			  Armored Warrior/Powered Gear

				By Benandanti
				Version: 1.3

Disclaimer: The information within this guide is for PRIVATE and PERSONAL use
only. This FAQ is to be distributed for FREE with this disclaimer attached. If
you are going to put this FAQ on your site (I'd be grateful ^_^) or use any data
within for some kind of non-commercial publication, please inform me before
doing so. This guide is Copyright 2001 Benandanti (Filiasnuggler@hotmail.com)

	    Armored Warrior / Powered Gear is copyrighted (C) Capcom Japan
		    All copyrights and trademarks are acknowledged

		     This FAQ can be found at www.gamefaqs.com
	  This FAQ is best viewed on a computer with the power switched on.

Since there is no guides on this title at the moment, I had a feeling people
might be interested in a few details about the game.

Revisions:

Version 1.0 30/4/01 :
Yes, this is the first revision, and yes its crap, Ill be
honest. ^_^ Been wanting to play the game a lot more, but Im kinda swamped at
the moment with work so any contributions would be more than welcome.

Version 1.2 1/5/01 :
Quite a lot of feedback on this one, thanks guys. ^_^
Added more stuff to the weapons sections and a few changes to the controls, it actually
looks a bit more substantial now. And I guess it really was a Shield Arm after all.. 6^_^

Version 1.3 8/5/01 :
Added a couple of additions to the moves, and changed the weapon names to their proper versions... and I've still
to play the damn game properly ! *sobs* ;_;

1. What is Armored Warriors / Powered Gear ?

Armored Warriors was a side scrolling beat'em up that was released by Capcom in
1994. It was unique in the way that you could pick up items to equip to your
mech, and the fact that with multiple players, you could team up your mechs to
create one HUGE mech of terror. (Just like Voltron. hehehe ^^)

2. Any games I can compare this to?

Well, the closest I can think of is that other side-scrolling, part-swapping
game Cyborg Justice for the Genesis, but that doesn't play as smoothly as this.
The mech designs in here are replicated in Capcoms later one-on-one beat'em up
Cyberbots. Purists will be probably a bit annoyed that Jin wasn't the original
pilot of the Blodia variable armour, but hey, what can you do? ^_^

3. What's the game about?

You mean the story? Well...here it is.. (Taken from the flyer)

In the year 2281, the war spanning half a century over territory between the
United World Forces and the Raian Kingdom had at last come to an end.

But this peace was not to last. A year after a truce was signed between the two
forces, former Raian army captain Azrael, who has converted himself into a
cyborg in an attempt to become "the perfect warrior", has marshalled several
thousand other cyborgs and declared war against the Raian Kingdom. Robbing
mobile weapons from the army, this group of rogues has invaded the Raian capital
of Merkid and begun to abduct the civilians.

The United World Government, receiving an emergency message from the planet
Raia, has but one choice: to organize and dispatch an army formed around its
elite corps, a squadron of warriors called "Bloody Armor", to eradicate the
enemy forces and rescue the civilians.

And so, in October 2282, the United World Forces begin to embark attack upon the
planet Raia.

The most intense battle in human history is about to begin...

(And there was me thinking this was a mindless beat'em up. 6^_^)

4. So who do we get to play?

Name: 1st Lt. Jeff Perkins
Callsign: Rash
Mech: AEX - 10M BLODIA
Details: Developed as a hand to hand combat unit, BLODIA is capable of operating
under various conditions through the use of optional equipment.

Story: Belonged to the 32nd ground squadron stationed at Campella Base in the
southern hemisphere as part of the Unified Solar System Space Force. The perfect
example of a reckless warrior, he always takes front position during raids on
enemy strongholds.

Personal Opinion: Blodia is your average mech, no real strengths or weaknesses.
Jeff himself reminds me a little of Marco from Metal Slug in his bio pic,
though thats just my warped imagination. ^_^

Name: Capt. Ray Turner
Callsign: Justice
Mech: SVA - 6L REPTOS
Details: Originally a Raian army unit. The armor plating itself forms the main
framework structure, and is directly coupled with the drive system. This weight-
reduced design makes it capable of high-speed combat.

Story: A Raian military bureaucrat dispatched to Earth upon the conclusion of
the peace treaty with the Raian Kingdom in 2281, as an "Ambassador of Eternal
Peace".

Personal Opinion: Reptos seems to be a little bit faster than Blodia, and in
turn seems to be a bit weaker. Its really a matter of preference who you
choose.

Name: Major Glenn Reed
Callsign: Grey
Mech: AEX - 10H GULDIN
Details: Because special generators are built into each arm as well as the main
body, this unit has overwhelming power and particularly shows its worth during
fortress raids.

Story: Surviving member of the 13th special squadron (a.k.a. Gods of Death), the
most feared by friend and enemy forces. Bitter over the loss of most of his
subordinates and colleagues during that time, he is known to take an excessively
strict attitude towards his own men.

