SNES - JAP

       Multiple Players/Fighting

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           @@                              @@


                  H        Y        P        E        R

 D        I        M        E        N       S        I        O        N


                         ASCii art by Jez Lucas
==============================================================================

     Dragonball Z Hyper Dimension FAQ Copyright  2000 Jez Lucas

                             Version 0.91
                         Written by Jez Lucas
                         {dyez@edsamail.com.ph}
                  http://www.geocities.com/anitemple

==============================================================================
COPYRIGHT INFO
==============================================================================

               Unpublished work Copyright 2001 Jez Lucas

This FAQ and everything included within this file may not be reproduced in
any way, shape or form whether it may be electronical or not. This FAQ may not
be placed on your webpage without my permission. This may not be used for
profitable purposes in any way. Furthermore, this FAQ may not be used as a
cheap way to earn money, recognition, etc. either by selling, having this
entire or part(s) of this document for rent or otherwise, whether or not money
would be made. Most especially, this FAQ may not be used by publishers,
editors, etc. of any company, group, team, etc., nor may this be used for
promotional purposes. This may not be used or reprinted in magazines, books,
commercial sites, etc. or in any other form or way of printed or electronic
media. This was been written for personal use only. Plagiarism, ripping-off,
and any other form of illegal use of this FAQ is strictly prohibited. This
FAQ was created and is owned by me, Jez Lucas. All other unspecifically
mentioned copyrights in this FAQ are acknowledged.

------------------------------------------------------------------------------
 ___
/ A \_________________________________________________________________________
==============================================================================
VERSION HISTORY
==============================================================================

VERSION a (v0.9x) - FOR DBZHD JAPANESE VERSION FAQ
                    [v0.9x] - 05/30/00 - Started making this FAQ
                    [v0.91] - 03/15/01 - Finally finished making this FAQ
                                         Initial release
------------------------------------------------------------------------------
 ___
/ I \_________________________________________________________________________
==============================================================================
TABLE OF CONTENTS
==============================================================================

1. Introduction - Dragonball Z HD - Introduction, Ratings and Game/ROM Data
   [1.1]  Story
2. Basic Tutorial
   [2.1]  Controls and Screens
          [2.1a] - Title Screen
          [2.1b] - Screens
          [2.1c] - Controls and Moves
                   - BATTLE MODE NOTATION - BASIC
                   - BATTLE MODE NOTATION - ADVANCED
                     - Neutral
                     - Ground
                     - Sky
                   - OTHER BATTLE NOTATIONS
3. General Forms Information
   A. Super Saiya-jin Levels Information
   B. Freeza Forms Information
   C. Cell Forms Information
4. Character Information and Move List
   A. THE Z SOLDIERS
      -Super Saiya-jin Level Two Son Gokou
      -Majin Super Saiya-jin Level Two Prince Vegeta
      -Super Saiya-jin Level Three Gotenks
      -Sixteen Years Old Mystic Son Gohan
      -Super Saiya-jin Level Two Vegetto
      -Piccolo Junior
   B. THE VILLAINS
      -Fat Buu
      -Super Buu
      -Planet Destroyer Perfect Freeza
      -Android Number 21 Perfect Cell
5. Others
   [5.1]  Secrets and Codes
   [5.2]  Name Puns
   [5.3]  Origin
   [5.4]  FAQ's by Jez Lucas
6. Credits
   [6.1]  Special Thanks
   [6.2]  List of the Damned
   [6.3]  Frequently Asked Questions
   [6.4]  Disclaimer

------------------------------------------------------------------------------
 _____
/ 1.0 \_______________________________________________________________________
==============================================================================
INTRODUCTION - DRAGONBALL Z HYPER DIMENSION
==============================================================================

  In 1996, two years after DRAGONBALL Z 3 - SUPER BUTOUDEN, one of the popular
DRAGONBALL Z fighting games of the DRAGONBALL Z SUPER BUTOUDEN saga, was
released and a year after the success of the fourth DRAGONBALL Z game for the
Super Nintendo, the fighting-rpg - DRAGONBALL Z - THE LEGEND OF THE SUPER
SAIYA-JIN, made its way through the gaming market, BANDAI again introduced
another one of their DRAGONBALL Z masterpieces - a one of a kind and a must-
have: DRAGONBALL Z - HYPER DIMENSION. The release of the game surpirsed and
amazed the public, being very innovative and having highly sophisticated
three-dimensional graphics and very fun gameplay. Due to its complexity and
its highly advanced development, DRAGONBALL Z - HYPER DIMENSION unsurprisingly
made it to the top, being one great game of its own kind that rivaled even
those of the PSX games.

  But unlike the previous DRAGONBALL Z fighting games of the DRAGONBALL Z
SUPER BUTOUDEN saga, there have been some changes in DRAGONBALL Z - HYPER
DIMENSION. The line that separates the characters have been purposely removed,
transforming it into a more Street Fighter kind of game, adding much to the
challenge. Life and Ki bars have been replaced by a LIFE-KI connection feature
PLUS the Regenerate feature also. The flight button have been taken out as
well, and have been replaced by an interesting Multi-Level Shift System (MLS
System). Moreover, the new Three Dimentional Assault Command (3-DA Command)
AND the Three Dimensional Battle System (3-DB System) adds to another of its
new appealing battle features. Of course, the METEO ATTACKS and DESPERATION
MOVES remain but with a little bit of modification. I would recommend this
excellent game to everyone especially to those who are die-hard fans of both
DRAGONBALL Z and anime alike. Enjoy.

------------------------------------------------------------------------------

MY PERSONAL RATINGS FOR THE GAME:

Storyline: 7.7/10 - The game covers up the last three saga's of Dragonball Z.
Graphics:  9.8/10 - The graphics are terrific! The character frames very much
                    detailed and most of the backgrounds are realistic. The
                    projectiles are nice, too. However, when some desperation
                    moves are performed in a close distance, the graphics of
                    the projectiles are cut-off. Projectile transparency also
                    was a minus to the game, forming little up to no effect
                    at all. But to top all of that, the over-all graphics are
                    excellent.
Music:     7.8/10 - It's okay for a fighting game...
Game Play: 8.9/10 - If you love fighting games then you're gonna like this!

Overall:   8.6/10 - Not bad for a fighting game! Superb!

------------------------------------------------------------------------------

HERE's A TECHNICAL DATA ABOUT THE GAME AND THE ROM:
 ______________________________________________________
|-------DRAGONBALL-Z-HYPER-DIMENSION-GAME-DATA---------|
|                                                      |
|Console:   SNES (Super Nintendo Entertainment System) |
|Genre:     Fighting                                   |
|Players:   One-Two                                    |
|Save Y/N:  No                                         |
|Publisher: BANDAI                                     |
|Year:      1996                                       |
|-------DRAGONBALL-Z-HYPER-DIMENSION--ROM-DATA---------|
|                                                      |
|ROM Type:  SNES (Super Nintendo Entertainment System) |
|ROM Size:  4,194,304kb                                |
|Save RAM:  No                                         |
 ------------------------------------------------------

------------------------------------------------------------------------------
        _____
_______/ 1.1 \________________________________________________________________
------------------------------------------------------------------------------
Story
------------------------------------------------------------------------------

  The story starts where the TV animation left off. It begins at the point
when Son Gokou has reached planet Namek to battle and prevent Freeza from
gathering all the seven magical Dragon Balls and wishing for immortality. It
goes on until the creation of Android Cell and his Perfect transformation up
to the Buu saga, where Buu, an evil demon sealed long ago comes to earth from
another dimension and wrecks havoc.

  Once you begin STORY MODE, you will start off as Piccolo and engage in a
battle with Freeza, so as to give time for Son Gokou to gather up enough
energy for the Genkidama to finally destroy Freeza. But the assault fails to
kill the Planet Destroyer, and Piccolo gets badly wounded and prevents him
from being able to fight anymore. So now,  Son Gokou must fight Freeza alone.
Son Gokou's power is then triggered by his anger as he witnessess the death of
his best friend, Klilyn, courtesy of Freeza himself. He turns into Super
Saiya-jin, the legendary warrior which Freeza fears the most and then
commences into battle with the evil soldier. Well, the rest is up to you to
find out and discover!

------------------------------------------------------------------------------
 _____
/ 2.0 \_______________________________________________________________________
==============================================================================
BASIC TUTORIAL
==============================================================================

  Here is a brief tutorial of the game.

------------------------------------------------------------------------------
       _____
______/ 2.1 \_________________________________________________________________
------------------------------------------------------------------------------
Controls and Screens
------------------------------------------------------------------------------

  In this section, the controls and menu's are explained.

------------------------------------------------------------------------------
       ______
______/ 2.1a \_________________________________________________________________
------------------------------------------------------------------------------
Title Screen
------------------------------------------------------------------------------

SCREEN MENUS--

 Story Mode
 Versus Mode
  -VS. 2P BATTLE
  -VS. CP BATTLE
 Practice Mode
 Tenkaichi Budoukai
 Options
 -SOUND
 -STAGE COLOR
 -LOCATION SHIFT
 -EFFECT
 -BGM

 *Move the D-pad UP or DOWN to navigate and press A to access preferred menu.
  Pressing B at any Menu and/or sub-menu will bring you back to previous menu.

------------------------------------------------------------------------------
--OPTIONS--
------------------------------------------------------------------------------

 SOUND----------------STEREO/MONO
 STAGE COLOR----------RANDOM/NOON/DUSK/NIGHT
 LOCATION SHIFT-------ON/OFF
 EFFECT---------------000-119
 BGM------------------<BGM'S>
                      -NOISY
                      -ANOTHER S.
                      -SPEED
                      -MEILO
                      -LANDBASE
                      -U. BLUE
                      -SIDEBAD
                      -FEAR
                      -EMERGENCY
                      -HEART S.
                      -EARTH
                      -END
                      -D.B. 8
                      -WORLD DB
                      -NATIVE
                      -GET
                      -HAPPY BY
                      -SCENE 1
                      -UNTITLED

 *Press UP or DOWN to navigate and press LEFT OR RIGHT to select sub-option.

----SOUND--
 Allows you to choose whether you want STEREO or MONO sound

----STAGE COLOR--
 Allows you to select stage color

----LOCATION SHIFT--
 Turn it ON if you wish to enable the Multi-Level Shift System (MLS System)
 and turn it OFF if you wish to battle on a single level only stage

----EFFECT--
  Listen to different sound effects in the game

----BGM--
  Listen to different background musics in the game

------------------------------------------------------------------------------
FIGHTING MODES
------------------------------------------------------------------------------

 STORY MODE
 -You get to battle in conjuction with the anime's story but cannnot make a
  voluntary selection of the character(s) that you will be using and whom
  you will be fighting with. Just like what it says, STORY MODE, you go on
  with the flow of the story.

 VERSUS MODE
 -Lets you battle with a friend (or a rival if that is the case) who uses the
  second player controller or with the COMPUTER controlled by Artificial
  Intelligence (AI).

 TENKAICHI BUDOUKAI ("First Heavenly Martial Arts Gathering")
 -Characters fight out for the number one position. You can either select
  the computer players or let the computer do it by itself by pressing X.

------------------------------------------------------------------------------
       ______
______/ 2.1b \________________________________________________________________
------------------------------------------------------------------------------
Screens
------------------------------------------------------------------------------

  In this section, the different screens are explained and the commands that
are available for each type of screen. This does not include the Title Screen.

------------------------------------------------------------------------------
CHARACTER SELECTION SCREEN - NORMAL
------------------------------------------------------------------------------

Screen available at: Versus Mode, Practice Mode
Can be accessed: After selecting FIGHTING MODES PRACTICE or VERSUS.
Commands Available: UP/DOWN/LEFT/RIGHT - NAVIGATE/SELECT CHARACTER
                    A                  - CONFIRM SELECTION OF CHARACTER
                    B                  - CANCEL CONFIRMATION/RETURN TO TITLE
                    X                  - SELECT CHARACTER AT RANDOM
Screen Layout:

||
|          T          |
| 1P FRAME I 2P FRAME |
| name     M     name |
|          E          |
|_____________________|
||||||||
|| 1 | 2 | 3 | 4 | 5 ||
||||||||
|| 6 | 7 | 8 | 9 | 0 ||
|      |
 
FRAMES - On the top left and right of the screen are the navigated/selected
characters' frames, or, to be exact, pictures.

