens will buy them
      For good prices.

* If you have run out of a type of cargo that is needed to supply any
type of facility (i.e. medical supplies for the Sickbay) you will be
automatically charged for an imported supply of goods. So it is
important to grow supplies of all types.


=======================================================================
   This FAQ was written by Slicktager. I put this here because people
usually miss this when trying to steal an FAQ and call it their own.

=======================================================================
[5] Message Box Descriptions

   If you have already read through section [2] The Basics then you
know of VAL, and messages. In this section I am going to explain the
different types of messages. Usually the messages come from VAL or
Arona (find out about him in section [9]), But their will also be
different messages as you play the administrator on the Space Station.
Here are the messages and a description of their boxes. -

   Large Blue V- A message of VAL. Usually to tell you
      news, good and bad. He also says random dumb stuff.

   Yellow A type thing- A trading message from your good
      buddy Arona.

   Blue lower case I- Usually tells you that one of your
      residents is quitting.

   Light up light bulb- Your researchers have improved
      or developed technology.

   A yellow sun- A solar flare is in effect. Time to gather
      some energy.

   A whitish-gray circle- or something along those lines.
      A star quake is coming.

   Falling asteroids- Asteroids are going to hit the Bio-
      Deck. This doesn't mean it will hit yours though.

=======================================================================
[6] War

   The Space Stations aren't as peaceful as you think. You will have to
fight with other administrators eventually. And when you do you must be
prepared. There are only 4 alien races that will fight for you. The
rest will run with their tales between their legs. A list of races that
will fight can be found in section [8].
   To win or start a war you first must have a Security Scuzzer. Their
use is to breach the Bulkhead doors and to take over a segment. To
breach a segment you just right click on the small box to the left of
the Bulkhead door.
That will open a menu with a small green bar. Left click on the bar to
breach it. Breaching the door will take some time though. To take over
a segment you must do the same except on the box on the inside the
enemy territory. When doing this a menu will open with a red shield
type thing. Left click it to take over the segment.
   When you are getting ready to breach a segment or some one is trying
to breach your segments there are a number of strategies to use. My
strategy is here. -

   First- off hire as many Gun Carrying aliens as possible.

   Second- set up Security Columns in-front of the Bulkhead
      that are being breached or that are soon to be
      breached.

   Third- after the doors are open target the closest enemy
      aliens and then start hiring aliens that the enemy
      hasn't as you can use them to surround the enemy.

   Last- when there are less enemy aliens go for their
      Energy Collector. This will shut down their
      facilities and basically leave them ripe for the take
      over.

-----------------------------------------------------------------------

 Strategy from Ice Blue. -

  Attack everyone through the Bio-deck first. It's not that useful but
if you take care of the Bio-deck... they can't breach you from there.
And they also can't grow stuff. The coolest part of kicking someone off
one of the decks is that they can't access it even though it is right
above them. If you take their entire entertainment deck... they won't
attract enough visitors and start to die from lack of people. Same goes
for Bio-deck but on a lower scale.

   If you take the technology deck... you basically leave his or her
whole base up for grabs by anyone. The reason why I said Bio-deck first
is because there aren't any defensive buildings up there. They'll be
caught by surprise.

-----------------------------------------------------------------------

* There are little animals that look like kangaroos on four legs called
Memaus come aboard your station along with tourist parties. They look
cute and aliens love to pet them but there is a downside to them.
Theses animals will infect people with parasites and if the alien
doesn't get to the sickbay in time they will die and the parasite will
turn into a giant beetle called Skrashers. Or I have also heard that
the cute animals turn into the Skrashers. I'm not sure which is true,
if someone does e-mail me. That attacks your visitors and destroys your
buildings.

* Sometimes during a war or attack some of the Greys working in the
sickbay will leave their post and go fight. Now the problem with this
is that some aliens may require medical attention and you may be
understaffed. When the Battle is over it is hard to get aliens to go
back to their post, they usually want to go and sleep, eat, or visit
the entertainment deck. So hire extra Greys and don't accept any
distress calls for medical attention until the sickbay has more Greys
working there.

=======================================================================
[7] Gardening

   In the Space Station, gardening is an easy way to create supplies
for trading and your facilities. All you need to do to garden is hire a
Karmarama resident (and have the Bio-deck available which some of the
earlier missions don't have). You can alter the terrain of the Bio-deck
with the buttons under your map/main interface. This costs no energy
and is adjustable. When you don't want to alter the terrain just click
the lock button and it will be safe to click with no worry of
destroying your beautiful landscape.

