                                 [got ascii?]

    M A R V E L  V S.  C A P C O M  T W O : N E W  A G E  O F  H E R O E S
                 T H E  C O M B O  F A Q  E D I T I O N  v0.2



 Copyright 2K "The KiD"

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   purposes (i.e- published in guides, magazines, hint books, etc). That's
   final.. Along with that note, nor is this document to be given out as a
   sort of gift with purchases. It's not my forte to write all this to get
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     Plagiarism sucks. "The KiD" has written, so it shall be spoken.  =)

The Capcom characters are copyright 2000 Capcom Co., Ltd.
The Marvel characters are copyright 2000 Marvel Characters, Inc.
Strider Hiryuu is copyright Moto Kikaku. All rights reserved.

 This FAQ is available at the following places:
---------------------------------------------- Marvel vs. Capcom 2 Combo FAQ -
GameFAQs                                                      www.gamefaqs.com
Fighters.net                                                  www.fighters.net

  A note to other sites: DO NOT rip off this document from GameFAQs.com and
  just place it on your webpage. It becomes an annoyance to find my work at
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  moment to bitch at "Just the FAQs" <faqs.simplenet.com> that have "stole"
  my 'Sokkou Seitokai' and 'Bulleta' FAQs in the past. If you're that eager
  to have this FAQ as an addition to your site, it's not that hard to write
  a letter and just ask me for it. If you can't do that, make your own FAQ.

                  ..Alright, I'm done ranting and raving. Have a nice day. ^_^


   PHASE 0.0  Table of Contents  Select Your Phase


 Phase 0.1 - Briefing                      (Introduction)
 Phase 0.2 - Getting to Know Your Weapons  (Button and Controller Notation)
 Phase 0.3 - Manuvering Through Terrain    (Combo Listing Notation)
 Phase 0.4 - Advanced Battle Tactics       (Specific Character Combos)
     - Akuma / Gouki        - Amingo               - Anakaris
     - B.B.Hood / Bulleta   - Bison / Vega         - Blackheart
     - Cable                - Cammy                - Captain America
     - Captain Commando     - Charlie / Nash       - Chun-Li
     - Colossus             - Cyclops              - Dan Hibiki
     - Dhalsim              - Dr.Doom              - Felicia
     - Gambit               - Guile                - Hayato Kanzaki
     - Hulk                 - Iceman               - Iron Man
     - Jill Valentine       - Jin Saotome          - Juggernaut
     - Ken Masters          - Kobun                - Magneto
     - Marrow               - Megaman / Rockman    - Morrigan Aensland
     - Omega Red            - Psylocke             - Rogue
     - Roll                 - Ruby Heart           - Ryu
     - Sabretooth           - Sakura Kasugano      - Hiyakeshita Sakura
     - Sentinel             - Shuma-Gorath         - Silver Samurai
     - Sonson               - Spider-Man           - Spiral
     - Storm                - Strider Hiryuu       - Thanos
     - Tron Bonne           - Venom                - War Machine
     - Wolverine (MvC v.)   - Wolverine (XvSF v.)  - Zangief
 Phase 0.5 - Unleashing Hell               (Delayed Hyper Combos)
 Phase 0.6 - Surveying The Damage          (Revision History)
 Phase 0.7 - The Battle Concluded          (Special Thanks and Shout Outs)
 Phase 0.8 - Visual Walkthrough            (Video Bibliography)
 Phase 0.9 - Final Note


   PHASE 0.1  Briefing                                       (Introduction)


 The FAQ speaks for itself really.. So this will be short and sweet.

 Everyone knew this was going to be done sooner or later. Now the wait's over.
 Finally, the "Marvel vs. Capcom 2" Combo FAQ have been written. Gathering the
 combos from around the arcades and internet to combine into a document using
 up hundreds of thousands of bytes -- as well as a few trees whenever this is
 printed out.
                                       ..They died for a good cause. Honestly.

 Enjoy the mayhem. I know I did. ^_^


   PHASE 0.2  Getting to Know Your Weapons (Button and Controller Notation)


 ub    u    uf       Jump Up-Back       Jump Up       Jump Up-Forward
   \   |   /
b --   N   -- f      Retreat/Block      Neutral       Advance
   /   |   \
 db    d    df       Block Low/Crouch   Crouch        Offensive Crouch

        Reverse left and right if on right side of screen or Player 2.
  Directions that are capitalized indicates to hold that specific position.

   LP     HP     A1       Light Punch   Hard Punch   Partner Assist 1
                             (Jab)       (Fierce)

   LK     HK     A2       Light Kick    Hard Kick    Partner Assist 2
                            (Short)    (Roundhouse)

 No surprise now, Capcom has dropped the Strong (MP) and Forward (MK) buttons
 in "Marvel vs. Capcom 2". Those two attacks can now only be accessed during:

  * a chain combo (LP > LK > LP = Jab > Short > Strong)
  * pressing the "Light" attack button twice in succession (LP > LP = Jab >
    Strong)
  * holding down-forward on the controller as you press one of the "Hard"
    attack buttons (df + HP = Strong)

 For example, Cyclops' launcher is a Standing MP. The animation for his
 launcher will appear if LP is pressed twice, or by just pressing df + HP.


   PHASE 0.3  Manuvering Through Terrain           (Combo Listing Notation)


  Symbols 
>     indicates the following attack will chain from the previous attack
        - Jab > Short > Strong > Forward > Fierce > Roundhouse

XX    indicates Super Cancels, or 2-in-1s
        - Fierce XX Hadou Ken XX Shinkuu Hadou Ken

/\    indicates that you jump after the previous move or command
        - Launcher /\ Jab > Short > Strong > Forward > Fierce > Roundhouse

\/    indicates that you land to the ground after the previous move or command
        - Fierce > Roundhouse \/ Jab > Short > Strong > Forward

,     indicates that no special combo method is needed between the two moves
        - Web Ball, Throw

( )   indicates a move that can be added into the combo, but not necessary
      normally used when a certain move may alter the combo
        - Jab > Short > (Strong >) Forward > Fierce > Roundhouse

| |   indicated the number of hits a move must hit before moving on
        - Jab > Short > Strong |2 hit| > Forward > Fierce > Roundhouse

+     stands for "and"
        - B + Fierce

_     stands for "or"
        - Jab > Short > Strong > Forward > Fierce_Roundhouse

*     stands for new or updated combos/information since the last FAQ revision

  Abbreviations 
s.    stands for STANDING            c.    stands for CROUCHING
j.    stands for JUMPING             sj.   stands for SUPER JUMP
dj.   stands for DOUBLE JUMP         tj.   stands for TRIPLE JUMP
d.    stands for DASHING             ad.   stands for AIR DASHING
f.    stands for FLYING              (otg) stands for OFF THE GROUND


   PHASE 0.4  Advanced Battle Tactics           (Specific Character Combos)


AKUMA / GOUKIken o kiwameshi mono

  01] j.Fierce \/ d.c.Short > c.Fierce /\ sj.Jab > sj.Short XX Roundhouse
      Tatsumaki Zankuu Kyaku |2 hit| XX Tenma Gou Zankuu

AMINGOfushigi na hito shokubutsu

  01] Opponent in corner. Daichi no Kodomo (Tsukami) /\ j.Roundhouse (cactus
      grabs) \/ d.s.Jab > s.Strong XX Jab Kaze no Sakebi \/ d.c.Short (otg) >
      c.Forward /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Jab Kaze no
      Sakebi, sj.Roundhouse
      ["Chocobo Combo Video #1"]

  02] Opponent in corner. j.Fierce \/ d.c.Short > c.Forward /\ sj.Jab >
      sj.Short > sj.Strong > sj.Forward XX Jab Kaze no Sakebi, sj.Roundhouse

  02] Opponent in corner. s.DF + Fierce /\ sj.Jab > sj.Short > sj.Strong >
      sj.Forward, sj.Short > sj.Forward XX Jab Kaze no Sakebi, sj.Short >
      sj.Strong
      ["Chocobo Combo Video #1"]

  04] j.Fierce \/ d.c.Short > c.Forward /\ sj.Jab > sj.Short > sj.Strong >
      sj.Forward XX Fierce Kaze no Sakebi

ANAKARISougon no zettai kami

  01] d.c.Short > c.Forward > c.Fierce XX Pharaoh Illusion
      ["Chocobo Combo Video #1"]