TIME   - This is the time allocated for you to finsish up all necessary
         things to finish, like character selection and so on. This goes on
         up until you get to select the battleground and the handycap. If
         the time runs out anywhere within the three screens' time, you
         will be unable to access the next following screen(s) anymore and
         will immediately proceed in battle with the computer-default battle
         settings and use the character where the cursor was last into.

CHARS  - Right below are ten boxes with small pictures of the selectible
         characters. To navigate through this screen, press the directional
         pad UP, DOWN, LEFT OR RIGHT. You will be able to see a picture of
         the character browsed and his name right below his frame. If you
         are not familliar with the characters and/or if you cannot read
         Japanese, I have supplied the character names the way they are
         written, in the order that they are found and numbered them 
         according to the layout.

#1: Son Gokou
#2: Vegeta
#3: Gotenks
#4: Son Gohan
#5: Vegetto
#6: Piccolo
#7: Mister Buu
#8: Buu
#9: Freeza
#0: Cell

------------------------------------------------------------------------------
CHARACTER SELECTION SCREEN - TENKAICHI BUDOUKAI
------------------------------------------------------------------------------

Screen available at: TENKAICHI BUDOUKAI
Can be accessed: After selecting FIGHTING MODE TENKAICHI BUDOUKAI
Commands Available: UP/DOWN - NAVIGATE/SELECT CHARACTER
                    A       - CONFIRM SELECTION OF CHARACTER
                    B       - CANCEL CONFIRMATION/RETURN TO TITLE
                    X       - SELECT CHARACTER AT RANDOM
                    Y       - CHOOSE CHARACTER CONTROLLER TYPE (1P-10P/COM)
Screen Layout:

||
|  |||||  |
|  | 1 | 2 | 3 | 4 |  |
|         |
|          Commands   |
|  [FRAME]Instructions|
|                     |
|                     |
|  |||||  |
|  | 6 | 7 | 8 | 9 |  |
|         |
 
These are the characters that appear as DOWN is pressed:

#1: Son Gokou
#2: Vegeta
#3: Gotenks
#4: Son Gohan
#5: Vegetto
#6: Piccolo
#7: Mister Buu
#8: Buu
#9: Freeza
#0: Cell

------------------------------------------------------------------------------
COMPETITION BLOCKS SCREEN - TENKAICHI BUDOUKAI
------------------------------------------------------------------------------

Screen available at: TENKAICHI BUDOUKAI
Can be accessed: After selecting characteres in TENKAICHI BUDOUKAI
Commands Available: A - CONFIRM BATTLE BEGIN
Screen Layout:

     BLOCK1 BLOCK2
||
|  |||||  |
|  | 1 | 2 | 3 | 4 |  |
|   | | | |   |
|     |     |     |
|       |BLOCK5 |
|       ___|___BLOCK6 |
|     _|_     _|_     |
|    |   |   |   |    |
|  |||||  |
|  | 6 | 7 | 8 | 9 |  |
|         |
 
     BLOCK3 BLOCK4

Explanation:

  The competetors in BLOCKS 1-6 will fight it out until only four warriors
are left. The winners of the first and second block will then battle each
other as fifth block fighters as well as the winners of third and fourth
blocks as the fighters of the sixth block. Whoever wins in blocks five and
six will finally battle each other for the first place.

------------------------------------------------------------------------------
STAGE SELECT SCREEN
------------------------------------------------------------------------------

Screen available at: Versus Mode, Practice Mode
Can be accessed: After selecting a character
Commands Available: UP/DOWN/LEFT/RIGHT    - NAVIGATE
                    A                     - CONFIRM SELECTION OF STAGE
Screen Layout:
 ______________________________
|                          ___ |
||||   ||        |   ||
|| 2 | 3 |   | 1 |        | 1 ||
|    |||      |||
|  ||   | 2 | 3 |      | 3 ||
|  | 2 | | | | |||||
|  || | 4 | 5 | 6 || 7 | 8 ||
|  | 5 |        |
|                           |
|    P1                   P2   |
| ANIMATION     T     ANIMATION|
|               I              |
|               M              |
|               E              |
 
The stages and stage levels are as follows:

EARTH--

1 = Kami's Palace      - This is the very topmost level located at the sky but
                         is considered as a GROUND level.
2 = Heaven             - In this SKY level, the palace of Kami is visible and
                         the world can be seen in a "heavenly" way. It seems
                         beyond the earth's atmosphere since the clouds can be
                         seen from
                         above.
3 = Sky                - In this SKY level, you battle in the skies a hundred
                         kilometers above the earth!
4 = Island             - A perfect place for a perfect battle away from
                         innocents.
5 = Tenkaichi Bodoukai - The Martial Arts Tournament Ring.
6 = Burning City       - A previously populated city becomes a battleground!

NAMEK--

7 = Crater             - Considered as SKY level, you battle right above the
                         planet's dangerous region as Namek nears its end.
8 = Namek Grounds      - A GROUND level in planet Namek.

------------------------------------------------------------------------------
HANDYCAP SCREEN
------------------------------------------------------------------------------

Screen available at: Versus Mode, Practice Mode
Can be accessed: After selecting a stage
Commands Available: UP/DOWN    - NAVIGATE
                    LEFT/RIGHT - DECREASE/INCREASE POINTS
                    A          - BEGIN BATTLE
Screen Layout:
 ______________________________
|     1P    HANDYCAP    2P     |
| 400----------KI----------400 |
| +00--------ATTACK--------+00 |
|   0----------DEF-----------0 |
| COM LEVEL------------------2 |
| BGM-------------------RANDOM |
|                              |
|                              |
|                              |
|    P1                   P2   |
| ANIMATION     T     ANIMATION|
|               I              |
|               M              |
|               E              |
 
HANDYCAP OPTIONS EXPLAINED--

KI              - YOUR STARTING KI POINTS
ATTACK          - YOUR STRENGTH. THIS DETERMINES THE DAMAGE YOU MAKE.
DEF             - YOUR DEFENSE. THIS DETERMINES HOW MUCH DAMAGE YOU TAKE.
COM LEVEL (1-4) - THIS DETERMINES HOW THE ARTIFICIAL INTELLIGENCE WILL ACT ON
                  BATTLE. INCREASING THIS WILL MAKE YOUR OPPONENT STRONGER AND
                  DECREASING THE VALUE WILL DO THE OPPOSITE.
BGM             - YOU CAN SELECT WHAT BACKGROUND MUSIC WILL PLAY DURING BATTLE.

------------------------------------------------------------------------------
BATTLE SCREEN
------------------------------------------------------------------------------

Screen available at: ALL FIGHTING MODES
Can be accessed: After going through everything
Commands Available: START - Pauses the game
                    See BASIC MOVES AND CONTROL and CHARACTER INFORMATION AND
                    MOVELIST for a complete set of commands available.
Screen Layout:

GROUND LEVEL:                    SKY LEVEL:
 ______________________________   ______________________________
| ###==========KI==========### | | ###==========KI==========### |
|  ( )                    ( )  | |  ( )                    ( )  |
|                              | |                              |
|                              | |                              |
|                              | |                       _      |
|         BACKGROUND           | |         BACKGROUND   (_)     |
|    ,,    /  \                | |                      <|>     |
|   ;  ;   \  /         _     :| |                2P---> /\     |
|__/____\,__||_________(_)___/ | |     _                 \ \    |
|    (_)/<platform two><|>     | |    (_)/ <platform two>       |
|____/--'______________<\--'___| |    /--'                      |
|   /\ <---1P     2P---> \     | |   /\ <---1P                  |
|   |_|_ <platform one>___     | |  / /    <platform one>       |
|                              | |                              |
    

LEVELS EXPLAINED:

GROUND LEVEL - This is the part of the stage or location where the characters'
               feet are afixed to the ground, with the exception of Freeza,
               since he naturally flies around.

SKY LEVEL    - This is the part of the stage or location where, when the
               characters battle in it, they automatically use the technique
               called "Bukuujutsu", or, in translation, "No Air", which then
               enable them to fly.

Legends:

### = Vigor Meter - Shows you how much KI and Vigor you have left. It connects
                    with the Life Force Bar as well as with the Regeneration
                    Meter. When certain moves are performed, this number
                    decreases. This determines your KI energy. You can perform
                    as much of these KI-minus moves as you want until this goes
                    down to zero. But this number dropping to zero will not
                    disable you from performing Ki-minus moves. It will however
                    use your Life Force instead and drain you when you attempt
                    to use Ki-minus moves. You can prevent this by keeping this
                    number as high as possible using the Regenerate move. Not
                    only does this number affect your energy usage but it does
                    affect how much damage you can take before youe truely get
                    hurt too. When you receive damage and this number is high,
                    your Life Force will not go down. Instead, the Vigor Meter
                    will take the damage for you. When this goes down to zero,
                    you will become more vulnerable to attacks. By regenerating
                    this, your Life Force will slowly increase as well.
( ) = Regen Meter - Regeneration Meter. This counts how much KI and Vigor you
                    are regenerating when you perform the regeneration move.
                    One whole turn of the blue clock-like thing will add 5 KI/
                    Vigor Points and also a percent in your Life Force.
=== = Life Force  - This shows you how much life you have left before you get
                    defeated. This can be refilled using the Regenerate move.
<platform one>    - This is the main battleground. It's where you are.
<platform two>    - This is the second platform in the game (a.k.a. MIDDLE
                    GROUND). When a character performs his specific Three
                    Dimensional Assault, he moves away from the opponent and
                    then into the second platform and back into the first to
                    finish off his attack.

------------------------------------------------------------------------------
               ______
______________/ 2.1c \________________________________________________________
------------------------------------------------------------------------------
Basic Moves and Controls
------------------------------------------------------------------------------

  If you already know the controls of this game, you should skip this part.
The functions of buttons and keys are explained here. An in-depth explanation
of their functions are also included. Note that the direactions are reversed
for the other player.

I. Controller Functions

        ,--------------.----- L/R Buttons
       /               |
     ,______.     ,______.
  ,-^--------`---^--------^-.
 /    _                      \
|  __| |__             [X]-------X Button
| |__   __|SEL STRT [Y]   (A)---- A Button
|  | |_|    |,---|   | (B) ----- B Button
 \ |        |    ||  |       /
  `|-------'|    | `-|------'
   |        |     \  '-- Y Button
   |Select Button Start Button
   `-- Directional Pad (D-PAD)

   --MENU'S AND SUBMENUS--
   D - Navigate/Choose
   A - Confirm
   B - Return to previous screen
   X - No Function
   Y - No Function

   --CHARACTER SELECTION--
   D - Navigate/Choose
   A - Confirm Character
   B - Cancel Confirmation
   X - Random Character Selection
   Y - (For TENKAICHI BUDOUKAI ONLY) Select controller type - 1P/2P/3P/COM

   [ BATTLE MODE NOTATION - BASIC ] ------------------------------------------

   ---CONTROLLER LAYOUT AND FUNCTIONS-----------------------------------------

    ub   u   uf    Jump Backwards       Jump / Fly    Jump Forward
      \  |  /        (UP-BACK)             (UP)         (UP-FORWARD)
    b -- n -- f    Retreat / Defend       Neutral     Approach
      /  |  \        (BACK)                             (FORWARD)
    db   d   df    Defensive Crouch       Crouch      Offensive Crouch
                     (DOWN-BACK)          (DOWN)        (DOWN-FORWARD)
   ---BASIC MOVES-------------------------------------------------------------

