E-mail: doggeru@hotmail.com
Name: Death 2000
Version: 1.1
E-mail comments and errors please.

Topic: The Outpost 2 Divided Destiny FAQ


Contents:

Chapter 1: Story
I. The Story

Chapter 2: Units
I. Eden Units
II. Plymouth Units
III. Normal Units

Chapter 3: Structures
I. Eden Structures
II. Plymouth Structures
III. Normal Structures

Chapter 4: Personel Walkthroughs
I. Plymouth/Eden Walkthrough for Colony Games

Chapter 5: Credits/Thanks/Legalstuff
I. What i said up there

Chapter 6: Update Thoughts
I. What i said up there

Chapter 7: Updated Stuff
I. What i said up there

--------------------(STORY)------------------------------------
After the earth was destroyed by two meteors the poeple of
Earth have launched a spaceship to a planet in a different
galexy. They named the planet New Terra, After some time
the people split into two factions Eden & Plymouth.
During a laboratory experiment in Edens advaneced Labs
a virus escaped and destroyed the area around it.
They named the virus The Blight. The two factions at war
only knew one way to escape The Blight and that was to
launch a new spacecraft and leave New Terra.
With The Blight & The Normal Disaters of Volcanic Eruptions,
Electrical Storms, Vortexes and Meteors it will be hard...
But remember Extiction is not an option...

----------------------------(Units)----------------------------
Edens Units:

Lazer Lynx/ Panther/ Tiger: The Lazer is the first and weakest
weapon eden develops dont use these guys when you have better.

Rail Gun Lynx/ Panther/ Tiger: Very good with low-medium armored
units, I dont use these guys when i get Thors Hammer.

Starflare Lynx/ Panther/ Tiger: Almost always destroys a unit
on contact but it destroys itself as well not worth the cash.

Acid Cloud Lynx/ Panther/ Tiger: Launches a grenade of acid
at a enemy unit its ok best in packs very expensive.

EMP Lynx/ Panther/ Tiger: Very good! Disables a unit for a short
period of time best if you have some strong units backing it up!

Thors Hammer Lynx/ Panther/ Tiger: THE BEST UNIT FOR EDEN!
These guys launch a directed bolt of lighting (Thor Hammer) at
a enemy unit! If in packs can destroy a base in minutes!

-----------------------------------------------------------------
Plymouth Units:

Microwave Lynx/ Panther/ Tiger: Same as the Lazer exept the graphics,
dont bother with them if you got better.

ESG Lynx/ Panther/ Tiger: Launches a grenade that blows into mines
confusing but efective, best if in packs but not on the same unit.

EMP Lynx/ Panther/ Tiger: Very good! Disables a unit for a short
period of time, best if you have some strong units backing it up!

Starflare Lynx/ Panther/ Tiger: Almost always destroys a unit
on contact but it destroys itself as well, not worth the cash.

Supernova Lynx/ Panther/ Tiger: Stronger than Starflare but
more expensiver than it, has better splash damage then Starflare
DON'T USE IN PACKS!

Stickyfoam Lynx/ Panther/ Tiger: Shoots some foam stuff onto a
enemy unit rendering it in-mobile very worthless and the EMP
does better than that.

Spider: VERY GOOD! They repair units and structures! plus they
can reprogram EMPed units and make them your own!!!

Scorpions: Same as spider exept that they have a lazer cannon
on there back best in packs or fodder for units when storming into
a base.

---------------------------------------------------------------------
Normal Units: (i.e. Units both teams got)

Convec: A MUST! They construct structures and repair them!
if you dont have them and dont have a vehicle factory your screwed.

Cargo Truck: A MUST! They gather ore from mines and transport them to
the smelter to be turned into cash! if you dont have them and dont
have a vehicle factory your screwed.

Lynx/ Panther/ Tiger: You must've seen this before! They are in order
of strength Lynx being weakest and Tiger being strongest the panther is
a good mix of speed and power but not as fast as the Lynx or as Strong
as the Tiger.

Earthworker: They can build walls and tubes you NEED tubes or you
will die... Wall are good if you have a turret behind it.

Evacuation Transport: WORTHLESS! They are only for decoration plus
you can't make them in Colony games...

GeoCon: This should be in the Eden Section but it doesnt kill anyone,
it deploys on a fumarole and give you 500 units of power!

