                       Thief II: The Metal Age (v1.18)

          FAQ Companion Guide v1.0 by Taffer (taffer-six@home.com)

                               July 21, 2000


"It is not a question about what the Law is, but rather what it is not. The Law
is neither noble, nor an end in itself. It is not for the weak-minded or the
squeamish. The Law is simply a means for those who control it, namely me, to
acquire that which I want. One with your wealth and connections, who is
prepared to sacrifice to have a troubling problem resolved, need only describe
to me in detail the favor you are requesting."
     -- Gorman Truart, correspondence

"The Master Builder came unto us. He built for us a new house, and the house
was like His house. And he gifted us with knowledge, and we learned to use
Boiler and Gear. That unto us would come His Paradise, and there would be no
pain."
     -- from Mechanist Rote Texts for Novices

"Twice moons face darks us showed
 Twice thems jackals singsie
 Thrice Him harvest failsy blights
 Thrice we weeps and chillsing..."
     -- Unattributed, Ink on Parchment

"Our focus shifted to those who presented two faces: one manifest yet false,
the other hidden yet true. To interfere directly would bring ruin, still, the
glyph warnings were absolute."
     -- Keepers Annals

"He poured his children's eyes from glass and from steel wrought their hands
that none could escape his judgement."
     -- The New Scripture of the Master Builder


Table of Contents
=================
Section 1: The Latest From Taffer
Section 2: Opening Notes Regarding This Guide
   2.1: Reading This Guide
      2.1.1: What This Guide Contains
      2.1.2: What This Guide Doesn't Contain
   2.2: Contacting the Author
      2.2.1: Contact Through Email
      2.2.2: Contact Through ICQ
         2.2.2.1: Unauthorized Adding on ICQ
      2.2.3: Thief II FAQ Mailing Lists
         2.2.3.1: Bounced Emails
Section 3: Running Interference (Mission 1)
   3.1: Garrett's Words
   3.2: Spoken Lines
   3.3: Written Material
Section 4: Shipping ... and Receiving (Mission 2)
   4.1: Garrett's Words
   4.2: Spoken Lines
   4.3: Written Material
Section 5: Disclaimer
Section 6: Endnotes and Copyright Notice


Section 1: The Latest From Taffer
=================================
You're probably wondering just what the heck this is. Well, it's a sort of
"Companion Guide" to Thief II. Basically what I've done (and will try to
continue to do) is to document here the text of every document, scroll,
parchment, plaque, letter, report, announcement and palimpsest that I have been
able to find in the game. (I'm also attempting to include conversations of
note, but I'm undecided if this will continue or not, as it takes nearly a half
hour or more do to each long conversation.)

The idea for this came at a point while I was doing the Thief Gold FAQ, but not
until late in the game (sometime after I had finished "The Lost City"), and
despite my desire to do it there as well, I did not relish the prospect of
going through all those missions again to find everything a third (sometimes
fourth or even fifth!) time, particularly the undead missions.

I may still go back and do it, although it would be a very slow process, since
it would be done while I was also doing the Thief II FAQ. If there is anyone
else who wishes to undertake this monumental task, they are more than welcome
to do so in my stead.

Since I am doing this Companion Guide as I do the FAQ for Thief II, I will
attempt to make the version number for each document identical. I will keep
updating the Thief II FAQ version number as I normally do, and simply copy that
version number here.

Please note that this is a COMPANION GUIDE only. It is not required to either
play the game, nor to use the FAQ I am writing. It's simply just a "bonus
supplement".

As always, despite my attempts to be as thorough as possible, something is
bound to get by me every now and then. If there's anything missing from this
guide that you know of, please let me know about it, and I'll do my best to see
it gets included.

Please write in and let me know how you like this Companion Guide. If I get
enough of a favourable response, I just may continue doing it! :)

Please note that I have a new email address (taffer-six@home.com) and a new ICQ
number (82595656). Please do not try to reach me using either the old address
or number, as I no longer access either.


Section 2: Opening Notes Regarding This Guide
=============================================
This guide does not cover the entire game at the moment. It only covers up to
mission two, "Shipping ... and Receiving". Other missions will be added every
now and then, at irregular intervals.

This Companion Guide is based on the PC version of the game. Does another
version exist? I don't know.

