Teenage Mutant Ninja Turtles 4
Boss Guide
by Ed the Moogle
Final Version
Copyright 2000 Ed the Moogle

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Stage 1: Baxter

Nail him with jump kicks while he's in the air, and combo him while he's on the
ground. He'll randomly fire a big hand thingie out of his gun when he stops,
which can do some damage if you're trying to jump him. Avoid it by backing up
when he stops in the air.

Stage 2: Metalhead

He likes to perform jumping attacks that zigzag across the screen and sweep
across the screen with a hail of gunfire. Jump to avoid both these attacks and
pummel him whenever he comes to a stop. Don't try to jump him or he'll counter
with an upward punch that knocks you backwards.

Stage 3: Rat King

Rat King throws out spiked mines and shoots missiles, both of which do
significant damage. Jump over the mines and dodge the missiles, then hammer on
the front of his craft. After a little while he should be toast.

Stage 4: Tokka and Rahzar

These two can be dangerous. Rahzar is the faster of the two. He likes to spit
fire and Tokka likes to spit ice, both of which will stun you temporarily.
First of all, stay away from the electric barrier, as it will only be more
trouble. To beat Tokka rather easily, just jump kick him, and when he jumps to
the other side of the screen jump him again. Soon he'll be toast. Now Rahzar is
tougher. Combo him, then back off before he can counter attack. Don't try to
jump him or else he'll counter.

Stage 4: Shredder Mech

This guy is fun to fight. He'll constantly try to grab you with his claws and
shoot you with his machine gun. Avoid both of these and grab the endless Foot
Soldiers, and throw them into the screen. Since you see from behind Shredder,
his mech will take damage.

Stage 5: Slash

Slash likes to block your attacks. He's also fast-moving and can be dangerous.
However, he is vulnerable when attacked from behind. After he lands from a
jump, nail him from behind (you can also hit him during a jump, but that's
harder to do).

Stage 6: Bebop and Rocksteady

They can be tough, but they can't stand up to a good combo. Just try and trap
them in a corner and nail them constantly with combos. They'll use their
weapons and charge attacks ocassionally. Avoid these by jumping. Once they are
damaged enough, they'll finish each other off. Funny, eh?

Stage 7: Leatherhead

Leatherhead has some nasty attacks, but he's fairly easy. Jump in and combo
him, and jump out of the way when he crawls across the screen. When he starts
throwing knives, jump over them and combo him. Watch out for his tail-whip
attack, it does a lot of damage.

Stage 8: Krang

Krang comes attacking in a nasty robotic suit that fires missiles and bombs.
Nail him between attacks with a jump-kick/weapon combo, and be sure to avoid
his retalitory kick and fist attacks. He's not too tough as long as you avoid
the worst of his attack.

Stage 9: Krang Part II

Krang attacks in a UFO-like object this time. He starts out by flying low and
firing bubbles (more dangerous than they sound). Attack at every chance and he
won't get a chance to fire. Next he flies up higher and does the same thing.
Use jump kicks this time. Next he flies up even higher and drops enemies for
you to dispatch. Take them out and nail him when he reappears. He may try to
stomp on you. Dash out of the way and jump-kick him.

Stage 10: Super Shredder

Super Shredder flies around, throwing one of three attacks at you. One is a
fire attack aimed low at the ground. Jump over it or sidestep it. The second is
an ice attack that is aimed upward. Don't jump up when he uses this. The third
is a green blast that will cause you to lose a life instantly. AVOID this one.
After he fires a blast, the flame barrier around him will dissapear. Run up to
him and combo him after it dissapears.
