Rygar Game Genie codes

Game Genie Codes for the NES version of the game.

Table of contents:

1. Short intro
2. Latest updates
3. Some of the bugs in the game without Game Genie
4. My codes
   a)stand alone codes
   b)multi-part codes
5. Other peoples codes
   a)stand alone codes
   b)multi-part codes
   c)combination codes from 2 different authors
6. Disclamer stuff and closing notes

1: Short intro to the codes

     These codes are for the old NES game, Rygar.  They obviously require a 
Game Genie device for them to work.  I was motivated to make this FAQ 
because after searching other pages for GG codes for the game, none really 
existed that I found.  So, I figured to sit down one day and make a nice 
archive of GG codes for the game and, well, here it is.  Itll be updated 
either when codes are sent to me (see the last section for more on this), or 
when more are made up.  All codes on here are tested first before posted, so 
no bunk codes should appear (if so, let me know).
       *Remember that youre using these codes at your own risk.  Im not 
going to be responsible for any damages done to your game or system, if that 
were to ever happen.  Ive tested ALL codes before putting them on here, and 
none have done any damage to the game or system (it wont, actually).*
       See? I told you it was a short intro.          :)

2: Latest 3 updates

       6/14:Wow...Big long delay for an update (from 3/8 to 6/14.  Thats 
about 3 months Ive taken off) Finally got these codes in an organized 
manner, and added a few more here and there.  Biggest mover is the organized 
sections of codes, which makes finding them A LOT easier for anyone.  New 
codes, because of the out-or-order system the tables introduces, are now 
going to be put here with this update(future updates wont have the new 
codes listing).  Also, Ive cleared out the other two old updates, since 
this FAQ has been altered by me quite a bit since March.
Specific section updates:

Bugs

My stand-alone Codes
(look for these codes near the bottom of each listing)
PKAGEI
PPKVPP-SPZVPZ
SPEVPZ, LPLOPO
PILEIS, EXNVPX

My Multi-Part codes

Disclaimer

Note: After this update, new codes for my stand alone codes section will 
just be at the bottom of each section of the specific effects.  The reason 
they are posted here for this update is because some of my first codes are 
located at the bottom of each specific effect list, and are obviously not 
new codes.  The new codes wouldnt get seen at all from this update, but 
would afterwards.  Multi-Part codes are unaffected by this, seeing as I 
dont have very many of them and have no reason to arrange them right now.


3. The bugs of the game without Game Genie

      1) The ducking bug: When entering a level, hold down before the screen 
appears.  Rather than falling into place, you duck in the air.  Not 
practical on its own, but essential with some of the Game Genie codes to 
see/get to any other parts of the level without falling to death first.  You 
can also jump directly from this position, and still not fall before you 
jump (you fall normally after you jump, though).
      2) Climbing up the valley walls: This bug, although sounds weird, is 
rather funny to use in the valley area of the overhead levels.  In the 
valley area, first find a wall that extends across two different screens 
(the easiest wall to use to get the hang of this bug is the one that is near 
the place where you get the grappling hook).  Get as close as you can to the 
top part of it and move to the next screen.  Now, move up, and if you did it 
right, will be past the barrier.  The tricky part is next: you must move up 
as far as you can each time you shift screens until you get onto the green 
part! Now, be careful not to get stuck, and you can now get to new areas or 
get to other areas faster!
	3)The Pause Trick: By holding select before going into the game, you can 
pause the game before any sprites other than Rygar are placed on the level.  
This is useful for some situations, but overall not extremely grand.

      Thats all for now.  More to come as time goes on.

4: My codes

Part A: Stand-alone codes

     Ahhh...the fun stuff starts here....read on.

Graphics codes:
YZTKOT		Title screwy.  In-game menu has Christmas theme.
TSTKIE		Funky title screen, game is hyper and glitched.
VTSZTE		Ducking and attacking locks the game with a graphic scramble
OZTEPS		Rygars arm is up in the air when he duck-attacks to the left.
XXSEIS		Graphic scrambler.  Does weird things to where you start in a level.
TTOPPS		Hyper game, hitting select 3 times, then hitting start twice goes 
back to the game, but youre apparently in 4-scroll mode (still cant move). 
  Freezes if you hit select too many times.
ZZZTTO		Game Freezes on you. Not sure why yet.
AEIAGE		Does something to all the sprites, except for you and doors 
(includes your weapon).
EESAGE		Enemies are nothing more than scrambled graphics (might as well be 
an invisible enemies code: you cant really see where they really are)
AIIKAG		Scrambles the ground and background.
ZOIEKA		Enemy explosion is glitched
AKGEIO		Once youre in the menu, you cant get out.  Also changes how you 
look when facing right.
PIKEPS		Rygars upper body is being melted away by acid when standing attack 
to the left.
AKAAEI		Title screen text color is messed up, and some enemies will moonwalk 
towards you.
AAPTTL		Modifies the graphics for many things, and messes up the music.  
Gives you a headache if you use this code for too long.
EXZPAA		Messes up the Y in Rygar.
TSAAIE		Graphics alterer code.  Also affects the first level layout by 
sticking in part of the tower level halfway through the level.
SELEKZ		Changes color of some enemies {adjust code to get 				diff. colors: 
This code produces Sub-Zero ones}.
PILAGE		VERY SCRAMBLED SCREEN!!
GANEPA		Scrambles Rygars graphics, and enemies look weird when moving.
PKAGEI		Random oddness of color pallate, starting location, and hyper game.  
Will freeze most of the time, but you can play through a the first level 
fine if the game doesnt freeze.  Hitting start twice may also change the 
current color scheme to something else.  Game freezes upon entering the next 
door.
EEPPPE  		Random glitch/freeze code.  Have to tweak around with this one.
NNPPPE   		Similar to the code above, but still freezes despite a slightly 
lessened effect.