2.1: Reading This Guide
=======================
I have had a few people email me saying that they had trouble reading the Thief
Gold FAQ through certain programs (such as Internet Explorer). They say they
can't read it through their standard viewing programs, as the lines run off the
screen. This has so far only come from people who are on my mailing list.

When I type up the guide, I use the WordPad program which came with Windows 98.
I have the View/Options set to "Wrap to ruler". Then I type merrily away,
without having to worry about hitting the "Enter" key. Unfortunately, when the
document is later viewed in certain other programs, it prints the entire line
of text until the end, sometimes continuing off the screen (as described
above).

If you are having this problem viewing the guide, then I suggest you do one of
two things:

1) Use WordPad to view it, with the View/Options set to "Wrap to
   ruler",
2) Go to www.gamefaqs.com and download the guide from there.

Apparently (and I don't know how), when the webmaster puts the guide up on his
site, this problem of lines not wrapping disappears.

I'm afraid that's all I can suggest at this time.

2.1.1: What This Guide Contains:
================================
This guide contains:

1) Conversations between people that are (basically) one-time "trigger events"
(example: the two guards in mission one (Running Interference) when Garrett
extinguishes a nearby torch),
2) Anything "written" found in the game, that you need to "use" in order to
read,
3) Anything Garrett says.

2.1.2: What This Guide Doesn't Contain:
=======================================
This guide does NOT contain anything said by someone that is a common
occurence, such as things the guards say when they are chasing you, or looking
for you, or just standing around bored. It also does not contain anything
written that you can read without using, such as (for example) writing on the
side of a crate, or the words on a wanted poster. (I don't know if such things
exist in the game...I'm just giving examples of what won't be included.)

NOTE: If something is relevent to the mission, and not just put in for
atmosphere, then I will probably include it, even if it is something that I
normally wouldn't.

2.2: Contacting the Author
==========================
You can contact me either through email, or through ICQ.

2.2.1 Contact Through Email
===========================
My email address is: taffer-six@home.com

Please note that this is a new email address. I got a cable modem on July 3rd,
and as a result had to change my email address. The old one was kept active up
until July 9th. My apologies to anyone who tried to email me at the old address
after that time.

I do read all your emails, and I try to reply to every one of them. Sometimes I
am unable to reply, simply due to the great number I receive, time constraints,
and any number of other reasons. However, any questions sent to me that are
already answered in this guide will be ignored.

NOTE: DO NOT SEND ANY QUESTIONS REGARDING MISSIONS NOT COVERED IN THIS GUIDE!!!
There is a very simply reason why I ignore these emails. I don't read them.
These missions are not included in the guide yet because I have not PLAYED them
yet. And a lot of the emails I used to get like this would say things like "How
do I do X on Mission Y? I've done A, B, C and D, and found that J and K are
hidden here, but X is still eluding me!" Congratulations, you've just ruined
some surprises for me on that mission. Because of this, I now delete a message
as soon as I see it is heading in that direction.

I hate having something ruined for me...I like playing the game and finding
things out for myself. So do not waste your time or mine by sending in
questions for missions not yet covered...they will not even be read.

2.2.2 Contact Through ICQ
=========================
If you want to contact me through ICQ (all single ladies welcome! <g>), my ICQ
number is: 82595656. My handle is "Taffer". Please note that this is a new ICQ
number. Please do not try to contact me at the old one, as I no longer access
it.

Note that the same rules for email apply to ICQ as well. Also, if you have a
lengthy amount of information to send me, I would appreciate it if you would do
so using email.

Please Note: I do not use the "Chat" mode on ICQ. I only use the messaging
feature. My ICQ settings are currently set up to automatically decline any chat
requests.

2.2.2.1: Unauthorized Adding on ICQ
===================================
This refers to people who add me to their contact list using some sort of a
hack or crack program, without receiving my authorization first.

WARNING! Do not, I repeat, DO NOT add me to your contact list WITHOUT receiving
my authorization first! Several people appear to think it's a real laugh to do
this. Well, the first time someone did that to me, they erased my hard drive.
So consider this your first and only warning: Do NOT add me in this
manner...request authorization like everyone else. ANYONE who adds me without
requesting my authorization will IMMEDIATELY get placed on my ignore list. I
will not even bother reading any messages that person may have sent. (This may
seem harsh...but if you had had YOUR hard drive erased, I'm sure you would
understand completely.)

