                         Duke Nukem 3D: Atomic Edition
                         __________________________
                         An in-depth strategy guide   
                         
                           ______________________
                                Matt Beisser   
                            Darkdragoon@home.com
                            Version 1.5 (6.04.00) 
                           

This guide is for:
Duke Nukem 3D: Atomic Edition (PC)
Duke Nukem 3D: Atomic Edition (Mac) 

The latest version of this FAQ is always available at 
http://www.gamefaqs.com
_______________________________________________________________________ 

_________________
TABLE OF CONTENTS

   1. Introduction
   2. FAQ History
   3. Story
   4. Game Info
1.	Weapons
2.	Regular Items
3.	Inventory Items
4.	Enemies
5. Bosses
5.	Level Secrets  incomplete
   5. Tips and Tricks
1.	General T&T
2.	Advanced T&T
3. Boss Strategy
   6. Codes
   7. FAQs
   8. Legal Info
      1. Contributor
      2. Disclaimer
      3. Copywrite

_______________________________________________________________________ 

[1.0] Introduction

Duke Nukem 3D is one of my favorite games ever.  It progressed the 
evolution of first person shooters just like Doom did.  

In my opinion DN3D is a classic.  If you have never played the game I 
encourage you to do so.  It doesn't have the best graphics or the best 
sound but it is still an awesome game.  Any game that can compete with 
games being made for years after it's release is definitely a classic.  
I've played games made in 2000 that have worse graphics than this so to 
say that this game was made over four years ago is being able to say a 
lot.   DN3D was definitely before its time.  

I am writing this FAQ for my pure love of the game.  I want people to 
pick up this classic game at a garage sale or some bargain bin and pop 
it in their computer and get into it.  When they get stuck I want them 
to have a resource to look at.  That's why I took all this time and 
effort to make this the best guide possible.

I was a young and inexperienced FAQ writer once.  I still remember my 
first FAQ.  Harvest Moon for the Snes.  It was pretty awful but hey we 
all have to start somewhere.  So for me I guess I started about 3 feet 
under.  I was bad at writing FAQs, mainly because I had never written 
one before.  I was awesome at video games however so I decided to stick 
with it.  I wrote a few more FAQs and I gradually got better.  I wrote 
a few more and looked over some other people's work and got pretty damn 
good at FAQ writing.  Even today I am proud to say that my Half-Life: 
Team Fortress Classic multiplayer guide is the most popular and most 
asked on the net.

So basking in my beam of glory I was looking at my contributor 
recognition page at gamefaqs.com and I started looking at the FAQs I 
had written.  I noticed one on the list that I vaguely remembered 
writing.  I clicked on it and low and behold I opened up the most 
unorganized, incomplete, and completely worthless piece of crap I have 
ever seen in my entire life  this Duke Nukem 3D: Atomic Edition FAQ.  

I couldn't believe my eyes!  I mean I've seen some bad stuff in my life 
but this thing was awful.  The layout sucked, most of the secrets were 
incomplete, the layout sucked, I was missing a lot of game information, 
the layout sucked, I had loads of spelling errors, and THE LAYOUT 
SUCKED!  I don't know where this one fell.  It was definitely after my 
first FAQ but it sure didn't look like it.  I can't even begin to tell 
you how bad it was.

That's why I decided to rewrite this entire FAQ.  I was embarrassed and 
ashamed of this POS (piece of shit).  So I took the liberty upon myself 
to redo this whole thing.  What does that mean?  Well for you it means 
a better organized, more complete, more thorough, bigger, better, and 
badder FAQ.  For me it means a hell of a lot of work to do.

Guess I better get started... 

_______________________________________________________________________ 

[2.0] FAQ HISTORY 

Version 1.0   First edition of this FAQ
Version 1.1   - Added some more game info
- Fixed some errors in grammar, spelling, etc
- Added some secrets to the Secrets section
Version 1.2   - Added another boss 
- Tweaked descriptions 
- Fixed spelling (again) More secrets
Version 1.3   Almost finished episode I secrets
Version 1.4   - More secrets  
              - More game info
Version 1.5   Completely redid this entire FAQ!
- Finished Episode 1 secrets
- Almost done with Episode 2 secrets
              - Added some story
_______________________________________________________________________ 

[3.0] The Story

The third chapter in the series, and the first with a 3D perspective 
(the original Duke Nukem and the sequel, Duke Nukem II, are side 
scrolling platform games).

                                Beginning

"A babe, a stogie, and a bottle of Jack.  That's what I need right 
now."
  
Duke mused on his recent defeat of the Rigelatins, his voice raspy even 
in his thoughts.  After single-handedly saving Earth--again--he was 
ready for a long period of lying the hell down.

"And no more freakin' aliens".

Just then, a white-hot plasmatic blast punched through the hull of his 
cruiser.  Klaxons flared, warning lights flashed, and static filled his 
monitors.  He flipped on his comm.

"Hey, anybody out there?  I got a little probl..." Duke started.

Mayday! Mayday!" the radio replied.  "Los Angelos is under attack!  
There are aliens everywhere, and they've mutated the LAPD.  Is anyone 
there?  We need help!--". The transmission went silent.

"Great," Duke grumbled as his careening ship missed a skyscraper.  
"What's the problem with all these aliens attacking Earth anyway?  How 
many alien races have to get their asses kicked?"

Duke slammed his fist into the waiting eject button.

"I guess one more."

                              After Episode 1

"Who the hell are you?"
"I'm Duke Nukem and I'm coming to get the rest of you alien bastards!  
(Shoots the alien boss blowing his head right off)

After wiping the blood and brains from his boots Duke explored the 
alien ship.  Monitors showed a titanic alien ship hovering above Earth, 
with dozens of smaller ships off-loading green cocoon-like pods.  One 
showed them in close up: they all held women, still alive. Just like 
the ones Duke encountered.  Duke glowered in the pale green monitor 
light and set the auto destruct sequence on the alien ship.  He stared 
at the screen once again.

"No one steals our chicks," sneered Duke, "and lives."

                             After Episode 2

Duke walks up to the dead carcass and rips the Battlelord's head off.  
He pulls down his shorts, whips out a newspaper, and shits down the 
Battlelord's throat.

Duke cracked his knuckles and smirks, "I need a stiff drink a how 
and, a soft-skinned belly to lie my head on.

A nearby monitor flickered on, and an incredibly ugly face spoke an 
ominous message: "The moon assault Overlord has been defeated, as was 
our Battlelord on Earth.  But while Duke Nukem has been distracted, our 
main attack wave has begun its final assault on Earth.  We shall 
obliterate all resistance."

"Guess again, freakshow," Duke growled.  "Duke's coming back to town, 
and the last thing that's going thru your mind before you die is my 
size 13 boot!

