Age of Wonders: Battle Tactics FAQ 1.0
Started: 05/06/01
Copyright 2001 by AverMan
Email:AverMan62@Hotmail.com

| Warning |
Anyone may reproduce this FAQ electronically, but don't sell it for money. If
you want to use this FAQ for your website you must ask my permission, email me
at AverMan62@Hotmail.com, and you must do it with this the Warning in it. If
you do use it and I find out, trust me I WILL, you'll be in some serious legal
trouble!!!

| Intro |
This FAQ shows a list of the good and bad features of the races in Age of
Wonders. I done this by giving an overall description of the race then the pros
and cons. Then I listed their units and gave a list their pros and cons. I went
in depth on the units level three and up because that's where the races shine.
I metioned some strategies you can use in and out of Combat Mode. The special
units are also listed here like the dragons and the elementals. Or will be
listed soon because I decided to do the units of the twelve race first. Soon
enough I will have the special units as well as a guide for the spells as well
so please keep checking for updates.

But why make a FAQ on Age of Wonders: Battle Tactics? I feel that this game
deserves it. After all it is the best turn-based strategy game that was ever
released. Well it's the best turn-based I've ever played. ^_^ Plus, I would
like to share my knowledge of Age of Wonders units and battling strategies. I
hope some people might become inspired by my walkthrough and, hopefully, make
other FAQS about Age of Wonders.

Well now that we got that cleared up, lets begin.

| Coming Soon to This FAQ |
These are all of the things I plan to add to this FAQ as time goes on. Soon
enough I will make a different FAQ for the story part of the game.
 - A Spell Strategy
 - A Leader Strategy
 - Overall Combat/World Map Tips
 - Special Units Guide

||| Table of Contents |||

| Race Guide |
1. Race - Elves
2. Race - Halfings
3. Race - Dwarves
4. Race - High Men
5. Race - Humans
6. Race - Azracs
7. Race - Lizardmen
8. Race - Frostlings
9. Race - Dark Elves
10. Race - Goblins
11. Race - Orcs
12. Race - Undead
13. Special Units - Coming Soon!!!

Note: When you see a "..." by any unit is means it is a standard unit and is
basically the same throughout all of the other races. Or it means that I can't
find anything wrong with this unit. This mostly applies to level one units but
their are few expeptions.
Priestly abilites applies for priests. This is a broad description of the
common abilities a priest may have. Examples: Dispel Magic 1, Turn Undead 1,
Healing

||| 1. Race - Elves |||

Overall: Elves are best in hand-to-hand combat and archery. Their archers can
do more damage than many of the other races and their level one swordsman have
higher attack. Unfortunately they are a little weaker in defense than most of
the other races. When leading the race of elves into battle, you must plan your
moves carefully because it could mean the difference between winning and
losing. It is also advised that you ally with another race which makes up for
the Elves low defense like the Dwarves.
Pros: Their level one units have a higher attack then most other races,
movement bonuses when walking through forests, archers are stronger than most
other races, and many of their units have magic abilities.
Cons: Very weak on defense.

| Level One Units |

Swordsman
Pros: High attack
Cons: Frail
Nymph
Pros: Seduce ability
Cons: Frail
Archer
Pros: Marksmanship 1 ability
Cons: ...
Battering Ram
Pros: Can knock down walls
Cons: Can't attack, frail

| Level Two Units |

Scout
Pros: Lots of movement points, high attack, Vison 1 ability
Cons: Low defense
Cleric
Pros: Priestly abilites
Cons: ...
Ballista
Pros: Poision Immunity and Cold Protection
Cons: Slow and frail
Catapult
Pros: Poision Immunity, can break walls and cold protection
Cons: Slow and frail

| Level Three Units |

Fairy
Pros: Magic strike, flyer, concealment, lots of movement points
Cons: Takes a while to produce
Unicorn
Pros: Healing, high attack
Cons: Takes a while to produce
Ranger
Pros: Lots of different abilities
Cons: Takes a while to produce, weak

| Level Four Unit |

Nature Elemental
Pros: Lots of abilities and immunities
Cons: Costly, really long time to produce

||| 2. Race - Halflings |||

Overall: Halfilings are an aren't the best race but they do have thier ups.
Thier level 1 swordsman have the parry ability which lets them dodge the first
attack done to them. Due to thier low cost you can have an army of Halflings in
no time. Where the Halflings lack in stregth, they make up in ranged or magical
attacks.
Pros: Many of the units have ranged attacks, cheap units, and the leprechaun is
one of the most powerful units in the game.
Cons: None really, they are the most well-rounded among all of the other races.