  02] d.s.Jab > s.Short > c.Fierce /\ sj.Jab > sj.Short > sj.Strong >
      sj.Forward > sj.Fierce

  03] d.s.Jab > s.Short > c.Strong > c.Forward > c.Roundhouse

  04] d.s.Jab > s.Short > s.Strong > s.Fierce XX Fierce Cobra Blow

  05] d.s.Jab > s.Short > s.Strong > s.Forward XX Fierce Hitsugi no Mai

B.B.HOOD / BULLETAraburin hanta-

  01] Opponent in corner. j.Roundhouse \/ Fierce Smile & Missile, Fierce Smile
      & Missile, Fierce Smile & Missile, etc..
      ["Mike Z. Combo Video #3"]

  02] j.Fierce \/ d.c.Short > c.Forward > c.Roundhouse, d.c.Short (otg) >
      s.Forward /\ sj.Jab > sj.Short > sj.Strong > sj.Forward /\ dj.Jab >
      dj.Short > dj.Strong > dj.Forward XX Roundhouse Cheer & Fire

  03] j.Fierce \/ d.c.Short > c.Forward > c.Roundhouse, d.c.Short (otg) >
      s.Forward /\ sj.Jab > sj.Short > sj.Strong > sj.Forward, Fierce Air
      Throw

* - <Combo 02,03> The c.Roundhouse is Bulleta's normal sweep. Make sure the
    controller is held in the down-forward position or she'll release a land
    mine.
  - <Combo 02> Once you do the first air combo with Bulleta, you have to
    double jump and attack with the Jab for the next chain REALLY fast.
  - <Combo 03> Hesitate after the sj.Forward a little as you descend before
    pressing f + Fierce to grab the opponent in the air throw.

BISON / VEGAsaiko powa- ayaturu ma hito

* 01] j.Roundhouse \/ d.c.Short > c.Fierce /\ sj.Jab > sj.Short > sj.Strong XX
      Roundhouse Double Knee Press |2 hit| XX Psycho Crusher

  02] j.Short > j.Forward \/ d.s.Short > s.Forward > s.Roundhouse |2 hit| XX
      Psycho Crusher

  03] j.Roundhouse \/ d.s.Short > s.Strong > s.Roundhouse XX Knee Press
      Nightmare

BLACKHEARTjigoku no ouji

  01] s.Short > s.Roundhouse, d.s.Short > s.Strong /\ sj.Jab > sj.Short >
      sj.Strong > sj.Forward

  - <Combo 01> Wait for all the demons from the s.Roundhouse to connect. If
    you do any attack before hitting the opponent, the demons will dissipate.

CABLEmirai sekai kara rai ta youhei

* 01] (Time Flip,) d.s.Short > s.Forward > s.Fierce (tap Fierce 4x) XX Jab
      Scimitar XX Hyper Viper \/ /\ Hyper Viper \/ /\ Hyper Viper \/ /\ Hyper
      Viper \/ /\ Hyper Viper
      ["Solo Combo Exhibition #1"]

* 02] (Time Flip,) d.s.Short > s.Forward > s.Roundhouse XX Jab Scimitar XX
      Hyper Viper \/ /\ Hyper Viper \/ /\ Hyper Viper \/ /\ Hyper Viper \/ /\
      Hyper Viper
      [from Charles Ragan]

  03] Opponent in corner. d.s.Jab > s.Strong /\ sj.Jab > sj.Short > sj.Forward
      > sj.Fierce, sj.Jab \/ /\ sj.Jab > sj.Forward > sj.Fierce
      ["Solo Combo Exhibition #1"]

  04] j.Roundhouse \/ d.s.Short > s.Forward > s.Roundhouse XX Hyper Viper

  05] j.Roundhouse \/ d.s.Short > s.Forward > s.Roundhouse XX Fierce Viper
      Beam

* 06] d.s.Jab > s.Short > s.Fierce (tap Fierce 4x) XX Fierce Viper Beam XX
      Hyper Viper
      [from Pat Polk]

  07] d.s.Short > s.Fierce (tap Fierce 4x) XX Hyper Viper
      [from Charles Ragan]

  - <Combo 01,02> Super Cancel fast enough after the Scimitar (that is suppose
    to miss, BTW) and you can combo in the Hyper Viper. You can keep jumping
    up and doing Hyper Vipers for as many Supers you have.
  - <Combo 06> Cancel the Viper Beam after only a couple of hits before doing
    the Hyper Viper. If against a cornered opponent, you can have a few more
    hits get tacked on.

CAMMYbouga no sentou ningyou

  01] j.Jab > j.Fierce \/ d.s.Jab > s.Strong > c.Fierce /\ sj.Jab > sj.Short >
      sj.Strong, sj.Jab > sj.Short > sj.Strong /\ dj.Jab > dj.Short >
      dj.Forward XX Roundhouse Cannon Drill XX Killer Bee Assault
      ["Solo Combo Exhibition #1"]

  02] Activate Cannon Revenge, (opponent must be countered) s.Roundhouse XX
      Reverse Shaft Breaker
      ["Solo Combo Exhibition #1"]

CAPTAIN AMERICAtatakau amerikan supiritto

  01] Opponent in corner. j.Fierce \/ d.s.Short > s.Forward > s.Roundhouse XX
      Fierce Shield Slash XX Final Justice

  02] j.Fierce \/ d.c.Short > c.Fierce /\ sj.Jab, sj.Jab, sj.Jab /\ dj.Jab >
      dj.Short > dj.Strong > dj.Forward > dj.Fierce

  03] d.s.Short > s.Roundhouse XX Hyper Charging Star, c.Short (otg) XX Hyper
      Stars & Stripes

  04] d.s.Short > s.Forward > s.Roundhouse XX Final Justice

  - <Combo 02> Yeah, his old combo make it past the cutting room floor. Even
    through Capcom's changed button system. Like last time, make a slight
    hesitatation between the attacks when you're doing the three air Jabs in
    succession. If you press the Jab button again too fast, you'll go right
    into a Strong attack and mess up the combo.

CAPTAIN COMMANDOkapukon sekai saidai no hi-ro-

  01] Opponent in corner. j.Fierce \/ d.c.Short > c.Roundhouse XX Jab Captain
      Corridor XX Captain Storm

  02] j.Fierce \/ d.c.Short > c.Fierce XX Captain Storm

  03] s.Roundhouse XX Captain Sword

CHARLIE / NASHseigi tsuranuku ku-ru gai

* 01] j.Fierce \/ d.c.Short > c.Fierce /\ sj.Jab > sj.Strong > sj.Forward,
      Roundhouse Air Throw \/ c.Short (otg) > c.Fierce /\ sj.Jab > sj.Strong,
      Roundhouse Air Throw \/ c.Short (otg) > c.Fierce /\ sj.Jab > sj.Strong,
      Roundhouse Air Throw, etc..
      [from JChristopher]

CHUN-LI??

  01] j.Fierce \/ d.s.Short > s.Roundhouse /\ sj.Jab > sj.Short, sj.Jab >
      sj.Short /\ dj.Jab > dj.Short, dj.Jab > dj.Short /\ tj.Jab > tj.Short >
      tj.Strong > tj.Forward XX Roundhouse Hyaku Retsu Kyaku
      ["Solo Combo Exhibition #1"]

COLOSSUShagane no nikutai

  01] j.Roundhouse \/ s.Roundhouse /\ sj.Jab > sj.Short > sj.Strong >
      sj.Forward XX Short Power Tackle XX Super Dive
      [from Charles Ragan]

  02] j.Roundhouse \/ s.Roundhouse /\ sj.Jab > sj.Short > sj.Strong
      (> sj.Forward) XX Super Dive
      [from Charles Ragan]

  03] Opponent in corner. j.Roundhouse XX Giant Swing \/ d.c.Short (otg) >
      s.Roundhouse /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Short
      Power Tackle XX Super Dive
      [from Charles Ragan]

CYCLOPSX-MEN no komando ri-da-

  01] j.Roundhouse \/ d.s.Jab > s.Strong /\ sj.Jab > sj.Short > sj.Strong,
      sj.Jab > sj.Short > sj.Strong /\ dj.Jab > dj.Short > dj.Forward > dj.D +
      Fierce > dj.D + Roundhouse
      ["Solo Combo Exhibition #1"]