_______________________________________________________________________ 

[4.0] Game Info (Taken from the game manual, for the most part)

[4.1] Duke's Weapons

There are several weapons Duke Nukem can have in his arsenal.  Each of 
these weapons can be recharged with ammo found scattered around the 
levels.  Each weapon has its own type of ammo.  For example, if you 
find a pistol ammo pack, you cannot use it with the chain gun cannon.
 
Duke's "Mighty Foot" - 
  You can use this to kick your enemies.  You can never run out of ammo 
for this, but if you've only got your foot left, you are in big 
trouble.  Your foot can also be used by pressing the tilde key. (~) (by 
default)

  Use your foot to break windows, vents, and other objects open rather 
than using precious ammunition.  You can use your foot to kick even 
while you have another selected.  There is no need to holster your 
weapon.

Pistol - 
  This is a rapid fire pistol which does minimal damage.  Requires   
several shots to kill most enemies, and is not effective against boss 
creatures.  This weapon will need reloading after 12 shots.  The reload 
is automatic, but can take a couple of seconds during which you can't 
fire.  This weapon has an ammo limit of 200.  Ammo packs for this 
weapon found in the game have 12 rounds in them.  If you find a pistol 
in the game, it will already have 48 rounds in it.

Shotgun - 
  This shotgun carries a far more powerful blast than the pistol, but 
has to reload (reloading is automatic) after every shot.  Reloading is 
done by pump action, which is quicker than the pistol's reload.  The 
shotgun can take down all of the lower enemies with a single blast.  
This weapon has an ammo limit of 50.  Ammo packs for this weapon found 
in the game have 10 rounds in them.  If you find a shotgun in the game, 
it will already have 10 rounds in it.  If you get a shotgun from a Pig 
Cop, the ammo in it will depend on how many shots that Pig Cop has 
fired.

Chain gun Cannon - 
  This rapid-fire weapon is a good weapon for dispersing several 
enemies at once, as it has a powerful blast.  Beware, though: this 
weapon fires very rapidly and uses lots of ammo!  This weapon has an 
ammo limit of 200.  Ammo packs for this weapon found in the game will 
have 50 rounds in them.  If you find a chain gun cannon in the game, it 
will have 50 rounds already in it.

RPG (Rocket Propelled Grenade) - 
   The rocket launched weapon is great for dealing with enemies from a 
distance.  When the grenade hits, it explodes with enough force to 
affect anything right around it.  This weapon can take out almost any 
enemy except a boss with a single, direct shot.  This weapon has an 
ammo limit of 50.  Ammo packs for this weapon found in the game will 
have 5 rounds in them.  If you find an RPG in the game, it will have 5 
rounds already in it.

Pipe bombs - 
  Pipe bombs are great for setting traps.  When you use it, you will 
see Duke toss the bomb out in front of you.  You will then see your 
thumb-activated detonator.  To blow up the bomb, just press fire again.  
There is no maximum range to the detonator:  you can be completely on 
the other side of the level and still explode your bomb with it.  You 
can use more than one pipe bomb at once.   After you throw the first 
one, press "6" on the top row of your keyboard.  You can now throw 
another bomb.  Holding down the fire button for a longer period of time 
will cause the pipe bomb to travel further.  If you are kneeling when 
you release the pipe bomb, it will just go out in front of you and 
hardly travel anywhere at all.  You can carry a maximum of 50 pipe 
bombs.  Ammo packs for this weapon found in the game will have 5 pipe 
bombs.

Shrinker - 
  This slick weapon captured from the aliens will shrink your enemies 
to pint-sized for several seconds.  During that time, Duke can stomp 
and squish the shrunken foes by walking on top of them.  Be careful 
when around mirrors!  This weapon has an ammo limit of 50.  Ammo packs 
for this weapon have 5 shots in them, and a found shrinker comes loaded 
with 10 shots.

The Atomic Edition of Duke Nukem 3D has an alternate Weapon 7.  It's 
the Microwave Expander weapon.  It looks similar to the Shrinker, but 
to get it, you press "7" twice.  It has a small microwave antenna on 
it.  When used, it will cause a character go grow larger until they go 
"Pop".

Devastator - 
  Straight out of the Pentagon's top secret labs comes this double 
barreled brute of a weapon which lets loose swarms of miniature stinger 
missiles in the direction of your enemies.  All out mayhem, or shot 
controlled bursts - it's all up to you!  This weapon has an ammo limit 
of 99.  Ammo packs for this weapon have 15 shots in them, and a found 
devastator will have 15 shots in it.

Laser Trip bomb - 
  Another strategic device, which you place on flat-walled surfaces.  
After a second delay, a bright red laser beam is emitted across to the 
opposite wall.  Anyone or anything crossing the beam sets off a 
powerful directional blast.  You had better get out of the way when you 
set them!  Perfect for setting devious traps and barriers.  This weapon 
comes in single units only, and you can carry a maximum of ten of them 
at any one time.

Freezer - 
  Streams of powerful molecular discharges ricochet through the 
environment as this weapon chills its victim down to the point of death 
and ultimate crystallization.  Once an enemy is frozen, you'll have 
only a few seconds to shatter him beyond the point of recovery, else 
thawing will ensue.  This weapon has an ammo limit of 99.  Ammo packs 
will have 25 shots in them, and a found freezer comes loaded with 25 
shots.

[4.2] Regular Game Items

It's likely you're going to need some help on your mission so here is a 
list of some items.  Everything you could possible need is here.

There are some other items that are not inventory items that Duke will 
encounter during game play.  These items are used immediately when hit, 
and cannot be stored for later use like inventory items can.

Small Medkit - 
  This item gives an instant boost of 10 percent health, but will not 
raise your health past 100%.

Large Medkit - 
  This item gives an instant boost of 30 percent health, but will not 
raise your health past 100%.

Healing Atom - 
  This item looks like a blue atom.  It will give you an instant boost 
of 50% health.  This item will allow your health to go over 100%, but 
not past 200%.

Armor - 
  This item will give you extra protection against attacks.  It will 
cause you to take damage at a slower rate.

Keycards - 
  There are three types of keycards you can find in the game.  These 
are red, yellow, and blue.  Each one opens a locked door with a lock of 
the same color.

[4.3] Inventory Items 

There are several items that Duke can find and use to help him during 
the game.  Unlike normal items, these are kept until you select and use 
them.

Medkit - 
  A large white health pack.  This carries a maximum of 100% of 
additional health.  When you are low on health, you can select this to 
bring your health back up to 100%.  The amount used to do this will be 
subtracted from the amount stored in the Medkit. 

Steroids - 
  A small item that looks like a pill bottle.  This item, when used, 
will make Duke run extremely fast.  He will also have a very strong 
kick.  However, the time of this item is limited, and once activated, 
it cannot be turned off.  When it runs out, you will have to find 
another bottle of steroids in order to use it again.

