   ______  ___ __   ____   _____      ______
  /   / /  | || |  |    \ | ____\     |     \
 /   / /   | || |  | {} | | _____     |  {}  )
|   / /    | \/ |  | __/  | _____\    |  |\  \
|  | |     \    /  | |    | |_____    |  | | |
|  | |      \__/   |_|    |_______\   |__| |_|
|  \  \
\   \  \
 \   \  \   ________ _____   _______  _______   _______
  \   \  \  \__  __/ |    \  |  ___/  | ____/  /__   __\
   \   \  \    | |   | {}  ) |  ___   | ____      | |
\   \   \  \   | |   | |\  \ |  ___\  | ____\     | |
|\___\   / /   | |   | | | | |  ____  | _____     | |
\_______/_/    |_|   |_| |_| |_____/  |_____/     |_|


 ______   ______    ____    _    _   ___________  ______    ____
/ _____\  \_  _/   / ___/  | |  | |  \___   ___/  | ____|   |   \
| |____     ||    | | ___  | |__| |      | |      | ____    | {} |
| ____/     ||    | |_/ |  |  __  |      | |      | ____|   |   /
| |         ||    |     |  | |  | |      | |      | ____    | |\\
|_|        /__\    \___/   |_|  |_|      |_|      |_____|   |_| ||

                          ___________
                          \   /\   //
                           | || | ||
                           | || | ||
                           | || | ||
                          /___\/___\\
For Genesis (that in specific), SNES, Arcade, and PC
By RWAD64
Email me at: rwad64@ignmail.com
Last updated on: 2/26/01
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1. Introduction
Well, Super Street Fighter II was fun for me in the summer of '00 when 
I got it, and so, I started one then. But, it got pushed around and 
forgotten. Now that I'm much better at it, I figure, what the hey, 
let's try to finish it. So now, after going through a bunch of crap 
fixing the names that I made up to what they really are (thanks to 
Dingo Jellybean's excellent FAQ which I reccamend you go read right 
now), I finally have a FAQ on it. And it only took 7 months.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2. Updates
2/26/01 - Sent it in. After quite a bit of work lately, too. Good.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3. Moves
NOTE: If you are on the right of the opponent, switch left to right, 
right to left, etc.
/\ - Jump
\/ - Crouch
-> - Forward
<- - Backward
JP - Jab punch
MP - Middle punch
FP - Fierce punch
SK - Short kick
MK - Middle kick
FK - Fierce kick
P  any punch button
K  any kick button
, - move onto the next move/moves. If it has 2 things in one area of a 
",", it means to do them both at the same time.
2s  means to hold for 2 seconds
/|  means to press up and towards the opponent
|\  means to press up and away from the opponent
\|  means to press down and towards the opponent
|/  means to press down and away from the opponent
Against  To stand touching them
Close  To stand fairly close, but not touching.
All Punches  press all 3 punch buttons at the same time
All Kicks  Press all 3 Kick buttons at the same time
or - Either one
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Printer-Friendly move list:

 (I love that term. Especially when it makes the printer have about 3 
pages of blank paper come out. And it honestly has done that on 
"printer friendly" things...sheesh...printer friendly my big fat 
hiney...)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Ryu~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hadouken: \/, \|, -> P
Oh goodie. The ever popular (and cheap) Hadouken attack. This cheap 
little fireball is very annoying, doing chipping damage and being 
pretty strong when not blocked, this little guy can cause heart 
attacks. Okay, near heart attacks.
---
Red Hadouken: <-, |/, \/, \|, ->
I swear, the madness never stops...okay. This version of the attack is 
red (That's a tough one to figure out) and will burn the opponent if it 
hits.
---
Shouryuken: ->, \/, \| P
Also called a Dragon Punch. This vertical rising punch does average 
damage and is quite easy to pull off, with some practice. Not as strong 
as Ken's, mind you, but still strong.
---
Tatsumaki Senpuu Kyaku: \/, |/, <- K
This attack is also known as a Hurricane Kick. That's the more 
pronounceable version of it. Doing this will have Ryu go across the 
screen, spinning one leg while in the air. This is a quite cheap attack 
if you trap the opponent against a wall and keep doing the FK version 
of it.
---
Air Tatsumaki Senpuu Kyaku: |\ or /\ OR /|, (now do this while still in 
the air) \/, |/ <- K
This attack doesn't make a jump go wider or anything, rather you land 
like normal but while landing are spinning your leg. This can be quite 
effective if you land by an opponent and this hits them.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Ken~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Shouryuken: ->, \/, \| P
Also called a Dragon Punch, this is a vertical rising punch that does 
excellent damage with Ken. If you use the Fierce Punch when doing this, 
if you hit the opponent you get them caught on fire.
