=====================================================================
|| S e i k e n  D e n s e t s u  I I I - LEGEND OF THE HOLY SWORD  ||
||===============| The Single Character Challenge |================||
||  You can always find the lastest          Created by Twilight   ||
||  version of this at GameFAQs            (tw1l1ght@hotmail.com)  ||
===================================================================== 

|=========================================|
|| Guide Information:                    ||
|| Last Updated: 7 August, 2001          ||               
|| FAQ Version: v2.0a                    ||      
|| Created by Twilight, 24 July 2001     ||
|| E-mail: tw1l1ght@hotmail.com          ||
|| ICQ #: 118986797                      ||
|| This FAQ is  Copyright 2001 Twilight ||
|=========================================|

This FAQ and it's entire content is  Copyright 2001 Jai "Twilight" 
Stuart.

This document is protected by US Copyright Law, and the Berne 
Copyright Convention of 1976.  It is for private and personal use 
only, and you may not change, alter, remove or edit any part of it.  
It may not be reproduced or distributed in any form, in any way, 
without my permission.  This FAQ is a free document that may be 
accessed for private and personal use by the public.

It may not be sold, for profit or otherwise, nor can it be used in 
any other commercial transaction.  This also includes (but is 
definitely not limited to) using it as a bonus gift etc., for 
purchasing something, as this creates an incentive to buy the item 
and as such is not allowed.  Also, you do not have my permission to 
translate this FAQ into any other language; it was written in English 
and that way it will remain.  This FAQ was created and is owned by 
me, Jai Stuart (tw1l1ght@hotmail.com).  All copyrights and trademarks 
are acknowledged and respected that are not specifically mentioned 
herein.  

This FAQ may only be found at the following website(s): 
GameFAQs (http://www.gamefaqs.com)

If you find it on any other sites, please let me know.  I'll be very 
interested in what you find.

Other users may post this FAQ on their website (website only) after 
obtaining my permission via e-mail.  However, most times I will not 
grant requests to host this FAQ on your website (unless I personally 
know you).  For the most part, the only sites that will be allowed to 
host this FAQ will be the ones that I submit it to (which will be the 
big sites like, for example, GameFAQs).

Should you somehow violate this copyright in ANY way (including, but 
not limited to, plagiarism, stealing, hosting this FAQ on websites 
without permission or using it for commercial purposes) you will face 
civil and / or criminal penalties to the fullest extent of the law.

Version History:
v1.0  -30/07/01
       Hey everyone.  First version, released earlier than expected.
       This FAQ pretty much has the rules, and the basics you'll need
       to know to get started.  The only section that isn't totally 
       finished (and won't be for a while) is The class reviews 
       section.  I've only covered Duran's Final Classes thus far, 
       and I'll only add the other ones in when I have time.  This is
       just an earlier version so people can get started, ok?
v2.0a -07/08/01
       Whew.  The SCC has taken off better than expected and thank 
       you to everyone who has supported it.  Anyway, I'm sorry this
       update is late, but I got tied up in family stuff on Sunday.
       
       -I've added all Kevin's Light Final Classes, so all those 
        people who have wanted to play as the God Hand can look 
        there.    
       -I spellchecked the FAQ and I've fixed a few typos.     
       -Changed the copyright to what I'm going to be using for all 
        of my FAQs from here on out.  I may change it again sometime, 
        but probably not.
       -Added a new tip.
       -Added some other stuff.
       -Noticed a huge flaw in the format of the guide.  I made the 
        max amount of characters 69, instead of 79.  But the FAQ is 
        too big to change it now, so it'll have to stay as it is.      
       -Finally, kudos to Jaime for creating the first SCC topic!  
        Thanks alot, I'll try to post more often, ok?

       Next update I'll finish off Kevin's FCs, soon hopefully.  I 
       hope to get this FAQ done and then move on, but I won't rush 
       it.  I'll see you all next update!

==========================             
||--------Contents--------\ 
|| 1. Introduction       ||  *Read this section before e-mailing me  
|| 2. The basics of the  ||  
||    Challenge          || 
|| 3. General tips       ||  
|| 4. The character      || 
||    reviews            ||
|| 5. The class reviews  || 
|| 6. FAQs               || 
|| 7. Hall of Fame       ||
|| 8. Contact info*      ||
|| 9. Credits            ||
|| 10. Finishing up      ||
||------------------------/
==========================
____________________         ________________________________________
>>- 1. Introduction \_______/                                        

Hey there.  I'm Twilight, and you Seiken Densetsu 3 people may know 
me as the author of the Guide to Duran.  Anyway, while I was looking
at Final Fantasy Tactics FAQs, I found one that interested me.  It is 
called the Straight Character Challenge FAQ (or something like that)
and contains information on a player-designed "Challenge".  The 
specific challenge was that you had to play through Final Fantasy 
Tactics using only 1 Job and that Job's abilities (if you don't know 
much about FFT, don't worry, it's not important).  This increased the 
difficulty of the game and forced the player to use Jobs and 
abilities they may not have regarded so highly.  FFT is a very easy 
game (to most people) and the Straight Character Challenge provided a
new, difficult and exciting experience.

The effect of this "Challenge" was immense.  On the Final Fantasy 
Tactics Message Board at GameFAQs topics were created _solely_ to the
Straight Character Challenge; discussing it and talking about 
different strategies.  The earlier ones maxed out in a week.  Today
the Straight Character Challenge is still going strong; indeed, even
I am currently going through it with a group of Knights.  The author
of the Challenge is a person known as MunkiBleedsGreen, who has had 
a huge impact on the FFT Message Board community at GameFAQs.  His 
Challenge spawned other ones for the game.  This, my friends, is one 
of them, except it is for Seiken Densetsu 3.

After playing through Final Fantasy Tactics with Munki's Challenge, 
an idea hit me.  I contemplated creating one for Seiken Densetsu 3.
But what would the "challenge" be?  I thought about it and came up 
with a great one: use only one character for the WHOLE game.  I 
thought about it more and more and, surpisingly, I found the idea to 
be workable.

So, thanks to Munki and the whole FFT Message Board community at 
GameFAQs, I'm going to try to make a Challenge for one of my 
favourite games of all time.  I do not expect this to be as big a hit 
as Munki's, but I hope that it will appeal to a few of the veterans 
that have beaten this game with every single party to date.  Of 
course, I wouldn't object to it appealing to more people but I 
realize I may be fighting a losing battle.  Maybe...

Now you are probably thinking how the hell playing alone is possible.
Generally speaking, it isn't.  But I have created a few rules that 
enhance the effect that you are playing solo.  If you are interested,
read on.

Sorry for rambling ladies and gentlemen, but I felt I had to give you 
a bit of background on the project.  So here it is...  I present to 
you the Single Character Challenge for Seiken Densetsu 3.

___________________________________         _________________________
>>- 2. The basics of the Challenge \_______/

Alright, this is where I'll post the Rules and Regulations, along 
with a few more bits of info.

===========================
|| The basics            ||
===========================
 
If you haven't realised by now, the object of this Challenge is to 
complete the game using only one character.  The other two characters
don't count; they are mainly just there to die.  Of course, using 
only one character changes the entire game radically.  When choosing 
the characters class, you now have to think about how they will best
survive on their own, without the aid of two other characters.

Of course, playing alone in Seiken Densetsu 3 is not possible.  
However, I have devised a set of rules that should create the effect
of playing alone with a solo character.