SFX/Music codes:
EPTVPZ		Funky music.  Restarts often.
OSTVPZ		Cool music modifier for every level except the first one.  Freezes 
often.  On the first level, hit start twice to see where youre going.
PPOVPO		Cosmic-Static Music.  Powered up weapon sounds like something out of 
Metroid.  Funny stuff here!
POPVPO		Sounds chain to what you do.
EPSTZT		Synth alteration to the first area music
TZTTZT		Adds some other noises to the first part of the first area music.
ITOTZT		Adds some kind of between level music.
IIOTZT		Another form of the above music
IIOTZO		Game CRASHES AND BURNS (not permenant, but freaky sounding).
VXZTZO		Low tone music.  Game sometimes gets hyper.  Freezes alot.
SOTTZO		Attacking or jumping causes the game to skip.  Sometimes goes turbo. 
  Freezes alot.
ESTVPI		Hitting enemies noise different.
OZOTPZ		Alters the bass and the tone of the music.  Hit noises are just a 
simple beep.
YVSEPO		Hitting start twice freezes the game, but leaves the music playing.
XVYTTO		Lowers game music several octaves lower.  Sounds kinda kinky, if you 
ask me.
OSTTTO		Cool noises.  Music is lower in tone.
NNTTTO		Similar to above, but not as low.
__ITTO		Ahhh.....another LONG list of codes.  For this list, its divided 
into sepearate sections for your convenience: The code, the music (BGM) 
effect, and the Sound (SFX) effect.  Other notes may be posted under the 
code, such as the frequency of lock-ups, for example.  So, without delay, 
here they are:
Code:		BMG effect:			SFX effect:
AEITTO	NA				NA
Locks game.  Sometimes can get in the game to see the grey wall has been 
replaced with a door (argh!!! :/ Cant see where it goes!!!) and some other 
sprites.
PEITTO	Octave difference	Robotic
ZEITTO	Music deleted		Sounds deleted
Also affects the level.  It jumps around alot when you pause and un-pause, 
or go to the menu screen.  Freezes every so often.
LEITTO	Very deep			Explosion sounds
GEITTO	High-pitched		low to high tone (attack/jump noise normal)
IEITTO	About the same as above	more higher in tone.
TEITTO	Almost unhearable	Same as above
The game is also hyper.  Killing an enemy may freeze the game.
YEITTO	Very high pitched	See above
Same note as TEITTO
AOITTO	None				None
Game will do weird things, like make the level jumpy and rearrange the 
layout.
POITTO	Hight-pitched		High-pitched
ZOITTO	none				none
same as AOITTO
LOITTO	high-pitched		high-pitched
Game is hyper.  Freezes alot.
GOITTO	High-pitched		high-pitched
IOITTO	Moderate-pitch		Moderate-pitch
TOITTO	NA				NA
Game freezes at the title screen
YOITTO	NA				NA
Game freezes at the title screen
AXITTO	None				None
Game is hyper.  Freezes alot
PXITTO	Low tone			Low tone
ZXITTO	None				None
Game will do things similar to AOITTO
LXITTO	Low tone			Low tone with synth noise occasionally
GXITTO	High pitched		None for most sounds except for killing enemies 
					and picking up items.
IXITTO		None			Killing enemies/picking up items is
						replaced with a beep or three.
TXITTO	Very faint high-pitch	  High pitch.
Game freezes often and is hyper.
YXITTO	None				High pitch.
See above note.
AUITTO	None				None
See AOITTO.
PUITTO	None				A high beep when you kill enemies/get items.
ZUITTO	Staticy noises		None
See AOITTO.
LUITTO	None				High beep
That annoying hyper/freeze thing again.....keeps appearing alot.....
GUITTO	High-pitched		High-pitched
IUITTO	None				Rolling-type effects
TUITTO	NA				NA
Title screen freeze
YUITTO	NA				NA
Title screen freeze
AKITTO	NA				NA
A freezer.....
PKITTO	An octave or two off	Robotic-rolling type effect.  Getting hit sounds 
cool.
ZKITTO	None				None
Look.....its another weird level effect code.....
LKITTO	Really deep tone	Explosion type noises.
GKITTO	NA				NA
Game doesnt let you in, period.
IKITTO	High-pitched		Same kind of high tone, but with a different end to it.
TKITTO	Barely hearable		high tone
That hyper/freeze thing again, but the game at random disables your 
controller until you die.
YKITTO	high-tone			high hyper tone
Hyper/freeze thing again.....
ASITTO	None				None
Hyper game.  Restarts and freezes at random.
PSITTO	High-pitch			High with different end sound.
ZSITTO	None				None
That weird random level thing, but works MUCH better!!!
LSITTO	High-pitch			High pitch, but different in some sounds
Hyper thing again.
GSITTO	High-pitch			High pitch, but more gradual
ISITTO	Mixed-pitch		Moderate-high-low tones, sometimes all
					three combining at once to make a neat noise.
TSITTO	Barely hearable		High-pitch
That darn hyper/freeze thing again.....
YSITTO	high-pitch			Frantic High-pitch
Hyper/freeze thing again.....
AVITTO	NA				NA
Title screen freezer
PVITTO	Remixed			Off a little.
ZVITTO	None				None
Messed up level thing all over again.......starting to get old now.....
LVITTO	Low-tone			Low-tone explosion
GVITTO	NA				NA
Starting freezes the game.
IVITTO	Really high-pitched	Gradual moderate>high tone.
TVITTO	None				High-pitched
.....hyper/freeze...........
YVITTO	High-pitched		High-pitched frantic
hyper/freeze with the game sometimes disabling user imput.....
ANITTO	None				None
Weird level thing all over again............man, talk about 
repitition.......
PNITTO	High-modeate tone	Gradual moderate>high tone
ZNITTO	None				None
Weird level altering......again......
LNITTO	High-pitch			High-low pitch
hyper/freeze....but different freeze! Finally!!!!!!
GNITTO	High-tone			Straight high-tone
INITTO	High-tone			Low-moderate tone
TNITTO	Barely high-tone	High-tone
Gee....shouldnt have guessed....the hyper/freeze thing with the disabling 
of controls.....I think I already know what the last code will do right 
now.......lets find out!
YNITTO	....Guess.....		Guess!
Yep...same thing as before.....same thing as always......