Holoduke - 
  This looks like a small translucent image of Duke.  Holoduke is an 
item meant to fool your opponents during game play.  When activated, a 
duplicate of yourself pops up wherever it is activated.  This Holoduke 
does not fire or move:  it just stands there.  This is a very good 
decoy during. Game enemies will go after Holoduke instead of you if it 
is closer to them than you are.  Holoduke has a limited lifespan, but 
can be turned on and off during this time.  Once Holoduke is used up, 
you have to find another one to use it again.

Jetpack - 
  This item is silver, and looks like a backpack.  The jetpack will 
allow Duke to fly pretty much anywhere.  It has a limited lifespan, but 
can be turned on and off during use.  Be warned:  if you run out of 
jetpack fuel when you are very high up in the air, Duke will fall to 
his death. Once activated, you control the jetpack by either pressing 
the Jump key to go up, the Duck key to go down.  To use the jetpack, 
you need to use whatever keys are defined for duck and jump to go up 
and down.

Night Vision Goggles - 
  These are dark brown, and look like glasses. The Night Vision Goggles 
will let you see in very dark areas by making the area you are in look 
brighter.  They have a limited lifespan, but can be turned on and off 
during this time.

Scuba Gear - 
  Looks like a backpack with two air tanks on it, and is an orange 
yellow color.  It has a limited lifespan, and is automatically 
activated whenever you go underwater.  This protects Duke when he is 
submerged.  If it runs out, or if you go underwater without this, Duke 
starts taking damage after he runs out of breath.  When you are 
swimming, you use the duck and jump keys to move up and down 
underwater.

[4.4] Enemies

All games need baddies to blow up.  You got plenty of weapons to take 
care of 'em so here is what Duke is up against.

Assault Trooper
  The Assault Trooper is the basic alien ground assault trooper sent by 
the ruthless alien leaders to serve as the first offensive wave against 
Earth's defenses.  These guards are generally brownish in color and 
wear green jackets.  They attack using a laser pistol, and they can 
attack from the air by using jetpacks.  Though moderately armored, some 
Troopers have exhibited high resistance to injury.  Take precautions 
that a fallen Trooper stays that way fallen.  When these characters are 
killed, they will sometimes drop pistol ammunition that you can take 
and use.

  You can use the pistol to take these guys out with no problem.  Half 
of a clip, at the very most, will do it.  A shotgun blast or a few 
rounds of the chain gun cannon make easy work of these aliens.  Watch 
out for their laser attack.  It doesn't hurt that bad but several hits 
will take down your health.

Assault Captain
  These enemies are the same as the basic Trooper in all aspects, 
except that they wear red jackets instead of green ones.  In addition 
to this, Assault Captains have a wrist-mounted Phase Induced Teleporter 
Device (PITD) capable of physically translocating its user to any 
destination within the device's range.  Used as a tactical assault 
instrument, the PITD enables the Assault Captain to launch surprise 
attacks against his intended human targets at will.  When these 
characters are killed, they will sometimes drop pistol ammunition that 
you can take and use.

  Same as the Assault Troopers but these guys can transport.  They'll 
sneak up behind you or disappear right before you die.  Make sure you 
finish them off and haven't just delayed their death.

Pig Cop
  The Pig Cops are mutated alien operatives positioned to suppress 
residual human opposition and to police the new centers of alien power 
on Earth.  Their distinct warthog-like appearance and aggressiveness 
make them easy to spot, but difficult to overcome.  They brandish a 10-
guage shotgun and have a special surprise ground level attack.  These 
characters have extremely high intolerance to the presence of humans, 
and exhibit blind rage when they detect human scent.  Also, protective 
body armor worn beneath their uniforms gives them added endurance. When 
killed, this character may drop either their shotgun or body armor.

  These guys are tough to take down and yield shotgun.  Use a shotgun 
or rpg to take out these guys with only a few shots.  Pipe bombs also 
work well against these aliens.  Try not to get shot by these guys as 
it hurtsbad.

Recon Patrol Vehicle (RPV)
  This sleek and deadly anti-gravity powered reconnaissance vehicle is 
operated by specially trained Pig Cops for the purpose of maintaining 
alien control in areas of human resistance.  The attack mode of this 
craft is aerial strafing by side mounted laser cannons.  The pilots of 
these craft are protected by an automatic pilot ejection mechanism that 
activates milliseconds before impact during a crash.

  These things aren't that tough.  Usually you can't just run right by 
them without any problems.  If you do have to fight one though keep 
moving and blast 'em with everything ya got until you blow the vehicle 
up and and the piggy falls out.

Octabrain
  This character's abundant brain mass and specialized trifocal vision 
combine to make the Octabrain a formidable alien weapon against all 
sentient life on Earth.  Their method of attack is a powerful blast of 
mental energy released against its prey, thus weakening and confusing 
its intended victim.  If the victim doesn't die from the mind blast, 
the Octabrain's powerful razor sharp teeth are ready to finish the job.  
The Octabrain prefers dark and secluded habitats from which to wage its 
attack.  Their immense mental power is offset by a generally 
unprotected, though tough and leathery, body.

  These guys are generally pretty easy.  You can take them out with 
your pistol if you have to but more firepower is usually better.  Just 
keep shooting them from afar and don't let them close in on you.  Their 
"fireball" is slow moving and thus very easy to move.  Just don't let 
it hit you or your going to be in a helluva lot of pain.  Also don't 
get close to them because their claws will rip you to shreds.

Enforcer
  With chaingun blazing, the armored Enforcer can make fast business of 
dispatching any remaining human opposition.  Powerful hind legs enable 
the Enforcer to leap to many places where an unsuspecting Duke may be 
caught of guard... so beware.  The Enforcer may drop either some 
chaingun ammo or his ripper when he dies.

  Enforcers are bad news.  Their chain gun cannons are hard to dodge, 
they are fast moving, and are pretty strong.  Your best bet is to play 
corner tag with these aliens and blast them with the shotgun.  If there 
is a group of them use the rpg or pipe bombs to quickly get rid of 
them.  Try to avoid a direct confrontation with one of these aliens as 
a few shots of their chain gun will leave you looking for the nearest 
med kit.

Sentry Drone
  Mechanized death -- there's no better way to describe these airborne 
alien watchdogs.  By the time you hear their high pitched whine as they 
engage their anti-grav propulsion units, it's probably too late.  The 
drone will swiftly collide with its target and explode with great 
force.  Latest intel suggests that the drones have been refitted with 
defensive evasion microchips.

  God these guys are annoying!  They take a lot of ammunition to kill 
and you can't use the shrinker, rpg, or freeze thrower as they will 
simple dodge it.  You can try to have them come at you and then when 
they beep doge around the corner but you will still probably take 
partial damage.  Your best bet is to simply run from these guys.  If 
you have to kill them open a door fire a couple shots to engage them 
and then quickly close the door.  If your lucky the drone will charge 
at you and blow itself up as the door is closing.