Repair Vehicle: This also should be under Eden but it also doesnt
kill anyone, It repairs units up to half of its original amount (as the 
spiders do)
VERY GOOD! Yet don't reprogram... :(

Robo-Dozer: Bulldozes land for faster movement and construction!
Best if its bulldozed on the route of cargo trucks going to mine to smelter!

Robo-Miner: Builds mines on Common-Rare metal deposits... Protect your mines 
and
you wont need this.

Robo-Surveyor: You need this to survey the ore deposits, Rendered obsolete 
if
a Edward Sattilite is deployed. (But you can still build them, Dumb)

Scout: The Fastest unit in the game! it also is the only unit that can tell 
you
if a enemy is coming within its range!

------------------------------(Structures)-------------------------
Eden Structures:

Factory, Consumer Goods: Builds one time useage morale upgrades
the cheaper the lesser the effect (Best if you keep building them)
Not very good for its price and its morale bonus is short.

Geothermal Plant: A deployed GeoCon adds 500 power to your base.

Magma Well: A deployed Robo-Miner on a magma well it acts like a
Rare ore deposit its ok i guess (unless its far away)

Meteor Defense: Shoots a lazer beam at incoming meteors VERY USEFULL!
Best if its in a Non-Colony game Meteors are the least of your problems
in a Colony game. (Requires a active Observatory)

Observatory: Does nothing exept makeing the Meteor Defense work right
Usefull but not that much in colony games (See Meteor Defense)

Residence, Advanced: VERY USEFULL!!! Better than the normal Residence
but takes up alot more room. (Holds 50 colonists)

-------------------------------------------------------------------
Plymouth Structures:

Factory, Arachnid: Builds Spiders and Scorpians VERY USEFULL!!!
See Spiders and Scorpians for info. (You can build 1 to 3 packs of them)

Forum: The same as a Recreation Facility but holds 2x more! (50)

MHD (Magnetohydrodynamic) Generator: Produces 400 units of power VERY 
USEFULL!
(Better then a Geothermal Plant due to there is most of the time only one
fumarole)

Residence, Reinforced: Holds 40 colonist plus very hard to get 
destroyed!!!!!
VERY USEFULL!!! (Once it withstanded a earthquake thats ephicenter was just
underneath it!!!!)

-------------------------------------------------------------------
Normal Structures: (As in the same for both factions)

Agridome: A MUST! If you dont have this your colonists will starve allways
have a backup just in case.

Command Center: A MUST!!! If you dont have this your dead (Really you lose!)
It allows you to operate everything! plus adds 50 power! (It pays for 
itself!)

DIRT (Disaster Instant Response Team): Provides extra armor for your 
structures
(10 structures per DIRT) (25% extra armor to be exact)

Factory, Structure: Builds Structures VERY USEFULL!!!! (And vital) If you 
dont
have one your really screwed!

Factory, Vehicle: VERY USEFULL!!! Builds Attack and Non-Attack Vehicles
(Like Lynx-Convec) You need one at least at the middle of the game.

Garage: Docks units (Up to six) and repairs them to full hit points VERY 
USEFULL!!
(Only usefull if there is a second faction)

GORF (Garbage and Ore Recycling Facility): Cargo Trucks dock here if
full of rubble and turns the rubble into cash (Usefull if a building was 
destroyed)

Guard Post: you can build a guard post with any weapong attached but its
stationary USEFULL!!! (And only usefull if you are under attack)

Laboratory, Basic: Only made in the second level in the story game (Doesnt 
matter
which faction) VERY WORTHLESS!!!!!!

Laboratory, Standard: Researchs usefull technology (as in New vechicle types
and new buildings (That dont need Rare ore) ) VERY USEFULL!!!!

Laboratory, Advanced: Researchs Rare ore techs and Spaceship componets (I 
think
this one does the spaceship stuff) Kinda Usefull but explodes very badly.