Man........that was LONG!!!!!
AKITAE		Grainy music.
PEVVPO		Funky music.
OXZVPO		Weird music and no sounds except for the hit noise and death noise 
for enemies.  Music appears to be the same for every level.
EASTLY		Music switch
PEIVPO		Sounds and music are cosmic sounding.  Kinda cool.
PPKVPP: 	The first level music is now muted out bass of the ending music.  
After the first level, the game has conflicts with other random music put in 
and will reset frequently on you.
OPSVPP	Music change.  It will come on late with only the bass part going and 
will increase in tempo briefly when a sound is played.  Sometimes the music 
will switch altogether to something normally in the game, or will just play 
random sounds.  Going into some levels will freeze the game, however.
SPZVPZ	Odd effects to go with music, and new color pattern.  Also, you start 
right in the ice level, but anytime you go into a door it puts you into the 
valley.  Enemies may cause a sudden shift in the level which can be bad.  
Among other things, this code is annoying if youre actually trying to play 
the game with it on, but not bad to look at.
ISTVPP   		Very neat alteration to the music and sounds.  Better version 
of....
AATVPP   		Music skips around, and the SFX are jumpy.

Rygar/Enemy property codes:
STIPOZ		Deletes enemies
TSTKIZ		Game switches from/to 4-way scrolling while playing.  Game will 
usually switch to proper scrolling when you switch to another screen (by 
going off one)
KIKZXL		Enemies WAY out of place
IITXXY		Enemies get a speed boost sometimes.
KTXLXY		Enemies sink into the ground and eventually fall off.
AEIEKA		Killing an enemy freezes the game.
PEAKIE		Tone and Last is 0.  Cant kill anything, and the game is slow.
AESOIP		Game doesnt like it when you hit the ground, or when an enemy 
appears.
EPIVPO		Starts you in Doragos lair, with glitchy graphics and weird sounds. 
  Also, whenever you enter a door, theres a 90% chance that youll end up 
back where you started origionally.  Theres a 10% chance that youll end up 
going into the valley area (you know youre going there when the screen 
greys when you enter any door).
EPIVPU		Game sounds/music are very weird, and the game has a nasty habit of 
switching what items youve picked up as well as if your weapon is powered 
up or not.  (ex: Grappling hook becomes the pulley all of a sudden)
EGGGPP		Infinite H.P.? (Unconfirmed, due to the multitude of freezing this 
code introduces)
AAAEPO		Hyper game, which may freeze alot on you, and can jump multiple 
times in the air sometimes.  Helps if you have a turbo controller for this.
AKAEPO		A medium-paced float right code.  Good if you find YNAEPO to be too 
fast.
TOPXLU		Makes your weapon very short in range when you duck and attack.
PPULOI		Boots enemies horizontaly back away from you when you hit them.
AAKSAE		Invincible to all turtles (they, in return, are invincible to you)
EPEKIE		Another form of EPAKIE, except that you start in a different place, 
the levels are weird, and you can walk through walls until you die the first 
time.  As far as I can tell, all the normal effects of EPAKIE are kept 
through this code, so follow a similar procedure to get into the game.
ZOEKST		Title screen is blank. Going to the in-game menu will freeze the 
game.
EPAKST		After a short amount of time, you become invisible and fall down a 
slight amount.
EPAAIE		You are apparently deleted from the game.
KEELEY		Enemies rise slightly, then sink down towards bottom {things moving 
up have a speed increase}.
VELOTS 		Go through tops of walls.
EETXEV		Enemies point on the map looks normal, but is moved much higher up.
ZXZXLU		Game goes fast when you use weapon and hold a direction
OPOEIS		Always in 4-scroll.
AEKAPE		Deletes most sprites and hyper game (use with other codes)
NILLEG		Disk enemies freeze the game.
GETLST		Rygar adapts to the enemies.....or something like that....gotta toy 
around with this one some more.
LOLPLZ		Different starting location.  As soon as you move, the game locks 
up.
LPLOPO		Deletes enemies, and changes the tint of the screen when one tries 
to show up.
SPEVPZ		When you kill an enemy, you get a free attack and assail.  The music 
is screwed up, invisible walls are placed, and you have infinite H.P. (as 
godly as this code sounds, its impossible to beat the game with just this 
code)
STIPOZ          Deletes enemies
AEPGKI   		Can't move, start up in the air, and "shed".  After a little 
while, (I'm guessing) Draco appears very glitched up and shoots at you.  The 
shots go through you, and after you hit the ground you stop sinking.  I 
think that's it (haven't played through this completely yet).
YYPPPP    		Enemies speed up at you when you run from them, and slow down as 
you approach them.  Also, going to get the grappling hook and leaving causes 
an interesting orange colored glitch to appear in the valley level around 
the bottom-left corner of the screen.  Touch it, and you start outside 
Dorago's lair with the armor!
PEOPLE     	Makes ALL enemies drop....bananas? (Includes bosses!) These are 
worth 3 stars each.
YNLTKY     	After a while, your tone becomes half of your last stat.
KEELEY     	Floating/Sinking enemies.