2.2.3: Thief II FAQ Mailing Lists
=================================
There are TWO mailing lists for those who wish to be notified of updates: a
"Zipped" list, and a "Notify" list.

Anyone who wishes to be put on a mailing list will have to tell me which one
they wish to be on. One list of people will receive a zipped email attachment
of the FAQ (the "Zipped" list). The other list of people (the "Notify" list)
will only be receiving an email stating that the FAQ has been sent up to
www.gamefaqs.com (and ONLY to www.gamefaqs.com ...anyone else posting the FAQ
does not necessarily have the most up to date version, but I always send the
latest release to the address given above!). Anyone requesting to be put on a
mailing list without stating which one will default to the "Notify" list.

Please note that this does not mean that the FAQ has been POSTED there
yet...only that I have sent it up to BE posted. There may sometimes be a delay
in the posting.

Emails will be sent out AS THE FAQ IS UPDATED AND RELEASED.

Anyone who is on a mailing list that would like to be switched over to the
other list will have to send me an email stating so. Likewise, if you want to
be removed from either mailing list, you'll need to send me an email stating
so.

Anyone who is on the "Zipped" list automatically receives, at no extra cost,
the updated Thief II Companion Guide.

Anyone who was put on one of my mailing lists for my Thief Gold FAQ has
automatically been put on a similar mailing list (either "Zipped" or "Notify")
for this FAQ, unless they requested otherwise.

I have no intention, now or ever, of distributing these email addresses to
anyone, nor will they be used by me for advertising or "spamming". It is simply
to get the FAQ out to those who are waiting for it.

2.2.3.1: Bounced Emails
=======================
Once when I sent out a FAQ to those on the mailing list, one of the emails
bounced back. Apparently, someone changed their email address and didn't inform
me. This is not good. I have a slow internet connection, and every email that
bounces back I have to download with the attachment. If more than one person
does it, well, that would be a long wait. Fortunately, it was only one person.

What's my point? Oh yes...from this point on, anyone who's email account
bounces back to me will be removed from the mailing list. Seems fair, since
they aren't getting the attachment anyways.


Section 3: Running Interference (Mission 1)
===========================================

3.1: Garrett's Words
====================
Upon entering the butler's quarters:

"Good thing the butler's out for the night...he left his lights on."

******************************

Upon discovering Jenivere's cell door:

"Well, that's her door. Guess Basso can open it...he's not much of a sneak, but
he can sure handle a lock!"


3.2: Spoken Lines
=================
Basso, start of the mission:

"I sprung the lock on the side door for you, Garrett. It's the only good way
in."

******************************

Two guards, when Garrett douses a nearby torch:

Female: "<Tsk!> Damn torches! Always sputtering out!"
Male: "Well don't just make taff over it! Light it up!"
Female: "I lost my tinderbox. Wh-why don't you do it?"
Male: "I ain't the one that's complaining, am I now?"
Female: "Huh!"

******************************

Basso and Jenivere, upon her rescue:

Jenivere: "Basso!"
Basso: "Shhhh! Come with me!"

******************************

Basso, upon exiting the manor with Jenivere:

"Shhh! Come with me!"

3.3: Written Material
=====================
Basement, servants quarters, scroll on bed:

"Dunya -
Sometimes I think I miss the days when "crime ruled the streets", as the
Sheriff would have it. Either way, we walk in fear -- but before, we lost at
most a purse, while now we may be shut up in irons simply for seeing the wrong
thing at the wrong time. Give me the old days back again, and a pox upon Truart
and all his thugs!"


Section 4: Shipping ... and Receiving (Mission 2)
=================================================

4.1: Garrett's Words
====================
Upon entering Bay 0457:

"This place looks like an inventor's shop...there's probably a valuable gadget
or two around here."

******************************

Upon falling into the elevator well inside Lord Porter's Bay:

"If I aim right I could hit that button with an arrow and activate it."

******************************

Upon entering Bay 0928, or reading the plaque besides its door:

"Jerm is the man that makes those magic lenses. There's probably some valuable
lenses in here."

******************************

Upon approaching the ship:

"That looks like Captain Davidson's cargo ship. He's a shady guy...into
smuggling and piracy."

******************************

Upon entering Bay 5188, or reading the plaque beside its door:

"I hear this guy's quite a popular musician...his unpublished work should be
valuable."