The basic premise is that, by neglecting a character's Vitality and 
refusing to give said character better equipment, they should die in
a few hits and be no help whatsoever.

Of course, since whenever you leave a screen any dead party members 
are revived with 1 HP they won't be killed permanently.  But a single
hit will kill them again.

There are a few rules, each to be read and remembered.

I know some of you are probably thinking of flaming me for creating 
something like this, because part of the fun of Seiken Densetsu 3 is 
creating different parties, right?  Well I'm not forcing you to 
complete the Challenge; you are perfectly free to play Seiken 
Densetsu 3 normally.  Hell, I don't recommend you try to complete 
this if you aren't too experienced.  But I mainly created this for 
the veterans who have completed this game with most parties and are 
looking for something a little different, and for those people who 
keep asking the question "What character do you think could beat the 
game alone?"  

Now that I've stated that, please try not to flame me.  I'll just 
delete your e-mail if you do that, and probably block it.  If you 
have something halfway decent to say, I'll listen.  My e-mail is 
tw1l1ght@hotmail.com, or you can look near the bottom of this FAQ for
other ways to contact me.  You may want to check out my e-mail information, 
too.

Also, don't even think about Multiplayer in this Challenge.  It just
is not possible due to the Rules and Regulations.

The only other Challenge for Seiken Densetsu 3 I am aware of is the 
No Class Change Game, where you play through the game without Class 
Changing.  While playing through the game without Class Changing will 
be difficult, I don't think it would be a lot of fun, because most 
characters learn NO spells in their first class (Carlie and Angela 
do, but still...)  At least in my Challenge you are able to get a bit 
of variety, depending on who you choose.

I truly hope you try my Challenge.  Remember to read the rules.

===========================
|| Rules and Regulations ||
===========================

Main rules (these ones must always be obeyed)

1. You may have any party of characters you choose, although two of 
those characters will not be active most of the time.  The two other
characters will just be there to die and they won't play any 
important role at all.

2. This isn't compulsory but it is handy: the Hero should be the 
character you have chosen to beat the game with.  As I said, it is 
quite handy but not necessary.

3. Interaction with your other characters during battle is strictly
NOT ALLOWED!  This means that they may not heal you, you may not heal
them and so on.  This also means no casting spells on each other.    

Also, and this has to be stated again to clear confusion:
NO HEALING EACH OTHER!  That's right, HEALING EACH OTHER IS NOT 
ALLOWED!

4. You may interact normally with the character you have chosen to 
beat the game as (you may heal yourself, for example) but only with 
THAT character.  This just has to be stated to clear confusion.

5. NO REVIVING!  This means no using Angel's Grails.  AT ALL!

6. You may never, ever, use another character's Item Ring or Magic 
Ring.  You are not meant to be using them, so don't do it.

7. You must always be controlling your character (the one you have 
chosen to beat the game with).  The CPU should not.

8. If the character you are using to beat the game with dies, GAME 
OVER!!!

9. There are going to be sometimes when something will happen to your 
character (like he/she is put to sleep) and you may be forced to use 
one of your other ones (depending on who is alive, of course).  If 
this happens, STAND STILL and do nothing!  If the character you have 
chosen to beat the game as dies, it's Game Over.

10. You'll want to keep your other character's stats down to a 
minimum.  To do this, you are not allowed to equip them with better 
equipment and if they level up, you MUST increase their Luck.  When 
their Luck gets maxed out, you MUST increase their Spirit.

11. The only character that is allowed to Class Change is the one you
have chosen to complete the game with.  The other two are not.

12. And finally, no using any cheats of any kind whatsoever.

Minor rules (you don't have to use these rules, only if you want to)

1. Depending on who you picked, you may find the first few bosses to
be impossible to defeat (Full Metal Hugger, Jewel Eater, the earlier
ones).  So first...

1. Level up
2. Buy tons of items (healing items, whatever you can get)
3. Level up some more
4. Buy multiple Throwing items and repeatedly use them (cheap, but 
effective).
5. Level up some more.

If you still can't kill the boss (I can't imagine Carlie taking out 
Full Metal Hugger on her own) then suspend the Main rules and just 
play normally until you get a bit further into the game.  But then 
the Main rules come back into play!  This means you have to equip 
them with their old equipment if you changed it, too.  

Note: After you get access to Byzel (and the Black Market) this rule
MUST come out of play!  It can come out earlier, but Byzel is the 
deadline.  So you are free to use it until you get access to Byzel!

This mainly applies to players who have picked Carlie, or Angela or 
maybe even Hawk.  It also applies to newbies (but why are they taking
this Challenge in the first place?).  Veterans, I seriously ask you 
not to use this rule, because you're probably damn good enough to 
beat the earlier bosses alone.

I am trying to create the effect that taking this Challenge involves 
playing solo.  This accounts for the strict rules.

____________________         ________________________________________
>>- 3. General tips \_______/

Tips, tricks and generally useful knowledge may be found here.

\Fullscreen Techs Are Your Best Friend\
 Yes, these are now even more important, since you are going to be 
 lacking support from other party members.  Two of the best are the 
 Eruption Sword, learnt by Duran's Duelist class and Split Image 
 Slice which is learnt by Hawk's Nightblade class.  And if you manage 
 to get your hands on some items that cast Aura Wave or are using the 
 God Hand or Wanderer, don't forget to use Aura Wave to your 
 advantage.

\Singletarget Spells Are Now Just As Good As Multitarget Ones\
 Some of them, anyway.  Generally, the singletarget spells that work 
 on YOU are just as good as multitarget ones.  Why?  Because now you 
 only have to worry about ONE character.  While this out-balances some
 situations, like for example, why would you now take the Swordmaster 
 over the Duelist, the Swordmaster still has Moon and Leaf Saber.  
 And remember, in this Challenge singletarget Moon and Leaf Saber is 
 just as good as multitarget Moon and Leaf Saber.

\If You Can't Beat 'em, Run For Your Damn Life\
 Remember this at all times.  Sometimes, a well placed shot will take 
 you out, so don't forget to run.  (Hint - I always found those 
 stupid birds on Bucca to be extremely hard to kill.  Watch out!)

\Take Whatever Advantages You Can\
 This is important!  In the SCC, don't screw around with enemies, 
 kill them as fast as you can!  If a normal attack will take them out
 don't bother charging a spell.  In this Challenge you have no room 
 for error, especially if that error could have been avoided.

\Class Changing\
 Do this ASAP!  You will generally always need the stat boost and new
 spells and Techs that Class Changes will bring.  And...

\Remember To Always Learn Your New Spells\
 That may sound stupid, but I find it damn irritating to level up 
 Hawk and forget to increase his Agility.  

\Item-ize\
 In other words, select items that can substitute for the support of
 the two party members you lack.  This was important before, but it 
 is even more important in the Single Character Challenge.  And...

\Don't Hoard Items!\
 Heh.  I know this may also sound stupid, but there are some players 
 that will just NOT use any items, because they don't want to lose 
 them (mainly if they are unbuyable ones).  You HAVE to use items in
 this Challenge or you WILL die.

\Honey Drinks Are Just As Good As Poto Oils\
 Yes, and they are actually better.  This doesn't apply strictly to 
 Honey Drinks and Poto Oils, but to a range of items, since you only 
 have ONE character to worry about.

\Spamming Magic Doesn't Work Anymore\
 Yes, it's true.  Since you are limited to a single character you 
 can't spam magic.  While this may come to some of you as a bitter 
 disappointment, I think that you'll feel better in the end if you 
 don't turn every fight into a magic spamming competetion.