Level codes:
AGEPLZ		Deletes the whole level
PIEPLZ		Adds random ground to the level
TPSPLZ		Big hole where normal ground should be/can go into the grey wall and 
walk in there.
OZTKIE		Start right away in the valley
SOTKIZ		Another deletion of the level code.....
STZKIO		Deletes everything!
NOSOTO		Nothingness for side-scrolling levels.
PENOIS		A transposing error for the first screen of the valley area 
(possibly other overhead areas).  THERES A LONG LIST OF THESE! Ill just 
list the different variations of the code here:
AENOIS, AONOIS, AXNOIS, AUNOIS, AKNOIS, ASNOIS, AVNOIS, ANNOIS,
PENOIS, PONOIS, PXNOIS, PUNOIS, PKNOIS, PSNOIS, PVNOIS, PNNOIS,
ZENOIS, ZONOIS, ZXNOIS, ZUNOIS, ZKNOIS, ZSNOIS, ZVNOIS, ZNNOIS,
LENOIS, LONOIS, LZNOIS, LUNOIS, LKNOIS, LSNOIS, LVNOIS, LNNOIS,
GENOIS, GONOIS, GZNOIS, GUNOIS, GKNOIS, GSNOIS, GVNOIS, GNNOIS,
IENOIS, IONOIS, IZNOIS, IUNOIS, IKNOIS, ISNOIS, IVNOIS, INNOIS,
TENOIS, TONOIS, TZNOIS, TUNOIS, TKNOIS, TSNOIS, TVNOIS, TNNOIS,
YENOIS, YONOIS, YZNOIS, YUNOIS, YKNOIS, YSNOIS, YVNOIS, YNNOIS
			Well, thats a good number of them, anyways.
PPAKIY		Makes all the ground above you.  Fall usually unless you use the 
duck in the air bug.
AGEKAG		Deletes the level.  Hold down immediately after hitting start to see 
anything.  Also freezes when you hit start.
EIEVPO		Start in odd locations in the jungle level.  Most of the time, the 
game freezes, but on rare occasions you can play through this a little bit.
OEAKIY		Transposing error for levels.
PILEIS		Level modifier
EXNVPX		This code could be classified as a bunch of things, but I put it 
here because the level changes are the most notable effect (a close second 
is the music, or in some cases lack thereof) .  As you start the game 
without using the pause trick, youll notice youinstantly get stuck in the 
ground and hear no music right off the bat.  Later on, you notice a weird 
one tone musical noise.  You can move any time you want to, and when you 
die, youll notice youre all of a sudden in the jungle area.  Going to the 
door behind you puts you in Rosla like usual, but dont go here, because 
more times than anything the game doesnt like you being here with this code 
on.  Now then, WITH the pause trick it gets more interesting.  You can end 
up in one of four possible places.  One, you hear just the first level music 
with no bass to it, which leads to a trap in the middle of the screen.  Two, 
you hear very odd music and you can move to the right through the wall to a 
weird area (its actually about 5 or 6 screens over from the normal starting 
location of the first level).  You are stuck here, unfortunately.  Just 
enjoy the odd music you get while youre there and reset.  The third 
possibility is an outright freeze of the game when you unpause.  Finally, 
the fourth possibility is you hear the normal music with part of the bass, 
then the screen shifts up and you hear a changing tone music.  The game has 
teleported you to the caves, for some reason.  To explore this area on foot, 
jump right as the music gets a little higher pitched and youll land on the 
ground when the screen shifts up.  You can go wherever you can here, but 
keep in mind that you dont have the grappling weapon and the pulley like 
youre supposed to at this point in the game.  The last thing you can do 
with this code takes some patience to work.  Instead of pausing the game 
when you start up, then unpausing and exploring, you can continue to hold 
the game in pause until the music shift, resulting in a sudden black and 
white screen and odd spirte placement.  When this occurs, immediately 
unpause and try to move to the right.  If you want to try and clear the 
black and white screen, attack.  To get a new color pallate, hit start 
twice.  As you work your way over to the right, youll notice a wall in 
front of you, as well as invisible enemies.  When you reach the wall, keep 
jumping until you bounce off of an invisible enemy to boost yourself up onto 
the top of the ledge.  Now quickly move as far as you can to the right 
before the game either freezes or resets.  Also note the VERY odd, not to 
mention spooky, music that is in the background.  Sounds like the game is 
sending out a cry of torment or something :)
Anyways, have fun with the code.  In that last part, you can sometimes fall 
off the screen and end up at Ligars castle!
AGEPLZ    		Deletes the whole level
PIEPLZ     	Adds random ground to the level
TPSPLZ     	Big hole where normal ground should be/can go into the grey wall 
and walk in there.
EGAOKK   		Quicksand mode: you and the enemies are constantly pulled down to 
the bottom of the screen slowly.  Jump often to survive.
YPPPPT   		Opens a pit under you in each level.  Possible to survive if you 
duck before the screen comes on.  Also, the time spent loading each level is 
*dramatically* slimmed to nothing!
EEPOOZ     	Changes the enemies in each area.
PISEPS     	Always in the valley area (changes 2-way scrolling levels around 
vastly. Give it a shot!) and dont forget to hold down when hitting start at 
the title screen, or else youll fall and miss one of the new areas.
EPAKIE     	This is the weirdest code Ive ever made.  Its effects all 
could be described as bizarre, baffling, and wonderful...Above all things, 
patience is an absolute must have for this code. Technically, I could write 
a whole faq on just this one code, but that would be quite out of the way 
(unless I get TONS of E-mails requesting a FAQ for it.  Then its hardly out 
of the way).Some things/effects to remember about this code:
1) The code not only screws around with the game severly, it does weird
things to the SYSTEM buttons as well, as in the reset button on the NES
(thankfully not permanent)! *Reset no longer starts the game over*! It now 
moves the game along forward, or helps it, anyways.  It also acts as an 
antifreeze control now, meaning: if the game locks, hit reset and the game 
moves along as if nothing happened! Now, reset is like the fixer button! 
This is possibly the weirdest part of this code, as well as one of the most 
strangest code effects that Ive ever seen in a game!
2) The speed of the game increases noticably.
3) Music/SFX speed increases.
4) Graphics get garbled.
5) The game occasionally freezes.  Use reset to clear it.
6) Earthquake-type effect is throughout the game, but thats due to the
increase of game speed.
7) Occasionally (and I do mean *occasionally*), if you are hit in an 
overhead area and die, Rygar may bounce back up after blinking and you 
regain control, now completely invincible to everything! However, the only 
drawback to this is that you cant go in any doors or go to the stats 
screen.  You may restart by falling into a hole and going back to the 
starting point with normal health.  You lose the invincibility, however.
8) Other side effects occur occasionally, such as a sudden stat boost at the 
start, but the effects listed above are the most common ones seen.  Anyways, 
once the code is imputed, let me tell you how to be best prepared for the 
madness ahead.  You need to be prepared for having quick timing on the start 
button to prevent lockups, patience, and a desire to see the game turned 
completely inside-out.  Once youve prepared for these things, go ahead and 
hit start, and let the madness commence:
1) When you start the game, expect no title screen.  The code completely 
skips it.  If you didnt get this far and got a weird wavy screen with the 
Game Genie stuff in the background still, hit power and start again.  This 
also goes with any form of a wavy screen.  If you get it, its not gonna 
clear, so hit power.
2) Hit reset.  A garbled status screen should display.  Hit start quickly to 
go into a SEVERELY glitched game.  If you hear hyper music at this point, or 
cant go into the game, hit power and start over, the game has locked for 
user-imput.
3) If the screen scrolls from left to right, and then goes to the title, 
with Rygar posing on the screen, on some occasions.  Youve gotten by the 
first part of it.  Take a quick break (if you want to) if you got this far.  
If not, its probably locked up.  Hit reset to clear it.  If it doesnt 
clear after a few reset presses, hit power and start again.  Remember that 
reset is now even more of your friend than it ever was.
4) If youre ready for more insanity, you can press forward and hit start.  
The screen will go blank again.  Use reset several times to try and get 
something to appear (this is where you need patience the most).  If you got 
something, keep going with it and dont hit reset too many times, otherwise 
you could lose the game completely and have to start over.  I cant say 
where exactly you appear, because its different almost every time.  
Otherwise, start over again.
5) If youre in the game and can move, you may or may not die upon gaining 
control.  If you did, its actually a good sign that youll appear and be 
normal.  If not, keep using reset to get something, or hit power to start 
over.
6) Well, because of the variety of places and situations that you can be in 
at this point, I cant really continue from here.  The hardest part is over 
from here.  If the game still gives you a hard time, just use reset a few 
times to hopefully clear things up.  If all else fails, just start over.  
With this code by itself, most of the time you end up going through the 
normal game with some/all the effects of the code (if not, you're in a 
glitched area most likely).  Good luck, and happy hunting!

