===============================================================================
                             * CLEOPATRA FORTUNE *
                               FAQ Version 0.200
                       For The Taito F3 System Arcade Game
                            (c) Steven Ives 2001
                         Send Comments & Suggestions To
                            saives@gameoverdude.com
===============================================================================
Table of Contents
  00) Trademarks
  01) Legal Crap
  02) History
  03) About Cleopatra Fortune
  04) Game Start
  05) Game Play
  06) Soundtrack
  07) Shout-Outs
  08) The Pillory
  09) Final Disclaimer
===============================================================================
 00) TRADEMARKS:
  Cleopatra Fortune and all related trademarks are property of Taito
  Corporation.
 
  Any other trademarks are those of their respective owners.
===============================================================================
 01) LEGAL CRAP (Terms & Conditions):

        This FAQ is Copyright (C) Steven Ives 2000.  All rights reserved.
  It may be posted only on the following sites:

      www.gamefaqs.com   GameFAQS
  www.gameoverdude.com   gameoverDude.com, the author's web site.
  
   Did you see this FAQ on another site?  Tell me pronto.  It is to be
   on these sites listed above ONLY.  Sorry, I will not grant permission
   to host this FAQ on other sites.
      
   New versions of my FAQ will be initially released on gameoverDude.com.
       
   No one is to profit from this FAQ.  This includes but is not limited
  to magazines, COP-DN or other for-profit sites, and others.  The FAQ may not
  be used as a basis for commercial strategy guides.  The FAQ may not be sold
  either.  You must not pay a penny for it.  If you sell games, you may not
  give my FAQ away with it.  DON'T STEAL MY WORK.  I don't intend for anyone
  to make a lamearse profit off my work.

        Don't plagiarize.  If you wish to use any info found herein in a FAQ
  or other material you are working on, ask the author for permission first.
  If permission is granted, you are to credit the author in your work for the
  information used.  If permission is not granted, then believe me- you'll
  be looking for trouble if you use any of this info in your FAQ.

        The author reserves the right to litigate if the TERMS & CONDITIONS
  are violated.  If you disagree, you may not use this FAQ.  This FAQ is
  protected by the Berne Copyright Convention of 1976 as well as any US
  Copyright laws.

  SPAM: I do not put up with any Unsolicited Commercial E-Mail (UCE).  If you
  send me any UCE, your E-Mail will be filtered and forwarded to SpamCop.
  Spamming is a good way to get yourself into some deep you-know-what.

  NOTE: I can also be reached via a Private Message at my site 
        gameoverDude.com (My member number is 5).  

  OK, I think I've bored you enough with this legal crap.  Let's go!
===============================================================================
 02) HISTORY:

         May   09, 2001  Work begins on the FAQ.

         May   11, 2001  The FAQ is readied for a final release.

===============================================================================
 03) ABOUT CLEOPATRA FORTUNE:

   Cleopatra Fortune is Taito's latest take on the falling block puzzle genre
   that includes other titles such as Tetris, Columns, and Taito's own
   Pala Medes.  It first appeared in Japanese arcades in 1996 as a cartridge
   for the Taito F3 Package System.

   A home version exists for the Sega Saturn (Japan only).  Taito has licensed
   CF to Altron for home conversions.  It is coming to the PlayStation on
   May 17, 2001 and the Sega Dreamcast on June 7, 2001.
===============================================================================
 04) GAME START:

   Two game types are available in Cleopatra Fortune:

   1-Player Puzzle

     If you pick this mode, the level select screen will appear.  You can start
     at level 1, 20, or 50.  If you start from level 20, you begin with 100,000
     points.  Starting from level 50 will begin your game with 500,000 points.

   2-Player Battle

     Your typical battle mode/match play like that seen in a Tetris game.  Make
     your opponent lose in order to win. :D
===============================================================================
05) GAME PLAY:

 -Quick explanation- 
  
   Clusters of pieces will fall from the top of the screen.  
             _____________________________________________________________
   LEGEND:  |  X 1x1  |  ZZ 1x2  |  G Gem  |  TT King Tut | m Small Mummy |
            |    block|    block |         |              |               |
            |_________|__________|_________|______________|_______________|
            | MM Large Mummy                                              |
            |_____________________________________________________________|

   As you attain higher levels in the game, new types of clusters will begin
   to make their appearances.  A cluster will usually have more than one type
   of piece in it.

   Here are some of the clusters you'll encounter early on:

      XG  ZZG  ZZ  XX  XXX  GG   G  XT  
                G            X  XG   T

 -Getting Rid of Pieces-
  
   Blocks: Line them up Tetris style to get rid of them.
                               Z
      XXXXXXX    XXXZZXX    XXXZXXX

   The first example is straightforward.  In the 2nd example, a 1x2 is
   used to fill 2 horizontal spaces.  In the 3rd one, the 1x2 will disappear
   with all the 1x1s even though part of it is jutting out.