\Just Because You Can't Spam Magic Doesn't Mean Enemie's Can't\
 dinit 5 learn't this the hard way when he went up against Full Metal 
 Hugger.  This can be very dangerous against some of the stronger 
 bosses (having lava implanted up your ass with the Darkshine 
 Knight's Eruption Sword comes to mind, and then he spams it into a 
 Vacuum Sword).  

\Level Up...  Like Mad\
 You should do this a lot.  I'm pretty sure your character will get 
 more experience in the SCC if you win fights with both your other 
 party members dead, so it shouldn't be too hard.
 
 Note: Not _too_ madly though (cough cough Jaime cough cough), or 
 else there won't be any challenge left.

\You're Playing Solo, My Friend, So Choose Your Class Wisely\
 The most important tip of all.  You now must balance out the Pros 
 and Cons of a class differently, not to what would contribute to the 
 group best but what would help your character survive alone.

Have you somehow found some other tip that has eluded me?  My e-mail 
is tw1l1ght@hotmail.com  You know where to send it.

_____________________________         _______________________________
>>- 4. The character reviews \_______/

This is where I will analyse each character's strengths and 
weaknesses when playing alone.

Note: I'm not going to list what each character learns in what class 
and stuff.  If you want that info, go look in another FAQ.

\Duran\
 Playing as the swordsman in the SCC is interesting to say the least.
 You'll be forced to learn and work around his long recovery, and
 analyse his commonly overlooked strengths.  His advantages in this 
 Challenge will be his long swing, shields, Sabers and Heal Light, 
 not to mention his powerful Techs.  And speaking of Techs, he gets a 
 new advantage relating to them: since he is alone, he'll get to hit 
 enemies _all_the_time_ and his Tech Bar will build AT LEAST 3x as 
 fast as normal.  However, playing solo means NO ranged magic or 
 skills, so you'll have to be right next to enemies to cause damage.
 And even I must acknowledge his recovery time is slow.  But, despite
 what others think, I think Duran is fun to play as, and rather cool.

\Angela\
 Going through the SCC with Angela will teach players the true 
 advantages and disadvantages of attack magic in Seiken Densetsu 3.
 Angela gains no new advantage's from going solo, but rather her old 
 ones are strengthened.  As Angela in the SCC, you'll learn to 
 appreciate her spells, and loathe her Attack power.  Her magic is 
 great, but you will have to decide about which you'd like more: a 
 girl that can clear screens of normal enemies easily with 
 multitarget spells, or a girl that can rip bosses up with powerful 
 singletarget spells.  Like Carlie, Angela really can't take a 
 beating, and lacks protection and support from the heavy hitters.  
 You'll also learn to NEVER rely on her Attack power, just her magic.

\Hawk\
 Going through the SCC as Hawk will require the player to mix it up 
 with attacks _and_ magic.  The biggest thing Hawk has going for him
 is his variety and skills, and by those skills he will live or  die.  
 And if you choose to turn into a Wanderer, Hawk gets all those nice
 skills to use on himself, and himself only.  However, lacking any
 direct means to heal HP and having a rather low Vitality is a rather
 bad combination.  And don't forget, you can't rely on your other
 party members anymore.  His Techs are good, but only two of them are
 Fullscreen, and playing alone, FST's are very helpful.  Hawk is a 
 very well balanced character, fun to play as, and you'll soon learn
 that none of his skills are "useless".

\Lise\
 Taking Lise through the SCC will result in a balanced game (but 
 still damn challenging) thanks to her balanced stats, stat spells 
 and powerful summons.  She can make up the lost support of two other 
 party members fine with her stat spells, and her summons are 
 powerful enough for magic backup.  You'll find yourself bringing it
 all together in tough fights, and you'll probably find yourself 
 enjoying it, too.  Similar to Hawk, playing as Lise will teach you 
 to pick what times are better for magic and which are better for 
 attacking.  Although she doesn't specialize in anything much and you 
 may think she doesn't have many good points in this Challenge, she 
 doesn't have many bad ones, either; she's very well balanced.

\Kevin\
 Sending Kevin through the SCC will force player's to increase his 
 less developed stats and work around his lack of spells.  And,
 suprisingly, he gets a new advantage when playing solo: he no longer
 has to worry about healing and protecting others, so he is free to
 smash the enemy whenever he feels like it.  And thanks to his
 dual-hit, he can get his Tech Bar up fast, and let loose with his 
 devastating specials.  In this Challenge, Kevin can take care of 
 himself VERY well, but without two other party members, he'll end up
 with even less variety than usual.  And like Duran, Kevin can't 
 learn ANY ranged skills or spells, so you will have to be close to
 enemies to do damage.  Still a good choice to go through the SCC as.

\Carlie\
 Using Carlie for the SCC is probably the safest way to go, thanks to
 Carlie's incredibly potent Heal Light which she even learns before 
 Class Changing.  If you do decide to use her, Heal Light will become
 one of your best spells, which she'll be able to cast in a second  
 (literally).  And, unlike Angela, her magic has a lot of variety, 
 and you can either get good support magic or good offence spells.  
 But without the heavy-hitters like Duran to back her up, she has 
 little to no way of dealing decent damage physically, and she can't 
 take a beating.  Playing the SCC as Carlie will teach you how to 
 time your spells like a veteran, because you'll soon learn that 
 if enemies reach her while casting, she's in deep doo-doo.

_________________________         ___________________________________
>>- 4. The class reviews \_______/

First of all, there is no way I can complete this anytime soon, so if 
anyone, anyone at all can send me tips, info, strategies, anything to 
add to this section it would be damn helpful, and snag you instant 
credit.  My e-mail is tw1l1ght@hotmail.com  Thanks.

Yeah, I'm just reviewing Final Classes (FCs) here, because I think 
those matter the most and should have first priority.  You won't 
really need anything else.  Last thing, this section is strictly for 
the SCC.  This means that whatever you read here may or may not apply
to regular games of Seiken Densetsu 3, and if you are not taking the
Challenge you shouldn't rely on what is typed up here.

Just a few words on the layout.

<Name of class>
If you don't know what this is here for, well...

Advantages: 
Basic, simple, the advantages that class has going for it.

Disadvantages:
Simple as well.  The disadvantages of that class.

Comments:
Bah.  You should know what this is.  Just comments and whatnot about
that certain class.

Recommended items:
Items I recommend you carrying around, to make up for the support you
lose taking the SCC or to complement something about that class.
Note: I won't list Honey Drinks or Puipui Grass or any of the Scales.
These are helpful for all classes, and you should just have them 
anyway.  Sometimes I will list Scales, but I'll only list the ones 
that I think are worth mentioning.  So just remember to always carry 
around Honey Drinks, Puipui Grass, Stardust Herbs and a lot of 
Scales, because they mainly won't be listed as Recommended items.

Best abilities:
The abilities that will prove themself to be more useful than others
in this Challenge, in the order from most useful to least (IMO, 
anyway).  Doesn't strictly have to be a spell, either.

Tips and strategies:
Tips and strategies you should remember and make use of in the SCC.  
These are pretty unique to each class, and most of them are 
different.  If your lucky, I might even have thrown in a few tips to
remember when fighting a certain boss.