******************************

Upon reading Sven Mynell's plaque:

"Mynell makes the best steaks in the entire city...his recipes may catch me a
pretty penny."

******************************

Upon releasing the large Spider from the cage in Mynell's:

"Eeewwww! So THAT'S Mynell's secret ingredient!"


4.2: Spoken Lines
=================
Hammerite and dealer, outside Bay 0590:

Dealer: "You must be Yurielle. Well, you're late! I thought I made it
        clear to you Hammers that I don't like to be kept waiting!"
Hammer: "Be thankful I treat with thee at all, unbeliever! 'Tis late,
        and I seek to finish here quickly, that I may return to my
        brethren!"
Dealer: "Well, my cranky friend, head this way and I'll show you to
        your shipment. You know, you Hammers used to bring a lot of
        money my way, but I haven't seen you around lately."
Hammer: "I require but a fourth part of my usual order...'tis all we
        are needful of. For our numbers have fallen since the rise of
        the accursed heretics!"
Dealer: "Heretics? You mean the Mechanists, right?"
Hammer: "Speak not that accursed name to me! They follow not the way of
        the Master Builder, but a false prophet, who twists holy
        scripture to his own selfish desire! Nay, worse still, those
        infidels would raise his lies to the level of holy word!"
Dealer: "I've been hearing a lot about them lately. Don't know what to
        think of them yet, but seems like they've got plans to improve
        the city...making life better for people like ME. Which is more
        than you Hammers ever did!"
Hammer: "The heretics are not but a trial for the faithful of the
        Builder. They know nothing of devotion...of faith...of
        crafstmanship, or skill...and blindly follow the path of lies,
        greed, and deception! Markest thou my warning: At the forge of
        the Master Builder, He will separate steel from dross, and
        those who follow falsehoods instead of faith will be forever
        cast aside!"
Dealer: "Yeah, yeah...whatever you say...let's just go and finish up
        our business."

******************************

Guard and Dealer, outside Bay 0928:

Guard: "Evening Dante. You look exhausted! You should get some sleep!"
Dante: "I remember what it was like to sleep. Boss left this morning
       and put ME in charge of unloading and catalogueing ALL the
       incoming shipments for the Mechanists. Every single bloody thing
       they order is made out of metal. I've been lifting heavy crates
       all day long, and I think my back is about to break!"
Guard: "Buncha taffers in this city! *I* live near Dayport, and I useta
       have a nice view of the mountains. I useta watch the sun rise
       with my wife EVERY morning! But now...that metal monstrosity
       casts a permanent shadow over my house!"
Dante: "Oh, the Mechanist's Tower, you mean? The city has CERTAINLY
       changed over the last year. A lot of that's cause of the
       Mechanists. I was in Dayport just last week...ALL the trees are
       gone, and there are giant chimneys spewing up foul soot!"
Guard: "My whole neighbourhood stinks of that blackened air! My house
       USED to be white but now it's gone gray with that smudge! And
       my son coughs constantly!"
Dante: "Well...there's more to the Mechanists than just factories.
       While I was in Dayport I had to stop by the Mechanist's Tower to
       pick up a payment. I couldn't believe what I saw! They had these
       mechanical faces that watched me! It sent shivers down my spine,
       I tell you!"
Guard: "Yeah...I know all about those metal watchers! They installed
       some here, in the Building B the other day. I hear they plan on
       replacing us guards with them cuz they don't need to give them
       pay at the end of the week! I heard rumours that we're all gonna
       be fired! If that's true...then I'll have to live in the woods,
       like a pagan!"

******************************

Two civilians, outside Bay 7933:

  Male: "I hear Captain Davidson came into port about four hours ago."
Female: "That's what I heard. I hope that dirty smuggler brought us
        some spice! There's none to be found anywhere within this
        cursed city anymore!"
  Male: "I know what you mean. I used to grow my own spice...as well as
        fruits and vegetables...but all my crops died months ago, and
        won't grow back no matter WHAT I try."
Female: "It's as if...all the plant life in this city just up and died!
        Have you noticed that all the trees in Eastport are wilted and
        dead?"
  Male: "Maybe Davidson will smuggle in trees next. Heh. I don't know
        where he's getting the spice from, but his prices are steep!
        He's quickly becoming a rich man."


4.3: Written Material
=====================
Plaque beside doors outside of main office (two of them):

"Main Office."