---
Hadouken: \/, \|, -> P
Ah yes. The fireball move. Nearly everyone has one, including Ken. Not 
as cheap as Ryu, if you try to use this the whole time you will have 
some problems, as it isn't as good as Ryu's. Then again, Ryu doesn't 
have as good a Shouryuken. So, that pretty much evens it up.
---
Red Hadouken: <-, |/, \/, \|, -> P
This is a red version of the Hadouken. This will burn if it hits. 
That's fun...
---
Tatsumaki Senpuu Kyaku: \/, |/, <- K
Also called a Hurricane Kick. This is a good spinning attack that can 
do lots of damage if used close enough, as it will combo. This can be 
very cheap if you trap the opponent against the wall and keep using 
this. As well as effective...
---
Air Tatsumaki Senpuu Kyaku: |\ or /\ OR /|, (now do this while still in 
the air) \/, |/, <- K
Also called a Air Hurricane Kick. This is an arial version of the 
above. You don't go much farther of a direction by doing this, but you 
can inflict damage upon the opponent if they are in the right place 
when you come down. As you keep doing it as you fall down from your 
jump.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~Balrog~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Dashing Uppercut: <- (2s), -> K
This is a good attack to knock someone out of a jump. But, there is a 
major problem. If they crouch, they can easily do a sweeping attack and 
hit Balrog. So, be careful about that.
---
Dashing Punch: <- (2s), -> P
This is quite cheap if used in a certain way. That certain way being 
like the computer uses it sometimes. Just chaining it so you keep doing 
a Dashing Punch time after time. Very irritating. But it can be pretty 
useful. And it's not so annoying if you don't do it 20 times during a 
single round.
---
Turn Punch: All punches OR All kicks (2s)
This is a really quite good attack. Of course just about anything is 
good that goes through projectiles. Overall quite good.
---
Final Punch: All punches OR All kicks (3s (Yes, THREE seconds.))
Yeesh. And my friend wonder why I think he's cheap. Sure, it's a long 
charge, but this does incredible damage. Sure, it has horrid recovery 
time, but it does loads of damage. And it's sure worth.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~Blanka~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Electricity: JP or MP rapidly
This is a very good attack that has just a few minor problems. First 
off, if the opponent has a projectile, you could wind up getting hit by 
it while doing this. So, be careful. If they start backing away, stop 
doing it. Otherwise they'll more than likely start going fireball happy 
on you and get you hurt. Then, there's the problem of the opponent 
doing a sweep attack and that knocking you out. So be careful. This is 
very good if the opponent is trapped against the wall. Also, it's quite 
useful for giving them a little surprise when they land from a jump. If 
you are fighting Ryu or Ken be careful they don't do an Air Tatsumaki 
Senpuu Kyaku or then you'll be in risk. If the foot in the center hits 
then you'll get them. If the spinning foot hits then he'll get you. Be 
careful...
---
Rolling Attack: <- (2s), -> P
This can be a very cheap attack. Let's just say that I've lost to a 
friend at one of his first tries at the game by teaching him that move 
and him overusing it. Strangling along with certain 4-letter-words came 
into mind then.
---
Vertical Rolling Attack: \/ (2s), /\ K
Blanka is just Anti Air isn't he... This is another attack that can hit 
opponents who like to jump a lot. This will hit them on the ground if 
they're close enough, but the best way to use this is to know if your 
opponent likes to jump. The computer doesn't jump too much except with 
Chun Li and Dhalsim, sometimes M. Byson. If you are fighting a real 
person, it will help to know their style of fighting.
---
Leaping Beast: <-(2s), -> K
This is a good attack in which Blanka leaps forward. This does lots of 
damage and can be very good. It can be blocked quite easily though. 
Don't use this a lot, just sometimes. It is quite annoying.
---
Bite: FP Against
This is one of those "smash the buttons after performing it as fast as 
you can" attacks where you do just that to get in more bites before you 
let go.
---
2X Headbutt: MP Against
This counts as a two hit combo. This is a pretty strong attack.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Cammy~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Spinning Knuckle: \|, \/, -> P
This is a good attack that is too hard to pull off. Figures. Why can't 
we have a nice *simple* movement, hmm? Because that's too easy. Capcom 
thought that they should torture gamers who like to use good and not so 
cheesy characters. Sure. Why not? But back to the attack, it makes 
Cammy slip right past a projectile. So this is obviously a hated 
character to all the "Fireball happy Ryu" fans out there...
