The King Of Fighters '99:  Millennium Battle
Secrets FAQ for Sony Playstation
Version 2.0

By SMiller (pac4051@hotmail.com)

This FAQ is copyright 2001 by Scott Miller and is protected under all 
international copyright laws.  You have my permission to reproduce this 
FAQ without written consent as long as the following conditions are 
observed:

1:  All content, including this copyright notice, and notice of 
authorship, remains intact.

2:  This FAQ may NOT be used for ANY commercial purposes whatsoever.  
This includes, but is not limited to the following:

--posting it with web banners
--selling it, giving it away as a free bonus, or reprinting it in a 
commercial FOR-PROFIT publication, on any storage medium now known or 
later to be invented (for example:  Magazines, pay web sites, floppy 
disk, CD- or DVD-ROMs, etc.) 

Users are permitted to make copies and distribute them freely, provided 
that NO PROFIT is involved (for example, printing it or photocopying it 
for a friend) and the content remains intact.  Users are NOT permitted 
to copy this work and post it, with or without alterations, as their 
own work.  Those who do this will be considered pirates and appropriate 
action will be taken.

To put it bluntly:  Don't steal it and don't sell it.  S'alright?  
S'alright.

The current version of this FAQ will always be found at gamefaqs.com.

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Contents:
I.  Version History
II.  Comments
III.  Before We Begin (Why Can't He Just Get Started Already?)
IV.  Getting Krizalid
V.  Art Gallery
VI.  Demo Gallery
VII.  Voice Gallery
VIII.  Color Edit
IX.  Miscellaneous
X.  Frequently-Asked Questions
XI.  Acknowledgements, and The End

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I.  Version History:
0.1--5/31/01:  FAQ started.
1.0--6/12/01:  FAQ completed and hopefully released.
2.0--6/15/01:  Corrected information in Illustration and Miscellaneous 
sections; added information on how to fight Kyo and Iori in 1P modes

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II.  Comments:

It's been noted that each year, SNK's KOF conversions get better and 
better.  Now, nothing's ever going to outdo those ports to the 
venerable old Neo-Geo, or to the Sega Saturn for that matter (can you 
say, 4-Meg Ram cart equals near-perfection?  I knew that you could), 
but SNK's Playstation conversions have indeed been improving every 
year.  Unfortunately, with the bankruptcy of their parent company 
Aruze, they probably won't have a chance to do any more.

Still, KOF '99 has arrived on the PSOne, and, surprisingly, it's near-
perfect.  The control is a little loose, and the graphics suffer from 
the wonky color palette and low resolution (everything looks a little 
soft around the edges), but nearly all of the animation is intact, the 
sound is great (apart from the hissy voices, which were probably taped 
off an arcade board with an old Walkman from the sound of it).  Of 
course, using a PSOne or PS2 solves most of the resolution problems, 
giving you a brighter, sharper picture that is much more pleasant to 
the eyes.

Importers have been enjoying this title for a while now, and Agetec 
recently released a bargain-priced port in the States (a KOF going new 
for $9.99US must be one of the greatest gaming bargains in history).

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III.  Before We Begin (Begin The Beguine, that is)

First of all:  This is not a movelist.  There are many good movelists 
for various versions of KOF '99, and you can rest assured that all of 
these moves are present and accounted for in the PSOne version.  A 
PSOne movelist would be pointless and a bit on the pirate-y side.  All 
you have to do is remember this simple key:

Light punch--X
Heavy punch--Square
Light kick--Circle
Heavy kick--Triangle

This will let you mentally translate the commands in any standard 
movelist for your controller.  And you can edit any of the settings if 
they aren't to your liking.

Second:  Here's some more obvious advice.  Use the Simple control 
option.  This will give your shoulder buttons an actual function.  
You'll be able to use them to do both dodges, summon your Striker, and 
do a hard attack without having to mash buttons.  Purists may prefer to 
continue mashing buttons, but if you've got eight buttons on your 
controller, why ignore four of them?  If you're not comfortable with 
the standard setup, use the Simple setup.  (The Special option is, 
however, not recommended, as it sucks most of the challenge out of the 
game by giving you the ability to do one-button special moves.)

Third:  When you complete a game, SAVE.  This will allow you to restart 
at Stage 6 (or an earlier stage if you opted not to continue after 
losing a match).  This makes getting all the endings and illustrations 
much easier.