Sorry for all that crap, but it had to be said to stop annoying 
e-mails coming my way.  On to the classes!

|Duran's Final Classes|

<Paladin>
Advantages: 
The Paladin has a good endurance, with the Sacred Shield and a potent
Heal Light.  He also has Saint Saber and a FST for support

Disadvantages:
He has the lowest Attack of Duran's FCs, lacks the Saber's of his 
Dark Side, and only has one Final Shield

Comments:
Taking the Paladin as your FC gives you good Attack, Defense, Evade, 
nice spells and a FST.  This all adds up, and Duran can take care of 
himself pretty nicely in this class.  Playing alone as the Paladin, 
you'll soon learn to work out everything's use and put it to good 
work, because if you don't, well...you're screwed.  Duran's Attack is 
still damn impressive, but you'll have to balance it out with your 
spells.  But for a lower Attack, you get a more potent Heal Light 
than the Lord and an awesome FST, plus Saint Saber.  Balance is key 
here, and eventually you'll get your Tech Bar fulled up and then 
everything will die.  And that's what you'll probably end up doing; 
lasting long enough to unleash the Flashing Sword, and then backing 
it up with Heal Light.  This is important to remember, because the 
Paladin lacks the other FCs insane Attack ratings and thus your 
normal attacks won't kill anything in one or two hits.  Still, this 
is a fun class to use, as you get a FST, access to shields, a useful
Saber and not to mention a very potent Heal Light.

Recommended items:
 >>Drake's Scales: I really recommend taking a few of these along.  
   They help make up for having Duran's lowest Attack power, so you
   should really stock up, Paladin players.
 >>Bird's Scales: Give this to a Paladin with a shield equipped and 
   it'll seem like you're equipped with the Lord's Adamant Shield.  
   In the end, it doesn't compare though. :)
 >>Gurel Oil / Gold Wolf Soul: These items cast Aura Wave.  As the
   Paladin, use them whenever you feel a battle slipping.

Best abilities:
 >>Flashing Sword: This will become a very important tactic.  For 
   more information, read on.
 >>Heal Light: Your best friend.  Stronger than the Lord's, too.
 >>Saint Saber: It's the only Saber you get, and you'll end up 
   learning who to put it to use against.
 >>Equipping the Sacred Shield: As soon as you get some Weapon/Armor 
   seeds try to get this.  It gives an Evade boost of 20 and reduces 
   all Elemental magic damage by 1/3.

Tips and strategies:
 >>Endurance and your Tech: Make the most of your FST.  Trade hits 
   with enemies until your Tech Bar is fill and then let go with the
   Flashing Sword.  Thanks to Duran's high Vitality and shields you 
   should be able to outlast most, and then your FST will kill 
   everything.  Afterwards, you can always recover with Heal Light if 
   you need it.  This will probably become a very well used tactic.
 >>Shields: Get one of these babies ASAP!  You'll want to get one of
   each type before your Second Class Change, to protect against 
   various magic.  But after you get the Sacred Shield, stick with 
   that instead.
 >>Weapons over armour: 9/10 you'll want to upgrade your weapons 
   instead of armour if you can only upgrade one.  This balances out 
   Duran's low Attack power, and since you have access to shields, 
   better armour sometimes won't be necessary.  But if you can, 
   upgrade both!
 >>Lightgazer: The God Beast of Light may give you a headache, since
   Saint Saber won't help you much and he made decide to turn you 
   into a Moogle.  Anyway, carry a lot of Puipui Grass into the fight
   with you or take the Chibikko Hammer and use them right after he 
   does Prisoner (for the Hammer, use it twice).  If he casts Saint 
   Saber on you, use Stardust Herbs.  Your best bet is to use 
   Flashing Sword, and then when he counters against it heal up with
   items and / or Heal Light and repeat as needed.  
 >>Zable Fahr: Saint Saber will be your best advantage here.  Whip it
   on and then stick with your Level 1 Tech, since Sabers only count 
   on Level 1 Techs and since Zable will counter Level 2 and 3's with
   something painful.  Bringing in a few Honey Drinks isn't a bad 
   idea, because you may not get enough time to cast Heal Light.  
   Just don't provoke it with Level 2 or Level 3 Techs, or else it 
   whip out Hell Cross on your ass.

<Lord>
Advantages:
The Lord has the best endurance in the game, with Heal Light, Tinkle 
Rain and two Final Shields.  Better Attack than the Paladin

Disadvantages:
Lacks Sabers of any kind, his Tech isn't Fullscreen, lower Attack 
than his Dark FCs, Tinkle Rain is semi-useful at best and his Heal 
Light doesn't heal as much as the Paladin's

Comments:
The Lord has a few weak points in this Challenge, but has many strong
points.  His endurance is the best in the game, thanks to Duran's 
high Vitality, TWO Final Shields and Heal Light.  The Oath Shield 
renders Duran immune to most status alignments and the Adamant Shield
gives Duran an Evade boost of 25 (others give him a boost of 20).  
Once you get both of these, it will take everything to bring Duran
down.  He also gets a new spell, Tinkle Rain, which acts like Puipui
Grass, and has a higher Attack than the Paladin.  Being immune to 
nearly everything with the Oath Shield is a _huge_ advantage, and so 
is being able to have the maximum Evade of 60 with maxed out Agility
and the Adamant Shield.  Both of these help a lot in the SCC, where 
you'll be alone without help.  But the Lord isn't perfect, however.  
Lacking a FST really hurts, and although having a higher attack than
the Paladin, it isn't as high as his Dark FCs.  Also, his Heal Light 
doesn't heal as much as the Paladin's.  Still, this is a good class
to choose in the SCC, as the Lord has the best endurance in the game,
and can take care of himself that much easier.

Recommended items:
 >>Drake's Scales: You'll want your Lord to pack in a few of these to
   make up for the Attack power you lost turning into one of Duran's 
   Light Final Classes.
 >>Papa Poto's Claws / Paladin's Proof: These cast Saint Saber.  I'd
   give them to my Lord so he can at least have a little Saber magic,
   and if I had to choose one, it would be Saint Saber.
 >>Pakkum Dragon Oil: Useful, since you don't get access to the 
   Sacred Shield.  Pakkum Dragon Oil casts Magic Shield, which 
   reduces (Elemental?) magic damage (I think its Elemental magic 
   damage, anyway.  Can someone help me out here?)

Best abilities:
 >>Equipping the Oath and Adamant Shield: You'll soon learn to trust
   these with your life.  The key here is knowing when to use which,
   and that can only be learned by progressing in the game.
 >>Heal Light: If any blows _do_ manage to slip through your shield,
   this awesome spell will recover the lost HP.
 >>Magic Circle: Although the Lord's Tech isn't Fullscreen, it's 
   still damn powerful.  Build up your Tech Bar against the weaker 
   enemies and then use it when the only enemy that's left is a 
   strong one.
 >>Tinkle Rain: Not to useful, but when it is it normally saves your
   life.  Use it sparingly; save your MP for Heal Light.