| Level One Units |

Slinger
Pros: Can throw rocks
Cons: You can only throw so far
Pony Rider
Pros: High hit points, attack, and movement
Cons: Low defense
Swordsman
Pros: ...
Cons: ...
Battering Ram
Pros: Can knock down walls
Cons: Can't attack, frail

| Level Two Units |

Ballista
Pros: Poision Immunity and Cold Protection
Cons: Slow and frail
Catapult
Pros: Poision Immunity, can break walls and cold protection
Cons: Slow and frail
Cleric
Pros: Priestly abilites
Cons: ...
Satyr
Pros: Charm, bard skills, and high resistance
Cons: ...

| Level Three Units |

Rogue
Pros: Throw stones, climbs walls, concealment
Cons: Takes a while to produce, not very strong
Centuar
Pros: Archery and lots of movement points
Cons: Takes a while to produce, frail
Eagle Rider
Pros: Great scout and a flyer
Cons: Takes a while to produce, very weak

| Level Four Unit |

Leprechuan
Pros: High defense and tons of abilities
Cons: Costly, really long time to produce

||| 3. Race - Dwarves |||

Overall: The Dwarves use machines and such to win thier battles. Most of thier
humaniod units are good for close-quarter combat, travel through mountains, and
have posion protection. As for their machines, the Bombardier is very useful
during castle seiges and the Ballon can get slower units from place to place
faster. With careful planning, Dwarves can dominate the underground and the
surface.
Pros: Units are perfect fighters, units can get around quickly if planned
correctly, and have high Hits
Cons: Units a little more expensive because of thier protections

| Level One Units |

Battering Ram
Pros: Can knock down walls
Cons: Can't attack, frail
Beserker
Pros: Round Attack ability
Cons: Frail
Axeman
Pros: ...
Cons: ...
Archer
Pros: Ranged attacker
Cons: ...

| Level Two Units |

Boar Rider
Pros: High attack
Cons: Kinda Frail
Bombadier
Pros: Can damage walls from far away
Cons: Frail
Cleric
Pros: Priestly abilites
Cons: ...
Ballista
Pros: Poision Immunity and Cold Protection
Cons: Slow and frail

| Level Three Units |

Baloon
Pros: Flyer, gets units around
Cons: Takes a while to produce, can't attack
Mole
Pros: Good for underground and can damage walls
Cons: Takes a while to produce
Giant
Pros: High damage and ranged attack
Cons: Takes a while to produce

| Level Four Unit |

Dwarf Firstborn
Pros: Many immunities and lots of hit points
Cons: Costly, really long time to produce

||| 4. Race - High Men |||

Overall: In combat, the Highmen rely mostly on thier super natural abilities
and thier effectivness against the evil races. Highmen are most effective
against thier archrivals, the Undead. With thier healing abilities, holy
protection, true seeing, and flying units Highmen are extremely powerful
especially if you have your leader use the magic spheres of life. With all
these advantages could the Highmen be the perfect race?
Pros: Holy protection, lots of different abilities and protections, and very
effective against undead
Cons: Some of the units are kind of expensive

| Level One Units |

Spirit Puppet
Pros: Many immunities
Cons: Low hit points
Archer
Pros: Low cost
Cons: Low damage
Swordsman
Pros: Low cost
Cons: ...
Battering Ram
Pros: Can knock down walls
Cons: Can't attack, frail

| Level Two Units |

Saint
Pros: Many useful abilites
Cons: Can only heal once, kind of expensive
Paladin
Pros: Healing ability
Cons: Kinda frail
Ballista
Pros: Poision Immunity and Cold Protection
Cons: Slow and frail
Catapult
Pros: Poision Immunity, can break walls and cold protection
Cons: Slow and frail

| Level Three Units |

Avenger
Pros: Lot and lots of abilities and very, VERY useful
Cons: Takes a while to produce
Valkyrie
Pros: High attack and a flyer
Cons: Low damage and takes a while to produce
Titan
Pros: High hit points and damage
Cons: Takes a while to produce

| Level Four Unit |

Astra
Pros: Flyer, ranged attacker and has high hit points
Cons: Costly, really long time to produce, low defense