DAN HIBIKIsaikyo- ryuu shihan

* 01] Opponent in corner. j.Jab > j.Strong \/ d.s.Jab > s.Strong XX Shinkuu
      Gadou Ken, d.s.Jab > s.Strong > s.Roundhouse XX Shinkuu Gadou Ken,
      d.s.Jab > s.Strong > s.Roundhouse XX Shinkuu Gadou Ken, d.s.Jab >
      s.Strong > s.Roundhouse XX Shinkuu Gadou Ken, d.s.Jab > s.Strong >
      s.Roundhouse XX Shinkuu Gadou Ken, d.s.Jab > c.Fierce /\ sj.Jab >
      sj.Short > sj.Strong > sj.Forward XX Roundhouse Dan Kuu Kyaku
      [from JChristopher]

  02] Opponent in corner. j.Jab > j.Strong \/ d.s.Jab > s.Strong XX Shinkuu
      Gadou Ken, Otoko Michi

DHALSIMyoga masuta-

  01] j.D + Short > j.Jab > j.Strong \/ c.Short > c.Forward > c.Roundhouse XX
      Yoga Inferno
      ["Chocobo Combo Video #1"]

  02] j.D + Short > j.D + Roundhouse \/ d.s.Jab > s.Strong /\ sj.Jab >
      sj.Short > sj.Strong > sj.Fierce

  03] Stand close. c.Short > s.Strong XX Yoga Strike

  04] c.Jab > s.Forward > s.Fierce

DR.DOOMtetsu kamen no dokusaisha

  01] j.Short > j.Forward \/ d.s.Short > s.Strong > s.Roundhouse XX Electric
      Cage

  02] j.Short > j.Strong \/ d.s.Jab > c.Strong > c.Fierce /\ sj.Jab > sj.Short
      > sj.Strong > sj.Forward XX Photon Array

  03] Opponent in corner. d.c.Jab > c.Strong > c.Fierce XX Sphere Flame

  04] Opponent in corner. j.Short > j.Forward \/ d.s.Short > s.Forward /\
      sj.Jab > sj.Short > sj.Strong > sj.Forward XX Plasma Beam

  05] d.c.Short > c.Forward > c.Roundhouse XX Molecular Shield

  06] Opponent in corner. j.Short > j.Strong \/ d.s.Short > s.Strong >
      s.Roundhouse XX Plasma Beam

  07] j.Short > j.Strong \/ d.s.Jab > s.Strong > s.Fierce

  08] j.Jab \/ d.s.Jab > c.Strong > c.Roundhouse

FELICIAyumemiru kyatto u-man

  01] Opponent in corner. Please Help Me, d.c.Short (otg) XX Please Help Me,
      d.c.Short (otg) XX Please Help Me, d.c.Short (otg) XX Please Help Me,
      d.c.Short (otg) XX Please Help Me
      ["Chocobo Combo Video #1"]

  02] Opponent in corner. Felicia called in. Please Help Me, c.Short (otg) XX
      Please Help Me, d.c.Short (otg) XX Please Help Me, d.c.Short (otg) XX
      Please Help Me, d.c.Short (otg) XX Please Help Me
      ["Chocobo Combo Video #2"]

  03] j.Roundhouse \/ d.c.Short > c.Forward > c.Roundhouse XX Please Help Me

  - <Combo 02> Do the Please Help Me as they are falling from the spin.

GAMBITkirai kako o himeta meta hi-ro-

  01] j.Fierce \/ d.c.Jab > c.Short > c.Fierce /\ sj.Jab > sj.Short >
      sj.Strong > sj.Forward, Roundhouse Air Throw
      [from Charles Ragan]

  02] j.Fierce \/ d.c.Jab > c.Short > c.Fierce /\ sj.Jab > sj.Short >
      sj.Strong > sj.Forward > sj.Fierce_sj.Roundhouse
      [from Charles Ragan]

  03] d.s.Jab > d.Short > d.Roundhouse XX Jab Cajun Slash

  04] c.Roundhouse XX Royal Flush

GUILEsanmyaku o kudaku kairiki kyojin

  01] j.Fierce \/ d.c.Short > c.Fierce /\ sj.Jab > sj.Strong > sj.Forward,
      Roundhouse Air Throw \/ c.Short (otg) > c.Fierce /\ sj.Jab > sj.Strong,
      Roundhouse Air Throw \/ c.Short (otg) > c.Fierce /\ sj.Jab > sj.Strong,
      Roundhouse Air Throw, etc..
      ["Solo Combo Exhibition #1"]

  02] Opponent in corner. Fierce Throw /\ j.Jab > j.Short XX Crossfire Assault
      \/ c.Short (otg) > c.Strong > s.Forward
      ["Solo Combo Exhibition #1"]

  03] Opponent in corner. Fierce Throw, s.Fierce XX Somersault Strike
      ["Solo Combo Exhibition #1"]

  04] j.Fierce \/ d.s.Jab > s.Strong > s.B + Fierce XX Sonic Hurricane

  05] j.Fierce \/ d.c.Short > c.Forward > c.Roundhouse |2 hit| XX Sonic
      Hurricane

  06] j.Fierce \/ d.c.Short > c.Fierce /\ sj.Jab > sj.Short > (sj.Strong >)
      sj.Forward XX Crossfire Assault

  07] Ken Assist (Expansion Type) /\ Crossfire Assault

  - <Combo 06> From personal trial and error, it seems that the air combo
    ender you do before you Super Cancel into the Crossfire Assault all
    depends on the opponent class. On a medium or large class opponent (i.e-
    Ryu, Sabretooth, Sentinel), Guile can add in both the Strong and Forward
    attacks. On a smaller class and even some medium class characters (i.e-
    Cammy, Jill, Iron Man), it may be best to skip the Strong attack. Seems
    neither of those ways will work on Roll or Kobun (althought I will look
    into that further).

HAYATO KANZAKIhonoo no shoukin kaseki

  01] Opponent in corner. j.Fierce \/ B + Fierce, Jab, Fierce, Fierce, Fierce
      XX Plasma Field, d.s.Short > s.Forward > c.Fierce /\ sj.Jab, sj.Short,
      sj.Strong > sj.Forward > sj.Fierce > sj.Roundhouse \/ c.Short (otg) >
      s.Fierce XX Black Hayato

  02] Opponent in corner. j.Fierce \/ B + Jab, Jab, Fierce, Roundhouse, Jab,
      c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Jab Guren XX
      Plasma Field \/ c.Short (otg) > s.Fierce XX Black Hayato
      ["Solo Combo Exhibition #1"]

  03] j.Fierce \/ B + Jab, Jab, Fierce, Roundhouse, Jab, c.Fierce /\ sj.Jab >
      sj.Short > sj.Strong > sj.Forward XX Jab Guren XX Plasma Field

  04] j.Fierce \/ B + Jab, Jab, Fierce, Roundhouse, Jab XX Engetsu

  05] j.Fierce \/ d.s.Jab > s.Strong > s.Fierce XX Jab Shiden |1 hit| XX
      Resetsu

* 06] Byakko Hou, d.c.Short XX Black Hayato

  - <Combo 01> As you are doing the air combo, pause about a 1/4 of a second
    after the Jab and Short, then continue normally.

HULK??