*Useful codes:
NNZKIE		Enhanced starting power: starts at 255.
AEAKAE		Start with super high stats, but your life is initially nothing.
YNAKAE		Start with GROSSLY high stats (Tone is over 32,000!).  Same effects 
as above, but hey, with 32,000 tone, you can kill anything without too much 
trouble.
OZZEPZ    		You have an invisible number of mind points, and as soon as you 
use some get all weird on you.  You still have a lot, but you may have to 
struggle with the game still.  Also, by jamming on the control pad and the 
buttons enough you can get the grappling hook, pulley, and crossbow right on 
the spot in your inventory.  Sweet code!
NYZEPZ		Same as OZZEPZ, but the game is much more willing to give you the 
first three items without having to mash on buttons (ideal if you dont have 
a turbo controler and dont want to give yourself a blister trying to get 
those items).
AAZEZZ		Infinite mind points (Ideal code to use when beating the game, and 
as close as Ive gotten so far to invincibility by recovering whenever you 
get hit)
OZTKIE		Start right away in the valley
AEOPLE   		The proper looking version of the PEOPLE code: stars look like 
they should, and the effect remains the same.
EEPPPP     	Duck while facing right, and float fast to the left (speed is 
modified by the first two letters).  Can get you into some new areas of the 
game, because you also float through walls, but not enemies.  Going to the 
status screen causes glitched graphics until you leave the current area.  
This code gets you to cool new areas if you float where you aren't supposed 
to be, and is the only way to get to one of the EPAKIE + PISEPS levels, plus 
some other glitched areas.  Experiment for yourself with this one! (you can 
get to these new areas by floating through walls when in boss rooms, plus 
whatever other walls you want to.  It helps to have the grappling weapon 
during this)
YNAEPO   		The above codes cousin, except you float right instead of left.
PILOTS   		Defy gravity......too well.  Cant jump, but cant fall either.

