 

 FINAL FIGHT  FAQ ver 0.1 
 by Crayfish (bloggs1991@hotmail.com)
 for Acade, Snes, Sega CD & Gameboy Advance versions.                        

 This document is for private and personal use only, it cannot be 
 reprinted in part or in whole, or reproduced in any way or in any
 form written or otherwise. This FAQ was created exclusively for
 www.GameFAQs.com.
 
 Final Fight is (c) Capcom Co., Ltd.

 _________________________________________________________________
 
 ~~~~~~~~~~~~~~~~~
 TABLE OF CONTENTS
 ~~~~~~~~~~~~~~~~~
 
 1. STORY
 --------------------------------
 2. BASIC FIGHTING TECHNIQUES 
 
   - Common moves
 --------------------------------  
 3. SPECIAL ABILITIES
 
   - Haggar
   - Cody
   - Guy
 --------------------------------
 4. ADVANCED FIGHTING TACTICS AND STRATEGY
    
   - Watch Your Back
   - Combos
   - Weapons 
 --------------------------------
 5. LEVELS & ENEMIES
 --------------------------------
 6. GAME HISTORY/MISC INFO
 --------------------------------
 7. CONVERSIONS AND SEQUELS
 --------------------------------
 8. CONTRIBUTIONS
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 

 1.STORY

 In the early 1990's, Metro City, a huge city on the east coast of the United States,
 is controled by the ruthless Mad Gear gang, who control all criminal activity.
 The Mad Gear have hired an army of  vicious street thugs (includiding the 
 fearsome Andore family),  professional fighters, corrupt police and even a deranged 
 militia leader and his commandoes to control the streets, any powerfull officials are
 simply bribed. One man plans to change all this. A blue collar, peoples champion, 
 Mike Haggar a former champion wrestler who grew up on the streets of Metro City has been
 elected as the new mayor. When he refuses to be bribed like previous mayors, the 
 Mad Gear get Damno (captain of the Mad Gears Slum Chapter) to kidnap his daughter 
 Jessica. When Mike hear of this he calls upon Jessica,s boyfreind Cody a street smart 
 martial arts expert and his Ninja freind Guy to strike at the heart of the Mad Gear and 
 help get Jessica back. This is where our adventure begins.  
 
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


 2. BASIC FIGHTING TECHNIQUES 
 
 COMMON MOVES

 -Chain Combo. (Press attack rapidly)
 This is a automatic sequence of strikes finished by a knockdown blow.
 The speed, power and number of strikes each character performs is different.
 Haggar performs 3 slow but powerfull strikes with good range.
 Cody performs 4 quite fast strikes with medium range.
 Guy performs 5 very fast strikes with medium range.
 
 -Jumping attack. (jump at opponents then press attack)
 Every character has a standard jumping attack that will knock down opponents 
 but do little damage. 

 -Special jumping attack. (jump at opponents then press down and attack)
 Cody and Guy's special jumping attack is a flying knee that wil not knock down
 like the standard jumping attack, so can be used to start a combination attack.
 Haggar's special jumping attack is a flying belly splash derived from wrestling
 that will knock opponents down. 

 -Grab (push into opponent)
 To grab an opponent simply walk right into them.

 -Throw. (grab an opponent then push left or right and attack)
 Cody and Guy both use shoulder throws that throw the opponent a long distance.
 Haggar's throw is a German suplex that slams the opponent down close to you.
 A thrown opponent will knock down anyone they come into contact with while in 
 the air, this skittle effect is very usefull for knocking down groups of enemies.

 -Hold and hit. (grab opponent then press attack rapidly)
 Both Cody and Guy use a 'Muay Thai' style holding 3 hit knee strike. Haggar lifts 
 his opponent off the ground and delivers 3 headbutts to their midsection. The hold 
 and hit can be cancelled into a throw at any time by pressing left or right. Haggar
 can also cancel into the Piledriver (see Special abilities).

 -Despiration attack. (press jump and attack together)
 When the heroes are in a bad situation they can exectue a powerfull spinning 
 technique that will knock down any opponents within range, this technique takes great
 stregnth and so drains a small sction of your energy every time it is performed. If 
 your energy bar is empty you cannot perform the Despiration attack. Remember you are 
 completely invunerable during this attack and so can be used as a defensive as well
 as offenseive technique. Cody and Guy use spinning Cyclone kicks, Haggar uses a 
 spinning clothes line attack. 
  
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


 3. SPECIAL ABILITIES.
 Each Character has a special ability gained from their respective 
 martial arts backgrounds.

 Hagggar-Piledriver.
 Haggars years of competing in the CWA have given him super powerfull grappling 
 skills, his Piledriver is lethal when used against against single opponents for
 knocking off huge chunks of energy. To perform the technique grab an opponent,
 press jump then attack. Also Haggar, due to his great stregnth can weild the 
 Lead Pipe with great speed.
 _________________________________________________________________

 Cody-Knife fighting expertice.
 Cody's street fighting background has made him very proficient with knives, 
 his ability to stab multiple times with knives before discarding them gives 
 him a massive advantage in this game. His knife thrust is very fast, has huge 
 range, does good damage and knocks down (even groups of enemies). Knives are 
 very easily found, enemies Holly Wood & El Gado (expert knife weilding commandoes 
 of Rolento's militia) always carry multiple knives, don't jump on them straight 
 away though because they have to be on screen for a few seconds before "tooling up".
 When you stab at opponents make sure to hit them, if you miss Cody will often throw 
 the knife away.
 __________________________________________________________________

 Guy-Off The Wall Kick.
 Guy's Ninja training has given him incredible agility. Guy is able to use walls, 
 posts or just about any vertical surface to launch himself accross the entire 
 screen with a flying kick. This is usefull for knocking down large groups of 
 enemies at long range. To perform this technique jump up against a vertical surface 
 (like the subway post where Damno/Thrasher sits), as Guy touches it push in the 
 other direction and push jump again to launch off. Guy can also weild the Katana 
 (Samurai Sword) with great skill.  