  01] j.Short > j.Forward \/ d.c.Jab > c.Strong XX Short Gamma Charge (Taichi)
      XX Gamma Wave
      ["Solo Combo Exhibition #1"]

  02] Opponent in corner. j.Short > j.Forward \/ d.c.Short > c.Forward XX
      Short Gamma Charge (Taichi) XX Gamma Crush
      ["Solo Combo Exhibition #1"]

ICEMANhotto na ku-ru gai

  01] j.Fierce \/ d.s.Short > s.Forward > c.Roundhouse /\ sj.Jab > sj.Short >
      sj.Strong > sj.Forward XX Arctic Attack

  02] d.s.Short > s.Forward > s.Roundhouse XX Fierce Ice Beam

IRON MANsora kakeru kogane no kishi

  01] j.Fierce \/ d.c.Short > c.Strong > s.Roundhouse /\ sj.Jab > sj.Short >
      sj.Strong > sj.UF + Fierce, (air dash up-forward at opponent) ad.Short >
      ad.UF + Fierce, (air dash up-forward at opponent) Hikou, f.Short >
      f.Strong > f.UF + Fierce XX Fierce Unibeam
      [from Charles Ragan]

  02] d.c.Jab > c.Short XX Proton Cannon
      [from Charles Ragan]

JILL VALENTINEakumu kara no seikan mono

  01] Jill in corner. Opponent center screen. Activate Short Kinkyuu Kaihi A,
      (jump over opponent) d.s.Jab > s.Strong > s.Fierce, (zombie grabs)
      d.s.Short > s.Forward > s.Roundhouse XX Jab Kinsetsu Sentou A, d.c.Short
      (otg) > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Jab
      Kinsetsu Sentou A |1 hit| XX Kinsetsu Sentou A+
      ["James Chen: Capcom Gals Combos"]

  02] j.Fierce \/ d.c.Short > c.Forward > c.Roundhouse, d.c.Short (otg) >
      c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Jab Kinsetsu
      Sentou A |1 hit| XX Kinsetsu Sentou A+

  03] Activate Short Kinkyuu Kaihi A, (jump over opponent) d.s.Jab > s.Forward
      > s.Fierce, (zombie grabs) d.s.Jab > s.Strong XX Rocket Launcher

  04] CODE: T-002, d.c.Short XX Rocket Launcher
      ["James Chen: Capcom Gals Combos"]

  05] j.Fierce \/ d.c.Short > c.Forward > c.Roundhouse XX Kinsetsu Sentou A |1
      hit| XX Kinsetsu Sentou A+

  06] j.Short > j.Forward \/ d.s.Jab > s.Strong XX Rocket Launcher

  07] j.Jab > j.Strong \/ d.c.Short > c.Forward XX Rocket Launcher

  08] j.Short > j.Forward \/ d.s.Short > c.Forward > c.Fierce /\ sj.Jab >
      sj.Short > sj.Strong > sj.Forward > sj.Fierce_sj.Roundhouse

  09] j.Roundhouse \/ d.c.Short > c.Strong > c.Fierce /\ sj.Jab > sj.Short >
      sj.Strong > sj.Forward, Fierce Air Throw

  10] j.Jab > j.Strong \/ d.s.Short > s.Forward > c.Roundhouse XX Jab Kinsetsu
      Sentou A

  11] d.s.Jab > s.Forward > s.Fierce XX Jab Kinsetsu Sentou A

  12] j.Fierce \/ d.c.Fierce /\ sj.Fierce
      [from Bantam13]

  - <Combo 01,02> If the Kinsetsu Sentou A hits both times, it will knock the
    opponent downward and the Kinsetsu Sentou A+ will miss.

JIN SAOTOME??

  01] Opponent in corner. j.Fierce \/ d.s.Jab > s.Strong XX Saotome Cyclone,
      Jab Saotome Dynamite XX Saotome Cyclone, Jab Saotome Dynamite
      XX Saotome Cyclone, Jab Saotome Dynamite XX Saotome Cyclone, Jab Saotome
      Dynamite XX Saotome Cyclone
      ["Chocobo Combo Video #2"]

  02] d.s.Jab > s.Strong XX Saotome Cyclone

JUGGERNAUTseishi funou no ninken juu sensha

  01] j.Roundhouse \/ c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward >
      sj.Fierce > sj.Roundhouse \/ c.Short (otg) > c.Strong

KEN MASTERSrekka o matou kakutou ou

  01] j.Fierce XX Roundhouse Tatsumaki Senpuu Kyaku \/ d.s.Short > s.Forward >
      s.Fierce XX Shippuu Jinrai Kyaku
      ["Solo Combo Exhibition #1"]

KOBUNtayorina kumo chuujitusuna 40 nin

  01] Opponent in corner. c.Short > c.Fierce, d.c.Short (otg) > s.Fierce /\
      sj.Jab > sj.Short > sj.Strong > sj.Forward XX Jab Kobun Fire

MAGNETOjikai ou

  01] j.Fierce \/ c.Short > c.Fierce /\ sj.Roundhouse, (air dash down-forward
      at opponent) ad.Short > ad.Forward \/ s.Roundhouse |1 hit| XX Short
      Hyper Gravitation XX Magnetic Tempest, c.Short (otg) > c.Roundhouse XX
      Short Hyper Gravitation, c.Fierce /\ sj.Jab > sj.Short > sj.Strong,
      sj.Jab > sj.Short > sj.Strong XX Short Hyper Gravitation XX Magnetic
      Tempest, sj.Jab > sj.Strong, (air dash up-forward at opponent) ad.Jab >
      ad.Short > ad.Strong, ad.Jab > ad.Short > ad.Strong > ad.Forward XX
      Short Hyper Gravitation XX Magnetic Tempest, sj.Short > sj.Forward XX
      Short Hyper Gravitation XX Magnetic Tempest, sj.Short > sj.Forward XX
      Fierce E-M Disruptor
      [from 3pwood]

  02] j.Fierce \/ d.c.Short > c.Fierce /\ sj.Roundhouse, (air dash down-
      forward at opponent) ad.Short > ad.Forward \/ s.Roundhouse |1 hit| XX
      Short Hyper Gravitation XX Magnetic Tempest, c.short (otg) >
      c.Roundhouse XX Short Hyper Gravitation, c.Fierce /\ sj.Jab > sj.Short >
      sj.Strong > sj.Forward XX Short Hyper Gravitation XX Magnetic Tempest
      [from 3pwood]

  03] Roundhouse throw, d.c.Short (otg) > c.Roundhouse XX Short Hyper
      Gravitation, c.Fierce /\ sj.Roundhouse, (air dash down-forward at
      opponent) ad.Short > ad.Forward \/ c.Fierce /\ sj.Jab > sj.Short >
      sj.Strong, sj.Jab > sj.Short > sj.Strong > sj.Forward, (air dash up at
      opponent) ad.Jab > ad.Short > ad.Strong, sj.Jab > sj.Short > sj.Strong
      > sj.Forward XX Fierce E-M Disruptor
      [from 3pwood]

  04] j.Roundhouse \/ d.c.Short > c.Fierce /\ sj.Jab > sj.Short > sj.Strong >
      sj.Forward, (air dash up-forward at opponent) ad.Jab > ad.Short >
      ad.Strong > ad.Forward XX Short Hyper Gravitation XX Magnetic Tempest,
      sj.Short > sj.Forward XX Short Hyper Gravitation XX Magnetic Tempest,
      sj.Short > sj.Forward XX Fierce E-M Disruptor
      [from 3pwood]

  05] j.Fierce \/ d.c.Short > c.Fierce /\ sj.Roundhouse, (air dash down-
      forward at opponent) ad.Short > ad.Forward \/ c.Fierce /\ sj.Jab >
      sj.Short > sj.Strong, sj.Jab > sj.Short > sj.Strong > sj.Forward, (air
      dash up at opponent) ad.Jab > ad.Short > ad.Strong > ad.Forward XX
      Fierce E-M Disruptor
      [from 3pwood]

  06] j.Roundhouse \/ d.c.Short > c.Fierce /\ sj.Jab > sj.Short > sj.Strong >
      sj.Forward XX Short Hyper Gravitation XX Magnetic Tempest, sj.Short >
      sj.Forward XX Fierce E-M Disruptor
      [from 3pwood]

  07] j.Fierce \/ d.c.Short > c.Fierce /\ sj.Roundhouse, (air dash down-
      forward at opponent) ad.Short > ad.Forward \/ s.Roundhouse |1 hit| XX
      Magnetic Shockwave
      [from 3pwood]

  08] j.Fierce \/ d.c.Short > s.Roundhouse |1 hit| XX Short Hyper Gravitation
      XX Magnetic Tempest
      [from 3pwood]

  09] j.Roundhouse \/ d.c.Short > c.Fierce /\ sj.Jab > sj.Short > sj.Strong,
      sj.Jab > sj.Short > sj.Strong > sj.Forward, (air dash up-forward at
      opponent) ad.Jab > ad.Short > ad.Strong > ad.Forward XX Fierce E-M
      Disruptor
      [from 3pwood]

  10] j.Roundhouse \/ d.c.Short > c.Fierce /\ sj.Jab > sj.Short > sj.Strong >
      sj.Forward, (air dash up-forward at opponent) ad.Jab > ad.Short >
      ad.Strong > ad.Forward XX Fierce E-M Disruptor
      [from 3pwood]

  11] s.Short > s.Roundhouse |1 hit| XX Short Hyper Gravitation XX Magnetic
      Tempest, c.Short (otg) > c.Roundhouse XX Short Hyper Gravitation XX
      Magnetic Tempest
      [from 3pwood]