   UP - LETS YOU JUMP, OR IF YOU'RE IN SKY LEVEL, LETS YOU FLY UPWARDS. SOME
        TECHNIQUES REQUIRE ONE TO JUMP IN ORDER TO PERFORM THEM. SUCH TECHS
        CAN BE USED IN SKY LEVEL WITHOUT THE REQUIREMENT OF PRESSING THIS
        BUTTON.
   UF - LETS YOU JUMP TOWARDS YOUR OPPONENT.
   F  - LETS YOU APPROACH YOUR OPPONENT. AT SKY LEVEL, IT ENABLES YOU TO
        FLY TOWARDS THE DIRECTION.
   DF - LETS YOU CROUCH TO DODGE KI ATTACKS. RESULTS MAY EITHER SUCCEED OR
        FAIL COMPLETELY DEPENDNG HOW HIGH THE KI ATTACK IS AND HOW LOW THE
        CHARACTER CROUCHES. AT SKY LEVEL, IT LETS YOU GLIDE TOWARDS THE
        DIRECTION.
   D  - LETS YOU CROUCH TO DODGE KI ATTACKS. RESULTS MAY EITHER SUCCEED OR
        FAIL COMPLETELY DEPENDNG HOW HIGH THE KI ATTACK IS AND HOW LOW THE
        CHARACTER CROUCHES. AT SKY LEVEL, IT LETS YOU GLIDE TOWARDS THE
        DIRECTION.
   DB - LETS YOU CROUCH TO DODGE KI ATTACKS AND BLOCK BOTH MID AND LOW TYPES
        OF ATTACKS. DODGING MAY EITHER SUCCEED OR FAIL COMPLETELY DEPENDNG HOW
        HIGH THE KI ATTACK IS AND HOW LOW THE CHARACTER CROUCHES. IF DODGING
        FAILS, A BLOCK WILL AUTOMATICALLY FOLLOW, WHICH LETS YOU TAKE LESS
        DAMAGE AND PREVENT YOU FROM BEING VULNERABLE TO SOME DEGREE. AT SKY
        LEVEL, IT LETS YOU GLIDE TOWARDS THE DIRECTION.
   B  - LETS YOU RETREAT AND MOVE BACKWARDS. IT ALSO ENABLES YOU TO BLOCK
        MID TYPES OF ATTACKS. AT SKY LEVEL, IT ENABLES YOU TO SOAR BACKWARDS.
   BU - LETS YOU JUMP AWAY FROM YOUR OPPONENT AND LETS YOU BLOCK ATTACKS
        PERFORMED IN MID-AIR. AT SKY LEVEL, IT ENABLES YOU TO MOVE TOWARDS
        THE DIRECTION.

   ---BUTTON LAYOUT AND FUNCTIONS---------------------------------------------

     [ L : R ]       [{+ DIRECTION} DASH / (+ SPECIFIC BUTTON) 3-D ASSAULT 

         X                                 BASH
     Y       A                PUNCH                   KI ASSAULT
         B                                 KICK

   ---BASIC MOVES-------------------------------------------------------------

   A = KI ASSAULT          - PERFORMS AN ATTACK USING KI ENERGY TO RELEASE A
                             BOLT OF KI ENERGY TOWARDS YOUR OPPONENT. IN SKY
                             LEVEL, YOU CAN CHOOSE THE FIREBALL'S DIRECTION
                             BY PRESSING UP, FORWARD, OR DOWN.
   B = KICK                - THROW A KICK AT YOUR OPPONENT!
   X = HAJIKU (SNAP)       - WITH CORRECT TIMING, ALLOW SOME KI ATTACKS TO
                             DISSIPATE IN THIN AIR BY BASHING THEM! SLAM YOUR
                             ENEMY HARD WITH A BASH!
   Y = PUNCH               - HIT 'EM HARD WITH A PUNCH!
   L / R + D = DASH        - DASH TOWARDS SPECIFIED DIRECTION
   L / R + * = 3-D ASSAULT - DEPENDING ON YOUR OPPONENT'S POSITION (L = LEFT,
                             R = RIGHT), PRESS L OR R + THE (*)SPECIFIC BUTTON
                             ASSIGNED TO YOUR CHARACTER FOR A PLATFORM SHIFT
                             AND PERFORM A THREE DIMENSIONAL ASSAULT (3-DA)
                             COMMAND!                             

   [ BATTLE MODE NOTATION - ADVANCED ] ---------------------------------------

   ---CONTROLLER LAYOUT AND FUNCTIONS-----------------------------------------

    ub   u   uf    Jump Backwards       Jump / Fly    Jump Forward
      \  |  /        (UP-BACK)             (UP)         (UP-FORWARD)
    b -- n -- f    Retreat / Defend       Neutral     Approach
      /  |  \        (BACK)                             (FORWARD)
    db   d   df    Defensive Crouch       Crouch      Offensive Crouch
                     (DOWN-BACK)          (DOWN)        (DOWN-FORWARD)

   ---BUTTON LAYOUT AND FUNCTIONS---------------------------------------------

     [ L : R ]       [{+ DIRECTION} DASH / (+ SPECIFIC BUTTON) 3-D ASSAULT 

         X                                 BASH
     Y       A                PUNCH                   KI ASSAULT
         B                                 KICK
   ---ADVANCED MOVES-:-NEUTRAL------------------------------------------------

   THESE ARE THE ADVANCED MOVES YOU CAN PERFORM ON BOTH GROUND AND SKY LEVELS:

   Y + B = REGENERATE      - RESTORE YOUR LIFE AND KI BY HOLDING BOTH Y AND B
                             AT THE SAME TIME.
   F,B,F + X  = SIDE BASH  - BASH YOUR OPPONENT TO THE OTHER SIDE OF THE
                             SCREEN TO ENTER A NEW SIDE LEVEL. WILL NOT WORK
                             IF LOCATION SHIFT IS OFF.
   B,DB,D,DF,F + A = KI 45 - PERFORMING THIS MOVE WILL ALLOW YOUR CHARACTER
                             TO BLAST OFF A 45-DEGREE DESPERATION PROJECTILE
                             EQUIVALENT TO A FIRST-SECOND DEGREE INBETWEEN
                             PROJECTILE. THE DIRECTION OF THE PROJECTILE HAVE
                             TWO POSSIBILITIES: 45 DEGREES GOING UP OR 45
                             DEGREES GOING DOWN, DEPENDING ON THE POSITION
                             OF YOUR CHARACTER AGAINST THE OPPONENT. IN GROUND
                             LEVEL, THE DIRECTION IS 45-UP. IN SKY LEVEL, IF
                             YOU ARE BELOW THE OPPONENT, IT'S 45-UP, WHILE
                             IF HE'S EITHER INFRONT OF YOU OR BELOW YOU, IT
                             GOES 45-DOWN. GOOD AGAINST JUMPING OPPONENTS.
   D,DB,B,F + A = DESPER8  - PERFORMING THIS MOVE WILL ENABLE YOUR CHARACTER
                             TO DO A HORIZONTAL DESPERATION PROJECTILE ATTACK
                             AT YOUR OPPONENT, WHICH HAS THREE DEGREES, AND
                             THEIR VISUAL APPEARANCE AND STRENGTH MAY VARY
                             DEPENDING ON HOW LONG YOU HOLD A. FIRST DEGREE
                             WILL RESULT IN A SMALL FORM OF ENERGY RELEASE,
                             WHILE SECOND DEGREE IS A MUCH BIGGER KI BLAST,
                             AND LAST, HOLDING THE A BUTTON THE LONGEST TIME,
                             WILL ENABLE YOUR CHARACTER TO PRODUCE A HUGE AND
                             POWERFUL BLAST OF CONCENTRATED ENERGY TOWARDS
                             YOUR OPPONENT THAT COULD DEAL MASSIVE DAMAGE.
                             HOWEVER, NOT ALL THE CHARACTERS' DESPERATIONS CAN
                             REACH THE THIRD DEGREE. SOME EVEN HAVE ONLY ONE.
                             IT ALL DEPENDS ON THE CHARACTER.

   ---ADVANCED MOVES-:-GROUND-------------------------------------------------

   THESE ARE ADVANCED MOVES YOU CAN PERFORM ONLY ON GROUND LEVEL:

   FF = FORWARD HOP        - HOP TOWARDS YOUR OPPONENT.
   BB = BACKWARD HOP       - HOP AWAY FROM YOUR OPPONENT.
   F + X = THROW           - AT CLOSE RANGE, PERFORM THIS MOVE TO GRAB AND
                             THROW YOUR OPPONENT.
   D,DF,F + X = UPPER BASH - BASH YOUR OPPONENT UPWARDS TO BATTLE AT SKY LEVEL
                             (IF SKY LEVEL IS UNAVAILABLE OR IF LOCATION SHIFT
                             IS TURNED OFF, THIS WILL ONLY BE EQUIVALENT TO A
                             REGULAR ATTACK AND WILL NOT MAKE YOU SWITCH TO
                             SKY LEVEL).
   ULTIMATE DESPERATION    - The Meteo Attacks, or Ultimate Desperation Moves
                             vary for every character, and will only work if
                             your life is flashing red. To add to that, they
                             are  very hard to perform so you may not get the
                             results you desire at all times.

   ---ADVANCED MOVES-:-SKY----------------------------------------------------

   THESE ARE THE MOVES YOU CAN PERFORM ONLY AT SKY LEVEL:

   U + Y      = UPPER HIT  - FLY UPWARDS AND HIT YOUR OPPONENT!
   D + B      = LOW ATTACK - FLY DOWNARDS AND HIT YOUR OPPONENT!
   D,DB,B + X = EARTH BASH - SLAM YOUR OPPONENT TO THE EARTH WHILE AT SKY
                             LEVEL (IF LOCATION SHIFT IS TURNED OFF, THIS
                             WILL ONLY BE EQUIVALENT TO A REGULAR ATTACK AND
                             WILL NOT MAKE YOU SWITCH TO GROUND LEVEL).

   ---DESPERATION MOVES-------------------------------------------------------

   All characters have two (2) Desperation Moves, one being shot at 45-degree
   angle and the other one, the much more powerful one, which goes straight
   forward. In the ADVANCED MOVES : NEUTRAL part of this FAQ, I gave the
   following nicknames to both desperations:

   KI 45   - Since it's a KI attack fired at a 45-degree angle
   DESPER8 - "DESPER" + "8" read as "eight", will form the word "Desperate"

   The command for the KI 45 move is: B,BD,D,DF,F + A

   As for the DESPER8 move: D,BD,B,F + A

   Some DESPER8 moves could be charged up to third degree to deal major damage
   by holding the A button when the command is inputted.

   Keep in mind that performing these moves will subtract quite an amount of
   life from your Life Force, so use at your own risk.

   [ OTHER BATTLE NOTATIONS ]-------------------------------------------------

   ---UCHIKAESU---"COUNTER ATTACK"--------------------------------------------

   If you've noticed, a faint spark is produced when you block an attack. As
   long as this spark is still present, you can perform a counter-attack. In
   order to do this, pull off any special move as long as the spark shimmers.

   ---COLLISSIONS ON GROUND LEVEL---------------------------------------------

   When two punches or kicks meet each other on ground level, the two will
   engage in a short, automatic physical battle. Afterwards, both characters
   will jump away from each other and crouch. When this happens, you can
   perform a hands free massive projectile attack. In order to do this,
   during the crouching position, be the first to press any of the following
   buttons and perform their effects:

   A - If you decide to press A, then press it, but DON'T LET GO! Holding A
       will make you fire a regular KI Assault and then charge-up a third
       degree desperation projectile and fire it!
   B - KI Assault followed by first degree desperation projectile
   X - KI Assault followed by first degree desperation projectile
   Y - KI Assault followed by first degree desperation projectile

   ---COLLISSIONS ON SKY LEVEL AND THE THREE DIMENSIONAL BATTLE SYSTEM--------

   Now when two kick or punches collide on SKY level, you will get the chance
   to eradicate your opponent while he defends or vice versa, with the help
   of the game's very innovative THREE DIMENSIONAL BATTLE SYSTEM.

   The 3-DB System performs much like the game's 3-DA Command feature, except
   that the one who goes to the second platform is the one who gets the chance
   to defend, and that he goes much farther unto the background, while the
   character in the first platform gets to damage the defender. If the one who
   attacks fails to connect a Massive Ki Assault towards the defender in one
   round, then the two shifts places and roles. The previous attacker will now
   defend while the previous defender will be the one to attack. The battle
   will end only if a Massive KI Assault connects. Be noted that you can
   fire as many KI bolts as you want but they deal very little damage, and
   doing just that so will possibly take forever. Anyway, the 3-DB goes like
   this...