||| 5. Race - Human |||

Overall: Humans are the "vanilla ice cream" of all of the races. None of thier
humanoid units have any immunities or protections and they don't have as many
abilities. But don't count out the humans, though. Humans may have average
swordsman, clerics, and calvary but as you move up to level 3, you start to see
where the humans shine. The Charlatan and the Musketeer are good for ranged
attacks, the Cavalier is a fast and good all around, and the Air Galley is a
flyer that can carry units. The Cavalier is the best unit the Humans have to
offer so, when possible, have as many of these as possible in your army.
Pros: Units provide new tactics to use
Cons: Not as many abilities and protections

| Level One Units |

Pikeman
Pros: Good level one unit, first strike
Cons: ...
Swordman
Pros: ...
Cons: ...
Archer
Pros: Ranged attacker
Cons: ...
Battering Ram
Pros: Can knock down walls
Cons: Can't attack, frail

| Level Two Units |

Priest
Pros: Priestly abilites
Cons: Can only heal once
Medium Calvary
Pros: Average unit
Cons: Can't move far
Ballista
Pros: Poision Immunity and Cold Protection
Cons: Slow and frail
Catapult
Pros: Poision Immunity, can break walls and cold protection
Cons: Slow and frail

| Level Three Units |

Musketeer
Pros: Exelent ranged attacker
Cons: Frail, takes a while to produce
Charlton
Pros: Has a few useful abilities, ranged attacker
Cons: Takes a while to produce
Calvary
Pros: Strong, fast, the best human unit
Cons: Takes a while to produce

| Level Four Unit |

Air Galley
Pros: Very powerful, flyer, ranged attacker
Cons: Really expensive, really long time to produce


||| 6. Race - Azracs |||

Overall: Azracs are a neutral race of desert people who look much like humans.
Since they live in deserts, Azracs get protection from heat and fire. Azracs
can easily dominate early into the game by using the Elephant unit. It can
crush walls and attack which makes it better than any battering ram. Azracs
don't believe much in armor which makes them extremely vunerable. So
defensively they are weak but on offense the are stronger than most races. Most
of thier units beyond level two have long ranged attacks, so use this to your
advantage. Plus the Yaka Avatar, thier most powerful unit, can take control of
other units making them part of your own army. Get a few Yaka Avatars out,
supported by the ranged abilities of the Djinn and the Beholder, you should be
able to dominate most of the battles you engage.
Pros: Fire Protection, can dominate early into the game, high attack points
Cons: Most units have low defense

| Level One Units |

Scorpion
Pros: Poisonous
Cons: Good all around
Swordsman
Pros: High attack
Cons: Very frail
Archer
Pros: Ranged attacker
Cons: Very frail
Elephant
Pros: Can knock down walls
Cons: Costly

| Level Two Units |

Priest
Pros: Priestly abilites
Cons: Frail
Rider
Pros: High movement points
Cons: ...
Ballista
Pros: Poision Immunity and Cold Protection
Cons: Slow and frail
Catapult
Pros: Poision Immunity, can break walls and cold protection
Cons: Slow and frail

| Level Three Units |

Sand Worm
Pros: Tunneling, Desert Concealment
Cons: Takes a while to produce
Djinn
Pros: Flyer, ranged attacker
Cons: Takes a while to produce
Beholder
Pros: Ranged attacker
Cons: Slow, takes a while to produce

| Level Four Unit |

Yaka Avatar
Pros: Dominate abilty, ranged attacker
Cons: Costly, really long time to produce

||| 7. Race - Lizardmen |||

Overall: Lizardmen are the neutral reptilian race of Age of Wonders. They are
the only race that can swim giving them a key advantage on the World Map. With
this in mind, you should use all out attacks on opponents using the water as an
escape route or to bring in more units to overwhelm your opponent. Another
advantage the Lizards have stronger ballistas and catapults that can also
travel on the water. Thier level three units are very standard. The Lurker is a
good surprise attacker, Salamander is an good fighter unit, and the Green
Wyvern is an exellent scout. The most expensive unit in the game, the Basilisk,
is a has alot of attack and defense but falls a little short on the special
abilites.
Pros: Can travel on the water, stronger siege weapons
Cons: Costly level 4 unit, Low magic resistance, not alot of ranged attacker


| Level One Units |

Giant Slug
Pros: Ranged attacker
Cons: Low defense
Swordsman
Pros: Can walk on water
Cons: ...
Archer
Pros: Ranged attacker
Cons: ...
Battering Ram
Pros: Can knock down walls
Cons: Can't attack, frail