  12] d.c.Short > c.Fierce XX Magnetic Shockwave
      [from 3pwood]

  13] j.Roundhouse \/ d.c.Short > c.Fierce /\ sj.Jab > sj.Short > sj.Strong >
      sj.Forward XX Fierce E-M Disruptor
      [from 3pwood]

  14] Hyper Gravitation XX Magnetic Tempest, Magnetic Shockwave (otg)
      [from 3pwood]

MARROWatarashiku X-MEN ni kuwatta ikareru myu-tanto

* 01] j.Fierce \/ d.c.Short > c.Roundhouse, d.c.Short (otg) c.Fierce /\ sj.Jab
      > sj.Short > sj.Strong > sj.Forward XX Bone Burst

MEGAMAN / ROCKMANseigi no robotto

  01] Charge Mega Buster (as long as you want). j.Short > j.Roundhouse \/
      d.s.Jab > s.Strong XX Release Mega Buster XX Rush Drill
      [from Charles Ragan]

  02] j.Short > j.Roundhouse \/ d.s.Short > s.Roundhouse /\ sj.Jab > sj.Short
      XX Hyper Rockman
      [from Charles Ragan]

  03] j.Short > j.Roundhouse \/ d.s.Short > s.Roundhouse /\ sj.Jab > sj.Short
      > sj.Strong > sj.Forward XX Fierce Mega Upper
      [from Charles Ragan]

  04] j.Short > j.Roundhouse \/ d.s.Short > s.Roundhouse /\ sj.Jab > sj.Short
      > sj.Strong > sj.Forward > sj.Fierce_sj.Roundhouse
      [from Charles Ragan]

MORRIGAN AENSLANDyuukyuu no ji o ikiru sakyubasu

  01] j.Fierce \/ d.c.Short > c.Fierce /\ sj.Jab > sj.Short > sj.Strong >
      sj.Forward XX Fierce Shadow Blade

* 02] j.Fierce \/ d.c.Short > c.Fierce /\ sj.Jab > sj.Short > sj.Strong >
      sj.Forward XX Fierce Soul Fist

OMEGA RED??

  01] j.Fierce \/ d.s.Jab > s.Strong /\ sj.Jab > sj.Short > sj.Strong XX Jab
      Carbonadium Coil

PSYLOCKEsaikikku faitingu do-ru

  01] Opponent in corner. j.Short > j.Forward \/ d.s.Jab > s.Short > s.Strong
      > s.Forward > c.Fierce /\ sj.Jab > sj.Short > (sj.Strong >) sj.Forward >
      sj.UF + Roundhouse |2 hit| /\ (jump up-forward at opponent) dj.Jab >
      dj.Strong XX Short Psi-Blade XX Psi-Thrust (aimed down)

  02] j.Short > j.Forward \/ d.s.Jab > s.Short > s.Strong > s.Forward >
      c.Fierce /\ sj.Jab > sj.Short > (sj.Strong >) sj.Forward > sj.UF +
      Roundhouse |2 hit| /\ (jump up-forward at opponent) dj.UF + Roundhouse
      |2 hit| /\ (jump up- forward at opponent) tj.UF + Roundhouse |2 hit| XX
      Short Psi-Blade XX Kochou Gakure

  03] Opponent in corner. j.Jab > j.Fierce \/ d.s.Jab > s.Short > s.Strong >
      s.Forward XX Short Psi-Blade, Short Psi-Blade XX Kochou Gakure
      ["Chocobo Combo Video #2"]

  04] d.s.Jab > s.Short > s.Strong > c.Fierce XX Psi-Maelstrom

  05] d.s.Jab > s.Short > s.Strong > s.Forward XX Short Psi-Blade > Kochou
      Gakure

  06] d.s.Jab > s.Short > s.Strong > c.Fierce /\ sj.Jab > sj.Short >
      (sj.Strong >) sj.Forward XX Psi-Blade

  07] d.s.Jab > s.Short > s.Strong > s.Forward > c.Roundhouse XX Jab Psi-Blast

  08] d.s.Jab > s.Short > s.Strong > s.Forward > s.Fierce

  - <Combo 01,02,06> Psylocke's Strong punch (a near 90-degree vertical punch)
    sometimes misses against certain characters.

ROGUEkokou no myu-tanto ga-ru

* 01] Rogue in corner. Goodnight, Sugar, c.Roundhouse (otg) XX Goodnight,
      Sugar
      ["Chocobo Combo Video #2"]

  02] Rogue in corner. Power Drain, c.Short (otg) XX Goodnight, Sugar
      ["Chocobo Combo Video #2"]

* 03] Taunt XX Goodnight, Sugar
      ["Mike Z. Combo Video #1"]

ROLLshin yasashii buridi do-ru

  01] j.Jab > j.Short \/ d.s.Jab > s.Roundhouse /\ sj.Jab > sj.Short >
      sj.Strong > sj.Forward, sj.Jab > sj.Short XX Hyper Roll

RUBY HEARTtaiyou ni mei hase ru onna kaizoku

  01] Opponent in corner. j.Roundhouse \/ c.Fierce /\ sj.Jab > sj.Short >
      sj.Strong XX Flan Mer \/ c.Short (otg) > c.Fierce /\ sj.Jab > sj.Short >
      sj.Strong XX Flan Mer
      ["Solo Combo Exhibition #1"]

  02] j.Roundhouse \/ d.s.Fierce > s.Roundhouse XX Chevel Seller (aimed up-
      forward) |2 hit| XX Flan Mer
      ["Chocobo Combo Video #2"]

  03] j.Roundhouse \/ d.c.Short > c.Forward > c.Roundhouse XX Short
      Suprmation (otg) /\ Flan Mer

  04] Opponent in corner. j.Fierce > j.Roundhouse \/ d.s.Jab > c.Short >
      c.Strong > s.Forward > c.Fierce /\ sj.Short > sj.Forward, sj.Short >
      sj.Fierce > sj.Roundhouse, sj.Short (otg) \/ s.Jab > s.Strong > c.Fierce
      ["James Chen: Capcom Gals Combos"]

  05] s.DF + Roundhouse XX Tour de Magie, s.DF + Roundhouse XX Tour de Magie,
      s.DF + Roundhouse XX Tour de Magie, s.DF + Roundhouse XX Tour de Magie,
      s.DF + Roundhouse XX Tour de Magie, c.Fierce /\ sj.Jab > sj.Short >
      sj.Strong > sj.Forward > sj.Fierce
      ["James Chen: Capcom Gals Combos"]

  06] Opponent in corner. j.Short > j.Roundhouse \/ d.s.Jab > s.Short >
      s.Strong > c.Forward > c.Roundhouse XX Short Suprmation /\ j.Jab >
      j.Short > j.Strong > j.Forward, j.Short > j.Fierce > j.Roundhouse
      ["James Chen: Capcom Gals Combos"]

  - <Combo 01> The first Flan Mer is directed upwards at first for about 5
    hits, then rockets downward enough to catch the opponent on their descent
    with a horizontal juggle. That will enable both Ruby and the opponent to
    get low enough to land relatively the same time so Ruby can get the (otg)
    from the c.Short.
  - <Combo 02,03> Once you're in the air to do the Flan Mer, normally you
    direct it to first go horizontal to hit the opponent, then move it up-
    forward to upwards as you juggle. But be warned that if you make it go
    straight up to continue the juggle, once the Flan Mer ends, the opponent
    will land back to the ground first to counterattack.

RYUkokou no kyuudou ka

  01] j.Jab > j.Fierce \/ d.s.Short > s.Forward XX Roundhouse Tatsumaki Senpuu
      Kyaku XX Shinkuu Hadou Ken
      ["Solo Combo Exhibition #1"]

  02] Opponent in corner. j.Jab > j.Fierce \/ Fierce Hadou Ken XX Shinkuu
      Tatsumaki Senpuu Kyaku
      ["Solo Combo Exhibition #1"]

SABRETOOTHchi ni ueta ansatsu mono


SAKURA KASUGANOjoshikousei sutori-to faita-

  01] d.s.Jab > s.Strong > s.Fierce XX Jab Shou'ou Ken XX Haru Ichiban

  02] c.Short > c.Forward XX Jab Shou'ou Ken XX Haru Ichiban

  03] j.Fierce \/ d.s.Short > s.Forward /\ sj.Jab > sj.Short > sj.Forward XX
      Short Shunpuu Kyaku, j.Jab XX Shou'ou Ken

  04] j.Short > j.Forward \/ d.s.Short > s.Forward /\ sj.Jab > sj.Short >
      sj.Strong > sj.Forward XX Fierce Hadou Ken

HIYAKESHITA SAKURA??