Tips and strategies:
 >>Endurance is key: This is your biggest advantage against the 
   monsters of Seiken Densetsu 3.  If you find yourself getting 
   poisoned or something a lot, equip the Oath Shield.  If you find
   yourself in the stead of very hard hitting monsters, strap on the
   Adamant Shield.  And if things still look tough, you've still got
   Heal Light.  As the Lord, you should be able to outlast ANY enemy
   in the game, providing you have the right shield equipped.
 >>Snowball and Silence: Watch out for these two status alignments, 
   because they are the only two that the Oath Shield doesn't protect
   against.  This is just handy to know, so remember it.
 >>Shields: Like the Paladin, try to collect a good selection of 
   shields during your adventures.  And since you don't have access 
   to the Sacred Shield, you'll want to still use these after getting
   your two Final Shields.
 >>Magic Circle: No FST is one of the Lord's biggest flaws.  Magic 
   Circle is good, but it isn't Fullscreen.  As such, you'll want to
   save it for the strongest enemy per screen, to get the most bang 
   for your buck.
 >>Zable Fahr: A tough boss, since you lack any Sabers.  So before 
   taking him on, go and hunt some Papa Potos.  You're after Papa 
   Poto's Claws, which cast Saint Saber.  If you've got some Paladin
   Proof's, use can use those instead.  I don't think the Oath Shield
   will help you much in this fight, so I recommend switching to the
   Adamant Shield instead (but I don't think that will help much, 
   either).  Anyway, stay away from Magic Circle in this fight; it 
   won't hit all of the heads, Saint Saber doesn't affect it and you
   may get countered with Hell Cross.  Stick with Cross Slash, and go
   after one head at a time.  Don't forget Scales and Heal Light!

<Duelist>
Advantages:
Lets see...  An insane Attack power, the most damaging FST in the
game and Sabers for support
  
Disadvantages:
No shields at all and Duran's only Final Class that has no means of 
healing whatsoever.

Comments:
So, how does the most powerful fighting class do in the SCC?  Well, 
lets have a look.  He gets an awesome Attack rating, the strongest
Tech in the game (which happens to be Fullscreen, too) and a good 
bunch of Sabers to complement them.  But he gets no shield (and 
shields are good) and he is the only of Duran's Final Classes that 
has no means of healing, whatsoever.  In this Challenge where healing
is going to be as hard enough as it is, this isn't a good 
combonation.  But what the Duelist has going for it is power.  Power, 
power and more power.  He's pretty much a high risk, high reward 
class that can rip anything to bits, providing he isn't ripped to 
bits first.  In the SCC, power is good, and as you start playing the
Challenge you'll soon learn something: you can never have enough.  
His new spell, Dark Saber, won't be used much, because of the lack of
Light Element enemies.  Playing as the Duelist alone will require you
to have a damn good grip on the fighting system in Seiken Densetsu 3
to maximize his true potential, and this whole class is a sort of try 
before you buy one.  Try it out before deciding to use in in the SCC.

Recommended items:
 >>Bird's Scales: These are a halfway decent substitute for shields, 
   although in the end, they really don't compare. :)
 >>Bulette's Scales: Since he doesn't have a way to heal, you'll want
   to keep his lost HP down to a minimum.
 >>Gurel Oil / Gold Wolf Soul: These items cast Aura Wave.  Save them
   for tough bosses, and use them to weaken them up.

Best abilities:
 >>Eruption Sword: Strongest Tech in the game.  If you don't kill 
   everything in 9 hits to fill your Tech Bar then this damn well 
   will.  It can really save your neck at times.
 >>Sabers: These babies are great (well, except maybe Dark Saber).  
   They'll increase the Duelist's power even more, and you should 
   always make good use of them.  Just remember that Sabers don't 
   affect Level 2 or Level 3 Tech's only Level 1's.
 >>His normal attack: You will just not believe how strong this can 
   be.  Although Duran's recovery _is_ slow, his swing is long and 
   can hit multiple enemies at once, so you'll get even more Eruption 
   Swords.  It even gets more powerful with Sabers.  You'll find 
   yourself using this a lot; it really kicks ass.

Tips and strategies:
 >>Make the most of your power: The Duelist has the highest Attack 
   rating in the game, and even has Duran's highest Agility.  Add in
   Sabers, and you've got a demon.  Anyway, NEVER BACK OUT OF A 
   FIGHT!!!  This may seem dumb, but if you stick it out you'll win
   9 fights out of 10.  As I said in the comments, you can rip apart
   anything, providing they don't rip you apart first.  So hang back,
   and then go berserk.  No one can take a beating from you for long,
   and damn well remember that.
 >>No shields and no healing: You don't get the luxury to either.  
   And since you lack support from two other party members you'll 
   want to really take advantage of Duran's long swing and only move
   in when you're sure you'll be able to finish the job.
 >>Armour over weapons: As the Duelist, upgrading armour should have 
   priority over upgrading weapons, since the Duelist doesn't have 
   any means to heal, doesn't get access to shields and has a huge 
   Attack power to begin with.  But if you have enough money to 
   upgrade both, by all means do so!
 >>The Elemental Sabers: Make good use of them.  If you KNOW that 
   you'll be coming up against some tough enemies with an Elemental
   weakness, cast the appropriate Saber.  It'll help you out in the 
   end, and then you won't have to heal as much.  Combine them with
   your Level 1 Tech for even better damage.
 >>Lightgazer and Dark Saber: Since you only get one new spell, and 
   it doesn't have many uses, you may want to save Lightgazer for 
   last, presuming you do the second Class Change while still 
   fighting the God Beasts.  At least this way Dark Saber gets a 
   small use, and it'll make the fight against Lightgazer easier.
 >>Zable Fahr: The only true advantage you'll have in this fight will
   be your huge Attack and Eruption Sword.  Go and hunt some Papa 
   Potos for Papa Poto's Claws or (if you have any) you can use 
   Paladin's Proofs instead (but you probably won't).  Anyway, during
   this fight use Eruption Sword sparingly, since Zable will counter
   with Hell Cross or something else unpleasant.  Just stick with 
   your Level 1 Tech Cross Slash and regular attacks.  Saint Saber 
   will really go nice with Cross Slash for this battle, and you may
   want to hold on to a few Papa Poto's Claws for later fights, too.

<Swordmaster>
Advantages:
The Swordmaster gets access to all Sabers bar two, Moon Saber 
provides decent healing, Duran's second highest Attack, and a FST

Disadvantages:
The Swordmaster's Attack isn't as high as the Duelists', Vacuum Sword
doesn't compare to Eruption Sword and he doesn't get any shields

Comments:
The King of Sabers...  So how does he compare in the SCC, where 
multitarget Sabers are no longer needed?  Do you think that now, in 
the SCC, where singletarget Sabers are just as good as multitarget 
ones, he's useless?  Well if you do, you should be slapped in the 
face with a wet fish.  Besides getting Duran's second highest Attack, 
his Elemental Sabers and a damaging FST, he also gets a decent way to
heal; Moon Saber.  While not being as effective as Heal Light, it can
easily get the job done, and that's all the matters.  Leaf Saber can
also give him an unlimited amount of MP, when used right providing he 
uses it on the right enemies.  Now before you go off and say, "Hot 
damn, I've gotta be a Swordmaster!" read on, because he is NOT 
perfect.  Sure, while his Attack is better than the Paladin's and the 
Lord's, it still does not come anywhere near the the Attack of the 
Duelist.  And his FST, while very good in it's own right, cannot 
compare with Eruption Sword and only just ties with Flashing Sword.  
And yes, he does get most of the Saber's, bar Dark (which has it's 
uses but generally isn't that good) and Saint (which helps a lot near 
the end of the game).  Still, he's a strong choice for the SCC.

Recommended items:
 >>Bird's Scales: These are a halfway decent substitute for shields, 
   although in the end, they really don't compare. :)
 >>Papa Poto's Claws / Paladin's Proofs: They cast Saint Saber.  Good 
   for the Swordmaster that wants every Saber for every situation.
 >>Demon's Claws / Duelist's Proofs: They cast Dark Saber.  Like the 
   above, good for the Swordmaster that wants every Saber for every 
   situation although Dark Saber is mainly for novelty value.