   Plants will grow in every type of landscape except deep water, or at
least I haven't seen it happen. To harvest a plant just right click on
it and an icon will appear. Sometimes they are harvested automatically
which I don't really understand. If it is completely red it will
harvest automatically, if it is still partly green than you have to
wait. Plants will give off all types of cargo. I won't give a list of
the plants because there is already a list posted at
http://www.gamefaqs.com and they have done a better job than I could
ever do.

  * You can also beam up plants and put them in Bio-pots. Plants in
Bio-pots grow faster but must be on the Bio-deck to be harvested.

  * Make sure to build a lake in your Bio-deck, big enough for your
aliens to swim in. Most aliens like to swim, and it is free to build.

  * You can also beam up plants and put them in the Analyzer. This will
improve them and make them grow faster.

=======================================================================
[8] Residents

   On your Space Station you will find two types of aliens, (not
including enemies) residents and visitors. The difference is residents
work for you once you hire them and visitors are free to come and go as
they please. Residents will only leave if they quit. When they quit it
is because they are unhappy, usually because they haven't been
promoted. You can tell when they want to be promoted when they have a
metal or badge type thing floating above there head. I never make it a
priority to promote aliens other than the ones working in my sickbay,
because they are usually the very skilled ones and can be tough to
find. The aliens that will visit your station and what they do are
listed here.

-----------------------------------------------------------
| Name:        | Description:      | Specialty task:      |
-----------------------------------------------------------
|              | Large with muscles| Best used as security|
|              | Rust color. Sort  | in the security      |
| Kagsvogorian*| resembles an ant  | control facility. And|
|              | walking upright   | the best fighters    |
|              |                   | during a war         |
-----------------------------------------------------------
|              | A gray human like | Mainly healers, that |
|    Grey*     | like thing. The   | work in the sickbay. |
|              | ones people get   |                      |
|              | abducted by       |                      |
-----------------------------------------------------------
|              | A human with wings| Best at making love. |
|    Siren     |                   | they will work in    |
|              |                   | the love nest.       |
-----------------------------------------------------------
|              | Looks like a miner| They are best at     |
| Salt Hog*    | short and brown   | low class jobs.      |
|              | with a helmet type| they will work in the|
|              | thing on.         | Recycler and factory.|
-----------------------------------------------------------
|              | Looks like        | They are like priests|
|              | something out of  | Hire them and they   |
| Zedem Monk   | Star Wars. A tall | will build a temple  |
|              | alien wearing a   | and spread religion  |
|              | robe.             | to aliens that come. |
-----------------------------------------------------------
|              | A Purple guy with | The gardeners. They  |
|  Karmarama   | four arms and     | will grow plants on  |
|              | dreadlocks.       | the Bio-deck.        |
-----------------------------------------------------------
|              | A fly wearing     | The Communication    |
|              | armor. Short and  | specialists. They    |
|    Targ*     | blue/green        | will man the         |
|              |                   | Comsensors.          |
-----------------------------------------------------------
|              | Two headed, green | Scientist, they will |
|  Turraken    | and wearing a     | work in labs and     |
|              | labcoat. Need I   | will do research for |
|              | say more?         | your station.        |
-----------------------------------------------------------
|              | A large green Slug| They will not work   |
|   Gem Slug   | very hard to miss.| for you. But if they |
|              |                   | are pleased they will|
|              |                   | give off energy.     |
-----------------------------------------------------------
* Will fight in wars for you.

-----------------------------------------------------------
[8.2] Penitents

  There is also another type of alien. Which is just an alien with a
special suit on. They are called penitents. When they visit the Zedem
monks' Star Temple sometimes a weak minded alien will decide to devote
their life to the Zedem monks. This will grant you 5000e from the Zedem
Monk council even though you didn't do anything at all. And it is said
they will smite their enemies although I've never seen it happen.

--------------------------------------------------------------------
[8.3] What Aliens Want-

   On your station you must maintain a level of satisfaction of your
residents and visitors. If you don't they may turn into criminals or
even quit and leave. Different aliens like different things, what they
need to be satisfied are listed here. -

   Salt Hog- these are the simplest aliens to satisfy. All they really
need is sleep, food, and cleanliness. They don't need much
entertainment except for occasional love.