SENTINELmyu-tanto hanta- robotto

* 01] d.s.Jab > s.Strong |2 hit| XX Jab Rocket Punch XX Plasma Storm
      [from Lee the mastermind]

SHUMA-GORATH??


SILVER SAMURAIhakugin no gaimusha

  01] Opponent center screen. Activate Touki "Koori". s.Jab > s.Fierce XX
      Hyouga Ken, (jump over opponent) s.Jab > s.Fierce XX Hyouga Ken, (jump
      over opponent) s.Jab > s.Fierce XX Hyouga Ken, (jump over opponent)
      s.Jab > s.Fierce XX Hyouga Ken, d.c.Short > c.Fierce /\ sj.Jab >
      sj.Short > sj.Strong > sj.Forward > sj.Fierce > sj.Roundhouse

  02] Activate Touki "Kaminari". d.s.Jab > s.Short > s.Strong |2 hit|
      c.Forward > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX
      Chou Shuriken

  03] Opponent in corner. Activate Touki "Honoo". j.Short > j.Fierce \/
      d.c.Short > c.Forward XX Chou Shuriken XX Homura Ken

  04] Opponent in corner. Activate Touki "Honoo". j.Short > j.Fierce \/
      d.s.Jab > s.Fierce XX Shuriken XX Chou Shuriken XX Homura Ken
      ["Chocobo Combo Video #2"]

  05] Activate Touki "Kaminari". d.s.Jab > s.Short > s.Strong > s.Forward >
      s.Roundhouse XX Chou Shuriken

  06] Activate Touki "Honoo". j.Short > j.Fierce \/ d.c.Jab > c.Forward XX
      Homura Ken

  07] Activate Touki "Kaminari". d.s.Jab > s.Short > s.Strong > s.Forward >
      s.Fierce > s.Fierce > c.Roundhouse XX Raimei Ken

  08] j.Short > j.Fierce \/ d.c.Jab > c.Fierce /\ sj.Jab > sj.Short >
      sj.Strong > sj.Forward > sj.Fierce > sj.Roundhouse

  09] s.Jab > s.Strong |2 hit| XX Hyaku Retsu Tou

  10] s.Jab > s.Strong |2 hit| XX Raimei Ken

SONSONchiisana sei ten dai sei

  01] j.Short > j.Strong \/ s.Jab > s.Short > c.Roundhouse /\ sj.Jab >
      sj.Short > sj.Strong > s.Forward XX Fierce Seiten Rengeki |2 hit| XX
      Tenchi Tsuukan

  02] Opponent in corner. Full screen away. Fierce Shien Bu /\ (air dash
      forward at opponent) ad.Jab > ad.Short > ad.Forward \/ d.s.Jab > s.Short
      > s.Strong > s.Forward > s.Fierce > s.Roundhouse XX Fierce Seiten
      Rengeki |3 hit| XX Tenchi Tsuukan
      ["James Chen: Capcom Gals Combos"]

  03] j.Fierce |3 hit| \/ d.c.Jab > c.Short > c.Strong > c.Fierce XX Fierce
      Shien Bu

  04] d.s.Jab > s.Short > s.Strong |2 hit| XX Fierce Seiten Rengeki

  05] d.s.Jab > s.Short > s.Strong |2 hit| XX Jab Fuusetsu Zan

  06] d.s.Jab > s.Short > s.Strong |2 hit| > s.Fierce > s.Roundhouse

  07] s.Jab > s.Fierce XX Bottle Suck

  08] c.Fierce XX Fierce Shien Bu XX POW

  - <Combo 06,07> The controller for the s.Fierce must be neutral. F + Fierce
    is an alternate attack that will mess up the chain.

SPIDER-MANanata no shin ai ru rinjin

  01] j.Roundhouse \/ d.c.Short > c.Forward > s.Roundhouse /\ sj.Jab >
      sj.Short > sj.Strong > sj.Forward XX Jab Web Ball, sj.Short > sj.Forward
      XX Roundhouse Web Swing

  02] j.Roundhouse \/ d.c.short > c.Forward > s.Roundhouse /\ sj.Jab >
      sj.Short > sj.Strong > sj.Forward > sj.Fierce > sj.Roundhouse

  03] d.c.Short > c.Roundhouse XX Crawler Assault

  04] Opponent in corner. s.Roundhouse XX Jab Spider Sting |1 hit| XX Maximum
      Spider (otg)
      ["Solo Combo Exhibition #1"]

  05] Opponent in corner. s.Roundhouse XX Jab Spider Sting |1 hit| XX Ultimate
      Web Throw
      ["Solo Combo Exhibition #1"]

  - <Combo 02> Tacking on the Roundhouse after the Fierce works best on
    characters in the medium to large size catagory.

SPIRALi jigen no majo


STORMdai shizen no megami

  01] d.s.Short > s.Forward > s.Roundhouse /\ sj.Jab > sj.Short > sj.Strong >
      sj.Forward XX Lightning Attack XX Lightning Storm

* - <Combo 01> If the combo is done in the corner, Storm can incorporate more
    Lightning Attacks before performing the Lightning Storm.

STRIDER HIRYUUgendai ni ikiru ninja

* 01] Against Sentinel. j.Short > j.Forward > j.Fierce > j.Roundhouse \/ /\
      j.Short > j.Forward > j.Fierce > j.Roundhouse \/ /\ j.Short > j.Forward
      > j.Fierce > j.Roundhouse, etc..
      ["Solo Combo Exhibition #1"]

  02] j.Roundhouse \/ d.s.Jab > s.Short > c.Fierce /\ sj.Jab > sj.Short >
      sj.Strong > sj.Forward, sj.Short /\ dj.Jab > dj.Short > dj.Strong >
      dj.Forward, dj.Fierce > dj.Roundhouse

  03] j.Roundhouse \/ d.s.Jab > s.Short > c.Fierce /\ sj.Jab > sj.Short >
      sj.Strong > sj.Forward, sj.Short /\ dj.Jab > dj.Short > dj.Strong >
      dj.Forward XX Jab Ame no Murakumo

  - <Combo 01> You have to jump toward Sentinel each time. The Short > Strong
    chain is done as Hiryuu is ascending, then doing the Fierce > Roundhouse
    as he's ready to land again. Once Hiryuu lands, immediately jump again and
    repeat.
  - <Combo 03> Delay the Fierce > Roundhouse ender a little after the Forward.

THANOSshi to zouo no keshin

* 01] d.s.Roundhouse XX Short Death Sphere, d.s.Roundhouse XX Short Death
      Sphere, d.s.Roundhouse XX Short Death Sphere, etc..
      [from JChristopher]

* 02] d.c.Jab > c.Short > c.Forward (otg) XX Fierce Titan Crush XX Gauntlet
      Power XX Gauntlet Soul
      [from Lee the mastermind]

* 03] j.Short \/ d.c.Jab > c.Strong > c.Fierce /\ sj.Jab > sj.Short >
      sj.Strong > sj.Forward XX Fierce Titan Crush
      [from Lee the mastermind]

* 04] j.Short \/ d.c.Jab > c.Strong > c.Fierce /\ sj.Jab > sj.Short >
      sj.Strong > sj.Forward > sj.Fierce_sj.Roundhouse
      [from Lee the mastermind]

* 05] Opponent in corner. j.Short \/ d.s.Jab > c.Strong > c.Forward (otg) XX
      Fierce Titan Crush XX Gauntlet Space
      [from Lee the mastermind]

* 06] d.s.Jab > s.Strong |2 hit| > s.Fierce XX Gauntlet Soul
      [from Lee the mastermind]

TRON BONNEmega no tensai kachi ki mo suteki

* 01] Jab Shiki Dan, Fierce Kobun Launcher XX Jab Shiki Dan, Fierce Kobun
      Launcher XX Jab Shiki Dan, Fierce Kobun Launcher XX Jab Shiki Dan, etc..
      ["Mike Z. Combo Video #6"]

VENOMfukushuu ni mou aku no supaida-man


WAR MACHINEaruku hai teku heikiko

* 01] d.c.Strong > s.Roundhouse /\ sj.Jab > sj.Short > sj.Strong > sj.UP +
      Fierce XX Hikou, f.Jab > f.Strong > f.UP + Fierce, (air dash up-forward
      at opponent) f.Jab > f.Strong > f.UP + Fierce, (air dash up-forward at
      opponent) f.Jab > f.Strong > UP + Fierce, (air dash up-forward at
      opponent) etc..

