Chrono Trigger
Boss Guide
by Ed the Moogle
Version 1.1
Copyright 1999 Ed the Moogle

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Yakra
HP: 920
Weakness: None
Party: Crono, Lucca, Frog

This battle shouldn't be too difficult. Just have Crono and Frog use X
Strike repeatedly. It will dish out a good amount of damage on the beastie.
Have Lucca attack with her weapon or heal the others with Tonics if the need
arises.

Dragon Tank
Head HP: 266
Weakness: None
Grinder HP: 208
Weakness: None
Body HP: 600
Weakness: None
Party: Crono, Lucca

First of all, attack the head with physical attacks to disable its healing
abilities (your Flame Toss and Slash abilities have no effect on the head).
After that, go after the Grinder. Then destroy the body last. Have Lucca
attack and use Tonics and Mid Tonics to heal up when you run low.

Guardian
Guardian HP: 1200
Weakness: None
Bit HP: 200 each
Weakness: None
Party: Crono, Lucca, Marle

Take out the Bits on either side of the Guardian before you try and attack.
If you don't, it will counter with a nasty attack that deals about 60 damage
to all your characters. If just one is left it will counter attack them for
about 70 damage. To avoid this, just don't attack Guardian until the bits
are gone. Then hit Guardian with everything you've got. With some luck you
should be able to destroy it before it repairs the two Bits.

Sir Krawlie
HP: 750
Weakness: Lightning?
Party: Crono, Lucca, Marle (you can come back later, too).

This is an optional boss down in the sewers. He really isn't too tough. His
only dangerous attack is one that reduces a single character to 1 HP. Be
ready to heal up. Just hit him hard and fast and he should go down fairly
easily.

R Series
HP: 150 each
Weakness: None
Party: Crono, Lucca/Marle

They're not too tough. Two Cyclone attacks on the middle robot in each row
should be enough to stop them. Lucca can attack if you want her to. Marle can
also heal.

Heckran
HP: 2100
Weakness: Magic (any type)
Party: Crono and two others (I reccomend Lucca and Marle)

This guy has very high defense against physical attacks, so you'll have to
use magic to hurt him. Hit him with Fire, Ice, and Lightning spells while Marle
heals. He can use some pretty fierce attacks of his own, so you'll probably
have to heal up quite a bit. When he says "Go ahead, try to attack!," wait
until he stands up again. If you hit him while he's kneeling, he'll pull off a
nasty counter attack on you.

Zombone
Head HP: 960
Weakness: Ice
Legs HP: 800
Weakness: Fire, Lightning
Party: Crono and two others (reccomend Robo and Lucca)

Zombone can be fairly tough. If you have Marle with you, have her attack the
head with Ice. If you have Robo use Rocket Punch on the head. Have Lucca and
Crono attack the legs with their respective magic. Both parts of Zombone have
some nasty "final attacks" when you defeat them, so be ready for them.

Masa and Mune
Masa HP: 1000
Weakness: None
Mune HP: 1000
Weakness: None
Masa & Mune: 3600 (fused form)
Weakness: Ice
Party: Crono and two others (reccomend Marle and Robo)

To defeat them the first round, concentrate all your regular attacks on one of
them. Once one is defeated, the other will lose as well. After the first round,
they will fuse into a new form. To defeat the second form, use Ice magic and
have Crono and Robo use their regular attacks. The Fire Whirl dual tech also
works fairly well if Lucca is with you. When they begin storing up tornado
energy, Crono should use Slash, which will dispel the energy and prevent a
particularly nasty attack.

Nizbel
HP: 4200
Weakness: Lightning
Party: Crono, Ayla, and one other

Nizbel is particularly nasty, as his defense is very high. Have Crono use a
Lightning spell on him to lower his defense temporarily. Then attack until he
releases the electric energy. At this point his defense will be restored. Then
shock him again and repeat the process.

Slash
1st round HP: 3200
2nd round HP: 5200
Weakness: None
Party: Crono, Frog, and one other

You fight Slash twice in a row. The first time he's fairly easy, but the second
time he can be tough. Have Crono and Frog use the X Strike combo (it takes off
a good 500 damage!). Have the third character attack or heal.

Flea
HP: 4120
Weakness: None
Party: Crono, Frog, and one other (reccomend Robo)

Flea uses some particularly mean attacks, but through the use of Double Techs
he/she can be fairly easy to defeat. Use Max Cyclone, Blade Toss, and X Strike
to dish out the damage, and heal after her constant assaults.

Ozzie
HP: ???
Weakness: None
Party: Crono, Frog, and one other (doesn't matter who)

Attacking Ozzie will get you nowhere in this battle. Instead, move the pointer
off of Ozzie and attack the cranks around the room. The fourth crank will send
him plummeting to his doom.

Magus
HP: 6666
Weakness: Varies
Party: Crono, Frog, and one other (reccomend Lucca)

Start by attacking Magus with a weapon. He will change his barrier, and his
weakness. Whatever magic type he starts using, you should use back on him to
inflict damage.  If none of your characters has the magic that he is using,
just hit him again and he'll change his barrier. Once he stops switching
barriers, just unload with regular attacks (Frog's weapon will weaken him).
Heal up when it says "Magus risks casting a spell!" because soon a nasty Dark
Matter attack will come flying at you.