| Level Two Units |

Shaman
Pros: Healing ability, Turn Undead 1, Dispel Magic 1
Cons: Can only heal once
Frog Rider
Pros: Lots of movement
Cons: ...
Turtle Ballista
Pros: Good defense/offense
Cons: Slow
Catapult
Pros: Can break walls, good defense/offense
Cons: Slow

| Level Three Units |

Lurker
Pros: Water concealment
Cons: Takes a while to produce, kinda slow
Salamander
Pros: High attack, parry
Cons: Takes a while to produce, can't walk on water
Green Wyvern
Pros: Flyer, Vision 2
Cons: Takes a while to produce

| Level Four Unit |

Basilisk
Pros: High attack, defense, and movement
Cons: Really costly, takes long time to produce

||| 8. Race - Frostling |||

Overall: This race of neutal nomads have a wide variety of units which allow
for a different type of play. Since they live in the northern parts of the Age
of Wonders realm, all of thier units have cold protection. With thier diverse
units travelling through different areas is no problem. The Wolf Rider can
tavel easily through forests, the Yeti unit can travel through mountains plus
it's a good fighter unit with the ability to crush walls. The Frost Queen can
travel anywhere as well as the flying Nordic Glow and, the ever powerful, Ice
Drake.
Pros: Frostlings provide lots of diverse units for alot of different tactics
Cons: ???

| Level One Units |

Archer
Pros: Ranged attacker
Cons: ...
Dire Penguin
Pros: High attack, swimmer
Cons: Low defense
Swordsman
Pros: Standard unit
Cons: ...
Battering Ram
Pros: Can knock down walls
Cons: Can't attack, frail

| Level Two Units |

Wolf Rider
Pros: Forestry
Cons: ...
Shaman
Pros: Turn Undead 1, Dispel Magic 1, Healing
Cons: Healing can only be used once
Ballista
Pros: Poision Immunity and Cold Protection
Cons: Slow and frail
Catapult
Pros: Poision Immunity, can break walls and cold protection
Cons: Slow and frail

| Level Three Units |

Yeti
Pros: Wall crushing, can travel on mountains
Cons: Takes a while to produce
Frost Queen
Pros: Snow Concealment, can travel on water
Cons: Takes a while to produce, frail
Nordic Glow
Pros: Flyer, many immunities
Cons: Takes a while to produce

| Level Four Unit |

Ice Drake
Pros: It's a dragon
Cons: Costly, really long time to produce

||| 9. Race - Dark Elves |||

Overall: The evil race of Dark Elves are one of the most interesting races to
play as. Due to their preference of living in the dark, they all have the
ability to see in the dark plus most of thier units have higher resistance
points. Thier level one and two units are almost similar to the elves. Some
exeptions are that the priests now  shoot lightling and the Nymph is replaced
with the Lady of Pain. The level 3 units are a lot more powerful though. The
Spider Queen is a stronger version of a Lady of Pain, the Executioner is a very
fast and deadly, and the Shadow is a stealthy fighter. The most powerful unit,
the Incarnate, can posses any unit exept Leaders.
Pros: Archers are stronger than most other races, high resistance, stealthy
units
Cons: ???

| Level One Units |

Lady of Pain
Pros: Seduce ablity
Cons: Frail
Swordsman
Pros: Night Vision
Cons: ...
Archer
Pros: Ranged attacker, Night Vision
Cons: ...
Battering Ram
Pros: Can knock down walls
Cons: Can't attack, frail

| Level Two Units |

Storm Priest
Pros: Many priestly abilities, Lightning Protection
Cons: Cost a little more
Rider
Pros: Night Vision
Cons: Low damage
Ballista
Pros: Poision Immunity and Cold Protection
Cons: Slow and frail
Catapult
Pros: Poision Immunity, can break walls and cold protection
Cons: Slow and frail

| Level Three Units |

Spider Queen
Pros: Many abilities
Cons: Takes a while to produce, kind of frail
Executioner
Pros: Lot's of abilities, lots of movement points
Cons: Takes a while to produce, cost a little more
Shadow
Pros: Pass through walls, many immunities
Cons: Takes a while to produce

| Level Four Unit |

Incarnate
Pros: Can posses units, many immunities
Cons: Costly, really long time to produce, weak attack

||| 10. Race - Goblins |||

Overall: The evil goblins aren't known for stregth but for thier ability to
attack in large numbers. This can be possible by thier incredible low cost. Due
to thier underground living they all have night vision, cave crawling, and
poison protection. It is best to attack by luring your opponents to you instead
of head on attacks. This is because the Golbing are not real good fighters but
they are exellent in exploring undeground areas. It is best to ally the Golbins
with the Orcs or Dark Elves to make up for this flaw.
Pros: Good underground traits, low cost
Cons: Some frail units