  - <Combo 01> The air combo (f.Jab > f.Strong > f.UP + Fierce) done as War
    Machine is flying from his Hikou can be copied over and over until his
    flying runs out.

WOLVERINE (MvC v.)kyuuyoku taku gai


WOLVERINE (MvSF v.)yajuu no chikara to ha-doboirudo


ZANGIEFroshia no akaki saikuron

  01] j.Forward \/ c.Strong /\ sj.Jab > sj.Forward XX Double Lariat \/
      s.Roundhouse |1 hit| XX Atomic Suplex

  02] s.Jab > s.Strong XX Double Lariat XX Final Atomic Buster



   PHASE 0.5  Unleashing Hell                        (Delayed Hyper Combos)

 This section is for unique team Super combinations. There are two sections in
 which they are displayed: Duel Team and Triple Team Supers. Keep in kind that
 these combos are NOT Variable Combination Supers (where all characters attack
 simultaneously). These are the ones you have to do the motions for the Supers
 one after the other. Each combo listed first give the names of the characters
 on the team - in order of which they appear for the combo. That's followed by
 the number of supers needed to perform it, then the entire combo itself.  ^_^

  Duel Team Supers 

 - Cable, Cyclops (Expansion Type)                                 < Level 2 >
   From central_xpress
   [Cable] d.s.Short > s.Forward, Cyclops Assist |1 hit| XX Time Flip (wait
   until the near end), Fierce Viper Beam XX Hyper Viper Beam (wait until near
   end) XX [Cyclops] Mega Optic Blast

 - Thanos, Juggernaut                                              < Level 3 >
   From Lee the mastermind
*  [Thanos] d.c.Jab > c.Short > c.Forward (otg) XX Fierce Titan Crush XX
   Gauntlet Power XX Gauntlet Soul (wait until Thanos lets opponent go) XX
   [Juggernaut] Juggernaut Headcrush

  Triple Team Supers 

 - Cyclops, Rogue, Gambit                                          < Level 3 >
   From The KiD
*  [Cyclops] j.D + Roundhouse \/ d.s.Jab > s.Short > s.Forward XX Short
   Cyclone Kick |1 hit| XX Mega Optic Blast (wait until near end) XX [Rogue]
   Goodnight, Sugar (wait until kiss in air) XX [Gambit] Royal Flush

 - Felicia, Rockman, Thanos                                        < Level 5 >
   From The KiD
*  Opponent in corner. [Felicia] j.Fierce \/ d.s.Jab > c.Short > c.Forward >
   c.Roundhouse XX Please Help Me, c.Short (otg) XX Dancing Flash (wait until
   near end) XX [Rockman] Hyper Rockman (wait until near end) XX [Thanos]
   Gauntlet Power XX Ganutlet Soul

 - Gouki, Ryu, Ken Masters                                         < Level 3 >
   From JChristopher
*  Opponent in corner. [Gouki] j.Jab > j.Fierce \/ d.c.Short > c.Fierce /\
   sj.Jab > sj.Short XX Roundhouse Tatsumaki Zankuu Kyaku |2 hit| XX Tenma Gou
   Zankuu (wait until near end) XX [Ryu] Shinkuu Tatsumaki Senpuu Kyaku (wait
   until near end) XX [Ken] Shin Ryuu Ken

 - Gouki, Zangief, Dan Hibiki                                      < Level 5 >
   From JChristopher
*  [Gouki] Shun Goku Satsu (wait until 10+ hits) XX [Zangief] Final Atomic
   Buster (cancel immediately) XX [Dan] Chouhatsu Densetsu
   - Note: This combo does 0 damage. It's just fun to do. ^_^;

 - Guile, Morrigan Aensland, Captain Commando                      < Level 3 >
   From The KiD
   [Guile] j.Fierce \/ d.s.Jab > s.Strong > s.B + Fierce XX Sonic Hurricane
   (wait until near end) XX [Morrigan] Darkness Illusion (wait until she's in
   the air) XX [Captain Commando] Captain Sword

 - Guile, Strider Hiryuu, Captain Commando                         < Level 3 >
   From The KiD
   [Guile] j.Fierce \/ d.s.Jab > s.Strong > s.B + Fierce XX Sonic Hurricane
   (wait until near end) XX [Strider] Ragnarok (wait until 4th passing) XX
   [Captain Commando] Captain Sword

 - Hulk, Spider-Man, Cammy                                         < Level 5 >
   From Chocobo  ["Chocobo Combo Video #1"]
   [Hulk] d.c.Short > c.Fierce XX Gamma Crush (wait until descent hit) XX
   [Spider-Man] Maximum Spider (wait until 4th hit) XX [Cammy] Killer Bee
   Assault \/ d.c.Short (otg) > c.Fierce /\ sj.Short > sj.Forward XX
   Roundhouse Cannon Drill XX Killer Bee Assault (wait until 3rd hit) XX
   [Hulk] Gamma Crush

 - Jill Valentine, Captain America, Psylocke                       < Level 3 >
   From The KiD
*  [Jill] j.Fierce \/ d.c.Short > c.Forward > c.Roundhouse XX Kinsetsu Sentou
   A+ (wait until near end) XX Final Justice (wait until final slam) XX Psi-
   Maelstrom

 - Jill Valentine, Dr.Doom, Bulleta                                < Level 3 >
   From Chocobo  ["Chocobo Combo Video #2"]
   Opponent in corner. [Jill] Charge Fierce Kinsetsu Sentou A (as long as you
   want). Release Kinsetsu Sentou A XX Kinsetsu Sentou A+ (wait until near
   end) XX [Dr.Doom] Electric Cage (wait until near end) XX [Bulleta] Cool
   Hunting

 - Ken Masters, Gouki, Ryu                                         < Level 5 >
   From JChristopher
*  [Ken] j.Jab > j.Fierce \/ d.s.Short > s.Fierce XX Fierce Hadou Ken XX Shou
   Ryuu Reppa (wait until 3rd loop) XX [Gouki] Messatsu Gou Shou Ryuu (wait
   until 3rd loop) XX [Ryu] Shin Shou Ryuu Ken

 - Ken Masters, Sakura Kasugano, Felicia                           < Level 5 >
   From The KiD
   [Ken] j.Short > j.Strong \/ d.s.Jab > s.Short > s.Strong > s.Fierce XX Shou
   Ryuu Reppa (wait until 3rd loop) XX [Sakura] Midare Zakura (wait until the
   Shou'ou Ken ender) XX [Felicia] Please Help Me, c.Short XX Dancing Flash
   (wait until she's in the air) XX [Ken] Shin Ryuu Ken

 - Ryu, Ken Masters, Gouki                                         < Level 3 >
   From JChristopher
*  Opponent in corner. [Ryu] j.Jab > j.Fierce \/ d.s.Short > s.Fierce XX
   Shinkuu Tatsumaki Senpuu Kyaku (wait until near end) XX [Ken] Shippuu
   Jinrai Kyaku (wait until air axe kick) XX [Gouki] Messatsu Gou Rasen

 - Storm, Sakura Kasugano, Captain Commando                        < Level 3 >
   From Chocobo  ["Chocobo Combo Video #1"]
   [Storm] j.Short \/ d.c.Jab > c.Strong > c.Forward XX Short Whirlwind XX
   Lightning Storm (wait until near end) XX [Sakura] Shinkuu Hadou Ken (wait
   until near end) XX [Captain Commando] Captain Sword

 - Venom, Hulk, Felicia (Variety Type)                             < Level 5 >
   From Chocobo  ["Chocobo Combo Video #1"]
   Opponent near corner. [Venom] Fierce Throw, (jump over opponent) Felicia
   Assist XX Venom Web (wait until near end) XX [Hulk] Gamma Crush (wait until
   descent hit) XX [Felicia] Please Help Me, d.c.Short (otg) XX Please Help Me
   (wait until near end) XX [Venom] Venom Web