Best abilities:
 >>Moon Saber: The only way the Swordmaster has in the way of 
   healing.  It's decent, thanks to Duran's high Attack, and you 
   should _always_ cast it against bosses or in other tough fights.
 >>The Elemental Sabers: As the Swordmaster, you should (generally) 
   always be Sabered (there are exceptions, like against Heath).  The
   Elemental Sabers you learnt as a Gladiator should still be put to
   good use, for more damage.  
 >>Vacuum Sword: Good for clearing weak to mediumly-difficult enemies 
   away.  Don't expect it to kill everything 10/10, though, because
   you will probably be (sorely) disappointed.
 >>Leaf Saber: Good to use in long dungeons once in a while, to 
   regain any MP you lost from casting Sabers.

Tips and strategies:
 >>Saber variety: As the Swordmaster you learn most Sabers in the 
   game.  One of your biggest strengths is knowing what Saber is the
   right one for the job.  You have got Duran's biggest amount of 
   variety in your hands; always remember this.
 >>No shields and limited healing: As the Swordmaster, you won't be 
   able to get any shields (crap) and Moon Saber only gives enough HP
   per strike to be a limited source of healing.  Yes, limited.  It 
   should by no means be your main source of healing, but only a 
   secondary source to complement your healing items.
 >>Balance: The Swordmaster is a very balanced class, and that's the 
   way it should stay for the most part.  When increasing stats, 
   increase them all equally (well, except maybe Spirit and Luck).  
   The Swordmaster doesn't have the power of the Duelist, or the 
   endurance of the Paladin and Lord, but it's fairly balanced out 
   between the two.
 >>God Beasts tips: As the Swordmaster, you have an advantage against
   EVERY God Beast, bar Lightgazer and Zable Fahr.  You probably know
   about using the four basic Elemental Sabers on the opposite God
   Beasts, but only a smaller amount of players know about using Moon 
   Saber against Mispolm and Leaf Saber against Dolan.  This will 
   give you a small edge but DON'T MUCK IT UP!  What I'm saying is, 
   using Leaf Saber against Mispolm will result in him draining your 
   MP instead of you draining his!  Don't let this happen, because it
   could totally screw you over.  And since it works like this with 
   Mispolm, I'm guessing it works the same way with Dolan and Moon 
   Saber (emphasis on guessing).
 >>Zable Fahr: Generally harder than most.  Like usual, head over to
   the Forest of Illusion and start hunting Papa Potos for Papa 
   Poto's Claws.  Since you lack the Duelists' Attack power, the 
   Paladin's natural Saint Saber and the Lord's Heal Light, it may be 
   a bit tougher than usual.  You'll probably need the boost from  
   Saint Saber, so stock up on Honey Drinks since you won't be able 
   to use Moon Saber.  And I like I've said before, use your FST 
   sparingly, since Zable likes to counter Level 2 and 3 Techs with 
   Hell Cross.  Stick with Cross Slash for this battle (like usual) 
   after you've weakened Zable with a few Vacuum Swords.

|Kevin's Final Classes|

<God Hand>
Advantages:
Aura Wave + a strong FST, a potent Heal Light and, cause he's Kevin, 
he can kick ass up close and per-san-l.

Disadvantages: 
His Attack is good, but not great and sometimes he'll use Stardust 
Bomb instead of Byakko Shockwave, which can be dangerous

Comments:
When I first exposed my "secret project" (which turned into the SCC)
many people said "Hey, I'll be the God Hand, cause he has a FST, 
Heal Light and good Attack!"  So, let's see how he measures up, no?
Alright, being Kevin means he strong as hell and can take the most 
punishment in the game.  He also gets his trademark dual-hit, and a 
few nice spells (Pressure Point and Heal Light).  He also learns Aura
Wave, which you'll use frequently throughout the game.  And he has a
nice FST.  With Pressure Point he can stay strong through the day, 
and then go berserk during the night, too.  All of these factors will
really help Kevin in the SCC; he doesn't lose too much support as he 
has (arguably) one of Hawk and one of Carlie's best spells.  He 
doesn't have to share them, either.  But downsides...  Well, he lacks 
Kevin's higher Attack rating, being a Light Light class and all, and 
you may find yourself relying on Aura Wave + Byakko Shockwave to get 
you out of many nasty situations.  Silence will shut you down if you 
tend to fall into this pattern, and so will loss of MP.  But still, 
the God Hand is an extremely good choice for the SCC, and he's cool.

Recommended items:
 >>Dreamsee Herbs: While the God Hand and Warrior Monk classes will 
   need these items less than Kev's other FCs, they are still good to
   have on hand.
 >>Hand Axes: I've heard of people saying that the God Hand mightn't
   have time to get Aura Wave off, and that's why I threw these in.  
   If you see a dangerous enemy coming too close and you want to cast
   a spell, use one of these to knock it away.

Best abilities:
 >>Byakko Shockwave: It was an extremely close call between the God 
   Hand's FST or Aura Wave.  But this baby will save your ass, many a
   times.  Combine it with Aura Wave and watch enemies get ripped to
   shreads.
 >>Aura Wave: Now, #2 was an extremely close call between Aura Wave 
   or Heal Light.  Anyway, you'll find yourself using this lots, and 
   I mean LOTS.  Aura Wave + Byakko Shockwave = Chaos.  Try it out 
   for yourself.
 >>Heal Light: If Kevin ever gets low on HP (which, believe me, does 
   not happen often) then use this to heal him.  Simplicity at it's 
   best.
 >>Pressure Point: Woohooo.  Now you no longer have to worry about 
   getting caught out in the sun (just like Vampires =]).  This is 
   the reason you don't have to rely on Dreamsee Herbs, see?

Tips and strategies:
 >>Aura Wave + Byakko Shockwave: Make good use of this combo.  
   Unleasing near infinite Byakko Shockwaves may sound fun, and it 
   is, but more importantly it's very damn effective.  The only 
   things that can stand in your way are Silence, loss of MP or Kev
   pulling off a Stardust Bomb instead.  Doh!
 >>Your abilities: The God Hand has (IMHO) Kev's best abilities.  He
   can heal, get powered up and can instantly max out his Tech Gauge.
   Put each to good use, and your chances of survival are much 
   better.
 >>Endurance: Like the Paladin and Lord, the God Hand has a great 
   endurance.  Why?  Because of Heal Light and the highest Vitality 
   in the game.  If you can't instantly kill someone, wait, and 
   weaken it before moving in for the kill.  The God Hand can outlast 
   most enemies easily; always remember this. 
 >>Balance: IMO, the God Hand is Kevin's most well balanced class.  
   While not insanely strong, he's no where near weak, and he has 
   some nice spells to boot.  While increasing stats, Vitality should
   have priority, but you should increase all the rest equally 
   (except Luck).  Yes, even Spirit; it'll make Heal Light recover 
   even more HPs.
 >>Deathjester: First off, ignore him.  Just casually walk away from
   him and charge Aura Wave.  Then, use the Byakko Shockwave and note
   which one got damaged.  Then Pressure Point yourself or change 
   into the Golden Wolf and go and kick his ass.  Deathjester isn't 
   difficult, but he is extremely annoying and irritating.  After you 
   know which one he is, you've gotta be quick, or else he'll change 
   again.  If he decides to switch places again, charge up Aura Wave 
   and then Byakko Shockwave him once more.   
 >>Zable Fahr: Honestly, you shouldn't have too much trouble.  Go 
   find some Papa Poto's Claws and use them in the fight.  Just 
   something to remember: the Ashura Dream Fist can hit more than 
   once, and is even better when Sabered!  You'll probably be better
   off without the Byakko Shockwave here, but you can use it once or
   twice to weaken Zable.  Just don't forget about Heal Light, or 
   else you're screwed.