Contributions:  I welcome all contributions to this FAQ.  If you have 
something helpful to contribute, have caught a mistake, or know of a 
secret that isn't mentioned here, submit it to me at pac4051 at hotmail 
dot com and I will use it here, along with full credit.  I reserve the 
right to not use contributions and I may not be able to give you a 
personal response, and your e-mail address will NOT be listed unless 
you request otherwise.  I'll do my best to be helpful to all non-
abusive persons.  Questions already answered in the FAQ, or that get 
asked repeatedly, will go straight to section X, which, wonder of 
wonders, is entitled "Frequently Asked Questions;" which, despite my 
flippancy, is not meant to be an insult parade, but a helpful quick 
reference to common questions about this game.

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IV.  Getting Krizalid

First of all:  Credit where credit is due.  Although this FAQ is my own 
work, this button code comes straight from GameFAQ's code page for KOF 
'99 and was submitted by Okong.

To enable Krizalid:

Beat the game in Team Play mode on any difficulty and using any number 
of continues (you just have to beat both forms of Krizalid on Stage 6).

Next, enter either of the versus modes and hold Start.  Keep holding 
Start as you move the cursor down to the Roulette box, then (did I 
mention you have to keep holding Start?) enter the following code:  
Circle, X, Triangle, Square.  The code has to be entered fairly 
quickly.  If it worked, Krizalid will appear directly underneath the 
Roulette box, between Kyo-1 and Kyo-2.

OrochiK confirms that saving your game at the options screen won't 
work; you've just got to complete the game (on any difficulty) and save 
the game at the prompt once the credits have rolled.

Anyway, once your game is well and properly saved, Krizalid will be 
permanently available in both Vs. modes and in practice mode, but not 
in any other one-player mode.  Oh, well.  (Hey, he's available in the 
Dreamcast version.  What gives?  Of course, he doesn't really have his 
own ending, but just gets the edit team ending, which is sort of an 
ending, but never mind.)

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V.  Art Gallery

For the most part, Art Gallery is devoid of secrets.  It has lots of 
neat things in it, of course.  Unused Athena sprites, character 
designs, scary pictures of deformed people with really big heads (um, 
actually those are kind of creepy)--you name it, it's in here.

However, there are 12 secret Illustrations that you can earn by beating 
Krizalid with a specific edit team.  The bulk of my time spent on this 
FAQ went towards beating Krizalid with totally random edit teams in an 
effort to find all 12 pictures.  Once I did, I found that Sophia had 
already posted them on a message board, making my toil totally 
irrelevant.  Insert great big "D'OH!" here.  And I spent two weeks on 
this *whine, whine, whine*.  All kidding aside, Sophia deserves the 
credit for being the first on the scene with the illustrations.

Well, anyway, for those who haven't found them yet, here they are.  
Keep in mind that you don't actually have to beat Team Play mode to 
unlock these pictures, only Stage 6.  You can load your Stage 6 save, 
fight Kriz, and skip all the demo sequences, and the illustration will 
still be unlocked, as long as you save again.

The Old & New KOF Team:
Shingo, Iori, Kyo, K'

The Kids Team:
Kensou, Xiangfei, Shingo, Bao

The Short Cut Team (wins an award for worst pun in the game):
Blue Mary, King, Whip, Athena

The Whip & Disciples Team:
Iori, Benimaru, Whip, Kyo

The Masters Team:
Kim, Takuma, Jhun, Chin

The Bellybutton Flashers Team:
Leona, Athena, Benimaru, Blue Mary

The Kamikaze Killers Team:
Ralf, Bao, Chang, Maxima, possibly also K' as he appears in the 
illustration as one of the team's "victims" (I can't identify the other 
character)

The Hatters Team (second worst pun in the game):
Choi, Clark, Terry, Bao (no prizes for guessing that one)

The 3 Lords Team:
Shingo, Kyo-1, Kyo-2, Kyo

The Awesome Hairstyle Team:
Chang, Andy, Benimaru, Jhun

The Fatal Fury All-Stars Team:
Choose any 4 of the following characters; however, you will not get 
this illustration with the Fatal Fury (New South Town) Team, only with 
an edit team.  So, for example, you could make an edit team of Terry, 
Andy, Joe, and Kim, and you'd still get the illustration, as long as at 
least one member of the team is missing.
Terry, Blue Mary, Andy, Xiangfei, Kim, Mai, Joe

The Art Of Fighting All-Stars Team:
Choose any 4 of the following; however, just as with the Fatal Fury 
team, you will not get the illustration with the default Art Of 
Fighting team.  At least one member needs to be missing, so, for 
example, you could use a team of Ryo, Robert, Yuri, and King, and get 
the illustration.
King, Yuri, Kasumi, Ryo, Robert, Takuma

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VI.  Demo Gallery

Pretty self-explanatory.  Each team has an ending, including edit 
teams.  Once you've beaten Krizalid, you'll get the first seven demos 
for each team, and you can watch them here again later.