Personal Opinion: Ah, the hulking mech. Basically the strongest in the game but also
the slowest, though since everyone can dash everywhere, thats not such a handicap.

Name: 2nd Lt Sarah White
Callsign: Siren
Mech: AEX - 12J FORDY
Details: In addition to the use of a Light-Class frame, the unit itself is of
very compact design, resulting in extreme mobility.

Story: The child of a human mother and a Raian father, she grew up in a slum
camp. Though spirited and spunky, she occasionally shows tenderness to others.

Personal Opinion: Fordy is the hyper little robot of the team, which jumps
around like no ones business. One of the fastest and most manuverable, its
also the weakest, just bare that in mind. And she bares an uncanny resemblance
to Meryl from MGS ^_^

5. The mech users handbook  (not affiliated with the AAA)

Thank you for your purchase of the Strategic Variant Armor Equipment system. Here are a
few pointers to help you become a better, more efficient warmonger.

Movement : Joystick up, down, left and right will move your mech in that direction.

Main attack : The "A" button will use your primary weapon, which as standard is your mechs
arm, but you get to change this later on.

Jump : The "B" button is jump

Sub weapon : The "C" button is your sub weapon. The sub weapon ammo is displayed at the
bottom of the screen, as standard this is a vulcan cannon, but this can also be changed
later on.

Dashing : Pressing the joystick left or right twice will make you dash quickly in that
direction.

Dashing attack : You can then press the "A" button to attack whilst
dashing.

Special attacks : Pressing forwards + "A" at the same time will cause you to do a special
attack specific to what main weapon you have, this will be detailed later. Other variations
can be done by pressing up or down + "A" instead.

Downwards Attack : Pressing down + "A" while in the air after a jump will cause your mech
to do a downwards attack, causing a few more hits than a regular one in some cases.

Desperatation(Defence): Pressing "A" and "B" together activates a small desperation attack,
which has only a little power and range, which causes a group of rings to surround you.
This uses up a little of your life bar. This is more of a defensive attack to get you out
of a jam. This only costs life if it hits an opponent

Desperatation(Offense): Pressing "B" and "C" together activates a large desperation attack,
which has more power and range, using up more of your life bar. Use this like a smart bomb
to clear the screen or damage a boss. This causes you to lose energy regardless if it hits
anyone or not.

In case of emergency (and terminal stupidity), this FAQ can be used as a floatation device,
but we wouldn't recommend it.

6. And for a few dollars more, you can get some fuzzy dice too ^_^ (Weapons)


Main weapons (Arms)


Power Knuckle : Your default weapon.

Regular Attack : A punch in the direction of the enemy

Special Moves: Pressing forward and "A" extends two rods from the arm that hit multiple
times and has pretty good range.

Notes : One of the only weapons you can grab opponents with. If you changed this weapon,
you can get another one by taking a team mates if they drop theirs. ^_^


Death Drill : An industrial drill attached at the end of the mechs arm.

Regular Attack: Mech stays still and starts the drill spinning

Special Moves: Pressing "A" whilst moving causes you to lunge forward with the drill
spinning, causing a multi-hit attack. Pressing "A" and forward at the same time causes the
drill to open up and fire missles.

Notes : There is a difference between the above attacks, make sure that youre pressing the
direction at the right time whilst doing it.


Chain Spark : Electrically charged metal pincers that deliver a shock to the enemy.

Regular Attack: Fires a large ranged horizontal blast of electricity that stuns opponents,
though does little actual damage.

Special Moves : Pressing forwards + "A" causes you throw a ball of electricity towards an
enemy. This can be charged by holding down the "A" button

Notes : You can grab a person with this, and keep shocking them and anyone else in range by holding
down the "A" button.


Laser Blade : A sword created by a laser thatd make even the most jaded jedi knight proud. ^_^

Regular Attack : A quick swipe with the sword.

Special Moves : Pressing forwards + "A" causes you to dash forward with a large slash.
This can be charged like the Pincer arm with the "A" button to do an even larger slash
with a larger dash. Pressing up and "A" causes a different attack, where your mech fires
a projectile forwards and slightly upwards.

Notes : Because of the nature of the up and "A" attack, its only best used up close, or
against tall opponents, like the bosses or certain large regular characters.


Force Claw : An industrial claw that seems more at home on a JCB than a mech.

Regular Attack : A grab with the claw.

Special Moves : Not much really, pressing forwards and "A" just seems to increase the
range.

Notes : You can either press a direction and "A" to smash them behind or in front of you,
to hit enemies, or keep pressing "A" to smash them until they explode, you decide. The last method
also lets you keep shaking more items out of them. ^_^

Shield: Apparently a shield and not a flame-thrower, sorry!!! 6^_^

Regular Attack : Fires a salvo of missles at your opponent.

Special Moves : up or down + "A" makes you fire the missles out in a spread. "A" and
forward seems to result in a stream of missles fired.