Assault Commander
  The free-floating Assault Commander knows how to throw his weight 
around as he engages his anti-grav spin-deck in your face.  When at 
greater distances, he fires deadly rockets from his rear port which 
dangles below his anti-grav spin-deck.  Worse case of hemorrhoids ever 
seen this side of Delta Quadrant.  The Assault Commander may drop a 
supply of rockets when killed. 

  These guys are tough but their rockets are pretty easy to dodge.  Try 
to fight them in an open area and you shouldn't have a problem.  

Protozoid Slimer
  It emerges from its egg case with a simple nervous system and only 
one mission in life -- to suck your brains out through your nose and 
leave you a lifeless heap on the floor.  The Protozoid Slimer is 
evasive as it stretches its elastic body from ceiling to floor, and 
then creeps up your pant leg for the coup de gras.  Get them before 
they get you.

  These guys are simple.  Just kick and boom they're dead.

Pig Cop Tank
  These heavily armored riot tanks can take a lot of damage before they 
finally explode.  And when they do, expect to find an angered Pig Cop 
behind a shotgun, aiming right at your face.

  These guys are tough-real tough.  Avoid them if possible otherwise 
use rockets and the devastator.  Play a little game of corner tag or 
hide and seek.  Whatever you do DON'T confront them head on!

Protector Drone
  These new aliens are evil in every sense of the word, taking nearly 
twice the damage of a Pig Cop.  So, don't expect a single rocket to do 
the trick.  On top of that they move very fast, jump high, can claw you 
at close range, and have the nasty ability to emit shrink rays.

  These guys are easy as long as you don't get close to them.  A rocket 
or two will take these aliens out.  A couple of shotgun blasts also 
works but the rpg is recommended.

 [4.5] Bosses

You'll know when you meet one of these guys.  They are hard as hell, 
have a mean temper, and don't like you very much.  You better have your 
wits about you if you're gonna take one of these guys on.

Battlelord
  The hulking Overlord commands the alien attack forces on Earth and 
makes the very ground he strides upon tremble.  His deafening roar 
splits the air as his rapid fire artillery and mortar rounds tear your 
body asunder.  He has no known weaknesses... only relentless attacking 
will make Duke prevail.  

Overlord
  Little is known about this alien biological weapon except that it is 
capable of unleashing powerful rocket attacks from its surgically 
implanted dual launching system on its massive back.  It's behavior and 
weaknesses are completely unknown at this time. 

The Cycloid Emperor
  The ultimate leader of the alien attack force.  No human has managed 
to get close enough to report on it and live.  Extreme caution is 
urged.  

The Queen
  The leader of the alien race.  It is rumored that she lives in the 
water and produces the eggs that makes the alien race thrive. If she 
could be defeated...

_______________________________________________________________________ 

[5.0] Secrets

EPISODE I

Level 1: Hollywood Holocaust

  Par Time:       01:45
  3DRealm' time:  00:53
  Enemies:           60
  Total Secrets:      8

1. After you fall down the air duct, turn right and run to the crate in 
the corner.  Jump onto the crate, then to the slanted ledge, and 
finally onto the flat ledge below the "Innocent?" sign to get an RPG.  

2. From secret 1- hop down onto the slanted ledge and jump through the 
second window from the left.  You will land in an apartment building.  
Grab the RPG ammo.

3. From secret 2- while inside the apartment building open the "Attack 
of the Bleached Blonde Biker Bimbos" poster to get some steroids.

4. In the main lobby open the cash register to reveal a room to your 
upper right with some armor in it.  In order to get there press the 
wall to the right of the "Attack of the Bleached Blonde Biker Bimbos" 
poster and a lift will take you up to the room.

5. Go up the spriral staircase to get to the projector room.  Press the 
wall to the left of the fire extinguisher to open up a hidden room with 
a box of shotgun shells in it.

6. Jump on top the projector in the projector room to reveal the rpg.

7. Hit the switch in the projector room to start the babe movie.  Kick 
out the window and jump down to the auditorium.  Shoot the crack in the 
movie screen to blow open a hidden hallway that contains two boxes of 
shotgun shells and the jetpack.

8. From secret 7- after picking up the jetpack jump through the window 
to land back on the street.  Make your way to the start.  Just above 
the palm tree and to the right of the "e and m" in the cinema sign 
there is a hidden room that has the chaingun, the rpg, the shotgun and 
some pipebombs.

Level 2: Red Light District

  Par Time:       05:10
  3DRealm' time:  03:21
  Enemies:           93
  Total Secrets:      8

1. From the start duck into the porn shop to avoid all the activity on 
the street.  Once inside press the center bookcase along the wall (the 
ones to the left of the three switches) and it will swing out revealing 
some armor and pipebombs.

2. In the porn shop, behind the counter and near the shotgun and 
security monitor there is an atomic health atop the bookcases.  Just to 
the right of that there is a secret compartment with a holoduke in it.  

3. At the end of the dark hallway just before the elevator there is a 
pitch black corridor to your right.  Walk down it and make your way to 
the dimly lit passage.  Snag the atomic health.

4. In the bathroom blow up the toilet and press the wall behind it to 
gain access to the sewer.  You will find lots of goodies including the 
jetpack, steroids, holoduke, ammo, night vision goggles, pipebombs, and 
an atomic health.

5. In the dance area of the strip joint face the air duct.  Walk 
backwards until you are in the corner on the couch.  This will cause an 
area behind the two strippers to open up.  Sprint to the compartment 
and you will be rewarded with the chain gun and some ammo.

6. Jump in the air duct in the strip joint and follow it backstage.

7. From secret 6- Hit the switch witch opens the curtains and raises 
the pillar.  Jump onto the pillar and then onto the ledge that leads to 
the exit.  Turn to your left and jump onto the platform to get the 
night vision goggles.

8. Near the exit by some crates there is an illuminated wall.  Open it 
up to get a portable medkit.

Level 3: Death Row

  Par Time:       05:35
  3DRealm' time:  03:41
  Enemies:           79
  Total Secrets:     10

1. Inside the control room press the switch on the left to make the 
electric chair move downward.  This reveals a hidden room where you can 
get the shotgun. 

2. In the chapel shoot the switch just above the cross.  Jump on the 
lift that is now going up in the back of the room to get to some armor 
and an atomic atom.  Before you jump off shoot the chick that is being 
hung and she will drop another atomic atom.

3. Press the picture of "god" right in front of the cross.  The cross 
will change shape.  Bust the stain glass window on the left and follow 
the passageway and shoot the DOOMed soldier.  Snag the chain gun.

4. In the prison cell with the babe move the bed and grab the RPG 
rounds.

5. In the round room with the hologram open the red door.  Dispose of 
the laser trip bombs and walk towards the map.  To the left of the map 
there is a cubbyhole with RPG shells in it.