Part B: Multi-Part codes

Code:                      Code effect:
PISEPS+EPAKIE      Causes a similar effect as with EPAKIE, but much more 
interesting. To navigate through it, use the same technique that you would 
with EPAKIE to get to a point where your character shows up on the Screen.  
The levels are all new here, and theres LOTS of them.  Im still getting 
new levels now that are rarer than the ones you usually get (which is 
usually one 2 scrolling bright orange level, and a sprite-infested 4 
scrolling level).  Also, the music is usually the music heard after beating 
the game (although Ive gotten different music for the rare levels).  Try 
this thing out!
EEPPPP/YNAEPO + PISEPS  The floating codes (use only one of them) help you 
navigate through the PISEPS glitchy horizontal levels much better.  In fact, 
you cant go through the levels without them.
EPAOKK + PILOTS  The quicksand code with the defy gravity code allows
verical movement for the PILOTS code, though it's slower than death unless 
you have a turbo controller (you have to pound on jump to go anywhere).  On 
4-way scrolling levels, invisible walls keep appearing in front of you from 
time to time, and movement is generally VERY stiff and picky.  They're pains 
to get around, but it's navigatable.  Also allows for walking over places 
you'd normally fall in by moving either left or right across them! (water, 
holes, sky depending on where you are)
YPPPPT+EGAOKK+PILOTS   This code puts a pit under you still, but you can 
safely move on since PILOTS ignores holes, and EGAOKK lets you jump as much 
as you want to, and actually move.  Very cool if you can get to Draco's lair 
(possible to do, despite it looking bad when you get to the valley.  You're 
not really stuck on the top area), where you can wander freely in "wall 
land".  It turns out that this area is also linked to the last overhead 
level in the game, interestingly enough (dying intentionally around here by 
falling, which is tough to do with PILOTS, but possible, still puts you in 
Dorago's lair).
YYPPPP+OZZEPZ    The kickstart codes.  Get the first three items to go
basically anywhere, and use the armor glitch to get that item, too! Very 
cool, and saves you time!
NOSOTO+OZTKIE	Sweet code! Run into some walls, and you hear a bang noise and 
your character is teleported! Also messes up the overhead levels.  Some 
enemies out of place, and side-scrolling levels are unnavigatable, due to 
the fact that there is no ground in them.  Using PILOTS in conjunction gets 
you to some more new areas, but you can get stuck sometimes.
YNAEPO+PILOTS+TSTKIZ	Makes the switch to movement types no problem.  Simply 
float right, then move into the ground when you switch.  You now can move 
anywhere you want to, including through walls and off the screen! Very cool!
EPOZXL+EEEEPP/YNAEPO  Explore the glitched area that EPOZXL creates better, 
but only to a slight extent.  Its still very frustrating when the game 
resets on you every so often.
SPEVPZ+YNAEPO+NEAKAA	This code will make the game beatable in as little as 5 
minutes if you do this right.  Ill provide how to beat the game with a 
small guide (its needed because of all the random invisible sprites and 
holes SPEVPZ introduces)
1. Float through the first level.  You have to float, otherwise you hit an 
invisible wall near the door.
2. Get on the first wood pole in the second level and float to the door to 
the valley.
3. The valley can be a P.I.T.A. with all the new invisible walls/holes that 
are placed, so watch out for any oddly colored areas, places where enemies 
dive down suddenly, etc, etc.  From the start, go to the doorway that 
eventually leads to where you get the pulley item.
4. This is important.  Upon entering this area, IMMEDIATELY duck to the 
right.  There is a hole underneath where you start, and you will get stuck 
if you fall in it.  Continue moving to the right towards the jungle area.
5. Treat this similiar to the other levels: just duck and float right until 
you get to the boss area.
6. When you get to the first boss, you can opt to kill it on your way to the 
next one.  It only takes about 2 hits to do.  From this area, float right 
through the boss areas until you get to Ligar.  Stop floating, land, and 
beat the crap outta him.
7. Congrats, you just beat the game! Enjoy your ending and the satisfaction 
that you beat it in less than 5 minutes :)
Thats all there is to it.