******************************

Plaque beside door outside of the bay door opening mechanism room:

"Office Personnel Only."

******************************

Parchment on wall, bay door opening mechanism room:

"MECHANIST TECHNOLOGY

This device is now configured for thee so that the managers of the warehouse
mayst easily enter any tenant's area at any time. When thou wishest to open
such a locked area, though must needst enter the four numerals of its address
into this keyed device. When thou hast entered the correct number, see that it
shalt display on the dials to thy left - this shalt cause the large green bay
door of thy desired area to open. Thou mayst only open one door at one time,
and if thou open another door, the first shalt close. If thou hast any
questions, direct them at once to me.

- Friend Capezza, 0457"

******************************

Plaques along the wall outside the bay door opening mechanism room (mailboxes,
left to right):

"N. Rampone, President Rampone Dockside Shipping"
"J. Rampone, Vice-President Rampone Dockside Shipping"
"Main Office."
"T. M. Blackheart, Musician."
"Lucky Selentura, Entrepreneur."
"D. M. Gilver, Gilver Exporting Company."
"Venik Kilgor, Kilgor Weapon Smithing."
"E. B. Bramrich, Accountant."
"Cid Capezza, Inventor."
"Lord Porter, Fine Art for Sale."
"Lady Angelica, Experimental Apothecary."
"Sven Mynell, Mynell Steaks."
"Noah Jerm, Lensgrinder."

******************************

Parchment in N. Rampone's mailbox, first slot:

"Our tenant, Lucky Selentura, has not paid his rent in quite a while. No one
has seen him for weeks, and I've seen wanted posters in the city streets with
his picture on it lately. I've been suspicious of him for quite a while, and
I'd bet you his golden dice that he was running a gambling ring out of that
space. I don't think he'll be back with the Bluecoats looking for him. I have
put an eviction notice on his area, 0266, and I plan on clearing out the place
in a few days to rent it to Gonzalez. I felt bad that we had to throw Gonzalez
out to make room for Capezza, so I cut him a deal on this space seeing that
it's smaller than his old area. Speaking of Capezza, could you ask him to keep
the noise down?

- J. Rampone. Vice-President."

******************************

Parchment in N. Rampone's mailbox, second slot:

"I was recently contracted by the Mechanists to develop special lenses for
them. I just received a small shipment of rare and valuable Addonizio Crystal
for this purpose. For security reasons, I would like to request the
installation of a metal face into my area within the next week. I don't have
the funds to replace the crystals if they get stolen, and I hear Mechanists can
be unforgiving.

- Noah Jerm"

******************************

Parchment in Lucky Selentura's mailbox, third slot:

"You have been evicted. Take two days to clear out your things or they will be
removed by the management."

******************************

Parchment in Lord Porter's mailbox, third slot:

"Our yearly inspection of your space was last week. Our inspector found that he
could not get to the second floor because the elevator button on the first
floor was broken. Why didn't you report this problem? Please see me about this
matter. I don't like it when a piece of equipment on my property is not
working. We have also been receiving complaints from E. B. Bramrich. He rents
the office space below your second floor office and he claims to be hearing odd
noises late at night. Please look into that.

- J. Rampone, Vice-President."

******************************

Parchment in Noah Jerm's mailbox, first slot:

"I hold thy work in much regard, and thou knowest it was on mine own
recommendation that my brotherhood contracted thy work. I trust by now thou
hast received a small shipment of Addonizio Crystal. By the coming weekend, I
shalt need ten lenses ground from the crystal thou hast received. Each lens
must span three units in width, with a breadth of exactly two units. Grind thou
one face concave and one convex. Make haste and then bring me thy work for my
approval.

- Friend Capezza 0457"

******************************

Plaque beside door outside of Vice-President's office:

"J. Rampone, Vice-President Rampone Dockside Shipping"

******************************

Parchment on desk of the Vice-President:

"Weekly Financial Report

T. M. Blackheart - Rent paid in full.
Lucky Selentura - Rent three weeks overdue.
D. M. Gilver - Rent paid in full.
Venik Kilgor - Rent due next week.
E. B. Bramrich - Rent paid by D. M. Gilver last week.
Cid Capezza - Rent paid by Mechanists.
Lord Porter - Rent paid in full.
Lady Angelica - Rent due next week.
Sven Mynell - Rent paid in full.
Noah Jerm - Rent paid in full."