6. From secret 5- to the right of the map there is an atomic atom in 
another cubbyhole.

7. Around the corner in the area with the sub there is a large door 
that leads back into the area with the red key.  Jump on top of the 
right right and press the wall to find the night vision goggles.
 
8. Open the large door (the one that leads back to the red key) and you 
will walk into a lot of laser fire.  Using the ramps jump up onto the 
upper platform.  (The one where all the laser guns are firing from.) 
Jump onto another ramp and finally through the false wall to get 3 
atomic healths.


9. Just above where you got the red key card there is a crack in the 
wall.  Blast it open and collect the steroids.

10. Inside the sub on the back wall there is a hidden door that leads 
to the reactor room.  Inside is a medkit.


Level 4: Toxic Dump

  Par Time:       07:20
  3DRealm' time:  04:40
  Enemies:           86
  Total Secrets:    14

1. Stand on top of the submarine to open a hidden door.  Jump back into 
the water and reenter the sub.  Swim all the way to the top to get a 
medkit and some armor.

2. Go to the ledge where you found the blue keycard and RPG.  Look at 
the mounted gun that is shooting at you from the left and then turn 
around. Jump into the small gap in the rock.  Open the left wall to 
obtain some RPG rounds.

3. After getting the blue keycard and the RPG don your scuba gear and 
head back into the water.  Go inside the underwater cavern, grab the 
portable medkit, and then blast the crack in the wall.  Grab the atomic 
health and continue on to get some pipe bombs.  Come to the surface and 
you are now in a secret alcove.

4. Go through the blue key door and along the right side of the wall, 
near the first bend there is a door.  Open it and follow it back 
outside to get the chain gun.

5. In the claw room take the conveyor belt until you see some toxic 
waste to your right.  Crawl in it and open the wall parallel to the 
conveyor belt.

6. From Secret 5- Continue on the conveyor belt and when you get to the 
top of the incline shoot out the big window.  Hit the blue switch to 
open two pods.  Go into the left pod and jump straight up.  You'll land 
on a ledge that has two atomic healths on it. 

7. In the flood area jump on the tall slanted platform and look your 
right.  Jump into the dark cave and snag some items. 

8. In the flood area by the computer there is a crack in the wall.  
Blast it open.

9. From Secret 8- In the back of this cave there is another crack.  
Blast it open to get an atomic health.

10. From secret 9- In the back of this cave there is yet another crack.  
I think you know what to do.

11. In the control room with the big door, between the security monitor 
and the orange cylinder (and to the right of the switch that raises and 
lowers the water level), there is a secret door and crawl space that 
will reveal some ammo and scuba gear. (Thanks to Bruce Benko for 11, 
13, & 14.)

12. After going through the double doors and then through the rotating 
gears, there is an initial water lake pouring into a tunnel. On the 
right side of this tunnel, there is a crack in the wall. Blow it up, 
and go through the teleporter to and you'll find some RPG ammo. 

13. At the beginning of the "toxic river" there is an air duct.  Shoot 
out the fan and inside is a lot of health.

14. Hug the left wall during the rapids area of the sewer. You should 
catch on a small outcropping in the wall right before the end of the 
river. Blow open the wall to reveal some ammo, and the secret switch to 
take you to level six (Launch Facility). 

Level 5: The Abyss

  Par Time:       09:10
  3DRealm' time:  05:00
  Enemies:           82
  Total Secrets:      6

1. When you first enter the fire pit area, just past the little torch 
on your left that is lighting the dark hallway, there is a section of 
wall that juts out a bit.  Press it to open up a minute room with some 
steroids in it.

2.  In the fire pit, walk into the fire to be transported to a secret 
room.  Inside are 2 atomic healths.

3.  From Secret 2-In the same room there is a ledge containing RPG 
rounds.  Jump up and get them and for some reason you are rewarded with 
finding a secret. 

4.  In the red area follow the slanted rock down safely into the magma.  
Hug the right hand wall and continue until you see a waterfall on fire.  
Climb the cliff you are now facing (this requires some jumping).  At 
the top continue on until you are at a dead end.  Several waterfalls 
will be on your left and a stepping-stone will also be visible.  Jump 
onto the stepping-stone and press the handprint.  A wall to your left 
will open.  Go inside and follow the path until you find an almost 
naked chick :) and 3 atomic healths. 

5.  Right before secret 4  Facing the dead end to the left are some 
waterfalls but straight ahead is a wall with a crack in it.  Blast it, 
go inside, and grab the scattered ammo.  You will start back at the 
beginning of the level.

6.  Right before you enter the 1st bosses spacecraft (just outside the 
big oval door) face the door and turn to your right.  Press the corner 
to open a secret door.  It leads to an atomic health.

Level 6: Launch Facility

  Par Time:       05:15
  3DRealm' time:  02:58
  Enemies:           64
  Total Secrets:      4

1.  After you get the blue keycard go back to the slime pond room.  Go 
for a nice swim and after making your way through a short passageway 
you'll be in a small-enclosed area with some shotgun ammo and 2 atomics 
healths.

2.  In the room with an atomic health sitting on a platform, right 
above the RPG there is a fan in the ceiling.  Bash the fan in and 
jetpack to snag some pipe bombs.

3.  In the small computer room with all the pig cops and the red 
keycard a section of wall opposite of the switch (which opens the 
missile launch room doors) opens to reveal some armor.

4.  After you've launched the missile and taken cover underground you 
will find a main computer console in the room with the switch that 
opens the passageway that leads to the exit.  Jump up onto the console 
and push the screen.  It opens and reveals 3 atomic healths. 


EPISODE II


Level 1 : Spaceport

  Par Time:       02:30
  3DRealm' time:  01:19
  Enemies:           26
  Total Secrets:      6

1. Walk to the monitor in the dead end near the start.  Quickly turn 
around and a compartment will have opened.

2. Near the start, in the room with the shotgun and computer monitors 
open the column of broken monitors.

3. In the blue key room shoot out the air vent and crawl inside.

4. Solve the 4 switch puzzle by turning on the 3rd switch from the 
left.  Turn around go through the door and right before the red key 
lock there is an elevator.

5. In the main room of the second floor (the one with the elevator.)  
Jetpack to the ceiling and grab the atomic health.  Land on the little 
edge that it was on and fall off.  Now run to the elevator and go back 
down to the first floor.  Step off the elevator, turn left and you will 
see a secret compartment.

6. Jetpack up the large shaft and find a hidden hallway.  

Level 2 : Incubator

  Par Time:       02:30
  3DRealm' time:  01:26
  Enemies:           66
  Total Secrets:      5


1. Opposite the yellow switch, there is a compartment that opens.  Open 
it, hop inside, and then open the back wall to reveal a hidden room.  
Step into the room.

2. Once in the room walk towards the monitor.  (Nothing special will 
happen but you know you got it because the message "A secret place!" 
appears on the screen again.