   PHASE 0.6  Surveying The Damage                       (Revision History)


 - Version 0.2  <2000.07.16>
   Updates left and right. Changes here and there. I'm getting mail a-mile-a-
   minute! Aieeee!! x_X Well, first more combos and notes to the Delayed Combo
   section (including one with Dan's Super Taunt!), plus a fairly large Dan
   semi-infinite combo from JChristopher. An extended version of one of
   Cable's combos from Pat. The revision of Strider's rejump combo from Mike.
   AND, just -today-, I received Thanos stuff from Lee. Thanks alot everyone!
   I put in alot of things myself after a long shift at the arcade gathering
   info. Ahhhh.. so much work. So little memory left on the computer. o_o;

 - Version 0.1  <2000.07.10>
   Alot got done today! Just went through four videos so far: the "James Chen:
   Capcom Gals", "Solo Combo Exhibition #1" and both of the videos by Chocobo.
   So those combos are all added and out the way. Plus, additional (or in some
   character's cases: only) combos tacked in from Chuck Ragan that I received
   earlier this week. I slipped in a few more myself for Amingo, Guile, and
   Spidey. Also some minor editing here and there with style structure. Just
   realized how many videos were left to run through and how many characters
   had no combos listed yet. I'll get to it soon enough.. I hope. x_X

 - Version 0.0  <2000.07.04>
   Whew! It's done. Finally.. And on the Fourth of July! Happy ID4! Keep in
   mind that this is the premier version of this thing, so everything will
   probably be revamped a-million-and-one times in the future. x_X Such as
   listing combos and info differently and whatnot. Anyway, it looks like a
   piece of crap now. I totally agree. Trust me. I have a ton more combos to
   add, but my Dreamcast is messed up, so I can't try out anything until I get
   another one (will be in a couple of days). So I only put up combos I was
   100% on. There are combos here for nearly everyone (ok.. there's none made
   for 20 people). Will eventually get around to the rest of the things I
   promised to put in here, so watch for fluent updates after this.


   PHASE 0.7  The Battle Concluded          (Special Thanks and Shout Outs)

 A thank you goes out to the following people to help make this FAQ possible.
                     Listing comes in no particular order.

 Capcom of America / Japan                  www.capcom.com / www.capcom.co.jp
   - Of course, much props go out to the people at the top. The fourth (and
     insane) installment of the "Vs" series is as crazy as ever. Took me a
     while to get use to only 4 attack buttons though. x_X

 GameFAQS, especially CJayC                                  www.gamefaqs.com
   - First, for that save file that saved me God-knows how much time from
     unlocking all the characters manually. Then, of course, the best site on
     the net for all your gaming needs and information. If something ever
     happened to that site.. I'd freak. Literally.

 Shoryuken.com                                              www.shoryuken.com
   - The next best Capcom HQ on the web. The source for alot of multimedia
     that gave me the insight to find all the potential in this game.

 Fighters.net                                                www.fighters.net
   - Another great site for all your fighting game needs. Plus all the free
     extras my grubby little hands can download. ^_^;; Not to mention their
     message boards had alot of information for me to use.

 Chris MacDonald / Kao Megura                                        i.am/kao
   - For countless accurate information for my favorite Capcom and SNK games.
     Plus, for using his FAQ (available at GameFAQs) for some of the character
     special move names and commands I wasn't 100% sure of. I think I may have
     "ganked" his format of writing the "Special Thanks" section. Gomennasai!

 James Chen                         www.geocities.com/TimesSquare/Arcade/6645
   - "Combo is the key." The God of the Combo! For using references to his FAQ
     located at GameFAQs.com and his MASSIVE load of combo videos at
     <www.shoryuken.com>. Even since "Marvel Super Heroes," I've followed his
     guides and combo breakdowns. Personally can't thank him enough for his
     work and effort into making that information more user-friendly.

 Mike Z.                                                  zaim0002@tc.umn.edu
   - I didn't know half of the combos existed until I watched his videos. All
     seven of them. On continous playback. Much of the mayhem he performs are
     written out in the FAQ for you to try yourself. Or attempt it anyway. ^_^
     His videos can be found at <www.shoryuken.com> and <www.fighters.net>.

 Sutorappedo Kuruu                                                    Various
   - Had absolutly nothing to do with any of this FAQ, but I have to give a
     shout out to my crew! ^_^

 Jason / Bantam13                                      khaotika@earthlink.net
   - ALOT of combos from this guy for Dr.Doom and Jill Valentine. You can find
     his FAQs for Amingo and Jin Saotome at <www.gamefaqs.com>.

 John Mayfield / 3pwood                             mayfield_john@hotmail.com
   - An INSANE amount of info on Magneto (I'm talking 14 high-maneuvering
     combos!). It was amazing what I found on his FAQ and on the Fighters.net
     message boards. You can find his FAQ for Magneto at <www.gamefaqs.com>.

 Charles *Irish* Ragan                                 irishragan@hotmail.com
   - Nice listing of combos and notes for Cable, Colossus, Gambit, Iron Man,
     and Rockman. I'm finding more and more Colossus users.. x_X

 Chocobo                                                              Unknown
   - Yet another that has contributed a couple of videos toward the cause of
     displaying the mayhem MvC2 has to offer visually. You can find his videos
     at <www.fighters.net>.

 Joseph Christopher / JChristopher                 msfjoseph@edsamail.com.ph
   - This guy's FAQs for "SF3: Third Strike", especially for Makoto and Q
     (yeah, I use Q.. Stupid me. =D) were amazing. After reading through them,
     I was able to put the smackdown on people. ^_^ And now he's brought info
     into this FAQ. Thanks alot, yo! You can find his FAQ for Ryu at
     <www.gamefaqs.com>.

 Patrick Polk                                     coolestguyever@hotmail.com
   - So far, another combo for that Viper Beam-totin' Cable.. Not that I have
     anything against Cable or anything. ^_^;

 Michael Charlton                                   mikecharlton@hotmail.com
   - Correcting me in which Strider's rejump combo against Sentinel is done.

 Lee Acacio / Lee the mastermind                             lee@phayze1.com
   - Yes! Stuff for Thanos! Thank you! Plus a combo, finally, for Sentinel.

 Various People from the Fighters.net Message Board Forum
   central_xpress  clockw0rk       Dr Shaboogen    E C             Krusader
   Reu             Ug the caveman  Zerogun

   <I ask for these people to please send me their e-mail address so I give
   you the credit you properly deserve for combos. In the meantime, please
   don't think of this as a way to short-change you for your work.>


   PHASE 0.8  Visual Walkthrough

  This FAQ incorporates the usage of alot of combos taken from MPEGs people
  have made. Below various combos in the above character's sections is a tag
  to show the name of the video it was taken from. This section gives credit
  to the filmakers - in addition to the locations each video can be found.

Chocobo Combo Video #1 & #2, by Chocobo
    <fighters.net/multimedia/mvc2.html>

James Chen: Capcom Gals Combos
    <www.shoryuken.com/multimedia/mvc2.html>

Mike Z. Combo Video #1 - #7, by Mike Z.
    <fighters.net/multimedia/mvc2.html>

Solo Combo Exhibition #1
    <www.shoryuken.com/multimedia/mvc2.html>


   PHASE 0.9  Final Note

  Oss',
  After time-consuming efforts to pull off alot of these combos, eventually I
  literally said "To hell with it" and left a few for another date. Figured
  there would have been a major Combo FAQ out before now. My bad for making
  assumptions. Suppose someone was thinking of it. Or started one and just
  haven't put it up yet. In any case, this FAQ is featuring combos from this-
  that-and the other place -- basically anything I found was stuck in here.
  Guess I'll be on the scene with a character FAQ after a while. ^_^

  Like what you see? Have anything you want to add for all to see? Feel free
  to send in your combos. Of course you'll get credit for anything posted in
  the FAQ as well as the bragging rights of getting in a combo before anyone
  else. You know the drill. You know the e-mail address. So I'll just leave.
                                           ..By the way, thanks for reading!

  Sayounara, adios, ciao, xie xie, au revoir, and all that other stuff.   =P
  - "The KiD" <Oodzume@hotmail.com>
   _________________________________________________________________________
  | "Fighting can lead to great gain. But because of that, it can also lead |
  | to great loss."                                 -- "Variable Geo"       |
   

 (c) Helena Handbasket Productions 2K 
