Moero! Justice Gakuen // Project Justice
   Combo FAQ (2/21/00) v.5 (initial release)

       -Japanese Sega Dreamcast-

by Hector "Kuroko" Rivera (shinkuroko@hotmail.com)

Please note that this guide is FAR from completion
and is certain to have errors (format and typographical).

_____Intro____

I've been searching for a good guide for combos for this
game, couldn't find one so I made my own. This is an
attempt to make a simple and easy to read chart to see
 how the chains work and thus allow you to create your
 combo. Some may want to start at the high, then trick
with a low attack, etc.

_____How to read____

The charts are divided into off the ground, ground chains,
Air Combo chains, and a High Jump Air Rave

GROUND CHAIN: attacks done will being on the ground
(standing,crouching etc). The chart is read from left to
right in steps. Do an attack from column (step 1), then do
one from 2, then 3. Some attacks may end abruptly (such as
 a trip which sends the opponent to the ground) thus not
allowing you to go into the next steps(columns).  Some will
 knock down (trip), mini-launch, smack the opponent away, or
leave the opponent ready for a special or burning vigor attack.
 I will mark those with some legend in the next revision.

AIR RAVE CHAIN: These will work after a mini-launch or a high
launch. Do one from column 1, then one from column 2 and so on.

HIGH JUMP AIR RAVE: Will only work for a opponent that is
 launched high!! WILL NOT WORK ON A MINI-LAUNCH!! Launch the
opponent high up in the air (like Batsu's df+P), jump after
 them, then wait for the launched opponent to be at about
 leg/feet level of your character and try these combos.
 Crowd pleasers! The trick is to wait for about half a second
more before beggining the air rave than when you normally do.
You may not get all the hits on smaller characters (such as Momo.
So reducing the hits may ensure a succesful burning vigor attack
and perhaps more damage. Also on most cases more hits may NOT
mean higher damage. A normal 7 hit chain may do more damage than
13 non chain hits.

On some of them you'll see a --> mark. This means you can insert
a burning vigor or a super move here to get the most hits out of
them or else continue with normal attacks and finisher.

I decided to use the name High Jump Air Rave just because the name
sounded cool (after playing all that MvC 2) not because I read
 it off somewhere. I was amazed the first time I saw this and
 even more amazed that a lot of chars have this. I figured these
 out by myself but since I don't know if Im the first one to
 find these out I'm not going to give myself credit.

OFF THE GROUND: Don't let them take a nap!! Get up and fight,
 chicken! This is to stand opponents up after they've been knocked
down / tripped. Stand next to opponent to ensure contact.

*****HIGHEST HIT COMBO*****
Yurika's Concerto of Pain [30-31 hits] (needs 2 energy
 meters and a lot of timing)

b+HP->qcbX2 + P->(LK,LK) X 4, HP,HK ->qcfX2 + K
                 [high jump air rave]

I got 31 hits vs Hyo with 101 damage. Versus Momo I
could only go up to 30 (only did LK,LK X 3,HP,HK for HJAR)
 for approx 98 damage. Hyo was singing soprano after
 this one.

SOME BASIC NOTATION:
qcf=quarter circle forward (a Hadouken motion)(236) whatever
qcb=quarter circle back (214)
LP=Light or weak Punch (X on DC pad)
HP=Hard Punch (Y on DC pad)
LK=Light or weak Kick (A on DC pad)
HK=Hard Kick (B on DC pad)

something like
( LK,LK,HP ) X 2,HK,f+HP means LK,LK,HP,LK,LK,HP,HK,f+HP etc



=======Characters (in team order, almost)============


-----------Batsu, Burning Batsu-----------

off the ground : b+HP

Ground Chain
1            2           3
(LP,LP)      HP         f+HP
LK          d+HP        df+HK
d+LK        d+HK        f+HK
             HK	

Air Rave Chain

1     2     3     4
LP    LP    HP    HK
LK    LK	

High Jump Air Rave
(LP,LP,HP)X2-->LK,LK,HP,f+HK

note: best place to insert a burning vigor
is at the after the 2nd LP,LP,HP chain