<Warrior Monk>
Advantages:
Ummm...  Well, he has Heal Light and Leaf Saber, which will give him
near infinite HP and MP.  And, being Kevin, he is also good attacking

Disadvantages:
No FST, Kev's weakest FC (Attack wise), lower Spirit than the God 
Hand.  His Wolf form his also the weakest (I think)

Comments:
Honestly, I can't recommend the Warrior Monk here.  His multitarget
Heal Light (MTHL) won't reach it's full potential in the SCC, and it
is weaker than the God Hand's.  He doesn't have a FST and his Attack
and Strength are the lowest of Kev's FCs.  You'll be rather 
handicapped with no FST, and having a low Strength doesn't help.  So
what does he have going for him?  Near infinite HP and MP, that's 
what.  Heal Light is still damn good, and in some situations, so is
Leaf Saber.  But combine the two and they're just plain nasty.  One
or two hits Leaf Sabered and Kevin has enough MP to cast Heal Light.
Very useful, as he doesn't have to rely on healing items.  You'll 
also learn to ALWAYS be powered up by Pressure Point or to be as a 
Werewolf.  And you'll also learn not to rely on your Tech, too.  
Playing solo as the Warrior Monk will involve a deal of healing and 
other stuff, and it is up to you whether you want to take him or not.
Playing the Single Character Challenge as the Warrior Monk will 
definitely be challenging, and one of the more harder Challenges to 
pull off.

Recommended items:
 >>Drake's Scales: No ifs or buts; if you want to take the Warrior 
   Monk you'll want to take these.  Now, with Pressure Point up, you
   won't be so weak, after all.
 >>Dreamsee Herbs: As the Warrior Monk, you'll want to be either a 
   Werewolf or have Pressure Point on.  AT ALL TIMES!!!  Using a 
   Dreamsee Herb once in a while is a lot easier than repeatedly 
   casting a spell, no?

Best abilities:
 >>Heal Light: Easily the Warrior Monk's best ability.  You WILL be 
   casting it.  A lot.
 >>Pressure Point: This spell can (somewhat) remedy the Warrior 
   Monk's low Attack.  Either use this or turn into the Silver 
   Werewolf.  It's your choice.
 >>Leaf Saber: While being good in it's own right, combine it with 
   Heal Light for the best results ever.  Two punches will give you 
   enough MP to be able to cast Heal Light.

Tips and strategies:
 >>Leaf Saber + Heal Light: Another nice ability combo.  Throw Leaf 
   Saber on Kevin and within two hits he'll have enough MP for Heal
   Light.  It can't be beat.
 >>Weapons over armour: If you only have enough moohla for one or the
   other, weapons should have priority.  Heal Light will be enough to
   protect you until you can upgrade your armour, but if you can, buy
   both!
 >>Strength: Along with Kev's Vitality, I really recommend juicing 
   some points into his Strength, as well.  Maybe keep Strength and 
   Vitality a point higher than the rest; that should work.
 >>Whirlwind Kick: Unlike Kev's other FCs, you'll want to use your 
   Level 2 Tech on normal enemies.  It's Fullscreen, and against 
   normal enemies it should get the job done fine.
 >>Genbu 100-Kick: Although strong, it's not Fullscreen.  Use 
   Whirlwind Kick on normal enemies, but whip out Genbu 100-Kick on
   bosses.
 >>Dolan: Yay!  One point in the game where you'll actually have it 
   easy. Why, you ask?  Leaf Saber, that's why!  Throw it on ASAP and
   then go berserk.  If he does do Lunatic, use Stardust Herbs 
   without hesitation, because Dolan can deal out pain.  Just make 
   sure you have enough MP to recast Leaf Saber, and you should be 
   fine.  Lastly, don't forget about Heal Light; Dolan can't take 
   punishment, but he can sure dish it out.
 >>Zable Fahr: Hmm...  Drake's Scales, Pressure Point and Papa Poto's
   Claws should see you through here.  Play carefully, and when your
   MP gets low use Leaf Saber.  You should know how to handle Zable 
   now, but there's one different thing: stay away from your Level 2
   and 3 Techs.  Since your Level 3 Tech isn't Fullscreen, and your 
   Level 2 won't be strong enough here, stick with the Ashura Dream
   Fist.  It's not worth getting countered with Hell Cross or 
   something else nasty, so your best bet is to stay away from them.  

____________         ________________________________________________
>>- 6. FAQs \_______/

-The first thing I want to know before I start is if it is actually 
possible to beat the game?

Yes, it is.  Although there will be some tough spots and you may get
killed a few times, it is ENTIRELY possible to go through the game 
with a solo character.  You're strategies will vary widely, depending
on which character and class you choose, but you will win in the end
(I am not too sure about Carlie and Angela vs. some of the harder 
bosses though).  And it is damn fun, too.

-Wow, this is cool!  Do you mind if I share this around to my mates?

No, not at all.  Just make sure not to do anything that breaks the 
copyright, k?

-There is no way that <insert character here> can beat <insert enemy
here>.  What can I do?  Help!!!

The first things I would do would be:
1. Level up
2. Buy tons of items (Scales, healing items, the lot)
3. Find out what Element that enemy/boss is and then go buy 9 Saber
items that cast the Elemental Saber that said enemy/boss is weak 
against and 9 Magic Coin items that cast the Elemental spell that 
said enemy/boss is weak too.
4. Level up some more
5. Hold off on the Level 2 and 3 Techs during fighting said 
enemy/boss.
6. Buy multiple Throwing items and repeatedly use them (cheap, but 
effective).

If you _still_ can't beat 'em, use different strategies.  For 
example, although Duran can take punishment, hold back and use his 
long swing to your advantage.  Use your better judgement and keep 
cool when things get tough.

-I have beaten thy Challenge.  What now?  

First of all, send in your name and the character and class you beat
the game with.  I'll add you to the Hall of Fame, where you will be 
recongised as a mighty and heroic Seiken Densetsu 3 player (heh).  
After that, well, you could send me in some strategies you developed 
for that class you beat it as.

-Just as a rhetorical question, is there anyway to make the game 
harder than this?

Well...  If you're really nuts...go through the Challenge again but 
only do the first Class Change.  This, although difficult, will be 
rather boring, as you only get a Level 2 Tech and only second Class
Change spells.

-I've found some cool info and tips I want to send you.  Will you add
them?

Yes, of course I will.  I'll take any half-baked information you've 
got, providing it relates to the Challenge.

-Hey, you're the author of the Duran FAQ, aren't you?

Yeah, that's me. :)

Any more you'd like to add?  Send them in to tw1l1ght@hotmail.com

____________________         ________________________________________
>>- 7. Hall of Fame \_______/

This is the place where you can be recongised in the FAQ for 
completing the Solo Character Challenge.  

       /========================\
       | H A L L  O F  F A M E  |
       \========================/
                                                                          
 |====================================|
  \ +------------------------------+ /
   || Twilight - Completed Duran,  ||
   || Duelist!                     ||
   ||------------------------------||
   ||                              ||
   ||                              ||
   ||                              ||
   ||                              ||
   ||                              ||
   ||                              ||
   ||                              ||
   ||                              ||
   ||                              ||
   ||                              ||
   ||                              ||
   ||                              ||
   ||                              ||
   ||                              ||
   ||                              ||
   ||                              ||
   ||                              ||
  / +------------------------------+ \
 |====================================|                                

If you'd completed the Challenge (honestly) then e-mail me at 
tw1l1ght@hotmail.com with your name and the character and class you 
beat the game with.