Thats all for now.  More to be posted over time.

5: Other peoples codes

Part A: Stand alone codes

Author: Greg

KAPGUN          DISABLES START SCREEN.
PIAPZX          STUCK IN THE GROUND
OZNANS          THE GRAPHIC SCRAMBLER  IN MENU    PAUSE UNPAUSE
POPEIS          START GAME BY DROPPING DOWN
PENPEN          IF YOU DUCK THE GAME WILL FREEZE
AKAAGE          FREEZE GAME AT TITLE SCREEN
PPIZZA          YOU CANNOT DUCK AND ATTACK AT THE SAME TIME AND MARKS THE 
PILLARS
KAGEOZ          ADDS NEW COLOR TO THE GAME [MOSTLY GREEN]
LITEOZ          START IN A VERY WEIRD LOCATION AND GRAPHIC CHANGE
PIKEAG          START GAME NORMALLY PUSH START AND THE SCREEN TURNS A BUNCH 
OF DIFFERENT COLORS THEN SEVERE GRAPHIC CHANGE
LIKEAS          START GAME NORMALLY TURN AND FACE LEFT  AND ATTACK STANDING 
UP AND YOUR HEAD IS SCRAMBLED
EKGPIZ          START NORMALLY AND TRY TO RUN AND YOU WILL ENCOUNTER AN 
INVISIBLE WALL AND YOU WILL BE ASBLE TO JUMP OVER THIS AND WILL NOT BE ABLE 
TO GET PAST THE FIRST AREA
PIZOZE          AT TITLE SCREEN YOU WILL FIND THAT A SECTION OF RYGAR HAS 
BEEN MOVED TO THE BOTTOM
SAGEGI          START NORMALLY AND STANDING, FACING LEFT, ATTACK AND RYGAR 
HAS A GLITCHED LEG
ZITEOZ          INSTANT FREEZE
YITEOZ          TRY TO RUN AND YOU FALL OVER DEAD
IITEOZ          CANNOT RUN TO THE RIGHT
EATEOZ          OPPOSITE AS ABOVE
EPTEOZ          AUTO FREEZE
XZTEOZ          MOVE TO THE RIGHT AND YOU ATTACK
AGEPIS          STUCK IN GROUND
AGEOZE          DOTTED BACKGROUND
PIZAZE          INSTA FREEZE AT TITLE SCREEN
PIKAKP          INSTA FREEZE AT BEGINING OF GAME
PIEKAG          START IN THE MATRIX EFFECT LEVEL SHOWING SIMARLARITIES TO 
THE TITLE SCREEN
GOATIE          INSTA FREEZE
PAGEKI          INSTA FREEZE
YNEAOZ          COLOR CHANGE [MOSTLY GREY]
KIZOZE          SECTION IS MISSING FROM TITLE
YNZOZE          WHITE SQUARE IN THE R IN THE TITLE SCREEN
OPKAIE          FREEZE IN THE BEGINING OF GAME WITH NOISE
PPZAZO          BLINKING SUN
IKAEOZ          WEIRD GRAPHICS PARTIAL ABILITY TO STAY IN AIR LONGER THAN 
USUAUL IF YOU ATTACK IN AIR
GPAEOZ          AT TITLE SCREEN IT AT FIRST SEEMS NORMAL BUT WHEN YOU PUSH 
START IT TURNS GOLD AND PINE GREEN AND FREEZES
YNAEZA          GRAPHIC SCRAMBLING FREEZER
AGIEZA          A TURBO SCREEN SPLITTER AT THE TITLE SCREEN PUSH START AND 
IT FREEZES
PIZOEZ          THE TITLE SCREEN AND START MENU IS GRAY
YNAEAZ          DUCK AND YOUR FACE WILL TURN DEMENTED
PASEPS          START IN THE GROUND AWAY FROM BEGINING OF GAME
PNSAPS          START AT DIFFRENT POINT IN GAME
OZZAOZ          ALL GOLD TITLE SCREEN GOLD GAME OVER
PISEOZ          TITLE SCREEN IS BLACK AND LEVEL IS SILVER COLOR MODIFEIER BY 
PUSHING START AND THEN START AGAIN
PISESZ          WHITE BACKGROUNDWITH BLUE RYGAR LEVEL IS COLORMODIFIED
PIKAGE          TURBO AND BLINKING SUN ALSO FREEZES
PIAEPS          AIR WALK ABILITY
PENOZE          DROP DOWN DIAGNOLY
PILATE          YOU START BY JUMPING AND EVERYBUTTON YOU PUSH MAKES YOU GO 
HIGHER UNTILL YOU DIE
YNAAGE          MESSED UP TITLE
TOPOOZ          FALL THROUGH GROUND TILL DEATH
PEGLEG          IN GAME PUSH START AND THE ES ARE MISSING PARTS
YNAEEZ          TEAL AND GREY BACKGROUND
EPPOOZ          DELETES ENEMIES FROM GAME CANNOT GO THROUGH THE DOOR TO NEXT 
LEVEL
TOPOOK          SCREWS UP LEVEL
PIKAOZ          A GREEN TITLE SCREEN MODIFIERER
PAKAGE          CANT JUMP EVENTUALLY SINK TO BE SUNK INTO THE GROUND TO RUN 
TO YOUR DEATH AT THE EDGE OF THE HOLE
PEGAIE          ENEMIES INVISIBLE AND GRAPHIC SCRAMBLER
KOPAIE          YOU ARE INVISABLE BUT YOU CAN SEE YOUR WEAPON CAN BE GLITCHY
KEPEPS          YOU STARTIN THE MIDDLE OF THE WHITE THING
TAPEPS          MAKES A HOLE IN RED AT START OF GAMEYOU CAN GO IN THIS HOLE 
BECAUSE IT HAS A BOTTOM
ZIPEPS          PUTS SMALL PILLAR IN START OF GAME CAN WALK THROUGH IT AND 
INVISABLE HEALTH
GTPEPS          MAKES A HOLE YOU FALL THROUGH
AIPEPS          PUTS A WALL IN FRONT OF YOU AND HEALTH IS INVISIBLE
PIZEPS          NO ENEMIES YOUR INVISABLE CANNOT GO THROUGH DOORS GLITCHY
PKIAGP          PUSHING START WILL DULL THE SHARP COLORS UNTILL YOU ATTACK 
THEN IT GETS BRIGHTER
SITOOZ          DISABLES ENEMIES
OZNENS		TITLE SCREEN SCREWY/TURTLE BEHAVIOR MESSED UP.
YKOTZE		RANDOM INVISIBLE GLITCHY START.
ZAPEPS		ADDS DIFFERENT GROUND
ZIPEPS  		ADDS DIFFERENT GROUNDING
SOAZLE		CANNOT DUCK AND ATTACK
SOZPLE		TURNS TILTLE SCREENS A RED AND WHITE
LOAPLE		THE N IN NINTENDO IS WEIRD
OZYKIE		GRAPHIC SCRAMBLER
AKGOOZ		NO ENEMIES IN VALLEY TEXT SCRAMBLER
YNAENP		NO ROLLING ENIMIES
YNAENZ		COLOR SCRAMBLER
VILATE   		HYPER GAME WIERD EFFECTS
PIZZAE		CANNOT LAND
OZPEGS		FREEZE GAME
POTTIE		SCREWS WITH MUSIC
AKIPEG		DELETES ROPES AND TURNS GAME HYPER
AGEPPP		KILLS YOU
YNAEXL		CUTS OUT SUN AND MOVES IT RIGHT A LITTLE BIT
APPLES		ATTACK AND THE GAME FREEZES
KEYAGE		CANNOT GET CLOSE TO ENIMIES OR GOORU GUY
TVITTZ		TURBO CODE
KEITTZ		TURBO CODE
KEZTTZ		CANNOT BEAT GAME
PASTTZ		AFTER YOU DIE, YOU GO TO THE JUNGLE AREA WITH A FREEZE.