   Gems:  There are two ways.

      GGGGGGG

   If you make a horizontal line of 7 gems, it will disappear.  
  
       XZZXX      
      XX G Z
      ZZXXXX

   "Boxing in" gems will also cause them to vanish.  You may use the walls
   and floors in your boxes.


    NOTE: Box-ins are the ONLY way to get rid of King Tuts.

    When you box in a Mummy, you must have a gem or a King Tut in the box with
    it.  Otherwise, you can't get rid of it.  Mummies can also be lined up
    in this manner to dispose of them:
                                M  M          MmMMmmm
      mmmmmmm <- OK          mmmMmmM  <- OK   MXXXXXX  <- OK

    In each of these examples above, a horizontal line of 7 is formed.


    The below example will NOT work, because the mummies don't form a
    horizontal line of 7:

      mM 
      XMmmmmm  <- NO GOOD!


    THE GOLDEN PYRAMID:  This is a RARE item that doesn't make its first
    appearance until level 10.  Whatever you touch with it, all other
    similar pieces will disappear.

 -Perfect-

    If you clear the screen of all objects, you will get a "Perfect" bonus
    of 5000 X the current level number.

 -Chains-

    If you eliminate a piece that's supporting other pieces, the others 
    will drop.  This can result in a chain.  Here's a quick example:


        X         The King Tut in this example has an 1X1 above it. 
      ZZTTX
     XXX XXX
     =======  

         Z        A piece (in this case, a 1x2 block) is dropped in
        XZ        there.  The King Tut will be gone (1 hit), and
      ZZTTX       the 1x1 will drop into the gap causing a line (2 hits).
     XXX XXX      The 2x1 that was just set down will fall as well...
     =======


         Z        And this is what's left.
      ZZ ZX
     ========

      Longer chains are possible. Here are some chain bonuses if you
      get 5 hits or more:

     5.... 500,000
     6.... 600,000

 -2P Battle-

  A 2nd player may join the game at any time.  The current 1P game will be
  terminated and Match Play commences.  After the Match Play, the 1P game
  will resume unless another player joins in on the loser's side.

  DUMPED BLOCKS IN 2P BATTLE:
  As you get Chains or other matches, you can cause pieces to be dumped on
  the opponent.  The pieces that are in your opponent's pit will be jacked up
  one or more rows, with new rows revealed at the bottom.  More pieces will be
  thrown on top of the opponent's pit if your chain was a great one.
 
===============================================================================
 06) SOUNDTRACK
  The soundtrack is from Zuntata member "Shu" (Shuichiro Nakazawa), who has
also done the soundtrack for Hat Trick Hero '94 (also known as Hat Trick Hero
S on Sega Saturn).
===============================================================================
 07) SHOUT-OUTS (The Credits):
  If you supply me any information that is used in this FAQ, you're going to
be credited here.  Corrections are welcome as well, if something is wrong.

Taito Corporation, for a nice spin on the falling blocks game idea.

Altron, for bringing out home versions of Cleopatra's Fortune on DC & PS.

Jeff Veasey of Game FAQs ( gamefaqs.com ) for hosting a great FAQ site.

You, for checking my FAQ out.  Thanks!
===============================================================================
 08) THE PILLORY
  A few guilty parties are here to be subjected to public shame.  You may
now throw your rotten tomatoes at:

  Megagames.com - For ripping off more than a few members of the Game FAQs
                  community. ( Ripping en masse)

  Gamesdomain.com - Ripping en masse.

  CNET Games Center
  games.netscape.com/Faqs - Ripping en masse.

  If anyone violates copyrights on my FAQ, they will be listed here as well.

===============================================================================
 09) FINAL DISCLAIMER
  
  This FAQ publication is (C) Steven Ives 2000, 2001.  All Rights Reserved.
  Breaking the Copyright is a prosecutable offense subject to applicable
  civil & criminal penalties.  Using this FAQ in an attempt to profit from it
  is strictly forbidden.  No web site other than gameoverDude.com or GameFAQs
  may host it.  It is not to be used to aid in the preparation of a commercial
  strategy guide.  The FAQ is NEVER to be altered.

  If this FAQ is ever ripped, the guilty party will be going into The Pillory
  above with all the other FAQ rippers.

  Taito Corporation is the sole owner of all copyrights and trademarks that
  are relevant to Cleopatra Fortune.  Any other trade marks are the properties
  of their respective owners.

   Last note: If you find something out about the game that I've not covered
    in this FAQ, I'd like to hear about it.  Please give me any comments or
    suggestions you may have as well.
    
  saives@gameoverdude.com          www.gameoverdude.com
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