You can also use the save function to cheat a little here, too--if 
there's a team you just don't like, load up your Stage 6 save in Team 
Play mode, beat Kriz again, and you'll get all of that team's demos--

--Unless, of course, your chosen team has a hidden ending!

There are two hidden endings, plus an extra scene you can see if the 
Heroes team meets certain requirements (you can unlock their scene 
without meeting the requirement, however, so I've moved that note to 
the "Miscellany" section).  Other teams that must meet some sort of 
requirement are listed below.

Fatal Fury Team--You can only see Demo 8 if you manage to defeat 
Krizalid with Mai.  Beating him with Terry, Andy, or Joe (bring back 
the moon taunt!) will result in the standard ending, Demo 7.

Psycho Soldiers Team--You can only see Demo 8 if you defeat Krizalid 
with Kensou; beating him with Athena, Chin, or Bao will give you Demo 
7.

Kyo Edit Team--This can be any edit team featuring Kyo; however, Iori 
Yagami can-NOT be on the team, or you will get the ordinary edit team 
ending.

Iori Edit Team--Just like Kyo's ending, Iori can-NOT share his team 
with his hated rival, or you'll get the standard edit team ending.

Edit Team 1--You will get this the first time you beat Krizalid with an 
edit team, as long as it does not feature either Kyo or Iori (you can 
use the Kyo-1 or Kyo-2 clones if you wish), unless they're both on the 
team.  If you want to challenge yourself, you may use a Roulette team.

Edit Team 2--Just like Edit Team 1, only now the last demo is in color.  
Whee!  You'll automatically get this the second time you beat Krizalid 
with an edit team (see above for team conditions).

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VII.  Voice Gallery

This isn't really a secret per se, but you'd have to randomly scroll 
through the characters to find these.

This is a list of all the "special" voices you can listen to in this 
Gallery.  Note that, in a game, nearly all of these match-ups between 
characters will result in some sort of special animation before the 
match starts; however, some special animations do not feature any voice 
work, and so you won't find the match-ups here (I may do a separate 
list sometime, if there's any demand for it, and include it in this 
FAQ).  Also, match-ups work both ways, so, for example, you can select 
Krizalid, then K', and hear the same sample.  Any of these match-ups 
can be reversed; they were arrived at by basically starting with K' and 
going through the entire list.

Character    VS.    Character
K'                  Krizalid--second form only
Maxima              Krizalid--both forms
Benimaru            Kyo
Shingo              Kasumi
   "                Kyo
Terry               Andy
   "                Joe
   "                Blue Mary
   "                Xiangfei
Andy                Mai
   "                Xiangfei
Joe                 Xiangfei
Mai                 Bao
   "                Xiangfei
Ryo                 Robert
   "                Yuri
   "                Takuma
   "                King
   "                Kasumi
Robert              Kasumi
Yuri                Kasumi
Takuma              Kasumi
Leona               Whip
   "                Bao
Ralf                Clark
Whip                Bao
   "                Krizalid--second form only
Athena              Kensou
   "                Bao
Kensou              Bao
   "                Xiangfei
Chin                Bao
Bao                 King
   "                Blue Mary
   "                Kasumi
Kim                 Chang
   "                Jhun
Chang               Choi
Choi                Jhun
Kyo                 Iori

(The characters who interact the most with others seem to be, hands 
down, Bao and Li Xiangfei.)

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VIII.  Color Edit

Not really a secret at all, but Krizalid *can* be color-edited, if you 
so desire.  You can edit the palettes of up to 10 characters, save your 
palettes to your memory card, and, once loaded, the characters will 
appear with your palette in the other game modes.  Nice if you really 
hate the colors of somebody's costume or always wanted to get into 
fashion design; otherwise, this is a fairly pointless extra.

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IX.  Miscellaneous

The dumping ground for all secrets that have no place elsewhere--call 
it the "Island Of Misfit Secrets," I guess.

--Fight Kyo
According to OrochiK, who once found the info on SNK's homepage:
You must beat the game with more than 250 points.  (Thus, if you use 
the Heroes team, if you meet the condition you'll fight Kyo after 
Krizalid on a bonus Stage 7 and get to see the extra cutscene.)

--Fight Iori
The conditions for fighting Iori are a little different than those for 
Kyo.  You must have less than 250 points to fight Iori.  Considering 
that I used several continues against Krizalid, you must also probably 
either not use a continue or have at least 200 points to fight Iori.  
(Thanks to OrochiK for also supplying this information.)

--Handicaps in 1P modes
If you lose a match, after you continue, you can pick from four 
choices--reduce your opponent to 1/3rd health, etc.  The handicap is 
over when the round ends.