| Level One Units |

Spearman
Pros: ...
Cons: ...
Darter
Pros: Ranged attacker
Cons: ...
Bomber
Pros: Can damage walls
Cons: Extemely frail
Battering Ram
Pros: Can knock down walls
Cons: Can't attack, frail

| Level Two Units |

Wolf Rider
Pros: Forestry
Cons: ...
Shaman
Pros: Priestly abilities
Cons: ...
Ballista
Pros: Poision Immunity and Cold Protection
Cons: Slow and frail
Catapult
Pros: Poision Immunity, can break walls and cold protection
Cons: Slow and frail

| Level Three Units |

Wyvern Rider
Pros: Vision 2, flyer
Cons: Takes a while to produce, frail
Big Beetle
Pros: Can damage walls
Cons: Takes a while to produce
Troll
Pros: Regeneration
Cons: Takes a while to produce

| Level Four Unit |

Karag
Pros: Extremely powerful, fast
Cons: Costly, really long time to produce

||| 11. Race - Orcs |||

Overall: Orcs are the strongest of all of the races. Thier fighting units have
higher damage points than other races. These natural born fighters don't use
many ranged attacks and prefer melee combat. The Swordman, Heavy Calvary, and
the Warlord are examples of this. Thier enhance version of a ballista, the
Shreder Bolt, is very powerful ranged attack. Not to mention the powerful Red
Dragon. Once you get a few of these out, you are sure to dominate.
Pros: The Red Dragon, high attack and damage
Cons: Slow units

| Level One Units |

Kolob
Pros: Poision Strike
Cons: A little slow
Archer
Pros: Ranged attacker
Cons: ...
Swordsman
Pros: High damage points
Cons: ...
Battering Ram
Pros: Can knock down walls
Cons: Can't attack, frail

| Level Two Units |

Shaman
Pros: Priestly powers
Cons: ...
Heavy Cavalry
Pros: High damage points
Cons: ...
Shredder Bolt
Pros: Black Javelins are devastating, Poision Immunity and Cold Protection
Cons: Slow and frail
Catapult
Pros: Poision Immunity, can break walls and cold protection
Cons: Slow and frail

| Level Three Units |

Doom Bat
Pros: Flyer, underground cocealment
Cons: Takes a while to produce
Assassin
Pros: Wall climbing, ranged attacker
Cons: Takes a while to produce
Warlord
Pros: Very powerful
Cons: Takes a while to produce, slow

| Level Four Unit |

Red Dragon
Pros: It's a dragon
Cons: Costly, really long time to produce

||| 12. Race - Undead |||

Overall: The pure evil units of the Undead, dispite thier low  defense, are
very powerful.  Undead are known for their many resistances and thier ablity to
regenerate a little portion of their health. The Hell Hound is an extremely
useful unit plus it doesn't cost much. At level two, you notice the powerful
Doom Priest which can control othe units. At level 3 and 4 is where the
Undead's most powerful units are. The Bone Horror is exellent for castle
sieges, the Wraith is almost invinsible, the Demon can do lots of damage. The
most feared unit in the whole game is the Undead Reaper. This unit can kill
units with it's ability named Invoke Death.
Pros: Undead Reaper, many immunities, regeneration
Cons: Low defense

| Level One Units |

Hell Hound
Pros: High movement, exellent level one unit
Cons: ...
Swordsman
Pros: Many immunities
Cons: Low defense
Archer
Pros: Ranged attacker, many immunities
Cons: Low defense
Bone Ram
Pros: Can knock down walls
Cons: Can't attack, frail

| Level Two Units |

Knight
Pros: Many immunities
Cons: ...
Doom Priest
Pros: Priestly abilities, Dominate, black bolts
Cons: Kinda costly
Ballista
Pros: Poision Immunity and Cold Protection
Cons: Slow and frail
Skull Thrower
Pros: Poision Immunity, can break walls and cold protection
Cons: Slow and frail

| Level Three Units |

Bone Horror
Pros: Many immunities, can break walls
Cons: Takes a while to produce
Wraith
Pros: Nearly invinsible
Cons: Takes a while to produce, low defense
Demon
Pros: Flyer
Cons: Takes a while to produce

| Level Four Unit |

Undead Reaper
Pros: Very deadly
Cons: Costly, really long time to produce