Thanks to Greg for getting all those in!

More to come as authors get codes in to me (even though Greg sent some into 
me, you can still send in new codes that aren't on the FAQ).

Part B: Multi-Part codes

Hmmm....guess no multis from Greg after all.......oh, well.  Anyone else can 
send in their Multi-Part codes.  Remember that a Multi-Part code is 
classified as a code that is either more than one line of code, or an effect 
created by two-three codes put together.

Part C: Combination Codes From 2 Different Authors

     The name may be confusing, but basically it works like this: if a
multi-part code is found, and two different coders helped make it, it's put 
here with credit given to each author for each code part found (example: if 
Billy-Bob-Joe makes the quicksand code, and I added on the PILOTS code to 
make a multi-part, it'd look kind of like this:
(This code is actually in my multi-parts section, if you missed it)
EGAOKK + PILOTS  ..........(whatever the code effect is)
(Billy-   (Me)
Bob-Joe)

     No matter how it may look, credit will be given properly.
Now for the codes:

LITEOZ+OZZEPZ+PILOTS
(Greg)  (Me)  (Me)	Ok, you should know what LITEOZ does by now (if you 
dont, stop reading here and look at that code under Gregs section), so you 
know that the codes here should help you navigate through this big mess.  
You still die instantly if you go into Ligars chamber, but when you get 
into the valley, you can run around knowing theres not as big a chance of 
you dying from one of those invisible holes that LITEOZ introduces.  
OZZEPZ just helps live longer as well as get the first three items, which 
also help in maneuverabliity.

More to come over time (I should really work on these more......)

6: Disclamer stuff and closing notes
     Remember that copying any of these codes without my permission is
called plagiarism.  In short, dont do it.  Itll save us all time.  All of 
the codes I have made are codes I made myself, and none are copied from any 
other sites.
     To send in codes, ask questions about the ones here, or just talk to me 
about the codes in general, e-mail me at:

     woodchukx@hotmail.com

	If you're sending in codes, make sure they're new codes.  A description is 
not absolutely nessessary, but it'd be nice to have right there.  Also, if 
the description is loaded with explicits, it's being edited, guaranteed.

     So, why did I make this FAQ, anyways?

     Well, after looking at all the FAQs availible for the game, and only 
seeing one walkthrough, I decided to make one concerning Game Genie codes.  
Now theres at least two FAQs for the game (woohoo....).

     So, have fun hacking the game!

Rygar Game Genie Codes Copyright 2000 written by KarnAgeddon.  Copying or 
distributing this FAQ, in whole or in part, without my direct permission or 
written consent is prohibited.