3. Jump through the Earth Defense emblem.

4. In the dark room, past the armory, and to the left of the two 
computers and shotgun shells there is a hidden door.

5. As you enter the upper portion of the dark room continue walking 
straight ahead and search the wall to reveal a room.
 
Level 3 : Warp Factor

  Par Time:       05:00
  3DRealm' time:  02:26
  Enemies:           54
  Total Secrets:      2

1. After you use the yellow key, follow the escalator up and into a 
large room.  Find the compartment with the steroids in it.  Look up and 
shoot the switch.  Quickly run to the other side of the large room and 
you will see a box that has been lowered, step inside the newly 
revealed hallway. Step into the elevator and you will be taken to the 
Starship Enterprise.

2. Access the computer in Picard's ready room to reveal the "real ready 
room".

Level 4 : Fusion Station

  Par Time:       04:30
  3DRealm' time:  02:14
  Enemies:           86
  Total Secrets:      7

1.

2.

3.

4.

5.

6.

7.

Level 5 : Occupied Territory

  Par Time:       03:00
  3DRealm' time:  01:26
  Enemies:           64
  Total Secrets:      4

1.

2.

3.

4.

Level 6 : Tiberius Station

  Par Time:       02:30
  3DRealm' time:  01:04
  Enemies:           96
  Total Secrets:      8

1.

2.

3.

4.

5.

6.

7.

8.

Level 7 : Lunar Reactor

  Par Time:       04:45
  3DRealm' time:  02:15
  Enemies:           96
  Total Secrets:      7


1.

2.

3.

4.

5.

6.

7.

Level 8 : Darkside

  Par Time:       11:30
  3DRealm' time:  04:59
  Enemies:          152
  Total Secrets:      7

1.

2.

3.

4.

5.

6.

7.

Level 9 : Overlord

  Par Time:       0?:??
  3DRealm' time:  0?:??
  Enemies:           ??
  Total Secrets:  4

1.

2.

3.

4.

Level 10 : SpinCycle

  Par Time:       03:00
  3DRealm' time:  01:14
  Enemies:           30
  Total Secrets:      0

Level 11 : Lunatic Fringe

  Par Time:       0?:??
  3DRealm' time:  0?:??
  Enemies:           ??
  Total Secrets:      0

EPISODE III

Level 1 : Raw Meat 

  Par Time:       02:30
  3DRealm' time:  01:11
  Enemies:           48
  Total Secrets:      7

1.

2.

3.

4.

5.

6.

7.


Level 2: Bank Roll

  Par Time:       04:45
  3DRealm' time:  02:18
  Enemies:           54
  Total Secrets:      5

1.

2.

3.

4.

5.

Level 3: Flood Zone

  Par Time:       03:00
  3DRealm' time:  01:57
  Enemies:           76
  Total Secrets:      5


1.

2.

3.

4.

5.

Level 4: L.A. Rumble

  Par Time:       03:15
  3DRealm' time:  01:46
  Enemies:           83
  Total Secrets:      3

1.

2.

3.

Level 5: Movie Set

  Par Time:       02:30
  3DRealm' time:  01:04
  Enemies:           42
  Total Secrets:      5

1.

2.

3.

4.

5.

Level 6: Rabid Transit

  Par Time:       03:30
  3DRealm' time:  01:30
  Enemies:           54
  Total Secrets:      6

1.

2.

3.

4.

5.

6.


Level 7: Fahrenheit 

  Par Time:       02:00
  3DRealm' time:  00:55
  Enemies:           78
  Total Secrets:      5


1.

2.

3.

4.

5.

Level 8: Hotel Hell 

  Par Time:       0?:??
  3DRealm' time:  0?:??
  Enemies:           ??
  Total Secrets:      3

1.

2.

3.

Level 9: Stadium

  Par Time:       0?:??
  3DRealm' time:  0?:??
  Enemies:           ??
  Total Secrets:      1

1.

Level 10: Tier Drops 

  Par Time:       0?:??
  3DRealm' time:  0?:??
  Enemies:           ??
  Total Secrets:      1

1.

Level 11: Freeway

  Par Time:       0?:??
  3DRealm' time:  0?:??
  Enemies:           ??
  Total Secrets:      5

1.

2.

3.

4.

5.

EPISODE IV: The Birth


Level 1: It's Impossible
  
  Par Time:       0?:??
  3DRealm' time:  0?:??
  Enemies:           ??
  Total Secrets:      7

1. In the open area at the beginning go straight ahead and follow the 
ledge across the bridge and hit the handprint.  Enter the open door 
under the bridge.

2. Above the bridge, follow along the small ledge until you reach a 
small cave.

3. In the freezer hit the bloody handprint and enter the door on the 
right.  Search the laptop to drop the force field.

4. Hit the hand dryer in the bathroom and rush across to the small 
opening above the last stall.

5. Search the bed across from the TV in the barracks.

6. In the Command Center search the laptop next to the picture of 
Washington, and run to the open door on the right for an RPG.

7. In the last hall with the many doors, jump in the vent on the right.  
In the vent area hit the switch on the left wall and enter the subway 
car.

Level 2: Duke Burger

  Par Time:       0?:??
  3DRealm' time:  0?:??
  Enemies:           ??
  Total Secrets:      4

1. Use the jetpack to go through a masked wall in the small area above 
the drive-through, or fly into the top corner wall near the force field 
in the kitchen.

2. In the room with the crates hit the switch on the desk then quickly 
jump onto the boxes and into the small room in the corner.

3. Use the light switch in the Meat Disposal room and move with the 
wall into the room.

4. Blow open the cages and search the back wall on the top left side, 
on the same wall as "Scrappy Due."

Level 3: Shop-N-Bag

  Par Time:       0?:??
  3DRealm' time:  0?:??
  Enemies:           ??
  Total Secrets:      7

1. Shoot the fire extinguisher near the large window.

2. Search the boxes between aisles 1 and 2 and crouch to enter a secret 
room.

3.Shoot the crack on the boxes near the yellow key door.

4.Search the lit ATM near the yellow key door.

5.In the room with all the boxes on the right side there is a small 
opening in the stack of boxes across from the sink. Search the back 
wall in this small area.

6. Near the trash compactor door, search the stack of boxes with the 
arrow on it.

7. Search the left wall in the trash compactor area to "Escape From 
L.A."

Level 4: Babe Land

  Par Time:       0?:??
  3DRealm' time:  0?:??
  Enemies:           ??
  Total Secrets:      4

1. Shoot the crack in One-Eyed Pete's Shooting Gallery.

2. In the same area shoot the 2nd and 4th targets and enter under the 
Prizes sign.

3. In Babes of the Caribbean shoot the crack in the door behind the dog 
with the key.

4. Fly into the masked wall above the masthead of the ship near the 
ceiling.

Level 5:Pigsty

  Par Time:       0?:??
  3DRealm' time:  0?:??
  Enemies:           ??
  Total Secrets:      5

1. Fly into the window above the graffiti in the dark area outside the 
police station.

2. Hit the switch on the wall in front of the stairs to the courtroom.  
Now enter the small room to the left of the entrance for atomic health.

