******************************************************************************

                                F-Zero X FAQ
                             For the Nintendo 64
                        Version 1.0 (Created 5/29/00)
                  By Devin Morgan (devin_morgan@netzero.net)

    This file is Copyright (c)2000-2001 Devin Morgan. All rights reserved.

******************************************************************************

Table of Contents

1. What's New
2. Introduction
3. Controls
4. Game Modes
5. Cars
6. Race Cups
7. Secrets/Tips and Tricks
8. Credits
9. Copyright Notice
10. Contact Information

******************************************************************************

-=-=-=-=-=-=-=-=-=-=
-=  1. What's New -=
-=-=-=-=-=-=-=-=-=-=

Version 1.0 (5/29/00): The first and probably final version of this FAQ.

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=

F-Zero X is a futuristic racing game for the Nintendo 64, released in mid-1998.
It is very fast paced and there are many cars for you to choose from and race
against. You can race through the cups in 1-player mode, or you can race
against a friend, try the Time Trial, and some other cool modes. This game has
high replay value since there are so many different cars you can choose to race
in each of the cups. Definitely a great game to try if you haven't done so
already!

******************************************************************************

-=-=-=-=-=-=-=-=-=
-=  3. Controls -=
-=-=-=-=-=-=-=-=-=

Control Stick: Steer vehicle (hold forward on the stick when in the air to
               dive down quickly, pull back to stay in the air longer), move
               around menu screens

Control Pad: Move around menu screens

A: Accelerate (hold to actually move), confirm selection on menu screens

B: Use boost (you can only use this when you have energy in the energy meter),
   go back one screen

C-Down: Slow down vehicle (release A button while pressing this button to
        completely stop)

C-Up: Reverse the camera angle (camera looks backward while racing; not a very
      smart thing to try in a race)

C-Right: Change camera's view of the race

R: Lean to the right (press twice quickly to activate shield), hold this
   button and tap Z twice to activate the shield and spin around

Z: Lean to the left (press twice quickly to activate shield), hold this button
   and tap R twice to activate the shield and spin around

L and C-Left: Not used

******************************************************************************

-=-=-=-=-=-=-=-=-=-=
-=  4. Game Modes -=
-=-=-=-=-=-=-=-=-=-=

GP Race
-------

This is the regular mode of gameplay. You pick which difficulty level to play
in, what cup you'd like to compete in, then you pick your vehicle from
whatever's available. Then you pick the engine settings for your vehicle, then
you start the race! There are 30 cars, including your own, and you must race
and survive 3 laps to win the race. The higher your rank is when you finish the
race, the more points you gain towards your final total for the cup. There are
five races in each cup, therefore there are five chances to race well and
obtain a high score. Here is a list of how many points you'll earn for each
place you come in at the end of a race:

      1st Place: 100 points
      2nd Place: 93 points
      3rd Place: 87 points
      4th Place: 81 points
      5th Place: 76 points
      6th Place: 71 points
      7th Place: 66 points
      8th Place: 62 points
      9th Place: 58 points
      10th Place: 54 points
      11th Place: 50 points
      12th Place: 47 points
      13th Place: 44 points
      14th Place: 41 points
      15th Place: 38 points
      16th Place: 35 points
      17th Place: 33 points
      18th Place: 31 points
      19th Place: 29 points
      20th Place: 27 points
      21st Place: 25 points
      22nd Place: 23 points
      23rd Place: 22 points
      24th Place: 21 points
      25th Place: 20 points
      26th Place: 19 points
      27th Place: 18 points
      28th Place: 17 points
      29th Place: 16 points
      30th Place: 15 points

Time Attack
-----------

Here's the game mode where you can pretty much race against the clock and try
to get the fastest time for going through the race. You are the only car on the
track, so you don't have to worry about traffic slowing you down! You can
either enter Time Attack right away, or you can view the Records for each
course. As far as I know, you do not get a reward for obtaining the fastest
time in every level.

Death Race
----------

This has to be the most fun part of the game! In this mode, you and all 29 of
the other cars are just driving endlessly around a track. The objective is to
use your shield and ram into all the cars to destroy them. The added challenge
is that you should try and do that as quickly as possible. I highly recommend
you use a heavy car for this mode, preferably the Black Bull.

VS Battle
---------

In this mode, you can race against 2, 3, or even 4 players! You must have more
than one controller plugged into the system before you turn on the game to even
access this mode. Here, you can either race three laps like in a traditional
race, or you can try and race while having a high-speed slugfest! Whoever
survives until the end and goes around 3 laps first wins the race.