******************************

Plaque beside door of Bay 0590 (inside and outside):

"Venik Kilgor, Kilgor Weapon Smithing."

******************************

Journal on desk inside Kilgor's bay:

"The last year has been very interesting. The Hammerites used to be my most
profitable contract. I've been making weapons for them since I went into
business, but now I rarely make anything for them. Their orders started to fall
off about a year ago, and I became concerned about my future finances. My
concerns didn't last very long because I was contracted by the new City Watch
to produce their swords and armor. The only problem I have now is I have
nowhere to put all these old hammers that I got stuck with."

******************************

Plaque beside door of Bay 0457 (outside; also inside, beside lever to operate
bay door):

"Cid Capezza, Inventor."

******************************

Plaque beside door of Bay 0624 (both inside and outside):

"Lady Angelica, Experimental Apothecary."

******************************

Notice beside door of Bay 0624:

"Potion Testers needed...Inquire within."

******************************

Parchment on desk inside Lady Angelica's Bay:

"Jabril -

Fifty, and that is my final offer! By the teeth of my ancestors, I nearly think
I could journey into the forest and cut my own greenery, pagan bandits be
damned, rather than pay such prices!

- Lord Signoli"

******************************

Plaque above lever beside door, upstairs in Lady Angelica's bay:

(also Lord Porter's Bay, Gilver's Bay, Kilgor's Bay, and two in Mynell's Bay)

"Pull lever to open door. Emergency use only!!"

******************************

Plaque beside door of Bay 7732 (both outside and inside):

"E. B. Bramrich, Accountant."

******************************

Scroll on desk inside E. B. Bramrich's Bay:

"STATE OF GILVER EXPORTING COMPANY

Our shipment to be exported overseas to Governor Horridge is ready. It is
waiting over in Gilver's area and will be shipped out tomorrow afternoon.
Having to replace last month's shipment that was lost at sea is putting the
company in serious financial trouble. Gilver took out a loan from the First
City Bank and Trust to cover the extra expenses. If we don't increase profits
next month then we won't have enough money to stay in business. Fortunately, we
just received an unexpected order this morning, and this will bring in some
extra money that we can use to pay back the loan. I just had a new batch of
shipping labels printed out, and I will bring them over to Gilver in the
morning."

******************************

Plaque beside door of Bay 6937 (both inside and outside):

"Lord Porter, Fine Art for Sale."

******************************

Plaque beneath picture at the end of hall in Lord Porter's Bay:

"Let thine arrow fly
Into mine crystal eye."

******************************

Parchment on desk in office of Lord Porter's Bay (second floor):

"Today's Appointments

Jerrett Brunelle, charge 150.
Chris Laskowski, charge 150.
James Geiger, charge 175.
Adam Ellis, new client charge discount rate of 100.
Norman Druart, free of charge as usual.
Jon Laliberte, feel free to charge this guy as much as you want. He's weird.
Mistress Carrie, she's here for instruction.
Shawn Dejesus, charge 125, he tips better when we charge less.
Mark Ullucci, find a reason to send him away, I think he's an undercover
bluecoat.

- Lord Porter"

******************************

Plaque beside door of Bay 0928 (both inside and outside):

"Noah Jerm, Lensgrinder"

******************************

Parchment on desk in office of Noah Jerm:

"INVOICE

10 pounds of rare Addonizio Crystal.
6 grinding stones.
10 sacks of fine sand.
Polishing Rags.
Clamps.
Oil.
Soap."

******************************

Plaque beside door of Bay 0266 (both inside and outside):

"Lucky Selentura, Entrepreneur."

******************************

Notice beside door of Bay 0266:

"You have been evicted. Take two days to clear out your things or they will be
removed by the management."

******************************

Plaque beside door of Bay 7933 (inside and outside):

"D. M. Gilver, Gilver Exporting Company."