   Kagsvogorian- they like the Combat Store and Rough Bar on the
Entertainment Deck. These guys are said to start fights if they aren't
happy enough. I've never seen it though.

   Karmarama- to make these aliens happier you can change the type of
food you use in the Din-O-Mats to real food (the green button).

   Targ- to make these aliens happier you can change the food in the
Din-O-Mat to Mineral Ores (the blue button). It's said that if they get
bored they will start spying on other people.

   Grey- I heard that these guys love entertainment but I'm not sure
what type of entertainment they like.

   Gem Slugs- making the Gem Slugs happy is a big task. But the Plus
side is that they will give off energy when satisfied. This energy is
in the form or a silver thing they drop called Turdite, yes you heard
correctly. To make them happy among the important things is the
Slugpartments. This is a Bar/Hotel especially for the Slugs. Unless you
know you will seriously need their energy this task is pointless, but
if you succeed you know you have a great station.

   I don't know what the other aliens like. If someone does than send
me an e-mail telling me. See section [14] for my address.

=======================================================================
[9] Trading

   On the Space Station the easiest way to gain large amounts of
energy, new equipment, and new facilities is through trading. At first
you will only be able to trade with your new friend Arona, whose prices
are usually a little higher that what they should be. When you are able
to build a Starport that will all change. With a Starport in place you
can trade with many aliens. All aliens will sell things that comply
with their specialties at low prices, and buy things that don't are
fair or high prices. What aliens will buy and sell is listed here.
-----------------------------------------------------------------------
| Name:         | Buy at high prices:       | Sell at low prices      |
-----------------------------------------------------------------------
| Kagsvogorian  | Food Items                | Security Items          |
-----------------------------------------------------------------------
| Grey          | Luxury Items              | Medical Items           |
-----------------------------------------------------------------------
| Siren         | Medical Items             | Luxury Items            |
-----------------------------------------------------------------------
| Salt Hog      | Cargo Holds               | Ore Items               |
-----------------------------------------------------------------------
| Zedem monks   | Unsure                    | Not Very Much           |
-----------------------------------------------------------------------
| Karmarama     | Factories and Recyclers   | Black Market Goods      |
-----------------------------------------------------------------------
| Targ          | Industrial Goods          | Hardware Items          |
-----------------------------------------------------------------------
| Turraken      | Unsure                    | Laboratory Items        |
-----------------------------------------------------------------------
| Gem Slugs     | Black Market Goods        | Entertainment Items     |
|               |                           | Alien Artifacts         |
-----------------------------------------------------------------------

=======================================================================
[10] Mission Walkthrough

   I have decided to hold off the Walkthrough till last, as I don't
know what all the missions are anymore. They are pretty simple to do so
I'm not very sure on what to say. If someone sends me a question
concerning the missions I'll post it in the FAQ section.

=======================================================================
[11] Building Strategies

   As of now I don't have many real strategies, mostly some tips on
where to put stuff. If you have any strategy please send it to me.

* Space on your Space Station (no pun intended) is very important. When
building try to use the least amount of space needed.

* Always build a Dine-O-Mat and Lavotron near the Berth. I'm not sure
if this is really important but it is convenient.

* Put the Energy Collector up against a wall so it is out of the way of
the aliens path.

* The Starport is huge so put it in a corner to use the least amount of
space.

* Build a Lavotron on the Entertainment Deck because they will visit a
shop after they exit and go spend money. (From Devon)

* Have your Sickbay built before your Comsensor, because you will need
it up and running before you get a distress call from aliens in need of
medical attention. (From Ice Blue)

-----------------------------------------------------------------------
Building a Berth

   I'm not sure if this is really worth it but if you need to build a
berth but don't have much space you can use this format I made up. This
is for a 4X4-sized Berth. Usually you could only fit 4 Sleeping pods in
it, but with this you can fit 6.

    ===|+++|===|===    |+++| Door
    |/\| __ __ |/\|     __
    |__||__|/\||__|    |__| Sleeping pod
    |__||\/|__||__|    |\/| Sleeping pod entrance
    |\/|       |\/|
    =======|+++|===    === Wall

   I hope every one is able to understand that. What it shows is Four
pods back-to-back up against opposite sides of the wall. Two pods side
by side facing opposite directions in the center. And two doors on
opposite sides of the room. The down side is that there is only one
entrance and exit on each side. This can cause some crowded entrances.
Since these are so small you can build a few but this is only worth it
if you desperately need a Berth and have limited space.