---
Cannon Drill: \/, \|, -> K
This is a good attack in which Cammy launches herself forward. This can 
do good damage. Too bad such a horrid recovery time. That's what really 
kills it. Another good move, with a bad problem. Of course, wouldn't 
any problem be bad? </pointless rambling>
---
Thrust Kick: ->, \/, \| K
This is a powerful move...this vertical kick can get irritating fast if 
you jump a lot. Like Blanka's Vertical Rolling Attack, it's nice if you 
know how your opponent uses jumps. Frequently or once a year. Because 
if they jump a lot, this can really knock the wind out of them...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Chun Li~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hyaku Retsu Kyaku: SK or MK rapidly
This attack can do quite a bit of damage and if close enough you can 
get in several hits. Keep hitting the button as fast as you can and 
you'll keep kicking. Very good attack, if you are going to use Chun Li, 
this should be a special you frequently.
---
Kikouken: <- 2s, -> P
Another fireball, but this one isn't as cheap as some. Why? Because 
this one doesn't go fully across the screen. It goes a majority across, 
but not fully. This is nice for getting in a small bit of damage to win 
the match if you don't want to risk getting close enough to be hit.
---
Flying bird kick: \/2s, /\ K
This can do quite a few hits. It is quite strong when done with the 
fierce kick. Pretty much only useful when doing an FK. Do a SK and it's 
pretty much going to be over before the move even started.
---
Air flying bird kick: \/2s, /\ K (hold up when you jump, and press K at 
the desired height)
Simply put, this is Flying bird kick at a different height. Got it? 
Good. Now scoot onto the next special. Come on. Scat.
---
Stomp Kick: /\, (while still in air) \/ MK
This attack is an incredibly good air attack. Very strong, and can hit 
the opponent more often than not. It can hit the opponent during some 
specials even. Some attacks it can't avoid. Pretty good attack.
---
Flip Kick: -> MK Against
Here we have an awkward move that is a move where Chun Li does a flip 
to hit the opponent. And below is another type of move like this. The 
confusion continues. World wide terror.
---
Neck breaker kick: -> FK Against
This is a very odd little move. It's very irritating. If it hits, it 
does some damage. If you plan to block this, block it like it were any 
normal attack coming from the front, as that's where it hits, although 
it doesn't look like it will.
---
Forward Throw: -> FP Against
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Dee Jay~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Max Out: <- 2s, -> P
This is a lot like Guile's Sonic Boom attack. A cheap little projectile 
BUT has quite some recovery time. Still pretty cheap. And it's also 
performed exactly like Guile's...
---
Double Dread Kick: <- 2s, -> K
This is a pretty strong attack that's quite good. It can get in a 
combo. Very nice. 
---
Hyper Punch: \/ 2s, /\ P
A pretty good attack, aweful recovery time though. This can get in a 
nice combo sometimes. Pretty good attack.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Dhalsim~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Yoga Fire: \/, \|, -> P
This is a fireball type attack for Dhalsim in which he spits out a 
fireball. Yes, he spits it. Oh, forget the ball part in it. It's just 
fire. Okay, now does this make much sense? No. Neither does the rest of 
the game, but hey...Horrid recovery time though.
---
Yoga Flame: <-, |/, \/, \|, -> P
This is an irritating attack. Why? Because when performing it, 
sometimes the opponent might be able to jump over you and hit you while 
you sit there breathing fire, or they might be close to you and crouch 
when you perform it and dodge it, and hit you with a sweep attack while 
you just keep breathing fire. Ironic, isn't it?
---
Teleport in front of: ->, \/, \| All punches or All Kicks (On SNES just 
2)
This teleports you directly in front of the opponent. Fun to use to 
trick the opponent and get in a hit, maybe start a combo. Pretty 
useful. Just a bit slow.
---
Teleport behind: <-, \/, |/ All Punches or All Kicks (On SNES just 2)
This is nice if the opponent has trapped you against a wall. Just do 
this, and they'll be trapped. That's about the only useful purpose to 
it as far as I can think of.
---
Instant Yoga Spear: /\ (do this while still in the air) \/ FK
If you have the opponent pretty close to you this is the attack to use. 
This does nice damage and doesn't have much recovery time.
---
Instant Yoga Mummy: /\ (do this while still in the air) \/ FP
Now, what if the opponent is quite far away, or you want to get over 
their head and switch sides? This is good for those occasions, and does 
fairly good damage, and again, little recovery time. Nice...
---
Yoga Nuggie: MP Against
Yeah! A move that I actually use in real life. Of course, I never hit 
the person on the head so hard and so much to knock them out though. 