Practice
--------

This mode is just the same as the GP Race mode, but the only difference is that
there is no limit to how long the race is! Plus, it doesn't keep track of what
place everyone is in. This is just meant for you to get a feel of a certain
course while racing against other computer-controlled vehicles.

Options
-------

Here, you can set up some options for the game, including being able to race
the computer in VS Battle mode, allowing a destroyed human opponent in VS
Battle mode to try a slot machine, which can ruin another player's race. You
can also set the handicap level for VS Battle mode, and the sound setting for
the game (Stereo or Mono). Also, you can clear all game data, including all the
cars you've accessed, the cups you've won for each car, and any time records
you've set.

******************************************************************************

-=-=-=-=-=-=-=
-=  5. Cars -=
-=-=-=-=-=-=-=

Here's a list of all 30 cars in the game. Not all of them will be available
when you first play the game, though. Read the Secrets section to find out how
to access more cars. Each car is also rated from A being the best, to E being
the worst. The three sections each car is ranked according to is its Body,
Boost, and Grip, and I will list what their importance is below:

Body: The better the rating for this category is, the faster the vehicle will
      go and the longer it will last if hit. The heavier cars are given high
      ranks in this category.

Boost: This category shows how much a boost, when used, affects the speed of
       the vehicle. There really isn't a specific type of car that gets a high
       rating for this category, though.

Grip: Obviously, the higher rated the vehicle is in this category, the better
      it'll be able to turn. It can make tighter turns without spinning out
      and making you lose control of the car.


1st Row
------

Blue Falcon
Driver: Captain Falcon
Weight: 1260 Kg
Body: B
Boost: C
Grip: B
Car Colors: Blue (default), Dark Pink, Green, Gray

Golden Fox
Driver: Dr. Stewart
Weight: 1420 Kg
Body: D
Boost: A
Grip: D
Car Colors: Yellow (default), Light Gray, Blue, Purple

Wild Goose
Driver: Pico
Weight: 1620 Kg
Body: B
Boost: B
Grip: C
Car Colors: Green (default), Blue, Orange, Gray

Fire Stingray
Driver: Samurai Goroh
Weight: 1960 Kg
Body: A
Boost: D
Grip: B
Car Colors: Pink (default), Black, Blue, Green

White Cat
Driver: Jody Summer
Weight: 1150 Kg
Body: C
Boost: C
Grip: A
Car Colors: White and Purple (default), White and Orange, White and Light
            Blue, White and Yellow

Red Gazelle
Driver: Mighty Gazelle
Weight: 1330 Kg
Body: E
Boost: A
Grip: C
Car Colors: Red (default), Blue, Dark Gray, Green


2nd Row
------

Iron Tiger
Driver: Baba
Weight: 1780 Kg
Body: B
Boost: D
Grip: A
Car Colors: Grayish (default), Black, Green, Light Yellow

Deep Claw
Driver: Octoman
Weight: 990 Kg
Body: B
Boost: B
Grip: C
Car Colors: Red (default), Orange, Green, Blue

Crazy Bear
Driver: Dr. Clash
Weight: 2220 Kg
Body: A
Boost: B
Grip: E
Car Colors: Yellow (default), Light Blue, White, Pink

Great Star
Driver: Mr. EAD
Weight: 1870 Kg
Body: E
Boost: A
Grip: D
Car Colors: Purple (default), Orange, Light Blue, Green

Big Fang
Driver: Bio Rex
Weight: 1520 Kg
Body: B
Boost: D
Grip: A
Car Colors: Copper (default), Red, Green, Blue

Mad Wolf
Driver: Billy
Weight: 1490 Kg
Body: B
Boost: B
Grip: C
Car Colors: Yellow (default), Orange, Green, Bluish


3rd Row
------

Night Thunder
Driver: Silver Neelsen
Weight: 1530 Kg
Body: B
Boost: A
Grip: E
Car Colors: Dark Blue (default), Red, Light Green, Gray

Twin Noritta
Drivers: Gomar & Shioh
Weight: 780 Kg
Body: E
Boost: A
Grip: C
Car Colors: Gray (default), Yellow, Pink, Blue

Wonder Wasp
Driver: John Tanaka
Weight: 900 Kg
Body: D
Boost: A
Grip: D
Car Colors: Blue (default), Pink, Red, Green