--------Hinata---------

off the ground: b+HK

Ground Chain
1               2           3
(LP,LP)         HP         f+HP
               d+HP        df+HK
              (LK,HK)      f+HK
            (d+LK,d+HK)

Air Rave Chain

1     2     3     4
LP    LP    HP    HK
LK    LK	

High Jump Air Rave
(LP,LP,HP)X2 , HK (insert finisher or QCBX2+K here)

--------Kyosuke--------

off the ground: b+HK

Ground Chain
1          2       3       4
(LP,LP)    HP     f+HP    f+HK
d+LP      d+HP    d+HK    b+HP
LK                 HK
d+LK
     		
Air Rave Chain

1       2       3       4       5       6
LP      LP      HP      HK      f+HP    f+HK
LK      LK	

note: I've only gotten to step 5,6 in a mini launcher. In a high launch it will
cancel animation but still won't combo. :P

High Jump Air Rave

(LP,LP,HP)X3 (insert finisher or QCFX2+K here)

note: as mentioned above, I haven't gotten f+HP,f+HK to work in a high launch)


------Iincyo (Chairperson)---------

off the ground: b+HP

Ground Chain
1        2       3       4      5
LP,LP    HP      HK    f+HP
LK      d+HP    d+HK   df+HP
d+LP                   f+HK
d+LK                   df+HK
                       b+HK

Air Rave Chain

1     2     3     4
LP    LP    HP    HK
LK    LK	

High Jump Air Rave
**Iincyo can't do a high launch**

--------Ran---------

off the ground: df+HP

Ground Chain
1            2           3
(LP,LP)      HP         f+HP
LK          d+HP        f+HK
d+LP        d+HK
d+LK         HK	

Air Rave Chain

1     2     3     4
LP    LP    HP    HK
LK    LK	

High Jump Air Rave
( LP,LP ) X 4, HP, HK --> f+HP


-------Shoma-----------
off the ground: HP,HP (2nd HP will lift)

Ground Chain
1            2           3
(LP,LP)   (HP,HP)        f+HP
d+LP         HK         f+HK
LK          d+HP
d+LK        d+HK
             	

Air Rave Chain

1     2     3     4
LP    LP    HP    HK
LK    LK	

High Jump Air Rave
(LP,LP) X 3, LK, LK, f+HP

----------Natsu--------------

off the ground:d+HK

Ground Chain
1            2           3
(LP,LP)      HP         f+HP
d+LP         HK
LK          d+HP
d+LK        d+HK
             	

Air Rave Chain

1     2     3     4
LP    LP    HP    HK
LK    LK	

High Jump Air Rave
(LP,LP) X 3, HP--> HK f+HP


------Roberto--------

off the ground: qcb+K

Ground Chain
1            2           3
(LP,LP)      HP         f+HP
LK        (d+HP,HK)     f+HK
d+LP      (d+HP,d+HK)   db+HK
d+LK         HK	

Air Rave Chain

1     2     3     4
LP    LP    HP    HK
LK    LK	

High Jump Air Rave
LP,LP ) X 3, LK, LK --> HP,HK

-----------Nagare---------

off the ground: d+HK

Ground Chain
1            2           3
(LP,LP)      HP         f+HP
LK          d+HP        f+HK
d+LP        d+HK
d+LK         HK	

Air Rave Chain

1     2     3     4
LP    LP    HP    HK
LK    LK	

High Jump Air Rave (Nagare launches with df+HK)
( LK,LK ) X 2, LP, LP --> HP, HK, f+HP

---------Roy---------

off the ground: b+HK
note: if getting opponent up after b+HK,
 try to quickly follow up with QCFX2 + P!