Nizbel II
HP: ????
Weakness: Lightning
Party: Crono, Ayla, and one other

You can deal with Nizbel II the same way you did Nizbel. This battle goes
pretty much the same way as last time.

Azala and Black Tyrano
Azala HP: 2700
Weakness: Lightning, Ice
Black Tyrano HP: ????
Weakness: Lightning, Ice
Party: Crono, Ayla, and one other (reccomend Marle)

At first, you'll barely damage the Black Tyrano, and Azala will do most of the
attacking. Take him out with double techs like Volt Bite and Ice Sword. Once
Azala is gone the Black Tyrano will hop into action. It will begin a countdown
from 5. It's defense is lower when the countdown is on, so nail it with double
techs. Once it reaches 0 it will perform a nasty fire attack on all your
characters. Then it will wait a while and restart the count. Use this time to
heal up and restore MP for the next assault.

Golem
HP: ????
Weakness: None
Party: Crono and two others (reccomend Lucca)

First of all, you should equip some Ruby Armor (or something that absorbs fire
damage) on all your characters before you enter this fight. Have Lucca cast
Fire 2 (or Flare, if she has it) repeatedly. The Golem will keep firing back
with whatever element magic you use on it, so if you equip something that
blocks fire damage, you'll have an easier time winning this battle. Heal up
whenever you get the chance. You don't have to win this battle, but it gives a
lot of Exp. so I like to see if I can.

Mud Imp and friends
Mud Imp HP: 1200
Weakness: None
Blue Beast HP: 5000
Weakness: Fire
Red Beast HP: 5000
Weakness: Ice
Party: Crono and two others (reccomend Marle/Frog and Lucca)

Don't bother attacking the Mud Imp at first, as its defense is very high.
Instead use techs like Cube Toss, Ice Sword, and SwordStream on the Red beast,
and Fire and Spire attacks on the Blue Beast. These techs dish out major damage
to each of them. Once they're both gone, attack the Mud Imp. Without his
buddies, he isn't very tough.

Meowthnum1@aol.com sent in this strategy.

another stratagy for Mud Imp and friends is to have Lucca, use hypno wave, and
concentrate on Mud imp

Giga Gaia
Head HP: 9500
Weakness: None
Hands HP: 2000 each
Weakness: None
Party: Crono and two others (reccomend Ayla and Robo)

If you have the Falcon Hit tech this battle should be easy. Just hit both the
hands at once with Falcon Hit (thus getting rid of their nasty two-fer attack),
and then launch an assault on the head with Uzzi Punch (if you have it) and
Falcon Hit. Have Robo heal up, especially after Giga Gaia's deadly two-spell
assault.

Dalton
HP: 3500
Weakness: None
Party: Crono and two others

Dalton should be fairly easy. He can cut your HP by 1/2 at any given time, so
I'd reccomend bringing along Frog, Marle, or Robo. But just use your best
attacks on him and he should go down fairly quickly.

Golem Twins
HP: ????
Weakness: None
Party: Crono and two others

The Golem Twins are exactly the same as the Golem you fought earlier, there's
just two of them now. I reccomend equipping some armor that absorbs magic and
then using that magic so they heal you instead of hurting you. But if that's
not an option, bring Lucca along and have her use Fire magic. They can only
attack one person at a time with fire magic, unlike other elements, so this
will make them much easier to beat.

Golem Boss
HP: ????
Weakness: None
Party: Whoever you brought onto the Blackbird.

The Golem Boss is a joke. The real trick here is defeating him before he runs
away. It's not required, but he gives a lot of Exp. so you'll probably want to
do it.

Dalton Plus
HP: 3500
Weakness: None
Party: Whoever you brought on the Blackbird.

Just hit him with your best attacks. He'll go down fairly quickly.

Retinite
Head HP: 5000
Weakness: None
Middle HP: 1500
Weakness: None
Legs HP: 5000
Weakness: None
Party: Anyone (reccomend Marle, Crono, and Robo)

First of all, attack the middle section. The other two will constantly restore
their HP from it. DON'T use elemental magic on it, though. It absorbs all
elemental magic. Then have Marle, Frog, or Magus use an Ice/Water type spell on
the head and legs to lower its defense so that you can damage it. Its defense
goes back up every time you hit it, so be sure to deal out the heavy-hitting
moves like Falcon Hit and Uzzi Punch, then hitting it with Ice or Water attacks
again.

Lavos Spawn
HP: ????
Weakness: None
Party: Anyone (I don't reccomend Magus for this fight).

DO NOT attack the shell on this monster. If you hit the shell it will cause a
nasty counterattack on all your characters. Just nail the head with your best
attacks (that attack only one enemy, not a range). Element spells like Fire and
Ice, and Uzzi Punch are good to use.