******************************

Label on Large crate in Gilver's Bay (before switch):

"Ship From: Gilver Exporting Co
1369 Winston Avenue Bay #7933
Wayside Dock District

Ship To: Governor Horridge (Via special overseas route)
1094 Richmond Boulevard"

******************************

Label on Large crate in Gilver's Bay (after switch):

"Ship From: Gilver Exporting Co
1369 Winston Avenue Bay #7933
Wayside Dock District

Ship To: Manny Jabrielle
499 Taft Avenue
Shalebridge"

******************************

Journal on desk in Gilver's Office:

"JOURNAL ENTRY #4279

I don't know what is happening to my business. Every attempt to gain extra
profit only leads me to more loss. On paper, every business plan that I devise
with Bramrich seems flawless, but in practice, they always fall through. Last
month's overseas export to Governor Horridge was supposed to make us rich, but
the ship never made it to its destination. I suspect piracy. I had to take out
a loan just to cover last month's losses. I was hoping to have this reshipment
to the Governor out the door two days ago, but my workers seem to have a hard
time toting that barge and lifting that bale when I really need them. I would
fire them all in a second, but I wouldn't be able to find anyone to work for
what little I can afford to pay. I just finalized the Governor's shipment, and
I had my secretary run over to Bramrich's office to grab the shipping label so
that it can be attached to the outgoing crate. I'm going over to the Crippled
Burrick for a drink, then it's back here for more paperwork."

******************************

Plaque beside door in west wall, hall with Watcher:

"Conference Room."

******************************

Plaque beside door in east wall, hall with Watcher:

"N. Rampone, President Rampone Dockside Shipping"

******************************

Journal on desk in room behind bookcase:

"Profits for our dockside warehouses have been tremendous ever since my brother
Jason convinced me to let the Mechanists use Building-B for their needs. They
have taken over and converted all four storage bays to contain their machinery
and incoming cargo. This has really hurt my shipping contracts. I lost 12
contracts recently because the cargo had to be stored outside instead of the
now occupied storage bays. Mechanists are now using my work force to move their
cargo and assist in their various projects, and I have barely any workers left
to handle my remaining contracts. They have more than compensated us for our
losses, but still, they worry me. They threatened me harm when I refused to
evict Gonzalez, one of the longtime tenants of Building-A, so one of their
inventors could set up a machine shop. The new machine shop happens to be right
under my poor brother's office, and he's been complaining about the noise
constantly. I guess I should be happy about the money the Mechanists are paying
me, but I feel like they are taking over and I don't even get a say as to what
happens on my own property anymore."

******************************

Plaque between doors of Bay 2:

"Mechanist Packaging Bay."

******************************

Scroll on ground inside Bay 2:

"Weythran -

Found me the most sharpie way o ridding a self of a blade in the side - Watch
Officer Morgan. Too much work for him, does he do his *own* scout of breakers
and bladesmen, so a sniffer drops him a name or two, gets a coin for the mark
of it. Turn me a profit and grieve me the competition, why not?

- Blackrat"

******************************

Plaque between doors of Bay 1:

"Mechanist Material Storage Bay."

******************************

Plaque between doors of Bay 4:

"Rare Artifact Bay."

******************************

Plaques besides doors along east side of the 2nd level of Building B:

"Mechanist City Planner."
"Mechanist Accounting Secretary."
"J. Hermann, Business Coordinator. Rampone Dockside Shipping."

******************************

Plaques between doors of Bay 3:

"Mechanist Project Bay."

******************************

Plaques beside doors along west side of the 2nd level of Building B:

"Foreman's Office."
"Mechanist Project Planning."
"J. Osterlind, Supervisor. Rampone Dockside Shipping."

******************************

Scroll on desk in Foreman's Office:

"MANIFEST OF CONTENTS

Iron Ore.
Bronze.
Copper.
Grain.
Paper.
Tar."

******************************

Scroll on desk in J. Osterlind's Office:

"Davidson,

Smuggling spice has become difficult since Rampone let the Mechanists use this
building. Hide the spice in the usual location, and take your payment.

- Osterlind"

******************************

Book on desk in Captain's quarters:

"CAPTAIN'S LOG

Make port we did at Rampone's Dockside Shipping. No safe harbor, this, but the
reward is surely worth the risk. We need to unload the spice right quick and
stash it among the crates inside that Building-B. Our cut of the bounty should
be in the safe inside Osterlind's office, as usual.
I'll stash the spice while the crew unloads Rampone's cargo. I'm eager to cast
off and set sail for our rendezvous point, where we can join with Captain
Carr's sloop. From there it's on to the hunting grounds -- that fool Gilver
continues to send out unarmed merchantmen, just ripe for the plunderin'."

******************************

Plaque beside door of Bay 5188 (both inside and outside):

"T. M. Blackheart, Musician."