   IF YOU ARE THE ATTACKER--
   You will end up staying in the foreground to attack your opponent who will
   happen to be staying in the background for the meantime. He gets to defend
   himself, though. You get to attack using...

   A = "Renzoku Energy Dan" ("Consecutive Energy Bullets")
     - Pressing A will allow you to fire three consecutive enrgy bullets

   B = Massive Ki Assault
     - Pressing B will cause your character to fire a strong KI attack

   IF YOU ARE THE DEFENDER--
   You'll be in the second platform at the very end of the background and will
   *TRY* to deflect your opponent's KI assaults or dodge his massive one.

   X = Deflect Renzoku Energy Dan
     - This will allow you to throw away your opponent's energy bullets

   Y = Dodge Massive Ki Assault
     - You get the chance to avoid your opponent's Massive Ki Assault with Y

   What's the thing with this one is that it's just plain luck. You'll never
   know what the upcoming attack is, whether it's the energy bullets or the
   strong KI energy bolt. The best way is to just select Y to be safe since
   the energy bullets don't do much damage anyway even if they hit you.

------------------------------------------------------------------------------
 _____
/ 3.0 \_______________________________________________________________________
==============================================================================
GENERAL FORMS INFORMATION
==============================================================================

  You may encounter different forms of the different characters in the game.
In order to further explain the different visuals that you'll be seeing which
you might not be familliar with, I have provided this section in dedication
to the different characters' different forms and a basic information about
the certain form or transformation. I have purposely disregarded Buu's forms
because I don't have the time to put them here, and I was never in the mood to
do so. If anyone could provide me with his forms, please e-mail me immediately
and you will be properly acknowledged.

  ---SUPER SAIYA-JIN LEVELS INFORMATION---------------------------------------

  All individuals carrying the blood of a Siya-jin has the ability to increase
  their power levels and attain a Super Saiya-jin level, whether or not they
  are full-blooded Saiya-jins. This can either be achieved through rigorous
  training, will power or can be triggered by emotions. But not all can go
  beyond the first level, and only a few were able to go beyond that. By
  turning into Super Saiya-jin, one's powers increase in a variety of ways
  depending on which level is attained. The Super Saiya-jin levels are then
  explained in this section to help you further determine which is which.

  SAIYA-JIN             - A race of ruthless warriors that possesses intense
                          power and many potentials. As a Saiya-jin, one
                          becomes stronger for every battle fought. The level
                          at which a Saiya-jin's power can reach has many
                          possibilities.
  SUPER SAIYA-JIN       - In order to reach the first level of a Super
                          Saiya-jin, one must have the will to go beyond the
                          normal level. At this state, the Saiya-jin's
                          muscles increase a little, an energy glow envelops
                          the body and the hair rises a bit and turns golden
                          blonde. The power level greatly increases including
                          speed and strength.
  ULTRA SUPER SAIYA-JIN - This level is attained when a Saiya-jin strives to
                          go beyond the levels of a Super Saiya-jin. At this
                          stage, the Saiya-jin's muscles greatly become huge
                          covered by a brighter glow of energy. The hair
                          becomes golden blonde, more erect and more depth
                          of the hair can be seen. This greatly increases a
                          Saiya-jin's strength, but does the opposite to the
                          speed of the Saiya-jin.
  SUPER SAIYA-JIN TWO   - Anger triggers this transformation. At this stage,
                          the Saiya-jin's muscles develop and the body is
                          engulfed by a very bright energy glow and surrounded
                          by small, electric waves. The hair stands up, while
                          to some, a single strand remains hanging by the
                          forehead, and turns golden blonde, and the depths
                          are much more visible. During this transformation,
                          strength, speed and power increases greatly to a
                          much more higher extent than the first two
                          transformations.
  SUPER SAIYA-JIN THREE - When a Saiya-jin reaches this Super Saiya-jin level,
                          the muscles increase slightly and the body is again
                          covered by a bright glow of energy. The eyebrows
                          disappear and the hair turns golden blonde, plus, it
                          grows long behind the Saiya-jin's back with a much
                          more visible depth. It gives more power and speed.
                          But due to its high energy consumption, the time
                          to stay in this level is limited.

  ---FREEZA FORMS INFORMATION-------------------------------------------------

  During Freeza's introductory animation, you will see his four different
  forms as he transforms into Perfect Freeza, his final form. Coming from a
  race called Changelings, Freeza has the ability to transform into any of his
  forms, one being stronger than the first. Though you could only use his
  final form, his transformation forms are explained here.

  FORM ONE: ARMORED FREEZA   - Freeza's first form is a small creature wearing
                               Saiya-jin-like armor, his head looks like a
                               horned helmet, and his skin is of a shade of
                               red striped with black lines. He is weaker in
                               this stage, and is able to hide his powers more
                               so he wastes less  energy while at this form.
  FORM TWO: GIANT FREEZA     - At this form, his muscles grow enormously and
                               so does his size, strength and power. His horns
                               also bends into a right angle and his armor
                               breaks. He gains more strength and power during
                               this form.
  FORM THREE: MONSTER FREEZA - During this transformation, Freeza's horns turn
                               white and multiplies into four. His head grows
                               longer in a curved form, his shoulder pads
                               slants and he becomes more lizard-like. His
                               power level becomes stronger at this point.
  FORM 4: PERFECT FREEZA     - Freeza's final transformation. He becomes
                               shorter than he really is, his skin becomes all
                               white in color and his power tremendously
                               increases. He looks more human and weaker at
                               this form but his powers are intense.

  ---CELL FORMS INFORMATION---------------------------------------------------

  Cell has many transformations. In his introductory animation, we see him
  transform from his second stage to his Perfect Cell stage. He achieves Cell
  form number two by means of absorbing Android Number 17 and reaches Perfect
  Cell by absorbing Android Number 18. Although his first form isn't shown
  in his introductory animation and that you could only use his final form, I
  will explain the differences of his deifferent forms.

  FORM ONE: IMPERFECT CELL      - In his first stage, his mouth is looks like
                                  capsule, his head has a fan-shaped covering
                                  and an oblongated gem by his forehead. He
                                  has a pair of beetle-like wings and a sharp
                                  stinger extends upon his back. He is weak at
                                  this form, though by using his tail to "eat"
                                  creatures, he is able to increase his power
                                  level. And by absorbing Android Number 18,
                                  he becomes more powerful and turns into his
                                  next stage.
  FORM TWO: SEMI-PERFECT CELL   - At this stage, Cell's physical appearance
                                  changes a bit. The covering on his head
                                  more or less becomes like horns that extend
                                  above his head and the gem upon his forehead
                                  is further revealed as a crystal ball-like
                                  thing which forms the upper part of his head
                                  in the middle of his "horns". His mouth also
                                  changes from a capsule into a human-like one
                                  covered by thick lips. The frame of his head
                                  becomes covered and his muscles grow bigger.
                                  His power greatly increases and so does his
                                  speed and defence.
  FORM THREE: PERFECT CELL      - By finally being able to absorb Android
                                  Number 18, Cell reaches his perfect form. In
                                  this stage, his face resembles that of a
                                  human and the thick lips disappear. His
                                  chest plate, shoulder pads turn from green
                                  to black, and his tail hides behind his back
                                  and his muscles increase slightly. His power
                                  level increases so much and so does his
                                  strength and speed.
  FORM FOUR: ULTRA PERFECT CELL - As Cell tries to go beyond perfect form, his
                                  face more or less begins to resemble his
                                  second form and his power increases beyond
                                  one hundred percent.

------------------------------------------------------------------------------
 _____
/ 4.0 \_______________________________________________________________________
==============================================================================
CHARACTER INFORMATION AND MOVE LIST
==============================================================================

  I have created a general information about every character and added their
moves as well and how to perform them, their original Japanese move names and
of course, their translation. The characters are listed according to the way
they are presented in the "Character Selection Screen" section of this FAQ.

  Each character move list is composed of several parts: above is the name of
the character and the category they are under. The character type might also
be included before the name. After that is a general information about the
character, followed by a general move list. After those are the special moves,
desperation moves and ultimate desperation moves. The moves are further given
translations and explanations. As for the command moves, directional commands
are written in capitals while button commands are written in captials enclosed
in (pharenthesis). Concerning desperation moves, the number of level or degree
it can achieve is also listed down, while some notes and/or comments will be
found for the ultimate desperation moves. Note that those moves having no
translations are moves directly translated from Katakana to Romaji, so writing
down the translation name for that move will not make any difference other
than seeing the move name twice, while self-named moves will be identified.
There may also be some cases wherein I just named the move myself. I don't
own the manual but am just familiar with the anime, so moves that I have not
heard of or have never seen before were just self-named. Those with "?"
under Translation are just self-named moves, while those with "Actual" are
either moves translated into Romaji or moves I'm pretty sure they are actually
named with. If you own the manual (which you probably don't that's why you got
my FAQ) and know japanese, please send me the right move name(s) right away.
Thanks.

==============================================================================
SON GOKOU [SUPER SAIYA-JIN LEVEL TWO SON GOKOU]                     Z SOLDIERS
==============================================================================

  Son Gokou is the pure-hearted main character of DRAGONBALL Z, coming from a
planet called Vegeta, a planet once inhabitted by a race of warriors called
the Saiya-jins. Hw was originally sent to earth to destroy it, but later he
forgot his mission after his head hit a hard rock. As he grew older, he became
the strongest person on earth after many rigorous trainings under Kame Sennin,
Karin-sama, Kami-sama, Kaioh-sama and the likes. He defended the world at all
costs against trespassers even at the cost of his life. He appears here in the
second level of Super Saiya-jin. His real name is Kakarrot.

--------------------------[ General Moves List ]------------------------------

Side Slash                Hold [L] or [R] + (B)
Two Punches               D, DF, F + (Y)
Jump Knee Lift            F, DF, D, DF + (B)
Slash Down Kick           (In Air) F, D + (B)
Two Kicks                 F + (B)
Gekiretsurenkyaku         B, DB, D, DF, F + (B)
Abisegeri                 D, DB, B + (B)
Shunkan Idou              B, DB, D, DB + (B)/(Y)
Kantsu Energy Dan         F, B, F + (A)
Kamehame Ha               B, DB, D, DF, F + (A)
Chou Kamehame Ha          D, DB, B, F + (A)
Genki Dama                B, DB, D, DF, F, U + (Y)

------------------------------[ Special Moves ]-------------------------------

Move Name:   Side Slash (Three Dimensional Assault Command)
Translation: ?
Command:     Hold [L] or [R] + (B)
Description: Gokou moves towards the second platform and back to the first
             performing a fast kick at the opponent.

Move Name:   Two Punches
Translation: ?
Command:     D, DF, F + (Y)
Description: Gokou rushes towards the enemy and performs two punches, the last
             one allowing the opponent to be knocked out into the air.

Move Name:   Jump Knee Lift
Translation: Actual
Command:     F, DF, D, DF + (B)
Description: Just as it says. Gokou jumps knee-first.

Move Name:   Slash Down Kick
Translation: Actual
Command:     (In air) F, D + B
Description: Gokou offers the opponent a flying kick!

Move Name:   Two Kicks
Translation: ?
Command:     F + (B)
Description: Gokou kicks twice.

Move Name:   Gekiretsurenkyaku
Translation: Violent Kicking
Command:     B, DB, D, DF, F + (B)
Description: Gokou performs multiple kicks.

Move Name:   Abisegeri
Translation: Pour Down
Command:     D, DB, B + (B)
Description: Gokou jumps with his legs wide open and slams the opponent with
             his heel down followed by his other foot.

Move Name:   Shunkan Idou
Translation: Instant Mobility
Command:     B, DB, D, DB + (B)/(Y)
Description: Pressing (B) as the command is performed will instantly place Son
             Gokou a few steps farther, or if the enemy is close, behind the
             opponent, while pressing (Y) instead will transport Son Gokou a
             few steps behind.

Move Name:   Kantsu Energy Dan
Translation: Piercing Energy Bullet
Command:     F, B, F + (B)
Description: Gokou performs a KI ASSAULT but fires a rather larger bolt of KI.
             This can dissipate and win some KI attacks including the Renzoku
             Energy Dan.