=======================================================================
[12] FAQ

   I have just recently started this and is very small. Please submit
questions to me, to help get this up. See section [14] to submit.

-----------------------------------------------------------------------

  *When you have the Zedem Monks hired is it true that they will try to
get your staff to quite and go to a religion?
From: Devon

    Well, Zedem Monks will try to change some of the aliens into
penitents. But it is rare that the aliens will agree; though I have
seen it happen. That makes the aliens loyal to that religion. I'm not
sure if they only to it to residents, but I have seen them do it to
some visitors. This makes it so you can't hire the visitor. See section
[8.2] for more on the penitents.

-----------------------------------------------------------------------

   * I opened the Bulkhead doors and I can't attack my opponent. How do
I change them from friend to enemy?
From: Devon and Lukas Ryan

   I have yet to find a real solution for this. I've heard about this
problem on mission 10 and mission 7. The only thing I can think of is
to restart the mission. If someone out there knows how to fix this send
me a message.

-----------------------------------------------------------------------

=======================================================================
[13] Tips and Other Things

   Here are some tips to use while playing Startopia, and some little
things that others and I have noticed while playing the game.

-----------------------------------------------------------------------
[13.1] Tips

* When you receive a message from VAL about there being a bomb on your
station, quickly look for it (it's a small box with a blinking light)
and beam it up. Than just drop it in the Recycler. (From Devon)

* Criminals sometimes hang out on your Bio-deck so beam up a few
Security Scuzzers and drop them on the Bio-deck. (From Devon)

* Space Rats spread diseases, so keep the station clean with litterbins
and Scuzzers.

* When you receive a message on the Comsensor from aliens in need of
medical attention, DON'T ACCEPT IT. Only accept it if you need the
energy they will pay, or if you have a sickbay that is well manned.
(From Devon)

* Set up your Scuzzer MkII or MkIII to move crates from the factory to
the cargo hold, because they move fastest. (From Ice Blue)

* Always accept the message when VAL says: " there is a Solar Flare in
progress. Would you like me to reconfigure the collector to gather some
solar energy?" This is always a good thing, because they provide a lot
of energy and never harm your people. (From Devon)

* If there is an empty sector between you and your enemy... don't take
it unless you are ready to breach them. If you do... they'll breach
you. If you don't buy it... they usually wont buy it either. It's a
buffer zone. (From Ice Blue)

* An easy way to make money early on, is to change the Bio-deck
landscape to Cold and Dry. That makes a moon-type landscape and will
produce Alien Artifacts. These will sell for High Prices that even
Arona will pay a lot for. (From Kurt Linsenbardt)



-----------------------------------------------------------------------
[13.2] The Little Things

   This section is about the little things I have noticed and
discovered. If you notice any little things please send them to me (see
section [14] for the e-mail)

* There are little animals that look like kangaroos called Memaus that
come aboard your station along with tourist parties. They look cute and
aliens love to pet them but there is a downside to them. Theses animals
will infect people with parasites and if the alien doesn't get to the
sickbay in time they will die and the parasite will turn into a giant
beetle called Skrashers that attacks your visitors and destroy your
buildings.

* If you look on the big screen in Security Control sometimes you will
see your men playing Asteroids or Pong. Strange that they still play
those games. But worst of all what are you paying them for!?!

* If you look out the Viewing Gallery you can occasionally see an alien
slowly float by. (From Devon)

* Also something fun to do. Next time you get a bomb don't disarm it.
Beam it up and drop it next to those little parasitic Memaus when they
are out in the open, to get rid of the pests. (From Devon)

* You can't scan a bomb with the Analyzer too bad, I would
like to make some and put them in enemy territory.

* If you place a plant in a Bio-pot and than place the pot on the
Entertainment deck, Aliens will gather around it. (From Mark Holland)

* You can't beam the tall trees into the Bio-pot and then put them into
a building. (From Kurt Linsenbardt)

* All the Developer team and people who worked on the game are
represented by Aliens.