Queen Meteor
Driver: Mrs. Arrow
Weight: 1140 Kg
Body: E
Boost: B
Grip: B
Car Colors: Red (default), Blue, Black, Green

Blood Hawk
Driver: Blood Falcon
Weight: 1170 Kg
Body: B
Boost: A
Grip: E
Car Colors: Red (default), Blue, Green, Dark Blue

Astro Robin
Driver: Jack Levin
Weight: 1050 Kg
Body: B
Boost: D
Grip: A
Car Colors: Blue (default), Red, Green, Black


4th Row
------

Little Wyvern
Driver: James McCloud
Weight: 1390 Kg
Body: E
Boost: B
Grip: B
Car Colors: Light Gray (default), Yellow, Purple, Light Blue

Death Anchor
Driver: Zoda
Weight: 1620 Kg
Body: E
Boost: A
Grip: C
Car Colors: Dark Blue (default), Light Gray, Red, Purple

Wild Boar
Driver: Michael Chain
Weight: 2110 Kg
Body: A
Boost: C
Grip: C
Car Colors: Orange (default), Green, Yellow, Light Blue

King Meteor
Driver: Super Arrow
Weight: 860 Kg
Body: E
Boost: B
Grip: B
Car Colors: Red (default), Blue, Black, Green

Super Piranha
Driver: Kate Alen
Weight: 1010 Kg
Body: B
Boost: C
Grip: B
Car Colors: Light Blue (default), Yellow, Black, Green

Mighty Hurricane
Driver: Roger Buster
Weight: 1780 Kg
Body: E
Boost: B
Grip: B
Car Colors: Bluish (default), Red, Blue, Dark Yellow


5th Row
------

Space Angler
Driver: Leon
Weight: 910 Kg
Body: C
Boost: C
Grip: A
Car Colors: Blue (default), Yellow, Pink, Gray

Mighty Typhoon
Driver: Draq
Weight: 950 Kg
Body: C
Boost: A
Grip: D
Car Colors: Yellow-Green (default), Blue, Red, different shade of Blue

Hyper Speeder
Driver: Beastman
Weight: 1460 Kg
Body: C
Boost: C
Grip: A
Car Colors: Blue (default), White, Red, Green

Green Panther
Driver: Antonio Guster
Weight: 2060 Kg
Body: A
Boost: B
Grip: D
Car Colors: Green (default), Blue, Yellow, Light Green

Black Bull
Driver: Black Shadow
Weight: 2340 Kg
Body: A
Boost: E
Grip: A
Car Colors: Black (default), Blue, Purple, Yellow

Sonic Phantom
Driver: The Skull
Weight: 1010 Kg
Body: C
Boost: A
Grip: D
Car Colors: Blue (default), Red, Pink, Gray

******************************************************************************

-=-=-=-=-=-=-=-=-=-=
-=  6. Race Cups  -=
-=-=-=-=-=-=-=-=-=-=

In this game, there are a total of 5 cups you can play. In the beginning, only
the Jack, Queen, and King Cups are available. You can open up the Joker Cup
after you beat the original three cups on the Standard difficulty setting. To
open the X Cup, you must beat all the cups on the Expert difficulty setting.
Here, I'll give a description of each course for the 5 cups.

Jack Cup
--------

Mute City
Description: This is the very first course, so obviously it's very simple! It
             is a very straightforward course with a bunch of boosters and a
             loop near the end. There aren't any tight passageways to slow you
             down either, so this is the easiest course you'll play in this
             game!

Silence
Description: Here's another very straightforward level, but this level has a
             ton of boosters and they'll send you around the track at well
             over 1000 KPH! It can get a bit crowded in the beginning lap or
             so, but once you get ahead of most of the other racers, it'll be
             easy for you to win without getting caught up in traffic jams!

Sand Ocean
Description: This course is different because it takes place mainly through
             two tubes, where you can ride on the top or even the sides of the
             inside of them! Just remember that the yellow line is the ground,
             so be sure to ride on the ground when exiting a tube or else you
             may fly off the track!

Devil's Forest
Description: This is a pretty easy level to race in with a couple boosters
             here and there. Just watch out for when you turn because there is
             a long patch of rough terrain on the outer edge of the track and
             if you don't turn sharply enough, you'll ride through that patch
             and your speed will dramatically decrease!

Big Blue
Description: This course mainly takes place on a long cylinder, where you can
             ride on any part of it! There are many boosters all over it, but
             the downfall is that if you turn too sharply or quickly, you'll
             fly right off the course and lose a life!