-------------------------[ DESPERATION MOVES LIST ]---------------------------

Move Name:   Kamehame Ha
Translation: Wave Attack of the Turtle School
Level:       First Degree
Command:     B, DB, D, DF, F + (A)
Description: The 45 degree projectile of Son Gokou. He gathers KI in his
             cupped palms and fires it out diagonally.

Move Name:   Chou Kamehame Ha
Translation: Ultra Wave Attack of the Turtle School
Level:       First Degree to Third Degree
Command:     D, DB, B, F + (A)
Description: By holding the (A) button when the move is performed, Son Gokou
             gathers energy in his cupped palms and throws it out as a wave
             of KI energy. The intensity of the blast depends on how long the
             (A) button is held.

----------------------[ ULTIMATE DESPERATION MOVES LIST ]---------------------

Move Name:   Genki Dama
Translation: Life Force Sphere
Other Notes: Completely Unblockable
Command:     B, DB, D, DF, F, U + (Y)
Description: Gokou beats up the enemy with a combination of physical attacks,
             turns into Super Saiya-jin Level Three Son Gokou, finishes off
             the attack with an uppercut, flies into the sky, goes into normal
             Saiya-jin state (since a Super Saiya-jin cannot use the Genki
             Dama), collects spirit and energy from around him in his palms to
             form the Genki Dama and then finally slams the gigantic ball into
             the enemy, then reverts back to his Super Saiya-jin Level Two Son
             Gokou form.

==============================================================================
VEGETA [MAJIN SUPER SAIYA-JIN LEVEL TWO PRINCE VEGETA]              Z SOLDIERS
==============================================================================

  Considering that he is in his Majin form, I still preferred to put him under
the Z SOLDIERS category, since he is just under a spell and is naturally a
part of the Z TEAM. Anyway, to begin with Vegeta's information, he is the
prince of all Saiya-jins, ruling the once existing planet from where he came
from, Vegeta, as the son of King Vegeta. He was later on sent away by Freeza
with Nappa to another planet when Freeza destroyed his planet. As he returned,
Freeza informed him that a meteor hit Planet Vegeta, and he instantly believed
the lies of Freeza. He later served Freeza as his right-hand man and helped
him conquer many planets and sell them, until he was later eventually sent off
to earth with his companion Nappa and Gokou's brother, Raditz. There, as the
Z SOLDIERS beat Raditz, he learned about the Dragon Balls and wanted to gain
immortality, so they set off to earth but were defeated by Gokou, whereas his
companion died under his own hands. He later trains to become stronger than
Gokou so that he could finally beat him. However, he realizes that Freeza was
also after the Dragon Balls and learns about the Namek-jin Dragon Balls, and
then sets off to planet Namek and meets up with the Z TEAM as well as with
Freeza. He planned to destroy Freeza but was later mocked and told the truth
about the fate of their planet, which Freeza informs Vegeta that he destroyed
and that he was a fool to believe about his lies. Although Vegeta tried to
battle Freeza, he eventually died, but was later brought to life by the Dragon
Balls. He continued to train to bypass Gokou's power as the story progressed,
and was also able to achieve the first Saiya-jin Level up to the Second one
between the Android Saga and the Majin Buu Saga. Because of his desire to be
much stronger than Gokou, he allowed himself to be enchanted by Babi-di's
magic, promising him high level of power, possessed by Madoshi Babidi, thus,
the "M" in his forhead.

--------------------------[ General Moves List ]------------------------------

Driving Elbow             Hold [L] or [R] + (Y)
Sliding                   D, DF, F + (B)
Super Dash                D, DF, F + (B) [3x]
Needle Block              F, D, DF + (B)
Bakuken Ha                DB, UF + (Y)
Dash Bakuken Ha           B, DB, D, DF, F + (Y)
Vegeta Final Blast Bomb   D, DB, B + (Y)
Renzoku Energy Dan        D, DF, F + (A)
Super Energy Dan          (In Air) D, DB, B + (A)
Big Bang Attack           B, DB, D, DF, F + (A)
Final Flash               D, DB, B, F + (A)
Galactic Gunfire          B, DB, D, DF, F, U + (Y)

------------------------------[ Special Moves ]-------------------------------

Move Name:   Driving Elbow (Three Dimensional Assault Command)
Translation: Actual
Command:     Hold [L] or [R] + (Y)
Description: Vegeta steps into the second platform and then back with an elbow
             hit.

Move Name:   Sliding
Translation: Actual
Command:     D, DF, F + (B)
Description: Vegeta slides down with his foot arrowed to his opponent's feet
             and performs a sliding kick.
             

Move Name:   Super Dash
Translation: Actual
Command:     D, DF, F + (B) [3x]
Duscription: Perform the Sliding command thrice and Vegeta executes a deadly
             combo of a sliding kick, a knee hit, a punch and a jump kick.

Move Name:   Needle Block
Translation: Actual
Command:     F, D, DF + (B)
Description: Vegeta rises into the air with his knee extended. It could hit
             several times if done close enough.

Move Name:   Bakuken Ha
Translation: Sword of Spirit
Command:     DB, UF + (Y) 
Description: Vegeta hops forward in the air and quickly releases a burst of
             energy from his palms.

Move Name:   Dash Bakuken Ha
Translation: Dash Burst Fist Wave
Command:     B, DB, D, DF, F + (Y)
Description: Vegeta charges some energy and then dashes towards his enemy to
             release a burst of energy from his palm.

Move Name:   Vegeta Final Blast Bomb
Translation: Actual
Command:     D, DB, B + (Y)
Description: Vegeta causes a certain amount of energy to radiate from and
             surround his bbody for a couple of seconds. This can also be
             performed in the air and could actually make weaker Ki assaults
             dissipate.

Move Name:   Renzoku Energy Dan
Translation: Consecutive Enery Bullets
Command:     D, DF, F + (A)
Description: Vegeta, the all-out master of this move, shoots out three
             consecutive KI assaults from his palms at high speed.

Move Name:   Chou Energy Dan
Translation: Ultra Energy Bullets
Command:     (In Air) D, DB, B + (A)
Description: Vegeta shoots down two bullets of KI downwards in mid-air.

Move Name:   Bakuhatsu Ha
Translation: Explosion Wave
Command:     D, U + (Y)
Description: Vegeta commands a geyser of energy to erupt from the ground.

-------------------------[ DESPERATION MOVES LIST ]---------------------------

Move Name:   Big Bang Attack
Translation: Actual
Command:     B, DB, D, DF, F + (A)
Description: Vegeta stretches out one arm forward with his palm open and
             shoots out a a massive KI energy diagonally at 45 degrees.

Move Name:   Final Flash
Translation: Actual
Command:     D, DB, B, F + (A)
Description: Vegeta powers up with his arms outstretched sidewards, then he
             brings his hands closer together and fires a huge beam of Ki. The
             longer you hold the (A) button, the wider the beam.

----------------------[ ULTIMATE DESPERATION MOVES LIST ]---------------------

Move Name:   Galactic Hou
Translation: Galactic Gunfire
Command:     U, D + (Y)
Description: Vegeta slams his opponent hard down the ground, keeps hiself
             suspended in the air and then shoots out a huge amount of energy
             bullets downwards, promising his victim torment and pain for that
             period of eternity.

==============================================================================
GOTENKS [SUPER SAIYA-JIN LEVEL THREE GOTENKS]                       Z SOLDIERS
==============================================================================

  Gotenks is the Fusion of Goten - Gokou's son, and Trunks - Vegeta's son. In
effect, both kids produce a highly naive individual with a complex childish
personality. Though stupid at times, even giving his pathetic moves silly
names, he IS strong, able to achieve the third level of a Super Saiya-jin.

--------------------------[ General Moves List ]------------------------------

Ultra Headbutt            Hold [L] or [R] + (Y)
Power Tackle              DF + (Y)
Inoshishi Attack          D, DF, F + (Y)
Rolling Thunder Punch     B, DB, D, DF, F + (Y)
Ultra Diving Headbutt     (In Air) F, DF, D, DB, B + (Y)
Kikou Ha                  (In Air) F, B, F + (A)
Renzoku Energy Dan        D, DF, F + (A)
R. Shine Shine Missiles   D, DF, F, D, DF, F + (A)
Full Power Kikou Ha       B, DB, D, DF, F + (A)
Super Ghost Kamikaze Atk. D, DB, B, F + (A)
Renzoku Super Donuts      F, B, DB, D, DF, F + (Y)

------------------------------[ Special Moves ]-------------------------------

Move Name:   Ultra Headbutt (Three Dimensional Assault Command)
Translation: Actual
Command:     Hold [L] or [R] + (Y)
Description: Gotenks performs a cartwheel towards the second platform and then
             attacks towards the first platform head first.

Move Name:   Power Tackle
Translation: Actual
Command:     DF + (Y)
Description: Gotenks dives and slides on the floor and rushes forward with
             his head.

Move Name:   Inoshishi Attack
Translation: Wild Boar Attack
Command:     S, SF, F + (Y)
Description: Gotenks dashes and then hops forward and performs a headbutt.

Move Name:   Rolling Thunder punch
Translation: Actual
Command:     B, DB, D, DF, F + (Y)
Description: Gotenks swings his arm a number of times and then triggers an
             uppercut jab.

Move Name:   Ultra Diving Headbutt
Translation: Actual
Command:     (In Air) F, DF, D, DB, B + (Y)
Description: 

Move Name:   Kikou Ha
Translation: Spirit Cultivation Wave
Command:     (In Air) F, B, F + (A)
Description: Gotenks gathers energy in his hands and thrusts them forward
             afterwards to release a blast of Ki a bit narrower than normal
             ones.

Move Name:   Renzoku Energy Dan
Translation: Consecutive Energy Bullets
Command:     D, DF, F + (A)
Description: Gotenks performs a Ki assault thrice in a row.

Move Name:   Renzoku Shine Shine Missiles
Translation: Consecutive Death Missiles
Command:     D, DF, F, D, DF, F + (A)
Description: Very similar to the Renzoku Energy Dan, the only difference is
             that in this one, Gontenks fires 11 bolts of Ki instead of 3!

-------------------------[ DESPERATION MOVES LIST ]---------------------------

Move Name:   Full Power Kikou Ha
Translation: Full Power Spirit Cultivation Wave
Command:     B, DB, D, DF, F + (A)
Description: Gotenks gathers a lot of energy in his hands from behind and
             fires out a large bolt of Ki in a 45 degree angle.

Move Name:   Super Ghost Kamikaze Attack
Translation: Super Ghost Divine Wind Attack
Command:     D, DB, B, F + (A)
Description: By holding the (A) button as the move is performed, Gotenks
             spits out 1 to 3 ghost versions of himself that homes and then
             explodes into the enemy as each one makes contact.

----------------------[ ULTIMATE DESPERATION MOVES LIST ]---------------------

Move Name:   Renzoku Super Galactica Donuts - Gekitotsu Volleyball
Translation: Consecutive Super Galactica Donuts - Crash Volleyball
Command:     F, B, DB, D, DF, F + (Y)
Description: Gotenks releases three, diameter-changable manipulated rings of
             Ki that surround and trap the enemy. Once immobile, his opponent
             is encaged inside the rings (or donuts) as they take the shape of
             a ball. For the finishing touches, he kicks the ball and lets it
             bounce everywhere.

==============================================================================
SON GOHAN [SIXTEEN YEARS OLD MYSTIC GOHAN]                          Z SOLDIERS
==============================================================================

   After the battle with Cell during the Cell Game, Gohan, Gokou's son, has
grown up as the years passed by. With the release of Majin Buu, he trained
under the Kaioshins. Plus, under the power of the Kaioshin who came from the Z
Sword, his powers have increased and he's undergone a god-like transformation,
thus, the title "Mystic Gohan".