--Infinite Time in Survival Mode
If you like Survival modes, try this trick out--highlight survival 
mode, hold Triangle and Start, and hit Circle while holding Triangle 
and Start.  Another one from Gamefaqs, it was contributed to them by 
KasketDarkfyre.

--Unlock Everything The Easy Way
Yes, it's true, you can unlock everything while still only technically 
beating Team Mode twice.

Do the following:
1)  Pick a team and beat Team Play mode.
2)  Save at the prompt.
3)  Use the Krizalid trick (see section IV).
4)  Play all the way through Team Play mode again, and save at the 
prompt.
5)  Load up a save game, and take through all of the regular teams and 
Illustration Edit teams to earn all of the Demos and Illustrations.  
Remember to get both endings for the Fatal Fury and Psycho Soldier 
teams.

This only takes a couple of hours, rather than several long hours, and 
is the next best thing to being a lazy bum and downloading a save.  I 
have nothing against that, but I like to unlock everything myself.  
Call it a quirk.  Call it anything you want, actually; I'm sure it 
won't mind.

--Task Over message
Some other home ports of KOF games feature a mysterious "Task Over" 
message that can be activated in the practice mode using certain 
character matchups and specific moves or combos, which may or may not 
be a bug.  Is the "Task Over" message in this version?  If so, let me 
know how you found it (e-mail me at pac4051 at hotmail dot com), and be 
honest, please.  If I find it, I'll post it here (that is, if it's here 
to find); if you find it and tell me about it, and I CAN GET IT TO WORK 
(thus proving your trick), I will list it here, along with full credit 
to you as the awesome one who discovered the trick (he said in an orgy 
of poor sentence construction and tortured grammar).  I have no idea 
whether this message is in this port or not, but I've heard it's in the 
Neo-Geo cart version, so it's possible.  Until I find out, I'll leave 
this section open.

OrochiK tells me that he has never seen the message either, despite 
having imported the game last year.  My own personal guess as of right 
now is that it probably isn't here.

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X.  Frequently Asked Questions

Not much here yet, because I haven't yet heard many questions become 
frequently asked, an exalted status that means "they have become 
roughly as annoying as the ancient '60s novelty song, 'Itsy Bitsy 
Teenie Weenie Polka Dot Bikini.'"  Once a question enters this status, 
it will be posted here, so I don't have to keep answering it.

Q):  Who are Seth and Vanessa and why are they on the back and inside 
of the tray card? (overheard in game stores, on message boards, etc.)

A):  Seth and Vanessa are characters from KOF 2000 who were added (as 
"Extra Strikers") to the Dreamcast port of '99, KOF Evolution.  Agetec 
also released the Dreamcast version in the US, and, presumably to save 
money, they have used the same back cover design for the PSOne version, 
a very poor decision.

Q)  Why are Goro Daimon, Chizuru Kagura, Billy Kane, and Ryuji Yamazaki 
pictured near the end of the manual?  (usually part 2 of above 
question)

A)  For the same reason that Seth and Vanessa appear on the back cover.  
All of the above characters are Extra Strikers in KOF Evolution.

Q)  How do I get Syo and Gai?  (again, overheard in a game store, which 
shall remain nameless)

A)  Syo and Gai are hidden (very well hidden, I might add) Extra 
Strikers in KOF Evolution.  They are not in this game.

Q)  How do I get Krizalid?

A)  Beat Team Play mode once, go into a versus mode, hold Start and 
keep holding it until the trick is done, then highlight the Roulette 
box and quickly hit Circle, X, Triangle, and Square.  (In the Japanese 
version, hold Select.)  You must then beat the game again to 
permanently add Krizalid to your saved game.  See Section IV for more 
details.

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XI.  Acknowledgements

Gamefaqs.com and its proprietor/webmaster/overworked guy, CJayC:
For being a good source of gaming help over the last couple of years 
every time I got stuck in a game, and for running said site

OrochiK:  For supplying several corrections, reminding me of my failure 
to mention Sophia (despite what I thought, I hadn't mentioned Sophia--
oops), and giving me the necessary conditions to fight Kyo and Iori in 
the 1-player modes.

Agetec (www.agetec.com):
For releasing this game in the US, after I had been long resigned to 
importing anything with an SNK logo on it--I forgive you for the dumb 
packaging errors, and Last Blade 2 can't come out soon enough

SNK:  The late, lamented SNK, for making the all-around best fighting 
game series (other than Vampire/Darkstalkers), King of Fighters--
somebody please bring KOF 2000 and Garou:  Mark of The Wolves to a 
console other than the Neo-Geo

You:  For reading this FAQ

Eof