Port Town
Description: This is the last course of this cup, and it's obviously the most
             difficult for its class. You have to know how to make tight turns
             and slow down during the zigzag turn to prevent yourself from
             crashing into the wall! There is also a long straightaway with a
             bunch of boosters, then there's a huge jump, which is the
             highlight of this course.


Queen Cup
---------

Sector a
Description: This is a slightly harder level than the Jack Cup levels. It is
             pretty easy except for the fact that there's a very narrow area
             about halfway through and the turns can sometimes be annoying.
             There are a couple of boosters around, though.

Red Canyon
Description: This course is mainly a bunch of jumps and boosters. You just
             drive a little bit to pick up speed, then you go flying off to
             the next part of the track. The jumps aren't too big, except for
             one about halfway through the level. Don't worry, though, because
             you're able to make it through all the jumps just fine!

Devil's Forest 2
Description: Here's an average difficulty course. The curves in this level can
             be a real pain, so I advise you don't go too fast or you'll
             bounce all around the walls and lose a lot of energy (if you're
             using a small car, that is)! Besides the curves, the rest of the
             level is a piece of cake after you get the hang of it.

Mute City 2
Description: In this level, you'll have to learn how to turn well to survive.
             The curves and somewhat quick turns can be annoying, plus some
             parts of the track become narrow. There is a small jump over one
             of those narrow points, though.

Big Blue 2
Description: This place is big on turns and curves! This average difficulty
             level is annoying at first, but once you get used to it, you
             won't have as much trouble. The only real hazard here is that for
             a part of the course, there are no boundaries, so watch out or
             you might fall off the course accidentally!

White Land
Description: This is a mix of all the previous course in this cup. This course
             comes with the mean curves and turns, the narrow areas, and the
             area with no boundaries! Near the end, there are a few 'steps'
             which you go up one by one using the jumping pads. You're lucky
             if you survive this level, nonetheless finish in a high rank!


King Cup
--------

Fire Field
Description: The very first course of the King Cup is a bit interesting, and
             it's MUCH easier than the SNES version of this level! The main
             highlight here is the huge dive, then the jump over the zigzag
             parts of the track in the beginning of this level! Watch out near
             the end for the hill because you'll catch some air for a moment
             or so. Throughout the course, the curves aren't too bad, but
             there's a long stretch of rough terrain along the middle of the
             track, so watch out when you turn near it!

Silence 2
Description: This course is very annoying and sometimes difficult during the
             first parts of it. In the beginning, there's a long turn towards
             the left, which you'll need to know how to lean to the left and
             turn sharply or you'll keep hitting the wall! Also, there's a
             zigzag area where there is rough terrain around as well. You must
             know how to make sharp turns here to avoid the rough areas and
             avoid crashing into the wall too much!

Sector b
Description: This level is really cool looking because of the visual effects
             in some parts of it! There is a large section with no boundaries,
             and the turns here can be annoying as well. There is a good sized
             jump near the beginning, so it's good to pick up speed from the
             booster to make it over just fine. Following it is a loop with no
             walls, so be careful!

Red Canyon 2
Description: This level is quite difficult because it is VERY narrow
             throughout the entire level. You're just lucky if you can survive
             through this nightmare of a level, no matter what place you end
             up in!

White Land 2
Description: This is another annoying level, but not as bad as the previous
             level (Red Canyon 2). Most of this course is through an open
             half-cylinder and there are no boundaries whatsoever. This can be
             annoying because the sharp turns and curves here can easily send
             you out of the race! You definitely need some skill to beat this
             level in a high rank!

Mute City 3
Description: This is perhaps the easiest level in this cup! There aren't any
             major turns or curves here, but there are many boosters and
             jumping pads. You can easily jump over the sharp turns by using
             them! This is really a break from playing through the really hard
             levels before it!


Joker Cup
---------

Rainbow Road
Description: This is the same exact Rainbow Road from Mario Kart 64, except
             for the fact that it takes MUCH less than 2-3 minutes to complete
             each lap! Some of the turns can be annoying, so it would help if
             you know how to turn quickly and stay on track in the areas
             without boundaries! You can really pick up speed in the 2nd and
             3rd laps in the beginning of those laps by using a boost right
             before the huge drop; you'll go flying straight over the drop and
             gain major airtime and a pretty high speed!

Devil's Forest 3
Description: This level is unique because of the fact that it's back and
             forth. You go the length of the course on the map, then you turn
             upside-down and come back around for the rest of the lap. The
             turns here are a bit annoying, but you should know how to get
             past them safely since you're used to them by now!