--------------------------[ General Moves List ]------------------------------

Zanzouken Rushing Knee    Hold [L] or [R] + (B)
Jet Upper                 F + (Y)
Bakuretsu Punch           B (Hold),  F + (Y)
Zankuu Kyaku              D (Hold), U + (B)
Bukuu Kyaku               (In Air) F, D + (B)
Bakuretsu Kick            B (Hold), F + (B)
Renzoku Energy Dan        D, DF, F + (A)
Masenkou                  B, DB, D, DF, F + (A)
Kamehame Ha               D, DB, B, F + (A)
Gakiretsu Rush            F, DF, D, DB, B, F + (B)

------------------------------[ Special Moves ]-------------------------------

Move Name:   Zanzouken Rushing Knee (Three Dimensional Assault Command)
Translation: One Pattern Rushing Knee
Command:     Hold L or R + (B)
Description: Gohan splits image and moves into the second platform and back
             with a rushing knee attack.

Move Name:   Jet Upper
Translation: Actual
Command:     F + (Y)
Description: Gohan rushes with an uppercut.

Move Name:   Bakuretsu Punch
Translation: Exploding Punches
Command:     B (Hold), F + (B)
Description: Gohan rushes forward and initiates a punch combo.

Move Name:   Zankuu Kyaku
Translation: Violent Flying Kick
Command:     D (Hold), U + (B)
Description: Gohan jumps in the air and kicks vertically.

Move Name:   Bukuu Kyaku
Translation: Flying Kick
Command:     (In Air) F, D + (B)
Description: Gohan jumps, stops in the air for a millisecond and then dives
             on the opponent and performs fast, consecutive kicks. A tech
             he learned from his trainer - Piccolo!

Move Name:   Backuretsu Kyaku
Translation: Exploding Kicks
Command:     B (Hold), F + (B)
Description: Gohan dashes forward and kicks twice.

Move Name:   Renzoku Energy Dan
Translation: Consecutive Energy Bullets
Command:     D, DF, F + (A)
Description: Gohan fires three energy bullets in a straight line and he even
             does it with just one hand - and faster!

-------------------------[ DESPERATION MOVES LIST ]---------------------------

Move Name:   Masenkou
Translation: Magic Flash
Command:     B, DB, D, DF, F + (A)
Description: Gohan places his hands palm over palm above his forehead and
             gathers Ki, then he extends his arms forward and releases a bolt
             of Ki in a 45 degree angle.

Move Name:   Kamehame Ha
Translation: Ultra Wave Attack of the Turtle School
Command:     D, DB, B, F + (A)
Description: Possessing 3, possible levels to attain by holding the (A) button
             as the move is performed, Gohan cups his hands, gathers energy
             and then releases a beam of Ki horizontally.

----------------------[ ULTIMATE DESPERATION MOVES LIST ]---------------------

Move Name:   Gekiretsu Rush
Translation: Violent Rush
Command:     F, DF, D, DB, B, F + (B)
Description: Gohan rushes violently at the enemy and performs a combination of
             punches, plus a grand finale of an uppercut!

==============================================================================
VEGETTO [SUPER SAIYA-JIN LEVEL TWO VEGETTO]                         Z SOLDIERS
==============================================================================

   With the performance of the fusion dance, Vegeta and Gokou fuses to create
the world's strongest warrior - Gogeta! But after defusing, Vegeta, with all
his pride, never wanted to ever fuse again due to the fusion dance, which he
thinks is absurd, pathetic and very humiliating. But Gokou found a way to fuse
with him again without the requirement of the dance. Instead, with the potara
earrings of Kaioshin, they fuse again, this time to become Vegetto!

   Vegetto only appeared a few times. Although the fusion with the potara
earrings were supposed to be permanent, entering Buu changed the law of
physics and separated them, which led Vegeta into shattering the other earring
and thus ending the possibilities of seeing Vegetto again.

   Vegetto is quite different from Gogeta. Gogeta doesn't waste any time in
battle and likes to finish his opponent out easilly, while Vegetto, on the
other hand, is just as arrogant as Gotenks who enjoy taking his sweet time in
fights which also leads to his downfall.

--------------------------[ General Moves List ]------------------------------

Slash Arrow               Hold [L] or [R] + B
Dash Elbow                D, DF, F + (Y)
Double Slash Down Kick    (In Air) F, D + (B)
Super Dash                F, DF, D, DB, B + (B)
Uppercut Kick             DB, UF + (B)
Kakusan Energy Dan        D, DF, F + (A)
Big Bang Attack           B, DB, D, DF, F + (A)
Final Kamehame Ha         D, DB, B, F + (A)
Gyalick Hou               D, DB, B, DB, D, DF, F + (Y)

------------------------------[ Special Moves ]-------------------------------

Move Name:   Slash Arrow (Three Dimentional Assault Command)
Translation: ?
Command:     Hold [L] or [R]
Description: Vegetto hops into the second platform and then back to deliver a
             faced-down backwards kick.

Move Name:   Dash Elbow
Translation: Actual
Command:     D, DF, F + (Y)
Description: Vegetto dashes forward with his elbow extended. If it connects,
             a jab follows immediately.

Move Name:   Double Slash Down Kick
Translation: Actual
Command:     (In Air) F, D + (B)
Description: Vegetto dives downwards with a kick followed by another one.

Move Name:   Super Dash
Translation: Actual
Command:     F, DF, D, DB, B + (B)
Description: Vegetto dashes towards the opponent and performs a heavy
             combo that ends with a strong kick.

Move Name:   Uppercut Kick
Translation: ?
Command:     DB, UF + (B)
Description: Vegetto jumps upwards, swinging his leg as a kick.

Move Name:   Kakusan Energy Dan
Translation: Scattering Energy Bullet
Command:     D, DF, F + (A)
Description: Vegetto throws three KI assaults with just a swing of his arm.

-------------------------[ DESPERATION MOVES LIST ]---------------------------

Move Name:   Big Bang Attack
Translation: Actual
Command:     B, DB, D, DF, F + (A)
Description: Vegetto stretches out one arm forward with and shoots out a a
             massive KI energy diagonally at 45 degrees, but this time, the
             Big Bang Attack radiates not from his palm but from his fist.

Move Name:   Final Kamehame Ha
Translation: Final Wave Attack of the Turtle School
Command:     D, DB, B, F + (A)
Description: With the combined powers of Vegeta's Final Flash and Son Gokou's
             Kamehame Ha, they form the devastating Final Kamehame Ha - a KI
             blast that causes massive damage. Hold the (A) button for more
             intensity.

----------------------[ ULTIMATE DESPERATION MOVES LIST ]---------------------

Move Name:   Gyalick Hou
Translation: Gyalick Cannon
Command:     D, DB, B, DB, D, DF, F + (Y)
Description: Vegetto promises his opponent eternal torture. He stars out
             charging energy, then followed by a juggle that sends his
             adversary into the air. Before his opponent's body falls down, he
             raises an arm and shoots out a beam of KI upwards that keeps his
             enemy air-borne for around two seconds more or less. Afterwards,
             he catches the body before it falls off and slams it hard into
             the ground that a blinding explosive pillar of light shoots
             upwards from where the beaten body is thrown.

==============================================================================
PICCOLO [PICCOLO JUNIOR]                                            Z SOLDIERS
==============================================================================

   Son Gokou's mortal enemy turned good. He was the son of Evil King Piccolo;
Kami's evil side whom Gokou defeated when he was still a kid. Piccolo Junior
was sent out to the wild through an egg and planted on his mind was revenge
for his father. He lost under Son Gokou's hands and promised to beat him
someday. Eventually, Gokou's brother, Raditz, comes to earth and kidnaps
Gohan. Gokou seeks for Piccolo's help and he managed to kill both Gokou and
Raditz simultaneously, thus, winning the battle and gaining his revenge at
the same time. Raditz informs him that other Saiya-Jin's will come in a span
of one year. Seeing Son Gohan's potential, he trains him to become a warrior
and eventually made him into a fighter.
 
--------------------------[ General Moves List ]------------------------------

Sonic Kick                Hold [L] or [R] + (B)
Mystic Attack - High      F, DF, D, DF + (Y)
Mystic Attack - Low       F, DF, D, DF + (B)
Regenerate Counter Attack B, DB, D, DF, F + (Y)
Bukuu Kyaku               (In Air) F, D + (B)
Kai Kou Ha                B, DB, D + (A)
Tsuiseki Energy Dan       F, DF, D, DF + (A)
Gekiretsukoudan           B, DB, D, DF, F + (A)
Makankousappou            D, DB, B, F + (A)
Kakusan Yuudouko Dan      F, B, DB, D, U + (Y)

------------------------------[ Special Moves ]-------------------------------

Move Name:   Sonic Kick (Three Dimentional Assault Command)
Translation: Actual
Command:     Hold [L] or [R] + (B) 
Description: Piccolo hops into the second platform and returns with his leg
             extended.

Move Name:   Mystic Attack - High
Translation: Actual
Command:     F, DF, D, DF + (Y)
Description: Piccolo stretches his arm and hits the upper body of his enemy.

Move Name:   Mystic Attack - Low
Translation: Actual
Command:     F, DF, D, DF + (B)
Description: Piccolo crouches, stretches his arm and hits the lower body of
             his enemy.

Move Name:   Regenerate Counter Attack
Translation: ?
Command:     B, DB, D, DF, F + (Y)
Description: Piccolo defends. When hit, his arm takes in the damage and then
             falls off, but he regenerates his arm and smacks his opponent.

Move Name:   Bukuu Kyaku
Translation: Flying Kick
Command:     (In Air) F, D + (B)
Description: Piccolo jumps, stops in the air for a millisecond and then dives
             on the opponent and performs fast, consecutive kicks.

Move Name:   Kai Kou Ha
Translation: Mystic Light Wave
Command:     B, DB, D + (A)
Description: An electric-like beam protrudes from Piccolo's forehead and
             causes immobilization when it hits.

Move Name:   Tsuiseki Energy Dan
Translation: Chase Energy Bullet
Command:     F, DF, D, DF + (A)
Description: Piccolo creates a ball of KI that seeks his opponent.

-------------------------[ DESPERATION MOVES LIST ]---------------------------

Move Name:   Gekiretsukoudan/Chou Bakuretsu Ma Ha
Translation: Furious Light Bullet/Ultra Exploding Devil Wave
Command:     B, DB, D, DF, F + (A)
Description: Piccolo charges up KI in between his palms that are set infront
             of his chest. Then a sphere of light condenses there and then he
             stretches out his hands to fire a massive cannon of KI at a 45
             degree angle. Gekiretsukoudan is the name of this attack used on
             games while the name Chou Bakuretsu Ma Ha is the official anime
             or manga name used for this attack.

Move Name:   Makankousappou
Translation: Devil Piercing Light Killing Attack
Command:     D, DB, B, F + (A)
Description: A combination attack where a swirling string of energy coils
             around a straight beam that, when it hits, dos not explode,
             rather, it drills right through, causing lots of painful daamage,
             but the damage dealt depends how long you charge it.

----------------------[ ULTIMATE DESPERATION MOVES LIST ]---------------------

Move Name:   Kakusan Yuudouko Dan
Translation: Scattering Guided Bullets
Command:     F, B, DB, D, U + (Y)
Description: Piccolo sends his opponent in the air and beats 'em up there for
             quite a while. Then he sends his enemy higher with a strong blow
             and prevents his adversary from falling through telekinesis. He
             throws out five energy bullets to surround his opponent, and
             eventually control the bolts so they all shoot towards his
             target.

==============================================================================
MR. BUU [FAT BUU]                                                     VILLAINS
==============================================================================

   Buu was an evil demon who almost destroyed the world. Because of that, he
was sealed and sent far away to be never again found, but Babi-di released
him in an attempt to have control over him and use him in his own plans. He
eventually killed Babi-di and soon became good with some help from his best
friend, Mr. Satan.

--------------------------[ General Moves List ]------------------------------

Big Crash                 Hold [L] or [R] + (B)
Heavy Press               D (Hold), U + (Y)
Planet Attack             B (Hold), F + (Y)
Shin Planet Attack        B (Hold), F + (Y), B, DB, D, DF, F + (Y)
Buu Buu Spin              B (Hold), F + (B)
Kakusan Energy Dan        D, DB, B + (A)
Oyatsu Kosen              D (Hold), U + (B)
Buu Bomb                  B, DB, D, DF, F + (A)
Mightiness Bomber         D, DB, B, F + (A)
Jinruizetsumetsukougeki   D, DF, F + (Y)(B)


------------------------------[ Special Moves ]-------------------------------

Move Name:   Big Crash (Three Dimentional Assault Command)
Translation: Actual
Command:     Hold [L] or [R] + (B)
Description: Buu hops into the second platform and then back butt-first.