Ground Chain
1       2     3         4
LP      LP    HP    (f+HP,f+HP)
d+LP    LK	 d+HP      b+HK
       d+LK            f+HK

Air Rave Chain

1     2     3     4
LP    LP    HP    HK
LK    LK	

High Jump Air Rave
( LP,LP,HP ) X 2 --> HK, f+HK


-------Tiffany-------

off the ground: b+HK [butt slam :) ]

Ground Chain
1        2       3       4      5
LP       LP      HP      HK    f+HP
         LK      d+HP   d+HK   df+HP
                               f+HK

Air Rave Chain

1     2     3     4
LP    LK    HP    HK
		

High Jump Air Rave

( LK,LK,HP ) X 2 --> LK,LK,HP

note: place QCB+K after 2nd LK,LK,HP or go on with the 3rd LK,LK,HP


--------Boman----------

off the ground: d+HK


Ground Chain
 note: apparently Boman chains depends on wether you start
with kicks or punches.

1         2     3
(LP,LP)   HP    f+HP
d+LP

1         2     3
(LK,LK)   HK    df+HK
d+LP     d+HK


Air Rave Chain

1           2     3
(LP,LP)     HP    HK
(LK,LK)		

High Jump Air Rave
(LK,LK,HP) X 2--> f+HP

note: the trick to this is keeping pressing toward the opponent
while doing the 2nd LK,LK and putting the control in neutral so
as not to do the finisher (f+HP)


---------Hideo--------------

off the ground: b+HK

Ground Chain
1        2       3
(LP,LP)  HP     f+HP
d+LP    d+HP	
LK       HK	
d+LK	  d+HK     	

Air Rave Chain

1     2     3     4
LP    LP    HP    HK
LK    LK	

High Jump Air Rave
(LK,LK,HP) X 2 , LP,LP,HP, f+HP


------Hayato-------------

off the ground: b+HP

Ground Chain
1        2        3
(LP,LP)  HP      f+HP
d+LP    d+HP     f+HK
LK       HK      df+HK
d+LK    d+HK     b+HP

Air Rave Chain

1           2     3
(LP,LP)     HP    HK
(LK,LK)		
 	
High Jump Air Rave
**none** .... I think


-------Kyoko----------

off the ground: qcb+LP

Ground Chain
1          2       3       4
(LP,LP)    HP     f+HP    f+HK
LK        d+HP    d+HK
d+LK               HK


Air Rave Chain

1     2     3     4
LP    LP    HP    HK
LK    LK	

High Jump Air Rave
LK,LK,LP,LP,LK,LK,HP,HK,f+HK



-------Daigo--------

off the ground: b+HK

Ground Chain

1          2       3       4
(LP,LP)    HP      HK    f+HK
d+LP      d+HP    d+HK   b+HK
LK                       f+HP
d+LK

Air Rave Chain

1     2     3     4
LP    LP    HP    HK
LK    LK	

High Jump Air Rave
( LP,LP,HP )X 3 --> f+HP

--------Wild Daigo----------

Ground Chain

1          2       3
(LP,LP)    HP     f+HK
d+LP      d+HP    b+HK
LK         HK     f+HP
d+LK      d+HK

Air Rave Chain

1     2     3     4
LP    LP    HP    HK
LK    LK	

High Jump Air Rave
( LP,LP,HP )X 3 --> f+HP

--------Akira--------

off the ground: qcf+LK

Ground Chain

1          2       3
(LP,LP)    HP     f+HK
d+LP      d+HP
LK         HK
d+LK      d+HK

Air Rave Chain

1     2     3     4
LP    LP    HP    HK
LK    LK	

High Jump Air Rave
( LK,LK,HP ) X 2 , LK,LK--> HP,HK,f+HK

----------Powered Akira--------------


off the ground: qcf+LK

Ground Chain

1          2       3
(LP,LP)    HP     f+HK
d+LP      d+HP    b+HP
LK         HK
d+LK      d+HK

Air Rave Chain

1     2     3     4
LP    LP    HP    HK
LK    LK	

High Jump Air Rave
( LK,LK,HP ) X 2 , LK,LK--> HP,HK,f+HK


----------Edge-----------

off the ground: f+HK

Ground Chain

1          2             3
(LP,LP)    HP          f+HK
d+LP      d+HP       (b+HK)X3
LK         HK    (b+HK,b+HK,HK,f+HK)
d+LK      d+HK        df+HK