Space Plant
Description: This is a fairly easy course because there aren't any major turns
             or curves. However, there is a section where you race around that
             cylinder-type track, like in Big Blue. Don't turn too sharply
             here or you'll be sorry!

Sand Ocean 2
Description: This course is full of hills and curves! It can get tricky at
             times, so watch out while going through this course. The really
             annoying part here is near the end in the covered area because
             there are really tight curves and turns, and they can really ruin
             your race if you're not careful!

Port Town 2
Description: The turns in this level aren't very major, but they aren't to be
             taken lightly. You must be able to turn well in order to survive
             through those turns. In the beginning of the level, there's a
             short jump, which you can make it across easily with or without
             the booster's help.

Big Hand
Description: Here's the final actual course in the game, meaning that it is
             going to be very challenging! There are sharp turns, areas with
             no boundaries, and even icy areas where you lose control easily.
             You must be very skilled in order to survive through the course,
             and in a high rank too!


X Cup
-----

This cup isn't really comprised of actual courses. If you play this cup, the
game randomly generates 6 new courses, all ranging from very easy to extremely
difficult! Since you have no way of knowing what the next course will be like,
you must be skilled in order to be prepared for all sorts of level hazards and
obstacles!

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  7. Secrets/Tips and Tricks  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Access 2nd Row of Cars
---------------------

To open up the 2nd row of cars, you must obtain 3 X's (you get then by beating
any cup on any difficulty setting).


Access 3rd Row of Cars
---------------------

To access the 3rd row of cars, you must obtain 6 X's (see above for details on
getting the X's).


Access 4th Row of Cars
---------------------

To access the 4th row of cars, you must obtain 9 X's (see details above on how
to get the X's).


Access 5th Row of Cars
---------------------

To access the bottom row of cars, you must beat all 4 cups (Jack, Queen, King,
and Joker) on all 3 difficulty settings.


Access All Tracks/Cars
----------------------

If you don't want to earn the extra tracks and cars, enter the following cheat
code on the Mode Select screen: L, Z, R, C-Up, C-Down, C-Left, C-Right, Start.


Access Master Difficulty
------------------------

To open up the Master difficulty setting, simply beat the Jack, Queen, King,
and Joker cups.


Change Car Colors
-----------------

To change your car's color on the Engine Setting screen, press either Z or R to
toggle between the different colors.


Different Title Screen
----------------------

To change the title screen of the game, you must beat all the cups on the
Expert setting. To change the title again, beat all the courses on the Master
setting.


Rotate Cars
-----------

To rotate your vehicle on the Engine Setting screen, just use any of the C
buttons.


Rotate Tracks
-------------

To rotate the model of the track on the Select Course screen, press any of the
C buttons.


Shrink Cars
-----------

To make the cars smaller, on the Vehicle Select screen, press and hold L and R,
then press C-Left and C-Down.

******************************************************************************

-=-=-=-=-=-=-=-=-=
-=  8. Credits  -=
-=-=-=-=-=-=-=-=-=

Game Sages (http://sages.ign.com): For a bunch of the secrets found in this
FAQ.

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  9. Copyright Notice -=
-=-=-=-=-=-=-=-=-=-=-=-=-=

This FAQ is Copyright (c)2000-2001 Devin Morgan. This FAQ is for private and
personal use only. It may NOT be used on any website other than the following
sites:

GameFAQs (http://www.gamefaqs.com)
Game Winners (http://www.gamewinners.com)
Video Game Strategies (http://vgstrategies.about.com)
Game Advice (http://www.gameadvice.com)

If you find this or any of my other FAQs on any other site, contact me
immediately! Please do not ask me if you may post this FAQ on your site or
publish it in your magazine, book, etc., because the answer is no. If you use
ANY information from within this FAQ, please give me FULL credit for what you
took and do not alter my information in any way, shape, or form. The most
recent version of this FAQ can always be found at the sites listed above.

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  10. Contact Information -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

If you have anything that you would wish to contribute to this FAQ, anything to
correct, or have any questions about something not already covered in this FAQ,
please e-mail me at devin_morgan@netzero.net. You will be given full credit for
whatever you submit. Please do not send me flames or nasty e-mails; that will
only result in your e-mail address being blocked from contacting me. Thanks for
reading this FAQ, and check out all my other work at this URL:

http://www.gamefaqs.com/features/recognition/3579.html

=- End of File -=