Just enough to annoy them somewhat. Whee... And I don't use it while 
fighting...I use it while walking or sitting more often than not...n/m.
---
2X Headbutt: MP Against
Another one of those attacks that combos if close enough. These are 
quite useful attacks.
---
Throw: -> FP against
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~E. Honda~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1000 Hand Slap: JP/MP Rapidly
This is why I hate him so much. This pathedicaly cheap attack has him 
waving his arms incredibly fast. And, like the little girl he is (Ooh, 
oxymoron!) he slaps them. Slaps. "..."
---
Sumo Head Butt: <- 2s, -> P
Or as I prefer calling it, Flying Fat Guy attack. Here, we have fatso 
flying graciously across the screen to headbutt the opponent. My 
gosh...it's so...OVERWHELMING!!! I think I should just calm down now... 
I don't know why, but it seems like he's saying "Bill Gates" somewhere 
in the move. Is Honda giving free advertising for Microsoft? I have my 
suspicions...
---
Sumo Smash: \/ 2s, /\ K
Another annoying attack. Here we have him jump up in the air and smash 
the opponent with his butt. How cute. Smash them with his butt. Well, 
that's that...onto the next character. Please...This guy scares me.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~Fei Long~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Rekka Ken: \/, \|, -> P
This is an incredibly fast move that can be done 3 times in a row. It 
doesn't have bad recovery time unless you do it for 3 times. Do it 
twice. Otherwise he'll sit there for a moment. Which in the world of 
Street Fighter is an eternity.
---
Shien Kyaku: <-, \/, |/ K
This is an excellent move in which Fei Long does a spinning kick in the 
air, all the while he's on fire. Very good. This can do an enormous 
amount of damage and is one of the best moves in the game, IMO.
---
Thrust Kick: -> K
This move can do great damage and is very fast. And, it's darned easy 
to pull off. This is a great, fast character.
---
Throw: Close FP
Hair Throw: Close FK
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Guile~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sonic Boom: <-2s, -> P
This is a very irritating move when used often. With small recovery 
time, this is probably the most cheap fireball in the game. Good 
damage, good speed, good recovery time...what can I say. It's a dirty 
little move.
---
Flash Kick: \/ 2s, /\ K
This is a great attack for knocking someone out of the air. And, 
sometimes even on the ground. A somewhat slow landing, but quite a good 
attack.
---
Knee Thrust: -> FK Close
This is a very nice move that is very fast and no recovery time. Heck, 
you can go across the whole screen just doing this. Very good attack.
---
Backfist: -> FP
Very good move, this has good range and is overall pretty useful in 
most situations.
---
Suplex: Against FP
---
Ground Throw: Against MP
---
Air throw: (do this all in the air) Against MP or FP
---
Back Breaker: (do this all in the air) Against MK or FK 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~M. Byson~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Psycho Crusher: <- (2s), -> P
"Good grief..."  Charlie Brown
That really seems to fit this quite well. Why? Because this can do 
incredible damage. It's overwhelming. Basically enough to make you kick 
someone. Byson to be specific, but still. The move does great damage 
even when blocked. Eugh...
---
Scissors Kick: <- 2s, -> K
This isn't that bad of an attack. It goes quite far, can go under 
projectiles...heh. This guy seems cheaper every minute. Uhm. Yeah. It's 
very cheap. Like everything else about this guy.
---
Head Stomp: \/ 2s, /\ K
This is a good attack that does quite good damage when performed. Quite 
annoying. It can be blocked easily, but it does decent chipping damage. 
I swear...this guy is pathetically cheap...
---
Flying Psycho Fist: \/ 2s, /\ P
Another cheap attack. This one moreover to get you to screw up because 
it looks like a head stomp. Capcom, why is he so cheap? Okay, "Final 
Boss" doesn't cut it...
---
Flying Punch: |\ OR /|, MP OR FP
Pretty useful attack at times. Feels a bit awkward, but a decent 
attack. Not as cheap as others of his.
---
Throw: Close MP/FP
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Sagat~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Tiger Shot: \/, \|, -> P
This is a fast move that is very good. It can easily be crouched under 
though. So, that poses a problem. But it still is good.
---
Tiger Shot Low: \/, -> K
This is one that hits that legs or feet of the opponent. Or if it's 
some humped over guy like Blanka or they're just small like Honda. 
Easily jumped over. Combine these with Tiger Shots for the best result. 
Throw both randomly, and definitely NOT in a pattern. That is too 
easy...heh.