Air Rave Chain

1     2     3     4
LP    LP    HP    HK
LK    LK	

High Jump Air Rave
(LK,LK) X 3 , HP,HK,f+HK

----------Gan-----------

off the ground: b+HK (or) qcf+LK

Ground Chain

1           2       3
(LP,LP)     HP     f+HK
(LP,df+LP) d+HP
LK,LK       HK
           d+HK

Air Rave Chain

1     2     3     4
LP    LP    HP    HK
LK    LK	

High Jump Air Rave
**none** :P





--------Kurow--------

off the ground: d+HK

Ground Chain

1          2       3        4
LP        HP       HK      f+HP
d+LP      d+HP    d+HK     f+HK
(LP,LK)
d+LK

Air Rave Chain

1     2     3     4
LP    LP    HP    HK
LK    LK	

High Jump Air Rave
(LP,LP ) X3 , LK, LK, HP, HK, f+HK


----------Vatsu---------

off the ground : b+HP

Ground Chain
1         2       3
(LP,LP)   HP     f+HP
LK       d+HP    df+HK
d+LK      HK     f+HK
         d+HK	


note: QCFX2 + P will only combo after HK or d+HK (at least for me)

Air Rave Chain

1     2     3     4
LP    LP    HP    HK
LK    LK	

High Jump Air Rave
(LP,LP,HP)X2-->LK,LK,HP,f+HK

note: best place to insert a burning vigor is at the after the 2nd LP,LP,HP
chain


-------Momo-----------

off the ground: b+HP

Ground Chain

1          2       3
LP,LP      HP     f+HP
d+LP      d+HP    f+HK

1          2       3
LK         HK     f+HP
d+LK      d+HK    f+HK

Air Rave Chain

1     2     3     4
LP    LP    HP    HK
LK    LK	

High Jump Air Rave
(LK,LK) X 2, LP,LP, HP --> HK, f+HP


---------Yurika------------

off the ground: qcf+HP

Ground Chain

1          2       3
(LP,LP)    HP     f+HP
d+LP      d+HP    f+HK
LK         HK
d+LK      d+HK

Air Rave Chain

1     2     3     4
LP    LP    HP    HK
LK    LK	

High Jump Air Rave
(LK,LK) X 4, HP,HK --> f+HP

Yurika's Concerto of Pain [30-31 hits] (needs 2 energy
 meters and a lot of timing)

b+HP->qcbX2 + P->(LK,LK) X 4, HP,HK ->qcfX2 + K
                [high jump air rave]

I got 31 hits vs Hyo with 101 damage. Versus Momo I
could only go up to 30. Hyo was singing soprano after
 this one.

----------Zaki-----------

off the ground: b+HK

Ground Chain

1          2       3        4
(LP,LP)    HP      HK      f+HP
d+LP      d+HP    d+HK     f+HK
LK                         df+HK
d+LK

Air Rave Chain

1     2     3     4
LP    LP    HP    HK
LK    LK	

High Jump Air Rave
(LK,LK) X 4--> HP,f+HK


---------Hyo----------

off the ground: b+HK

Ground Chain

1          2       3        4
(LP,LP)    HP      HK      f+HP
d+LP      d+HP    d+HK     f+HK
LK      (f+LP,HP)          df+HK
d+LK

Air Rave Chain

1     2     3     4
LP    LP    HP    HK
LK    LK	

High Jump Air Rave
(LP,LP) X 3, LK, LK, HP, f + HP

------Demon Hyo-----------

off the ground: b+HK

Ground Chain

1             2       3
(LP,LP)   (HP,HP,HP) f+HK
LKP         d+HP     df+HK
d+LK         HK
            d+HK

Air Rave Chain

1     2     3     4
LP    LP    HP    HK
LK    LK	

High Jump Air Rave
(LP,LP) X 2, LK, LK, HK --> f+HP

_____Missing__________

-- Notation on attacks that hit, trip, and launch
-- **Clean up format**
-- More clarifications/explanations