3. In the room with the one-way glass search the large tape recorder to 
open a door to your right.

4. Search the bookshelf behind J. McClain's desk.

5. Search the map in the yellow key room.

*Search the picture behind the judge's bench to find the secret level 
Area 51.

Level 6:Going Postal

  Par Time:       0?:??
  3DRealm' time:  0?:??
  Enemies:           ??
  Total Secrets:      4

1. Search the gray section of the fire truck then run into the open 
window.

2. Search the picture of the Unabomber near the First Class Mail slot.

3. Search the 2nd locker from the left in the locker room.

4. Crawl into the center pillar on the far wall after the blue key 
door.

Level 7:XXX-Stacy

  Par Time:       0?:??
  3DRealm' time:  0?:??
  Enemies:           ??
  Total Secrets:      3

1. Search the top corner box near the blue key.

2. When you first leave XXX-Stacy productions, fly into the top right 
corner window next to the window entrance to The Funny Boner.  Once 
inside shoot one of the C-9 containers to reveal the actual secret.

3. After entering the area behind the raised water, lower the water 
levels again to open up the computers.

Level 8: Critical Mass

  Par Time:       0?:??
  3DRealm' time:  0?:??
  Enemies:           ??
  Total Secrets:      4

1. After the circular staircase run past the chain gun and wait until 
the ceiling is almost crushing you then rush in to the door that opens 
at the last second to find Sector 7-G.

2. Search the computer next to the room with the crushing walls.

3. Shoot the tanks to the left of the door in the gear room.

4. Fly up into a secret room across from the door in the same area.

Level 9:Derelict

  Par Time:       0?:??
  3DRealm' time:  0?:??
  Enemies:           ??
  Total Secrets:      5

1. Swim up into a secret room near the rear of the boat.

2. Hit the switch on the stove in the kitchen.

3. Jump on top of the TV in the crews' quarters.

4. Search the clock in the captain's quarters.

5. Jump over the large stack of boxes in the conveyor belt section and 
crawl into the secret area.
 
Level 10:The Queen

  Par Time:       0?:??
  3DRealm' time:  0?:??
  Enemies:           ??
  Total Secrets:      7

1. Fly into the circular pillar to the left of the west door.

2. Fly into the circular pillar to the right of the west door.

3. Fly into the circular pillar to the left of the east door.

4. Fly into the circular pillar to the right of the east door.

5. Jump into the wall that looks like a mouth near the pulsating tube 
in the west side.

6. Jump into the wall that looks like a mouth near the pulsating tube 
in the east side.

7. Swim up into the hole to the opposite of the entrance in the queen's 
lair.

Secret Level(11):Area 51

  Par Time:       0?:??
  3DRealm' time:  0?:??
  Enemies:           ??
  Total Secrets:      7

1. In the blue key room enter the door to the left and fly up.

2. In the lower level of the front entrance jump on top of the 
computers next to the mark on the wall.  Run around the corner and jump 
into the open monitors.

3. In the same area search the wall behind the holoduke.

4. In area 2 search the computer then run into a small room in the 
boxes across the room.

5. Shoot the crack in the wall in the same area.

6. After finding #5 turn right and hit the bloody handprint in the dark 
corner.  Enter the teleporter and cross the bridge for an RPG.

7. After being picked up by the crane, hit the switch next to the 
computer then enter the secret room at the end of the hall to enter the 
spaceship. 

_______________________________________________________________________ 

[5.0] Tips/Tricks

[5.1] General T&T

Run -
 
  Don't walk.  Running allows you to cover more ground and makes you 
harder to hit.  

Use the kick - 

  Instead of wasting ammo to knock out fans and grates and open 
trashcans, use Duke's quick kick.

Look Up - 

  Keep your eyes peeled for objects you can leap onto, especially after 
you've cleared out a level and are searching for goodies. One thing you 
should make it a habit to look for is slanted areas on walls that you 
can jump onto.

Use Medkits Effectively - 

  If your health is only down to, say, 90 percent, don't grab a large 
Medkit worth 30 percent since the only thing that'll take your health 
over 100 is the Healing Atom. Instead, make a note of its location so 
you can come back when you really need it. 

Listen up -

  Use auditory clues whenever possible. If you hear grunting or 
roaring, it goes without saying that a Pig Cop or a Trooper is  nearby. 
If you hear Duke say, "What a mess!" after you've shot a grenade into a 
window or detonated a pipe bomb, you know for sure you killed 
something. The Assault Captains' transporters make a distinct noise 
when they materialize, and don't forget to listen for the sounds of 
secret doorways opening because they won't always be directly in your 
line of vision. 

Use the environment to your advantage - 

  You can greatly augment the destructive power of any weapon by using 
it on certain objects. In the arcade above the theater in level 1, or 
example, simply stand in the elevator and use the pistol to blow up 
some yellow oxygen tanks and kill all of the enemies in the room. Fire 
extinguishers blow up nicely, too. 

Use the right weapon - 

  RPGs and pipe bombs are no doubt powerful weapons, but they don't do 
you a lot of good when you're in close-quarters combat in rooms, 
tunnels, and other tight spaces, because you'll end up blowing yourself 
up. If you know you're about to enter close-quarters, switch over to 
the chain gun or shotgun. Save your RPG and pipe bombs for when you 
really need them.

Be nice to the girls! - 

  Yeah, you can tip 'em and hope they'll dance... some of 'em will even 
give you a little show... but no sense wasting them, because all it 
gets you is more aliens after you.

Night Vision - 

  Always remember to use your night vision goggles (if you have them) 
when you enter a darkened area. Not only are the aliens really easy  to 
see, but sometimes you'll see helpful messages written on the tunnel 
walls.
 
A Bird's Eye View - 
  
  Once you've cleared out an area, use the jetpack and have a look 
around from a better vantage point. You'll find ammo, armor, and even 
buttons that you normally wouldn't see. 

[5.2] Advanced T&T

* Whenever you come across a pig cop with the freezer, freeze him, then 
let him thaw.  Freeze him again & another shotgun or used armor will 
pop out of him. Do this repeatedly until he won't give anymore, or your 
full of ammo. 

* It is possible to fall from ANY height without a jetpack, without 
death, or even injury.  Go to any level with a fatal vertical drop or 
just use the jetpack to fly up to the top of the buildings. Before you 
drop, select the trip mines as your weapon. Turn off the jetpack 
and fall. Face the building, and plant a trip mine. For an instant, 
your downward speed reverts to zero, and then you'll start a
accelerating again. When you're going too fast, plant another. If you 
have just one trip mine, and you are able to plant it at about six 
feet before you hit bottom, you'll land unharmed.