Move Name:   Heavy Press
Translation: Actual
Command:     D (Hold), U + (Y)
Description: Buu slaps the opponent with his two hands.

Move Name:   Planet Attack
Translation: Actual
Command:     B (Hold), F + (Y)
Description: Buu rushes forard with his stomach, then performs
             a headbutt, and then rolls back to safety.

Move Name:   Shin Planet Attack
Translation: New Planet Attack
Command:     B (Hold), F + (Y), B, DB, D, DF, F + (Y)
Description: Buu performs a Planet Attack followed by a tackle.

Move Name:   Buu Buu Spin
Translation: ?
Command:     B (Hold), F + (B)
Description: Buu spins like a ballet dancer and hits the enemy with
             his hips.

Move Name:   Kakusan Energy Dan
Translation: Scattering Energy Bullet
Command:     D, DB, B + (A)
Description: Buu throws out three KI assaults with both palms that travel in
             three, different directions.

Move Name:   Oyatsu Kosen
Translation: Snack Beam
Command:     D (Hold), U + (B)
Description: Buu hits his enemy with an electric-like beam that protrudes out
             of his antena-like thing over his head and transforms his
             opponent into a piece of chocolate, munches on it before
             finally spitting it out to return his adversary back to normal.

-------------------------[ DESPERATION MOVES LIST ]---------------------------

Move Name:   Buu Bomb
Translation: Actual
Command:     B, DB, D, DF, F + (A)
Description: Buu gathers energy all over his body and releases it as a field
             barrier that surrounds him, stopping any projectile on its path
             and at the same time causing a great deal of damage when it hits
             the opponent.

Move Name:   Mightiness Bomber
Translation: Actual
Command:     D, DB, B, F + (A)
Description: A tri-leveled attack, powering up a blast with the hold of (A)
             button and fires out the sphere right after.

----------------------[ ULTIMATE DESPERATION MOVES LIST ]---------------------

Move Name:   Jinruizetsumetsukougeki
Translation: Mankind Extinction Assault
Command:     D, DF, F + (Y)(B)
Description: Buu electrocutes the enemy, flies in the air and shoots out beams
             out of his mouth unto everywhere to cause a massive explosion.

==============================================================================
MAJIN BUU [SUPER BUU]                                                 VILLAINS
==============================================================================

   When the fat Buu absorbed almost every Z Soldiers, Vegeta and Gokou managed
to release all that he had absorbed including the original Buu. Afterwards,
Buu transformed into a thinner Buu and eventually into a smaller type who was
even more powerful than the other Buu's they had fought with.
   Concerning Majin Buu, I don't have the slightest idea what this character's
move names really are called. If you do know, please e-mail me right away! I
feel so low with the inability to provide an accurate move list on this guy.
So please, if you know anything, send me a line! But provide a verification
that'll prove that the move you gave is actually the real one. Thanks.

--------------------------[ General Moves List ]------------------------------

Buu Rolling Attack        Hold [L] or [R] + (Y)
Buu Floater               (In Air) F, B, DB, D + (Y)
Whip                      D, DF, F + (Y)
Extending Punch           F + (Y)
Underground Kick          D, DB, B = (Y)/(B)/(A)
Buu Rolling Tackle        B, DB, D DF, F + (Y)
Kantsu Energy Dan         F, B, F + (A)
Renzoku Energy Dan        (In Air) F, D + (Y)/(B)
Energy Bullet             B, DB, D, DF, F + (A)
Energy Ball               D, DB, B, F + (A)
Ude Bunri Kougeki         B, F, DF, D, U + (Y)

------------------------------[ Special Moves ]-------------------------------

Move Name:   Buu Rolling Attack (Three Dimetional Assault Command)
Translation: ?
Command:     Hold [L] or [R] + (Y)
Description: Buu rolls into a blob and then spins towards the opponent.

Move Name:   Buu Floater
Translation: ?
Command:     (In Air) F, B, DB, D + (Y)
Description: Buu flattens himself into a glider-like thing and floats.

Move Name:   Whip
Translation: ?
Command:     D, DF, F + (Y)
Description: Buu uses the thing hanging over his head as a whip.

Move Name:   Extending Punch
Translation: ?
Command:     F + (Y)
Description: Buu advances forward with a step and punches diagonally
             with his arm elongated.

Move Name:   Underground Kick
Translation: ?
Command:     D, DB, B = (Y)/(B)/(A)
Description: Buu burrows his leg underground and then it rises foot-first.
             The distance of his leg from him depends what button is pressed.

Move Name:   Buu Rolling Tackle
Translation: ?
Command:     B, DB, D DF, F + (Y)
Description: Buu rolls himself and rockets towards the enemy.

Move Name:   Kantsu Energy Dan
Translation: Piercing Energy Bullet
Command:     F, B, F + (A)
Description: Buu releases a piercing bullet of KI.

Move Name:   Renzoku Energy Dan
Translation: Consecutive Energy Bullets
Command:     (In Air) F, D + (Y)/(B)
Description: Buu breathes out three, bolts of KI. The direction it travels
             depends which button is pressed.

-------------------------[ DESPERATION MOVES LIST ]---------------------------

Move Name:   Energy Bullet
Translation: ?
Command:     B, DB, D, DF, F + (A)
Description: Buu releases a large bullet of energy that travels diaginally.

Move Name:   Energy Ball
Translation: ?
Command:     D, DB, B, F + (A)
Description: Buu charges up a large sphere of energy that could level up to
             three. He throws it afterwards and explodes when it hits.

----------------------[ ULTIMATE DESPERATION MOVES LIST ]---------------------

Move Name:   Ude Bunri Kougeki
Translation: Arm Detatchment Assault
Command:     B, F, DF, D, U + (Y)
Description: Buu grabs his opponent, swings his arm and causes it to fly out,
             knocking out his enemy.

==============================================================================
FREEZA [PLANET DESTROYER PERFECT FREEZA]                              VILLAINS
==============================================================================

   Freeza was a bane of the universe. He was the one who destroyed planet
Vegeta and killed the entire militia of Gokou's father, Bardock. He wrecked
havoc wherever he went and even destroyed planet Namek. Gokou eventually
killed him but he managed to survive when his father, King Cold, resurrected
him into an android. Trunks killed him then, though.

--------------------------[ General Moves List ]------------------------------

Double kick               Hold [L] or [R] + (B)
Freeza Cutter             D, DF, F + (Y)
Double Slash Down Kick    (In Air) F, D + (B)
Psychokinesis             F, DF, D, DB, B + (A)
Kikou Ha                   F, DF, D, DF + (Y)
Daichi Restuzan           B, DB, D + (A)
Kienzan                   F, DF, D, DF + (A)
Death Ball                (In Air) D, DB, B + (B)
Death Ball                B, DB, D, DF, F + (A)
Freeza Buster             D, DB, B, F + (A)
Spiral Headbutt           D, DB, B + (Y)(B)

------------------------------[ Special Moves ]-------------------------------

Move Name:   Double Kick (Three Dimentional Assault Command)
Translation: ?
Command:     Hold [L] or [R] + (B)
Description: Freeza hops into the second platform and back with both legs
             extended.

Move Name:   Freeza Cutter
Translation: ?
Command:     S, sF, F + (Y)
Description: Freeza swings his arm to create a fast, stream of air that cuts.

Move Name:   Double Slash Down Kick
Translation: Actual
Command:     (In Air) F, D + (B)
Description: Freeza jumps and then kicks downwards towards his enemy followed
             by another kick.

Move Name:   Psychokinesis
Translation: Actual
Command:     F, DF, D, DB, B + (A)
Description: Freeza levitates his opponent and causes an explosion to occur.

Move Name:   Kikou Ha
Translation: Spirit Cultivation Wave
Command:     F, DF, D, DF + (Y)
Description: With a thrust of his arm, a beam protrudes out of his palm.

Move Name:   Daichi Restuzan
Translation: Earth Cutter
Command:     B, DB, D + (A)
Description: Freeza shoots a beam out of his finger towards the earth to
             form a stream of energy that travels forward and cuts through
             the ground.

Move Name:   Kienzan
Translation: Spirit Disc Cutter
Command:     F, DF, D, DF + (A)
Description: Freeza condenses a disc of KI over his palm and sends it out
             to follow his opponent.

Move Name:   Death Ball
Translation: Actual
Command:     (In Air) D, DB, B + (B)
Description: Freeza forms a black ball of energy over his finger and throws
             it downwards. It creates an after-shock when it hits the ground
             that could also cause damage when touched.

-------------------------[ DESPERATION MOVES LIST ]---------------------------

Move Name:   Death Ball
Translation: Actual
Command:     B, DB, D, DF, F + (A)
Description: Freeza forms a blazing sphere of KI very much similar to a star
             in between his palms set atop of his head. He throws it out
             diagonally right after.

Move Name:   Freeza Buster
Translation: Actual
Command:     D, DB, B, F + (A)
Description: Freeza extends a palm forward and concentrates to form a sphere
             that would travel slowly forward. It is very devastating, having
             only one level but is equivalent to the third level. However,
             the time that it takes to cast it seems forever!

----------------------[ ULTIMATE DESPERATION MOVES LIST ]---------------------

Move Name:   Spiral Headbutt
Translation: ?
Command:     D, DB, B + (Y)(B)
Description: Freeza creates a barrier around his body and then soon charges
             towards the enemy with his fists first. I don't know the actual
             name for this attack as it isn't even a headbutt. But it sure
             does looks like one from afar.

==============================================================================
CELL [ANDROID NUMBER 21 PERFECT CELL]                                 VILLAINS
==============================================================================

   A long time ago, Gokou brought down a group of military people known as the
Red Ribbon Army. Dr. Gero, a part of the organization, decided to get revenge
on Gokou and created the ultimate perfect fighting machine - Cell.
   What's very special about Cell is that he is the only character who has two
kinds of Ultimate Desperation Attacks.

--------------------------[ General Moves List ]------------------------------

Grand Sliding             Hold [L] or [R] + (Y)
Bakuretsu Punch           D, DF, F + (Y)
Cell Junior Umi Dashi     F, B, F + (B)
Psychokinesis             D, DF, D, DB, B + (Y)
Astral Shock              F, DF, D, DB, B + (B)
Kantsu Energy Dan         F, B, F + (A)
Energy Shot               (In Air) F, D + (Y)
Kamehame Ha               B, DB, D, DF, F + (A)
Chou Kamehame Ha          D, DB, B, F + (A)
Chou Bakuhatsu Ha         F, DF, D, DB, B, DB, D, DF, F + (Y)
Chou Bakuretsu Punch      F, B, F, B, F + (Y)

------------------------------[ Special Moves ]-------------------------------

Move Name:   Grand Sliding (Three Dimentional Assault Command)
Translation: Actual
Command:     Hold [L] or [R] + (Y)
Description: Cell rushes from the second platform and bangs with his shoulder.

Move Name:   Bakuretsu Punch
Translation: Violent Punches
Command:     D, DF, F + (Y)
Description: Cell rushes forward performing a combo of punches.

Move Name:   Cell Junior Umi Dashi
Translation: Spawning of Cell Juniors
Command:     F, B, F + (B)
Description: Cell spits out a Cell Junior that hops towards the opponent
             and explodes when it connects.

Move Name:   Psychokinesis
Translation: Actual
Command:     D, DF, D, DB, B + (Y)
Description: Cell levitates and shoots his enemy in the air before he
             throws his adversary to the ground.

Move Name:   Astral Shock
Translation: Actual
Command:     F, DF, D, DB, B + (B)
Description: Cell causes his body to radiate and explode energy in every
             direction.

Move Name:   Kantsu Energy Dan
Translation: Piercing Energy Bullet
Command:     F, B, F + (A)
Description: Cell fires a larger bolt of KI.

Move Name:   Energy Shot
Translation: Actual
Command:     (In Air) F, D + (Y)
Description: Cell uses two fingers to shoot out a beam of energy downwards.