---
Tiger Uppercut: ->, \/, \| P
Man this is strong...this is a very powerful vertical rising punch that 
does loads of damage. Very good attack. Nice to end a combo with.
---
Tiger Knee: \/, \|, ->, /| K
This is a very awkward attack that can do nice damage, but is far too 
weird for me usually.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~Thunder Hawk~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Storm Hammer: 360 Movement P (close)
This is a quite good move that can come in helpful sometimes. Very 
strong. And there is little recovery time.
---
The Hawk: /\ (while still in air) \/ All Punches
This makes Hawk do a diagonal swoop down to the enemy, missing any 
projectiles. Pretty good attack.
---
Thunderstrike: ->, \/, \| P
Hawk does a diagonal swoop upwards. This can do quite good damage and 
is a good surprise to the opponent if you've been up close a lot 
lately.
---
Condor Splash: /\, (while still in air) \/ FP
This is very hard to miss, does great damage, and very minimal recovery 
time. Very good attack, that should be used often.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Vega~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Claw Roll: <- (2s), -> P
This is a good attack that can get in even 4 hits if performed close 
enough. It does good damage and almost always will get a combo. Very 
good attack.
---
Claw Dive: \/ (2s), /\ K, P
This is a very confusing move where he leaps towards the wall, then 
glides off of it to hit the opponent. Weird, but effective.
---
Claw Thrust: \/ (2s), /\ P
This is another whacko move which involves jumping off the wall and 
attacking. Very weird. This is a bad move that does crap damage and is 
easy to block.
---
Wall Leap: \/ (2s), /\ K, (close) P or K
This is an excellent move that does great damage. Probably the best 
move for Vega.
---
Single Backflip: All Kicks (2 for SNES)
Much better. Here you just do a single backflip and it doesn't take so 
long. The move, like the other one, is annoying as it can trap you. Be 
careful.
---
Double Backflip: All Punches (2 for SNES)
Why? Why even bother? One backflip is more than enough. This just takes 
too long to do. In this you do one large backflip back followed by 
another smaller one. You can't attack and get out of the move in the 
middle of it. The only reason to do this is to escape from a move in 
front. This can easily trap you against a wall.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Zangief~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Diving Knee Drop: /\(now do this while still in the air) \/ MK OR FK
Very strong, and easy to pull off. Use this frequently.
---
Spinning Piledriver: 360 movement P Close
Very strong attack. Infact, one of the most powerful in the whole 
bleedin'game. That's pretty good. This is a grabbing move, so be sure 
to get close when you do this, or you'll be hit more than likely.
---
Spinning Clothesline: All Punches (2 for SNES)
This goes through projectiles while starting, and is pretty strong. 
Very good attack. It can easily hit several times.
---
Spinning Lariat: All Kicks (2 for SNES)
This is pretty much the above attack, but it will let you avoid low 
attacks while starting. Pretty good.
---
Siberian Suplex: 360 movement K close
Another grabbing move that is very strong, and will be very useful.
---
Siberian Bear Crusher: 360 movement K
This is performed like the Siberian Suplex, except this is done at a 
distance. This does great damage.
---
Siberian Splash: /\, (while still in the air) \/ FP
This is a very strong attack that is very useful for getting a combo 
started.
---
Diving Knee Drop: /\, (while still in the air) \/ SK or MK
Another strong diving attack. Use this often, as this can do great 
damage.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
End
Well, that's that. Now another fighting game has a FAQ by me. This is 
becoming a major hobby to FAQ fighting games...=)

Thanks to...
My Dad, for taking me to get the game
Funcoland, for having it.
DJellybean, and Pstroffolino for their really extremely useful FAQs on 
this. Read their FAQs too!!! They are very good! I would have never 
gotten as good at the game (I can beat my friend who goes fireball 
happy with Ryu...very irritating.) without their FAQs. VERY good ones. 
I highly suggest you go read their FAQs on this right now if you 
haven't done so already.

Also, if you aren't one of the following...
http://www.gamefaqs.com
vgstrategies.about. 
Don't use it. Ask first. I might say yes. I might not. If ya get it, 
yer guilt free. That's nice, isn't it? To those with a heart&soul, yeah
~RWAD64~
rwad64@ignmail.com
This whole FAQ is 10 pages long. Print it, ya wuss.
~~~
"You don't understand. This is not what you think it is.
You don't get it man. You want to boil it down to show biz.
Your in-depth research shows: drop the God, emphasize the beat
I've heard that popular pop you digI'd rather be buried in wet 
concrete."
"God is not a secret" Newsboys
                         Copyright, 2000-2001