* You can drink from a water fountain, toilet, or fire hydrant to 
regain health.

* You can take a piss to gain 10 health.

* Duke can't hold his breath forever.  Find scuba gear or come up for 
air constantly.

* When you are gnome-sized by shrinker attack, use the steroids to 
unshrink. But you'll kill yourself in areas that are too small to 
contain a normal-sized Duke, or near ANY ceiling or sky (in case you 
were flying to escape your enemy). 

* Use a military/police tactic called "slice the pie" when entering 
rooms that you are not sure of.  Set up on one side of the door way and 
face the inside of the room opposite of you (If you are to the right of 
the doorway look to the left side of the room on that side).  Inch 
forward and continue looking to the opposite side until you see all you 
can with out going into the room.  Do the same from the other side.  
This provides you with the maximum amount of cover when in unfamiliar
areas.  Conversely the enemies are never smart enough to do this so 
hide behind walls next to doors and kill them with a shot gun blast 
when they come bouncing through fat, dumb, and happy.
 
* To get rid of the laser trip bombs without having to duck under them 
or jump over them, shoot the wall it is on with an RPG. 

[5.3] Boss Strategy

The bosses in Duke Nukem can be extremely hard.  My hope is that I can 
shed some light on the best way to beat some of these seemingly 
impossible aliens.

The Battlelord

This is one of the hardest bosses to kill unless you do this trick.  I 
have beat him without using the below strategy but its very hard.  Give 
it a shot.  He's tough so expect to die numerous times before you kill 
him.  If all else fails tries my strategy.

  This boss is actually very easy to kill if you know how.  There are 
two triggers in the boss room: the trigger that closes the door and the 
trigger that engages arrival of the boss.  Both triggers are individual 
and are not connected.  What you must do is carefully approach the 
medkit in the center of the room and look at the floor around it from 
various angles. You should see a thin strip on the floor beginning a 
little before the medkit and ending just at the end of the corridor 
leading to the circular area. Go back and jump this strip (or fly over 
it with the jetpack). The door will remain open but the boss will come 
out.  This is what you want.  If possible snag the atomic healths and 
then jump over the strip and get out the door.  The Battlelord will try 
to follow you but will get stuck on the door.  Start pelting him with 
some rockets.  Don't worry about the bombs that he is throwing they 
won't go past the door.  Keep firing until he's dead.  If you run out 
of rockets use whatever else you have available.  While he seems to 
never run out of health you can prevail.

The Overlord

  This boss is the biggest wuss ever.  He is so easy its not even 
funny.  All you have to do is open the door to release him.  Once he's 
out start unloading on him with the RPG or devastator.  Circle strafe 
around him to avoid his rockets.  That's all there is too this guy.  
The only real threat is his rockets and once you can dodge those he's a 
piece of cake.

The Cycloid Emperor

The Queen
_______________________________________________________________________ 

[6.0] Codes

dnallen         Displays the message "BUY MAJOR STRYKER"
dnbeta          Displays the message "PIRATES SUCK"
dncashman       When the space bar is pressed money is dropped
dnclip          Toggles ability to walk through walls
dncoords        Gives your location
dncornholio     Toggles god mode on and off
dndebug         Displays some debug information
dnhyper         Automatic steriods
dninventory     Gives all inventory items
dnitems         Gives maximum armor and all three keys
dnkeys          Gives all keys
dnkroz          Also toggles god mode on and off
dnmonsters      Monsters disappear when duke gets close
dnstuff         Gives all the weapons, maximum ammo on all the weapons,
                  and all three keys
dnrate          Displays the frame rate in the upper left hand corner
dnscotty###     Warps to a level (the first # is for the episode, the 
                  second and third # is for the level)
dnskill#        Changes the skill level to whatever you put in for #
dnshowmap       Shows the entire map
dntodd          Displays the message "REGISTER COSMO TODAY"
dnunlock        Toggles the locks on doors
dnview          Allows you to view behind duke (same as pressing F7) 
dnweapons       Gives all weapons and full ammo

To get god mode under the "Damn Im Good" setting type in a God mode 
code under "Come Get Some" setting and then start a new game under 
"Damn I'm Good"

(MAC only)

dn1984  Type in while in the movie theater on "Hollywood Holocaust" to 
        view Apple's famous 1984 commercial. (Requires QuickTime)
dnmacs  Turns security monitors into Mac desktops

_______________________________________________________________________ 

[7.0] FAQs

Q. What Are The System Requirements?

A. The minimum system requirements are a 486DX2/66, 8 megs of RAM, and 
a CD-ROM drive.  Local bus is also strongly recommended. The 
recommended requirements are a pentium and 16 megs of RAM.

Q. When was Duke Nukem 3D: Atomic Edition made?

A. 1996

Q. So who made Duke Nukem?

A. Programmers: Todd J Replogle 

Artists: Stephen A Hornback, Major Stryker, Chuck Jones, James 
Storey, Dirk Jones  

Musicians: Lee Jackson,Bobby Prince

Level Designers: Richard Gray, Allen Blum III
_______________________________________________________________________ 

[8.0] Contributors

I would like to thank all of the people that helped me with this FAQ.  
I've spent a lot of time on this FAQ and without other peoples' help I 
still wouldn't be finished.  Thanx guys.

Thanks to:

Nick Padula
Adam
Martin Rijks
Aaron
Adam McCargo 
"Zeuxis"
Anders Hllberg
Ron DeSimon
"Jeff da duker"
"CareTak972"
"The Shadow Warriors"
"MikeL2727"
"Eric82"
"Eagle Eyes"

I would also like to give a special thanx to Ed for the episode 4 
secrets and Alex Clay for LOTS of codes and the motivation to finish 
this FAQ.  Thanx guys!

[8.1] Disclaimer

Duke Nukem 3D is a registered trademark (tm) of 3DRealms.  All other 
trademarks are the copyright of their respective owners.
   
[8.2] Copywrite

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
IF YOU ASK 99% OF THE TIME I WILL ALLOW YOU TO USE THIS FAQ.  DO NO 
PLACE THIS ON A WEBSITE OR DO ANYTHING ELSE WITH IT UNLESS YOU ASK ME.  
I ALWAYS FIND OUT AND I WILL DO WHATEVER IT TAKES TO MAKE SURE THAT MY 
FAQ REMAINS JUST THAT--MINE.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

This FAQ is the copyright (c) of Matt Beisser.  It may not be 
reproduced in partial or full without the consent of the author. It IS 
protected by the copywrite laws of the United States.  

Also there are mistakes in this faq that I made on purpose.  Grammar, 
spelling, spacing, etc. so don't even think about ripping erasing my 
name and putting your name on it, as I have proof that this is mine and 
I WILL make sure that you don't get credit for it.

My advice don't push your luck...

[END] 