-------------------------[ DESPERATION MOVES LIST ]---------------------------

Move Name:   Kamehame Ha
Translation: Wave Attack of the Turtle School
Command:     B, DB, D, DF, F + (A)
Description: With his hands cupped, he gathers energy and shoots out a large
             bolt of KI diagonally.

Move Name:   Chou Kamehame Ha
Translation: Ultra Wave Attack of the Turtle School
Command:     D, DB, B, F + (A)
Description: By holding the (A) button when the move is performed, Cell
             gathers energy in his cupped palms and throws it out as a wave
             of KI energy. The intensity of the blast depends on how long the
             (A) button is held.

----------------------[ ULTIMATE DESPERATION MOVES LIST ]---------------------

Move Name:   Chou Bakuhatsu Ha
Translation: Ultra Explosion Wave
Command:     F, DF, D, DB, B, DB, D, DF, F + (Y)
Description: Cell surpasses Perfection and moves on to a higher form. He
             punches the ground and causes three pillars of explosion to
             shoot out from the ground.

Move Name:   Chou Bakuretsu Punch
Translation: Ultra Violent Punches
Command:     F, B, F, B, F + (Y)
Description: Cell surpasses Perfection and moves on to a higher form. He
             then initiates a series of punches that cause massive damage.

------------------------------------------------------------------------------
 _____
/ 5.0 \_______________________________________________________________________
==============================================================================
OTHERS
==============================================================================

  Okay... Anything that didn't fit anywhere else, I dumped here.
        _____
_______/ 5.1 \________________________________________________________________
------------------------------------------------------------------------------
Secrets and Codes
------------------------------------------------------------------------------

   Right now I don't have any. If you know some tricks, codes or anything
unusual that could be done in this game, please e-mail me right away!

------------------------------------------------------------------------------
               _____
______________/ 5.2 \_________________________________________________________
------------------------------------------------------------------------------
Name Puns
------------------------------------------------------------------------------

   Sure, you know their names. But what meanings lie behind them? This
section will try to cover the names that you will encounter in the game either
from the story or from the selectable characters.
------------------------------------------------------------------------------

Kakarrot - a play on the word "CARROT".

Gokou    - it means "AIR".

Gohan    - the Japanese word for "RICE".

Vegeta   - a play on the word "VEGETABLE".

Piccolo  - a kind of flute.

Klilyn   - the Japanese word for "CHESTNUT".

Trunks   - a male swimsuit.

Satan    - the devil.

Shenlong - this name was an adoption of the nickname of the martial arts
           actor, Jackie Chan.

Babi-di  - taken from the song that the fairy godmother in Cinderella sang.

Buu      - taken from the song that the fairy godmother in Cinderella sang.

Freeza   - taken from the word "FREEZER".

Cold     - taken from the word "COLD".
------------------------------------------------------------------------------
                      _____
_____________________/ 5.3 \__________________________________________________
------------------------------------------------------------------------------
Origin
------------------------------------------------------------------------------

   Dragonball Z, that which originated from Dragonball, was actually derived
from the Chinese tale "Journey to the West". Here are a few information about
how the characters of Dragonball/Dragonball Z are related to Journey to the
West. They are arranged the way they were introduced in the story.
------------------------------------------------------------------------------
                                      |
           DRAGONBALL Z               |           JOURNEY THE WEST
______________________________________|_______________________________________
                                      |
Son Gokou                             | The Monkey King
                                      |
Son Gokou's stick                     | The same weapon the Monkey King used
                                      |
Kintoun Cloud                         | The same cloud the monkey King used
                                      |
Oolong                                | The Pig Disciple
                                      |
Yamcha                                | The former bandit disciple
                                      |
Klilyn                                | The Holy Tang Monk
                                      |
Tenshinhan                            | The three-eyed sun god
                                      |
Ox-King                               | The Ox-Demon
                                      |
Ox-King's Mountain                    | Home of Ox-Demon
                                      |
The Fruit of King Yama                | Immortality fruit of the heavens
------------------------------------------------------------------------------
                             _____
____________________________/ 5.4 \___________________________________________
------------------------------------------------------------------------------
FAQ's by Jez Lucas
------------------------------------------------------------------------------

  I've written quite a number of other FAQ's too aside from this one, but
currently, I'm prioritizing this coz this is my very first FAQ which makes
this extra special. Also, I haven't been able to update my other FAQ's coz I
still have got lots of schoolwork and I'm so busy and all. My latest versions 
are always posted at the following websites:

GAME ADVICE: http://www.gameadvice.com
(This one's probably the most updated)

GAMEFAQS:    http://www.gamefaqs.com
(A bit less updated)

MY WEBPAGE:  http://www.geocities.com/anitemple
(Terribly needs updates! Haven't been working on it lately)
------------------------------------------------------------------------------

>>These are the following FAQ's that I've already finished doing:

Mahou Kishi Reiasu
-The Magic Knight Rayearth RPG for SNES

Bishoujo Senshi Sailormoon Super S
-The Sailormoon Super S fighting game for SNES

Dragonball Z Hyper Dimension
-The last of the Dragonball Z fighting games saga for SNeS

>>These are my FAQ's currently being made:

Tenchi Muyo!
-The Tenchi Muyo! RPG for SNES

>>These are my future planned FAQ's to be made. I may or may not make them:

Yuu Yuu Hakusho 1
-The first Yuu Yuu Hakusho cinematics fighting game for SNES

Yuu Yuu Hakusho 2 - Kakutou no Shyou
-A YuuYuu Hakusho SF-like fighting game for SNES

Yuu Yuu Hakusho 3 - Tokubetuhen
-Another one of the Yuu Yuu Hakusho cinematics fighting game for SNES

Yuu Yuu Hakusho 4 - Final
-The last of the Yuu Yuu Hakusho fighting games for SNES

ALL THESE FAQ'S INCLUDING THIS ONE YOU'RE READING ARE COPYRIGHT BY ME:
-Copyright (c) 2000-2001 Jez Lucas 
-Copyright (c) 2000-2001 YonakaOokami
-Copyright (c) 2000-2001 NightWolf

Whichever of these names I use, it's copyright by me.
------------------------------------------------------------------------------
 _____
/ 6.0 \_______________________________________________________________________
==============================================================================
CREDITS
==============================================================================

  Some people (and non-people) who deserves my thanks...

------------------------------------------------------------------------------
        _____
_______/ 6.1 \________________________________________________________________
------------------------------------------------------------------------------
SPECIAL THANK's
------------------------------------------------------------------------------

[KageKaze]
guyver_3@prodigy.net

This guy really helped me out a lot through his e-mails. He shared to me the
many different programs that he uses in his FAQ. He was also some sort of
"inspiration" to me coz since I read his FAQ's, I wanted to make one, and
then ended up with one FAQ that I am very proud of. Thanks man!

KageKaze's homepage could be found at: 
http://pages.prodigy.net/guyver_3/index.html

[Edsamail Philippines]
http://www.edsamail.com.ph

My free e-mail service provider that gives me the opportunity to send and 
receive e-mails without going on-line. Honestly, I don't like "@edsamail" coz
it's corny, you know. If you wish to send me an e-mail through this heaven
sent e-mail service provider that has a totally disgusting (sorry) "@ddress",
feel free to do so at dyez@edsamail.com.ph. If you wish to mail me (and take a
longer span of time to get back a response from me) in my e-mail address WITH
STYLE, then mail me at...

[Gwapo.com]
http://www.gwapo.com

...jez@gwapo.com! Yeah, that's right! That's personalized e-mail! In Filipino
language, "gwapo" means "good-looking" or "handsome". Well, I guess at least 
now you have a vague idea of how I look like, hehehe... (Ignore me, hehe).

[Geocities]
http://www.geocities.com

For hosting my pathetic poorly-updated website: 
http://www.geocities.com/anitemple

[Gameadvice]
http://www.gameadvice.com

For posting my FAQ and at least making the world see that I'm something!

[Gamefaqs]
http://www.gamefaqs.com

For posting my FAQ and at least making the world see that I'm something!

[Miscellaneous]
Hands and Keyboard

My delicate hands and my messed-up keyboard for enabling me to write this FAQ.
My keyboard's been messed-up totally just because of this! Some letters won't
appear as I press them. Oh, my forever loyal keyboard... And my delicate,
tired hands...

------------------------------------------------------------------------------
               _____
______________/ 6.2 \_________________________________________________________
------------------------------------------------------------------------------
LIST OF THE DAMNED
------------------------------------------------------------------------------

  This new section will be focused on those damn plagiarists who plan or have
already ruined my work. At present, I know no one who have done so, and I am
hoping that there will be no names posted here for as long as this FAQ exists.
If you know anyone who violated any Copyright Information, please contact me
right away.

------------------------------------------------------------------------------
                      _____
_____________________/ 6.3 \__________________________________________________
------------------------------------------------------------------------------
FREQUENTLY ASKED QUESTIONS
------------------------------------------------------------------------------

  I accept complaints, comments and suggestions for my FAQ's. These enable me
to further work on my works of literature. If you have any, feel free to drop
me an e-mail. Now, to the real F.A.Q.'s!

Q: Is this your first-ever written FAQ?
A: Nope. This is my fourth one. However, I managed to finish this earlier than
   the third one I wrote.

Q: Can I post your FAQ at my website?
A: It depends upon my decision. If I say yes, you have to follow what's 
   written in the Disclaimer and the Copyright.

Q: Where can I get the latest revisions of the FAQ?
A: You can get the latest revisions of this FAQ either from GAMEFAQs,
   GAMEADVICE, or my website [http://www.geocities.com/anitemple]. Please
   be noted that this and all my other FAQ's are rarely uploaded in my
   website for I don't have all the time in the world to do that, and that
   the most recent updates could be found at either GAMEADVICE or at
   GAMEFAQs.

Q: Can you send me this FAQ?
A: I might be able to, depending on the file size. If this FAQ keeps on
   growing, its file size will also grow. If I am to send this FAQ to you,
   you must have WINZIP first before you could get to open the file
   attatchment. Don't complain if I can't send this to you. Just get the
   latest update from any of the addresses that I specified in this FAQ.

Q: Are you ignoring my E-mail's?
A: No. I never do that, but there are just a few complications:
   1) The main reason to that probably is SCHOOL. I've got tons of school
      works like homeworks and projects and final papers and stuffs that I
      really need to get my hands working on. School is my first priority now,
      and I am sometimes busy even during weekends due to the very same
      reason.
   2) I might have trouble with the computer, like a crash or something.
   3) This isn't the only FAQ that I'm working on. Sometimes, I forget to
      check my mail trying to finish a game and writing down an FAQ at the
      same time.
   4) The answer might already be found in the FAQ itself.

------------------------------------------------------------------------------
                              _____
_____________________________/ 6.4 \__________________________________________
------------------------------------------------------------------------------
DISCLAIMER
------------------------------------------------------------------------------

  This FAQ was intended for private and personal use only and could only be
reproduced if given my permission. No parts of this document may be altered,
edited, changed, modified, removed or deleted in any way. This FAQ cannot be
used for profitable purposes. This was not meant to be for sale. All other
unmentioned copyrights and trademarks are acknowledged. No one is allowed to
update this FAQ. Helps, comments and/or suggestions are accepted and also
given credit.

  Anyone who sends me information that I don't have yet and also sounds quite
useful for this FAQ is given credit in the Special Thanks section. If I come
across a certain information that I'd like to use, I'll contact the person
and ask for permission. No reply means an unofficial addition to this FAQ.
Contributors will surely be given credit if they provide useful information
while useless junks won't be. Also, if anyone posted here doesn't want their
e-mail or URL written down, just drop me a line and I'll gladly remove it in
the next update.

 
Mahou Kishi Reiasu  1995 TOMY
Mahou Kishi Reiasu FAQ  2000 Jez Lucas

Lastly, thanks to everyone who took time reading this FAQ. Without you, this
will not be possible. No monkeys were harmed in the writing of this guide.

==============================================================================

                  End of FAQ Dragonball Z Hyper Dimension
                    T h a n k s   f o r   r e a d i n g
                       Copyright Jez Lucas 2000-2001
                            All Rights Reserved