Light Tower: Lights the area around it kinda usefull if you want to remember
a certain spot (Like a good deposit of ore or a good detour)

Medical Center: Makes colonists live longer and improves morale A MUST!!!
Your Worker and Researchers live alot longer!!! (Down side is that it
only works for 50 colonists each (Doubles with a certain tech) )

Mine Rare/Common: A MUST!!! You need ore if you want to build stuff, also
needs a smelter and cargo trucks (Smelter to dock cargo trucks that are full 
of
ore)

Nursery: A MUST!!! You need this to have children (Strange we dont need a 
nursery
to have children :) )

Recreation facility: improves morale! (Usefull for only 25 colonist build 
more to
increase the total)

Residence: VERY USEFULL!!! Improves morale and longitivity (Holds 25 
colonist
Plymouth has more tech to increase the total)

Robot Command Center (RCC): Makes your vehicles smart in chosing a route
to take VERY USEFULL!!! (also tells you the amount of each unit you have)

Smelter, Rare/Common: Smelts ore into cash, A MUST!!! (Holds 10000 units of 
cash)

Storage Tanks, Rare/Common: Holds 5000 units of cash.

Solar Power Arry (SPA): Needs its own sattilite to work, gives 400 units of 
power
(Useless to plymouth since they get the MHD right after this)

Spaceport: VERY USEFULL!!! Needed to complete the launch of the new 
spaceship!
Also launches SULVS and RLVS that contains spaceship componets and 
sattilites,
The EDWARD Sattilite, Solar Sattilite, and the rest of the spaceship 
componets.

Tokamak Fusion Reactor (TFR): Gives 250 units of power but is unstable and
loses hit points rapidly (if to low it'll explode) keep away from your base.

Trade Center: Only used in multiplayer games transfers units to another 
player
Useless.

University: A MUST!!! Need for children to become workers and for workers to 
become
researchers.

------------------------------(Colony Game 
Walkthrough)------------------------
Plymouth/Edens Walkthrough.

This is for only the Spaceship game not the population one thats for 
wimps...

First thing to do is to build a command center (Yes i know you start with 
one)
and build it somewhere else the base you have will be destroyed by a 
volcanic eruption!
Once its built send your cargo trucks to get ore and try to research 
Teleportation
for a Vehicle Factory! once thats researched build next to your second 
command center
(Also before you researched Teleportaion you should've researched Gene 
Enhancing &
The tech for the university or your screwed build them before you get the 
vehicle factory)
Once you got the vehicle factory build cargo trucks like hell and get ore 
from them,
you should focuse research on non-weapon tech since plymouth nor eden will 
attack you,
once you got your morale to good or exellent you should have a stock-pile of 
workers
maybe 20+ make maybe 5-8 of them researchers not anymore untill you got 50+ 
(I mean only do 5-8
for when your stockpile is low when its 50+ have it at 10)
youshould by now build a third base for protection only build alot of 
residence and agridomes
maybe like 20 each (dont forget to bulldoze the route to your mine and to 
your smelter)
once you get the spaceport build alot of solar satillites until you get MHD 
Generators.
once your research is done (i.e. there nothing left to research) idle your 
labs.
then build your population to 2000+ (only if you want a good score) then 
once you sucked this
planet dry build up your spacecraft and launch your food and cash and 
colonists to it and
you won!!!

-------------------------------------(Credits)--------------------------------

Myself, Death 2000.... wow no contributers (duh like i need a contributer :) 
)

---------------------------------------(Thanks)-------------------------------
Myself for doing this short yet complete FAQ
My Family for... dunno food and love i guess... :)
and ummm Jesus and... stuff
And ofcourse Sierra for making this cool yet hard to understand game!
And you for reading this!!! (P.S. If you read this whole faq consider 
yourself family!)

--------------------------------(Legal 
Stuff)----------------------------------
(C) 2001 Death 2000.
If you post this on anysite that i didnt post it on or say its ok you will 
be sued...
you must e-mail before doing so.. (I almost always let anybody exept if its 
a porno site)
and if you copy and sell this faq you will be sued upto $500,000,000,000.00
and if you slap your name on this and post it i will kill you myself.
and now for the very small writing

______________________________ If you dont follow this rule you'll die! :)

----------------------------------(Update 
thoughts)----------------------------

I'm going to add a structures FAQ to this as well as a more detailed 
Walkthrough
(Maybe a updated Walkthrough)
                                    March/ 13/ 2001
---------------------------------(Update Stuff)----------------------

Fixed some errors and added that structure FAQ (WOW that was fast! :) )
                                    March/ 13/ 2001
---------------------------------------(END)---------------------------------