____________________         ________________________________________
>>- 8. Contact info \_______/

|==================================================|
|| Contact Information                            ||
||------------------------------------------------||
|| >> My e-mail address is tw1l1ght@hotmail.com   ||
|| >> My ICQ # is 118986797                       ||
|| >> My GameFAQs messageboard name is Tw1light*  ||
|| >> And no, I don't have a website (yet)        ||
|==================================================|

*I only hang around a few boards.  They are the Seiken Densetsu 3 
board, the Final Fantasy Tactics board, the FAQ Contributors board 
and the Books and Literature board.

      ::BEFORE SENDING IN E-MAIL, READ THE GUIDELINES BELOW!!::      

Before sending in information to contribute, it's important to read 
those guidelines first.  Anyway, feel free to send in information, 
tips, strategies, questions that ARE NOT answered in the FAQ, 
corrections, whatever.  I will not EVER change your information, but 
I'll remake the lines to fit in with the format of the document.  
Also, I'll give credit where credit is due, no matter how small your 
contribution is.  

<:E-mail Information:>

These are the guidelines you MUST follow if you wish to e-mail me.  
They're just simple rules to save time and clear confusion.

I will respond to and include these types of e-mail:

   * Tips or strategies you may have to contribute
   * Corrections about wrong information in the FAQ
 
I will respond to but not include these types of e-mail:
   
   * Comments about the FAQ
   * E-mail asking permission to use this FAQ on your website.  Read 
     the copyright notice for all the details

I will not respond to but include these types of e-mail:
   
   * Typo / grammar corrections
   * Questions that are not covered / included in the FAQ   

I will not respond to and not include these types of e-mails:
   
   * Questions that are already answered in the FAQ
   * Questions that do not relate to the FAQ
   * Information that is already included in the FAQ
   * Unconstructive critism
   * Chain letters
   * Hate / Flame mail
   * Any e-mail that is in ALL CAPS
   * Any e-mail that demands an answer 
   * Mail requesting me to send you the lastest version of this FAQ.  
     The lastest versions can be found at GameFAQs 
     (http://www.gamefaqs.com)

If you keep sending me stupid e-mail just remember I can and probably 
will block your e-mail address.  Sorry to sound harsh, but this has 
to be stated to save my time as well as yours.  Full credit is given 
to Nemesis and dcdaytona; I based my e-mail rules off of theirs, so 
credit goes out to them.

Wish list:
If you can help me with ANY of these you'll get immediate credit, and
help make this Challenge FAQ better overall.
Note: X's denote I no longer need that information.

Any tips, strategies, whatever on Final Classes
General tips and information
FAQs about the Challenge
More people to add to the Hall of Fame

_______________         _____________________________________________
>>- 9. Credits \_______/

This is where I'll thank the people that helped make this Challenge 
what it is today.

MunkiBleedsGreen:
His Straight Character Challenge was the inspiration behind this FAQ,
and for that I thank you.  If you are a Final Fantasy Tactics fan, I
would recommend you go and look at it.  It can be found at GameFAQs
(http://www.gamefaqs.com).

GoodLuckDie:
Well, GoodLuckDie sent me a lot of info for my Duran FAQ which I'm
using in this FAQ too.  He also sent me some cool save thingys so I
didn't have to beat the game multiple times over for information and
strategies.  Truly a legend.  He's also the author of the Classes and 
Class combinations FAQ that can be found at GameFAQs 
(http://www.gamefaqs.com) which happens to have CORRECT information 
in it (for your benefit as well as mine).  You've got to check it out 
sometime.

MeepleLard: 
For being Meeple. =] His rants are definitely worth reading, and he's 
one of the coolest peeps on the board.

ThundaSnake:
Thunda's also cool to talk to.  He's made some really cool topics in 
the past, and knows what he's talking about.

<Casts Dark Saber on ThundaSnake>
=]

CJayC:
The webmaster, creator and owner of GameFAQs (no, actually the site 
owns him, lol =]).  Thanks to him for accepting this Challenge FAQ.  
If, for some strange and deluded reason, do not know what GameFAQs 
is, go here: http://www.gamefaqs.com

The Seiken Densetsu 3 Message Board community at GameFAQs:
If it wasn't for them, I'd have stopped this FAQ midway.  They kept 
the flames of motivation burning for many long nights and early 
mornings.  

The FAQ Contributors Message Board community at GameFAQs:
Cool people to talk to, and just...yeah.  They're good people.  Big 
thanks to Yee Seng Fu (YSF) cause he has helped me out a lot before  
and to Sashanan, who gave me some good advice about not tiring myself
out when FAQ writing.

Squaresoft:
Kick ass game.  Beautiful Graphics.  AWESOME Music (which I listen to
a lot while during homework) and a damn fine experience overall.

Anyone else who takes the Single Character Challenge:
Congrats!  You deserve it.  If you didn't finish, well hey, don't 
sweat it.  Trying is just as good as finishing, because, well, at 
least you gave it a shot.  Well done!

_____________________         _______________________________________
>>- 10. Finishing up \_______/
              
In closing, I'd just like to say a few things.  The first one is, if 
you don't like the SCC, don't do it.  I know it won't appeal to most, 
and there is nothing I can and will do to change that.  Just don't 
flame me for trying to please a few people.  That's all I ask.

The next is that GoodLuckDie is a legend.  Oh, and you should look 
at his FAQ, which is very cool and can be found at GameFAQs.  There 
was something else to...  Oh yeah, Final Fantasy Tactics is being 
re-released sometime soon, so those of you who don't have it, I 
suggest forking out $20 and buying it.  Then, after beating the game,
go look at the Straight Character Challenge FAQ, written by 
MunkiBleedsGreen.

And now I'll treat you to a bit of shameless self-promotion.  Heh, 
anyway, if you don't know, I've also written a Duran FAQ that was 
created to break the "Duran sucks" stereotype, along with some other
reasons.  As usual, go look for it at GameFAQs if you want to see it.

And finally, feel free to send in anything that will help this guide
out.  Final Class specific stuff is the main thing I want for now, 
but I'll take what I can get.  My e-mail is tw1l1ght@hotmail for those
of you that don't know.

The best advice I can give you for this Challenge is to level up.  
It helped me a lot beating the SCC, so it should help you too.

And...well...I'm pretty sure that's it.  I'll probably update this 
guide sparingly, and it'll probably jump up 10kb each time.  Oh, well 
that's it.  Try the SCC out sometime, maybe on a rainy weekend or 
something.  

I'll be seein' you,
Twilight

This document, created, owned and legal property of...

Jai                
    "_________       .__.__  .__       .__     __   "    
     \___  __/_  _  _|__|  | |__| ____ |  |___/  |_ 
        |  \ \ \/ \/ /  |  | |  |/ ___\|  |  \   __\
        |  |  \     /|  |  |_|  / /_/  >   Y  \  |  
        |__|   \/\_/ |__|____/__\___  /|___|  /__|  
                               /_____/      \/        Stuart

Quote of the version:
"Dammit!  I want to get strong NOW!!" - Duran, Seiken Densetsu 3
           
_____________________________________________________________________
                                             Copyright 2001 Twilight

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