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 

 4. ADVANCED FIGHTING TACTICS AND STRATEGY

 WATCH YOUR BACK
 As any good fighter will tell you one of the gravest dangers in a street fight is
 getting surrounded by a numerically superior enemy, these 2 techiques (a & b) 
 will help stop this from happening.

 a)Chain into throw behind combo.
 The technique is basicaly the normal chain combo but finished with 
 a throw behind instead of the knockdown blow, this will score good 
 damage and throw the enemy your hitting into anyone approaching from behind. 
 To perform this technique hold toward your and hit them with-
 Haggar 2 Hits
 Cody 3 Hits
 Guy 4 Hits
 of your chain combo, then immediately hold back and press attack 
 again to throw the enemy behind you. The throw on the end will 
 grab enemies even at the very maximum range of your initial strike, 
 this is especialy usefull for Haggar because of the massive reach 
 of his gut punch. This is a proper combo so enemies can't escape 
 or hit you before the throw. It will even grab anoying blocking 
 enemies Axel & Slash at full range.

 b)Reverse jump attack.
 This is one of the most advanced and bizzare looking techniques in the game 
 but it is essential. This techniqe allows you to jump over and attack enemies 
 who approach from behind without having to wast time turning around. 
 When enemies approach from behind press jump ,hesitate for a split second 
 then hold down back (you will jump backwards still facing forwards) then 
 press attack. Cody and Guy will perform their air knee (clipping the tops 
 of the enemies heads as they fly over) then land behind the enemies and to 
 go into a damaging combo. This technique is especially usefull for Haggar 
 because his slpash attack will knock enemies back in the direction he jumped 
 from (because the computer thinks your jumping the other way) 
 _________________________________________________________________
 
 COMBOS
 Final Fight pioneered many of the different types of combo's found in modern
 fighting games.

 2 HIT AIR CHAIN COMBO. 
 *Only Cody and Guy can perform this technique.
 This technique lets you get an extra hit of damage when trying to knockdown 
 a group of enemies. When jumping at a group of enemies with Cody or Guy hold 
 down and press attack perform an early knee attack that hits the very top of 
 their heads, then immediately move the joystick to the nuetral position and 
 press attack again to perform the flying kick before you hit the ground for 2 
 air hits and a knockdown. 
    
 HIGH DAMAGE COMBO.
 These are super powerfull combos for use against a single opponent. You must be 
 quick when goin from the chain combo into the grab or the opponent will hit you
 on the break.
 *One of these combos will kill many opponents outright.

 Cody: Deep Jumping knee attack, Chain combo(3Hits),
 Grabbing knee attack(2His),Throw.

 Guy: Deep Jumping knee attack, Chain combo(4Hits),
 Grabbing knee attack(2His),Throw.

 Haggar: Chain combo(2Hits),Grabbing Headbutt attack(2Hits),Piledriver.
 
 CODY INFINATE.
 Yes years before MvsC2, Final Fight had its very own infinate. This is 
 very usefull against bosses. 

 With Cody attack an enemy at full range with your chain attack. 
 Hit the opponent twice then turn around and throw a single punch behind you 
 (that misses)then turn back and hit the opponent twice...(repeat)
 _________________________________________________________________
 
 WEAPONS
 
 Coming soon.

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 
 5. LEVELS & ENEMIES

 Coming soon.

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


 6. GAME HISTORY/MISC INFO
 
 In the late 1980's Capcom producer Yoshiki Okamoto inspired by the Taito game
 Double Dragon 2 set about designing his own scrolling beatemup. What he and his
 team of talanted programers and artists created was Final Fight. Released in 1989
 Final Fight was light years ahead of any previous beatemup in both graphics and 
 gameplay, infact it took even Capcom several years to make another scrolling
 beatemup of this qaulity. The graphics and character design were of an unprecedented
 quality (the character design are so good that many stars of the game are  
 favourites of a new generation of fans through apearences in new games nearly fifteen 
 years on) and featured the largest sprites ever seen . The gameplay was tough but 
 rewarding, that with tactics and skillfull play could be completed on a single 
 credit.  
 Because of the success of Final Fight Capcom gave Yoshiki Okamoto the option to 
 create a sequel to this or Street Fighter (a game that was created by another Capcom
 team at the same time as Final Fight), luckily for the art of videogames 
 (and the colapsing P.C.B arcade market) he chose Street Fighter and with his genius,
 new technology and the most talanted programing team yet assembled whent
 onto create Street Fighter 2. Final Fight whent onto spawn many sequels on different 
 systems but none did justice to the origonal masterpeice.
 Final Fight still plays like a dream today, it is just as fun and rewarding as it was 
 in 1989 and continues to win over new generations of fans through conversions to new
 systems.   

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 

 7.CONVERSIONS AND SEQUELS

 Coming soon.

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 8.CONTRIBUTIONS

 Expert Final Fight fans please help build this FAQ into the ultimate refrence for 
 future generations of fans by contributing. Send any strats, tactics or other 
 Final Fight related info to the Crayfish at: bloggs1991@hotmail.com

 Crush the Mad Gear!!!