Great Ozzie, Super Slash, and Flea Plus
Great Ozzie HP: ????
Weakness: None
Flea Plus HP: ????
Weakness: None
Super Slash HP: ????
Weakness: None
Party: Anyone

Flea Plus and Super Slash attack in seperate battles, but soon all three of
them unite in one battle. They shouldn't be too tough. Just don't go after
Great Ozzie until the other two are snuffed, or else you'll be hit by a counter
attack.

Atropos XR
HP: ????
Weakness: None
Party: Robo

Atropos shouldn't be too much of a problem to defeat. Just constantly hit her
with Uzzi Punch and heal when your HPs get low. She should go down after a few
rounds.

Mother Brain and Displays
Mother Brain HP: 5000
Weakness: None
Display HP: 300 each
Weakness: None
Party: Robo and two others

The displays will constantly heal Mother Brain, but they should only take a hit
or two each to defeat. After that, just hit Mother Brain with your best attacks
and she should go down fairly easily. Be sure to equip something that prevents
status change, as Mother Brain likes to silence all your characters when she's
running low on HP. Her best attack also increases in damage as you get lower on
HP, so the key to winning is to finish her off ASAP.

Son of Sun
HP: 2400
Weakness: None
Party: Anyone

Son of Sun is fairly tricky, as you don't beat him by normal means. Instead,
attack the flames that orbit him. If you attack the right flame, he'll take
about 200 damage. But the flame won't stay the same for long. He constantly
shuffles them around to throw you off. Son of Sun will constantly hit you with
fire attacks. For this reason, I would highly reccomend having some
fire-absorbing gear on.

Rust Tyrano
HP: 25000
Weakness: Ice, Lightning
Party: Anyone

You can pretty much deal with him the same way you did the Black Tyrano. Just
hit him with Dual Techs until he's history. Bring some fire-element gear along,
too. He does a nasty fire attack when the count reaches 0.

Yakra XIII
HPS: 18000
Weakness: Ice
Party: Marle and two others

This boss is pretty much just a powered-up version of the Yakra you fought
earlier. Just nail him with ice-element attacks (Cube Toss works nicely) and
your best attacks.

Mega Mutant
Top HP: ????
Bottom HP: ????
Weakness: None
Party: Anyone

This boss is fairly easy. Just attack its bottom half first, then defeat the
top half. It's not too tough.

Giga Mutant
Top HP: 6000
Weakness: None
Bottom HP: 5000
Weakness: None
Party: Anyone

You can deal with him the same way you did the Mega Mutant.

Terra Mutant
Top HP: 9000
Weakness: None
Bottom HP: ????
Weakness: None
Party: Anyone

The Terra Mutant barely takes damage from physical attacks. Don't bother
attacking the bottom half this time, as it will just result in a nasty counter
that reduces you to 1 HP. Hit it with your best single-attack magics.

Zeal
HP: 12000
Weakness: None
Party: Anyone

Zeal has some nasty attacks, like one that reduces all your characters to 1 HP.
Be ready to heal up often and use your best attacks.

Mammon M.
HP: 18000
Weakness: None
Party: Anyone

The Mammon Machine's defense will be increased by physical attacks, and its
offense will be raised by magic attacks. Hit the Mammon Machine with magic
repeatedly until it releases the energy. Heal up and hit it with magic again.

Zeal
Head HP: 20000
Weakness: None

Zeal's third form is pretty tough. The main trick here is to NOT attack the
hands. If you do, they'll either reduce your HP to a single point or drain all
your MP- or both (you may want to risk it, because you can use Charm and steal
some really good stuff from them). Just use single-target attacks on the head
and this battle should be fairly easy.

Lavos
HP: 10000
Weakness: None
Party: Anyone

When the battle starts, Lavos will mimic a bunch of other bosses for the game.
However, they still have the same HP values and weaknesses as before, so most
of them should be fairly easy. You'll get a chance to heal up between attacks.
When Lavos attacks in his own pattern, he uses some particularly nasty moves.
Hit him with everything you've got and he should go down fairly easily.

Lavos, Round Two
Head HP: 20000
Left Arm HP: 9000
Right Arm HP: 12000

This battle is much like the Giga Gaia fight earlier. Take out his arms with
Luminaire, Flare, etc, and then attack the head. It will lower its defense once
both arms are destroyed. If you don't kill it fast enough it will boost its
attack power and attack again, so you'll want to defeat it as quickly as
possible.

Lavos Core
Monster HP: 10000
Weakness: None
Left Bit HP: 2000
Weakness: None
Right Bit HP: 30000
Weakness: None
Party: Anyone

The Left Bit will constantly heal the Body, so take it out first. A single
Confuse attack from Crono should do the trick. Falcon Hit is also useful here.
Once the left bit is gone, take out the body to prevent some particularly nasty
attacks. Soon the right bit will lower its defense. At this time hit it with
everything you can before it revives the other two. The Right Bit is the main
enemy in this battle.

Questions/Comments/Corrections? E-mail edmoogle@hotmail.com or brunerp@juno.c