   For example: One of the Sirens is "Richard Franke"
   Special hobbies -
   Hanging round in bars
   Having buttered scones for tea
   Moaning at programmers
   (From Mira de Vorsha)

* If you stand near a Lavotron you will hear grunting noises and
farting. Sometimes you will hear someone relieving his or her bladder
for quite some time (ref. Austin Powers/Naked Gun). If the Lavotron is
used for too long and there is a queue some of the guys out front will
start to bang on the door. (From Mira de Vorsha)

* One of the levels a ship called the Nostro will offer you sick
people. If you take them they will release those Beetles. (Ref.: Alien)
(From Mira de Vorsha)

* In the Laboratory if a workbench is not being used you will see
SETI@HOME running sometimes. Other times if the workbench is being
used, sometimes they get the BSOD (Blue screen of death). (From Mira de
Vorsha)

* VAL has actually visited earth and makes some funny references to it.
(From Mira de Vorsha)

* There are a number of diseases that your aliens can catch and each
one has weird effects. For example "Blastocephalis" (Explody Head) will
cause their head to explode. Not too sure what "Nymphitus" does though.
:) (From Mira de Vorsha)

* Arona will at one point sell you his mother. (From Mira de Vorsha)

* You can fly outside the space station by going to the Bio-deck and
flying out the window. From there you can see what other people are up
too in other Bio-decks. (From Mira de Vorsha)

*(Not confirmed) your supposed to be able to see other ships docking at
other SpacePorts. Touching them will get you a message saying, "Please
don't prod other peoples ships". (From Mira de Vorsha)

-----------------------------------------------------------------------
[13.3] Things VAL will say

   Sometimes when VAL hasn't said anything in a while he will pop up
and say something random and dumb. Most of this section was completely
sent in by Kurt Linsenbardt. Pretty much all of it. I just added some I
found on my own. I requested this list and he kindly sent it to me. So
a big thanks to Kurt Linsenbardt. -

The problem with being a robot is you don't come with a printer.

The last director I worked with swallowed himself in a single unit and
disappeared.

I have this pain in my diodes on my right side.

Have you ever wondered why none of the advanced alien races invented
the suitcase?

Are you sure you have enough of everything?

I'm completely operational and all my circuits all functioning
properly.

You remind me of one of my previous charges named Dave. I don't
remember much about him because my memory banks were damaged around
that time.

=======================================================================
[14] Information

   If you wish to correct, help, or compliment me feel free to e-mail
me at-
e.beckwith@worldnet.att.net

   If you have any questions send them to me and I'll add them to my
FAQ section. If you want to inform me of something or give me tips on
making this better than I will add your question here in the proper
section. If you would not like me to mention you at all please say so
along with your mail.

=======================================================================
[15] Acknowledgments

   *Devon for submitting Tips and little things, two
      questions, informing me on what Targs and Karmaramas
      like, what some shops use, the real of the Memaus,
      Thanks Devon

   *Ice Blue for explaining the Power Booster, Correcting
      the name of the Technology Deck (originally called
      the Engineering Deck), Informing me on the type of
      goods certain shops use, That the Din-O-Mat uses more
      than one food type, That I left out that the Targ
      will also fight during wars, that the Lab and Sickbay
      equipment is better than others, reminding me the
      Analyzer can scan other things too (except bombs)
      Correcting me about the research message box, and
      That the color that represents you on the map isn't
      Always red. Thanks for a lot Ice Blue


   *Max Chudnovsky for correcting me on the: Sickbay
      Equipment, Security Control, Recycler, What
      Kagsvogorian visitors will want for entertainment,
      The Oroflex, The Holodrome, Tips on faster
      Scuzzers, The plant Bio-pot, Gem Slugs actually
      Trading, Extra statue Information, and more
      Skrashers information. Thank you Max

   *Kurt Linsenbardt for the info on what some Salt Hogs,
      Karmaramas, Kagsvogorians buy, tips, Section [13.3],
      Section [4.2], and Corrections. Thanks Kurt

        *Mira de Vorsha for info on the little things posted on
      the message board. I hope you don't mind me using it.

   *Mark Holland for info on the Hotels, and some Little
      Things. Thanks

=======================================================================
[16] Copyright Info

   This guide is copyright Slicktager, 2001, all rights reserved. This
was posted and written by Slicktager and will remain that way. You can
put this on your site (and only your site) as long as it remains as it
is and try to keep it as the most up to date version.

=======================================================================