******************************

Parchment posted beside the door to T. M. Blackheart's studio:

"MECHANIST INSTRUCTIONS

If thou wouldst unlock this kind of door, thou wilt needst use the appropriate
gear. Insert thou the correct gear unto the locking mechanism. When the
mechanism be complete with the correct gear, then marvel thou as the gears turn
to unlock the door. For those with no eye to tell one gear from its cousin,
know thou also that if thou use the incorrect gear, the mechanism shall fail
thee and nothing shall happen. If thou hast concerns, please bring them unto
me.

     - Friend Capezza"

******************************

Plaque beside door of Bay 6013 (both inside and outside):

"Sven Mynell, Mynell Steaks."


Section 5: Disclaimer
=====================
Most of this section is taken from the Hellfire FAQ written by by Joseph
Christopher <sirlordjoseph@icqmail.com>, and is used here with permission.
While most of this portion has not proven to be necessary, seeing it in his
document made me think it would be a good idea to include it in mine. (Please
note I said MOST of this portion has not proven to be necessary...parts of it
have, which is why I went looking for information such as this.)


1) I, Adam Gilchrist, the author of this document, am not in any way liable for
any harm that anybody thinks came from reading this document. Examples of this
harm include physical ones, such as getting mauled by someone who lost to you
via a technique found in this document, and emotional ones, such as
experiencing humiliation upon the use or most likely misuse of yet another
technique found in this document.

2) If this document was accessed from a source other than www.gamefaqs.com,
there is a chance that it is not up to date. You must therefore attempt to
access and read the latest version of this document first at the said web site
before sending in any comments, suggestions, and/or corrections. (This includes
telling me that such-and-such a website has an incomplete version. I am not
responsible for the content or any maintenaince on anyone else's website.)

3) This document is not to be profited from---directly, indirectly, or in
whatever other way possible. By directly I mean earning less than, equal to, or
greater than a cent's worth in cash, items, or services in exchange for part of
or all the contents of this document. On the other hand, by indirectly I mean
using a part of or all the contents of this document as a convincing factor for
the purchase of another product thus directly or again indirectly yielding
profit.

4) You will not use even a single phrase, sentence, or concept found anywhere
in this document on your own work, even if you expressed it in your own words,
without at the very least giving me, Adam Gilchrist, the author of this
document, full credit for it. If you in any way incorporated even a very minute
part of the strategies found in this document with your own in your work, then
you must at the very least give me partial credit for it.

5) Webmasters, web page contibutors, and all similar personnel wishing to post
this document on any other website, you must read and abide by this disclaimer
as well as the copyright information provided at the end of this document.
Keeping this document as updated as it is at www.gamefaqs.com is preferable,
though not required.

6) Ignorance of the law excuses no one, therefore if ever anything unlawful is
done to this document and/or to me, its author, the appropriate legal actions
will be taken. If at any point you disagree with this or any of the above
statements, delete this document immediately and discard any help it has done
for you.


Section 6: Endnotes and Copyright Notice
========================================
Please send all comments, suggestions, praise, love letters, job offers
(ESPECIALLY the job offers...Prima, why haven't you contacted me? <g>), etc.
to: taffer-six@home.com

Feedback is greatly appreciated. In particular, what you liked, disliked, what
could have been done better, alternate ways around problems, spelling errors
you spotted that I didn't, the correct names for items/treasures I may have not
recognized properly, etc. Anything that you feel will make the next version of
the FAQ and/or Companion Guide better and/or more complete and accurate.



This document is copyright June 2000 Adam Gilchrist. Permission is granted to
reproduce and distribute it freely, in whole or in part, provided that:

i) the reproduced portion(s) remain(s) unmodified,
ii) the original author (Adam Gilchrist) is credited,
iii) no profit is made from the usage of the reproduced portion(s) or
     their distribution,
iv) if being reproduced for other than personal use, the information on
    how to contact the original author is included,
v) you read/have read, and agree to abide by, the Disclaimer section
   above,
vi) you read/have read, and agree to abide by, this copyright notice,
vii) the Disclaimer section is included in its entirety (permission is
     granted to change the section number of the Disclaimer section, to
     allow continuity for those who are not reproducing the entire
     document),
viii) this copyright notice is included in its entirety.


That's all until next time. Ignore what the guards and Hammers tell you, and
keep taffing!