Tracks: (i.e "legs" I suppose)

It seems that all the different tracks give your character a new rushing attack and also
change your characters jump and jumping attack.


Treads: Your mech gets tank like treads.

Dashing attack : your mech turns into a giant wheel and rolls over opponents for heavy
damage.

Jump : your mech turns into a giant wheel that bounces into the air. Good for close range
attacks.

Jumping attack: Your mech extends their treads, coming down on your opponent for multiple
hits.

Jumping attack 2 : Pressing forwards and "A" in the air causes you to rush towards the enemy

Downwards attack (down + "A" in the air):Your mech descends as a giant drill for many hits
and big damage.

Note : This means you can perform combos on bosses such as Rushing Attack (several hits),
jump (about 3 hits), then either jumping attack--the whole combo doing about 10 hits or so.


Turbo Jet : Your mech hovers slightly above the ground.

Dashing attack: your mech turns into a giant drill and races across the screen.

Jumping attack (straight): after jumping straight up you can press A repeatedly to fire
shots down in a spread at the ground--good for keeping enemies away at bay.

Jumping attack (moving): after jumping in an angle, press A to come down with a spinning
flame attack.


Power Bug : Your mech walks around on mechanical spider-like legs.

Dashing attack: your mech spins its legs about like a spinning blade, hitting over and over
again.

Jump: just like the rushing attack but much shorter and in the air.

Jumping attack--your mech descends and hits any enemies below it for lots of damage.



Subweapons:

Vulcan: Your standard subweapon. Maximum ammo seems to be 50 except for Grey who gets 60
for some reason.

Missles: fires missles at a slower rate than the Vulcan, but are more powerful.

Guided missles: You tend to get less of these than the regular ones, but they home in.

Laser: you don't get many of these, but if you quickly move from the bottom to the top of
the screen, you can hit many enemies at once andeveryone is knocked down.

Bomber: A bomb that causes a moving wall of flame. Similiar to large burning oil in
Dungeons and Dragons 2 : Shadow over Mystara

Napalm: the most powerful subweapon, it hits basically everything on the screen, including
yourself, so use it carefully.

Flame-thrower: can be applied much the same as the laser, but no knock down effect. Good
for attacking repeatedly but with low damage.

Note : A great suggestion with all these weapons is to continue moving around while firing,
which means you can use some of these weapons to clear the screen by quickly moving from
the top to the bottom firing as fast as you can.


Radio pack: If you have more than one person playing, this should allow you to join your
mechs at a later point. Ill add more information about this later.


7. Advice for the morally challenged (Cheats..^_^)

Team-up Change

When the demo appears for joint machine, the player who gets the radio machine
must enter the following codes.

 Beta-Cannon:    Hold left-up or up or right-up.
 Gamma-Battler:  Hold left or right.
 Alpha-Fortress: Hold left-down or down or right-down.

Different Weapons

At the stage title screen, hold B+C for over a second, then press the following
direction

  Bomber (sub)  	: left-up
  Death Drill	(main)		: up
  Missile (sub)		: right-up
  Laser Blade  (main)		: left
  Force Claw 	(main) 		: right
  Flame-thrower (sub)	: left-down
  Chain Spark (main)	: down
  Laser	(sub)		: right-down

By doing this, you can select both sub-weapon and a main weapon, but picking two
sub or main weapons will only cause the last one to be selected.

8. Stuff to do. (or reasons why the author is a lazy "best-head")

Well, that was, as we say in my country, mince. ^_^ This needs an awful lot more
work done to it, especially in these areas :

More to the radio team up section.
Maybe a walkthrough.
Add to the controls a bit more.
No public outcry, guess I might add more strange humour then... *grins evily* ^_^
A lot more things.

So if you can help, Id be glad to hear from you, and if you want to complain,
just remember, it was this or nothing. ^_^

9. Standard ego-centric credits section

Me: for putting this together, I can thank myself cant I ? ^_^

The team at CPS2Shock: Where I got the cheats and flyers from, and probably for supplying
the reason why youre even reading this.. ^_~

Abby15: For nothing, stupid girl.. :P

The guys at Abertay Uni : For making these past 3 years seem less like a waste of time.
^__^

Ryouga, Chris Chambers, lo_wang_ngn, Zardoz, Ming-Chin Hsieh, but in particular Cmoon for all the
contributions they made towards the weapons sections, thanks guys. ^_^

Kayama: For those Sakura Taisen translations he keeps putting out. Please girls, donate
generously to his Nyan cause, pweese... *bats his eyes* 0_0

David Hayter: I dunno why, but I gotta thank him.....dozens of reasons, Fushigi Yuugi, Metal Gear Solid, Emblem of
Feda 2, and even two bad Mutronic/Guyver movies can't tarnish his rep. Good luck with the screenplays ! ^_^ (like he'd
ever read this.)
